<configs>

	<!-- Z_Armor_Improved | items.xml -->

	<append xpath="/items">

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			<!-- LIGHT ARMOR -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- LUMBERJACK -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- PREACHER -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ROGUE IMPROVED -->

			<item name="armorRogueHelmetImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRogueHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRogueHelmetImpDesc" />
				<property name="DisplayType" value="armorRogueHelmetImp" />
				<property name="ArmorGroup" value="groupRogueImp" />
				<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_sunglasses_grab" />
				<property name="SoundPlace" value="headwear_sunglasses_place" />
				<effect_group name="RogueHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

					<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill" />
					<display_value name="dLootQuantity" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="dukes" />
				</effect_group>

				<effect_group>
					<passive_effect name="BarteringSelling" operation="base_add" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="None" />
			<property name="FacialHairMaskType" value="None" />
		</property>

			</item>

			<item name="armorRogueOutfitImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRogueOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRogueOutfitImpDesc" />
				<property name="DisplayType" value="armorRogueOutfitImp" />
				<property name="ArmorGroup" value="groupRogueImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRogueCritResist" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="RogueOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

					<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dNaturalCritHealing" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".07,.14,.21,.28,.35,.7" />
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorRogueGlovesImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRogueGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRogueGlovesImpDesc" />
				<property name="DisplayType" value="armorRogueGlovesImp" />
				<property name="ArmorGroup" value="groupRogueImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,enhancedMelee" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="RogueGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

					<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />
					<passive_effect name="ScavengingTime" operation="perc_add" value="-.2" />
					<display_value name="dLootTime" value="-.2" />
				</effect_group>

				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="perkArchery" />
					<display_value name="dReloadSpeedMultiplierArchery" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorRogueBootsImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRogueBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRogueBootsImpDesc" />
				<property name="DisplayType" value="armorRogueBootsImp" />
				<property name="ArmorGroup" value="groupRogueImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_regular_grab" />
				<property name="SoundPlace" value="footwear_regular_place" />
				<effect_group name="RogueBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />
				</effect_group>

				<effect_group>
					<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dSneakEffectiveness" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dCrouchSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
						<passive_effect name="LightMultiplier" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.3" tier="1,2,3,4,5,6">
							<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65" />
						</passive_effect>
						<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.3" tier="1,2,3,4,5,6" />
						<passive_effect name="CrouchSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
						<passive_effect name="EnemySearchDuration" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

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			<!-- ATHLETIC -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ENFORCER IMPROVED -->

			<item name="armorEnforcerHelmetImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorEnforcerHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorEnforcerHelmetImpDesc" />
				<property name="DisplayType" value="armorEnforcerHelmetImp" />
				<property name="ArmorGroup" value="groupEnforcerImp" />
				<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_sunglasses_grab" />
				<property name="SoundPlace" value="headwear_sunglasses_place" />
				<effect_group name="EnforcerHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

					<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill" />
					<display_value name="dBarteringSelling" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<passive_effect name="BarteringSelling" operation="base_add" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/HeadgearMorphMatrix/{race}{variant}/gearEnforcer{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Full" />
		</property>
			</item>

			<item name="armorEnforcerOutfitImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorEnforcerOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorEnforcerOutfitImpDesc" />
				<property name="DisplayType" value="armorEnforcerOutfitImp" />
				<property name="ArmorGroup" value="groupEnforcerImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorEnforcerCritResist" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="EnforcerOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

					<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCritResist" value=".06,.12,.18,.24,.3,.5" tier="1,2,3,4,5,6" />
					<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$enforcerBuffResistance" operation="set" value=".06,.12,.18,.24,.3,.5" />
				</effect_group>

				<!-- Enforcer Vol 02 -->
				<effect_group>
					<passive_effect name="GeneralDamageResist" operation="base_add" value="0.05">
						<requirement name="ProgressionLevel" progression_name="perkEnforcerApparel" operation="Equals" value="1" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$enforcerBuffResistance" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorEnforcerGlovesImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorEnforcerGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorEnforcerGlovesImpDesc" />
				<property name="DisplayType" value="armorEnforcerGlovesImp" />
				<property name="ArmorGroup" value="groupEnforcerImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,enhancedMelee" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="EnforcerGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />

					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

					<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" tags="perkGunslinger" />
					<display_value name="dReloadSpeedMultiplierGunslinger" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorEnforcerBootsImp">
				<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorEnforcerBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorEnforcerBootsImpDesc" />
				<property name="DisplayType" value="armorEnforcerBootsImp" />
				<property name="ArmorGroup" value="groupEnforcerImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_regular_grab" />
				<property name="SoundPlace" value="footwear_regular_place" />
				<effect_group name="EnforcerBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="6" />
				</effect_group>

				<effect_group>
					<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<passive_effect name="StaminaMax" operation="base_add" value="7,14,21,28,35,70" tier="1,2,3,4,5,6" />
					<display_value name="dStaminaMax" value="7,14,21,28,35,70" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MEDUUM ARMOR -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FARMER -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BIKER -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- SCAVENGER -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RANGER IMPROVED -->

			<item name="armorRangerHelmetImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRangerHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRangerHelmetImpDesc" />
				<property name="DisplayType" value="armorRangerHelmetImp" />
				<property name="ArmorGroup" value="groupRangerImp" />
				<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_cloth_grab" />
				<property name="SoundPlace" value="headwear_cloth_place" />
				<effect_group name="RangerHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.049" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill" />
				</effect_group>

				<effect_group>
					<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/HeadgearMorphMatrix/{race}{variant}/gearRanger{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
			</item>

			<item name="armorRangerOutfitImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRangerOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRangerOutfitImpDesc" />
				<property name="DisplayType" value="armorRangerOutfitImp" />
				<property name="ArmorGroup" value="groupRangerImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="RangerOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,40" tier="1,2,3,4,5,6" />
					<display_value name="dHealthMax" value="5,10,15,20,25,40" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorRangerGlovesImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRangerGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRangerGlovesImpDesc" />
				<property name="DisplayType" value="armorRangerGlovesImp" />
				<property name="ArmorGroup" value="groupRangerImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,enhancedMelee" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="RangerGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />
					<display_value name="dReloadSpeedMultiplier" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorRangerBootsImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRangerBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRangerBootsImpDesc" />
				<property name="DisplayType" value="armorRangerBootsImp" />
				<property name="ArmorGroup" value="groupRangerImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_leather_grab" />
				<property name="SoundPlace" value="footwear_leather_place" />
				<effect_group name="RangerBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />
				</effect_group>

				<effect_group>
					<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<passive_effect name="StaminaMax" operation="base_add" value="7,14,21,28,35,70" tier="1,2,3,4,5,6" />
					<display_value name="dStaminaMax" value="7,14,21,28,35,70" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- COMMANDO IMPROVED-->

			<item name="armorCommandoHelmetImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorCommandoHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorCommandoHelmetImpDesc" />
				<property name="DisplayType" value="armorCommandoHelmetImp" />
				<property name="ArmorGroup" value="groupCommandoImp" />
				<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_cloth_grab" />
				<property name="SoundPlace" value="headwear_cloth_place" />
				<effect_group name="CommandoHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.049" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill" />
				</effect_group>

				<effect_group>
					<display_value name="dHealingSpeed" value=".06,.12,.18,.24,.3,.6" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group name="t1">
					<requirement name="RequirementItemTier" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".06" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t2">
					<requirement name="RequirementItemTier" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t3">
					<requirement name="RequirementItemTier" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".18" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t4">
					<requirement name="RequirementItemTier" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".24" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t5">
					<requirement name="RequirementItemTier" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".3" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t6">
					<requirement name="RequirementItemTier" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".6" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/HeadgearMorphMatrix/{race}{variant}/gearCommando{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
			</item>

			<item name="armorCommandoOutfitImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorCommandoOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorCommandoOutfitImpDesc" />
				<property name="DisplayType" value="armorCommandoOutfitImp" />
				<property name="ArmorGroup" value="groupCommandoImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="CommandoOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dNaturalCritHealing" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".07,.14,.21,.28,.35,.7" />
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorCommandoGlovesImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorCommandoGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorCommandoGlovesImpDesc" />
				<property name="DisplayType" value="armorCommandoGlovesImp" />
				<property name="ArmorGroup" value="groupCommandoImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,enhancedMelee" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="CommandoGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />
					<display_value name="dReloadSpeedAutomaticWeapon" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorCommandoBootsImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorCommandoBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorCommandoBootsImpDesc" />
				<property name="DisplayType" value="armorCommandoBootsImp" />
				<property name="ArmorGroup" value="groupCommandoImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_leather_grab" />
				<property name="SoundPlace" value="footwear_leather_place" />
				<effect_group name="CommandoBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />
				</effect_group>

				<effect_group>
					<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
				</effect_group>

				<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414">
						<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828">
						<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044">
						<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656">
						<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707">
						<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484">
						<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
				</effect_group>


				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ASSASSIN IMPROVED -->

			<item name="armorAssassinHelmetImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorAssassinHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorAssassinHelmetImpDesc" />
				<property name="DisplayType" value="armorAssassinHelmetImp" />
				<property name="ArmorGroup" value="groupAssassinImp" />
				<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_cloth_grab" />
				<property name="SoundPlace" value="headwear_cloth_place" />
				<effect_group name="AssassinHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.049" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />

					<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill" />
				</effect_group>

				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value=".2,.4,.6,.8,1,1.5" tier="1,2,3,4,5,6" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2,.4,.6,.8,1,1.5" tier="1,2,3,4,5,6" />
						<display_value name="dEntityDamageSneak" value=".2,.4,.6,.8,1,1.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="head" />
			<property name="HairMaskType" value="None" />
			<property name="FacialHairMaskType" value="None" />
		</property>
			</item>

			<item name="armorAssassinOutfitImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorAssassinOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorAssassinOutfitImpDesc" />
				<property name="DisplayType" value="armorAssassinOutfitImp" />
				<property name="ArmorGroup" value="groupAssassinImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="AssassinOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
					<display_value name="dNoiseMultiplier" value=".1" />

					<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />

					<display_value name="dSneakEffectiveness" value=".06,.12,.18,.24,.3,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
						<passive_effect name="LightMultiplier" operation="perc_add" value="-.06,-.12,-.18,-.24,-.3,-.4" tier="1,2,3,4,5,6">
							<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65" />
						</passive_effect>
						<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.04,-.07,-.09,-.11,-.15,-.24" tier="1,2,3,4,5,6" />
						<passive_effect name="CrouchSpeed" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
						<passive_effect name="EnemySearchDuration" operation="perc_add" value=".06,.12,.18,.24,.3,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorAssassinGlovesImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorAssassinGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorAssassinGlovesImpDesc" />
				<property name="DisplayType" value="armorAssassinGlovesImp" />
				<property name="ArmorGroup" value="groupAssassinImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,enhancedMelee" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="AssassinGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />

					<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />
					<display_value name="dReloadSpeedMultiplierSniper" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorAssassinBootsImp">
				<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorAssassinBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorAssassinBootsImpDesc" />
				<property name="DisplayType" value="armorAssassinBootsImp" />
				<property name="ArmorGroup" value="groupAssassinImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_leather_grab" />
				<property name="SoundPlace" value="footwear_leather_place" />
				<effect_group name="AssassinBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="3" />
					<passive_effect name="HyperthermalResist" operation="base_add" value="3" />

					<passive_effect name="Mobility" operation="perc_add" value="-.05" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.56" />

					<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dNoiseMultiplier" value="-100" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="EntityHasMovementTag" tags="running" />
						<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.999" />
						<passive_effect name="SilenceBlockSteps" operation="base_set" value="1" tags="trashPile" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- HEAVY ARMOR -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->	
			<!-- GATHERER -->

			<item name="armorGathererHelmetImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorMinerHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorGathererHelmetImpDesc" />
				<property name="DisplayType" value="armorGathererHelmetImp" />
				<property name="ArmorGroup" value="groupGathererImp" />
				<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_cloth_grab" />
				<property name="SoundPlace" value="headwear_cloth_place" />
				<effect_group name="NomadHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dPlayerExpGainRepairTool" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".3,.6,.9,1.2,1.5,2.4" tier="1,2,3,4,5,6" tags="Upgrading" />

					<display_value name="dPlayerExpGainMining" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="Harvesting" />
				</effect_group>

				<effect_group>

				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/HeadgearMorphMatrix/{race}{variant}/gearMiner{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
			</item>

			<item name="armorGathererOutfitImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorMinerOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorGathererOutfitImpDesc" />
				<property name="DisplayType" value="armorGathererOutfitImp" />
				<property name="ArmorGroup" value="groupGathererImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,enhancedGatherer" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="GathererOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<passive_effect name="CarryCapacity" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />

					<passive_effect name="HealthMax" operation="base_add" value="10,20,30,40,50,100" tier="1,2,3,4,5,6" />
					<display_value name="dHealthMax" value="10,20,30,40,50,100" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/gear{sex}MinerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorGathererGlovesImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorLumberjackGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorGathererGlovesImpDesc" />
				<property name="DisplayType" value="armorGathererGlovesImp" />
				<property name="ArmorGroup" value="groupGathererImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="GathererGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dDegradationPerUseConst" value="-.03,-.06,-.09,-.12,-.15,-.25" tier="1,2,3,4,5,6" />
					<display_value name="dBlockDamage" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="miningTool" />
						<passive_effect name="BlockDamage" operation="perc_add" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" tags="ore" />
				</effect_group>
				<effect_group>
					<requirement name="HoldingItemHasTags" tags="repairTool" />
						<passive_effect name="DegradationPerUse" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.25" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/gear{sex}LumberJackPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorGathererBootsImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorLumberjackBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorGathererBootsImpDesc" />
				<property name="DisplayType" value="armorGathererBootsImp" />
				<property name="ArmorGroup" value="groupGathererImp" />

				<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_leather_grab" />
				<property name="SoundPlace" value="footwear_leather_place" />
				<effect_group name="GathererBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<passive_effect name="StaminaMax" operation="base_add" value="10,20,30,40,50,100" tier="1,2,3,4,5,6" />
					<display_value name="dStaminaMax" value="10,20,30,40,50,100" tier="1,2,3,4,5,6" />
					<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414">
						<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828">
						<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044">
						<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656">
						<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707">
						<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484">
						<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNomadBoots" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNomadBoots" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/gear{sex}LumberJackPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- NOMAD IMPROVED -->

			<item name="armorNomadHelmetImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNomadHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNomadHelmetImpDesc" />
				<property name="DisplayType" value="armorNomadHelmetImp" />
				<property name="ArmorGroup" value="groupNomadImp" />
				<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_cloth_grab" />
				<property name="SoundPlace" value="headwear_cloth_place" />
				<effect_group name="NomadHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill" />

					<display_value name="dFoodWaterUse" value="-.1,-.2,-.299,-.4,-.5,-.599" tier="1,2,3,4,5,6" />
				</effect_group>

					<effect_group>
						<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6" />
						<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6" />
					</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="head" />
			<property name="HairMaskType" value="None" />
			<property name="FacialHairMaskType" value="None" />
		</property>
			</item>

			<item name="armorNomadOutfitImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNomadOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNomadOutfitImpDesc" />
				<property name="DisplayType" value="armorNomadOutfitImp" />
				<property name="ArmorGroup" value="groupNomadImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_cloth_grab" />
				<property name="SoundPlace" value="outfit_cloth_place" />
				<effect_group name="NomadOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
					<display_value name="dNaturalCritHealing" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".07,.14,.21,.28,.35,.7" />
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorNomadGlovesImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNomadGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNomadGlovesImpDesc" />
				<property name="DisplayType" value="armorNomadGlovesImp" />
				<property name="ArmorGroup" value="groupNomadImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,enhancedMelee" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="NomadGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />
					<display_value name="dReloadSpeedShotgun" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorNomadBootsImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNomadBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNomadBootsImpDesc" />
				<property name="DisplayType" value="armorNomadBootsImp" />
				<property name="ArmorGroup" value="groupNomadImp" />

				<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_leather_grab" />
				<property name="SoundPlace" value="footwear_leather_place" />
				<effect_group name="NomadBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414">
						<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828">
						<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044">
						<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656">
						<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707">
						<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484">
						<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNomadBoots" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNomadBoots" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- NERD -->

			<item name="armorNerdHelmetImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNerdHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNerdHelmetImpDesc" />
				<property name="DisplayType" value="armorNerdHelmetImp" />
				<property name="ArmorGroup" value="groupNerdImp" />
				<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_cloth_grab" />
				<property name="SoundPlace" value="headwear_cloth_place" />
				<effect_group name="NerdHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />

					<passive_effect name="ElectricalTrapXP" operation="base_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
					<display_value name="dTrapsExpGain" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/HeadgearMorphMatrix/{race}{variant}/gearNerd{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
			</item>

			<item name="armorNerdOutfitImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNerdOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNerdOutfitImpDesc" />
				<property name="DisplayType" value="armorNerdOutfitImp" />
				<property name="ArmorGroup" value="groupNerdImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_metal_grab" />
				<property name="SoundPlace" value="outfit_metal_place" />
				<effect_group name="NerdOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dAttributeLevel" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
					<display_value name="dBookwormChance" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group name="t1">
					<requirement name="RequirementItemTier" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="5" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="5" />
				</effect_group>
				<effect_group name="t2">
					<requirement name="RequirementItemTier" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="10" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="10" />
				</effect_group>
				<effect_group name="t3">
					<requirement name="RequirementItemTier" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="15" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="15" />
				</effect_group>
				<effect_group name="t4">
					<requirement name="RequirementItemTier" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="20" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="20" />
				</effect_group>
				<effect_group name="t5">
					<requirement name="RequirementItemTier" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="25" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="25" />
				</effect_group>
				<effect_group name="t6">
					<requirement name="RequirementItemTier" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="50" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="50" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorBookwormChanceBonus" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorPointChanceBonus" />				
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdOutfit" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdOutfit" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorNerdGlovesImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNerdGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNerdGlovesImpDesc" />
				<property name="DisplayType" value="armorNerdGlovesImp" />
				<property name="ArmorGroup" value="groupNerdImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="NerdGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dNerdAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
					<display_value name="dNerdReloadSpeed" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6">
						<requirement name="HoldingItemHasTags" tags="meleeIntellect" /></passive_effect>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6">
						<requirement name="HoldingItemHasTags" tags="perkTurrets" /></passive_effect>
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorNerdBootsImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorNerdBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorNerdBootsImpDesc" />
				<property name="DisplayType" value="armorNerdBootsImp" />
				<property name="ArmorGroup" value="groupNerdImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_nerd_grab" />
				<property name="SoundPlace" value="footwear_nerd_place" />
				<effect_group name="NerdBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<passive_effect name="RunSpeed" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dRunSpeed" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />

					<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
				</effect_group>

				<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414">
						<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828">
						<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044">
						<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656">
						<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707">
						<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484">
						<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdBoots" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdBoots" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RAIDER IMPROVED -->

			<item name="armorRaiderHelmetImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRaiderHelmet" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRaiderHelmetImpDesc" />
				<property name="DisplayType" value="armorRaiderHelmetImp" />
				<property name="ArmorGroup" value="groupRaiderImp" />
				<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Head" />
				<property name="SoundPickup" value="headwear_metal_grab" />
				<property name="SoundPlace" value="headwear_metal_place" />
				<effect_group name="RaiderHelmet">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dPlayerExpGainKillMelee" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
					<display_value name="dHealingSpeed" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Kill" />
				</effect_group>

				<effect_group name="t1">
					<requirement name="RequirementItemTier" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".04" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t2">
					<requirement name="RequirementItemTier" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".08" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t3">
					<requirement name="RequirementItemTier" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t4">
					<requirement name="RequirementItemTier" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".16" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t5">
					<requirement name="RequirementItemTier" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".2" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>
				<effect_group name="t6">
					<requirement name="RequirementItemTier" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".4" />
						<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="head" />
			<property name="HairMaskType" value="None" />
			<property name="FacialHairMaskType" value="None" />
		</property>
			</item>

			<item name="armorRaiderOutfitImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRaiderOutfit" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRaiderOutfitImpDesc" />
				<property name="DisplayType" value="armorRaiderOutfitImp" />
				<property name="ArmorGroup" value="groupRaiderImp" />
				<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Chest" />
				<property name="SoundPickup" value="outfit_metal_grab" />
				<property name="SoundPlace" value="outfit_metal_place" />
				<effect_group name="RaiderOutfit">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,40" tier="1,2,3,4,5,6" />
					<display_value name="dHealthMax" value="5,10,15,20,25,40" tier="1,2,3,4,5,6" />
					<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value=".05,.1,.15,.2,.25,.5" />
					<display_value name="dNaturalCritHealing" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value="0" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
			</item>

			<item name="armorRaiderGlovesImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRaiderGloves" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRaiderGlovesImpDesc" />
				<property name="DisplayType" value="armorRaiderGlovesImp" />
				<property name="ArmorGroup" value="groupRaiderImp" />
				<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Hands" />
				<property name="SoundPickup" value="gloves_leather_grab" />
				<property name="SoundPlace" value="gloves_leather_place" />
				<effect_group name="RaiderGloves">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
					<display_value name="dStaminaChangeOT" value="-.9" />
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dReloadSpeedMultiplier" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
					<display_value name="dRaiderAtackSpeed" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
			</item>

			<item name="armorRaiderBootsImp">
				<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="armorRaiderBoots" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="UnlockedBy" value="MasterArmor" />
				<property name="EconomicValue" value="3500" />
				<property name="RepairTools" value="resourceRepairKitImp" />

				<property name="DescriptionKey" value="armorRaiderBootsImpDesc" />
				<property name="DisplayType" value="armorRaiderBootsImp" />
				<property name="ArmorGroup" value="groupRaiderImp" />
				<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge" />
				<property name="EquipSlot" value="Feet" />
				<property name="SoundPickup" value="footwear_leather_grab" />
				<property name="SoundPlace" value="footwear_leather_place" />
				<effect_group name="RaiderBoots">
					<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical" />
					<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
					<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
					<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

					<passive_effect name="HypothermalResist" operation="base_add" value="6" />

					<passive_effect name="Mobility" operation="perc_add" value="-.075" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />			
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />

					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
					<display_value name="dNoiseMultiplier" value=".2" />

					<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
				</effect_group>
				<effect_group>
					<passive_effect name="StaminaChangeOT" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6">
						<requirement name="HoldingItemHasTags" tags="melee" /></passive_effect>
					<display_value name="dStaminaRestMelee" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				</effect_group>

				<!-- Increase $raiderBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".01414">
						<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".02828">
						<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".044">
						<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".05656">
						<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".0707">
						<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".08484">
						<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRaiderBoots" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRaiderBoots" />
				</effect_group>

				<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
			</item>

		</append>


	<!-- Z_Balance_Armor | items.xml -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- LIGHT ARMOR -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- PRIMITIVE ARMOR -->

	<set xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">4.8,7.4</set>

	<set xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">4.8,7.4</set>

	<set xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>

	<insertAfter xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="1" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="1" />
		</insertAfter>

	<set xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.4,9.8</set>

	<set xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.4,9.8</set>

	<set xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>

	<insertAfter xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="1" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="1" />
		</insertAfter>

	<set xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>

	<set xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>

	<set xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>

	<insertAfter xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="1" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="1" />
		</insertAfter>

	<set xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>

	<set xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>

	<set xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>

	<insertAfter xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="1" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="1" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- LUMBERJACK -->

	<!-- LUMBERJACK HELMET -->

	<set xpath="/items/item[@name='armorLumberjackHelmet']/property[@name='Tags']/@value">head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<set xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<insertAfter xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='HarvestCount']" />

	<remove xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/display_value[@name='dHarvestCount']" />

	<append xpath="/items/item[@name='armorLumberjackHelmet']/effect_group[@name='LumberjackHelmet']">
			<display_value name="dPlayerExpGainRepairTool" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Upgrading">
				<requirement name="HoldingItemHasTags" tags="repairTool" />
			</passive_effect>
		</append>

	<!-- LUMBERJACK OUTFIT / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorLumberjackOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorLumberjackOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorLumberjackOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<insertAfter xpath="/items/item[@name='armorLumberjackOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- LUMBERJACK GLOVES -->

	<set xpath="/items/item[@name='armorLumberjackGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='EntityDamage']" />

	<remove xpath="/items/item[@name='armorLumberjackGloves']/effect_group/display_value[@name='dLumberJackDamage']" />

	<append xpath="/items/item[@name='armorLumberjackGloves']">
			<effect_group>
				<passive_effect name="BlockDamage" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="axe" />
				<display_value name="dBlockDamage" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- LUMBERJACK BOOTS -->

	<set xpath="/items/item[@name='armorLumberjackBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='StaminaChangeOT']" />

	<remove xpath="/items/item[@name='armorLumberjackBoots']/effect_group/display_value[@name='dStaminaRegen']" />

	<append xpath="/items/item[@name='armorLumberjackBoots']/effect_group[@name='LumberjackBoots']">
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6">
				<requirement name="HoldingItemHasTags" tags="axe" />
			</passive_effect>
			<display_value name="dStaminaLossAxe" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6" />
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- PREACHER -->

	<!-- PREACHER HELMET -->

	<set xpath="/items/item[@name='armorPreacherHelmet']/property[@name='Tags']/@value">head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorPrecherHelmetCritChance,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/display_value[@name='dBartering']/@value">.02,.04,.06,.08,.1,.15</set>

	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='BarteringBuying']/@value">.02,.04,.06,.08,.1,.15</set>

	<insertAfter xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- PREACHER OUTFIT -->

	<set xpath="/items/item[@name='armorPreacherOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group[@name='PreacherOutfit']/display_value[@name='dDamageResist']/@value">.04,.08,.12,.16,.2,.3</set>

	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@operation,'perc_add')]/@value">.04,.08,.12,.16,.2,.3</set>

	<insertAfter xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- PREACHER GLOVES -->

	<set xpath="/items/item[@name='armorPreacherGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='EntityDamage']/@value">.04,.08,.12,.16,.2,.3</set>

	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/display_value[@name='dEntityDamage']/@value">.04,.08,.12,.16,.2,.3</set>

	<insertAfter xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- PREACHER BOOTS -->

	<set xpath="/items/item[@name='armorPreacherBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorPreacherBootsHealing,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/display_value[@name='dTreatedCritHealing']/@value">.04,.08,.12,.16,.2,.3</set>

	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/triggered_effect[@trigger='onSelfEquipUpdate']/@value">.04,.08,.12,.16,.2,.3</set>

	<insertAfter xpath="/items/item[@name='armorPreacherBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- ROGUE -->

	<!-- ROGUE HELMET -->

	<set xpath="/items/item[@name='armorRogueHelmet']/property[@name='Tags']/@value">head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<set xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<insertAfter xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='ScavengingTime']" />

	<remove xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='LootStage']" />

	<remove xpath="/items/item[@name='armorRogueHelmet']/effect_group/display_value[@name='dLootStage']" />

	<append xpath="/items/item[@name='armorRogueHelmet']/effect_group[@name='RogueHelmet']">
			<passive_effect name="LootQuantity" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="dukes" />
			<display_value name="dLootQuantity" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
		</append>

	<!-- ROGUE OUTFIT -->

	<set xpath="/items/item[@name='armorRogueOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<insertAfter xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group[@name='RogueOutfit']/display_value[@name='dSneakEffectiveness']" />

	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/requirement[@name='CVarCompare']" />

	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='LightMultiplier']" />

	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='NoiseMultiplier']" />

	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='CrouchSpeed']" />

	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='EnemySearchDuration']" />

	<append xpath="/items/item[@name='armorRogueOutfit']/effect_group[@name='RogueOutfit']">
			<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".04,.08,.12,.16,.2,.3" />
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0" />
			<display_value name="dNaturalCritHealing" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" />
		</append>

	<!-- ROGUE GLOVES -->

	<set xpath="/items/item[@name='armorRogueGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group[@name='RogueGloves']/display_value[@name='dLockpickSpeed']" />

	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group[@name='RogueGloves']/display_value[@name='dLockpickSuccess']" />

	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='LockPickBreakChance']" />

	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='LockPickTime']" />

	<append xpath="/items/item[@name='armorRogueGloves']/effect_group[@name='RogueGloves']">
			<passive_effect name="ScavengingTime" operation="perc_add" value="-.2" />
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="perkArchery" />
			<display_value name="dReloadSpeedMultiplierArchery" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
			<display_value name="dLootTime" value="-.2" />
		</append>

	<!-- ROGUE BOOTS -->

	<set xpath="/items/item[@name='armorRogueBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRogueBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorRogueBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorRogueBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorRogueBoots']/effect_group[@name='RogueBoots']/display_value[@name='dFallDamage']" />

	<remove xpath="/items/item[@name='armorRogueBoots']/effect_group/triggered_effect" />

	<append xpath="/items/item[@name='armorRogueBoots']/effect_group[@name='RogueBoots']">
			<display_value name="dSneakEffectiveness" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
			<display_value name="dCrouchSpeed" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
		</append>

	<append xpath="/items/item[@name='armorRogueBoots']">
			<effect_group>
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<passive_effect name="LightMultiplier" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6">
					<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65" />
				</passive_effect>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6" />
				<passive_effect name="CrouchSpeed" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
				<passive_effect name="EnemySearchDuration" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- ATHLETIC -->

	<!-- ATHLETIC HELMET -->

	<set xpath="/items/item[@name='armorAthleticHelmet']/property[@name='Tags']/@value">head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<set xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<insertAfter xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorAthleticHelmet']/effect_group[@name='AthleticHelmet']/display_value[@name='dFitnessBartering']" />

	<remove xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='BarteringBuying']" />

	<append xpath="/items/item[@name='armorAthleticHelmet']/effect_group[@name='AthleticHelmet']">
			<display_value name="dFoodAndWaterLoss" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6" />
		</append>

	<append xpath="/items/item[@name='armorAthleticHelmet']">
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6" />
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- ATHLETIC OUTFIT -->

	<set xpath="/items/item[@name='armorAthleticOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='HealthMax']/@value">4,8,12,16,20,30</set>

	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/display_value[@name='dHealthMax']/@value">4,8,12,16,20,30</set>

	<insertAfter xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- ATHLETIC GLOVES -->

	<set xpath="/items/item[@name='armorAthleticGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='StaminaMax']" />

	<remove xpath="/items/item[@name='armorAthleticGloves']/effect_group/display_value[@name='dStaminaMax']" />

	<append xpath="/items/item[@name='armorAthleticGloves']/effect_group[@name='AthleticGloves']">
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
			<display_value name="dReloadSpeedMultiplier" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
		</append>

	<!-- ATHLETIC BOOTS -->

	<set xpath="/items/item[@name='armorAthleticBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='RunSpeed']" />

	<remove xpath="/items/item[@name='armorAthleticBoots']/effect_group/display_value[@name='dRunSpeed']" />

	<append xpath="/items/item[@name='armorAthleticBoots']">
			<effect_group>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="running" />
				<display_value name="dStaminaRegen" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- ENFORCER -->

	<!-- ENFORCER HELMET -->

	<set xpath="/items/item[@name='armorEnforcerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<set xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>

	<insertAfter xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='BarteringBuying']" />

	<remove xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='BarteringSelling']" />

	<append xpath="/items/item[@name='armorEnforcerHelmet']">
			<effect_group>
				<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<display_value name="dBarteringSelling" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- ENFORCER OUTFIT / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorEnforcerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorEnforcerCritResist,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorEnforcerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<set xpath="/items/item[@name='armorEnforcerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>

	<insertAfter xpath="/items/item[@name='armorEnforcerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<!-- ENFORCER GLOVES -->

	<set xpath="/items/item[@name='armorEnforcerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorEnforcerGloves']/effect_group[@name='EnforcerGloves']/display_value[@name='dFuelUsage']" />

	<remove xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='VehicleFuelUsePer']" />

	<append xpath="/items/item[@name='armorEnforcerGloves']">
			<effect_group>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="perkGunslinger" />
				<display_value name="dReloadSpeedMultiplierGunslinger" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- ENFORCER BOOTS -->

	<set xpath="/items/item[@name='armorEnforcerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,canHaveCosmetic,NoPrimitive</set>

	<set xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<set xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>

	<insertAfter xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HyperthermalResist" operation="base_add" value="4" /></insertAfter>

	<remove xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='RunSpeed']" />

	<remove xpath="/items/item[@name='armorEnforcerBoots']/effect_group/display_value[@name='dRunSpeed']" />

	<append xpath="/items/item[@name='armorEnforcerBoots']/effect_group[@name='EnforcerBoots']">
			<passive_effect name="StaminaMax" operation="base_add" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
			<display_value name="dStaminaMax" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- MEDUUM ARMOR -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- FARMER -->

	<!-- FARMER HELMET / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorFarmerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorFarmerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorFarmerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<insertAfter xpath="/items/item[@name='armorFarmerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- FARMER OUTFIT -->

	<set xpath="/items/item[@name='armorFarmerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>

	<remove xpath="/items/item[@name='armorFarmerOutfit']/effect_group" />

	<insertAfter xpath="/items/item[@name='armorFarmerOutfit']/property[@name='SoundPlace']">
			<effect_group name="FarmerOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="14.6,19.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14.6,19.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />
				<passive_effect name="HypothermalResist" operation="base_add" value="2" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="2" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.56" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
			</effect_group>

		</insertAfter>

	<!-- FARMER GLOVES -->

	<set xpath="/items/item[@name='armorFarmerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorFarmerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorFarmerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorFarmerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorFarmerGloves']/effect_group[@name='FarmerGloves']/display_value[@name='dRifleDamage']" />

	<remove xpath="/items/item[@name='armorFarmerGloves']/effect_group/requirement[@name='HoldingItemHasTags']" />

	<append xpath="/items/item[@name='armorFarmerGloves']/effect_group[@name='FarmerGloves']">
			<display_value name="dAttacksPerMinute" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorFarmerGloves']/effect_group[@name='FarmerGloves']">
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="attAgility,bladeSkill" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<!-- FARMER BOOTS / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorFarmerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorFarmerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorFarmerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorFarmerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- BIKER -->

	<!-- BIKER HELMET -->

	<set xpath="/items/item[@name='armorBikerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<insertAfter xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='BuffResistance']" />

	<remove xpath="/items/item[@name='armorBikerHelmet']/effect_group/display_value[@name='dStunResist']" />

	<append xpath="/items/item[@name='armorBikerHelmet']/effect_group[@name='BikerHelmet']">
			<display_value name="dPlayerExpGainWinterDesertBiomesKill" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Kill">
				<requirement name="InBiome" biome="5" />
			</passive_effect>
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Kill">
				<requirement name="InBiome" biome="1" />
			</passive_effect>
		</append>

	<!-- BIKER OUTFIT -->

	<set xpath="/items/item[@name='armorBikerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='HealthMax']/@value">4,8,12,16,20,30</set>

	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/display_value[@name='dHealthMax']/@value">4,8,12,16,20,30</set>

	<insertAfter xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- BIKER GLOVES -->

	<set xpath="/items/item[@name='armorBikerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorBikerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorBikerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorBikerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorBikerGloves']/effect_group/requirement[@name='HoldingItemHasTags']" />

	<append xpath="/items/item[@name='armorBikerGloves']/effect_group[@name='BikerGloves']">
			<display_value name="dAttacksPerMinute" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorBikerGloves']/effect_group[@name='BikerGloves']">
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<!-- BIKER BOOTS -->

	<set xpath="/items/item[@name='armorBikerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorBikerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorBikerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorBikerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorBikerBoots']/effect_group[@name='BikerBoots']/display_value[@name='dStaminaLoss']" />

	<remove xpath="/items/item[@name='armorBikerBoots']/effect_group/requirement[@name='HoldingItemHasTags']" />

	<append xpath="/items/item[@name='armorBikerBoots']/effect_group[@name='BikerBoots']">
			<display_value name="dFuelUsage" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorBikerBoots']/effect_group[@name='BikerBoots']">
			<effect_group>
			<passive_effect name="VehicleFuelUsePer" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6" />
		</effect_group>
		</insertAfter>

	<!-- SCAVENGER -->

	<set xpath="/items/item[@name='armorScavengerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/display_value[@name='dPlayerExpGain']/@value">.05,.1,.15,.2,.25,.4</set>

	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='PlayerExpGain']/@value">.05,.1,.15,.2,.25,.4</set>

	<insertAfter xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- SCAVENGER OUTFIT / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorScavengerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<insertAfter xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- SCAVENGER GLOVES -->

	<remove xpath="/items/item[@name='armorScavengerGloves']/effect_group" />

	<set xpath="/items/item[@name='armorScavengerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>

	<insertAfter xpath="/items/item[@name='armorScavengerGloves']/property[@name='SoundPlace']">
			<effect_group name="ScavengerGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="5.5,7.3" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="5.5,7.3" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="2" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="2" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.56" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<display_value name="dHarvestSalvage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
				<display_value name="dAttacksPerMinute" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
				<effect_group>
				<requirement name="HoldingItemHasTags" tags="salvageTool,perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
				</effect_group>
			</effect_group>
			<!-- Gives a chance to harvest additional resources when salvaging. Chance increases with Tier -->
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="2" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="3" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="4" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="5" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="6" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
		</insertAfter>

	<!-- SCAVENGER BOOTS / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorScavengerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorScavengerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorScavengerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorScavengerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- RANGER -->

	<!-- RANGER HELMET -->

	<set xpath="/items/item[@name='armorRangerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='BarteringBuying']/@value">.01,.02,.03,.04,.05,.1</set>

	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='BarteringSelling']/@value">.01,.02,.03,.04,.05,.1</set>

	<insertAfter xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- RANGER OUTFIT -->

	<set xpath="/items/item[@name='armorRangerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='HealthMax']/@value">4,8,12,16,20,30</set>

	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/display_value[@name='dHealthMax']/@value">4,8,12,16,20,30</set>

	<insertAfter xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- RANGER GLOVES -->

	<set xpath="/items/item[@name='armorRangerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorRangerGloves']/effect_group[@name='RangerGloves']/display_value[@name='dRangerDamage']" />

	<remove xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='EntityDamage']" />

	<append xpath="/items/item[@name='armorRangerGloves']/effect_group[@name='RangerGloves']">
			<display_value name="dReloadSpeedMultiplier" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
		</append>

	<set xpath="/items/item[@name='armorRangerGloves']/effect_group/requirement[@name='HoldingItemHasTags']/@tags">ranged</set>

	<append xpath="/items/item[@name='armorRangerGloves']/effect_group/requirement[@name='HoldingItemHasTags']">
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
		</append>

	<!-- RANGER BOOTS -->

	<set xpath="/items/item[@name='armorRangerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='StaminaMax']/@value">5,10,15,20,25,50</set>

	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/display_value[@name='dStaminaMax']/@value">5,10,15,20,25,50</set>

	<insertAfter xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- COMMANDO -->

	<!-- COMMANDO HELMET -->

	<set xpath="/items/item[@name='armorCommandoHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<insertAfter xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='BuffResistance']" />

	<remove xpath="/items/item[@name='armorCommandoHelmet']/effect_group/display_value[@name='dStunResist']" />

	<append xpath="/items/item[@name='armorCommandoHelmet']">
			<effect_group>
				<display_value name="dHealingSpeed" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			</effect_group>
			<effect_group name="t1">
				<requirement name="RequirementItemTier" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".03" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t2">
				<requirement name="RequirementItemTier" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".06" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t3">
				<requirement name="RequirementItemTier" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".09" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t4">
				<requirement name="RequirementItemTier" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t5">
				<requirement name="RequirementItemTier" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".15" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t6">
				<requirement name="RequirementItemTier" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".3" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
		</append>

	<!-- COMMANDO OUTFIT -->

	<set xpath="/items/item[@name='armorCommandoOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group[@name='CommandoOutfit']/triggered_effect[@trigger='onSelfEquipUpdate']/@value">.04,.08,.12,.16,.2,.3</set>

	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group[@name='CommandoOutfit']/display_value[@name='dNaturalCritHealing']/@value">.04,.08,.12,.16,.2,.3</set>

	<insertAfter xpath="/items/item[@name='armorCommandoOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- COMMANDO GLOVES -->

	<set xpath="/items/item[@name='armorCommandoGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorCommandoGloves']/effect_group[@name='CommandoGloves']/display_value[@name='dEntityDamage']" />

	<remove xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='EntityDamage']" />

	<append xpath="/items/item[@name='armorCommandoGloves']/effect_group[@name='CommandoGloves']">
			<display_value name="dReloadSpeedAutomaticWeapon" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
		</append>

	<set xpath="/items/item[@name='armorCommandoGloves']/effect_group/requirement[@name='HoldingItemHasTags']/@tags">perkMachineGunner</set>

	<append xpath="/items/item[@name='armorCommandoGloves']/effect_group/requirement[@name='HoldingItemHasTags']">
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
		</append>

	<!-- COMMANDO BOOTS -->

	<set xpath="/items/item[@name='armorCommandoBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>

	<set xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorCommandoBoots']/effect_group/display_value[@name='dRunSpeed']" />

	<remove xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='RunSpeed']" />

	<append xpath="/items/item[@name='armorCommandoBoots']/effect_group[@name='CommandoBoots']">
			<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorCommandoBoots']/effect_group[@name='CommandoBoots']">
			<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414">
					<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828">
					<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044">
					<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656">
					<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707">
					<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484">
					<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
			</effect_group>
		</insertAfter>

	<!-- ASSASSIN -->

	<!-- ASSASSIN HELMET -->

	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,2,2,3,4</set>

	<set xpath="/items/item[@name='armorAssassinHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>

	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group[@name='sneak damage bonus']/passive_effect[@name='DamageBonus']/@value">.1,.2,.3,.4,.5,1</set>

	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group[@name='sneak damage bonus']/passive_effect[@name='EntityDamage']/@value">.1,.2,.3,.4,.5,1</set>

	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group[@name='sneak damage bonus']/display_value[@name='dEntityDamageSneak']/@value">.1,.2,.3,.4,.5,1</set>

	<insertAfter xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- ASSASSIN OUTFIT / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorAssassinOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>

	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>

	<insertAfter xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- ASSASSIN GLOVES -->

	<set xpath="/items/item[@name='armorAssassinGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAssassinGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorAssassinGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<remove xpath="/items/item[@name='armorAssassinGloves']/effect_group[@name='AssassinGloves']/display_value[@name='dAttackSpeed']" />

	<remove xpath="/items/item[@name='armorAssassinGloves']/effect_group/requirement[@name='HoldingItemHasTags']" />

	<append xpath="/items/item[@name='armorAssassinGloves']/effect_group[@name='AssassinGloves']">
			<display_value name="dReloadSpeedMultiplierSniper" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorAssassinGloves']/effect_group[@name='AssassinGloves']">
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<insertAfter xpath="/items/item[@name='armorAssassinGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- ASSASSIN BOOTS / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorAssassinBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>

	<set xpath="/items/item[@name='armorAssassinBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<set xpath="/items/item[@name='armorAssassinBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>

	<insertAfter xpath="/items/item[@name='armorAssassinBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="2" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- HEAVY ARMOR -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- MINER -->

	<!-- MINER HELMET -->

	<set xpath="/items/item[@name='armorMinerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<set xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<insertAfter xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='HarvestCount']" />

	<remove xpath="/items/item[@name='armorMinerHelmet']/effect_group/display_value[@name='dHarvestCount']" />

	<append xpath="/items/item[@name='armorMinerHelmet']/effect_group[@name='MinerHelmet']">
			<display_value name="dPlayerExpGainMining" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Harvesting">
				<requirement name="HoldingItemHasTags" tags="perkMiner69r" />
			</passive_effect>
		</append>

	<!-- MINER OUTFIT -->

	<set xpath="/items/item[@name='armorMinerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<set xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<insertAfter xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorMinerOutfit']/effect_group[@name='MinerOutfit']/display_value[@name='dStaminaLoss']" />

	<remove xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='StaminaLoss']" />

	<append xpath="/items/item[@name='armorMinerOutfit']/effect_group[@name='MinerOutfit']">
			<display_value name="dDegradationPerUse" value="-.05,-.1,-.15,-.20,-.25,-.35" tier="1,2,3,4,5,6" />		
		</append>

	<insertAfter xpath="/items/item[@name='armorMinerOutfit']/effect_group[@name='MinerOutfit']">
			<effect_group>
				<passive_effect name="DegradationPerUse" operation="perc_add" value="-.05,-.1,-.15,-.20,-.25,-.35" tier="1,2,3,4,5,6">
					<requirement name="HoldingItemHasTags" tags="miningTool" />
				</passive_effect>
			</effect_group>
		</insertAfter>

	<!-- MINER GLOVES -->

	<set xpath="/items/item[@name='armorMinerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/display_value[@name='dBlockDamage']/@value">.03,.06,.09,.12,.15,.3</set>

	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='BlockDamage']/@value">.03,.06,.09,.12,.15,.3</set>

	<insertAfter xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<!-- MINER BOOTS -->

	<set xpath="/items/item[@name='armorMinerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorMinerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorMinerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<remove xpath="/items/item[@name='armorMinerBoots']/effect_group" />

	<insertAfter xpath="/items/item[@name='armorMinerBoots']/property[@name='SoundPlace']">
			<effect_group name="MinerBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />
				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="2"/> -->

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

			</effect_group>
			<effect_group>
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6">
				<requirement name="HoldingItemHasTags" tags="miningTool" />
				</passive_effect>
				<display_value name="dStaminaLossPickaxe" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<!-- NOMAD -->

	<!-- NOMAD HELMET -->

	<set xpath="/items/item[@name='armorNomadHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group[@name='NomadHelmet']/display_value[@name='dFoodWaterUse']/@value">-.05,-.1,-.15,-.2,-.25,-.5</set>

	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='FoodLossPerStaminaPointGained']/@value">-.05,-.1,-.15,-.2,-.25,-.5</set>

	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='WaterLossPerStaminaPointGained']/@value">-.05,-.1,-.15,-.2,-.25,-.5</set>

	<insertAfter xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<!-- NOMAD OUTFIT -->

	<set xpath="/items/item[@name='armorNomadOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNomadOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<set xpath="/items/item[@name='armorNomadOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<insertAfter xpath="/items/item[@name='armorNomadOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorNomadOutfit']/effect_group[@name='NomadOutfit']/passive_effect[@name='CarryCapacity']" />

	<remove xpath="/items/item[@name='armorNomadOutfit']/effect_group[@name='NomadOutfit']/display_value[@name='dCarryCapacity']" />

	<append xpath="/items/item[@name='armorNomadOutfit']/effect_group[@name='NomadOutfit']">	
			<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".04,.08,.12,.16,.2,.3" />
			<display_value name="dNaturalCritHealing" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" />
		</append>

	<!-- NOMAD GLOVES -->

	<set xpath="/items/item[@name='armorNomadGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNomadGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorNomadGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<remove xpath="/items/item[@name='armorNomadGloves']/effect_group[@name='NomadGloves']/display_value[@name='dEntityDamage']" />

	<remove xpath="/items/item[@name='armorNomadGloves']/effect_group/requirement[@name='EntityTagCompare']" />

	<append xpath="/items/item[@name='armorNomadGloves']/effect_group[@name='NomadGloves']">
			<display_value name="dReloadSpeedShotgun" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorNomadGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='armorNomadGloves']/effect_group[@name='NomadGloves']">
			<effect_group>
			<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<!-- NOMAD BOOTS -->

	<set xpath="/items/item[@name='armorNomadBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<insertAfter xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorNomadBoots']/effect_group/display_value[@name='dRunSpeed']" />

	<remove xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='RunSpeed']" />

	<append xpath="/items/item[@name='armorNomadBoots']/effect_group[@name='NomadBoots']">
			<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorNomadBoots']/effect_group[@name='NomadBoots']">
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414">
					<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828">
					<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044">
					<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656">
					<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707">
					<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484">
					<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNomadBoots" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNomadBoots" />
			</effect_group>
		</insertAfter>

	<!-- NERD -->

	<!-- NERD HELMET -->

	<set xpath="/items/item[@name='armorNerdHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group[@name='NerdHelmet']/passive_effect[@name='PlayerExpGain']/@value">.02,.04,.06,.08,.1,.15</set>

	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group[@name='NerdHelmet']/display_value[@name='dPlayerExpGain']/@value">.02,.04,.06,.08,.1,.15</set>

	<insertAfter xpath="/items/item[@name='armorNerdHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<!-- NERD OUTFIT / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorNerdOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNerdOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<set xpath="/items/item[@name='armorNerdOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<set xpath="/items/item[@name='armorNerdOutfit']/effect_group/display_value[@name='dAttributeLevel']/@value">.04,.08,.12,.16,.2,.4</set>

	<set xpath="/items/item[@name='armorNerdOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,canHaveCosmetic,NerdBonus</set>

	<insertAfter xpath="/items/item[@name='armorNerdOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorNerdOutfit']/effect_group[not (contains(@name, 'NerdOutfit'))]" />

	<insertAfter xpath="/items/item[@name='armorNerdOutfit']/effect_group[@name='NerdOutfit']">	
				<effect_group name="t1">
					<requirement name="RequirementItemTier" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="4" />
				</effect_group>
				<effect_group name="t2">
					<requirement name="RequirementItemTier" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="8" />
				</effect_group>
				<effect_group name="t3">
					<requirement name="RequirementItemTier" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="12" />
				</effect_group>
				<effect_group name="t4">
					<requirement name="RequirementItemTier" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="16" />
				</effect_group>
				<effect_group name="t5">
					<requirement name="RequirementItemTier" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="20" />
				</effect_group>
				<effect_group name="t6">
					<requirement name="RequirementItemTier" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="40" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorBookwormChanceBonus" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorPointChanceBonus" />				
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdOutfit" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdOutfit" />
				</effect_group>
		</insertAfter>

	<!-- NERD GLOVES -->

	<set xpath="/items/item[@name='armorNerdGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<insertAfter xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorNerdGloves']/effect_group[@name='NerdGloves']/display_value[@name='dNerdDamage']" />

	<remove xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='EntityDamage']" />

	<append xpath="/items/item[@name='armorNerdGloves']/effect_group[@name='NerdGloves']">
			<display_value name="dNerdAtackSpeed" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
		</append>

	<append xpath="/items/item[@name='armorNerdGloves']">
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="meleeIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
			</effect_group>
		</append>

	<!-- NERD BOOTS -->

	<set xpath="/items/item[@name='armorNerdBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorNerdBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorNerdBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<remove xpath="/items/item[@name='armorNerdBoots']/effect_group" />

	<insertAfter xpath="/items/item[@name='armorNerdBoots']/property[@name='SoundPlace']">	
			<effect_group name="NerdBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />
				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="2"/> -->

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<!-- RAIDER -->

	<!-- RAIDER HELMET -->

	<set xpath="/items/item[@name='armorRaiderHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<set xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>

	<insertAfter xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='BuffResistance']" />

	<remove xpath="/items/item[@name='armorRaiderHelmet']/effect_group/display_value[@name='dStunResist']" />

	<append xpath="/items/item[@name='armorRaiderHelmet']">
			<effect_group>
				<display_value name="dHealingSpeed" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
			</effect_group>
			<effect_group name="t1">
				<requirement name="RequirementItemTier" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".03" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t2">
				<requirement name="RequirementItemTier" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".06" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t3">
				<requirement name="RequirementItemTier" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".09" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t4">
				<requirement name="RequirementItemTier" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t5">
				<requirement name="RequirementItemTier" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".15" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
			<effect_group name="t6">
				<requirement name="RequirementItemTier" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".3" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando" />
			</effect_group>
		</append>

	<!-- RAIDER OUTFIT -->

	<set xpath="/items/item[@name='armorRaiderOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>

	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group[@name='RaiderOutfit']/triggered_effect[@trigger='onSelfEquipUpdate']">.04,.08,.12,.16,.2,.3</set>

	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group[@name='RaiderOutfit']/display_value[@name='dNaturalCritHealing']">.04,.08,.12,.16,.2,.3</set>

	<insertAfter xpath="/items/item[@name='armorRaiderOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<!-- RAIDER GLOVES -->

	<set xpath="/items/item[@name='armorRaiderGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge</set>

	<set xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<set xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>

	<insertAfter xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
			<passive_effect name="HypothermalResist" operation="base_add" value="4" />
		</insertAfter>

	<remove xpath="/items/item[@name='armorRaiderGloves']/effect_group[@name='RaiderGloves']/display_value[@name='dEntityDamage']" />

	<remove xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='EntityDamage']" />

	<append xpath="/items/item[@name='armorRaiderGloves']/effect_group[@name='RaiderGloves']">
			<display_value name="dRaiderAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
		</append>

	<insertAfter xpath="/items/item[@name='armorRaiderGloves']/effect_group[@name='RaiderGloves']">
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>

	<!-- RAIDER BOOTS -->

	<set xpath="/items/item[@name='armorRaiderBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<remove xpath="/items/item[@name='armorRaiderBoots']/effect_group" />

	<insertAfter xpath="/items/item[@name='armorRaiderBoots']/property[@name='SoundPlace']">	
			<effect_group name="RaiderBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.6,8.8" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="7.6,8.8" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />
			</effect_group>
			<effect_group>
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.3" tier="1,2,3,4,5,6">
				<requirement name="HoldingItemHasTags" tags="melee" />
				</passive_effect>
				<display_value name="dStaminaLossMelee" value="-.03,-.06,-.09,-.12,-.15,-.299" tier="1,2,3,4,5,6" />
			</effect_group>
		</insertAfter>


	<!-- Z_Balance_Game | items.xml -->

	<!-- Balance Knuckles -->

	<set xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']/effect_group/passive_effect[@name='EntityDamage' and contains(@operation, 'base_set')]/@value">10</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']/effect_group/passive_effect[@name='StaminaLoss' and contains(@tags, 'primary')]/@value">6.2</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']/effect_group/passive_effect[@name='StaminaLoss' and contains(@tags, 'secondary')]/@value">10.6</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']/effect_group/passive_effect[@name='EntityDamage' and contains(@operation, 'base_set')]/@value">15.5</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']/effect_group/passive_effect[@name='StaminaLoss' and contains(@tags, 'primary')]/@value">6.6</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']/effect_group/passive_effect[@name='StaminaLoss' and contains(@tags, 'secondary')]/@value">11.2</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/effect_group/passive_effect[@name='EntityDamage' and contains(@operation, 'base_set')]/@value">24</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/effect_group/passive_effect[@name='StaminaLoss' and contains(@tags, 'primary')]/@value">7.6</set>

	<set xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/effect_group/passive_effect[@name='StaminaLoss' and contains(@tags, 'secondary')]/@value">13.6</set>

	<!-- Balance of extraction of primitive resources perkSalvageOperations -->

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT1Wrench']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="oreWoodHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT2Ratchet']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="oreWoodHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT3ImpactDriver']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="oreWoodHarvest" />
		</insertAfter>

	<!--

		CUTTING OF CARCASSES
		A penalty and bonus have been added for butchering animal or zombie carcasses. The bonus is distributed as follows

		= TOOL =
		perkSalvageOperations, Pickaxe and auger - 25%
		Shovel - 50%
		StoneAxe - 75%
		Axes,Chainsaw - 100%

		= MELEE WEAPON =
		Sledgehammers, Clubs and Stun Batons - 50%
		Spear and Brass Knuckles - 75%
		BoneKnife - 100%
		HuntingKnife - 125%
		Machete - 100%
		 -->

	<insertAfter xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT1Wrench']/effect_group/passive_effect[@name='HarvestCount']">
			<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT2Ratchet']/effect_group/passive_effect[@name='HarvestCount']">
			<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT3ImpactDriver']/effect_group/passive_effect[@name='HarvestCount']">
			<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolPickT1IronPickaxe']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolPickT2SteelPickaxe']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolShovelT0StoneShovel']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolShovelT1IronShovel']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeToolShovelT2SteelShovel']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<set xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/effect_group/passive_effect[@name='HarvestCount']/@value">.75</set>

	<set xpath="/items/item[@name='meleeToolAxeT1IronFireaxe']/effect_group/passive_effect[@name='HarvestCount']/@value">1</set>

	<set xpath="/items/item[@name='meleeToolAxeT2SteelAxe']/effect_group/passive_effect[@name='HarvestCount']/@value">1</set>

	<insertAfter xpath="/items/item[@name='meleeWpnSledgeT0StoneSledgehammer']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnSledgeT1IronSledgehammer']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammer']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnClubT0WoodenClub']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnClubT1CandyClub']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnClubT3SteelClub']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnBatonT0PipeBaton']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnSpearT1IronSpear']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnSpearT3SteelSpear']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']/effect_group/passive_effect[@name='AttacksPerMinute']">
			<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
		</insertAfter>

	<set xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/effect_group/passive_effect[@name='HarvestCount']/@value">.75</set>

	<set xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/effect_group/passive_effect[@name='HarvestCount']/@value">1.25</set>

	<!-- Balance sheet price of supercorn -->

	<set xpath="/items/item[@name='foodCropGraceCorn']/property[@name='EconomicValue']/@value">40</set>

	<set xpath="/items/item[@name='resourceCoal']/property[@name='EconomicValue']/@value">6</set>

	<set xpath="/items/item[@name='resourcePotassiumNitratePowder']/property[@name='EconomicValue']/@value">6</set>

	<set xpath="/items/item[@name='resourceScrapLead']/property[@name='EconomicValue']/@value">6</set>

	<set xpath="/items/item[@name='resourceScrapIron']/property[@name='EconomicValue']/@value">6</set>

	<set xpath="/items/item[@name='resourceOilShale']/property[@name='EconomicValue']/@value">9</set>

	<set xpath="/items/item[@name='resourceScrapBrass']/property[@name='EconomicValue']/@value">20</set>

	<set xpath="/items/item[@name='resourceClayLump']/property[@name='EconomicValue']/@value">9</set>

	<!-- Forge workstation tools quality balance -->

	<set xpath="/items/item[@name='toolBellows']/effect_group/passive_effect[@name='CraftingSmeltTime']/@value">-.25,-.3,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolBellows']/effect_group/display_value[@name='dCraftingSmeltTime']/@value">-.25,-.299,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolAnvil']/effect_group/passive_effect[@name='CraftingTime']/@value">-.25,-.3,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolAnvil']/effect_group/display_value[@name='dCraftingTime']/@value">.25,.3,.35,.4,.45,.5</set>

	<!-- Cooking workstation tools quality balance -->

	<set xpath="/items/item[@name='toolCookingGrill']/effect_group[2]/passive_effect[@name='CraftingTime' and @tags='grill']/@value">-.25,-.3,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolCookingGrill']/effect_group[2]/display_value[@name='dCraftingTime']/@value">-.25,-.299,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolCookingPot']/effect_group[2]/passive_effect[@name='CraftingTime' and @tags='cookingPotFood']/@value">-.25,-.3,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolCookingPot']/effect_group[2]/passive_effect[@name='CraftingTime' and @tags='cookingPotChem']/@value">-.25,-.3,-.35,-.4,-.45,-.5</set>

	<set xpath="/items/item[@name='toolCookingPot']/effect_group[2]/display_value[@name='dCraftingTime']/@value">-.25,-.299,-.35,-.4,-.45,-.5</set>

	<append xpath="/items">

			<item name="harvestingToolsSkillMagazineBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bookToolsDigest" />
				<property name="CustomIconTint" value="DECEA3" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="MagazineBundleDesc" />
				<property name="EconomicValue" value="1500" />
				<property name="Group" value="Books,BooksOnly,TCReading" />
				<property class="Action0">
					<property name="Create_item" value="harvestingToolsSkillMagazine" />
					<property name="Create_item_count" value="10" />
				</property>
			</item>
			<item name="repairToolsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookHandyLand" />
				<property class="Action0">
					<property name="Create_item" value="repairToolsSkillMagazine" />
				</property>
			</item>
			<item name="salvageToolsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookScrapping4Fun" />
				<property class="Action0">
					<property name="Create_item" value="salvageToolsSkillMagazine" />
				</property>
			</item>
			<item name="sledgehammersSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookGetHammered" />
				<property class="Action0">
					<property name="Create_item" value="sledgehammersSkillMagazine" />
				</property>
			</item>
			<item name="workstationSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookForgeAhead" />
				<property class="Action0">
					<property name="Create_item" value="workstationSkillMagazine" />
				</property>
			</item>
			<item name="bowsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookBowHunters" />
				<property class="Action0">
					<property name="Create_item" value="bowsSkillMagazine" />
				</property>
			</item>
			<item name="spearsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookSharpSticks" />
				<property class="Action0">
					<property name="Create_item" value="spearsSkillMagazine" />
				</property>
			</item>
			<item name="bladesSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookKnifeGuy" />
				<property class="Action0">
					<property name="Create_item" value="bladesSkillMagazine" />
				</property>
			</item>
			<item name="clubsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookBigHitters" />
				<property class="Action0">
					<property name="Create_item" value="clubsSkillMagazine" />
				</property>
			</item>
			<item name="handgunsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookHandgunMagazine" />
				<property class="Action0">
					<property name="Create_item" value="handgunsSkillMagazine" />
				</property>
			</item>
			<item name="shotgunsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookShotgunWeekly" />
				<property class="Action0">
					<property name="Create_item" value="shotgunsSkillMagazine" />
				</property>
			</item>
			<item name="riflesSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookRifleWorld" />
				<property class="Action0">
					<property name="Create_item" value="riflesSkillMagazine" />
				</property>
			</item>
			<item name="machineGunsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookTacticalWarfare" />
				<property class="Action0">
					<property name="Create_item" value="machineGunsSkillMagazine" />
				</property>
			</item>
			<item name="explosivesSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookExplosiveMagazine" />
				<property class="Action0">
					<property name="Create_item" value="explosivesSkillMagazine" />
				</property>
			</item>
			<item name="armorSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookArmoredUp" />
				<property class="Action0">
					<property name="Create_item" value="armorSkillMagazine" />
				</property>
			</item>
			<item name="medicalSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookMedicalJournal" />
				<property class="Action0">
					<property name="Create_item" value="medicalSkillMagazine" />
				</property>
			</item>
			<item name="knucklesSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookFuriousFists" />
				<property class="Action0">
					<property name="Create_item" value="knucklesSkillMagazine" />
				</property>
			</item>
			<item name="foodSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookHomeCookingWeekly" />
				<property class="Action0">
					<property name="Create_item" value="foodSkillMagazine" />
				</property>
			</item>
			<item name="seedSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookSouthernFarming" />
				<property class="Action0">
					<property name="Create_item" value="seedSkillMagazine" />
				</property>
			</item>
			<item name="roboticsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookTechPlanet" />
				<property class="Action0">
					<property name="Create_item" value="roboticsSkillMagazine" />
				</property>
			</item>
			<item name="vehiclesSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookVehicleAdventures" />
				<property class="Action0">
					<property name="Create_item" value="vehiclesSkillMagazine" />
				</property>
			</item>
			<item name="electricianSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookWiring101" />
				<property class="Action0">
					<property name="Create_item" value="electricianSkillMagazine" />
				</property>
			</item>
			<item name="trapsSkillMagazineBundle">
				<property name="Extends" value="harvestingToolsSkillMagazineBundle" />
				<property name="CustomIcon" value="bookElectricalTraps" />
				<property class="Action0">
					<property name="Create_item" value="trapsSkillMagazine" />
				</property>
			</item>

		</append>


	<!-- Z_Balance_Modifiers | items.xml -->

	<set xpath="/items/item[@name='toolBellows']/property[@name='UnlockedBy']/@value">perkAdvancedEngineering</set>

	<set xpath="/items/item[@name='toolAnvil']/property[@name='UnlockedBy']/@value">perkAdvancedEngineering</set>

	<insertAfter xpath="/items/item[@name='toolCookingPot']/property[@name='Tags']">
			<property name="UnlockedBy" value="perkMasterChef" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='toolCookingGrill']/property[@name='Tags']">
			<property name="UnlockedBy" value="perkMasterChef" />
		</insertAfter>


	<!-- Z_Better_Quest_Reward | items.xml -->

	<set xpath="/items/item[@name='questRewardT1SkillMagazineBundle']/property[@name='CustomIconTint']/@value">CF7F29</set>

	<insertAfter xpath="/items/item[@name='questRewardT1SkillMagazineBundle']">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MAGAZINE_BUNDLES -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<item name="questRewardSkillMagazineBundleT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBooks" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMagazineBundleT3Desc" />
				<property class="Action0">
					<property name="Class" value="OpenLootBundle" />
					<property name="Delay" value="0" />
					<property name="Sound_start" value="close_garbage" />
					<property name="LootList" value="questContainerMagazinesT3" />
				</property>
			</item>

			<item name="questRewardSkillMagazineBundleT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBooks" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMagazineBundleT4Desc" />
				<property name="Group" value="DonateBooks" />
				<property class="Action0">
					<property name="Class" value="OpenLootBundle" />
					<property name="Delay" value="0" />
					<property name="Sound_start" value="close_garbage" />
					<property name="LootList" value="questContainerMagazinesT4" />
				</property>
			</item>

			<item name="questRewardSkillMagazineBundleT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBooks" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMagazineBundleT5Desc" />
				<!-- <property name="Group" value="DonateBooks"/> -->
				<property class="Action0">
					<property name="Class" value="OpenLootBundle" />
					<property name="Delay" value="0" />
					<property name="Sound_start" value="close_garbage" />
					<property name="LootList" value="questContainerMagazinesT5" />
				</property>
			</item>

			<item name="questRewardSkillMagazineBundleT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBooks" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMagazineBundleT6Desc" />
				<property class="Action0">
					<property name="Class" value="OpenLootBundle" />
					<property name="Delay" value="0" />
					<property name="Sound_start" value="close_garbage" />
					<property name="LootList" value="questContainerMagazinesT6" />
				</property>
			</item>

		</insertAfter>

	<insertAfter xpath="/items/item[@name='questRewardT4FoodBundle']">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FOOD_BUNDLES -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<item name="questRewardFoodBundleT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleFood" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardFoodBundleT3Desc" />
				<property class="Action0">
					<property name="Create_item" value="drinkJarBoiledWater" />
					<property name="Create_item_count" value="2" />
					<property name="Random_item" value="foodVegetableStew,foodBaconAndEggs" />
					<property name="Random_item_count" value="4,4" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>

			<item name="questRewardFoodBundleT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleFood" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardFoodBundleT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="foodSkillMagazine,drinkJarYuccaJuice" />
					<property name="Create_item_count" value="1,2" />
					<property name="Random_item" value="foodFishTacos,foodChiliDog" />
					<property name="Random_item_count" value="4,4" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>

			<item name="questRewardFoodBundleT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleFood" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardFoodBundleT5Desc" />
				<property name="Group" value="DonateFood" />
				<property class="Action0">
					<property name="Create_item" value="foodSkillMagazine,drinkJarPureMineralWater" />
					<property name="Create_item_count" value="2,2" />
					<property name="Random_item" value="foodMeatStew,foodHoboStew,foodSteakAndPotato" />
					<property name="Random_item_count" value="4,4,4" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>

			<item name="questRewardFoodBundleT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleFood" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardFoodBundleT6Desc" />
				<property name="Group" value="DonateFood" />
				<property class="Action0">
					<property name="Create_item" value="foodSkillMagazine,drinkYuccaJuiceSmoothie" />
					<property name="Create_item_count" value="3,2" />
					<property name="Random_item" value="foodGumboStew,foodShepardsPie,foodSpaghetti,foodTunaFishGravyToast" />
					<property name="Random_item_count" value="4,4,4,4" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>
		</insertAfter>

	<insertAfter xpath="/items/item[@name='questRewardGyrocopterPartsBundle']">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- VEHICLE_BUNDLES -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->


			<item name="questRewardVehicleBundleT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleVehicleMiniBike" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardVehicleBundleT3Desc" />
				<property class="Action0">
					<property name="Random_item" value="vehicleMinibikeChassis,vehicleMinibikeHandlebars" />
					<property name="Random_item_count" value="1,1" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>

			<item name="questRewardVehicleBundleT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleVehicleMotorCycle" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardVehicleBundleT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="vehiclesSkillMagazine" />
					<property name="Create_item_count" value="1" />
					<property name="Random_item" value="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars" />
					<property name="Random_item_count" value="1,1" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>

			<item name="questRewardVehicleBundleT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleVehicle4x4" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardVehicleBundleT5Desc" />
				<property class="Action0">
					<property name="Create_item" value="vehiclesSkillMagazine" />
					<property name="Create_item_count" value="2" />
					<property name="Random_item" value="vehicleTruck4x4Chassis,vehicleTruck4x4Accessories" />
					<property name="Random_item_count" value="1,1" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>

			<item name="questRewardVehicleBundleT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleVehicleGyro" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardVehicleBundleT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="vehiclesSkillMagazine" />
					<property name="Create_item_count" value="3" />
					<property name="Random_item" value="vehicleGyroCopterChassis,vehicleGyroCopterAccessories" />
					<property name="Random_item_count" value="1,1" />
					<property name="Random_count" value="1" />
					<property name="Unique_random_only" value="true" />
				</property>
			</item>
		</insertAfter>


	<!-- Z_Better_Stacks | items.xml -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- STACK -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- Casino Coins -->

	<set xpath="/items/item[@name='casinoCoin']/property[@name='Stacknumber']/@value">50000</set>

	<!-- Magazines -->

	<set xpath="/items/item[@name='masterSkillMagazine']/property[@name='Stacknumber']/@value">100</set>

	<!-- Mining -->

	<set xpath="/items/item[@name='resourceWood']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceRockSmall']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceScrapIron']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceScrapLead']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourcePotassiumNitratePowder']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceCoal']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceOilShale']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceClayLump']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceScrapBrass']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceCobblestones']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='resourceCement']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='resourceConcreteMix']/property[@name='Stacknumber']/@value">3000</set>

	<set xpath="/items/item[@name='resourceSnowBall']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourceCrushedSand']/property[@name='Stacknumber']/@value">12000</set>

	<set xpath="/items/item[@name='resourcePaint']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='ammoGasCan']/property[@name='Stacknumber']/@value">12000</set>

	<!-- Foods -->

	<set xpath="/items/item[@name='foodHoney']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodCanBeef']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='foodCornOnTheCob']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodCornBread']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodShamSandwich']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodCharredMeat']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodGrilledMeat']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodBoiledMeat']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodMeatStew']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodSteakAndPotato']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodHoboStew']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodFishTacos']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodBakedPotato']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodBlueberryPie']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodPumpkinPie']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodPumpkinCheesecake']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodPumpkinBread']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodGumboStew']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodShepardsPie']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodSpaghetti']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodTunaFishGravyToast']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodEggBoiled']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodBaconAndEggs']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='foodVegetableStew']/property[@name='Stacknumber']/@value">50</set>

	<!-- Foods - Vegetables and Meat -->

	<set xpath="/items/item[@name='foodRawMeat']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='foodRawMeatBundle']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='foodRottingFlesh']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='foodEgg']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='foodCornMeal']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropBlueberries']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropCorn']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropGraceCorn']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropPotato']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropMushrooms']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropYuccaFruit']/property[@name='Stacknumber']/@value">250</set>

	<set xpath="/items/item[@name='foodCropPumpkin']/property[@name='Stacknumber']/@value">250</set>

	<!-- Drinks -->

	<set xpath="/items/item[@name='drinkJarEmpty']/property[@name='Stacknumber']/@value">150</set>

	<set xpath="/items/item[@name='drinkJarRiverWater']/property[@name='Stacknumber']/@value">150</set>

	<set xpath="/items/item[@name='drinkJarBoiledWater']/property[@name='Stacknumber']/@value">150</set>

	<set xpath="/items/item[@name='drinkJarPureMineralWater']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='drinkJarYuccaJuice']/property[@name='Stacknumber']/@value">75</set>

	<set xpath="/items/item[@name='drinkJarGoldenRodTea']/property[@name='Stacknumber']/@value">75</set>

	<set xpath="/items/item[@name='drinkJarRedTea']/property[@name='Stacknumber']/@value">75</set>

	<set xpath="/items/item[@name='drinkYuccaJuiceSmoothie']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='drinkJarCoffee']/property[@name='Stacknumber']/@value">75</set>

	<set xpath="/items/item[@name='drinkJarBeer']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='drinkJarGrandpasAwesomeSauce']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='drinkJarGrandpasLearningElixir']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='drinkJarGrandpasMoonshine']/property[@name='Stacknumber']/@value">25</set>

	<!-- Medicals -->

	<set xpath="/items/item[@name='medicalAloeCream']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='medicalBandage']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='medicalFirstAidBandage']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='medicalFirstAidKit']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='medicalSplint']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='medicalBloodBag']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='resourceTestosteroneExtract']/property[@name='Stacknumber']/@value">100</set>

	<!-- Drugs -->

	<set xpath="/items/item[@name='drugVitamins']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='drugPainkillers']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='drugHerbalAntibiotics']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='drugAntibiotics']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='drugRecog']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='drugAtomJunkies']/property[@name='Stacknumber']/@value">25</set>

	<!-- Ammo -->

	<set xpath="/items/item[@name='ammoBundleMaster']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammoBundle9mmBulletBall']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammoBundle9mmBulletHP']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammoBundle9mmBulletAP']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammoBundle44MagnumBulletBall']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammoBundle44MagnumBulletHP']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammoBundle44MagnumBulletAP']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='ammo9mmBulletBall']/property[@name='Stacknumber']/@value">1500</set>

	<set xpath="/items/item[@name='ammo762mmBulletBall']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='ammoShotgunShell']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='ammoShotgunSlug']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='ammoShotgunBreachingSlug']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='ammoJunkTurretRegular']/property[@name='Stacknumber']/@value">3000</set>

	<set xpath="/items/item[@name='ammoRocketHE']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='ammoDartIron']/property[@name='Stacknumber']/@value">3000</set>

	<!-- Ammo Archery -->

	<set xpath="/items/item[@name='ammoArrowStone']/property[@name='Stacknumber']/@value">600</set>

	<insertAfter xpath="/items/item[@name='ammoArrowFlaming']/property[@name='EconomicValue']">
			<property name="Stacknumber" value="300" />
		</insertAfter>

	<set xpath="/items/item[@name='ammoArrowExploding']/property[@name='Stacknumber']/@value">300</set>

	<set xpath="/items/item[@name='ammoCrossbowBoltStone']/property[@name='Stacknumber']/@value">600</set>

	<set xpath="/items/item[@name='ammoCrossbowBoltIron']/property[@name='Stacknumber']/@value">600</set>

	<insertAfter xpath="/items/item[@name='ammoCrossbowBoltFlaming']/property[@name='EconomicValue']">
			<property name="Stacknumber" value="300" />
		</insertAfter>

	<set xpath="/items/item[@name='ammoCrossbowBoltExploding']/property[@name='Stacknumber']/@value">300</set>

	<!-- Grenade -->

	<set xpath="/items/item[@name='thrownGrenadeContact']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='thrownTimedCharge']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='thrownDynamite']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='thrownAmmoMolotovCocktail']/property[@name='Stacknumber']/@value">100</set>

	<!-- Ressources -->

	<!-- Craft Ammo -->

	<set xpath="/items/item[@name='resourceGunPowder']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='resourceBulletCasing']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='resourceBuckshot']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='resourceBulletTip']/property[@name='Stacknumber']/@value">6000</set>

	<set xpath="/items/item[@name='resourcePaper']/property[@name='Stacknumber']/@value">6000</set>

	<!-- Other -->

	<set xpath="/items/item[@name='resourceRockSmallBundle']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/items/item[@name='resourceMetalPipe']/property[@name='Stacknumber']/@value">2000</set>

	<set xpath="/items/item[@name='smallEngine']/property[@name='Stacknumber']/@value">10</set>

	<set xpath="/items/item[@name='resourceRepairKit']/property[@name='Stacknumber']/@value">50</set>

	<set xpath="/items/item[@name='resourceCloth']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceYuccaFibers']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceBone']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceFeather']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceAcid']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='resourceAnimalFat']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceGlue']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceDuctTape']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='resourceLeather']/property[@name='Stacknumber']/@value">1000</set>

	<set xpath="/items/item[@name='resourceForgedIron']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='resourceForgedSteel']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='resourceHeadlight']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/items/item[@name='resourceOil']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='resourceSpring']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='resourceSewingKit']/property[@name='Stacknumber']/@value">150</set>

	<set xpath="/items/item[@name='resourceLockPick']/property[@name='Stacknumber']/@value">500</set>

	<set xpath="/items/item[@name='resourceElectricParts']/property[@name='Stacknumber']/@value">1500</set>

	<set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='Stacknumber']/@value">1500</set>

	<set xpath="/items/item[@name='resourceRadiator']/property[@name='Stacknumber']/@value">50</set>


	<!-- Z_Bosses | items.xml -->

	<append xpath="/items/item[@name='meleeHandAnimalSnake']/effect_group">
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffPoisoningCatch">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" /></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffPoisoningCatch">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				<requirement name="InBiome" biome="5" />
			</triggered_effect>
		</append>

	<append xpath="/items">  

			<item name="meleeHandSmallMiniBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="48" />
					<property name="DamageBlock" value="192" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="400" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MINI BOSSES -->

			<item name="meleeHandDevourer">
				<property name="Extends" value="meleeHandAnimalWolf" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Delay" value=".8" /> <!-- obsolete if rounds per minute exists -->
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="136" />
					<property name="DamageBlock" value="320" />
				</property>
				<effect_group name="meleeHandAnimalWolf" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffArmBroken,buffLegBroken,buffLaceration" weights=".5,.25,.2" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="300"><!--InfectionRegular-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->

					<!-- Elite hit -->
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LTE" value="7" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="Equals" value="8" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="Equals" value="9" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="Equals" value="10" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20" />
					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01" />
				</effect_group>
			</item>

			<item name="meleeHandDevourerMinion">
				<property name="Extends" value="meleeHandAnimalWolf" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Delay" value=".8" /> <!-- obsolete if rounds per minute exists -->
					<property name="Range" value="2" />
					<property name="DamageEntity" value="69" />
					<property name="DamageBlock" value="96" />
				</property>
				<effect_group name="meleeHandAnimalWolf" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".2,.1,.25,.4,.2" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150"><!--InfectionRegular-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->
				</effect_group>
			</item>

			<item name="meleeHandBearDaddy">
				<property name="Extends" value="meleeHandAnimalBear" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="4" />
					<property name="DamageEntity" value="226" />
					<property name="DamageBlock" value="500" />
				</property>
				<effect_group name="meleeHandAnimalZombieBear" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffArmBroken,buffLegBroken,buffLaceration" weights=".5,.5,.25" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LTE" value="7" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="Equals" value="8" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="Equals" value="9" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="Equals" value="10" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50" />
					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01" />
				</effect_group>

			</item>

			<item name="meleeHandBearMinion">
				<property name="Extends" value="meleeHandAnimalBear" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="3.2" />
					<property name="DamageEntity" value="120" />
					<property name="DamageBlock" value="270" />
				</property>
				<effect_group name="meleeHandAnimalZombieBear" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="60" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".2,.3,.25,.5,.25" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->
				</effect_group>
			</item>

			<item name="meleeHandGargul">
				<property name="Extends" value="meleeHandAnimalZombieVulture" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Delay" value=".1" />
					<property name="DamageEntity" value="146" />
					<property name="DamageBlock" value="360" />
				</property>
				<property class="Action1">
					<property name="Class" value="Vomit" />
					<property name="Hitmask_override" value="Arrow" />
					<property name="Delay" value=".3" />
					<property name="Infinite_ammo" value="true" />
					<property name="Magazine_items" value="ammoProjectileGargulVomit" />
					<property name="Particles_muzzle_fire" value="vomitMouth" />
					<property name="Sound_warning" value="vulturevomitwarning" />
					<property name="Sound_start" value="vulturevomitattack" />
					<property name="Sound_repeat" value="" />
					<property name="Sound_end" value="" />
					<property name="Sound_empty" value="" />
					<property name="Sound_reload" value="" />
				</property>
				<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="MagazineSize" operation="base_set" value="3" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="4" />
					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" />
					<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="20" />
					<passive_effect name="MaxRange" operation="base_set" value="180" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLaceration,buffAbrasionCatch" weights=".11,.07,.05,.29" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->

					<!-- Elite hit -->				
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds" />
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LTE" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="Equals" value="8" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="Equals" value="9" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="Equals" value="10" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="70" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="35" />
					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01" />
				</effect_group>
			</item>

			<item name="meleeHandGargulMinion">
				<property name="Extends" value="meleeHandAnimalZombieVulture" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Delay" value=".1" />
					<property name="DamageEntity" value="80" />
					<property name="DamageBlock" value="100" />
				</property>
				<property class="Action1">
					<property name="Class" value="Vomit" />
					<property name="Hitmask_override" value="Arrow" />
					<property name="Delay" value=".3" />
					<property name="Infinite_ammo" value="true" />
					<property name="Magazine_items" value="ammoProjectileMinionVomit" />
					<property name="Particles_muzzle_fire" value="vomitMouth" />
					<property name="Sound_warning" value="vulturevomitwarning" />
					<property name="Sound_start" value="vulturevomitattack" />
					<property name="Sound_repeat" value="" />
					<property name="Sound_end" value="" />
					<property name="Sound_empty" value="" />
					<property name="Sound_reload" value="" />
				</property>
				<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="2" />
					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15" />
					<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="40" />
					<passive_effect name="MaxRange" operation="base_set" value="120" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".11,.07,.05,.29,.36,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->
				</effect_group>
			</item>

			<item name="meleeHandNagaina">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="112" />
					<property name="DamageBlock" value="180" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="160" />

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffPoisoningCatch" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffParalysis">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeHandNagainaMinion">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="72" />
					<property name="DamageBlock" value="128" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="160" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffPoisoningCatch">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" /></triggered_effect>
				</effect_group>
			</item>

			<item name="ammoProjectileGargulVomit">
				<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="missingIcon" />
				<property class="Action1">
					<property name="Class" value="Projectile" />
					<property name="DamageEntity" value="114" />
					<property name="DamageBlock" value="180" />
					<property class="Explosion">
						<property name="ParticleIndex" value="7" />
					</property>
					<property name="Velocity" value="12" />
					<property name="FlyTime" value="2" />
					<property name="LifeTime" value="4" />
					<property name="CollisionRadius" value="4" />
					<property name="Buff" value="buffInfectionCatch" />
				</property>
				<effect_group name="ammoProjectileVultureVomit" tiered="false">
					<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="earth" />
					<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->
				</effect_group>
			</item>

			<item name="ammoProjectileMinionVomit">
				<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="missingIcon" />
				<property class="Action1">
					<property name="Class" value="Projectile" />
					<property name="DamageEntity" value="60" />
					<property name="DamageBlock" value="90" />
					<property class="Explosion">
						<property name="ParticleIndex" value="7" />
					</property>
					<property name="Velocity" value="12" />
					<property name="FlyTime" value="2" />
					<property name="LifeTime" value="4" />
					<property name="CollisionRadius" value="4" />
					<property name="Buff" value="buffInfectionCatch" />
				</property>
				<effect_group name="ammoProjectileVultureVomit" tiered="false">
					<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="earth" />
					<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->
				</effect_group>

			</item>

			<item name="meleeHandBullBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="420" />
					<property name="DamageBlock" value="960" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="150" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandHarryBoss">
				<property name="Extends" value="meleeHandzombieMutated" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.2" />
					<property name="DamageEntity" value="172" />
					<property name="DamageBlock" value="320" />
					<property name="Buff" value="buffBurningMolotov" />
				</property>
				<property class="Action1">
					<!-- UseAction -->
					<property name="Class" value="Vomit" />
					<property name="Hitmask_override" value="Arrow" />
					<property name="AnimType" value="1" />
					<property name="Delay" value=".1" />
					<property name="Range" value="200" />
					<property name="SpreadVerticalOffset" value="-50" />
					<property name="WarningDelay" value=".6" />
					<property name="WarningMax" value="1" />
					<property name="Infinite_ammo" value="true" />
					<property name="Magazine_items" value="ammoProjectileHarryBoss" />
					<property name="Sound_warning" value="zombie_mutated_attack_ranged" />
					<property name="Sound_start" value="" />
					<property name="Sound_repeat" value="" />
					<property name="Sound_end" value="" />
					<property name="Sound_empty" value="" />
					<property name="Sound_reload" value="" />
				</property>
				<effect_group name="melee" tiered="false">
					<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffBurningMolotov" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
					<passive_effect name="MaxRange" operation="base_set" value="10" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="5" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90" />
					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30" />
					<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".11,.07,.07,.05,.29,.36,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10">
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" />
				</effect_group>
			</item>

			<item name="meleeHandHarryMinion">
				<property name="Extends" value="meleeHandzombieMutated" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.2" />
					<property name="DamageEntity" value="55" />
					<property name="DamageBlock" value="265" />
					<property name="Buff" value="buffBurningMolotov" />
				</property>
				<property class="Action1">
					<!-- UseAction -->
					<property name="Class" value="Vomit" />
					<property name="Hitmask_override" value="Arrow" />
					<property name="AnimType" value="1" />
					<property name="Delay" value=".1" />
					<property name="Range" value="200" />
					<property name="SpreadVerticalOffset" value="-50" />
					<property name="WarningDelay" value=".2" />
					<property name="WarningMax" value="1" />
					<property name="Infinite_ammo" value="true" />
					<property name="Magazine_items" value="ammoProjectileHarryMinion" />
					<property name="Sound_warning" value="zombie_mutated_attack_ranged" />
					<property name="Sound_start" value="" />
					<property name="Sound_repeat" value="" />
					<property name="Sound_end" value="" />
					<property name="Sound_empty" value="" />
					<property name="Sound_reload" value="" />
				</property>
				<effect_group name="melee" tiered="false">
					<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffBurningMolotov" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
					<passive_effect name="MaxRange" operation="base_set" value="10" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="180" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="2" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="45" />
					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="15" />
					<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".11,.07,.07,.05,.29,.36,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10">
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" />
				</effect_group>
			</item>

			<item name="ammoProjectileHarryBoss">
				<property name="Extends" value="ammoProjectileZombieVomit" />
				<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitRadPrefab.prefab" />
				<property name="Material" value="Morganic" />

				<property class="Action1">
					<property name="Class" value="Projectile" />
					<property name="DamageEntity" value="80" />
					<property name="DamageBlock" value="160" />
					<property class="Explosion">
						<property name="ParticleIndex" value="10" />
						<property name="Duration" value="8" />
						<property name="EntityDamage" value="160" />
						<property name="RadiusBlocks" value="3" />
						<property name="RadiusEntities" value="2.6" />
						<property name="BlastPower" value="30" />
						<property name="Buff" value="buffBurningMolotov" />
						<property class="DamageBonus">
							<property name="water" value="0" />
							<property name="metal" value="0" />
							<property name="stone" value="0.1" />
							<property name="wood" value="10" />
						</property>
					</property>
					<property name="Gravity" value="-15" />
					<property name="Velocity" value="12" />
					<property name="FlyTime" value="0" />
					<property name="LifeTime" value="2" />
					<property name="CollisionRadius" value=".3" />

					<property name="Buff" value="buffBurningMolotov" />
				</property>
				<effect_group name="ammoProjectileHarry" tiered="false">
					<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="5" cvar="%buffBurningMolotovDuration" operation="set" value="8" />
					<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="positionAOE" range="5" buff="buffBurningMolotov" />
				</effect_group>
			</item>

			<item name="ammoProjectileHarryMinion">
				<property name="Extends" value="ammoProjectileZombieVomit" />
				<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitRadPrefab.prefab" />
				<property name="Material" value="Morganic" />

				<property class="Action1">
					<property name="Class" value="Projectile" />
					<property name="DamageEntity" value="40" />
					<property name="DamageBlock" value="80" />
					<property class="Explosion">
						<property name="ParticleIndex" value="10" />
						<property name="Duration" value="8" />
						<property name="EntityDamage" value="88" />
						<property name="RadiusBlocks" value="2" />
						<property name="RadiusEntities" value="2.6" />
						<property name="BlastPower" value="30" />
						<property name="Buff" value="buffBurningMolotov" />
						<property class="DamageBonus">
							<property name="water" value="0" />
							<property name="metal" value="0" />
							<property name="stone" value="0.1" />
							<property name="wood" value="10" />
						</property>
					</property>
					<property name="Gravity" value="-7.5" />
					<property name="Velocity" value="4.5" />
					<property name="FlyTime" value="0" />
					<property name="LifeTime" value="3" />
					<property name="CollisionRadius" value=".2" />

					<property name="Buff" value="buffBurningMolotov" />
				</property>
				<effect_group name="ammoProjectileHarry" tiered="false">
					<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="5" cvar="%buffBurningMolotovDuration" operation="set" value="8" />
					<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="positionAOE" range="5" buff="buffBurningMolotov" />
				</effect_group>
			</item>

			<item name="meleeHandMummyPhysicalBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="240" />
					<property name="DamageBlock" value="650" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<property class="Action1">
					<property name="Class" value="SpawnEntity" />
					<property name="AnimType" value="4" />
					<property name="AnimWait" value="1.87" />
					<property name="SoundWarn" value="plaguevomitwarning" />
					<property name="SoundAttack" value="plaguevomitattack" />
					<property name="Entity" value="animalMummySwarm" />
					<property name="EntityOffset" value="0, -.1, .45" />
				</property>
				<effect_group tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="400" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandMummyGhostBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="120" />
					<property name="DamageBlock" value="800" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<property class="Action1">
					<property name="Class" value="SpawnEntity" />
					<property name="AnimType" value="4" />
					<property name="AnimWait" value="1.87" />
					<property name="SoundWarn" value="plaguevomitwarning" />
					<property name="SoundAttack" value="plaguevomitattack" />
					<property name="Entity" value="animalMummySwarm" />
					<property name="EntityOffset" value="0, -.1, .45" />
				</property>
				<effect_group tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="200" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandMummySwarm">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property name="HoldType" value="35" />
				<property class="Action0">
					<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
					<property name="Range" value="1" />
					<property name="Sphere" value=".05" />
					<property name="DamageEntity" value="12" />
					<property name="DamageBlock" value="25" />
				</property>
				<effect_group name="meleeHandAnimalInsectSwarm" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffInjuryStunned01CHTrigger,buffAbrasionCatch,buffInfectionCatch" weights=".5,.5,.25,.25" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjurySlow" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="300">
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeHandBitchBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="142" />
					<property name="DamageBlock" value="250" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="280" />

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandMysticBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="180" />
					<property name="DamageBlock" value="280" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="400" />

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandBurningFleshBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="192" />
					<property name="DamageBlock" value="250" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="160" />

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningMolotov" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandCholeraBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="152" />
					<property name="DamageBlock" value="250" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="400" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BOSSES -->

			<item name="meleeHandShockerBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="260" />
					<property name="DamageBlock" value="320" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandShockerBoss" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="160" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffShocked">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="meleeHandVeteranBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property name="Degradation" value="99999" param1="true" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="180" />
					<property name="DamageBlock" value="500" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<property class="Action1">
					<property name="Class" value="Vomit" />
					<property name="Delay" value=".3" />
					<property name="Range" value="250" />
					<property name="Infinite_ammo" value="true" />
					<property name="Magazine_items" value="ammoProjectileZombieVeteran" />
					<property name="Sound_warning" value="demolitionzexplodewarning" />
					<property name="Sound_start" value="m136_fire" />
					<property name="Sound_repeat" value="" />
					<property name="Sound_end" value="" />
					<property name="Sound_empty" value="" />
					<property name="Sound_reload" value="" /></property>
				<effect_group name="meleeHandZombieRocketPLUS" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
					<passive_effect name="MaxRange" operation="base_set" value="250" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" />
					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" />
					<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />
					<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInjuryBleedingZombie" />
					<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch" />
					<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffInjuryStunned01" />
					<passive_effect name="TargetArmor" operation="base_set" value="-.4" />
					<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="7.5">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeHandAncientYeti">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property name="Degradation" value="99999" param1="true" />
				<property class="Action0">
					<property name="Range" value="2.6" />
					<property name="DamageEntity" value="306" />
					<property name="DamageBlock" value="720" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<property class="Action1"> <!-- UseAction -->
					<property name="Class" value="Vomit" />
					<property name="Hitmask_override" value="Arrow" />
					<property name="AnimType" value="3" />
					<property name="WarningMax" value="0" />
					<property name="Delay" value=".27" /> <!-- obsolete if rounds per minute exists -->
					<property name="Range" value="100" />
					<property name="Infinite_ammo" value="true" />
					<property name="Magazine_items" value="ammoProjectileZombieBoulder" />
				</property>
				<effect_group tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="70" />
					<passive_effect name="MaxRange" operation="base_set" value="140" />
					<passive_effect name="MagazineSize" operation="base_set" value="2" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" />
					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" />
					<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />

					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".1,.1,.1,.35,.35,.1,.55" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10">					
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$FrostbiteStatus" operation="add" value="5" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="5" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->
				</effect_group>
			</item>

			<item name="meleeHandProjectZ2Boss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property name="Degradation" value="99999" param1="true" />
				<property class="Action0">
					<property name="Range" value="1.75" />
					<property name="DamageEntity" value="20" />
					<property name="DamageBlock" value="7500" />
				</property>
				<property class="Action1"> <!-- UseAction -->
					<property name="Class" value="SpawnEntity" />
					<property name="AnimType" value="4" />
					<property name="AnimWait" value="1.87" />
					<property name="SoundWarn" value="plaguevomitwarning" />
					<property name="SoundAttack" value="plaguevomitattack" />
					<property name="Entity" value="zombieProjectZspawn" />
					<property name="EntityOffset" value="0, -.1, .45" />
				</property>
				<effect_group tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".11,.07,.07,.05,.29,.36,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->
				</effect_group>
			</item>

			<item name="meleeHandProjectZBoss">
				<property name="Extends" value="meleeHandMaster" />
				<property name="CreativeMode" value="None" />
				<property class="Action0">
					<property name="Range" value="3.5" />
					<property name="DamageEntity" value="580" />
					<property name="DamageBlock" value="7500" />
					<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01" />
					<property class="HitSounds">
						<property name="Override0" value="organic" param1="metalsolidhitorganic" /></property>
				</property>
				<effect_group name="meleeHandZombieStrongFeral" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="300" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo" weights=".3,.3,.07,.05,.29,.11" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
						<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				</effect_group>
			</item>

			<item name="ammoProjectileZombieVeteran">
				<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab" />
				<property name="Material" value="Mmetal" />
				<property name="CreativeMode" value="None" />
				<property class="Action1">
					<property name="Class" value="Projectile" />
					<property name="DamageEntity" value="80" />
					<property name="DamageBlock" value="150" />
					<property class="Explosion">
						<property name="ParticleIndex" value="5" />
						<property name="RadiusBlocks" value="4" />
						<property name="RadiusEntities" value="3" />
						<property class="DamageBonus">
							<property name="water" value="0" />
							<property name="earth" value="0" />
						</property>
					</property>
					<property name="Velocity" value="18" />
					<property name="FlyTime" value=".7" />
					<property name="LifeTime" value="7" />
					<property name="CollisionRadius" value="0.75" />
				</property>
				<effect_group name="ammoProjectileZombieRocketPLUS" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="0.5" tags="metal" />
				</effect_group>
			</item>

			<item name="ammoProjectileZombieAncientYeti">
				<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Boulder/BoulderThrownPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="missingIcon" />
				<property class="Action1">
					<property name="Class" value="Projectile" />
					<property name="DamageEntity" value="320" />
					<property name="DamageBlock" value="1200" />
					<property class="Explosion">
						<property name="ParticleIndex" value="36" />
						<property name="RadiusBlocks" value="2.5" />
						<property name="RadiusEntities" value="3.9" />
						<property name="EntityDamage" value="180" />
						<property name="BlockDamage" value="1500" />
						<property class="DamageBonus">
							<property name="water" value="0" />
							<property name="earth" value="0" />
						</property>
					</property>
					<property name="FlyTime" value="-5" /><!-- -value calculates ballistic velocity to target over this +duration -->
					<property name="Velocity" value="50" /><!-- ballistic max distance for duration -->
					<property name="Gravity" value="-6" />
					<property name="LifeTime" value="5" />
					<property name="CollisionRadius" value=".22" />
					<property name="Buff" value="buffInjuryStunned03" />
				</property>
				<effect_group name="ammoProjectileZombieBoulder" tiered="false">
					<passive_effect name="ModSlots" operation="base_set" value="0" />
					<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800" /><!--AbrasionRegular-->
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$FrostbiteStatus" operation="set" value="10" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="7.5">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
				</effect_group>
			</item>

			<!-- =============================== -->
			<!-- WORK IN PROGRESS -->

		</append>


	<!-- Z_Contracts | items.xml -->

	<append xpath="/items">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- CONTRACT'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Contracts for vehicle parts -->

			<item name="Cont_VehicleT1">
				<property name="Tags" value="Contract" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="71FFE7" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="Cont_VehicleT1Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MMagazineNotes" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="20" />
				<property name="EconomicValue" value="250" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_vehicle1" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
				<property name="Weight" value="2" />
				<property name="ScrapTimeOverride" value="10.0" />
			</item>
			<item name="Cont_VehicleT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="500" />
				<property name="DescriptionKey" value="Cont_VehicleT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_vehicle2" />
				</property>
			</item>
			<item name="Cont_VehicleT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="1000" />
				<property name="DescriptionKey" value="Cont_VehicleT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_vehicle3" />
				</property>
			</item>
			<item name="Cont_VehicleT4">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="1500" />
				<property name="DescriptionKey" value="Cont_VehicleT4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_vehicle4" />
				</property>
			</item>

			<!-- Food contracts -->
			<item name="Ingredients_FoodT1">
				<property name="Tags" value="Contract" />
				<property name="CustomIcon" value="cntFoodPileSmall" />
				<property name="CustomIconTint" value="71FFE7" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="Ingredients_Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<item name="Ingredients_FoodT2">
				<property name="Extends" value="Ingredients_FoodT1" />
				<property name="CustomIcon" value="cntFoodPileMedium" />
			</item>
			<item name="Ingredients_FoodT3">
				<property name="Extends" value="Ingredients_FoodT1" />
				<property name="CustomIcon" value="cntFoodPileLarge" />
			</item>
			<item name="Ingredients_FoodT4">
				<property name="Extends" value="Ingredients_FoodT1" />
				<property name="CustomIcon" value="cntFoodPileLarge" />
			</item>

			<item name="Cont_FoodT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_FoodT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_food1" />
				</property>
			</item>
			<item name="Cont_FoodT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="500" />
				<property name="DescriptionKey" value="Cont_FoodT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_food2" />
				</property>
			</item>
			<item name="Cont_FoodT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="1000" />
				<property name="DescriptionKey" value="Cont_FoodT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_food3" />
				</property>
			</item>
			<item name="Cont_FoodT4">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="1500" />
				<property name="DescriptionKey" value="Cont_FoodT4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_food4" />
				</property>
			</item>

			<!-- Medical contracts -->
			<item name="Cont_MedicineT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_MedicineT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medicine1" />
				</property>
			</item>
			<item name="Cont_MedicineT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="500" />
				<property name="DescriptionKey" value="Cont_MedicineT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medicine2" />
				</property>
			</item>
			<item name="Cont_MedicineT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="1000" />
				<property name="DescriptionKey" value="Cont_MedicineT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medicine3" />
				</property>
			</item>
			<item name="Cont_MedicineT4">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="EconomicValue" value="1500" />
				<property name="DescriptionKey" value="Cont_MedicineT4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medicine4" />
				</property>
			</item>

			<!-- Construction contracts -->
			<item name="Cont_ConstructionT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_ConstructionT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_construction1" />
				</property>
			</item>
			<item name="Cont_ConstructionT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_ConstructionT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_construction2" />
				</property>
			</item>
			<item name="Cont_ConstructionT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_ConstructionT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_construction3" />
				</property>
			</item>

			<!-- Workstation contracts -->
			<item name="Ingredients_WorkstationT1">
				<property name="Tags" value="Contract" />
				<property name="CustomIcon" value="cntDewCollector" />
				<property name="CustomIconTint" value="71FFE7" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="Ingredients_Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MFuelBarrelPolymer" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<item name="Ingredients_WorkstationT2">
				<property name="Extends" value="Ingredients_WorkstationT1" />
				<property name="CustomIcon" value="workbench" />
				<property name="Material" value="Mmetal" />
			</item>
			<item name="Ingredients_WorkstationT3">
				<property name="Extends" value="Ingredients_WorkstationT1" />
				<property name="CustomIcon" value="cementMixer" />
				<property name="Material" value="Mmetal" />
			</item>
			<item name="Ingredients_WorkstationT4">
				<property name="Extends" value="Ingredients_WorkstationT1" />
				<property name="CustomIcon" value="forge" />
				<property name="Material" value="Mmetal" />
			</item>
			<item name="Ingredients_WorkstationT5">
				<property name="Extends" value="Ingredients_WorkstationT1" />
				<property name="CustomIcon" value="chemistryStation" />
				<property name="Material" value="Mmetal" />
			</item>

			<item name="Cont_WorkstationT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_WorkstationT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_workstation1" />
				</property>
			</item>
			<item name="Cont_WorkstationT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_WorkstationT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_workstation2" />
				</property>
			</item>
			<item name="Cont_WorkstationT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_WorkstationT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_workstation3" />
				</property>
			</item>
			<item name="Cont_WorkstationT4">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_WorkstationT4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_workstation4" />
				</property>
			</item>
			<item name="Cont_WorkstationT5">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_WorkstationT5Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_workstation5" />
				</property>
			</item>

			<!-- Books and Magazines contracts -->
			<item name="Cont_BooksT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_BooksT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_books1" />
				</property>
			</item>
			<item name="Cont_BooksT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_BooksT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_books2" />
				</property>
			</item>
			<item name="Cont_BooksT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_BooksT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_books3" />
				</property>
			</item>
			<item name="Cont_BooksT4">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_BooksT4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_books4" />
				</property>
			</item>

			<!-- Armor contracts -->
			<item name="Ingredients_ArmorT1">
				<property name="Tags" value="Contract" />
				<property name="CustomIcon" value="resourceArmorCraftingKit" />
				<property name="CustomIconTint" value="71FFE7" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="Ingredients_Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Msteel" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<item name="Ingredients_ArmorT2">
				<property name="Extends" value="Ingredients_ArmorT1" />
			</item>
			<item name="Ingredients_ArmorT3">
				<property name="Extends" value="Ingredients_ArmorT1" />
			</item>
			<item name="Ingredients_RepairT1">
				<property name="Extends" value="Ingredients_ArmorT1" />
			</item>
			<item name="Ingredients_RepairT2">
				<property name="Extends" value="Ingredients_ArmorT1" />
			</item>
			<item name="Ingredients_RepairT3">
				<property name="Extends" value="Ingredients_ArmorT1" />
			</item>

			<item name="Cont_ArmorT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_ArmorT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_armor1" />
				</property>
			</item>
			<item name="Cont_ArmorT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_ArmorT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_armor2" />
				</property>
			</item>
			<item name="Cont_ArmorT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_ArmorT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_armor3" />
				</property>
			</item>
			<item name="Cont_RepairT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_RepairT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_repair1" />
				</property>
			</item>
			<item name="Cont_RepairT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_RepairT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_repair2" />
				</property>
			</item>
			<item name="Cont_RepairT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_RepairT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_repair3" />
				</property>
			</item>

			<!-- Weapon contracts -->
			<item name="Cont_WeaponMachineGun">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,machinegunSkill" />
				<property name="DescriptionKey" value="Cont_WeaponMachineGunDesc" />
				<property name="Group" value="Special Items" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_machinegun" />
				</property>
			</item>
			<item name="Cont_WeaponShotgun">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,shotgunSkill" />
				<property name="DescriptionKey" value="Cont_WeaponShotgunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_shotgun" />
				</property>
			</item>
			<item name="Cont_WeaponRifle">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,rifleSkill" />
				<property name="DescriptionKey" value="Cont_WeaponRifleDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_rifle" />
				</property>
			</item>
			<item name="Cont_WeaponPistol">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,handgunSkill" />
				<property name="DescriptionKey" value="Cont_WeaponPistolDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_pistol" />
				</property>
			</item>

			<item name="Cont_WeaponSpear">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,spearSkill" />
				<property name="DescriptionKey" value="Cont_WeaponSpearDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_spear" />
				</property>
			</item>
			<item name="Cont_WeaponClub">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,clubSkill" />
				<property name="DescriptionKey" value="Cont_WeaponClubDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_club" />
				</property>
			</item>
			<item name="Cont_WeaponSledgehammer">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,sledgeSkill" />
				<property name="DescriptionKey" value="Cont_WeaponSledgehammerDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_sledgehammer" />
				</property>
			</item>
			<item name="Cont_WeaponKnuckle">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,knuckleSkill" />
				<property name="DescriptionKey" value="Cont_WeaponKnuckleDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_knuckle" />
				</property>
			</item>
			<item name="Cont_WeaponKnife">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,bladeSkill" />
				<property name="DescriptionKey" value="Cont_WeaponKnifeDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_knife" />
				</property>
			</item>
			<item name="Cont_WeaponBaton">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="Tags" value="Contract,roboticsSkill" />
				<property name="DescriptionKey" value="Cont_WeaponBatonDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_weapon_baton" />
				</property>
			</item>

			<item name="Cont_AmmoT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_AmmoT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_ammo1" />
				</property>
			</item>
			<item name="Cont_AmmoT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_AmmoT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_ammo2" />
				</property>
			</item>
			<item name="Cont_AmmoT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_AmmoT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_ammo3" />
				</property>
			</item>
			<item name="Cont_AmmoT4">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="DescriptionKey" value="Cont_AmmoT4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_ammo4" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- STUPID BET -->

			<item name="StupidBet1"> <!-- At grandma's in the village -->
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="DescriptionKey" value="StupidBet1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_stupidbet1" />
				</property>
			</item>
			<item name="StupidBet2"> <!-- Feathers and bones -->
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="DescriptionKey" value="StupidBet2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_stupidbet2" />
				</property>
			</item>
			<item name="StupidBet3"> <!-- Search for classmates -->
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="DescriptionKey" value="StupidBet3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_stupidbet3" />
				</property>
			</item>
			<item name="StupidBet4"> <!-- Incident in a strip club -->
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="DescriptionKey" value="StupidBet4Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_stupidbet4" />
				</property>
			</item>
			<item name="StupidBet5"> <!-- Traces around the bathhouse -->
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="DescriptionKey" value="StupidBet5Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_stupidbet5" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RARE CONTRACTS -->		

			<!-- Stat elixirs -->
			<item name="Elixir_HealthT1">
				<property name="Tags" value="Contract" />
				<property name="DescriptionKey" value="Elixir_HealthT1Desc" />
				<property name="HoldType" value="86" />
				<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="questItem" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="CustomIcon" value="resourceTestosteroneExtract" />
				<property name="CustomIconTint" value="FF2B2B" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
				<property name="Sound_start" value="player_syringe" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Health" operation="add" value="1" />
				</effect_group>			
			</item>
			<item name="Elixir_HealthT2">
				<property name="Extends" value="Elixir_HealthT1" />
				<property name="DescriptionKey" value="Elixir_HealthT2Desc" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Health" operation="add" value="5" />
				</effect_group>			
			</item>
			<item name="Elixir_HealthT3">
				<property name="Extends" value="Elixir_HealthT1" />
				<property name="DescriptionKey" value="Elixir_HealthT3Desc" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Health" operation="add" value="10" />
				</effect_group>			
			</item>
			<item name="Elixir_StaminaT1">
				<property name="Extends" value="Elixir_HealthT1" />
				<property name="DescriptionKey" value="Elixir_StaminaT1Desc" />
				<property name="CustomIconTint" value="4858FF" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Stamina" operation="add" value="1" />
				</effect_group>			
			</item>
			<item name="Elixir_StaminaT2">
				<property name="Extends" value="Elixir_HealthT1" />
				<property name="DescriptionKey" value="Elixir_StaminaT2Desc" />
				<property name="CustomIconTint" value="4858FF" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Stamina" operation="add" value="5" />
				</effect_group>			
			</item>
			<item name="Elixir_StaminaT3">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_StaminaT3Desc" />
				<property name="CustomIconTint" value="4858FF" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Stamina" operation="add" value="10" />
				</effect_group>			
			</item>
			<item name="Elixir_JumpStrength">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_JumpStrengthDesc" />
				<property name="CustomIconTint" value="C5FF59" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_JumpStrength" operation="add" value=".05" />
				</effect_group>			
			</item>
			<item name="Elixir_Mobility">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_MobilityDesc" />
				<property name="CustomIconTint" value="C5FF59" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Mobility" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_HiddenStrike">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_HiddenStrikeDesc" />
				<property name="CustomIconTint" value="C5FF59" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_HiddenStrike" operation="add" value=".1" />
				</effect_group>			
			</item>
			<item name="Elixir_AnimalDamageMelee">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_AnimalDamageMeleeDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_AnimalDamageMelee" operation="add" value=".1" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Forest">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_ForestDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageForest" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_BurntForest">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_BurntForestDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageBurntForest" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Desert">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_DesertDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageDesert" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Snow">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_SnowDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageSnow" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Wasteland">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_WastelandDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageWasteland" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Rifle">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_RifleDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageRifle" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_MachineGun">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_MachineGunDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageMachineGun" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Shotgun">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_ShotgunDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageShotgun" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_Pistol">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_PistolDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamagePistol" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_MeleeLight">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_MeleeLightDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageMeleeLight" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_MeleeHeavy">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_MeleeHeavyDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageMeleeHeavy" operation="add" value=".01" />
				</effect_group>			
			</item>
			<item name="Elixir_Damage_All">
				<property name="Extends" value="Elixir_HealthT3" />
				<property name="DescriptionKey" value="Elixir_Damage_AllDesc" />
				<property name="CustomIconTint" value="FF8000" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageAll" operation="add" value=".01" />
				</effect_group>			
			</item>

			<!-- Ingredients -->
			<item name="Ingredients_HealthT1">
				<property name="Tags" value="Contract" />
				<property name="CustomIcon" value="resourceTestosteroneExtract" />
				<property name="CustomIconTint" value="DECEA3" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="Ingredients_Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MFuelBarrelPolymer" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<item name="Ingredients_HealthT2">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_HealthT3">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_StaminaT1">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_StaminaT2">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_StaminaT3">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_JumpStrength">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Mobility">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_HiddenStrike">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Forest">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_BurntForest">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Desert">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Snow">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Wasteland">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Rifle">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_MachineGun">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Shotgun">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_Pistol">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_MeleeLight">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_MeleeHeavy">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>
			<item name="Ingredients_Damage_All">
				<property name="Extends" value="Ingredients_HealthT1" />
			</item>

			<item name="RareCont_HealthT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_HealthT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_health1" />
				</property>
			</item>
			<item name="RareCont_HealthT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_HealthT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_health2" />
				</property>
			</item>
			<item name="RareCont_HealthT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_HealthT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_health3" />
				</property>
			</item>
			<item name="RareCont_StaminaT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_StaminaT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_stamina1" />
				</property>
			</item>
			<item name="RareCont_StaminaT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_StaminaT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_stamina2" />
				</property>
			</item>
			<item name="RareCont_StaminaT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_StaminaT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_stamina3" />
				</property>
			</item>

			<item name="RareCont_JumpStrength">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_JumpStrengthDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_jump" />
				</property>
			</item>
			<item name="RareCont_Mobility">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_MobilityDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_mobility" />
				</property>
			</item>
			<item name="RareCont_HiddenStrike">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_HiddenStrikeDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_hiddenstrike" />
				</property>
			</item>

			<!-- BIOM's Damage -->
			<item name="RareCont_Damage_Forest">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_ForestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_forest" />
				</property>
			</item>
			<item name="RareCont_Damage_BurntForest">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_BurntForestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_burntforest" />
				</property>
			</item>
			<item name="RareCont_Damage_Desert">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_DesertDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_desert" />
				</property>
			</item>
			<item name="RareCont_Damage_Snow">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_SnowDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_snow" />
				</property>
			</item>
			<item name="RareCont_Damage_Wasteland">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_WastelandDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_wasteland" />
				</property>
			</item>

			<!-- Weapon's Damage -->
			<item name="RareCont_Damage_Rifle">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_RifleDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_rifle" />
				</property>
			</item>
			<item name="RareCont_Damage_MachineGun">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_MachineGunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_machinegun" />
				</property>
			</item>
			<item name="RareCont_Damage_Shotgun">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_ShotgunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_shotgun" />
				</property>
			</item>
			<item name="RareCont_Damage_Pistol">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_PistolDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_pistol" />
				</property>
			</item>
			<item name="RareCont_Damage_MeleeLight">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_MeleeLightDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_meleelight" />
				</property>
			</item>
			<item name="RareCont_Damage_MeleeHeavy">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_MeleeHeavyDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_meleeheavy" />
				</property>
			</item>
			<item name="RareCont_Damage_All">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="DescriptionKey" value="RareCont_Damage_AllDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_rare_all" />
				</property>
			</item>

			<item name="RareCont_Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="4858FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="RareCont_BundleDesc" />
				<property name="Group" value="Notes" />
				<property name="Stacknumber" value="10" />
				<property class="Action0">
					<property name="Random_item" value="RareCont_HealthT1,RareCont_HealthT2,RareCont_HealthT3,RareCont_StaminaT1,RareCont_StaminaT2,RareCont_StaminaT3,RareCont_JumpStrength,RareCont_Mobility,RareCont_HiddenStrike,RareCont_Damage_Forest,RareCont_Damage_BurntForest,RareCont_Damage_Desert,RareCont_Damage_Snow,RareCont_Damage_Wasteland,RareCont_Damage_Rifle,RareCont_Damage_MachineGun,RareCont_Damage_Shotgun,RareCont_Damage_Pistol,RareCont_Damage_MeleeLight,RareCont_Damage_MeleeHeavy,RareCont_Damage_All" />
					<property name="Random_item_count" value="1" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- LEGENDARY CONTRACTS -->

			<item name="LegCont_SamplesT1">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="DescriptionKey" value="LegCont_SamplesT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_leg_samples1" />
				</property>
			</item>
			<item name="LegCont_SamplesT2">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="DescriptionKey" value="LegCont_SamplesT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_leg_samples2" />
				</property>
			</item>
			<item name="LegCont_SamplesT3">
				<property name="Extends" value="Cont_VehicleT1" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="DescriptionKey" value="LegCont_SamplesT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_leg_samples3" />
				</property>
			</item>

		</append>

	<!-- Checking the weapon used -->

	<append xpath="/items/item[@name='gunMGT0PipeMachineGun']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunMGT1AK47']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunMGT2TacticalAR']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunMGT3M60']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunShotgunT0PipeShotgun']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunShotgunT1DoubleBarrel']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunShotgunT2PumpShotgun']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunShotgunT3AutoShotgun']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunRifleT0PipeRifle']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunRifleT1HuntingRifle']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunRifleT2LeverActionRifle']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunRifleT3SniperRifle']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunHandgunT0PipePistol']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunHandgunT1Pistol']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunHandgunT3SMG5']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunHandgunT2Magnum44']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunHandgunT3DesertVulture']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunBowT0PrimitiveBow']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunBowT1WoodenBow']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunBowT3CompoundBow']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunBowT1IronCrossbow']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='gunBowT3CompoundCrossbow']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnSpearT1IronSpear']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnSpearT3SteelSpear']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnClubT0WoodenClub']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnClubT1BaseballBat']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnClubT1CandyClub']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnClubT3SteelClub']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnSledgeT0StoneSledgehammer']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnSledgeT1IronSledgehammer']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammer']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnBladeT1CandyKnife']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnBladeT3Machete']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeWpnBatonT0PipeBaton']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeToolAxeT1IronFireaxe']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
					<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
					<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
			</effect_group>
		</append>

	<append xpath="/items/item[@name='meleeToolAxeT2SteelAxe']">
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
					<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
					<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
			</effect_group>
		</append>

	<append xpath="/items">

			<item name="TrinketStupidBet">
				<property name="HoldType" value="45" />
				<property name="CustomIcon" value="hubCaps" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mbrass_scrap" />
				<property name="Weight" value="100" />
				<property name="Stacknumber" value="25" />
				<property name="Group" value="Resources" />
				<property name="SellableToTrader" value="false" />
				<property name="SellableToTrader" value="false" />
			</item>

			<item name="Bonus_StupidBet">
				<property name="CustomIcon" value="hubcapNoMine" />
				<property name="CustomIconTint" value="FF8000" />
				<property name="DescriptionKey" value="Bonus_StupidBetDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$Bonus_StupidBet" operation="add" value=".1" />
				</effect_group>
			</item>

		</append>


	<!-- Z_Craft_Ammo | items.xml -->

	<append xpath="/items">
			<!-- 9mm -->
			<item name="ammoDisBundle9mmBulletBall">
				<property name="Extends" value="ammoBundleMaster" />
				<property name="CustomIcon" value="ammo9mmBulletBall" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="320" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="75,75,75" />
				</property>
			</item>
			<item name="ammoDisBundle9mmBulletHP">
				<property name="Extends" value="ammoBundleMaster" />
				<property name="CustomIcon" value="ammo9mmBulletHP" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="430" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="150,75,75" />
				</property>
			</item>
			<item name="ammoDisBundle9mmBulletAP">
				<property name="Extends" value="ammoBundleMaster" />
				<property name="CustomIcon" value="ammo9mmBulletAP" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="500" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="150,150,75" />
				</property>
			</item>
			<!-- .44 -->
			<item name="ammoDisBundle44MagnumBulletBall">
				<property name="Extends" value="ammoBundleMaster" />
				<property name="CustomIcon" value="ammo44MagnumBulletBall" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkEnforcerComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="430" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="75,150,75" />
				</property>
			</item>
			<item name="ammoDisBundle44MagnumBulletHP">
				<property name="Extends" value="ammoDisBundle44MagnumBulletBall" />
				<property name="CustomIcon" value="ammo44MagnumBulletHP" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkEnforcerComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="500" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="150,150,75" />
				</property>
			</item>
			<item name="ammoDisBundle44MagnumBulletAP">
				<property name="Extends" value="ammoDisBundle44MagnumBulletBall" />
				<property name="CustomIcon" value="ammo44MagnumBulletAP" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkEnforcerComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="550" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="150,225,75" />
				</property>
			</item>
			<!-- 7.62mm -->
			<item name="ammoDisBundle762mmBulletBall">
				<property name="Extends" value="ammoBundleMaster" />
				<property name="CustomIcon" value="ammo762mmBulletBall" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkSniperComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="400" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="75,225,75" />
				</property>
			</item>
			<item name="ammoDisBundle762mmBulletHP">
				<property name="Extends" value="ammoDisBundle762mmBulletBall" />
				<property name="CustomIcon" value="ammo762mmBulletHp" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkSniperComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="600" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="150,225,75" />
				</property>
			</item>
			<item name="ammoDisBundle762mmBulletAP">
				<property name="Extends" value="ammoDisBundle762mmBulletBall" />
				<property name="CustomIcon" value="ammo762mmBulletAP" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkSniperComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="700" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing" />
					<property name="Create_item_count" value="150,375,75" />
				</property>
			</item>
			<!-- Shotgun -->
			<item name="ammoDisBundleShotgunShell">
				<property name="Extends" value="ammoBundleMaster" />
				<property name="CustomIcon" value="ammoShotgunShell" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkShotgunMessiahComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="400" />
				<property class="Action0">
					<property name="Create_item" value="resourceBuckshot,resourceGunPowder,resourcePaper" />
					<property name="Create_item_count" value="75,300,75" />
				</property>
			</item>
			<item name="ammoDisBundleShotgunSlug">
				<property name="Extends" value="ammoDisBundleShotgunShell" />
				<property name="CustomIcon" value="ammoShotgunSlug" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkShotgunMessiahComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="750" />
				<property class="Action0">
					<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceScrapPolymers" />
					<property name="Create_item_count" value="150,375,75" />
				</property>
			</item>
			<item name="ammoDisBundleShotgunBreachingSlug">
				<property name="Extends" value="ammoDisBundleShotgunShell" />
				<property name="CustomIcon" value="ammoShotgunBreachingSlug" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="AmmoDisassemblyDesc" />
				<property name="UnlockedBy" value="perkShotgunMessiahComplete" />
				<property name="Stacknumber" value="100" />
				<property name="EconomicValue" value="750" />
				<property class="Action0">
					<property name="Create_item" value="resourceForgedSteel,resourceClayLump,resourceGunPowder,resourceScrapPolymers" />
					<property name="Create_item_count" value="225,150,300,75" />
				</property>
			</item>

		</append>


	<!-- Z_EliteZombies | items.xml -->

	<append xpath="/items">

		<item name="meleeHandZombieEliteLight">
			<property name="Extends" value="meleeHandZombieFeral" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="20" />
				<property name="DamageBlock" value="100" />
				<property name="Range" value="1.2" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.1,.1,.08,.4,.45,.2" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value=".5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>
		<item name="meleeHandZombieEliteLightCharged">
			<property name="Extends" value="meleeHandZombieEliteLight" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="60" />
				<property name="DamageBlock" value="350" />
				<property name="Range" value="1.4" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />	
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".18,.25,.12,.12,.5,.85,.3" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2800" /><!--AbrasionCharged-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>
		<item name="meleeHandZombieEliteLightInfernal">
			<property name="Extends" value="meleeHandZombieEliteLight" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="40" />
				<property name="DamageBlock" value="250" />
				<property name="Range" value="1.6" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".22,.3,.15,.16,.6,.95,.4" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionInfernal-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>

		<item name="meleeHandZombieEliteMedium">
			<property name="Extends" value="meleeHandZombieFeral" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="25" />
				<property name="DamageBlock" value="250" />
				<property name="Range" value="1.2" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.1,.1,.08,.4,.45,.35" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>

		</item>	
		<item name="meleeHandZombieEliteMediumCharged">
			<property name="Extends" value="meleeHandZombieEliteMedium" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="80" />
				<property name="DamageBlock" value="400" />
				<property name="Range" value="1.4" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />	
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".18,.25,.12,.12,.5,.85,.3" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2800" /><!--AbrasionCharged-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1.6">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>
		<item name="meleeHandZombieEliteMediumInfernal">
			<property name="Extends" value="meleeHandZombieEliteMedium" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="55" />
				<property name="DamageBlock" value="600" />
				<property name="Range" value="1.6" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".22,.3,.15,.16,.6,.95,.4" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionInfernal-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="2.2">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>

		<item name="meleeHandZombieEliteHeavy1">
			<property name="Extends" value="meleeHandZombieFeral" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="80" />
				<property name="DamageBlock" value="800" />
				<property name="Range" value="1.2" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.2,.1,.08,.4,.75,.2" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="2">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>
		<item name="meleeHandZombieEliteHeavy2">
			<property name="Extends" value="meleeHandZombieFeral" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="40" />
				<property name="DamageBlock" value="750" />
				<property name="Range" value="1.2" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.2,.1,.08,.4,.75,.2" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" /><!--AbrasionFeral-->
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="2">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>
		<item name="meleeHandZombieEliteHeavyCharged">
			<property name="Extends" value="meleeHandZombieEliteHeavy1" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="200" />
				<property name="DamageBlock" value="1200" />
				<property name="Range" value="1.4" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />	
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".18,.25,.12,.12,.5,.85,.3" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2800" /><!--AbrasionCharged-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="3">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>
		<item name="meleeHandZombieEliteHeavyInfernal">
			<property name="Extends" value="meleeHandZombieEliteHeavy1" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="150" />
				<property name="DamageBlock" value="1800" />
				<property name="Range" value="1.6" />
			</property>

			<effect_group name="meleeHandZombieFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".22,.3,.15,.16,.6,.95,.4" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionInfernal-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="4">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1" /></triggered_effect>
			</effect_group>
		</item>

		<item name="meleeHandZombieCopElite">
			<property name="Extends" value="meleeHandZombieCop" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="35" />
				<property name="DamageBlock" value="450" />
			</property>
			<property class="Action1">
				<property name="Magazine_items" value="ammoProjectileZombieCopElite" />
			</property>

			<effect_group name="meleeHandZombieCopElite" tiered="false">
				<passive_effect name="MagazineSize" operation="base_set" value="1" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="6" />
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.2,.1,.08,.4,.75,.2" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" />
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad" />
			</effect_group>
		</item>
		<item name="meleeHandZombieCopChargedElite">
			<property name="Extends" value="meleeHandZombieCop" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="60" />
				<property name="DamageBlock" value="900" />
			</property>
			<property class="Action1">
				<property name="Magazine_items" value="ammoProjectileZombieCopChargedElite" />
			</property>

			<effect_group name="meleeHandZombieCopElite" tiered="false">
				<passive_effect name="MagazineSize" operation="base_set" value="2" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="2" />
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.2,.1,.08,.4,.75,.2" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" />
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad" />
			</effect_group>
		</item>
		<item name="meleeHandZombieCopInfernalElite">
			<property name="Extends" value="meleeHandZombieCop" />
			<property name="CreativeMode" value="None" />
			<property class="Action0">
				<property name="DamageEntity" value="80" />
				<property name="DamageBlock" value="1200" />
			</property>
			<property class="Action1">
				<property name="Magazine_items" value="ammoProjectileZombieCopInfernalElite" />
			</property>

			<effect_group name="meleeHandZombieCopElite" tiered="false">
				<passive_effect name="MagazineSize" operation="base_set" value="3" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="2" />
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" weights=".14,.2,.1,.08,.4,.75,.2" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400" />
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad" />
			</effect_group>
		</item>

		<!-- <item name="meleeHandZombieCopChargedElite"> -->
			<!-- <property name="Extends" value="meleeHandZombieCopElite"/> -->
			<!-- <property class="Action0"> -->
				<!-- <property name="DamageEntity" value="140"/> -->
				<!-- <property name="DamageBlock" value="1200"/> -->
			<!-- </property> -->
			<!-- <property class="Action1"> -->
				<!-- <property name="Magazine_items" value="ammoProjectileZombieCopChargedElite"/> -->
			<!-- </property> -->
		<!-- </item> -->
		<!-- <item name="meleeHandZombieCopInfernalElite"> -->
			<!-- <property name="Extends" value="meleeHandZombieCopElite"/> -->
			<!-- <property class="Action0"> -->
				<!-- <property name="DamageEntity" value="90"/> -->
				<!-- <property name="DamageBlock" value="2000"/> -->
			<!-- </property> -->
			<!-- <property class="Action1"> -->
				<!-- <property name="Magazine_items" value="ammoProjectileZombieCopInfernalElite"/> -->
			<!-- </property> -->
		<!-- </item> -->

		<item name="ammoProjectileZombieCopElite">
			<property name="Extends" value="ammoProjectileZombieVomit" />
			<property name="CreativeMode" value="None" />
			<property name="CustomIcon" value="missingIcon" />
			<property class="Action1">
				<property name="DamageEntity" value="45" />
				<property name="DamageBlock" value="500" />
				<property name="Velocity" value="18" />
				<property name="FlyTime" value="2" />
				<property name="LifeTime" value="4" />
				<property class="Explosion">
					<property name="ParticleIndex" value="7" />
					<property name="RadiusBlocks" value="2" />
					<property name="RadiusEntities" value="1" />
					<property class="DamageBonus">
						<property name="water" value="0" />
						<property name="earth" value="0" />
					</property>
				</property>
			</property>
			<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
				<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal" />
				<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInfectionCatch" />
				<passive_effect name="BlockDamage" operation="base_set" value="145" />
				<passive_effect name="EntityDamage" operation="base_set" value="1" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->
			</effect_group>
		</item>
		<item name="ammoProjectileZombieCopChargedElite">
			<property name="Extends" value="ammoProjectileZombieVomit" />
			<property name="CreativeMode" value="None" />
			<property name="CustomIcon" value="missingIcon" />
			<property class="Action1">
				<property name="DamageEntity" value="60" />
				<property name="DamageBlock" value="750" />
				<property name="Velocity" value="18" />
				<property name="FlyTime" value="2" />
				<property name="LifeTime" value="4" />
				<property class="Explosion">
					<property name="ParticleIndex" value="7" />
					<property name="RadiusBlocks" value="2" />
					<property name="RadiusEntities" value="1" />
					<property class="DamageBonus">
						<property name="water" value="0" />
						<property name="earth" value="0" />
					</property>
				</property>
			</property>
			<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
				<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal" />
				<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInfectionCatch" />
				<passive_effect name="BlockDamage" operation="base_set" value="145" />
				<passive_effect name="EntityDamage" operation="base_set" value="1" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->
			</effect_group>
		</item>
		<item name="ammoProjectileZombieCopInfernalElite">
			<property name="Extends" value="ammoProjectileZombieVomit" />
			<property name="CreativeMode" value="None" />
			<property name="CustomIcon" value="missingIcon" />
			<property class="Action1">
				<property name="DamageEntity" value="75" />
				<property name="DamageBlock" value="1000" />
				<property name="Velocity" value="18" />
				<property name="FlyTime" value="2" />
				<property name="LifeTime" value="4" />
				<property class="Explosion">
					<property name="ParticleIndex" value="7" />
					<property name="RadiusBlocks" value="2" />
					<property name="RadiusEntities" value="1" />
					<property class="DamageBonus">
						<property name="water" value="0" />
						<property name="earth" value="0" />
					</property>
				</property>
			</property>
			<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
				<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal" />
				<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInfectionCatch" />
				<passive_effect name="BlockDamage" operation="base_set" value="145" />
				<passive_effect name="EntityDamage" operation="base_set" value="1" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200" /><!--AbrasionRadiated-->
			</effect_group>
		</item>

		</append>


	<!-- Z_FearAndFatigue | items.xml -->

	<!-- Alco -->

	<append xpath="/items/item[@name='drinkJarGrandpasMoonshine']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd15" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drinkJarBeer']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd10" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drinkJarGrandpasAwesomeSauce']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd10" />
			</effect_group>
		</append>

	<!-- Candy -->

	<append xpath="/items/item[@name='drugAtomJunkies']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugCovertCats']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugEyeKandy']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugHackers']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugHealthBar']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugJailBreakers']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugNerdTats']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugOhShitzDrops']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugRockBusters']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugSkullCrushers']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items/item[@name='drugSugarButts']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5" />
			</effect_group>
		</append>

	<append xpath="/items">
			<item name="Napkin">
				<property name="Tags" value="medical,Hygiene" />
				<property name="CustomIcon" value="medicalBandage" />
				<property name="CustomIconTint" value="CABE21" />
				<property name="TintColor" value="202,190,33" />
				<property name="ItemTypeIcon" value="swim" />
				<property name="DisplayType" value="Hygiene" />
				<property name="HoldType" value="64" />
				<property name="Meshfile" value="@:Other/Items/Health/bandage.FBX" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mcloth" />
				<property name="Stacknumber" value="25" />
				<property name="Weight" value="10" />
				<property name="EconomicValue" value="5" />
				<property name="Group" value="Science,Medical,Basics,TCMedical" />
				<property name="DescriptionKey" value="NapkinDesc" />
				<property name="SoundPickup" value="bandage_grab" />
				<property name="SoundPlace" value="bandage_place" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="2.5" />
					<property name="Sound_start" value="player_bandage" />
				</property>
				<property class="Action1">
					<property name="Class" value="CollectWater" />
					<property name="Delay" value="3.4" />
					<property name="Change_item_to" value="WetNapkin" />
					<property name="Sound_start" value="bucketfill_water" />
				</property>

				<effect_group tiered="false">
					<display_value name="dHygiene" value=".05" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$HygieneStatus" operation="add" value="5" />
				</effect_group>
				<effect_group tiered="false">
					<requirement_group op="or">
						<requirement name="HasBuff" buff="buffHygieneBase" />
						<requirement name="HasBuff" buff="buffBathRelax" />
					</requirement_group>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$HygieneStatus" operation="add" value="5" />
				</effect_group>
				<effect_group tiered="false">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<!-- perkSlob -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerSlob1" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerSlob2" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerSlob3" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>

						<!-- perkCleanFreak -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerCleanFreak1" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerCleanFreak2" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerCleanFreak3" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>
				</effect_group>
			</item>

			<item name="WetNapkin">
				<property name="Tags" value="medical,Hygiene" />
				<property name="CustomIcon" value="medicalBandage" />
				<property name="CustomIconTint" value="75B195" />
				<property name="TintColor" value="120,180,150" />
				<property name="ItemTypeIcon" value="swim" />
				<property name="DisplayType" value="Hygiene" />
				<property name="HoldType" value="64" />
				<property name="Meshfile" value="@:Other/Items/Health/bandage.FBX" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mcloth" />
				<property name="Stacknumber" value="25" />
				<property name="Weight" value="10" />
				<property name="EconomicValue" value="5" />
				<property name="Group" value="Science,Medical,Basics,TCMedical" />
				<property name="DescriptionKey" value="WetNapkinDesc" />
				<property name="SoundPickup" value="bandage_grab" />
				<property name="SoundPlace" value="bandage_place" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="2.5" />
					<property name="Sound_start" value="player_bandage" />
				</property>
				<property class="Action1">
					<property name="Class" value="UseOther" />
					<property name="Delay" value="2.5" />
					<property name="Sound_start" value="player_bandage" />
				</property>

				<effect_group tiered="false">
					<display_value name="dHygiene" value=".1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$HygieneStatus" operation="add" value="10" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar="$HygieneStatus" target="other" operation="add" value="10" />
				</effect_group>
				<effect_group tiered="false">
					<requirement_group op="or">
						<requirement name="HasBuff" buff="buffHygieneBase" />
						<requirement name="HasBuff" buff="buffBathRelax" />
					</requirement_group>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$HygieneStatus" operation="add" value="10" />
				</effect_group>
				<effect_group tiered="false">
					<requirement_group op="or">
						<requirement name="HasBuff" target="other" buff="buffHygieneBase" />
						<requirement name="HasBuff" target="other" buff="buffBathRelax" />
					</requirement_group>
						<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar="$HygieneStatus" target="other" operation="add" value="10" />
				</effect_group>
				<effect_group tiered="false">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<!-- perkSlob -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerSlob1" operation="subtract" value="20">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerSlob2" operation="subtract" value="20">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerSlob3" operation="subtract" value="20">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>

						<!-- perkCleanFreak -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerCleanFreak1" operation="subtract" value="20">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerCleanFreak2" operation="subtract" value="20">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerCleanFreak3" operation="subtract" value="20">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>
				</effect_group>
			</item>

		</append>


	<!-- Z_Master_Skills | items.xml -->

	<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">resourceNail,resourcePoisonedNail</set>

	<!-- Removing the T2 Stun Baton -->

	<remove xpath="/items/item[@name='meleeWpnBatonT2StunBaton']" />

	<set xpath="/items/item[@name='meleeWpnClubT0WoodenClub']/effect_group[@name='meleeWpnClubT0WoodenClub']/passive_effect[(contains(@name, 'EntityDamage')) and contains(@operation, 'base_set')]/@value">18</set>

	<set xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/effect_group[@name='meleeWpnClubT1BaseballBat']/passive_effect[(contains(@name, 'EntityDamage')) and contains(@operation, 'base_set')]/@value">28</set>

	<set xpath="/items/item[@name='meleeWpnClubT3SteelClub']/effect_group[@name='meleeWpnClubT3SteelClub']/passive_effect[(contains(@name, 'EntityDamage')) and contains(@operation, 'base_set')]/@value">40</set>

	<append xpath="/items">

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- WEAPON -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<!-- AUTOMATIC WEAPON -->

		<item name="gunMGT4M60Imp">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill" />
			<property name="PreviousTechItem" value="gunMGT3M60" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MMachineGunParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="10000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<property name="UnlockedBy" value="MasterCraftingMachineGuns" />
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="70" /> 
				<property name="Zoom_max_in" value="30" />
				<property name="SightsCameraOffset" value="-.00062,0,.055" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- gunMGT4M60Imp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunMGT4M60Imp">
				<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkMachineGunner" />

				<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkMachineGunner" /> 

				<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkMachineGunner" /> 

				<passive_effect name="RoundsPerMinute" operation="base_set" value="550" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.075,.075" tags="perkMachineGunner" /> 
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="70" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".03,.15" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.8" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1,1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".7" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.7" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".7" tags="perkMachineGunner" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner" />		

				<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>
		</item>

		<item name="gunMGT5M60Bulldog">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill" />
			<property name="PreviousTechItem" value="gunMGT4M60Imp" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MMachineGunParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="30000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<property name="UnlockedBy" value="MasterCraftingMachineGuns" />
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".1" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- gunMGT5M60Bulldog -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunMGT5M60Bulldog">

				<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="68" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.1" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".035,.175" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.6" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".85" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.85" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".85" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".6" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="BulldogLegArsonist">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunMGT5M60Bulldog" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="TintColor" value="240,177,138" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="50000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">		
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".05" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- BulldogLegArsonist -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BulldogLegArsonist">

				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="76" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="520" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="86" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".7" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom" />

			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<item name="BulldogLegURANUS">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunMGT5M60Bulldog" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="TintColor" value="240,177,138" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="50000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".05" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo44MagnumBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- BulldogLegURANUS -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BulldogLegURANUS">

				<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="2" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="82" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="620" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="62" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".3" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="720,1380" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

				<effect_group name="Elite">
					<requirement name="EntityTagCompare" target="other" tags="Elite" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,70" operation="LTE" value="1" />
							<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
						</triggered_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".05" />
				</effect_group>

				<effect_group name="Bosses">
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
					</passive_effect>
				</effect_group>

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<item name="BulldogLegBreeze">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunMGT5M60Bulldog" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="TintColor" value="240,177,138" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="50000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">		
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".05" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletHP,ammo762mmBulletAP" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- BulldogLegBreeze -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BulldogLegBreeze">

				<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="48" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="730" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="134" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="1" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".2" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="900,1560" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<item name="BulldogLegUnkillable">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunMGT5M60Bulldog" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="TintColor" value="240,177,138" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="50000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".05" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- BulldogLegUnkillable -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BulldogLegUnkillable">

				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="72" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="500" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="78" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".7" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="1900,3600" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<item name="BulldogLegAvenger">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon,Avenger" />
			<property name="PreviousTechItem" value="gunMGT5M60Bulldog" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="TintColor" value="240,177,138" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="50000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".05" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- BulldogLegAvenger -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BulldogLegAvenger">

				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="72" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="475" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="86" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".7" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<item name="BulldogLegBerserk">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon,Berserk" />
			<property name="PreviousTechItem" value="gunMGT5M60Bulldog" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="60" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="TintColor" value="240,177,138" />
			<property name="CrosshairOnAim" value="true" /> 
			<property name="CrosshairUpAfterShot" value="true" /> 
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="50000" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".05" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU" />
				<property name="Sound_start" value="m60_fire" />
				<property name="Sound_loop" value="m60_fire" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m60_reload" />
				<property name="Sound_end" value="m60_fire_end" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_M60" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" /> <!-- 55 -->
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.00062,0,.06" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- BulldogLegBerserk -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BulldogLegBerserk">

				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner" />

				<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="base_add" value="68" tags="perkMachineGunner" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="490" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkMachineGunner" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="base_set" value="92" tags="perkMachineGunner" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMachineGunner" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".7" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner" /> 

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkMachineGunner,perkBookAutoWeapons" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="self" buff="BuffBulldogBerserk">
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,25" operation="LTE" value="1" />
				</triggered_effect>

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
					<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
			</effect_group>

		</item>

		<!-- SHOTGUNS WEAPON -->

		<item name="gunShotgunT4AutoShotgunImp"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill" />
			<property name="PreviousTechItem" value="gunShotgunT3AutoShotgun" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MShotgunParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="10000" />

			<property name="UnlockedBy" value="MasterCraftingShotgun" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="60" />
				<property name="Zoom_max_in" value="40" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- gunShotgunT4AutoShotgunImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunShotgunT4AutoShotgunImp">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="110" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.075,.075" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="14" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="DismemberChance" operation="base_add" value=".05" />

				<passive_effect name="MagazineSize" operation="base_set" value="24" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".03,.15" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.2" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.2" tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="800,1300" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />
			</effect_group>
			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>
		</item>

		<item name="gunShotgunT5AutoShotgunEraser"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill" />
			<property name="PreviousTechItem" value="gunShotgunT4AutoShotgunImp" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MShotgunParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="30000" />
			<property name="UnlockedBy" value="MasterCraftingShotgun" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- gunShotgunT5AutoShotgunEraser -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunShotgunT5AutoShotgunEraser">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.1" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="17" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick" /> 

				<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".035,.175" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".15" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.02,.06" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="900,1600" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

			</effect_group>

			<effect_group name="deco" tiered="false">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot" />                   
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="EraserLegArsonist"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunShotgunT5AutoShotgunEraser" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- EraserLegArsonist -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="EraserLegArsonist">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="170" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="21" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick" /> 

				<passive_effect name="MagazineSize" operation="base_set" value="48" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".15" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom" />

			</effect_group>

			<effect_group name="deco" tiered="false">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot" />                   
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>

		</item>

		<item name="EraserLegURANUS"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunShotgunT5AutoShotgunEraser" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- EraserLegURANUS -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="EraserLegURANUS">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="25" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick" /> 

				<passive_effect name="MagazineSize" operation="base_set" value="36" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".15" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="550,950" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

			</effect_group>

			<effect_group name="Bosses">
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="EntityTagCompare" target="other" tags="Elite" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
					</passive_effect>
				</effect_group>

			<effect_group name="deco" tiered="false">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot" />                   
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>

		</item>

		<item name="EraserLegUnkillable"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunShotgunT5AutoShotgunEraser" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- EraserLegUnkillable -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="EraserLegUnkillable">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="165" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick" /> 

				<passive_effect name="MagazineSize" operation="base_set" value="52" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".15" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

			</effect_group>

			<effect_group name="deco" tiered="false">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot" />                   
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>
		</item>

		<item name="EraserLegAvenger"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon,Avenger" />
			<property name="PreviousTechItem" value="gunShotgunT5AutoShotgunEraser" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- EraserLegAvenger -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="EraserLegAvenger">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="190" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="19" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick" /> 

				<passive_effect name="MagazineSize" operation="base_set" value="46" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".15" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

			</effect_group>

			<effect_group name="deco" tiered="false">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot" />                   
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>

		</item>

		<item name="EraserLegBerserk"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon,Berserk" />
			<property name="PreviousTechItem" value="gunShotgunT5AutoShotgunEraser" />
			<property name="DisplayType" value="rangedShotgun" />
			<property name="HoldType" value="76" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="shotgun_polymer_grab" />
			<property name="SoundPlace" value="shotgun_polymer_place" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".6" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU" />
				<property name="Reload_time" value="2.6" />
				<property name="Sound_start" value="autoshotgun_fire" />
				<property name="Sound_loop" value="autoshotgun_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_SG_auto" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- EraserLegBerserk -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="EraserLegBerserk">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="160" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkBoomstick" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick" /> <!-- 2.3s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="21" tags="perkBoomstick" /> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick" /> 

				<passive_effect name="MagazineSize" operation="base_set" value="44" tags="perkBoomstick" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkBoomstick" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner" />
				<passive_effect name="DismemberChance" operation="base_add" value=".15" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick" /> 
				<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkBoomstick" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkBoomstick" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkBoomstick" />
				<display_value name="dStatStunEffect" value="4" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="self" buff="BuffBulldogBerserk">
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,18" operation="LTE" value="1" />
				</triggered_effect>

			</effect_group>

			<effect_group name="deco" tiered="false">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot" />                   
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
					<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
			</effect_group>

		</item>

		<!-- SNIPER WEAPON -->

		<item name="gunRifleT4SniperRifleImp">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill" />
			<property name="PreviousTechItem" value="gunRifleT3SniperRifle" />
			<property name="DisplayType" value="rangedSniper" />
			<property name="HoldType" value="11" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab" />
			<property name="Material" value="MRifleParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="10000" />
			<property name="UnlockedBy" value="MasterCraftingRifle" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".5" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU" />
				<property name="Reload_time" value="2.5" />
				<property name="Sound_start" value="sharpshooter_fire" />
				<property name="Sound_loop" value="sharpshooter_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="ScopeCameraOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- gunRifleT4SniperRifleImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunRifleT4SniperRifleImp">
				<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="210" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.075,.075" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkDeadEye" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="base_set" value="18" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".03,.15" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="70" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye" /> 

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.16" tags="perkDeadEye" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDeadEye" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".01" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8" tags="perkDeadEye" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye" />

				<passive_effect name="DegradationMax" operation="base_set" value="800,1250" tier="1,6" tags="perkDeadEye" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkDeadEye" />

				<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkDeadEye" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="5" tags="perkDeadEye" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock" />

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value=".5" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkDeadEye" />
					<display_value name="dEntityDamageSneak" value=".5" />
			</effect_group>
			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>

		</item>

		<item name="gunRifleT5SniperRifleGaus"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill" />
			<property name="PreviousTechItem" value="gunRifleT4SniperRifleImp" />
			<property name="DisplayType" value="rangedSniper" />
			<property name="HoldType" value="11" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab" />
			<property name="Material" value="MRifleParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="30000" />
			<property name="UnlockedBy" value="MasterCraftingRifle" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".3" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU" />
				<property name="Reload_time" value="2.5" />
				<property name="Sound_start" value="sharpshooter_fire" />
				<property name="Sound_loop" value="sharpshooter_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="ScopeCameraOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- gunRifleT5SniperRifleGaus -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunRifleT5SniperRifleGaus">
				<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="120" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.1" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkDeadEye" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".035,.175" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkDeadEye" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="170" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye" /> 

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.16" tags="perkDeadEye" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye" />

				<passive_effect name="DegradationMax" operation="base_set" value="800,1250" tier="1,6" tags="perkDeadEye" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkDeadEye" />

				<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkDeadEye" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="5" tags="perkDeadEye" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

				<!-- <triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffFatalPuncture"/> -->

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="1.5" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye" />
					<display_value name="dEntityDamageSneak" value="1.5" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="GausLegArsonist"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunRifleT5SniperRifleGaus" />
			<property name="DisplayType" value="rangedSniper" />
			<property name="HoldType" value="11" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="TintColor" value="240,177,138" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".3" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU" />
				<property name="Reload_time" value="2.5" />
				<property name="Sound_start" value="sharpshooter_fire" />
				<property name="Sound_loop" value="sharpshooter_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="ScopeCameraOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- GausLegArsonist -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="GausLegArsonist">
				<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="135" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkDeadEye" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="215" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye" /> 

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1080" tier="1,6" tags="perkDeadEye" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkDeadEye" />

				<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom" />

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="2" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye" />
					<display_value name="dEntityDamageSneak" value="1.5" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>

		</item>

		<item name="GausLegTesla"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunRifleT5SniperRifleGaus" />
			<property name="DisplayType" value="rangedSniper" />
			<property name="HoldType" value="11" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="TintColor" value="240,177,138" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".3" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU" />
				<property name="Reload_time" value="2.5" />
				<property name="Sound_start" value="sharpshooter_fire" />
				<property name="Sound_loop" value="sharpshooter_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="ScopeCameraOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- GausLegTesla -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="GausLegTesla">
				<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkDeadEye" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="210" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye" /> 

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1080" tier="1,6" tags="perkDeadEye" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkDeadEye" />

				<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" />

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="2" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye" />
					<display_value name="dEntityDamageSneak" value="1.5" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>

		</item>

		<item name="GausLegURANUS"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunRifleT5SniperRifleGaus" />
			<property name="DisplayType" value="rangedSniper" />
			<property name="HoldType" value="11" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="TintColor" value="240,177,138" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".3" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletDU" />
				<property name="Reload_time" value="2.5" />
				<property name="Sound_start" value="sharpshooter_fire" />
				<property name="Sound_loop" value="sharpshooter_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="ScopeCameraOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- GausLegURANUS -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="GausLegURANUS">
				<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="110" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="240" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye" /> 

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye" />

				<passive_effect name="DegradationMax" operation="base_set" value="560,820" tier="1,6" tags="perkDeadEye" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2.2" tags="perkDeadEye" />

				<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="2" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye" />
					<display_value name="dEntityDamageSneak" value="1.5" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>

		</item>

		<item name="GausLegUnkillable"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon" />
			<property name="PreviousTechItem" value="gunRifleT5SniperRifleGaus" />
			<property name="DisplayType" value="rangedSniper" />
			<property name="HoldType" value="11" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="TintColor" value="240,177,138" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="rifle_sight_in" />
			<property name="Sound_Sight_Out" value="rifle_sight_out" />
			<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02" /> <!-- End: Needed for the attachment flashlight -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".3" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU" />
				<property name="Reload_time" value="2.5" />
				<property name="Sound_start" value="sharpshooter_fire" />
				<property name="Sound_loop" value="sharpshooter_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper" />
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,0,0" />
				<property name="ScopeCameraOffset" value="0,0,0" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- GausLegUnkillable -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="GausLegUnkillable">
				<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkDeadEye" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkDeadEye" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkDeadEye" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="160" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkDeadEye" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkDeadEye" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye" /> 

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye" />

				<passive_effect name="DegradationMax" operation="base_set" value="1400,2000" tier="1,6" tags="perkDeadEye" />
				<passive_effect name="DegdationPerUse" raoperation="base_set" value="1.4" tags="perkDeadEye" />

				<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye" />
				<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="2" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye" />
					<display_value name="dEntityDamageSneak" value="1.5" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
					<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
			</effect_group>

		</item>

		<!-- PISTOL WEAPON -->

		<item name="gunHandgunT5Hellgun">
			<property name="Tags" value="weapon,ranged,revolver,44enforcer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,enforcerReload,rifleSkill,turretRanged" />
			<property name="PreviousTechItem" value="gunHandgunT3DesertVulture" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="75" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Desert Eagle/desertEaglePrefab.prefab" />
			<property name="Material" value="MHandGunParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" />
			<property name="CrosshairUpAfterShot" value="true" />
			<property name="Sound_Sight_In" value="pistol_sight_in" />
			<property name="Sound_Sight_Out" value="pistol_sight_out" />
			<property name="LightSource" value="lightSource" />
			<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
			<property name="AttachmentFlashlight" value="flashlight02" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="5000" />
			<property name="TraderStageTemplate" value="baseTier3" />
			<property name="UnlockedBy" value="craftingHandguns" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="pistol_grab" />
			<property name="SoundPlace" value="pistol_place" />
			<property name="UnlockedBy" value="MasterCraftingHandguns" />
			<property name="CustomIcon" value="gunHandgunT3DesertVulture" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU" />
				<property name="Sound_start" value="desertvulture_fire" />
				<property name="Sound_loop" value="desertvulture_fire" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_pistol_desertvulture" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="0,.0008,0" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- gunHandgunT5Hellgun -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunHandgunT5Hellgun">
				<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.1" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".035,.175" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.5" tags="perkGunslinger" /> <!-- 2s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="RoundsPerMinute" />

				<passive_effect name="EntityDamage" operation="base_add" value="28" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
				<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
				<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/> --> <!-- random MagazineSize -->
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" /> <!-- random WeaponHandling -->

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".9" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".9" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.2" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
				<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="850,1400" tier="1,6" tags="perkGunslinger" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkGunslinger" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="550" />
					<passive_effect name="EntityDamage" operation="base_add" value="300" />
			</effect_group>
			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="boss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4" />
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="450" />
					<passive_effect name="EntityDamage" operation="base_add" value="600" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<!-- Pistol -->

		<!-- SMG -->
		<item name="gunHandgunT4SMG5Imp"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT3SMG5" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MHandGunParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="10000" />
			<property name="UnlockedBy" value="MasterCraftingHandguns" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="70" />
				<property name="Zoom_max_in" value="30" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- gunHandgunT4SMG5Imp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunHandgunT4SMG5Imp">
				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="500" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.075,.075" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="56" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".03,.15" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="2" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkGunslinger" />
			</effect_group>
			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<item name="gunHandgunT5SMG5Zinger"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT4SMG5Imp" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MHandGunParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="30000" />
			<property name="UnlockedBy" value="MasterCraftingHandguns" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- gunHandgunT5SMG5Zinger -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunHandgunT5SMG5Zinger">
				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.1" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="88" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".035,.175" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="28" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="ZingerLegArsonist"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT5SMG5Zinger" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- ZingerLegArsonist -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="ZingerLegArsonist">
				<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="680" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="96" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="34" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<item name="ZingerLegURANUS"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT5SMG5Zinger" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- ZingerLegURANUS -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="ZingerLegURANUS">
				<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="580" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="72" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="46" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="480,800" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

				<effect_group name="Elite">
					<requirement name="EntityTagCompare" target="other" tags="Elite" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,70" operation="LTE" value="1" />
							<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
						</triggered_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".05" />
				</effect_group>

				<effect_group name="Bosses">
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
					</passive_effect>
				</effect_group>

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<item name="ZingerLegBreeze"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT5SMG5Zinger" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- ZingerLegBreeze -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="ZingerLegBreeze">
				<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="136" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="26" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />	
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<item name="ZingerLegUnkillable"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT5SMG5Zinger" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- ZingerLegUnkillable -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="ZingerLegUnkillable">
				<passive_effect name="MaxRange" operation="base_set" value="75" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="660" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="91" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="1440,2640" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<item name="ZingerLegAvenger"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,Avenger,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT5SMG5Zinger" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- ZingerLegAvenger -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="ZingerLegAvenger">
				<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="660" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="104" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />

			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<item name="ZingerLegBerserk"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,Berserk,BoosterRange" />
			<property name="PreviousTechItem" value="gunHandgunT5SMG5Zinger" />
			<property name="DisplayType" value="rangedGun" />
			<property name="HoldType" value="6" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="Attachments" value="meleeToolFlashlight02" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="smg_sight_in" />
			<property name="Sound_Sight_Out" value="smg_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="LightValue" value=".45" />
			<property name="EconomicValue" value="50000" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_polymer_grab" />
			<property name="SoundPlace" value="rifle_polymer_place" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="TintColor" value="240,177,138" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Delay" value=".150" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="smg_fire" />
				<property name="Sound_loop" value="smg_fire" />
				<property name="Sound_end" value="smg_fire_end" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="gunfire_MG_SMG" />
				<property name="ScopeOffset" value="-.000525,.1449,-.2" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="-.062,.062,.16" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="SightsCameraOffset" value="-.0003,0,-.01" />
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectPullXb" value="PistolZoom" />
			</property>

			<!-- ZingerLegBerserk -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="ZingerLegBerserk">
				<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="660" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.025,.125" tags="perkGunslinger" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="base_set" value="104" tags="perkGunslinger" />
				<passive_effect name="MagazineSize" operation="perc_add" value=".04,.2" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" /> <!-- 4s -->
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute" />
				<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.5" tags="perkGunslinger" />

				<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="self" buff="BuffBulldogBerserk">
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,25" operation="LTE" value="1" />
				</triggered_effect>
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
					<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
			</effect_group>

		</item>

		<!-- ROCKET LAUNCHER -->

		<item name="gunExplosivesT4RocketLauncherImp">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,barrelAttachments,noSilencer,sideAttachments,explosivesSkill" />
			<property name="PreviousTechItem" value="gunExplosivesT3RocketLauncher" />
			<property name="DisplayType" value="rangedLauncher" />
			<property name="HoldType" value="10" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab" />
			<property name="Material" value="MRocketLauncherParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="CustomIcon" value="gunExplosivesT3RocketLauncher" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ScrapTimeOverride" value="10.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="weapon_jam" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="launcher_sight_in" />
			<property name="Sound_Sight_Out" value="launcher_sight_out" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="10000" />
			<property name="UnlockedBy" value="MasterDemolitionist" /><!-- gunExplosivesT3RocketLauncherSchematic, -->
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rpg_grab" />
			<property name="SoundPlace" value="rpg_place" />

			<property class="Action0">
				<property name="Class" value="Launcher" />
				<property name="Delay" value=".8" /> <!-- obsolete if rounds per minute exists -->
				<!-- <property name="Range" value="200"/> -->
				<property name="Magazine_items" value="ammoRocketFS" />
				<!-- <property name="Reload_time" value="2"/> -->
				<property name="Sound_start" value="m136_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="m136_reload" />
				<property name="AutoReload" value="false" />
				<property name="Particles_muzzle_fire" value="rocketLauncherFire" />
				<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136" />
				<property name="ScopeOffset" value="-.00062,.088,.065" />
				<property name="SideOffset" value="0,0,0" />
				<property name="BarrelOffset" value="0,0,0" />
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98" />
				<property name="triggerEffectTriggerShootDualsense" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- gunExplosivesT4RocketLauncherImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunExplosivesT3RocketLauncher">
				<!--<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>-->
				<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDemolitionsExpert" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDemolitionsExpert" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert" /> <!-- random EntityDmg -->
				<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert" /> <!-- tier bonus -->
				<passive_effect name="ExplosionEntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert" /> <!-- random EntityDmg -->
				<passive_effect name="ExplosionEntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert" /> <!-- tier bonus -->
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert" /> <!-- random BlockDmg -->
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert" /> <!-- tier bonus -->
				<passive_effect name="ExplosionBlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert" /> <!-- random BlockDmg -->
				<passive_effect name="ExplosionBlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert" /> <!-- tier bonus -->
				<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert" /> <!-- random Veloc -->
				<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> --> <!-- random DegMax -->
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert" /> <!-- random WeaponHandling -->
				<passive_effect name="RoundsPerMinute" operation="base_set" value="250" tags="perkDemolitionsExpert" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert" />
				<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert" /> <!-- 2.7s -->
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="7" tags="perkDemolitionsExpert" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="7" tags="perkDemolitionsExpert" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkDemolitionsExpert" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDemolitionsExpert" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDemolitionsExpert" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="10" tags="perkDemolitionsExpert" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="10" tags="perkDemolitionsExpert" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkDemolitionsExpert" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkDemolitionsExpert" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDemolitionsExpert" />
				<passive_effect name="WeaponHandling" operation="base_set" value=".4" tags="perkDemolitionsExpert" />

				<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDemolitionsExpert" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert" />
			</effect_group>
		</item>

		<item name="ammoRocketFS">
			<property name="Tags" value="ammo,perkDemolitionsExpert" />
			<property name="DisplayType" value="ammoLauncher" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab" />
			<property name="HoldType" value="45" />
			<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Mlead_scrap" />
			<property name="Stacknumber" value="150" />
			<property name="EconomicValue" value="250" />
			<property name="TraderStageTemplate" value="ammoTier2" /><!-- ammoRocketHE -->
			<property name="CustomIcon" value="ammoRocketHE" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons" />
			<property name="UnlockedBy" value="craftingExplosives" /><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
			<property name="SoundPickup" value="rocket_grab" />
			<property name="SoundPlace" value="rocket_place" />

			<property class="Action1">
				<property name="Class" value="Projectile" />
				<property class="Explosion">
					<property name="BlockDamage" value="50" />
					<property name="EntityDamage" value="600" />
					<property name="ParticleIndex" value="5" /> <!-- which Prefab/particle is used -->
					<property name="RadiusBlocks" value="1" /> <!-- damage radius for blocks -->
					<property name="RadiusEntities" value="3" /> <!-- damage radius for entities -->
					<property class="DamageBonus">
						<property name="water" value="0" />
					</property>
				</property>
				<property name="Gravity" value="-3" />
				<property name="FlyTime" value=".1" />
				<property name="LifeTime" value="4" />
				<property name="DeadTime" value="2" />
			</property>

			<effect_group name="ammoRocketHE" tiered="false">
				<passive_effect name="BlockDamage" operation="base_set" value="2" />
				<passive_effect name="EntityDamage" operation="base_set" value="100" />
				<passive_effect name="ProjectileVelocity" operation="base_set" value="60" tags="perkDemolitionsExpert" />
				<display_value name="dExRadius" value="3" />
				<display_value name="dExBlockDamage" value="50" />
				<display_value name="dExEntityDamage" value="600" />
			</effect_group>
		</item>

		<!-- ARCHERY WEAPON -->

		<item name="gunBowT4CompoundBowImp"> 
			<property name="Tags" value="weapon,ranged,bowDrawPenalty,archery,bow,attAgility,perkArchery,canHaveCosmetic,bowSkill" />
			<property name="PreviousTechItem" value="gunBowT3CompoundBow" />
			<property name="DisplayType" value="rangedBow" />
			<property name="HoldType" value="53" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundBow/advancedCompoundBowPrefab.prefab" />
			<property name="Material" value="MBowCrossbowParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="false" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="7500" />
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterCraftingBows" />
			<property name="ShowQuality" value="true" />
			<property name="UsableUnderwater" value="false" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="bow_wooden_grab" />
			<property name="SoundPlace" value="bow_wooden_place" />
			<property name="CustomIcon" value="gunBowT3CompoundBow" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Catapult" />
				<!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
				<property name="Hitmask_override" value="Arrow" />
				<property name="Delay" value="1" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding" />
				<!-- <property name="Reload_time" value=".9"/> -->
				<property name="Sound_start" value="bow3_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="bow_unquiver" />
				<property name="Sound_draw" value="bow3_draw" />
				<property name="Sound_cancel" value="bow_fire_cancel" />
				<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
				<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
				<property name="Max_strain_time" value=".43" />
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectShootDualsense" value="PistolShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
				<property name="AutoReload" value="true" />
			</property>
			<property class="Action1">
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolZoom" />
			</property>

			<!-- gunBowT4CompoundBowImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="ProjectileVelocity" value="0,0,1,-.15,.15" />
				<stat name="DamageFalloffRange" value="0,0,1,-.15,.15" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="ProjectileVelocity" value="1,15,.15,.06,.3" />
				<stat name="DamageFalloffRange" value="1,15,.15,.06,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="ProjectileVelocity" value="2,30,.18,.06,.3" />
				<stat name="DamageFalloffRange" value="2,30,.18,.06,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="ProjectileVelocity" value="3,45,.21,.06,.3" />
				<stat name="DamageFalloffRange" value="3,45,.21,.06,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="ProjectileVelocity" value="4,60,.24,.06,.3" />
				<stat name="DamageFalloffRange" value="4,60,.24,.06,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="ProjectileVelocity" value="5,75,.27,.06,.3" />
				<stat name="DamageFalloffRange" value="5,75,.27,.06,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="ProjectileVelocity" value="6,90,.3,.06,.3" />
				<stat name="DamageFalloffRange" value="6,90,.3,.06,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="ProjectileVelocity" value="6,105,.15,.3,.54" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.54" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunBowT4CompoundBowImp">
				<passive_effect name="ProjectileVelocity" operation="perc_add" value=".2" tags="perkArchery" />
				<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.15,.15" tags="perkArchery" />
				<passive_effect name="ProjectileVelocity" operation="perc_add" value=".06,.3" tier="2,6" tags="perkArchery" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkArchery" />

				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.15,.15" tags="perkArchery" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value=".06,.3" tier="2,6" tags="perkArchery" />
				<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />

				<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="base_add" value="80" tags="perkArchery" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkArchery" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery" /> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.67" tags="perkArchery" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.67" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2.5" tags="perkArchery" />
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkArchery" /> <!-- crosshair reset speed -->

				<passive_effect name="RoundsPerMinute" operation="base_set" value="90" tags="perkArchery,bowDrawPenalty" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

				<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkArchery" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock" />
				<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkArchery" />	
			</effect_group>

			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="2.5" />
					<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="perkArchery" />
					<display_value name="dEntityDamageSneak" value="2.5" />
			</effect_group>
			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>

			<effect_group name="XP Bonus">
				<requirement name="HitLocation" body_parts="Head" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>	
		</item>

		<item name="gunBowT4CompoundCrossbowImp"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill" />
			<property name="PreviousTechItem" value="gunBowT3CompoundCrossbow" />
			<property name="DisplayType" value="rangedBow" />
			<property name="DescriptionKey" value="gunBowT4CompoundCrossbowImpDesc" />
			<property name="HoldType" value="69" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab" />
			<property name="Material" value="MBowCrossbowParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="EconomicValue" value="7500" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="crossbow_sight_in" />
			<property name="Sound_Sight_Out" value="crossbow_sight_out" />
			<!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones -->
			<!-- <property name="SoundHolster" value="crossbow2_holster"/> -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterCraftingBows" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_wood_grab" />
			<property name="SoundPlace" value="rifle_wood_place" />
			<property name="CustomIcon" value="gunBowT3CompoundCrossbow" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Launcher" />
				<property name="Hitmask_override" value="Arrow" />
				<property name="Delay" value=".8" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding" />
				<!-- <property name="Reload_time" value="4"/> -->
				<property name="Sound_start" value="crossbow2_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="crossbow2_reload" />
				<property name="AutoReload" value="false" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="PistolShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1"> <!-- UseAction -->
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- gunBowT4CompoundCrossbowImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="ProjectileVelocity" value="0,0,1,-.15,.15" />
				<stat name="DamageFalloffRange" value="0,0,1,-.15,.15" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="ProjectileVelocity" value="1,15,.15,.06,.3" />
				<stat name="DamageFalloffRange" value="1,15,.15,.06,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="ProjectileVelocity" value="2,30,.18,.06,.3" />
				<stat name="DamageFalloffRange" value="2,30,.18,.06,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="ProjectileVelocity" value="3,45,.21,.06,.3" />
				<stat name="DamageFalloffRange" value="3,45,.21,.06,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="ProjectileVelocity" value="4,60,.24,.06,.3" />
				<stat name="DamageFalloffRange" value="4,60,.24,.06,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="ProjectileVelocity" value="5,75,.27,.06,.3" />
				<stat name="DamageFalloffRange" value="5,75,.27,.06,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="ProjectileVelocity" value="6,90,.3,.06,.3" />
				<stat name="DamageFalloffRange" value="6,90,.3,.06,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="ProjectileVelocity" value="6,105,.15,.3,.54" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.54" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunBowT4CompoundCrossbowImp">
				<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkArchery" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.15,.15" tags="perkArchery" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value=".06,.3" tier="2,6" tags="perkArchery" />
				<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
				<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkArchery" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkArchery" /> <!-- 3.4s -->
				<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.15,.15" tags="perkArchery" />
				<passive_effect name="ProjectileVelocity" operation="perc_add" value=".06,.3" tier="2,6" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkArchery" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery" /> 
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.06,.06" tags="perkArchery" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkArchery" /> <!-- crosshair reset speed -->

				<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkArchery" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

				<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkArchery" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock" />
				<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkArchery" />

			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="2.5" />
					<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="perkArchery" />
					<display_value name="dEntityDamageSneak" value="2.5" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
			</effect_group>
			<effect_group name="XP Bonus">
				<requirement name="HitLocation" body_parts="Head" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>
		</item>

		<item name="gunBowT5CompoundCrossbowMantis"> 
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill,MantisEffect" />
			<property name="PreviousTechItem" value="gunBowT4CompoundCrossbowImp" />
			<property name="DisplayType" value="rangedBow" />
			<property name="DescriptionKey" value="gunBowT5CompoundCrossbowMantisDesc" />
			<property name="HoldType" value="69" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab" />
			<property name="Material" value="MBowCrossbowParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="7" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="EconomicValue" value="20000" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="CrosshairOnAim" value="true" /> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="true" /> <!-- aimTest -->
			<property name="Sound_Sight_In" value="crossbow_sight_in" />
			<property name="Sound_Sight_Out" value="crossbow_sight_out" />
			<!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones -->
			<!-- <property name="SoundHolster" value="crossbow2_holster"/> -->
			<property name="Group" value="Ammo/Weapons,Ranged Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterCraftingBows" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="rifle_wood_grab" />
			<property name="SoundPlace" value="rifle_wood_place" />
			<property name="CustomIcon" value="gunBowT3CompoundCrossbow" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="Launcher" />
				<property name="Hitmask_override" value="Arrow" />
				<property name="Delay" value=".8" /> <!-- obsolete if rounds per minute exists -->
				<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding" />
				<!-- <property name="Reload_time" value="4"/> -->
				<property name="Sound_start" value="crossbow2_fire" />
				<property name="Sound_repeat" value="" />
				<property name="Sound_end" value="" />
				<property name="Sound_empty" value="dryfire" />
				<property name="Sound_reload" value="crossbow2_reload" />
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="PistolShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
				<property name="AutoReload" value="false" />
			</property>
			<property class="Action1"> <!-- UseAction -->
				<property name="Class" value="Zoom" />
				<property name="Zoom_max_out" value="55" />
				<property name="Zoom_max_in" value="55" />
				<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom" />
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom" />
			</property>

			<!-- gunBowT5CompoundCrossbowMantis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="ProjectileVelocity" value="0,0,1,-.1,.2" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.2" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="ProjectileVelocity" value="1,15,.15,.07,.35" />
				<stat name="DamageFalloffRange" value="1,15,.15,.07,.35" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="ProjectileVelocity" value="2,30,.18,.07,.35" />
				<stat name="DamageFalloffRange" value="2,30,.18,.07,.35" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="ProjectileVelocity" value="3,45,.21,.07,.35" />
				<stat name="DamageFalloffRange" value="3,45,.21,.07,.35" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="ProjectileVelocity" value="4,60,.24,.07,.35" />
				<stat name="DamageFalloffRange" value="4,60,.24,.07,.35" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="ProjectileVelocity" value="5,75,.27,.07,.35" />
				<stat name="DamageFalloffRange" value="5,75,.27,.07,.35" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="ProjectileVelocity" value="6,90,.3,.07,.35" />
				<stat name="DamageFalloffRange" value="6,90,.3,.07,.35" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="ProjectileVelocity" value="6,105,.15,.35,.63" />
				<stat name="DamageFalloffRange" value="6,105,.15,.35,.63" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="gunBowT5CompoundCrossbowMantis">
				<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkArchery" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.2" tags="perkArchery" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value=".07,.35" tier="2,6" tags="perkArchery" />
				<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
				<passive_effect name="MagazineSize" operation="base_set" value="3" tags="perkArchery" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkArchery" /> <!-- 3.4s -->
				<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.1,.2" tags="perkArchery" />
				<passive_effect name="ProjectileVelocity" operation="perc_add" value=".07,.35" tier="2,6" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="base_add" value="60" tags="perkArchery" /> <!-- damage offset -->
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkArchery" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkArchery" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random BlockDmg -->
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery" /> <!-- tier bonus -->
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.04" tags="perkArchery" /> <!-- random WeaponHandling -->

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkArchery" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
				<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkArchery" /> <!-- crosshair reset speed -->

				<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkArchery" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkArchery" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkArchery" />

				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkArchery" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkArchery" />
			</effect_group>

			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="3" />
					<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="perkArchery" />
					<display_value name="dEntityDamageSneak" value="3" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range,Holding_Mantis" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
					<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
					<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Mantis">
					<requirement name="!HasBuff" buff="Holding_Mantis" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range,Holding_Mantis" />
			</effect_group>

			<effect_group name="XP Bonus">
				<requirement name="HitLocation" body_parts="Head" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- HEAVY MELEE WEAPON -->

		<!-- SPEAR -->

		<item name="meleeWpnSpearT4SteelSpearImp"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill" />
			<property name="PreviousTechItem" value="meleeWpnSpearT3SteelSpear" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="Material" value="MmeleeWpnSpearParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Weight" value="1" />
			<property name="EconomicValue" value="8000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="3.8" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- meleeWpnSpearT4SteelSpearImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnSpearT3SteelSpear">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-.5999" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="26" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkJavelinMaster" />

				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="42" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="15" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="44" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="meleeWpnSpearT5SteelSpearCombistick"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill" />
			<property name="PreviousTechItem" value="meleeWpnSpearT4SteelSpearImp" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniversalParts" />
			<property name="Weight" value="27" />
			<property name="TintColor" value="255,184,0" />
			<property name="EconomicValue" value="20000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".15" />
			<property name="StickyColliderUp" value=".15" />
			<property name="StickyColliderRadius" value=".15" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="spear" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="4" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- meleeWpnSpearT5SteelSpearCombistick -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnSpearT5SteelSpearCombistick">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.9" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-.9" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="72" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster" />

				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="62" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="80" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="64" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
				</triggered_effect>

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeCombistick">
					<requirement name="!HasBuff" buff="buffMeleeCombistick" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeCombistick" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeCombistick" />
			</effect_group>

			<effect_group>		
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Predator Set Bonus">
				<requirement name="HasBuff" buff="buffPredatorSetBonus" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="CombistickLegCrisis"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill,crisis" />
			<property name="PreviousTechItem" value="meleeWpnSpearT5SteelSpearCombistick" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".15" />
			<property name="StickyColliderUp" value=".15" />
			<property name="StickyColliderRadius" value=".15" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="spear" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="4" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- CombistickLegCrisis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="CombistickLegCrisis">
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-1" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="86" tags="perkJavelinMaster,perkFlurryOfPerception" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="109" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="120" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="44" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
				</triggered_effect>

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeCombistick">
					<requirement name="!HasBuff" buff="buffMeleeCombistick" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeCombistick" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeCombistick" />
			</effect_group>

			<effect_group>	
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Predator Set Bonus">
				<requirement name="HasBuff" buff="buffPredatorSetBonus" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="CombistickLegCrusher"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill" />
			<property name="PreviousTechItem" value="meleeWpnSpearT5SteelSpearCombistick" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".15" />
			<property name="StickyColliderUp" value=".15" />
			<property name="StickyColliderRadius" value=".15" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="spear" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="4" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- CombistickLegCrusher -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="CombistickLegCrusher">
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-1" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="61" tags="perkJavelinMaster,perkFlurryOfPerception" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="46" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="155" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="160" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="4.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="60" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
				</triggered_effect>

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeCombistick">
					<requirement name="!HasBuff" buff="buffMeleeCombistick" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeCombistick" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeCombistick" />
			</effect_group>

			<effect_group>	
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Predator Set Bonus">
				<requirement name="HasBuff" buff="buffPredatorSetBonus" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="CombistickLegMasterpiece"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill,crisis" />
			<property name="PreviousTechItem" value="meleeWpnSpearT5SteelSpearCombistick" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".15" />
			<property name="StickyColliderUp" value=".15" />
			<property name="StickyColliderRadius" value=".15" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="spear" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="4" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- CombistickLegMasterpiece -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="CombistickLegMasterpiece">
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-1" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="72" tags="perkJavelinMaster,perkFlurryOfPerception" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="120" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$CombistickMasterDevelop" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$CombistickMastersDevelop" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="44" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
				</triggered_effect>

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeCombistick">
					<requirement name="!HasBuff" buff="buffMeleeCombistick" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeCombistick" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeCombistick" />
			</effect_group>

			<effect_group>	
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Predator Set Bonus">
				<requirement name="HasBuff" buff="buffPredatorSetBonus" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="CombistickLegGuardian"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill,crisis" />
			<property name="PreviousTechItem" value="meleeWpnSpearT5SteelSpearCombistick" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".15" />
			<property name="StickyColliderUp" value=".15" />
			<property name="StickyColliderRadius" value=".15" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="spear" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="4" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- CombistickLegGuardian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="CombistickLegCrisis">
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-1" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="94" tags="perkJavelinMaster,perkFlurryOfPerception" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="28" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="124" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="120" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
				</triggered_effect>

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeCombistick">
					<requirement name="!HasBuff" buff="buffMeleeCombistick" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeCombistick" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeCombistick" />
			</effect_group>

			<effect_group>	
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Guardian Effect">
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffGuardianReload">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Predator Set Bonus">
				<requirement name="HasBuff" buff="buffPredatorSetBonus" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="CombistickLegSurgeon"> 
			<property name="Extends" value="meleeWpnSpearT1IronSpear" />
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill,crisis" />
			<property name="PreviousTechItem" value="meleeWpnSpearT5SteelSpearCombistick" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="spear_metal_grab" />
			<property name="SoundPlace" value="spear_metal_place" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".15" />
			<property name="StickyColliderUp" value=".15" />
			<property name="StickyColliderRadius" value=".15" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="spear" />

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="4" />
				<property name="Sphere" value=".1" /> 
				<property name="Sound_start" value="spear_fire" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
			</property>

			<!-- CombistickLegSurgeon -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="CombistickLegCrisis">
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkJavelinMaster" />
				<display_value name="dTargetArmor" value="-1" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="108" tags="perkJavelinMaster,perkFlurryOfPerception" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
				<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="93" tags="perkJavelinMaster" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="base_set" value="120" tags="perkJavelinMaster" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkJavelinMaster" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkJavelinMaster" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="44" tags="secondary" />

				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster" />
					<requirement name="IsSecondaryAttack" />
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
				</passive_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90" />
				</triggered_effect>

				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
				</triggered_effect>

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
					<requirement name="HasBuff" buff="buffMeleeCombistick" />
					<requirement name="!HasBuff" buff="buffCombistickReload" />
					<requirement name="IsAlive" target="other" />
					<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
					<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0" />
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeCombistick">
					<requirement name="!HasBuff" buff="buffMeleeCombistick" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeCombistick" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeCombistick" />
			</effect_group>

			<effect_group>	
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
					<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Predator Set Bonus">
				<requirement name="HasBuff" buff="buffPredatorSetBonus" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" />
			</effect_group>

			<effect_group name="Surgeon Effect">
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSurgeon" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
					<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<!-- CLUB -->

		<item name="meleeWpnClubT4SteelClubImp"> 
			<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill" />
			<property name="PreviousTechItem" value="meleeWpnClubT3SteelClub" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubIron/clubIronPrefab.prefab" />
			<property name="HoldType" value="2" />
			<property name="Material" value="MmeleeWpnClubParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="8000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="club_metal_grab" />
			<property name="SoundPlace" value="club_metal_place" />
			<property name="CustomIcon" value="meleeWpnClubT3SteelClub" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="batwood_swinglight" />
				<property name="Sphere" value=".1" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="120" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" />
			</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="batwood_swingheavy" />
				<property name="Sphere" value=".15" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="100" />
				<property name="SwingAngle" value="90" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="woodhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="woodgrazeorganic" />
			</property>
			</property>

			<!-- meleeWpnClubT4SteelClubImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnClubT4SteelClubImp">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.299" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="32" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkPummelPete" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkPummelPete" />

				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="42" tags="perkPummelPete" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkPummelPete" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />

				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="48" tags="secondary" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="meleeWpnClubT5SteelAxeBarbarian"> 
			<property name="Tags" value="blunt,axe,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,canHaveCosmetic,clubSkill,meleeLegens,perkPummelPete" />
			<property name="PreviousTechItem" value="meleeWpnClubT4SteelClubImp" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" />
			<property name="HoldType" value="2" />
			<property name="TintColor" value="255,184,0" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniversalParts" />
			<property name="Weight" value="27" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="RepairExpMultiplier" value="4.5" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="20000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="club_metal_grab" />
			<property name="SoundPlace" value="club_metal_place" />
			<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="axe_steel_swinglight" />
				<property name="Sphere" value=".1" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="120" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" />
			</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="2.4" />
				<property name="Sound_start" value="axe_steel_swingheavy" />
				<property name="Sphere" value=".15" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".550" />
				<property name="GrazeEnd" value=".35" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="woodhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="woodgrazeorganic" />
			</property>
			</property>

			<!-- meleeWpnClubT5SteelAxeBarbarian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnClubT5SteelAxeBarbarian">
				<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.8" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="68" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkPummelPete" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkPummelPete" />

				<passive_effect name="MaxRange" operation="base_set" value="3.5" tags="perkPummelPete" />

				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkPummelPete" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkPummelPete" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="base_set" value="40" tags="perkPummelPete" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.25" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary" />
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="80" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
				</triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>	
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="BarbarianLegCrisis"> 
			<property name="Tags" value="blunt,axe,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,canHaveCosmetic,clubSkill,meleeLegens,perkPummelPete,crisis" />
			<property name="PreviousTechItem" value="meleeWpnClubT5SteelAxeBarbarian" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" />
			<property name="HoldType" value="2" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="RepairExpMultiplier" value="4.5" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="club_metal_grab" />
			<property name="SoundPlace" value="club_metal_place" />
			<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="axe_steel_swinglight" />
				<property name="Sphere" value=".1" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="120" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" />
			</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="2.4" />
				<property name="Sound_start" value="axe_steel_swingheavy" />
				<property name="Sphere" value=".15" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".550" />
				<property name="GrazeEnd" value=".35" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="woodhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="woodgrazeorganic" />
			</property>
			</property>

			<!-- BarbarianLegCrisis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BarbarianLegCrisis">
				<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.8" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="82" tags="perkPummelPete,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="31" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkPummelPete" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkPummelPete" />

				<passive_effect name="MaxRange" operation="base_set" value="3.5" tags="perkPummelPete" />

				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="137" tags="perkPummelPete" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="base_set" value="60" tags="perkPummelPete" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.25" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary" />
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="68" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>	
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="BarbarianLegCrusher"> 
			<property name="Tags" value="blunt,axe,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,canHaveCosmetic,clubSkill,meleeLegens,perkPummelPete" />
			<property name="PreviousTechItem" value="meleeWpnClubT5SteelAxeBarbarian" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" />
			<property name="HoldType" value="2" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="RepairExpMultiplier" value="4.5" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="club_metal_grab" />
			<property name="SoundPlace" value="club_metal_place" />
			<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="axe_steel_swinglight" />
				<property name="Sphere" value=".1" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="120" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" />
			</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="2.4" />
				<property name="Sound_start" value="axe_steel_swingheavy" />
				<property name="Sphere" value=".15" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".550" />
				<property name="GrazeEnd" value=".35" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="woodhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="woodgrazeorganic" />
			</property>
			</property>

			<!-- BarbarianLegCrusher -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BarbarianLegCrusher">
				<passive_effect name="DismemberChance" operation="base_add" value=".5" tags="secondary" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.8" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="58" tags="perkPummelPete,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="41" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkPummelPete" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkPummelPete" />

				<passive_effect name="MaxRange" operation="base_set" value="3.5" tags="perkPummelPete" />

				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="195" tags="perkPummelPete" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="base_set" value="80" tags="perkPummelPete" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.25" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary" />
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="92" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>	
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="BarbarianLegMasterpiece"> 
			<property name="Tags" value="blunt,axe,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,canHaveCosmetic,clubSkill,meleeLegens,perkPummelPete" />
			<property name="PreviousTechItem" value="meleeWpnClubT5SteelAxeBarbarian" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" />
			<property name="HoldType" value="2" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="RepairExpMultiplier" value="4.5" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="club_metal_grab" />
			<property name="SoundPlace" value="club_metal_place" />
			<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="axe_steel_swinglight" />
				<property name="Sphere" value=".1" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="120" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" />
			</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="2.4" />
				<property name="Sound_start" value="axe_steel_swingheavy" />
				<property name="Sphere" value=".15" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".550" />
				<property name="GrazeEnd" value=".35" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="woodhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="woodgrazeorganic" />
			</property>
			</property>

			<!-- BarbarianLegMasterpiece -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BarbarianLegMasterpiece">
				<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.8" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="68" tags="perkPummelPete,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="31" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkPummelPete" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkPummelPete" />

				<passive_effect name="MaxRange" operation="base_set" value="3.5" tags="perkPummelPete" />

				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="98" tags="perkPummelPete" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="base_set" value="60" tags="perkPummelPete" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.25" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BarbarianMasterDevelop" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$BarbarianMasterDevelop" />
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary" />
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="68" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>	
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="BarbarianLegGuardian"> 
			<property name="Tags" value="blunt,axe,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,canHaveCosmetic,clubSkill,meleeLegens,perkPummelPete" />
			<property name="PreviousTechItem" value="meleeWpnClubT5SteelAxeBarbarian" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" />
			<property name="HoldType" value="2" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="RepairExpMultiplier" value="4.5" />
			<property name="EconomicBundleSize" value="1" />
			<property name="EconomicValue" value="50000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="club_metal_grab" />
			<property name="SoundPlace" value="club_metal_place" />
			<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="axe_steel_swinglight" />
				<property name="Sphere" value=".1" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="120" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" />
			</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Range" value="2.4" />
				<property name="Sound_start" value="axe_steel_swingheavy" />
				<property name="Sphere" value=".15" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".550" />
				<property name="GrazeEnd" value=".35" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="woodhitorganic" />
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="woodgrazeorganic" />
			</property>
			</property>

			<!-- BarbarianLegGuardian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="BarbarianLegGuardian">
				<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.8" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="88" tags="perkPummelPete,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkPummelPete" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkPummelPete" />

				<passive_effect name="MaxRange" operation="base_set" value="3.5" tags="perkPummelPete" />

				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="156" tags="perkPummelPete" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="base_set" value="60" tags="perkPummelPete" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkPummelPete" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkPummelPete" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.25" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary" />
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="56" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Guardian Effect">
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffGuardianReload">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">			
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
					<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
					<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>	
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<!-- SLEDGEHAMMERS -->

		<item name="meleeWpnSledgeT4SteelSledgehammerImp"> 
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill" />
			<property name="PreviousTechItem" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="DisplayType" value="meleeImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="HoldType" value="33" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab" />
			<property name="Material" value="MmeleeWpnSledgeParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy1" />
			<property name="EconomicValue" value="8000" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="sledgehammer_steel_grab" />
			<property name="SoundPlace" value="sledgehammer_steel_place" />
			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="160" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Range" value="2.6" />
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="100" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- meleeWpnSledgeT4SteelSledgehammerImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnSledgeT4SteelSledgehammerImp">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.299" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="40" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="48" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".2" tags="primary" />

				<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkSkullCrusher" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkSkullCrusher" />

				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkSkullCrusher" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="base_set" value="100" tags="perkSkullCrusher" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="92" tags="secondary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary" />
			</effect_group>

			<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
				<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>

		</item>

		<item name="meleeWpnSledgeT5SteelSledgehammerDestructor">
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill" />
			<property name="PreviousTechItem" value="meleeWpnSledgeT4SteelSledgehammerImp" />
			<property name="DisplayType" value="meleeImp" />
			<property name="HoldType" value="33" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab" />
			<property name="TintColor" value="255,184,0" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniversalParts" />
			<property name="Weight" value="27" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy1" />
			<property name="EconomicValue" value="20000" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="sledgehammer_steel_grab" />
			<property name="SoundPlace" value="sledgehammer_steel_place" />

			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".3" />
			<property name="StickyColliderUp" value=".3" />
			<property name="StickyColliderRadius" value=".3" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="sledgehammer" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" />
				<property name="Range" value="2.8" />
				<property name="Sound_start" value="sledge_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="160" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="110" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- meleeWpnSledgeT5SteelSledgehammerDestructor -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnSledgeT5SteelSledgehammerDestructor">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.599" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="42" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="72" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkSkullCrusher" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkSkullCrusher" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkSkullCrusher" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkSkullCrusher" />
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="104" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="base_set" value="96" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.8" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="114" tags="secondary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".4" tags="secondary" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeDestructor">
					<requirement name="!HasBuff" buff="buffMeleeDestructor" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeDestructor" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeDestructor" />
			</effect_group>

			<effect_group>
				<requirement name="!HasBuff" buff="buffDestructorReload" />
				<requirement name="HasBuff" buff="buffMeleeDestructor" />
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="4" force="500">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffDestructionOfProtection">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.5" duration="2.6" force="500" target_tags="entity">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffDestructorReload" />
			</effect_group>

			<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
				<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</item>

		<!-- Legends -->
		<item name="DestructorLegCrisis">
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill,crisis" />
			<property name="PreviousTechItem" value="meleeWpnSledgeT5SteelSledgehammerDestructor" />
			<property name="DisplayType" value="meleeImp" />
			<property name="HoldType" value="33" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy1" />
			<property name="EconomicValue" value="50000" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="sledgehammer_steel_grab" />
			<property name="SoundPlace" value="sledgehammer_steel_place" />

			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".3" />
			<property name="StickyColliderUp" value=".3" />
			<property name="StickyColliderRadius" value=".3" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="sledgehammer" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" />
				<property name="Range" value="2.8" />
				<property name="Sound_start" value="sledge_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="160" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="110" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- DestructorLegCrisis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="DestructorLegCrisis">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.599" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSkullCrusher,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="61" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkSkullCrusher" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkSkullCrusher" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkSkullCrusher" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkSkullCrusher" />
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="182" tags="perkSkullCrusher" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="base_set" value="144" tags="perkSkullCrusher" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.8" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="97" tags="secondary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".4" tags="secondary" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeDestructor">
					<requirement name="!HasBuff" buff="buffMeleeDestructor" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeDestructor" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeDestructor" />
			</effect_group>

			<effect_group>
				<requirement name="!HasBuff" buff="buffDestructorReload" />
				<requirement name="HasBuff" buff="buffMeleeDestructor" />
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="4" force="500">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffDestructionOfProtection">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.5" duration="2.6" force="500" target_tags="entity">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffDestructorReload" />
			</effect_group>

			<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
				<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</item>

		<item name="DestructorLegCrusher">
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill" />
			<property name="PreviousTechItem" value="meleeWpnSledgeT5SteelSledgehammerDestructor" />
			<property name="DisplayType" value="meleeImp" />
			<property name="HoldType" value="33" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy1" />
			<property name="EconomicValue" value="50000" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="sledgehammer_steel_grab" />
			<property name="SoundPlace" value="sledgehammer_steel_place" />

			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".3" />
			<property name="StickyColliderUp" value=".3" />
			<property name="StickyColliderRadius" value=".3" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="sledgehammer" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" />
				<property name="Range" value="2.8" />
				<property name="Sound_start" value="sledge_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="160" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="110" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- DestructorLegCrusher -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="DestructorLegCrusher">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.599" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="36" tags="perkSkullCrusher,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="83" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkSkullCrusher" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkSkullCrusher" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkSkullCrusher" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkSkullCrusher" />
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="260" tags="perkSkullCrusher" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="base_set" value="192" tags="perkSkullCrusher" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.8" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="131" tags="secondary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".4" tags="secondary" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeDestructor">
					<requirement name="!HasBuff" buff="buffMeleeDestructor" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeDestructor" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeDestructor" />
			</effect_group>

			<effect_group>
				<requirement name="!HasBuff" buff="buffDestructorReload" />
				<requirement name="HasBuff" buff="buffMeleeDestructor" />
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="4" force="500">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffDestructionOfProtection">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.5" duration="2.6" force="500" target_tags="entity">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffDestructorReload" />
			</effect_group>

			<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
				<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</item>

		<item name="DestructorLegMasterpiece">
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill" />
			<property name="PreviousTechItem" value="meleeWpnSledgeT5SteelSledgehammerDestructor" />
			<property name="DisplayType" value="meleeImp" />
			<property name="HoldType" value="33" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy1" />
			<property name="EconomicValue" value="50000" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="sledgehammer_steel_grab" />
			<property name="SoundPlace" value="sledgehammer_steel_place" />

			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".3" />
			<property name="StickyColliderUp" value=".3" />
			<property name="StickyColliderRadius" value=".3" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="sledgehammer" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" />
				<property name="Range" value="2.8" />
				<property name="Sound_start" value="sledge_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="160" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="110" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- DestructorLegMasterpiece -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="DestructorLegMasterpiece">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.599" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="42" tags="perkSkullCrusher,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="61" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkSkullCrusher" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkSkullCrusher" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkSkullCrusher" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkSkullCrusher" />
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="130" tags="perkSkullCrusher" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="base_set" value="144" tags="perkSkullCrusher" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DestructorMasterDevelop" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$DestructorMasterDevelop" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.8" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="97" tags="secondary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".4" tags="secondary" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeDestructor">
					<requirement name="!HasBuff" buff="buffMeleeDestructor" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeDestructor" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeDestructor" />
			</effect_group>

			<effect_group>
				<requirement name="!HasBuff" buff="buffDestructorReload" />
				<requirement name="HasBuff" buff="buffMeleeDestructor" />
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="4" force="500">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffDestructionOfProtection">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.5" duration="2.6" force="500" target_tags="entity">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffDestructorReload" />
			</effect_group>

			<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
				<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</item>

		<item name="DestructorLegGuardian">
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill" />
			<property name="PreviousTechItem" value="meleeWpnSledgeT5SteelSledgehammerDestructor" />
			<property name="DisplayType" value="meleeImp" />
			<property name="HoldType" value="33" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy1" />
			<property name="EconomicValue" value="50000" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="sledgehammer_steel_grab" />
			<property name="SoundPlace" value="sledgehammer_steel_place" />

			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat" />
			<property name="IsSticky" value="true" />
			<property name="StickyOffset" value=".3" />
			<property name="StickyColliderUp" value=".3" />
			<property name="StickyColliderRadius" value=".3" />
			<property name="StickyColliderLength" value="2" />
			<property name="StickyForwardDirection" value="0,0,1" />
			<property name="NavObject" value="sledgehammer" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" />
				<property name="Range" value="2.8" />
				<property name="Sound_start" value="sledge_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="160" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="sledge_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".515" />
				<property name="GrazeEnd" value=".52" />
				<property name="SwingDegrees" value="110" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- DestructorLegGuardian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="DestructorLegGuardian">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkPummelPete" />
				<display_value name="dTargetArmor" value="-.599" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkSkullCrusher,perkFlurryOfStrength" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
				<passive_effect name="StaminaLoss" operation="base_set" value="50" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkSkullCrusher" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkSkullCrusher" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkSkullCrusher" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkSkullCrusher" />
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="156" tags="perkSkullCrusher" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="base_set" value="144" tags="perkSkullCrusher" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkSkullCrusher" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkSkullCrusher" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.8" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="80" tags="secondary" />
				<passive_effect name="DismemberChance" operation="base_add" value=".4" tags="secondary" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffMeleeDestructor">
					<requirement name="!HasBuff" buff="buffMeleeDestructor" />
				</triggered_effect>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffMeleeDestructor" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMeleeDestructor" />
			</effect_group>

			<effect_group>
				<requirement name="!HasBuff" buff="buffDestructorReload" />
				<requirement name="HasBuff" buff="buffMeleeDestructor" />
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="4" force="500">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffDestructionOfProtection">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.5" duration="2.6" force="500" target_tags="entity">
						<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffDestructorReload" />
			</effect_group>

			<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Guardian Effect">
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffGuardianReload">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Sonny Bonus">
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5">
					<requirement name="HasBuff" buff="buffSonnySetBonus" /></passive_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonnyBonusStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$SonnyBonusStatus" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
					<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
					<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
			</effect_group>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LIGHT MELEE WEAPON -->

		<!-- KNUCKLES -->

		<item name="meleeWpnKnucklesT4SteelKnucklesImp">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="Material" value="MmeleeWpnKnucklesParts" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="54,64,159" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="10.0" />
			<property name="EconomicValue" value="8000" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<!-- meleeWpnKnucklesT4SteelKnucklesImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnKnucklesT3SteelKnuckles">

				<passive_effect name="AttacksPerMinute" operation="base_set" value="150" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="7.1" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="950,1750" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="34" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>

			</effect_group>
			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
				<passive_effect name="StaminaLoss" operation="base_set" value="14.5" tags="secondary" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="meleeWpnMausClaws">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnKnucklesT4SteelKnucklesImp" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="255,184,0" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniversalParts" />
			<property name="Weight" value="27" />
			<property name="EconomicValue" value="20000" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>


			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.1,.05" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.15,-.175,-.035" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.18,-.175,-.035" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.21,-.175,-.035" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.24,-.175,-.035" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.27,-.175,-.035" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.175,-.035" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.15,-.035,-.0175" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
			<effect_group name="meleeWpnMausClaws">

				<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,.05" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.175,-.035" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="16" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="!HasBuff" buff="MausClawsRushReload" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1" />

				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0" />			
			</effect_group>

			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
				<passive_effect name="StaminaLoss" operation="base_set" value="18.6" tags="secondary" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<!-- Legends -->
		<item name="MausClawsLegCrisis">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval,crisis" />
			<property name="PreviousTechItem" value="meleeWpnMausClaws" />
			<property name="Material" value="MUniqueParts" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="1" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="EconomicValue" value="50000" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<!-- MausClawsLegCrisis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="MausClawsLegCrisis">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="216" tags="perkBrawler,perkFlurryOfFortitude" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="9" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="112" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="24" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="!HasBuff" buff="MausClawsRushReload" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1" />

				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0" />			
			</effect_group>

			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="18.6" tags="secondary" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="MausClawsLegCrusher">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnMausClaws" />
			<property name="Material" value="MUniqueParts" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="1" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="EconomicValue" value="50000" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<!-- MausClawsLegCrusher -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="MausClawsLegCrusher">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="153" tags="perkBrawler,perkFlurryOfFortitude" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="152" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="32" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="!HasBuff" buff="MausClawsRushReload" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1" />

				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0" />			
			</effect_group>

			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="28.6" tags="secondary" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="MausClawsLegMasterpiece">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnMausClaws" />
			<property name="Material" value="MUniqueParts" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="1" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="EconomicValue" value="50000" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<!-- MausClawsLegMasterpiece -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="MausClawsLegMasterpiece">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkBrawler,perkFlurryOfFortitude" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="9" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="74" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="24" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="!HasBuff" buff="MausClawsRushReload" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1" />

				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0" />

				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsMasterDevelop" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$MausClawsMasterDevelop" />
			</effect_group>

			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="16.6" tags="secondary" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="MausClawsLegGuardian">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnMausClaws" />
			<property name="Material" value="MUniqueParts" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="1" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="EconomicValue" value="50000" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<!-- MausClawsLegGuardian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="MausClawsLegGuardian">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="234" tags="perkBrawler,perkFlurryOfFortitude" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="6" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="100" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="24" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="!HasBuff" buff="MausClawsRushReload" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1" />

				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0" />
			</effect_group>

			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="12.7" tags="secondary" />
			</effect_group>

			<effect_group name="Guardian Effect">
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffGuardianReload">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="MausClawsLegSurgeon">
			<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnMausClaws" />
			<property name="Material" value="MUniqueParts" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="1" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab" />
			<property name="HoldType" value="79" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="EconomicValue" value="50000" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property class="ToolCategory">
					<property name="Butcher" value="5" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swinglight" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<property class="Action1">
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="1.5" />
				</property>
				<property name="Sound_start" value="knuckles_steel_swingheavy" />
				<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic" /></property>
				<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic" /></property>
			</property>

			<!-- MausClawsLegSurgeon -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="MausClawsLegSurgeon">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="270" tags="perkBrawler,perkFlurryOfFortitude" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
				<passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler" />

				<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="92" tags="perkBrawler" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="base_set" value="24" tags="perkBrawler" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkBrawler" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkBrawler" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="!HasBuff" buff="MausClawsRushReload" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1" />

				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0" />
			</effect_group>

			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="15.8" tags="secondary" />
			</effect_group>

			<effect_group name="Surgeon Effect">
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSurgeon" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
					<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<!-- MACHETE -->
		<item name="meleeWpnBladeT4MacheteImp">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval" />
			<property name="PreviousTechItem" value="meleeWpnBladeT3Machete" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="Material" value="MmeleeWpnBladeParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="8000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="6" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- meleeWpnBladeT4MacheteImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnBladeT4MacheteImp">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="78" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="24" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1200,2400" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkDeepCuts" />

				<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
				<!--<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="blockButcher"/>-->
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>
			</effect_group>
			<effect_group name="Power Attack">
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="44" tags="secondary" />
			</effect_group>

			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="meleeWpnBladeT5MacheteIndiana">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,Indiana" />
			<property name="PreviousTechItem" value="meleeWpnBladeT4MacheteImp" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="TintColor" value="255,184,0" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniversalParts" />
			<property name="Weight" value="27" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="20000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- meleeWpnBladeT5MacheteIndiana -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnBladeT5MacheteIndiana">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="96" tags="perkDeepCuts,perkFlurryOfAgility" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="44" tags="perkDeepCuts" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group tiered="false">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaBonus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaBonus" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffAngerGeneration" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<!-- Legends -->
		<item name="IndianaLegCrisis">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,Indiana,crisis" />
			<property name="PreviousTechItem" value="meleeWpnBladeT5MacheteIndiana" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- IndianaLegCrisis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="IndianaLegCrisis">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="115" tags="perkDeepCuts,perkFlurryOfAgility" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="21" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="77" tags="perkDeepCuts" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="29" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group tiered="false">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaBonus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaBonus" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffAngerGeneration" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="IndianaLegCrusher">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,Indiana" />
			<property name="PreviousTechItem" value="meleeWpnBladeT5MacheteIndiana" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- IndianaLegCrusher -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="IndianaLegCrisis">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="82" tags="perkDeepCuts,perkFlurryOfAgility" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="29" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1300,2800" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2.4" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="110" tags="perkDeepCuts" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="40" tags="perkDeepCuts" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="39" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group tiered="false">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaBonus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaBonus" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffAngerGeneration" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="IndianaLegMasterpiece">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,Indiana" />
			<property name="PreviousTechItem" value="meleeWpnBladeT5MacheteIndiana" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- IndianaLegMasterpiece -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="IndianaLegMasterpiece">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="96" tags="perkDeepCuts,perkFlurryOfAgility" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="21" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1300,2800" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2.4" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkDeepCuts" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="29" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group tiered="false">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaBonus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaBonus" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffAngerGeneration" />

				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaMasterDevelop" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaMasterDevelop" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="IndianaLegGuardian">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,Indiana" />
			<property name="PreviousTechItem" value="meleeWpnBladeT5MacheteIndiana" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- IndianaLegGuardian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="IndianaLegGuardian">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="125" tags="perkDeepCuts,perkFlurryOfAgility" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="88" tags="perkDeepCuts" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2.8" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="24" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group tiered="false">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaBonus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaBonus" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffAngerGeneration" />
			</effect_group>

			<effect_group name="Guardian Effect">
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffGuardianReload">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="IndianaLegSurgeon">
			<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,Indiana" />
			<property name="PreviousTechItem" value="meleeWpnBladeT5MacheteIndiana" />
			<property name="DisplayType" value="meleeKnife" />
			<property name="HoldType" value="47" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="machete_grab" />
			<property name="SoundPlace" value="machete_place" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swinglight" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".28" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="130" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="machete_swingheavy" />
				<property class="ToolCategory">
					<property name="Butcher" value="0" param1="4.7" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="IsHorizontalSwing" value="true" />
				<property name="GrazeStart" value=".3" />
				<property name="GrazeEnd" value=".4" />
				<property name="SwingDegrees" value="-80" />
				<property name="SwingAngle" value="-60" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalslashorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- IndianaLegSurgeon -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="IndianaLegSurgeon">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="144" tags="perkDeepCuts,perkFlurryOfAgility" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="21" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="66" tags="perkDeepCuts" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				<passive_effect name="DismemberChance" operation="base_add" value="1" />

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$IndianaBleedingBonus" operation="add" value="1">
					<requirement name="HasBuff" target="other" buff="buffMeleeWeaponBleeding" />
					<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" target="other" operation="LT" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="2.6" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="29" tags="secondary" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>

			<effect_group tiered="false">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$IndianaBonus" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$IndianaBonus" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffAngerGeneration" />
			</effect_group>

			<effect_group name="Surgeon Effect">
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSurgeon" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<!-- STUN BATON -->
		<item name="meleeWpnBatonT2StunBaton">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie" />
			<property name="PreviousTechItem" value="meleeWpnBatonT0PipeBaton" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="Material" value="MmeleeWpnBatonParts" />
			<property name="TintColor" value="69, 150, 191" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="10.0" />
			<property name="RepairTools" value="resourceRepairKit" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="1100" />
			<property name="TraderStageTemplate" value="baseTier2" /><!-- meleeWpnBatonT2StunBaton -->
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="craftingRobotics" /><!-- meleeWpnBatonT2StunBaton, -->
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnBatonT2StunBaton">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="19.5" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkElectrocutioner" /> <!-- meleeWpnBatonT2StunBaton -->
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="secondary" />
			</effect_group>
			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="meleeWpnBatonT4PlasmaBaton">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie" />
			<property name="PreviousTechItem" value="meleeWpnBatonT2StunBaton" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="Material" value="MmeleeWpnBatonParts" />
			<property name="TintColor" value="69, 150, 191" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="8000" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />
			<property name="ShowQuality" value="true" />
			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- meleeWpnBatonT4PlasmaBaton -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.15,.15" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.06,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.06,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.06,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.06,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.06,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.06,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.54" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnBatonT4PlasmaBaton">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="92" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="EntityDamage" operation="base_set" value="28" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="32.4" tags="secondary" />
			</effect_group>
			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>
		</item>

		<item name="meleeWpnBatonT5PlasmaBatonFlugen">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie" />
			<property name="PreviousTechItem" value="meleeWpnBatonT4PlasmaBaton" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="TintColor" value="255,184,0" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniversalParts" />
			<property name="Weight" value="27" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="20000" />
			<property name="TraderStageTemplate" value="baseTier2" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />

			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- meleeWpnBatonT5PlasmaBatonFlugen -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.2" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.07,.35" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.07,.35" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.07,.35" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.07,.35" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.07,.35" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.07,.35" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.35,.63" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeWpnBatonT5PlasmaBatonFlugen">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="72" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="14" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="EntityDamage" operation="base_set" value="54" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.2" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />

			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="32.4" tags="secondary" />
			</effect_group>

			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="!HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
					<passive_effect name="EntityDamage" operation="base_add" value="2500" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<passive_effect name="EntityDamage" operation="base_add" value="5000" />
			</effect_group>

			<effect_group>
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="25" />
			</effect_group>

		</item>

		<!-- Legends -->
		<item name="FlugenLegCrisis">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie,crisis" />
			<property name="PreviousTechItem" value="meleeWpnBatonT5PlasmaBatonFlugen" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="TraderStageTemplate" value="baseTier2" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />

			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- FlugenLegCrisis -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="FlugenLegCrisis">
				<passive_effect name="DismemberChance" operation="base_add" value=".25" tags="secondary" />

				<passive_effect name="AttacksPerMinute" operation="base_set" value="86" tags="perkElectrocutioner,perkFlurryOfIntellect" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="12" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="95" tags="perkElectrocutioner" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkElectrocutioner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="27" tags="secondary" />
			</effect_group>

			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="!HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
					<passive_effect name="EntityDamage" operation="base_add" value="2500" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<passive_effect name="EntityDamage" operation="base_add" value="5000" />
			</effect_group>

			<effect_group>
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="25" />
			</effect_group>

		</item>

		<item name="FlugenLegCrusher">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie" />
			<property name="PreviousTechItem" value="meleeWpnBatonT5PlasmaBatonFlugen" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="TraderStageTemplate" value="baseTier2" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />

			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- FlugenLegCrusher -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="FlugenLegCrusher">
				<passive_effect name="DismemberChance" operation="base_add" value=".25" tags="secondary" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="61" tags="perkElectrocutioner,perkFlurryOfIntellect" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="135" tags="perkElectrocutioner" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="24" tags="perkElectrocutioner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="37" tags="secondary" />
			</effect_group>

			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="!HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
					<passive_effect name="EntityDamage" operation="base_add" value="2500" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<passive_effect name="EntityDamage" operation="base_add" value="5000" />
			</effect_group>

			<effect_group>
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="25" />
			</effect_group>

		</item>

		<item name="FlugenLegMasterpiece">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie" />
			<property name="PreviousTechItem" value="meleeWpnBatonT5PlasmaBatonFlugen" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="TraderStageTemplate" value="baseTier2" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />

			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- FlugenLegMasterpiece -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="FlugenLegMasterpiece">
				<passive_effect name="DismemberChance" operation="base_add" value=".25" tags="secondary" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="72" tags="perkElectrocutioner,perkFlurryOfIntellect" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="12" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="68" tags="perkElectrocutioner" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkElectrocutioner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />

				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$FlugenMasterDevelop" operation="set" value="1" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$FlugenMasterDevelop" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="27" tags="secondary" />
			</effect_group>

			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="!HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
					<passive_effect name="EntityDamage" operation="base_add" value="2500" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<passive_effect name="EntityDamage" operation="base_add" value="5000" />
			</effect_group>

			<effect_group>
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="25" />
			</effect_group>

		</item>

		<item name="FlugenLegGuardian">
			<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie" />
			<property name="PreviousTechItem" value="meleeWpnBatonT5PlasmaBatonFlugen" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="58" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab" />
			<property name="TintColor" value="240,177,138" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="RepairTools" value="resourceRepairKitLeg" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="50000" />
			<property name="TraderStageTemplate" value="baseTier2" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="Group" value="Ammo/Weapons,Melee Weapons" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="baton_stun_grab" />
			<property name="SoundPlace" value="baton_stun_place" />

			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swinglight" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".15" />
				<property name="Sound_start" value="stunbaton_swingheavy" />
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".32" />
				<property name="SwingDegrees" value="65" />
				<property name="SwingAngle" value="180" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhollowhitorganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>

			<!-- FlugenLegGuardian -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
				<stat name="StaminaLoss" value="6,105,.3,-.1,-.05" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="FlugenLegGuardian">
				<passive_effect name="DismemberChance" operation="base_add" value=".25" tags="secondary" />
				<passive_effect name="AttacksPerMinute" operation="base_set" value="94" tags="perkElectrocutioner,perkFlurryOfIntellect" />

				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,.02" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
				<passive_effect name="StaminaLoss" operation="base_set" value="10" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkElectrocutioner" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkElectrocutioner" />
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkElectrocutioner" />
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
				<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="108" tags="perkElectrocutioner" />

				<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkElectrocutioner" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkElectrocutioner" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkElectrocutioner" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="22" tags="secondary" />
			</effect_group>

			<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

				<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>

				<!-- Set shock duration Primary -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				<!-- Set shock duration Secondary -->
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

			</effect_group>
			<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

				<!-- play stun baton sounds -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
					<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

				<!-- increase charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
					<requirement name="IsAlive" target="other" />
					<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
				</triggered_effect>

				<!-- add electric effect to baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />
				<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0" />

				<!-- trigger ragdoll events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					<requirement name="!EntityTagCompare" target="other" tags="trader,boss,miniboss" />
				</triggered_effect>

				<!-- Trigger shock events for fully charged baton -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

				<!-- Trigger shock for AOE when using Nerd Tats -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>

				<!-- reset charges -->
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
			</effect_group>

			<effect_group name="Guardian Effect">
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffGuardianReload">
					<requirement name="!HasBuff" buff="buffGuardianReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200" />
				</triggered_effect>
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill" />
			</effect_group>

			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
					<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="!HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
					<passive_effect name="EntityDamage" operation="base_add" value="2500" />
			</effect_group>

			<effect_group>
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<passive_effect name="EntityDamage" operation="base_add" value="5000" />
			</effect_group>

			<effect_group>
				<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="25" />
			</effect_group>

		</item>

		<!-- GARDEN TOOL -->
		<item name="meleeWpnGardenKnife">
			<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,garden" />
			<property name="DisplayType" value="meleeGardenKnife" />
			<property name="HoldType" value="36" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab" />
			<property name="Material" value="Mmetal" />
			<property name="TintColor" value="157,239,93" />
			<property name="ScrapTimeOverride" value="10.0" />
			<property name="RepairTools" value="resourceRepairKit" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="EconomicValue" value="500" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="wooddestroy1" />
			<property name="UnlockedBy" value="craftingSeeds" />
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="knife_hunting_grab" />
			<property name="SoundPlace" value="knife_hunting_place" />
			<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife" />
			<property name="CustomIconTint" value="9DEF5D" />
			<property name="ItemTypeIcon" value="crops" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".1" />
				<property name="Sound_start" value="knife_metal_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
					<property name="Butcher" value="0" param1="5" />
				</property>
				<property name="UseGrazingHits" value="false" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".35" />
				<property name="SwingDegrees" value="90" />
				<property name="SwingAngle" value="90" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalstaborganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Damage_type" value="Slashing" />
				<property name="Sphere" value=".1" />
				<property name="Sound_start" value="knife_metal_swingheavy" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
					<property name="Butcher" value="0" param1="5" />
				</property>
				<property name="UsePowerAttackAnimation" value="true" />
				<property name="UseGrazingHits" value="false" />
				<property name="GrazeStart" value=".2" />
				<property name="GrazeEnd" value=".3" />
				<property name="SwingDegrees" value="80" />
				<property name="SwingAngle" value="140" />
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalstaborganic" />
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic" />
				</property>
			</property>


			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,0,.1" />
			<stat name="BlockDamage" value="0,0,1,0,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,0,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,0,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.3,.1,.5" />
			<stat name="BlockDamage" value="1,0,.3,.1,.5" />
			<stat name="AttacksPerMinute" value="1,0,.3,.02,.1" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.3,.1,.5" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.3,.1,.5" />
			<stat name="BlockDamage" value="2,10,.3,.1,.5" />
			<stat name="AttacksPerMinute" value="2,10,.3,.02,.1" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.3,.1,.5" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.3,.1,.5" />
			<stat name="BlockDamage" value="3,11,.3,.1,.5" />
			<stat name="AttacksPerMinute" value="3,11,.3,.02,.1" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.3,.1,.5" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.3,.1,.5" />
			<stat name="BlockDamage" value="4,12,.3,.1,.5" />
			<stat name="AttacksPerMinute" value="4,12,.3,.02,.1" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.3,.1,.5" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.3,.1,.5" />
			<stat name="BlockDamage" value="5,14,.3,.1,.5" />
			<stat name="AttacksPerMinute" value="5,14,.3,.02,.1" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.3,.1,.5" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.3,.1,.5" />
			<stat name="BlockDamage" value="6,16,.3,.1,.5" />
			<stat name="AttacksPerMinute" value="6,16,.3,.02,.1" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.3,.1,.5" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,20,.3,.5,.7" />
			<stat name="BlockDamage" value="6,20,.3,.5,.7" />
			<stat name="AttacksPerMinute" value="6,20,.3,.1,.2" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,20,.3,.5,.7" />
		</stats>
			<effect_group name="meleeWpnGardenKnife">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="0,.02" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.1" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
				<passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
				<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
				<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT1HuntingKnife -->
				<passive_effect name="EntityDamage" operation="perc_add" value="0,.1" tags="perkDeepCuts,knife" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts,knife" />
				<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value="0,.1" tags="perkDeepCuts" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
				<!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
				<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="base_add" value="3" tags="secondary" />
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="AttacksPerMinute" operation="base_add" value="-40" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="8.5" tags="secondary" />
			</effect_group>
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="4" />
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
					<display_value name="dEntityDamageSneak" value="4" />
			</effect_group>
			<effect_group name="Farmer">
				<display_value name="dPlayerExpGainHarvesting" value=".3,.6,.9,1.2,1.5,3" tier="1,2,3,4,5,6" />
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".3,.6,.9,1.2,1.5,3" tier="1,2,3,4,5,6" tags="Harvesting">
					<requirement name="HoldingItemHasTags" tags="knife" />
				</passive_effect>
			</effect_group>
			<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
					<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
					<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
					<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
			</effect_group>

		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- EXPLOSIVE -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<item name="GrenadeContactImp">
			<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill" />
			<property name="PreviousTechItem" value="thrownGrenadeContact" />
			<property name="ItemTypeIcon" value="explosion" />
			<!-- <property name="CustomIconTint" value="191,37,13"/> -->
			<property name="TintColor" value="54,64,159" />
			<property name="CustomIcon" value="thrownGrenadeContact" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DisplayType" value="ammoGrenadeContact" />
			<property name="Class" value="ItemClassTimeBomb" />
			<property name="HoldType" value="57" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Grenade/GrenadePrefab.prefab" />
			<property name="DropScale" value="2.5" />
			<property name="Material" value="Mmetal" />
			<property name="Stacknumber" value="25" />
			<property name="EconomicValue" value="75" />
			<property name="TraderStageTemplate" value="baseTier2" /><!-- thrownGrenadeContact -->
			<property name="Weight" value="0" />
			<property class="Explosion">
				<property name="BlockDamage" value="10" />
				<property name="EntityDamage" value="341" />
				<property name="ParticleIndex" value="13" />
				<property name="RadiusBlocks" value="4" />
				<property name="RadiusEntities" value="5" />
				<property class="DamageBonus">
					<property name="earth" value="0" /> <!-- should work? -->
					<property name="water" value="0" />
				</property>
				<property name="BlastPower" value="75" /> <!-- (int,100) how far ragdolls and such are flung -->
			</property>
			<property name="FuseTime" value="6" />
			<property name="FusePrimeOnActivate" value="true" />
			<property name="ExplodeOnHit" value="true" />
			<property name="StickPercent" value=".5" />
			<property name="UnlockedBy" value="craftingExplosives" /><!-- perkDemolitionsExpert,thrownGrenadeContactSchematic, -->
			<property name="Group" value="Ammo/Weapons,Ammo" />
			<property name="SoundUnholster" value="grenade_unholster" />
			<property name="SoundPickup" value="grenade_grab" />
			<property name="SoundPlace" value="grenade_place" />
			<property class="Action0">
				<property name="Class" value="ThrowAway" />
				<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
				<property name="Delay" value="1.2" /> <!-- obsolete if rounds per minute exists -->
				<property name="Throw_strength_default" value="8" />
				<property name="Throw_strength_max" value="50" />
				<property name="Max_strain_time" value="1.25" />
				<property name="Sound_start" value="grenade_throw" />
				<property name="Gravity" value="-5" />
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger" />
				<property name="triggerEffectShootDualsense" value="ShotgunShoot" />
				<property name="triggerEffectShootXbox" value="PistolShoot" />
			</property>
			<property class="Action1">
				<property name="Class" value="Activate" />
				<property name="Delay" value="1" />
				<property name="Sound_start" value="grenade_pullpin" />
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1" />
			</property>
			<property name="ThrowableDecoy" value="true" />
			<effect_group tiered="false">
				<display_value name="dExRadius" value="2.5" />
				<display_value name="dExBlockDamage" value="10" />
				<display_value name="dExEntityDamage" value="341" />
			</effect_group>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- JUNK / DRONE -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<item name="gunBotJunkSledgeImp">
			<property name="Extends" value="gunBotT1JunkSledge" />
			<property name="Tags" value="turretMelee,melee,weapon,blunt,longShaft,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets,ReactorSledge" />
			<property name="PreviousTechItem" value="gunBotT1JunkSledge" />
			<property name="TintColor" value="54,64,159" />
			<property name="CustomIcon" value="gunBotT1JunkSledge" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DescriptionKey" value="gunBotJunkSledgeImpDesc" />
			<property name="EconomicValue" value="16000" />
			<property name="TraderStageTemplate" value="baseTier3" />
			<property name="UnlockedBy" value="MasterRobotics" />

			<property class="Action1">
				<property name="Turret" value="gunBotJunkSledgeImp" />
				<property name="PreviewSize" value="2.5,2.5,2.5" />
			</property>

			<!-- gunBotJunkSledgeImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,0,.1" />
				<stat name="BlockDamage" value="0,0,1,0,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,0,.02" />
				<stat name="DegradationMax" value="0,0,1,0,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.3,.1,.5" />
				<stat name="BlockDamage" value="1,0,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="1,0,.3,.02,.1" />
				<stat name="DegradationMax" value="1,0,.3,.1,.5" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.3,.1,.5" />
				<stat name="BlockDamage" value="2,10,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="2,10,.3,.02,.1" />
				<stat name="DegradationMax" value="2,10,.3,.1,.5" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.3,.1,.5" />
				<stat name="BlockDamage" value="3,11,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="3,11,.3,.02,.1" />
				<stat name="DegradationMax" value="3,11,.3,.1,.5" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.3,.1,.5" />
				<stat name="BlockDamage" value="4,12,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="4,12,.3,.02,.1" />
				<stat name="DegradationMax" value="4,12,.3,.1,.5" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.3,.1,.5" />
				<stat name="BlockDamage" value="5,14,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="5,14,.3,.02,.1" />
				<stat name="DegradationMax" value="5,14,.3,.1,.5" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.3,.1,.5" />
				<stat name="BlockDamage" value="6,16,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="6,16,.3,.02,.1" />
				<stat name="DegradationMax" value="6,16,.3,.1,.5" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,20,.3,.5,.7" />
				<stat name="BlockDamage" value="6,20,.3,.5,1" />
				<stat name="RoundsPerMinute" value="6,20,.3,.1,.3" />
				<stat name="DegradationMax" value="6,20,.3,.5,.7" />
			</stats>

			<effect_group name="gunBotJunkSledgeImp">
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets" /> <!-- random effective rng -->
				<passive_effect name="MaxRange" operation="base_set" value="3" tags="perkTurrets" />

				<passive_effect name="EntityDamage" operation="base_set" value="120" tags="perkTurrets" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkTurrets" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkTurrets" />

				<passive_effect name="BlockDamage" operation="base_set" value="280" tags="turretMelee" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.05,.25" tags="turretMelee" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="turretMelee" />

				<passive_effect name="MagazineSize" operation="base_set" value="-1" tags="turretMelee" />
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.25" tags="perkTurrets" />

				<passive_effect name="RoundsPerMinute" operation="base_set" value="44" tags="turretMelee" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.25" tags="turretMelee" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".1,.5" tier="2,6" tags="turretMelee" />

				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkTurrets" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-1" tags="perkTurrets" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.5" tags="perkTurrets" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkTurrets" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkTurrets" />

				<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkTurrets" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,1800" tier="1,6" tags="perkTurrets" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="0.15" tags="perkTurrets" />
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="HarvestCount" operation="base_add" value=".5" tags="oreWoodHarvest" />
				<passive_effect name="PlayerExpGain" operation="perc_add" value="-.6" tags="Harvesting" />
			</effect_group>
			<!-- just knockback -->
			<effect_group name="Junk Sledge pushback / knockdown">
				<requirement name="ItemHasTags" tags="turretMelee" />
				<requirement name="!EntityTagCompare" target="other" tags="trader" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100" />
					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200" /> 
			</effect_group>
			<effect_group name="Junk Sledge pushback / knockdown">
				<requirement name="ItemHasTags" tags="turretMelee" />
				<requirement name="!EntityTagCompare" target="other" tags="trader" />
					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200">
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="1" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="300">
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="1" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
						<requirement name="CVarCompare" cvar="$ReactorAmplifierUnique" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="250">
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="4" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="400">
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="4" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
						<requirement name="CVarCompare" cvar="$ReactorAmplifierUnique" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="300">
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="5" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="500">
						<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="5" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60" />
						<requirement name="CVarCompare" cvar="$ReactorAmplifierUnique" operation="Equals" value="1" />
					</triggered_effect>

			</effect_group>
		</item>

		<item name="gunBotJunkTurretImp">
			<property name="Extends" value="gunBotT2JunkTurret" />
			<property name="Tags" value="turretRanged,weapon,ranged,reloadPenalty,drumMagazine,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets,JunkTurretImp" />
			<property name="PreviousTechItem" value="gunBotT2JunkTurret" />
			<property name="TintColor" value="54,64,159" />
			<property name="CustomIcon" value="gunBotT2JunkTurret" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DescriptionKey" value="gunBotJunkTurretImpDesc" />
			<property name="EconomicValue" value="16000" />
			<property name="TraderStageTemplate" value="baseTier3" />
			<property name="UnlockedBy" value="MasterRobotics" />

			<property class="Action0">
				<property name="Delay" value=".5" />
				<property name="Magazine_items" value="ammoJunkTurretRegular,ammoJunkTurretShell,ammoJunkTurretAP,ammoJunkTurretDU" />
				<property name="Reload_time" value="2.5" />
			</property>

			<property class="Action1">
				<property name="Turret" value="junkTurretGunImp" />
				<property name="PreviewSize" value="0.9,0.9,0.9" />
			</property>

			<!-- gunBotJunkTurretImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,0,.1" />
				<stat name="MagazineSize" value="0,0,1,0,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,0,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,0,.1" />
				<stat name="DegradationMax" value="0,0,1,0,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.3,.1,.5" />
				<stat name="MagazineSize" value="1,0,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="1,0,.3,.02,.1" />
				<stat name="DamageFalloffRange" value="1,0,.3,.1,.5" />
				<stat name="DegradationMax" value="1,0,.3,.1,.5" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.3,.1,.5" />
				<stat name="MagazineSize" value="2,10,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="2,10,.3,.02,.1" />
				<stat name="DamageFalloffRange" value="2,10,.3,.1,.5" />
				<stat name="DegradationMax" value="2,10,.3,.1,.5" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.3,.1,.5" />
				<stat name="MagazineSize" value="3,11,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="3,11,.3,.02,.1" />
				<stat name="DamageFalloffRange" value="3,11,.3,.1,.5" />
				<stat name="DegradationMax" value="3,11,.3,.1,.5" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.3,.1,.5" />
				<stat name="MagazineSize" value="4,12,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="4,12,.3,.02,.1" />
				<stat name="DamageFalloffRange" value="4,12,.3,.1,.5" />
				<stat name="DegradationMax" value="4,12,.3,.1,.5" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.3,.1,.5" />
				<stat name="MagazineSize" value="5,14,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="5,14,.3,.02,.1" />
				<stat name="DamageFalloffRange" value="5,14,.3,.1,.5" />
				<stat name="DegradationMax" value="5,14,.3,.1,.5" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.3,.1,.5" />
				<stat name="MagazineSize" value="6,16,.3,.1,.5" />
				<stat name="RoundsPerMinute" value="6,16,.3,.02,.1" />
				<stat name="DamageFalloffRange" value="6,16,.3,.1,.5" />
				<stat name="DegradationMax" value="6,16,.3,.1,.5" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,20,.3,.5,.7" />
				<stat name="MagazineSize" value="6,20,.3,.5,1" />
				<stat name="RoundsPerMinute" value="6,20,.3,.1,.3" />
				<stat name="DamageFalloffRange" value="6,20,.3,.5,.7" />
				<stat name="DegradationMax" value="6,20,.3,.5,.7" />
			</stats>

			<effect_group name="gunBotJunkTurretImp">

				<passive_effect name="EntityDamage" operation="base_add" value="38" tags="perkTurrets" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkTurrets" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkTurrets" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.25" tags="perkTurrets" />

				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.25" tags="turretRanged" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkTurrets" />

				<passive_effect name="MagazineSize" operation="base_set" value="120" tags="turretRanged" />
				<passive_effect name="MagazineSize" operation="base_add" value="15,75" tier="2,6" tags="turretRanged" />
				<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.2" tags="turretRanged" />

				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkTurrets" />

				<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.075" tags="perkTurrets" />
				<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.025" tags="perkTurrets" />
				<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".1" tags="perkTurrets" />
				<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".2" tags="perkTurrets" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkTurrets" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkTurrets" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkTurrets" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkTurrets" />

				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" tags="perkTurrets" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="0.18" tags="perkTurrets" />

				<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".14" tags="EntityDamage" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffTurretSlowed" />

			</effect_group>
		</item>

		<!-- New ammunition for the automatic turret -->
		<item name="ammoJunkTurretDU">
			<property name="Extends" value="ammoJunkTurretRegular" />
			<property name="Tags" value="depletedUranium" />
			<property name="UnlockedBy" value="perkTechJunkie4Shells" /> <!-- BOOK_PERK -->
			<property name="DisplayType" value="ammoJunkTurretAP" />
			<property name="DescriptionKey" value="ammoJunkTurretDUDesc" />
			<property name="EconomicValue" value="2" />
			<property name="SoundPickup" value="ammocan_grab" />
			<property name="SoundPlace" value="ammocan_place" />

			<property name="CustomIcon" value="ammoJunkTurretAP" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="Stacknumber" value="5000" />

			<effect_group name="ammoJunkTurretShell" tiered="false">
				<passive_effect name="MaxRange" operation="base_set" value="28" tags="perkTurrets" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="16" tags="perkTurrets" />
				<passive_effect name="BlockRange" operation="base_set" value="1" tags="perkTurrets" />

				<passive_effect name="EntityDamage" operation="base_set" value="68" tags="perkTurrets" />
				<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkTurrets" />
				<passive_effect name="RoundsPerMinute" operation="base_set" value="90" tags="turretRanged" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkTurrets" />
				<display_value name="dTargetArmor" value="-.599" />
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkTurrets" />
				<display_value name="dTargetPenetration" value="2" />
				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1" tags="perkTurrets" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkTurrets" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkTurrets" />

				<passive_effect name="DegradationPerUse" operation="perc_add" value=".2" tags="perkTurrets" />

				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
				</triggered_effect>
			</effect_group>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Unique PARTS, Resourses -->

		<item name="UniqueParts">
			<property name="HoldType" value="45" />
			<property name="CustomIcon" value="resourceLegendaryParts" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MUniqueParts" />
			<property name="Weight" value="1" />
			<property name="Stacknumber" value="25" /> <!-- STK resource -->
			<property name="Group" value="Resources" />
			<property name="EconomicValue" value="7500" />
			<property name="SellableToTrader" value="false" />
			<property name="NoScrapping" value="true" />
		</item>

		<item name="UniqueBuldogBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="gunMGT3M60" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterCraftingMachineGuns" />
			<property name="DescriptionKey" value="UniqueBuldogBundleDesc" />
			<property name="Group" value="DonateWeapons" />
			<property class="Action0">
				<property name="Random_item" value="BulldogLegArsonist,BulldogLegURANUS,BulldogLegBreeze,BulldogLegUnkillable,BulldogLegAvenger,BulldogLegBerserk" />
				<property name="Random_item_count" value="6,6,6,6,6,6" />
			</property>
		</item>

		<item name="UniqueEraserBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterCraftingShotgun" />
			<property name="DescriptionKey" value="UniqueEraserBundleDesc" />
			<property name="Group" value="DonateWeapons" />
			<property class="Action0">
				<property name="Random_item" value="EraserLegArsonist,EraserLegURANUS,EraserLegUnkillable,EraserLegAvenger,EraserLegBerserk" />
				<property name="Random_item_count" value="6,6,6,6,6" />
			</property>
		</item>

		<item name="UniqueGausBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="gunRifleT3SniperRifle" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterCraftingRifle" />
			<property name="DescriptionKey" value="UniqueGausBundleDesc" />
			<property name="Group" value="DonateWeapons" />
			<property class="Action0">
				<property name="Random_item" value="GausLegArsonist,GausLegTesla,GausLegURANUS,GausLegUnkillable" />
				<property name="Random_item_count" value="6,6,6,6" />
			</property>
		</item>

		<item name="UniqueZingerBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="gunHandgunT3SMG5" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterCraftingHandguns" />
			<property name="DescriptionKey" value="UniqueZingerBundleDesc" />
			<property name="Group" value="DonateWeapons" />
			<property class="Action0">
				<property name="Random_item" value="ZingerLegArsonist,ZingerLegURANUS,ZingerLegBreeze,ZingerLegUnkillable,ZingerLegAvenger,ZingerLegBerserk" />
				<property name="Random_item_count" value="6,6,6,6,6,6" />
			</property>
		</item>

		<item name="UniqueCombistickBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="DescriptionKey" value="UniqueCombistickBundleDesc" />
			<property name="Group" value="DonateMelee" />
			<property class="Action0">
				<property name="Random_item" value="CombistickLegCrisis,CombistickLegCrusher,CombistickLegMasterpiece,CombistickLegGuardian,CombistickLegSurgeon" />
				<property name="Random_item_count" value="6,6,6,6,6" />
			</property>
		</item>

		<item name="UniqueBarbarianBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="DescriptionKey" value="UniqueBarbarianBundleDesc" />
			<property name="Group" value="DonateMelee" />
			<property class="Action0">
				<property name="Random_item" value="BarbarianLegCrisis,BarbarianLegCrusher,BarbarianLegMasterpiece,BarbarianLegGuardian" />
				<property name="Random_item_count" value="6,6,6,6" />
			</property>
		</item>

		<item name="UniqueDestructorBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterHeavyMeleeWeapon" />
			<property name="DescriptionKey" value="UniqueDestructorBundleDesc" />
			<property name="Group" value="DonateMelee" />
			<property class="Action0">
				<property name="Random_item" value="DestructorLegCrisis,DestructorLegCrusher,DestructorLegMasterpiece,DestructorLegGuardian" />
				<property name="Random_item_count" value="6,6,6,6" />
			</property>
		</item>

		<item name="UniqueMausClawsBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="DescriptionKey" value="UniqueMausClawsBundleDesc" />
			<property name="Group" value="DonateMelee" />
			<property class="Action0">
				<property name="Random_item" value="MausClawsLegCrisis,MausClawsLegCrusher,MausClawsLegMasterpiece,MausClawsLegGuardian,MausClawsLegSurgeon" />
				<property name="Random_item_count" value="6,6,6,6,6" />
			</property>
		</item>

		<item name="UniqueIndianaBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="DescriptionKey" value="UniqueIndianaBundleDesc" />
			<property name="Group" value="DonateMelee" />
			<property class="Action0">
				<property name="Random_item" value="IndianaLegCrisis,IndianaLegCrusher,IndianaLegMasterpiece,IndianaLegGuardian,IndianaLegSurgeon" />
				<property name="Random_item_count" value="6,6,6,6,6" />
			</property>
		</item>

		<item name="UniqueFlugenBundle">
			<property name="Extends" value="questRewardBundleMaster" />
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
			<property name="CustomIconTint" value="C27E53" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="UnlockedBy" value="MasterLightMeleeWeapon" />
			<property name="DescriptionKey" value="UniqueFlugenBundleDesc" />
			<property name="Group" value="DonateMelee" />
			<property class="Action0">
				<property name="Random_item" value="FlugenLegCrisis,FlugenLegCrusher,FlugenLegMasterpiece,FlugenLegGuardian" />
				<property name="Random_item_count" value="6,6,6,6" />
			</property>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- TOOLS -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<!-- TOOLS -->

		<item name="meleeToolAxeT4ChainsawImp"> <!-- NA -->
			<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,chainsaw,harvestingSkill,corpseRemoval" />
			<property name="DisplayType" value="motorTool" />
			<property name="HoldType" value="19" />
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Chainsaw/chainsawPrefab.prefab" />
			<property name="Material" value="MMotorToolParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="SoundIdle" value="chainsaw_idle" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="8000" />
			<property name="UnlockedBy" value="MasterTools" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="chainsaw_unholster" />
			<property name="SoundHolster" value="chainsaw_holster" />
			<property name="SoundPickup" value="powertool_big_grab" />
			<property name="SoundPlace" value="powertool_big_place" />
			<property name="CustomIcon" value="meleeToolAxeT3Chainsaw" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Hitmask_override" value="Melee" /> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
				<property name="UseMeleeCrosshair" value="true" />
				<property name="Single_magazine_usage" value="false" />
				<property name="Magazine_items" value="ammoGasCan" />
				<property name="bullet_material" value="metal" />
				<property name="Reload_time" value="2.5" />
				<!-- <property name="Sound_start" value="chainsaw_fire_start"/> -->
				<property name="Sound_start" value="chainsaw_fire_start" />
				<property name="Sound_empty" value="chainsaw_empty" />
				<!-- I don't believe these are being used -->
				<!-- <property name="Sound_repeat" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/> -->
				<!-- <property name="Sound_end" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end"/> -->
				<property name="Sound_reload" value="chainsaw_reload" />
				<property name="AutoReload" value="true" />
				<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
				<!-- Damage bonus examples removed; use the nested DamageBonus syntax if needed. -->
				<property name="SupportHarvesting" value="true" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="PistolShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<!-- meleeToolAxeT4ChainsawImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="RoundsPerMinute" value="0,0,1,-.075,.075" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.03,.15" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.03,.15" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.03,.15" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.03,.15" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.03,.15" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.03,.15" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="RoundsPerMinute" value="6,105,.15,.15,.27" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeToolAxeT3Chainsaw">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="450" tags="perkMiner69r" />

				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.075,.075" tags="perkMiner69r" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkMiner69r" />
				<passive_effect name="DegradationMax" operation="base_set" value="2500,6000" tier="1,6" tags="perkMiner69r" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".9" tags="perkMiner69r" />

				<passive_effect name="MaxRange" operation="base_set" value="4" tags="perkMiner69r" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r" /> <!-- random effective rng -->
				<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkMiner69r" />
				<passive_effect name="BlockDamage" operation="base_set" value="35" tags="perkMiner69r" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkMiner69r" />
				<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />
				<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
				<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
				<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --><!-- random MagazineSize -->
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
				<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="metal" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
				<passive_effect name="MagazineSize" operation="base_set" value="450" tags="perkMiner69r" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6" tags="perkMiner69r" /> <!-- 3.5s -->

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMiner69r" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".25" tags="perkMiner69r" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45" tags="perkMiner69r" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".45" tags="perkMiner69r" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
				<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

				<passive_effect name="DismemberChance" operation="base_add" value="1" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					<requirement name="!HasBuff" buff="buffLegSplinted" />
					<requirement name="!HasBuff" buff="buffLegCast" />
					<requirement name="!HasBuff" buff="buffArmSplinted" />
					<requirement name="!HasBuff" buff="buffArmCast" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
				</triggered_effect>
				<!-- Reduce treatedAbrasionCounter when holding mining tools -->
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
					</triggered_effect>
				<!-- Set a check flag when holding -->
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
					</triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					<requirement name="!HasBuff" buff="buffLegSplinted" />
					<requirement name="!HasBuff" buff="buffLegCast" />
					<requirement name="!HasBuff" buff="buffArmSplinted" />
					<requirement name="!HasBuff" buff="buffArmCast" />
				</triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
				</triggered_effect>
				<!-- Reduce treatedAbrasionCounter when holding mining tools -->
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
					</triggered_effect>
				<!-- Set a check flag when holding -->
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
					</triggered_effect>
			</effect_group>

	</item>	

		<item name="meleeToolPickT4AugerImp"> <!-- NA -->
			<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill" />
			<property name="DisplayType" value="motorTool" />
			<property name="HoldType" value="20" />
			<property name="Meshfile" value="@:Other/Items/Tools/Auger/augerPrefab.prefab" />
			<property name="Material" value="MMotorToolParts" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="SoundIdle" value="auger_idle" />
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="10000" />
			<property name="UnlockedBy" value="MasterTools" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="powertool_big_grab" />
			<property name="SoundPlace" value="powertool_big_place" />
			<property name="CustomIcon" value="meleeToolPickT3Auger" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Hitmask_override" value="Melee" />
				<property name="UseMeleeCrosshair" value="true" />
				<property name="Single_magazine_usage" value="false" />
				<property name="Magazine_items" value="ammoGasCan" />
				<property name="bullet_material" value="metal" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="Auger_Fire_Start" />
				<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp" />
				<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end" />
				<property name="Sound_empty" value="auger_empty" />
				<property name="Sound_reload" value="Auger_Reload" />
				<property name="AutoReload" value="true" />
				<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
				<property name="SupportHarvesting" value="true" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="PistolShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<!-- meleeToolPickT4AugerImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeToolPickT4AugerImp">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="320" tags="perkMiner69r" />

				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.02,.02" tags="perkMiner69r" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".02,.06" tier="2,6" tags="perkMiner69r" />
				<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkMiner69r" />
				<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r" />
				<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r" />
				<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkMiner69r,miningTool" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.1" tags="perkMiner69r,miningTool" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.3" tier="2,6" tags="perkMiner69r,miningTool" />
				<passive_effect name="PlayerExpGain" operation="perc_add" value="-.45" tags="Harvesting" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> 
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
				<passive_effect name="MagazineSize" operation="base_set" value="450" tags="perkMiner69r" />
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6" tags="perkMiner69r" /> 

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r" />

				<passive_effect name="HarvestCount" operation="perc_add" value="-.25" tags="oreWoodHarvest" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
				<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />
				<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					<requirement name="!HasBuff" buff="buffLegSplinted" />
					<requirement name="!HasBuff" buff="buffLegCast" />
					<requirement name="!HasBuff" buff="buffArmSplinted" />
					<requirement name="!HasBuff" buff="buffArmCast" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
				</triggered_effect>
				<!-- Reduce treatedAbrasionCounter when holding mining tools -->
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
					</triggered_effect>
				<!-- Set a check flag when holding -->
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
					</triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					<requirement name="!HasBuff" buff="buffLegSplinted" />
					<requirement name="!HasBuff" buff="buffLegCast" />
					<requirement name="!HasBuff" buff="buffArmSplinted" />
					<requirement name="!HasBuff" buff="buffArmCast" />
				</triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
				</triggered_effect>
				<!-- Reduce treatedAbrasionCounter when holding mining tools -->
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
					</triggered_effect>
				<!-- Set a check flag when holding -->
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
					</triggered_effect>
			</effect_group>
		</item>

		<item name="meleeToolPickT5AugerReact"> <!-- NA -->
			<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill,reactorTools" />
			<property name="DisplayType" value="reactorTools" />
			<property name="HoldType" value="20" />
			<property name="Meshfile" value="@:Other/Items/Tools/Auger/augerPrefab.prefab" />
			<property name="Material" value="MMotorToolParts" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="3" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceReactorBattery" />
			<property name="SoundIdle" value="auger_idle" />
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="10.8" />
			<property name="EconomicValue" value="30000" />

			<property name="UnlockedBy" value="MasterTools" />
			<property name="ShowQuality" value="true" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="powertool_big_grab" />
			<property name="SoundPlace" value="powertool_big_place" />
			<property name="CustomIcon" value="meleeToolPickT3Auger" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<property class="Attributes">
				<property name="BatteryMaxLoadInVolts" value="4,24" />
				<property name="BatteryDischargeTimeInMinutes" value="5,15" />
			</property>

			<property class="Action0">
				<property name="Class" value="Ranged" />
				<property name="Hitmask_override" value="Melee" />
				<property name="Infinite_ammo" value="true" />
				<property name="UseMeleeCrosshair" value="true" />
				<property name="Single_magazine_usage" value="false" />
				<property name="Magazine_items" value="ammoGasCan" />
				<property name="bullet_material" value="metal" />
				<property name="Reload_time" value="4.1" />
				<property name="Sound_start" value="Auger_Fire_Start" />
				<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp" />
				<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end" />
				<property name="Sound_empty" value="auger_empty" />
				<property name="Sound_reload" value="Auger_Reload" />
				<property name="AutoReload" value="true" />
				<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
				<!-- Damage bonus examples removed; use the nested DamageBonus syntax if needed. -->
				<property name="SupportHarvesting" value="true" />
				<property class="ToolCategory">
					<property name="harvestingTools" value="1" param1="1" />
				</property>
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger" />
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger" />
				<property name="triggerEffectTriggerShootDualsense" value="PistolShoot" />
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot" />
			</property>

			<!-- meleeToolPickT5AugerReact -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="HarvestCount" value="0,0,1,-.05,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.05,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="HarvestCount" value="1,15,.15,.035,.175" />
				<stat name="RoundsPerMinute" value="1,15,.15,.035,.175" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="HarvestCount" value="2,30,.18,.035,.175" />
				<stat name="RoundsPerMinute" value="2,30,.18,.035,.175" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="HarvestCount" value="3,45,.21,.035,.175" />
				<stat name="RoundsPerMinute" value="3,45,.21,.035,.175" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="HarvestCount" value="4,60,.24,.035,.175" />
				<stat name="RoundsPerMinute" value="4,60,.24,.035,.175" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="HarvestCount" value="5,75,.27,.035,.175" />
				<stat name="RoundsPerMinute" value="5,75,.27,.035,.175" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="HarvestCount" value="6,90,.3,.035,.175" />
				<stat name="RoundsPerMinute" value="6,90,.3,.035,.175" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="HarvestCount" value="6,105,.15,.175,.315" />
				<stat name="RoundsPerMinute" value="6,105,.15,.175,.315" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeToolPickT5AugerReact">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="420" tags="perkMiner69r" />

				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.1" tags="perkMiner69r" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkMiner69r" />
				<passive_effect name="DegradationMax" operation="base_set" value="600,4000" tier="1,6" tags="perkMiner69r" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="5" tags="perkMiner69r" />

				<passive_effect name="MaxRange" operation="base_set" value="6" tags="perkMiner69r" />
				<passive_effect name="BlockRange" operation="base_set" value="4.5" tags="perkMiner69r" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r" />
				<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r" />

				<passive_effect name="BlockDamage" operation="base_set" value="36" tags="perkMiner69r,miningTool" />

				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkMiner69r,miningTool" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkMiner69r,miningTool" />
				<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Harvesting" />

				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
				<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />

				<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r" />
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r" />

				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
				<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

				<passive_effect name="HarvestCount" operation="perc_add" value="-.5" tags="oreWoodHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />


				<passive_effect name="HarvestCount" operation="perc_add" value="-.05,.1" />
				<passive_effect name="HarvestCount" operation="perc_add" value=".035,.175" tier="2,6" /></effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="10,10,0" localRot="0,0,0" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					<requirement name="!HasBuff" buff="buffLegSplinted" />
					<requirement name="!HasBuff" buff="buffLegCast" />
					<requirement name="!HasBuff" buff="buffArmSplinted" />
					<requirement name="!HasBuff" buff="buffArmCast" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
				</triggered_effect>
				<!-- Reduce treatedAbrasionCounter when holding mining tools -->
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
					</triggered_effect>
				<!-- Set a check flag when holding -->
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
					</triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					<requirement name="!HasBuff" buff="buffLegSplinted" />
					<requirement name="!HasBuff" buff="buffLegCast" />
					<requirement name="!HasBuff" buff="buffArmSplinted" />
					<requirement name="!HasBuff" buff="buffArmCast" />
				</triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
				</triggered_effect>
				<!-- Reduce treatedAbrasionCounter when holding mining tools -->
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
					</triggered_effect>
				<!-- Set a check flag when holding -->
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
					</triggered_effect>
			</effect_group>

		</item>

		<item name="meleeToolSalvageT4ImpactDriverImp"> <!-- NA -->
			<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill,ImprovedParsing" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="74" />
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab" />
			<property name="TintColor" value="54,64,159" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceRepairKitImp" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy" />
			<property name="EconomicValue" value="10000" />

			<property name="Material" value="MMotorToolParts" />
			<property name="UnlockedBy" value="MasterTools" />
			<property name="ShowQuality" value="true" />
			<property name="Stacknumber" value="1" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="impactdriver_grab" />
			<property name="SoundPlace" value="impactdriver_place" />
			<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="impact_driver_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
					<property name="Disassemble" value="1" param1="1" />
				</property>
				<property name="Particle_harvesting" value="true" param1="metal" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".3" />
				<property name="SwingDegrees" value="50" />
				<property name="SwingAngle" value="180" />
				<property name="HarvestHitEffectOn" value="false" />
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="impact_driver_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="false" />
				<property name="UsePowerAttackTriggers" value="true" />
			</property>

			<!-- meleeToolSalvageT4ImpactDriverImp -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.15,.15" />
				<stat name="HarvestCount" value="0,0,1,-.075,.075" />
				<stat name="AttacksPerMinute" value="0,0,1,-.075,.075" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.06,.3" />
				<stat name="HarvestCount" value="1,15,.15,.03,.15" />
				<stat name="AttacksPerMinute" value="1,15,.15,.03,.15" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.06,.3" />
				<stat name="HarvestCount" value="2,30,.18,.03,.15" />
				<stat name="AttacksPerMinute" value="2,30,.18,.03,.15" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.06,.3" />
				<stat name="HarvestCount" value="3,45,.21,.03,.15" />
				<stat name="AttacksPerMinute" value="3,45,.21,.03,.15" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.06,.3" />
				<stat name="HarvestCount" value="4,60,.24,.03,.15" />
				<stat name="AttacksPerMinute" value="4,60,.24,.03,.15" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.06,.3" />
				<stat name="HarvestCount" value="5,75,.27,.03,.15" />
				<stat name="AttacksPerMinute" value="5,75,.27,.03,.15" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.06,.3" />
				<stat name="HarvestCount" value="6,90,.3,.03,.15" />
				<stat name="AttacksPerMinute" value="6,90,.3,.03,.15" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.3,.54" />
				<stat name="HarvestCount" value="6,105,.15,.15,.27" />
				<stat name="AttacksPerMinute" value="6,105,.15,.15,.27" />
				<stat name="StaminaLoss" value="6,105,.3,-.5,-.4" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeToolSalvageT4ImpactDriverImp">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkSalvageOperations" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.075,.075" tags="perkSalvageOperations" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.15" tier="2,6" tags="perkSalvageOperations" />
				<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="1600,2800" tier="1,6" tags="perkSalvageOperations" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkSalvageOperations" />
				<passive_effect name="MaxRange" operation="base_set" value="3" tags="perkSalvageOperations" />
				<passive_effect name="BlockRange" operation="base_set" value="5" tags="perkSalvageOperations" />
				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkSalvageOperations" />

				<passive_effect name="BlockDamage" operation="base_set" value="140" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".06,.3" tier="2,6" tags="perkSalvageOperations" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="oreWoodHarvest" />

				<passive_effect name="HarvestCount" operation="perc_add" value="-.075,.075" />
				<passive_effect name="HarvestCount" operation="perc_add" value=".03,.15" tier="2,6" /></effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="42" tags="secondary" />
			</effect_group>
			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Harvesting" />
			</effect_group>
		</item>

		<item name="meleeToolSalvageT5ImpactDriverReact"> <!-- NA -->
			<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill,reactorTools,ImprovedParsing" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="74" />
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab" />
			<property name="TintColor" value="255,184,0" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="15.0" />
			<property name="RepairTools" value="resourceReactorBattery" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy" />
			<property name="EconomicValue" value="30000" />

			<property name="Material" value="MMotorToolParts" />
			<property name="UnlockedBy" value="MasterTools" />
			<property name="ShowQuality" value="true" />
			<property name="Stacknumber" value="1" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="impactdriver_grab" />
			<property name="SoundPlace" value="impactdriver_place" />
			<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="twitch_minion_overhead" />
			<property class="Attributes">
				<property name="BatteryMaxLoadInVolts" value="4,24" />
				<property name="BatteryDischargeTimeInMinutes" value="5,15" />
			</property>

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="impact_driver_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
					<property name="Disassemble" value="1" param1="1" />
				</property>
				<property name="Particle_harvesting" value="true" param1="metal" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".3" />
				<property name="SwingDegrees" value="50" />
				<property name="SwingAngle" value="180" />
				<property name="HarvestHitEffectOn" value="false" />
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="impact_driver_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="false" />
				<property name="UsePowerAttackTriggers" value="true" />
			</property>

			<!-- meleeToolSalvageT5ImpactDriverReact -->
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="BlockDamage" value="0,0,1,-.1,.2" />
				<stat name="HarvestCount" value="0,0,1,-.05,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,-.05,.1" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="BlockDamage" value="1,15,.15,.07,.35" />
				<stat name="HarvestCount" value="1,15,.15,.035,.175" />
				<stat name="AttacksPerMinute" value="1,15,.15,.035,.175" />
				<stat name="StaminaLoss" value="1,15,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="BlockDamage" value="2,30,.18,.07,.35" />
				<stat name="HarvestCount" value="2,30,.18,.035,.175" />
				<stat name="AttacksPerMinute" value="2,30,.18,.035,.175" />
				<stat name="StaminaLoss" value="2,30,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="BlockDamage" value="3,45,.21,.07,.35" />
				<stat name="HarvestCount" value="3,45,.21,.035,.175" />
				<stat name="AttacksPerMinute" value="3,45,.21,.035,.175" />
				<stat name="StaminaLoss" value="3,45,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="BlockDamage" value="4,60,.24,.07,.35" />
				<stat name="HarvestCount" value="4,60,.24,.035,.175" />
				<stat name="AttacksPerMinute" value="4,60,.24,.035,.175" />
				<stat name="StaminaLoss" value="4,60,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="BlockDamage" value="5,75,.27,.07,.35" />
				<stat name="HarvestCount" value="5,75,.27,.035,.175" />
				<stat name="AttacksPerMinute" value="5,75,.27,.035,.175" />
				<stat name="StaminaLoss" value="5,75,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="BlockDamage" value="6,90,.3,.07,.35" />
				<stat name="HarvestCount" value="6,90,.3,.035,.175" />
				<stat name="AttacksPerMinute" value="6,90,.3,.035,.175" />
				<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="BlockDamage" value="6,105,.15,.35,.63" />
				<stat name="HarvestCount" value="6,105,.15,.175,.315" />
				<stat name="AttacksPerMinute" value="6,105,.15,.175,.315" />
				<stat name="StaminaLoss" value="6,105,.3,-.5,-.4" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>

			<effect_group name="meleeToolSalvageT5ImpactDriverReact">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="90" tags="perkSalvageOperations" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.1" tags="perkSalvageOperations" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".035,.175" tier="2,6" tags="perkSalvageOperations" />
				<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary" />

				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="750,2500" tier="1,6" tags="perkSalvageOperations" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="16" tags="perkSalvageOperations" />

				<passive_effect name="MaxRange" operation="base_set" value="3" tags="perkSalvageOperations" />
				<passive_effect name="BlockRange" operation="base_set" value="5" tags="perkSalvageOperations" />

				<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkSalvageOperations" />

				<passive_effect name="BlockDamage" operation="base_set" value="170" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.2" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkSalvageOperations" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />
				<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="oreWoodHarvest" />


				<passive_effect name="HarvestCount" operation="perc_add" value="-.05,.1" />
				<passive_effect name="HarvestCount" operation="perc_add" value=".035,.175" tier="2,6" /></effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="48" tags="secondary" />
			</effect_group>

			<effect_group name="XP Bonus">
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".3" tags="Harvesting" />
			</effect_group>

		</item>

		<item name="meleeToolRepairT4NailgunImp"> <!-- NA -->
		<property name="Tags" value="tool,nailgun,sideAttachments,repairTool,attStrength,perkMiner69r,canHaveCosmetic,noMods,repairingSkill" />
		<property name="DisplayType" value="rangedRepairTool" />
		<property name="HoldType" value="37" />
		<property name="Meshfile" value="@:Other/Items/Tools/nailgunPrefab.prefab" />
		<property name="Material" value="MMotorToolParts" />
		<property name="TintColor" value="54,64,159" />
		<property name="Weight" value="1" />
		<property name="ScrapTimeOverride" value="15.0" />
		<property name="RepairTools" value="resourceRepairKitImp" />
		<property name="DegradationBreaksAfter" value="false" />
		<property name="SoundJammed" value="weapon_jam" />
		<property name="CrosshairUpAfterShot" value="true" />
		<property name="Stacknumber" value="1" />
		<property name="UnlockedBy" value="MasterBuilder" />
		<property name="ShowQuality" value="true" />
		<property name="Group" value="Tools/Traps" />
		<property name="RepairExpMultiplier" value="10.8" />
		<property name="EconomicValue" value="30000" />
		<property name="SoundUnholster" value="weapon_unholster" />
		<property name="SoundHolster" value="weapon_holster" />
		<property name="SoundPickup" value="nailgun_grab" />
		<property name="SoundPlace" value="nailgun_place" />
		<property name="CustomIcon" value="meleeToolRepairT3Nailgun" />
		<property name="CustomIconTint" value="8692FF" />
		<property name="ItemTypeIcon" value="block_upgrade" />

		<property class="Action0">
			<property name="Class" value="Launcher" />
			<property name="Hitmask_override" value="Arrow" />
			<property name="Delay" value=".3" /> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="resourceNail,resourcePoisonedNail" />
			<property name="Instantiate_on_load" value="false" />
			<property name="Reload_time" value="2" />
			<property name="Sound_start" value="nailgun_fire" />
			<property name="Particles_muzzle_fire" value="nailgunfire" />
		<!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
			<property name="Sound_repeat" value="" />
			<property name="Sound_end" value="" />
			<property name="Sound_empty" value="dryfire" />
			<property name="Sound_reload" value="nailgun_reload" />
			<property name="AutoReload" value="false" />
		</property>
		<property class="Action1"> <!-- UseAction -->
			<property name="Class" value="Repair" />
			<property name="Delay" value=".25" /> <!-- Repair actions still need the delay amount -->
			<property name="Repair_amount" value="2000" />
			<property name="Upgrade_hit_offset" value="-5" />
			<property name="Repair_action_sound" value="nailgun_fire" />
			<property name="Upgrade_action_sound" value="nailgun_fire" />
			<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoorBlockVariantHelper,ironDoorDoubleBlockVariantHelper,vaultDoor01,vaultDoor01Double,ironHatchBlockVariantHelper,vaultHatch01,cellarDoorDoubleIron,cellarDoorDoubleSteel,shuttersIronBlockVariantHelper,shuttersSteelBlockVariantHelper,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,glassBulletproofBlockVariantHelper,resourceDurablAlloys" />
			<!--<property name="Restricted_upgrade_items" value="concrete"/>-->
		</property>

			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,0,.1" />
			<stat name="RoundsPerMinute" value="0,0,1,0,.02" />
			<stat name="DamageFalloffRange" value="0,0,1,0,.1" />
			<stat name="DegradationMax" value="0,0,1,0,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.3,.1,.5" />
			<stat name="RoundsPerMinute" value="1,0,.3,.02,.1" />
			<stat name="DamageFalloffRange" value="1,0,.3,.1,.5" />
			<stat name="DegradationMax" value="1,0,.3,.1,.5" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.3,.1,.5" />
			<stat name="RoundsPerMinute" value="2,10,.3,.02,.1" />
			<stat name="DamageFalloffRange" value="2,10,.3,.1,.5" />
			<stat name="DegradationMax" value="2,10,.3,.1,.5" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.3,.1,.5" />
			<stat name="RoundsPerMinute" value="3,11,.3,.02,.1" />
			<stat name="DamageFalloffRange" value="3,11,.3,.1,.5" />
			<stat name="DegradationMax" value="3,11,.3,.1,.5" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.3,.1,.5" />
			<stat name="RoundsPerMinute" value="4,12,.3,.02,.1" />
			<stat name="DamageFalloffRange" value="4,12,.3,.1,.5" />
			<stat name="DegradationMax" value="4,12,.3,.1,.5" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.3,.1,.5" />
			<stat name="RoundsPerMinute" value="5,14,.3,.02,.1" />
			<stat name="DamageFalloffRange" value="5,14,.3,.1,.5" />
			<stat name="DegradationMax" value="5,14,.3,.1,.5" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.3,.1,.5" />
			<stat name="RoundsPerMinute" value="6,16,.3,.02,.1" />
			<stat name="DamageFalloffRange" value="6,16,.3,.1,.5" />
			<stat name="DegradationMax" value="6,16,.3,.1,.5" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,20,.3,.5,.7" />
			<stat name="RoundsPerMinute" value="6,20,.3,.1,.3" />
			<stat name="DamageFalloffRange" value="6,20,.3,.5,.7" />
			<stat name="DegradationMax" value="6,20,.3,.5,.7" />
		</stats>
		<effect_group name="meleeToolRepairT4NailgunImp"> <!-- meleeToolRepairT4NailgunImp -->
			<passive_effect name="DamageFalloffRange" operation="base_set" value="3" tags="perkMiner69r" />
			<passive_effect name="MaxRange" operation="base_set" value="10" tags="perkMiner69r" />
			<passive_effect name="DegradationMax" operation="base_set" value="1500,3000" tier="1,6" tags="perkMiner69r" />
			<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
			<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" />
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" />
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" />
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" />
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" />
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" />
			<display_value name="dBlockRepairAmount" value="1000" />
			<display_value name="dPlayerExpGainRepairToolRange" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" tags="Upgrading">
				<requirement name="HoldingItemHasTags" tags="repairTool" />
			</passive_effect>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMiner69r" />
			<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMiner69r" /> <!-- crosshair reset speed -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,.02" tags="perkMiner69r" />
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".02,.1" tier="2,6" tags="perkMiner69r" />
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkMiner69r" /> <!-- for the Launcher class this instantly fires BurstRoundCount projectiles on pulling the trigger -->
			<passive_effect name="MagazineSize" operation="base_set" value="100" />
			<!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/> does not work at all on the nailgun -->

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.7" tags="perkMiner69r" />
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".7" tags="perkMiner69r" />
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMiner69r" />
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMiner69r" />

			<passive_effect name="ModSlots" operation="base_set" value="0" />
		</effect_group>
	</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MASTER MAGAZINES -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<!-- *** Master_Demolitionist_Skill_Magazine -->
		<item name="masterDemolitionistSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="explosivesCSM,csm" />
			<property name="CustomIcon" value="bookExplosiveMagazine" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="masterDemolitionistSkillMagazineDesc" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
			<property name="UnlockedBy" value="craftingExplosives" />

			<property name="Unlocks" value="MasterDemolitionist" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterDemolitionist" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterDemolitionist" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Robotics_Skill_Magazine -->
		<item name="masterRoboticsSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="roboticsCSM,csm" />
			<property name="CustomIcon" value="bookTechPlanet" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="masterRoboticsSkillMagazineDesc" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
			<property name="UnlockedBy" value="craftingRobotics" />

			<property name="Unlocks" value="MasterRobotics" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterRobotics" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>
			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterRobotics" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Machine_Guns_Skill_Magazine -->
		<item name="masterMachineGunsSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="machineGunsCSM,csm" />
			<property name="CustomIcon" value="bookTacticalWarfare" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="masterMachineGunsSkillMagazineDesc" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
			<property name="UnlockedBy" value="craftingMachineGuns" />

			<property name="Unlocks" value="MasterCraftingMachineGuns" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingMachineGuns" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>
			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingMachineGuns" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Shotguns_Skill_Magazine -->
		<item name="MasterShotgunsSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="shotgunsCSM,csm" />
			<property name="CustomIcon" value="bookShotgunWeekly" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterShotgunsSkillMagazineDesc" />
			<property name="UnlockedBy" value="craftingShotguns" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterCraftingShotgun" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingShotgun" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingShotgun" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Rifles_Skill_Magazine -->
		<item name="MasterRiflesSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="riflesCSM,csm" />
			<property name="CustomIcon" value="bookRifleWorld" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterRiflesSkillMagazineDesc" />
			<property name="UnlockedBy" value="craftingRifles" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterCraftingRifle" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingRifle" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingRifle" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Handguns_Skill_Magazine -->
		<item name="MasterHandgunsSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="handgunsCSM,csm" />
			<property name="CustomIcon" value="bookHandgunMagazine" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterHandgunsSkillMagazineDesc" />
			<property name="UnlockedBy" value="craftingHandguns" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterCraftingHandguns" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingHandguns" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingHandguns" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Bows_Skill_Magazine -->
		<item name="MasterBowsSkillMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="bowsCSM,csm" />
			<property name="CustomIcon" value="bookBowHunters" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterBowsSkillMagazineDesc" />
			<property name="UnlockedBy" value="craftingBows" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterCraftingBows" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingBows" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingBows" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Workstations_Magazine -->
		<item name="MasterWorkstationsMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="workstationCSM,csm" />
			<property name="CustomIcon" value="bookForgeAhead" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterWorkstationsMagazineDesc" />
			<property name="UnlockedBy" value="craftingWorkstations" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterWorkstations" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterWorkstations" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterWorkstations" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Tools_Magazine -->
		<item name="MasterToolsMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="harvestingToolsCSM,salvageToolsCSM,csm" />
			<property name="CustomIcon" value="bookToolsDigest" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterWorkstationsMagazineDesc" />
			<property name="UnlockedBy" value="craftingHarvestingTools,craftingSalvageTools" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterTools" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTools" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTools" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Building_Magazine -->
		<item name="MasterBuildingMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="repairToolsCSM,csm" />
			<property name="CustomIcon" value="bookHandyLand" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterBuildingMagazineDesc" />
			<property name="UnlockedBy" value="craftingRepairTools" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterBuilder" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterBuilder" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterBuilder" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Electrician_Magazine -->
		<item name="MasterElectricianMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="workstationCSM,csm" />
			<property name="CustomIcon" value="bookWiring101" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterWorkstationsMagazineDesc" />
			<property name="UnlockedBy" value="craftingElectrician" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterElectrician" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterElectrician" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterElectrician" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Heavy_Melee_Weapon_Magazine -->
		<item name="MasterHeavyMeleeWeaponMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="sledgehammersCSM,clubsCSM,spearsCSM,csm" />
			<property name="CustomIcon" value="bookGetHammered" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterHeavyMeleeWeaponMagazineDesc" />
			<property name="UnlockedBy" value="craftingClubs,craftingSledgehammers,craftingSpears" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterHeavyMeleeWeapon" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterHeavyMeleeWeapon" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterHeavyMeleeWeapon" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Light_Melee_Weapon_Magazine -->
		<item name="MasterLightMeleeWeaponMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="bladesCSM,knucklesCSM,roboticsCSM,csm" />
			<property name="CustomIcon" value="bookKnifeGuy" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterLightMeleeWeaponMagazineDesc" />
			<property name="UnlockedBy" value="craftingBlades,craftingKnuckles,craftingRobotics" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterLightMeleeWeapon" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterLightMeleeWeapon" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterLightMeleeWeapon" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Kitchen_Magazine -->
		<item name="MasterKitchenMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="foodCSM,csm" />
			<property name="CustomIcon" value="bookHomeCookingWeekly" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterKitchenMagazineDesc" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
			<property name="UnlockedBy" value="craftingFood" />

			<property name="Unlocks" value="MasterKitchen" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterKitchen" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterKitchen" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Armor_Magazine -->
		<item name="MasterArmorMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="armorCSM,csm" />
			<property name="CustomIcon" value="bookArmoredUp" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterArmorMagazineDesc" />
			<property name="UnlockedBy" value="craftingArmor" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<property name="Unlocks" value="MasterArmor" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterArmor" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterArmor" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Vehicle_Magazine -->
		<item name="MasterVehicleMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="vehiclesCSM,csm" />
			<property name="CustomIcon" value="bookVehicleAdventures" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterVehicleMagazineDesc" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
			<property name="UnlockedBy" value="craftingVehicles" />
			<property name="Unlocks" value="MasterVehicle" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterVehicle" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterVehicle" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Farmer_Magazine -->
		<item name="MasterFarmerMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="seedCSM,csm" />
			<property name="CustomIcon" value="bookSouthernFarming" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterFarmerMagazineDesc" />
			<property name="UnlockedBy" value="craftingSeeds" />
			<property name="Unlocks" value="Masterfarmer" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="Masterfarmer" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="Masterfarmer" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Traps_Magazine -->
		<item name="MasterTrapsMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="trapsCSM,csm" />
			<property name="CustomIcon" value="bookElectricalTraps" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterTrapsMagazineDesc" />
			<property name="UnlockedBy" value="craftingTraps" />
			<property name="Unlocks" value="MasterTraps" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTraps" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTraps" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** Master_Traps_Magazine -->
		<item name="MasterChemistMagazine">
			<property name="EconomicValue" value="500" />
			<property name="Extends" value="masterSkillMagazine" />
			<property name="Tags" value="medicalCSM,csm" />
			<property name="CustomIcon" value="bookMedicalJournal" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="DescriptionKey" value="MasterChemistMagazineDesc" />
			<property name="UnlockedBy" value="craftingMedical" />
			<property name="Unlocks" value="MasterChemist" />
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterChemist" level="1" />
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
			</effect_group>

			<effect_group tiered="false">
				<requirement_group op="or">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdOutfit" />
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1" />
			</effect_group>

			<effect_group tiered="false">
				<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterChemist" level="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true" />
			</effect_group>

			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MASTER ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<item name="resourceArmorCraftingKitImp">
			<property name="HoldType" value="45" />
			<property name="Tags" value="junk" />
			<property name="RepairTime" value="10" />
			<property name="RepairAmount" value="500" />
			<property name="CustomIcon" value="resourceArmorCraftingKit" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="armor_iron" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="50" /> <!-- STK resourceRepairKit -->
			<property name="EconomicValue" value="500" />
			<property name="Group" value="Resources" />
			<property name="SoundPickup" value="repairkits_grab" />
			<property name="SoundPlace" value="repairkits_place" />
			<property name="UnlockedBy" value="MasterArmor" />
		</item>

		<item name="resourceRepairKitImp">
			<property name="HoldType" value="45" />
			<property name="Tags" value="junk" />
			<property name="CustomIcon" value="resourceRepairKit" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="tool_smithing" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="50" /> <!-- STK resourceRepairKit -->
			<property name="RepairTime" value="5" />
			<property name="RepairAmount" value="2000" />
			<property name="EconomicValue" value="250" />
			<property name="Group" value="Resources,DonateAmmo" />
			<property name="SoundPickup" value="repairkits_grab" />
			<property name="SoundPlace" value="repairkits_place" />
			<property name="UnlockedBy" value="perkAdvancedEngineering" />
		</item>

		<item name="resourceRepairKitLeg">
			<property name="HoldType" value="45" />
			<property name="Tags" value="junk,DonateTools" />
			<property name="CustomIcon" value="resourceRepairKit" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="ItemTypeIcon" value="tool_smithing" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="50" /> <!-- STK resourceRepairKit -->
			<property name="RepairTime" value="6" />
			<property name="RepairAmount" value="2000" />
			<property name="EconomicValue" value="500" />
			<property name="Group" value="Resources,DonateAmmo" />
			<property name="SoundPickup" value="repairkits_grab" />
			<property name="SoundPlace" value="repairkits_place" />
			<property name="UnlockedBy" value="perkAdvancedEngineering" />
		</item>

		<!-- RESCUER -->
		<item name="armorRescuerHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorCommandoHelmet" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorRescuerHelmetDesc" />
			<property name="DisplayType" value="armorRescuerHelmet" />
			<property name="ArmorGroup" value="groupRescuer" />
			<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer" />
			<property name="EquipSlot" value="Head" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="CommandoHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.6,14.8" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.6,14.8" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg" />

				<!-- <passive_effect name="HypothermalResist" operation="base_add" value="10"/> -->
				<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

				<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<display_value name="dLootStage2" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />
				<display_value name="dFoodWaterUseAOE" value="-.1,-.2,-.299,-.4,-.5,-.599" tier="1,2,3,4,5,6" />

				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<passive_effect name="LootStage" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />

			</effect_group>

			<effect_group>			
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6" />
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE1" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE1" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE2" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE2" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE3" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE3" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE4" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE4" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE5" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE5" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE6" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE6" target="selfOtherPlayers" target_tags="party" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/HeadgearMorphMatrix/{race}{variant}/gearCommando{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
		</item>

		<item name="armorRescuerOutfit">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorScavengerOutfit" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorRescuerOutfitDesc" />
			<property name="DisplayType" value="armorRescuerOutfit" />
			<property name="ArmorGroup" value="groupRescuer" />	
			<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer" />
			<property name="EquipSlot" value="Chest" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="CommandoHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

				<passive_effect name="PhysicalDamageResist" operation="base_add" value="12.8,19.7" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12.8,19.7" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />

				<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg" />

				<!-- <passive_effect name="HypothermalResist" operation="base_add" value="10"/> -->
				<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

				<passive_effect name="HealthMax" operation="base_add" value="4,8,12,16,20,40" tier="1,2,3,4,5,6" />
				<display_value name="dHealthMax" value="4,8,12,16,20,40" tier="1,2,3,4,5,6" />
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
				<display_value name="dCarryCapacityAOE" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
				<display_value name="dRegHealthIncreaseSpeedAOE" value=".06,.12,.18,.24,.3,.5" tier="1,2,3,4,5,6" />

				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$rescuerOutfitTier" operation="set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group name="Reg Health Increase Speed">			
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.06,1.12,1.18,1.24,1.3,1.5" tier="1,2,3,4,5,6" />
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.06,1.12,1.18,1.24,1.3,1.5" tier="1,2,3,4,5,6" />
			</effect_group>

			<!-- AOE -->
			<effect_group>
				<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE1" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE1" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE2" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE2" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE3" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE3" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE4" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE4" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE5" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE5" target="selfOtherPlayers" target_tags="party" />
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE6" target="selfOtherPlayers" target_tags="party" />
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE6" target="selfOtherPlayers" target_tags="party" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/gear{sex}ScavengerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
		</item>	

		<item name="armorRescuerGloves">
		<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
			<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorPreacherGloves" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorRescuerGlovesDesc" />
			<property name="DisplayType" value="armorRescuerGloves" />
			<property name="ArmorGroup" value="groupRescuer" />
			<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer" />
			<property name="EquipSlot" value="Hands" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="CommandoHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg" />

				<!-- <passive_effect name="HypothermalResist" operation="base_add" value="3"/> -->
				<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

				<display_value name="dLootQuantityFood" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" />
				<passive_effect name="LootQuantity" operation="perc_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="food,medical" />
				<display_value name="dLootTime" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6" />
				<passive_effect name="ScavengingTime" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6" />
				<display_value name="dHarvestSalvage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" />

			</effect_group>

			<!-- Gives a chance to harvest additional resources when salvaging. Chance increases with Tier -->
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="2" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="3" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="4" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="5" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="6" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Preacher/gear{sex}PreacherPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
		</item>

		<item name="armorRescuerBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorAthleticBoots" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorRescuerBootsDesc" />
			<property name="DisplayType" value="armorRescuerBoots" />
			<property name="ArmorGroup" value="groupRescuer" />
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer" />
			<property name="EquipSlot" value="Feet" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="CommandoHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg" />

				<!-- <passive_effect name="HypothermalResist" operation="base_add" value="3"/> -->
				<passive_effect name="HyperthermalResist" operation="base_add" value="6" />

				<display_value name="dRunSpeedAOE" value=".01,.02,.03,.04,.05,.1" tier="1,2,3,4,5,6" />
				<passive_effect name="RunSpeed" operation="perc_add" value=".01,.02,.03,.04,.05,.1" tier="1,2,3,4,5,6" />
				<passive_effect name="StaminaMax" operation="base_add" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
				<display_value name="dStaminaMax" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				<display_value name="dStaminaRegen" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fitness/gear{sex}FitnessPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
		</item>

		<!-- PREDATOR -->
		<item name="armorPredatorHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorAssassinHelmet" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPredatorHelmetDesc" />
			<property name="DisplayType" value="armorPredatorHelmet" />
			<property name="ArmorGroup" value="groupPredator" />
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorPredatorBonus,predator" />
			<property name="EquipSlot" value="Head" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="PredatorHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="15.6,20.8" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="15.6,20.8" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.022" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0482" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.48" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<display_value name="dLootStage" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />

				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<passive_effect name="LootStage" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="head" />
			<property name="HairMaskType" value="None" />
			<property name="FacialHairMaskType" value="None" />
		</property>
		</item>

		<item name="armorPredatorOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorRangerOutfit" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPredatorOutfitDesc" />
			<property name="DisplayType" value="armorPredatorOutfit" />
			<property name="ArmorGroup" value="groupPredator" />
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorPredatorBonus,predator" />
			<property name="EquipSlot" value="Chest" />
			<property name="SoundPickup" value="outfit_leather_grab" />
			<property name="SoundPlace" value="outfit_leather_place" />
			<effect_group name="PredatorOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="20.8,27.7" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="20.8,27.7" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.50" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".05,.1,.15,.2,.25,.4" />
				<display_value name="dNaturalCritHealing" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" />
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
				<display_value name="dHealthMax" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
		</item>

		<item name="armorPredatorGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorCommandoGloves" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPredatorGlovesDesc" />
			<property name="DisplayType" value="armorPredatorGloves" />
			<property name="ArmorGroup" value="groupPredator" />
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,canHaveCosmetic,biomeChallenge,armorPredatorBonus,predator" />
			<property name="EquipSlot" value="Hands" />
			<property name="SoundPickup" value="gloves_leather_grab" />
			<property name="SoundPlace" value="gloves_leather_place" />
			<effect_group name="PredatorGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.5" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				<display_value name="dReloadSpeedMultiplier" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				<display_value name="dRoundsPerMinute" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />

			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
		</item>

		<item name="armorPredatorBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorRangerBoots" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPredatorBootsDesc" />
			<property name="DisplayType" value="armorPredatorBoots" />
			<property name="ArmorGroup" value="groupPredator" />
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,canHaveCosmetic,biomeChallenge,armorPredatorBonus,predator" />
			<property name="EquipSlot" value="Feet" />
			<property name="SoundPickup" value="footwear_leather_grab" />
			<property name="SoundPlace" value="footwear_leather_place" />
			<effect_group name="PredatorBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.5" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<passive_effect name="StaminaChangeOT" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				<display_value name="dStaminaRegen" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
			</effect_group>

			<!-- Increase $raiderBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".01414">
					<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".02828">
					<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".044">
					<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".05656">
					<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".0707">
					<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".08484">
					<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRaiderBoots" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRaiderBoots" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
		</item>

		<!-- PLUNDERER -->
		<item name="armorPlundererHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorRangerHelmet" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPlundererHelmetDesc" />
			<property name="DisplayType" value="armorPlundererHelmet" />
			<property name="ArmorGroup" value="groupPlunderer" />
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorPlundererBonus,Plunderer" />
			<property name="EquipSlot" value="Head" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="PlundererHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="15.6,20.8" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="15.6,20.8" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.022" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0482" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.48" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<display_value name="dPerkPlunderer" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6" />

				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="3">
					<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="6">
					<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="9">
					<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="12">
					<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="15">
					<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="25">
					<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$plundererSuccess" operation="set" value="0" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/HeadgearMorphMatrix/{race}{variant}/gearRanger{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
		</item>

		<item name="armorPlundererOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorScavengerOutfit" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPlundererOutfitDesc" />
			<property name="DisplayType" value="armorPlundererOutfit" />
			<property name="ArmorGroup" value="groupPlunderer" />
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorPlundererBonus,Plunderer" />
			<property name="EquipSlot" value="Chest" />
			<property name="SoundPickup" value="outfit_leather_grab" />
			<property name="SoundPlace" value="outfit_leather_place" />
			<effect_group name="PlundererOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="20.8,27.7" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="20.8,27.7" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.50" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6" />
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
				<display_value name="dHealthMax" value="5,10,15,20,25,50" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/gear{sex}ScavengerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
		</item>

		<item name="armorPlundererGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorFarmerGloves" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPlundererGlovesDesc" />
			<property name="DisplayType" value="armorPlundererGloves" />
			<property name="ArmorGroup" value="groupPlunderer" />
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,canHaveCosmetic,biomeChallenge,armorPlundererBonus,Plunderer" />
			<property name="EquipSlot" value="Hands" />
			<property name="SoundPickup" value="gloves_leather_grab" />
			<property name="SoundPlace" value="gloves_leather_place" />
			<effect_group name="PlundererGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.5" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				<display_value name="dReloadSpeedMultiplier" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" />
				<display_value name="dRaiderAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Farmer/gear{sex}FarmerPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
		</item>

		<item name="armorPlundererBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIcon" value="armorBikerBoots" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorPlundererBootsDesc" />
			<property name="DisplayType" value="armorPlundererBoots" />
			<property name="ArmorGroup" value="groupPlunderer" />
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,canHaveCosmetic,biomeChallenge,armorPlundererBonus,Plunderer" />
			<property name="EquipSlot" value="Feet" />
			<property name="SoundPickup" value="footwear_leather_grab" />
			<property name="SoundPlace" value="footwear_leather_place" />
			<effect_group name="PlundererBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="4" />
				<passive_effect name="HyperthermalResist" operation="base_add" value="4" />

				<passive_effect name="Mobility" operation="perc_add" value="-.05" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.5" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1" />
				<display_value name="dNoiseMultiplier" value=".1" />

				<passive_effect name="StaminaChangeOT" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				<display_value name="dStaminaRegen" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />

				<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6" />
			</effect_group>

			<!-- Increase $raiderBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".01414">
					<requirement name="RequirementItemTier" operation="Equals" value="1" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".02828">
					<requirement name="RequirementItemTier" operation="Equals" value="2" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".044">
					<requirement name="RequirementItemTier" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".05656">
					<requirement name="RequirementItemTier" operation="Equals" value="4" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".0707">
					<requirement name="RequirementItemTier" operation="Equals" value="5" /></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".08484">
					<requirement name="RequirementItemTier" operation="Equals" value="6" /></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRaiderBoots" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRaiderBoots" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/gear{sex}BikerPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
		</item>

		<!-- SONNY -->
		<item name="armorSonnyHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorBikerHelmet" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorSonnyHelmetDesc" />
			<property name="DisplayType" value="armorSonnyHelmet" />
			<property name="ArmorGroup" value="groupSonny" />
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorSonnyBonus,Sonny" />
			<property name="EquipSlot" value="Head" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="NomadHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="21.6,25.2" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="21.6,25.2" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="17.5,20" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<display_value name="dLootStage" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />

				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<passive_effect name="LootStage" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/HeadgearMorphMatrix/{race}{variant}/gearBiker{hair}Head.asset" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="" />
			<property name="HairMaskType" value="Hat" />
		</property>
		</item>

		<item name="armorSonnyOutfit">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorBikerOutfit" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="12000" />
			<property name="DescriptionKey" value="armorSonnyOutfitDesc" />
			<property name="DisplayType" value="armorSonnyOutfit" />
			<property name="ArmorGroup" value="groupSonny" />
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorSonnyBonus,Sonny" />
			<property name="EquipSlot" value="Chest" />
			<property name="SoundPickup" value="outfit_metal_grab" />
			<property name="SoundPlace" value="outfit_metal_place" />
			<effect_group name="RaiderOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="28.8,33.6" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="28.8,33.6" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<passive_effect name="HealthMax" operation="base_add" value="10,20,30,40,50,60" tier="1,2,3,4,5,6" />
				<display_value name="dHealthMax" value="10,20,30,40,50,60" tier="1,2,3,4,5,6" />
				<display_value name="dSonnyRareRecources" value="1,1,2,2,3,3" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<requirement name="RequirementItemTier" operation="LTE" value="2" />	
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="SonnyRareRecources" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="LTE" value="4" />	
					<passive_effect name="HarvestCount" operation="base_add" value="2" tags="SonnyRareRecources" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="GTE" value="5" />	
					<passive_effect name="HarvestCount" operation="base_add" value="3" tags="SonnyRareRecources" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/gear{sex}BikerPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
		</item>

		<item name="armorSonnyGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorBikerGloves" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorSonnyGlovesDesc" />
			<property name="DisplayType" value="armorSonnyGloves" />
			<property name="ArmorGroup" value="groupSonny" />
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorSonnyBonus,Sonny" />
			<property name="EquipSlot" value="Hands" />
			<property name="SoundPickup" value="gloves_leather_grab" />
			<property name="SoundPlace" value="gloves_leather_place" />
			<effect_group name="RaiderGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<display_value name="dRaiderAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				<display_value name="dHarvestSalvage" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="1" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="2" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="3" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="12" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="4" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="16" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="5" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group>
				<requirement name="RequirementItemTier" operation="Equals" value="6" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
				<requirement name="HoldingItemHasTags" tags="salvagingSkill" />
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/gear{sex}BikerPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
		</item>

		<item name="armorSonnyBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorNomadBoots" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorSonnyBootsDesc" />
			<property name="DisplayType" value="armorSonnyBoots" />
			<property name="ArmorGroup" value="groupSonny" />
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorSonnyBonus,Sonny" />
			<property name="EquipSlot" value="Feet" />
			<property name="SoundPickup" value="footwear_leather_grab" />
			<property name="SoundPlace" value="footwear_leather_place" />
			<effect_group name="RaiderBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<display_value name="dVehicleSpeed" value="-.03,-.06,-.09,-.12,-.15,-.299" tier="1,2,3,4,5,6" />
				<passive_effect name="VehicleMotorTorquePer" operation="perc_add" value=".024,.048,.072,.096,.12,.24" tier="1,2,3,4,5,6" />
				<passive_effect name="VehicleVelocityMaxPer" operation="perc_add" value=".036,.072,.106,.138,.18,.36" tier="1,2,3,4,5,6" />
				<display_value name="dStaminaLossMelee" value="-.03,-.06,-.09,-.12,-.15,-.299" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.3" tier="1,2,3,4,5,6">
					<requirement name="HoldingItemHasTags" tags="melee" />
				</passive_effect>
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
		</item>

		<!-- MAUS -->
		<item name="armorMausHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorNomadHelmet" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorMausHelmetDesc" />
			<property name="DisplayType" value="armorMausHelmet" />
			<property name="ArmorGroup" value="groupMaus" />
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus" />
			<property name="EquipSlot" value="Head" />
			<property name="SoundPickup" value="headwear_cloth_grab" />
			<property name="SoundPlace" value="headwear_cloth_place" />
			<effect_group name="NomadHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="21.6,25.2" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="21.6,25.2" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="17.5,20" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />
				<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="4"/> -->

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<display_value name="dLootStage" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />

				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
				<passive_effect name="LootStage" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab" />
			<property name="TransformName" value="head" />
			<property name="Excludes" value="head" />
			<property name="HairMaskType" value="None" />
			<property name="FacialHairMaskType" value="None" />
		</property>
		</item>

		<item name="armorMausOutfit">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorRaiderOutfit" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="12000" />
			<property name="DescriptionKey" value="armorMausOutfitDesc" />
			<property name="DisplayType" value="armorMausOutfit" />
			<property name="ArmorGroup" value="groupMaus" />
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus" />
			<property name="EquipSlot" value="Chest" />
			<property name="SoundPickup" value="outfit_metal_grab" />
			<property name="SoundPlace" value="outfit_metal_place" />
			<effect_group name="RaiderOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="28.8,33.6" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="28.8,33.6" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />
				<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="10"/> -->

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<passive_effect name="HealthMax" operation="base_add" value="10,20,30,40,50,60" tier="1,2,3,4,5,6" />
				<display_value name="dHealthMax" value="10,20,30,40,50,60" tier="1,2,3,4,5,6" />
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value=".1,.2,.3,.4,.5,.75" />
				<display_value name="dNaturalCritHealing" value=".1,.2,.3,.4,.5,.75" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value="0" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="body" />
			<property name="Excludes" value="body" />
		</property>
		</item>

		<item name="armorMausGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorRaiderGloves" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorMausGlovesDesc" />
			<property name="DisplayType" value="armorMausGloves" />
			<property name="ArmorGroup" value="groupMaus" />
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus" />
			<property name="EquipSlot" value="Hands" />
			<property name="SoundPickup" value="gloves_leather_grab" />
			<property name="SoundPlace" value="gloves_leather_place" />
			<effect_group name="RaiderGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />
				<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="3"/> -->

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />

				<display_value name="dRaiderAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
				<display_value name="dCritResistance" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" />

				<passive_effect name="BuffResistance" operation="base_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="hands" />
			<property name="Excludes" value="hands" />
		</property>
		</item>

		<item name="armorMausBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon" />
			<property name="UnlockedBy" value="MasterArmor" />
			<property name="CustomIcon" value="armorRaiderBoots" />
			<property name="RepairTools" value="resourceArmorCraftingKitImp" />
			<property name="CustomIconTint" value="FF6666" />
			<property name="ItemTypeIcon" value="twitch_boss_shield_overhead" />
			<property name="EconomicValue" value="8000" />
			<property name="DescriptionKey" value="armorMausBootsDesc" />
			<property name="DisplayType" value="armorMausBoots" />
			<property name="ArmorGroup" value="groupMaus" />
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus" />
			<property name="EquipSlot" value="Feet" />
			<property name="SoundPickup" value="footwear_leather_grab" />
			<property name="SoundPlace" value="footwear_leather_place" />
			<effect_group name="RaiderBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6" />
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" tags="heat,electrical" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire" />
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg" />

				<passive_effect name="HypothermalResist" operation="base_add" value="8" />
				<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="3"/> -->

				<passive_effect name="Mobility" operation="perc_add" value="-.075" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running" />
				<display_value name="dStaminaChangeOT" value="-.9" />
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2" />
				<display_value name="dNoiseMultiplier" value=".2" />
				<passive_effect name="StaminaChangeOT" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />
				<display_value name="dStaminaRegen" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" />

				<display_value name="dStaminaLossMelee" value="-.03,-.06,-.09,-.12,-.15,-.299" tier="1,2,3,4,5,6" />
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.3" tier="1,2,3,4,5,6">
					<requirement name="HoldingItemHasTags" tags="melee" />
				</passive_effect>
			</effect_group>

			<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab" />
			<property name="TransformName" value="feet" />
			<property name="Excludes" value="feet" />
		</property>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ADVANCED RECYCLING -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<item name="meleeToolAR">
			<property name="Tags" value="melee,tool,noMods,tool,perkSalvageOperations" />

			<property name="CustomIcon" value="meleeToolSalvageT2Ratchet" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />

			<property name="PreviousTechItem" value="meleeToolSalvageT1Wrench" />
			<property name="DisplayType" value="melee" />
			<property name="HoldType" value="72" />
			<property name="Meshfile" value="@:Other/Items/Tools/ratchetPrefab.prefab" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="10.0" />
			<property name="RepairTools" value="resourceRepairKit" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundJammed" value="ItemNeedsRepair" />
			<property name="SoundDestroy" value="metaldestroy" />
			<property name="EconomicValue" value="900" /><!-- ??????? -->
			<property name="Material" value="MmeleeToolAllSteel" />
			<property name="UnlockedBy" value="craftingSalvageTools" /><!-- ??????? -->
			<property name="ShowQuality" value="true" />
			<property name="Group" value="Tools/Traps" />
			<property name="RepairExpMultiplier" value="5.5" />
			<property name="SoundUnholster" value="weapon_unholster" />
			<property name="SoundHolster" value="weapon_holster" />
			<property name="SoundPickup" value="ratchet_grab" />
			<property name="SoundPlace" value="ratchet_place" />

			<property class="Action0">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="ratchet_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
					<property name="Disassemble" value="1" param1="1" />
				</property>
				<property name="Particle_harvesting" value="true" param1="metal" />
				<property name="UseGrazingHits" value="true" />
				<property name="GrazeStart" value=".25" />
				<property name="GrazeEnd" value=".3" />
				<property name="SwingDegrees" value="50" />
				<property name="SwingAngle" value="180" />
				<property name="HarvestHitEffectOn" value="false" />
			</property>
			<property class="Action1">
				<property name="Class" value="DynamicMelee" />
				<property name="Sound_start" value="ratchet_swinglight" />
				<property class="ToolCategory">
					<property name="harvestingTools" value=".5" param1="1" />
				</property>
				<property name="UsePowerAttackAnimation" value="false" />
				<property name="UsePowerAttackTriggers" value="true" />
			</property>

			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,0,.1" />
				<stat name="BlockDamage" value="0,0,1,0,.1" />
				<stat name="AttacksPerMinute" value="0,0,1,0,.02" />
				<stat name="StaminaLoss" value="0,0,1,-.01,0" />
				<stat name="DegradationMax" value="0,0,1,0,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.3,.1,.5" />
				<stat name="BlockDamage" value="1,0,.3,.1,.5" />
				<stat name="AttacksPerMinute" value="1,0,.3,.02,.1" />
				<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
				<stat name="DegradationMax" value="1,0,.3,.1,.5" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.3,.1,.5" />
				<stat name="BlockDamage" value="2,10,.3,.1,.5" />
				<stat name="AttacksPerMinute" value="2,10,.3,.02,.1" />
				<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
				<stat name="DegradationMax" value="2,10,.3,.1,.5" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.3,.1,.5" />
				<stat name="BlockDamage" value="3,11,.3,.1,.5" />
				<stat name="AttacksPerMinute" value="3,11,.3,.02,.1" />
				<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
				<stat name="DegradationMax" value="3,11,.3,.1,.5" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.3,.1,.5" />
				<stat name="BlockDamage" value="4,12,.3,.1,.5" />
				<stat name="AttacksPerMinute" value="4,12,.3,.02,.1" />
				<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
				<stat name="DegradationMax" value="4,12,.3,.1,.5" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.3,.1,.5" />
				<stat name="BlockDamage" value="5,14,.3,.1,1" />
				<stat name="AttacksPerMinute" value="5,14,.3,.02,.1" />
				<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
				<stat name="DegradationMax" value="5,14,.3,.1,.5" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.3,.1,.5" />
				<stat name="BlockDamage" value="6,16,.3,.1,1" />
				<stat name="AttacksPerMinute" value="6,16,.3,.02,.1" />
				<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
				<stat name="DegradationMax" value="6,16,.3,.1,.5" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,20,.3,.1,.5" />
				<stat name="BlockDamage" value="6,20,.3,.1,1" />
				<stat name="AttacksPerMinute" value="6,20,.3,.04,.05" />
				<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
				<stat name="DegradationMax" value="6,20,.3,.1,.5" />
			</stats>

			<effect_group name="meleeToolAR">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkSalvageOperations" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="0,.02" tags="perkSalvageOperations" />
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.1" tier="2,6" tags="perkSalvageOperations" />
				<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
				<passive_effect name="DegradationMax" operation="base_set" value="700,1450" tier="1,6" tags="perkSalvageOperations" />
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
				<passive_effect name="MaxRange" operation="base_set" value="5" tags="perkSalvageOperations" />
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
				<passive_effect name="EntityDamage" operation="base_set" value="1" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="base_set" value="350" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="perc_add" value="0,.1" tags="perkSalvageOperations" />
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.99" tags="wood" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.99" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.99" tags="stone" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.99" tags="metal" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.99" tags="organic" />
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="AdvancedRecycler" />
				<passive_effect name="HarvestCount" operation="base_set" value=".001" tags="salvageHarvest,allHarvest" />
			</effect_group>
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
				<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="secondary" />
				<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="secondary" />
			</effect_group>
		</item>

		<item name="recSmallBundle_Electrics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceElectricParts" />
			<property name="CustomIconTint" value="DECEA3" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceScrapIron" />
				<property name="Create_item_count" value="3,1,3,15" />
				<!-- <property name="Random_item" value="resourceElectricParts"/> -->
				<!-- <property name="Random_item_count" value="2"/> -->
				<!-- <property name="Random_count" value="1"/> -->
				<!-- <property name="Unique_random_only" value="true"/> -->
			</property>
			<property name="Group" value="RecAll,RecSmall" />
		</item>

		<item name="recSmallBundle_Mechanics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceMechanicalParts" />
			<property name="CustomIconTint" value="DECEA3" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceScrapIron" />
				<property name="Create_item_count" value="2,3,20" />
				<!-- <property name="Random_item" value="resourceMechanicalParts"/> -->
				<!-- <property name="Random_item_count" value="2"/> -->
				<!-- <property name="Random_count" value="1"/> -->
				<!-- <property name="Unique_random_only" value="true"/> -->
			</property>
			<property name="Group" value="RecAll,RecSmall" />
		</item>

		<item name="recMediumBundle_Electrics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceElectricParts" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceScrapIron" />
				<property name="Create_item_count" value="2,1,4,1,2,20" />
				<property name="Random_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceUltraLightAlloys" />
				<property name="Random_item_count" value="2,1,4,1" />
				<property name="Random_count" value="1" />
				<property name="Unique_random_only" value="true" />
			</property>
			<property name="Group" value="RecAll,RecMedium" />
		</item>

		<item name="recMediumBundle_Mechanics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceMechanicalParts" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceSpring,resourceScrapIron" />
				<property name="Create_item_count" value="2,7,1,8" />
				<property name="Random_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceUltraStrengthAlloys" />
				<property name="Random_item_count" value="1,3,1" />
				<property name="Random_count" value="1" />
				<property name="Unique_random_only" value="true" />
			</property>
			<property name="Group" value="RecAll,RecMedium" />
		</item>

		<item name="recMediumBedBundle_Mechanics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceMechanicalParts" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceMechanicalParts,resourceCloth,resourceSpring,resourceScrapIron" />
				<property name="Create_item_count" value="2,7,1,8" />
				<property name="Random_item" value="resourceMechanicalParts,resourceCloth,resourceUltraStrengthAlloys" />
				<property name="Random_item_count" value="1,3,1" />
				<property name="Random_count" value="1" />
				<property name="Unique_random_only" value="true" />
			</property>
			<property name="Group" value="RecAll,RecMedium" />
		</item>

		<item name="recLargeBundle_Electrics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceElectricParts" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceScrapIron" />
				<property name="Create_item_count" value="4,4,8,2,2,15" />
				<property name="Random_item" value="resourceElectricParts,resourceScrapPolymers,resourceScrapIron,resourceScrapBrass,resourceExperimentalAlloys,resourceUltraLightAlloys,resourceElectricPartsImp" />
				<property name="Random_item_count" value="3,3,20,20,1,3,1" />
				<property name="Random_count" value="1" />
				<property name="Unique_random_only" value="true" />
			</property>
			<property name="Group" value="RecAll,RecLarge" />
		</item>

		<item name="recLargeBundle_Mechanics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceMechanicalParts" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceScrapIron" />
				<property name="Create_item_count" value="4,4,8,2,25" />
				<property name="Random_item" value="resourceElectricParts,resourceScrapPolymers,resourceScrapIron,resourceScrapBrass,resourceExperimentalAlloys,resourceUltraStrengthAlloys,resourceMechanicalPartsImp" />
				<property name="Random_item_count" value="3,3,25,25,1,3,1" />
				<property name="Random_count" value="1" />
				<property name="Unique_random_only" value="true" />
			</property>
			<property name="Group" value="RecAll,RecLarge" />
			<!-- <effect_group tiered="false"> -->
				<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRecLarge_Mechanics"/> -->
			<!-- </effect_group> -->
		</item>

		<item name="recLargeBundleCARS_Mechanics">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceMechanicalParts" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="UnlockedBy" value="perkSalvageOperations" />
			<property name="Stacknumber" value="100" />
			<property class="Action0">
				<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceOil,resourceScrapIron" />
				<property name="Create_item_count" value="2,4,4,2,3,1,50" />
				<property name="Random_item" value="resourceElectricParts,resourceScrapPolymers,resourceScrapIron,resourceExperimentalAlloys,resourceUltraStrengthAlloys,resourceUltraLightAlloys,resourceMechanicalPartsImp" />
				<property name="Random_item_count" value="2,3,50,1,3,1,1" />
				<property name="Random_count" value="1" />
				<property name="Unique_random_only" value="true" />
			</property>
			<property name="Group" value="RecAll,RecLarge" />
		</item>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MASTER WORKSTATIONS -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- STAND IV -->

		<!-- <item name="itemStandIV"> -->
			<!-- <property name="Tags" value="medicine" /> -->
			<!-- <property name="Class" value="ItemClassTorch" /> -->
			<!-- <property name="CustomIcon" value="standIV"/> -->
			<!-- <property name="HoldType" value="12" /> -->
			<!-- <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/> -->
			<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
			<!-- <property name="DropScale" value=".6" /> -->
			<!-- <property name="Material" value="Mplastics" /> -->
			<!-- <property name="EconomicValue" value="15" /> -->
			<!-- <property name="Stacknumber" value="10" /> -->
			<!-- <property name="SoundUnholster" value="torch_unholster" /> -->
			<!-- <property name="SoundHolster" value="torch_holster" /> -->
			<!-- <property name="SoundPickup" value="torch_grab" /> -->
			<!-- <property name="SoundPlace" value="torch_place" /> -->
			<!-- <property name="Group" value="Building,advBuilding" /> -->
			<!-- <property class="Action1"> -->
				<!-- <property name="Class" value="PlaceAsBlock" /> -->
				<!-- <property name="Blockname" value="standIV" /> -->
			<!-- </property> -->
		<!-- </item> -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- AUTO MINERS -->

		<item name="toolAutominerSpareParts"> <!-- SPEED_SLOT -->
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="Tags" value="workstationSkill" />
			<property name="DescriptionKey" value="toolAutominerSparePartsDesc" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="1" />
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps" />
			<property name="SoundPickup" value="anvil_grab" />
			<property name="SoundPlace" value="anvil_place" />
			<property name="CustomIcon" value="cntRollingToolBoxOpenWhite" />
			<property name="CustomIconTint" value="CFEDFF" />
			<property name="ItemTypeIcon" value="mining" />
		</item>

		<item name="toolAutominerResourcePacker"> <!-- COUNT_SLOT-->
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="Tags" value="workstationSkill" />
			<property name="DescriptionKey" value="toolAutominerResourcePackerDesc" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MtoolBellows" />
			<property name="Stacknumber" value="1" />
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps" />
			<property name="SoundPickup" value="bellows_grab" />
			<property name="SoundPlace" value="bellows_place" />
			<property name="CustomIcon" value="palletBagFlourBaseFull" />
			<property name="CustomIconTint" value="CFEDFF" />
			<property name="ItemTypeIcon" value="mining" />
		</item>

		<item name="toolAutominerSiren"> <!-- TYPE_SLOT -->
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="Tags" value="workstationSkill" />
			<property name="DescriptionKey" value="toolAutominerSirenDesc" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MelectricParts" />
			<property name="Stacknumber" value="1" />
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="CustomIcon" value="speaker" />
			<property name="CustomIconTint" value="CFEDFF" />
			<property name="ItemTypeIcon" value="mining" />
		</item>

		<!-- Clay Lump Bundle -->
		<item name="resourceClayLumpBundle">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceClayLump" />
			<property name="SoundPickup" value="coal_grab" />
			<property name="SoundPlace" value="coal_place" />
			<property class="Action0">
				<property name="Create_item" value="resourceClayLump" />
				<property name="Create_item_count" value="12000" />
			</property>
		</item>

		<!-- Dew Barrel -->

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FORGE -->

		<!-- IMP Forge -->
		<item name="toolBellowsImp">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="DescriptionKey" value="toolBellowsImpDesc" />
			<property name="Tags" value="workstationSkill" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MtoolBellows" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps" />
			<property name="DisplayType" value="toolBellows" />
			<property name="SoundPickup" value="bellows_grab" />
			<property name="SoundPlace" value="bellows_place" />
			<property name="CustomIcon" value="toolBellows" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<effect_group tiered="false">
				<passive_effect name="CraftingSmeltTime" operation="perc_add" value="-.75" />
				<display_value name="dCraftingSmeltTime" value="-.75" />
			</effect_group>
		</item>

		<item name="toolAnvilImp">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="Tags" value="toolAnvilImp,workstationSkill" />

			<property name="DescriptionKey" value="toolAnvilImpDesc" />
			<property name="SellableToTrader" value="false" />

			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="1" />
			<property name="Weight" value="1250" />
			<property name="Group" value="Tools/Traps" />
			<property name="DisplayType" value="toolAnvil" />
			<property name="SoundPickup" value="anvil_grab" />
			<property name="SoundPlace" value="anvil_place" />
			<property name="CustomIcon" value="toolAnvil" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<effect_group tiered="false">
				<requirement name="!HoldingItemHasTags" tags="toolAnvilImp" />
					<passive_effect name="CraftingTime" operation="perc_add" value="-.75" />
					<display_value name="dCraftingTime" value=".75" />
			</effect_group>
		</item>

		<!-- Bundles: Bullet Casing, Bullets, Buckshot -->

		<item name="resourceBulletCasingBundle">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceBulletCasing" />
			<property name="UnlockedBy" value="craftingWorkstations" />
			<property name="Stacknumber" value="25" />
			<property class="Action0">
				<property name="Create_item" value="resourceBulletCasing" />
				<property name="Create_item_count" value="1000" />
			</property>
			<property name="Group" value="Ammo/Weapons,Ammo" />
		</item>

		<item name="resourceBuckshotBundle">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceBuckshot" />
			<property name="UnlockedBy" value="craftingWorkstations" />
			<property name="Stacknumber" value="25" />
			<property class="Action0">
				<property name="Create_item" value="resourceBuckshot" />
				<property name="Create_item_count" value="1000" />
			</property>
			<property name="Group" value="Ammo/Weapons,Ammo" />
		</item>

		<item name="resourceBulletBundle">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="CustomIcon" value="resourceBulletTip" />
			<property name="UnlockedBy" value="craftingWorkstations" />
			<property name="Stacknumber" value="25" />
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip" />
				<property name="Create_item_count" value="1000" />
			</property>
			<property name="Group" value="Ammo/Weapons,Ammo" />
		</item>

		<!-- IMP chemical station -->

		<item name="toolProcessingAccelerator">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="DescriptionKey" value="toolProcessingAcceleratorDesc" />
			<property name="Tags" value="workstationSkill" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MFuelBarrelMetal" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps,donateTools,Chemicals" />
			<property name="SoundPickup" value="anvil_grab" />
			<property name="SoundPlace" value="anvil_place" />
			<property name="CustomIcon" value="flamethrowerTrap" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="chemistry" />
		</item>

		<item name="toolCompostBin">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="DescriptionKey" value="toolCompostBinDesc" />
			<property name="Tags" value="workstationSkill" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MFuelBarrelMetal" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps,donateTools,Chemicals" />
			<property name="SoundPickup" value="bellows_grab" />
			<property name="SoundPlace" value="bellows_place" />
			<property name="CustomIcon" value="cntBarrelAcidSingle00" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="chemistry" />
		</item>

		<item name="toolChemicalFlasks">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="DescriptionKey" value="toolChemicalFlasksDesc" />
			<property name="Tags" value="workstationSkill" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MtoolBeaker" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps,donateTools,Chemicals" />
			<property name="SoundPickup" value="beaker_grab" />
			<property name="SoundPlace" value="beaker_place" />
			<property name="CustomIcon" value="toolBeaker" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="chemistry" />
		</item>

		<!-- IMP workbench -->

		<item name="toolSmallParts">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="Tags" value="toolSmallParts,workstationSkill" />
			<property name="DescriptionKey" value="toolSmallPartsDesc" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="CustomIcon" value="meleeToolAllSteelParts" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<effect_group tiered="false">
				<requirement name="!HoldingItemHasTags" tags="toolSmallParts" />
					<passive_effect name="CraftingTime" operation="perc_add" value="-.3" />
			</effect_group>
		</item>

		<item name="toolImprovedTools">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="DescriptionKey" value="toolImprovedToolsDesc" />
			<property name="Tags" value="workstationSkill" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps,donateTools" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="CustomIcon" value="cntToolBoxClosedWhite" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
		</item>

		<item name="toolCanningTools">
			<property name="UnlockedBy" value="MasterWorkstations" />
			<property name="DescriptionKey" value="toolCanningToolsDesc" />
			<property name="Tags" value="workstationSkill" />
			<property name="SellableToTrader" value="false" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Msteel" />
			<property name="Stacknumber" value="1" /> <!-- STK resource -->
			<property name="Weight" value="0" />
			<property name="Group" value="Tools/Traps,donateTools" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="CustomIcon" value="modMeleeSerratedBlade" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
		</item>

	<!-- Kitchen accessories -->
		<!-- Will be implemented later -->
		<!-- <item name="toolKitchenKnives"> -->
			<!-- <property name="UnlockedBy" value="MasterWorkstations"/> -->
			<!-- <property name="DescriptionKey" value="toolKitchenKnivesDesc"/> -->
			<!-- <property name="Tags" value="workstationSkill"/> -->
			<!-- <property name="HoldType" value="45"/> -->
			<!-- <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/> -->
			<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
			<!-- <property name="Material" value="Msteel"/> -->
			<!-- <property name="Stacknumber" value="1"/> -->
			<!-- <property name="EconomicValue" value="2000"/> -->
			<!-- <property name="Group" value="Tools/Traps"/> -->
			<!-- <property name="SoundPickup" value="parts_grab"/> -->
			<!-- <property name="SoundPlace" value="parts_place"/> -->
			<!-- <property name="CustomIcon" value="meleeWpnBladeT3MacheteParts"/> -->
			<!-- <property name="CustomIconTint" value="8692FF"/> -->
			<!-- <property name="ItemTypeIcon" value="block_upgrade"/> -->
			<!-- <effect_group tiered="false"> -->
				<!-- <requirement name="!HoldingItemHasTags" tags="toolKitchenKnives"/> -->
					<!-- <passive_effect name="CraftingTime" operation="perc_add" value="-.5"/> -->
			<!-- </effect_group> -->
		<!-- </item> -->

		<!-- <item name="toolDishes"> -->
			<!-- <property name="UnlockedBy" value="MasterWorkstations"/> -->
			<!-- <property name="DescriptionKey" value="toolDishesDesc"/> -->
			<!-- <property name="Tags" value="workstationSkill"/> -->
			<!-- <property name="HoldType" value="45"/> -->
			<!-- <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/> -->
			<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
			<!-- <property name="Material" value="Miron"/> -->
			<!-- <property name="Stacknumber" value="1"/> -->
			<!-- <property name="EconomicValue" value="2000"/> -->
			<!-- <property name="Group" value="Tools/Traps,Food/Cooking"/> -->
			<!-- <property name="SoundPickup" value="crucible_grab"/> -->
			<!-- <property name="SoundPlace" value="crucible_place"/> -->
			<!-- <property name="CustomIcon" value="cntChemPileSmall"/> -->
			<!-- <property name="CustomIconTint" value="8692FF"/> -->
			<!-- <property name="ItemTypeIcon" value="block_upgrade"/> -->
			<!-- <effect_group tiered="false"> -->
				<!-- <requirement name="!HoldingItemHasTags" tags="toolDishes"/> -->
					<!-- <passive_effect name="CraftingTier" operation="base_add" value="1" tags="perkMasterChef"/> -->
			<!-- </effect_group> -->
		<!-- </item> -->

		<!-- Concrete Bundles -->		
		<item name="resourceConcreteBundle">
			<property name="Extends" value="resourceRockSmallBundle" />
			<property name="Stacknumber" value="25" />
			<property name="CustomIcon" value="resourceConcreteMix" />
			<property name="DescriptionKey" value="resourceConcreteBundleDesc" />	
			<property class="Action0">
				<property name="Create_item" value="resourceConcreteMix" />
				<property name="Create_item_count" value="1000" />
			</property>
		</item>

		<!-- Dew collector -->
		<item name="waterBottleEmpty">
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="cntWaterCoolerBottle" />
			<property name="HoldType" value="87" />
			<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVEmptyPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MresourceScrapPolymers" />
			<property name="Stacknumber" value="50" />
			<property name="Weight" value="6" />
			<property name="UnlockedBy" value="MasterWorkstations" />		
			<property name="SellableToTrader" value="false" />
			<property name="Group" value="Food/Cooking,CFDrink/Cooking" />
			<property name="DescriptionKey" value="waterBottleEmptyDesc" />
			<property name="Group" value="Resources,Food/Cooking,CFDrink/Cooking" />
			<property class="Action1">
				<property name="Class" value="CollectWater" />
				<property name="Delay" value="5" />
				<property name="Change_item_to" value="waterBottleDirtyBundle" />
				<property name="Sound_start" value="bucketfill_water" />
			</property>
		</item>

		<item name="waterBottleDirtyBundle">
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="cntWaterCoolerBottle" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="CustomIconTint" value="202,190,33" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Mcloth" />
			<property name="Stacknumber" value="50" />
			<property name="Weight" value="0" />
			<property name="SellableToTrader" value="false" />
			<property name="Group" value="Food/Cooking,CFDrink/Cooking" />
			<property name="DescriptionKey" value="waterBottleDirtyBundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Delay" value="0" />
				<property name="Create_item" value="drinkJarRiverWater" />
				<property name="Create_item_count" value="5" />
			</property>		
		</item>

		<item name="waterBottleCleanBundle">
			<property name="CreativeMode" value="Player" />
			<property name="CustomIcon" value="cntWaterCoolerBottle" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="CustomIconTint" value="65,233,233" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Mcloth" />
			<property name="Stacknumber" value="50" />
			<property name="Weight" value="0" />
			<property name="SellableToTrader" value="false" />
			<property name="Group" value="Food/Cooking,CFDrink/Cooking" />
			<property name="DescriptionKey" value="waterBottleCleanBundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Delay" value="0" />
				<property name="Create_item" value="drinkJarBoiledWater" />
				<property name="Create_item_count" value="5" />
			</property>		
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- NEW ITEM, Resourses -->

		<item name="resourceDurablAlloys">
			<property name="Tags" value="buildingResource" />
			<property name="DescriptionKey" value="resourceDurablAlloysDesc" />
			<property name="HoldType" value="31" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="CustomIcon" value="resourceForgedSteel" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="ItemTypeIcon" value="block_upgrade" />
			<property name="Material" value="MresourceDurablAlloys" />
			<property name="Stacknumber" value="500" />
			<property name="SellableToTrader" value="false" />
			<property name="SoundPickup" value="forgedmetal_grab" />
			<property name="SoundPlace" value="forgedmetal_place" />
			<property name="Group" value="Resources" />
			<property name="UnlockedBy" value="MasterBuilder" />
		</item>

		<item name="resourceMutationSamples">
			<property name="Tags" value="rareResource" />
			<property name="HoldType" value="31" />
			<property name="Meshfile" value="@:Other/Items/Misc/parcelPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="CustomIcon" value="foodRottingFlesh" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="Material" value="MfoodRawMeat" />
			<property name="Stacknumber" value="500" />
			<property name="SellableToTrader" value="false" />
			<property name="SoundPickup" value="rottingflesh_grab" />
			<property name="SoundPlace" value="rottingflesh_place" />
			<property name="Smell" value="2" />
			<property name="Group" value="RareResources" />
		</item>

		<item name="resourceStakeVenom">
			<property name="Extends" value="resourceTestosteroneExtract" />
			<property name="Tags" value="rareResource" />
			<property name="CustomIcon" value="resourceTestosteroneExtract" />
			<property name="ItemTypeIcon" value="tracking_snake" />
			<property name="CustomIconTint" value="C3CE28" />
			<property name="EconomicValue" value="100" />
			<property name="Stacknumber" value="25" />
		</item>

		<item name="resourcePoisonedNail">
			<property name="Tags" value="ammo,ranged,attStrength,perkMiner69r,scrap100" />
			<property name="Meshfile" value="@:Other/Items/Tools/nailProjectilePrefab.prefab" />
			<property name="HoldType" value="45" />
			<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MresourceScrapIron" />
			<property name="Stacknumber" value="150" />
			<property name="SellableToTrader" value="false" />
			<property name="Group" value="Resources" />
			<property name="SoundPickup" value="nails_grab" />
			<property name="SoundPlace" value="nails_place" />
			<property name="CustomIcon" value="resourceNail" />
			<property name="ItemTypeIcon" value="tracking_snake" />
			<property name="CustomIconTint" value="C3CE28" />
			<property class="Action1">
				<property name="Class" value="Projectile" />
				<property class="Explosion">
					<property name="ParticleIndex" value="0" />
				</property>
				<!-- no expl. -->
				<property name="FlyTime" value="1" />
				<property name="LifeTime" value=".75" />
			</property>
			<effect_group name="resourceNail" tiered="false"> <!-- nail -->
				<passive_effect name="EntityDamage" operation="base_set" value="15" />
				<passive_effect name="BlockDamage" operation="base_set" value=".1" />
				<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,metal,cloth" />
				<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood" />
				<passive_effect name="ProjectileVelocity" operation="base_set" value="20" />
				<passive_effect name="ProjectileStickChance" operation="perc_set" value="0" />

				<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffParalysisNails">
					<requirement name="!EntityTagCompare" target="other" tags="player" /></triggered_effect>
				<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffParalysis">
					<requirement name="EntityTagCompare" target="other" tags="player" /></triggered_effect>
			</effect_group>
		</item>

		<item name="resourceMutationSamplesBundle">
			<property name="CustomIcon" value="foodRawMeatBundle" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="HoldType" value="31" />
			<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Morganic" />
			<property name="Stacknumber" value="25" />
			<property name="SellableToTrader" value="false" />
			<property name="Group" value="RareResources" />
			<property name="SoundPickup" value="meat_raw_grab" />
			<property name="SoundPlace" value="meat_raw_place" />
			<property name="UnlockedBy" value="perkPhysician" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Delay" value="0" />
				<property name="Sound_start" value="close_garbage" />
				<property name="Create_item" value="resourceMutationSamples" />
				<property name="Create_item_count" value="100" />
			</property>
		</item>

		<item name="PortableReactor">
			<property name="HoldType" value="45" />
			<property name="CustomIcon" value="modMeleeStunBatonRepulsor" />
			<property name="ItemTypeIcon" value="electric_power" />
			<property name="CustomIconTint" value="FFB800" />
			<property name="Tags" value="junk" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MelectricParts" />
			<property name="Weight" value="300" />
			<property name="Stacknumber" value="1" />
			<property name="Group" value="Resources" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundPickup" value="battery_lead_grab" />
			<property name="SoundPlace" value="battery_lead_place" />
			<property name="ShowQuality" value="true" />
			<property name="UnlockedBy" value="MasterElectrician" />
			<property class="Attributes">
				<property name="DegradationMax" value="15000,30000" /> <!-- needed for electrical calculations -->
				<property name="BatteryMaxLoadInVolts" value="150, 250" />
				<property name="BatteryDischargeTimeInMinutes" value="140,200" />
			</property>
			<effect_group>
				<passive_effect name="ModSlots" operation="base_set" value="0" />
				<passive_effect name="DegradationMax" operation="base_set" value="15000,30000" tier="1,6" />
			</effect_group>
			<property name="SellableToTrader" value="false" />
		</item>

		<item name="IndustrialEngine">
			<property name="HoldType" value="45" />
			<property name="UnlockedBy" value="MasterElectrician" />
			<property name="Tags" value="junk" />
			<property name="CustomIcon" value="decoCarMotorFlat" />
			<property name="ItemTypeIcon" value="electric_power" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MIndustrialEngine" />
			<property name="Stacknumber" value="1" />
			<property name="Material" value="MmechanicalParts" />
			<property name="Weight" value="800" />
			<property name="EconomicValue" value="8000" />
			<property name="Group" value="Resources" />
			<property name="DegradationBreaksAfter" value="false" />
			<property name="SoundPickup" value="engine_grab" />
			<property name="SoundPlace" value="engine_place" />
			<property class="Attributes">
				<property name="DegradationMax" value="1000,6000" /> <!-- needed for electrical calculations -->
			</property>
		</item>

		<item name="resourceMechanicalPartsImp">
			<property name="CustomIcon" value="resourceMechanicalParts" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="HoldType" value="45" />
			<property name="Tags" value="junk" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MmechanicalParts" />
			<property name="Weight" value="15" />
			<property name="Stacknumber" value="250" />
			<property name="EconomicValue" value="350" />
			<property name="Group" value="Resources" />
			<property name="CraftingIngredientTime" value=".2" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="SellableToTrader" value="false" />
			<property name="UnlockedBy" value="perkAdvancedEngineering" />
		</item>

		<item name="resourceElectricPartsImp">
			<property name="CustomIcon" value="resourceElectricParts" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="HoldType" value="45" />
			<property name="Tags" value="junk" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MelectricParts" />
			<property name="Weight" value="15" />
			<property name="Stacknumber" value="250" />
			<property name="EconomicValue" value="350" />
			<property name="Group" value="Resources" />
			<property name="CraftingIngredientTime" value=".2" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="SellableToTrader" value="false" />
			<property name="UnlockedBy" value="perkAdvancedEngineering" />
		</item>

		<item name="resourceReactorBattery">
			<property name="CustomIcon" value="carBattery" />
			<property name="ItemTypeIcon" value="electric_power" />
			<property name="CustomIconTint" value="8692FF" />
			<property name="HoldType" value="45" />
			<property name="Tags" value="junk" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MelectricParts" />
			<property name="Weight" value="3" />
			<property name="Stacknumber" value="100" />
			<property name="RepairAmount" value="4000" />
			<property name="EconomicValue" value="350" />
			<property name="Group" value="Resources" />
			<property name="CraftingIngredientTime" value=".2" />
			<property name="SoundPickup" value="parts_grab" />
			<property name="SoundPlace" value="parts_place" />
			<property name="SellableToTrader" value="false" />
			<property name="UnlockedBy" value="perkAdvancedEngineering" />
		</item>

		<!-- NEW AMMO -->
		<!-- depleted uranium cartridges -->
		<item name="ammo762mmBulletDU">
			<property name="Extends" value="ammo762mmBulletBall" />
			<property name="Tags" value="depletedUranium" />
			<property name="Stacknumber" value="1000" />
			<property name="DisplayType" value="ammoBulletDU" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="CustomIcon" value="ammo762mmBulletAP" />
			<property name="EconomicValue" value="32" />
			<property name="DescriptionKey" value="ammo762mmBulletDUDesc" />
			<property name="SoundPickup" value="bullets_grab" />
			<property name="SoundPlace" value="bullets_place" />
			<effect_group name="ammo762mmBulletAP" tiered="false">
				<passive_effect name="EntityDamage" operation="base_set" value="116" tags="perkDeadEye,perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="base_add" value="-5">
					<requirement name="ItemHasTags" tags="perkMachineGunner" />
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkDeadEye,perkMachineGunner">
					<requirement name="EntityTagCompare" target="other" tags="elite,minion" />
				</passive_effect>
				<display_value name="dEliteDamage" value=".5" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeadEye,perkMachineGunner">
					<requirement name="EntityTagCompare" target="other" tags="boss" />
				</passive_effect>
				<display_value name="dBossDamage" value=".3" />
				<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner" />
				<passive_effect name="BlockDamage" operation="base_add" value="4" tags="barrelExplosive" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkDeadEye,perkMachineGunner" />
				<display_value name="dTargetArmor" value="-1" />
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" />
				<display_value name="dTargetPenetration" value="3" />
				<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" tags="perkDeadEye,perkMachineGunner" />
				<display_value name="dDegradationPerUseDU" value=".5" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="2.5" tags="wood" />
			</effect_group>
			<property name="SoundPickup" value="bullets_grab" />
			<property name="SoundPlace" value="bullets_place" />
			<effect_group name="perkPenetrator" tiered="false">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkDeadEye,perkMachineGunner">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkDeadEye,perkMachineGunner">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkDeadEye,perkMachineGunner">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4" /></passive_effect>
			</effect_group>
		</item>

		<item name="ammo44MagnumBulletDU">
			<property name="Extends" value="ammo44MagnumBulletBall" />
			<property name="Tags" value="depletedUranium" />
			<property name="Stacknumber" value="1500" />
			<property name="DisplayType" value="ammoBulletDU" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="CustomIcon" value="ammo44MagnumBulletAP" />
			<property name="EconomicValue" value="28" />
			<property name="DescriptionKey" value="ammo44MagnumBulletDUDesc" />
			<property name="SoundPickup" value="bullets_grab" />
			<property name="SoundPlace" value="bullets_place" />
			<effect_group name="ammo44MagnumBulletAP" tiered="false">

				<passive_effect name="EntityDamage" operation="base_set" value="156" tags="perkGunslinger,revolver,perkMachineGunner" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkGunslinger,perkMachineGunner">
					<requirement name="EntityTagCompare" target="other" tags="elite,minion" />
				</passive_effect>
				<display_value name="dEliteDamage" value=".5" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkGunslinger,perkMachineGunner">
					<requirement name="EntityTagCompare" target="other" tags="boss" />
				</passive_effect>
				<display_value name="dBossDamage" value=".3" />
				<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="1" tags="barrelExplosive" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkGunslinger" />
				<display_value name="dTargetArmor" value="-.8" />
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="5" tags="perkGunslinger" />
				<display_value name="dTargetPenetration" value="5" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood" />
				<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" tags="perkGunslinger,perkMachineGunner" />
				<display_value name="dDegradationPerUseDU" value=".5" />
			</effect_group>

			<effect_group name="perkPenetrator" tiered="false">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkGunslinger">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkGunslinger">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkGunslinger">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkGunslinger">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4" /></passive_effect>
			</effect_group>

			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffEnforcerSetBonus" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6" />
					</passive_effect>
			</effect_group>
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffCommandoSetBonus" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6" />
					</passive_effect>
			</effect_group>
		</item>

		<item name="ammo9mmBulletDU">
			<property name="Extends" value="ammo9mmBulletBall" />
			<property name="Tags" value="depletedUranium" />
			<property name="DisplayType" value="ammoBulletDU" />
			<property name="Stacknumber" value="1500" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="CustomIcon" value="ammo9mmBulletAP" />
			<property name="EconomicValue" value="14" />
			<property name="DescriptionKey" value="ammo9mmBulletDUDesc" />
			<property name="SoundPickup" value="bullets_grab" />
			<property name="SoundPlace" value="bullets_place" />
			<effect_group name="ammo9mmBulletAP" tiered="false">
				<passive_effect name="EntityDamage" operation="base_set" value="106" tags="perkGunslinger,9mmGun" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkGunslinger">
					<requirement name="EntityTagCompare" target="other" tags="elite,minion" />
				</passive_effect>
				<display_value name="dEliteDamage" value=".5" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkGunslinger">
					<requirement name="EntityTagCompare" target="other" tags="boss" />
				</passive_effect>
				<display_value name="dBossDamage" value=".3" />
				<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkGunslinger" />
				<passive_effect name="BlockDamage" operation="base_add" value="1" tags="barrelExplosive" />
				<passive_effect name="TargetArmor" operation="perc_add" value="-.7" tags="perkGunslinger" />
				<display_value name="dTargetArmor" value="-.7" />
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger" />
				<display_value name="dTargetPenetration" value="2" />
				<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" tags="perkGunslinger,9mmGun" />
				<display_value name="dDegradationPerUseDU" value=".5" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
				<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood" />
			</effect_group>

			<effect_group name="perkPenetrator" tiered="false">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkGunslinger,9mmGun">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkGunslinger,9mmGun">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkGunslinger,9mmGun">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkGunslinger,9mmGun">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4" /></passive_effect>
			</effect_group>
		</item>

		<item name="ammoShotgunSlugDU">
			<property name="Tags" value="depletedUranium" />
			<property name="DisplayType" value="ammoShotgunSlugDU" />
			<property name="DescriptionKey" value="ammoShotgunSlugDUDesc" />
			<property name="HoldType" value="45" />
			<property name="CustomIconTint" value="5AFF75" />
			<property name="CustomIcon" value="ammoShotgunBreachingSlug" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MresourceScrapPolymers" />
			<property name="Stacknumber" value="1000" />
			<property name="EconomicValue" value="36" />
			<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons" />
			<property name="SoundPickup" value="shotgunshells_grab" />
			<property name="SoundPlace" value="shotgunshells_place" />
			<effect_group name="ammoShotgunSlug" tiered="false">
				<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkBoomstick" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkBoomstick">
					<requirement name="EntityTagCompare" target="other" tags="elite,minion" />
				</passive_effect>
				<display_value name="dEliteDamage" value=".5" />
				<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkBoomstick">
					<requirement name="EntityTagCompare" target="other" tags="boss" />
				</passive_effect>
				<display_value name="dBossDamage" value=".3" />
				<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkBoomstick" />
				<passive_effect name="RoundRayCount" operation="base_set" value="5" tags="perkBoomstick" />
				<passive_effect name="MaxRange" operation="base_set" value="24" tags="perkBoomstick" />
				<passive_effect name="DamageFalloffRange" operation="base_set" value="6" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick" />
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.35" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick" />
				<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick" />
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />

				<passive_effect name="DegradationPerUse" operation="perc_add" value=".7" tags="perkGunslinger" />
				<display_value name="dDegradationPerUseDU" value=".7" />

				<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkBoomstick" />
				<display_value name="dTargetArmor" value="-1" />
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkBoomstick" />
				<display_value name="dTargetPenetration" value="2" />
			</effect_group>

			<effect_group name="perkPenetrator" tiered="false">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkBoomstick">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkBoomstick">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkBoomstick">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3" /></passive_effect>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkBoomstick">
					<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4" /></passive_effect>
			</effect_group>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FARMING -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<item name="resourceFertilizer">
			<property name="CustomIcon" value="resourceCropCoffeeBeans" />
			<property name="CustomIconTint" value="9DEF5D" />
			<property name="HoldType" value="45" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="Mfarmland" />
			<property name="Stacknumber" value="1000" />
			<property name="Group" value="Resources,Chemicals" />
			<property name="UnlockedBy" value="craftingSeeds" />
		</item>

		<!-- Hydroponic Bundles -->
		<item name="Mushroom_Bundle">
			<property name="CustomIcon" value="foodCropMushrooms" />
			<property name="ItemTypeIcon" value="bundle" />
			<property name="DescriptionKey" value="Mushroom_BundleDesc" />
			<property name="HoldType" value="45" />
			<property name="Stacknumber" value="10" />
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
			<property name="Material" value="MresourceCrop" />
			<property name="Group" value="Plants" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Delay" value="0" />
				<property name="Create_item" value="foodCropMushrooms" />
				<property name="Create_item_count" value="25" />
			</property>
		</item>
		<item name="Yucca_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="foodCropYuccaFruit" />
			<property name="DescriptionKey" value="Yucca_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="foodCropYuccaFruit" />
			</property>
		</item>
		<item name="Cotton_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="plantedCotton3Harvest" />
			<property name="DescriptionKey" value="Cotton_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="resourceCropCottonPlant" />
			</property>
		</item>
		<item name="Coffee_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="resourceCropCoffeeBeans" />
			<property name="DescriptionKey" value="Coffee_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="resourceCropCoffeeBeans" />
			</property>
		</item>
		<item name="Goldenrod_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="plantedGoldenrod3HarvestPlayer" />
			<property name="DescriptionKey" value="Goldenrod_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="resourceCropGoldenrodPlant" />
			</property>
		</item>
		<item name="Aloe_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="resourceCropAloeLeaf" />
			<property name="DescriptionKey" value="Aloe_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="resourceCropAloeLeaf" />
			</property>
		</item>
		<item name="Blueberry_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="foodCropBlueberries" />
			<property name="DescriptionKey" value="Blueberry_BundleDesc" />
			<property class="Action0">
				<property name="Create_item" value="foodCropBlueberries" />
			</property>
		</item>
		<item name="Potato_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="foodCropPotato" />
			<property name="DescriptionKey" value="Potato_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="foodCropPotato" />
			</property>
		</item>
		<item name="Chrysanthemum_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="plantedChrysanthemum3Harvest" />
			<property name="DescriptionKey" value="Chrysanthemum_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="resourceCropChrysanthemumPlant" />
			</property>
		</item>
		<item name="Corn_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="foodCropCorn" />
			<property name="DescriptionKey" value="Corn_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="foodCropCorn" />
			</property>
		</item>
		<item name="Hop_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="plantedHop3Harvest" />
			<property name="DescriptionKey" value="Hop_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="resourceCropHopsFlower" />
			</property>
		</item>
		<item name="Pumpkin_Bundle">
			<property name="Extends" value="Mushroom_Bundle" />
			<property name="CustomIcon" value="plantedPumpkin3Harvest" />
			<property name="DescriptionKey" value="Pumpkin_BundleDesc" />
			<property class="Action0">
				<property name="Class" value="OpenBundle" />
				<property name="Create_item" value="foodCropPumpkin" />
			</property>
		</item>

		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- NEW FOOD -->

	<append xpath="/items">

			<item name="resourceSpices">
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="Group" value="Food/Cooking,CFFood/Cooking" />
				<property name="DescriptionKey" value="resourceSpicesDesc" />
				<property name="Stacknumber" value="250" />
				<property name="HoldType" value="45" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIcon" value="plantedYucca3Harvest" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mcorn" />
				<property name="SoundPickup" value="darttrap_grab" />
				<property name="SoundPlace" value="darttrap_place" />
				<property name="Smell" value=".5" />
			</item>

			<!-- LUNCH BOX'S -->
			<!-- Intelligence -->
			<item name="LunchIntelligenceT1">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_small" />
				<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodBlueberryPie" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="25" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="240" />
					<display_value name="dStaminaRegen" value=".15" />
					<display_value name="dFood" value="60" />
					<display_value name="dWater" value="40" />
					<display_value name="dSmellUse" value="25" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT1Duration" operation="add" value="243" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT1Duration" operation="set" value="723">
						<requirement name="CVarCompare" cvar="$buffIntelligenceT1Duration" operation="GT" value="723" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffStrengthT1,buffFortitudeT1,buffAgilityT1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffIntelligenceT1" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20" />
				</effect_group>
			</item>

			<item name="LunchIntelligenceT2">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_medium" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="300" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodMeatStew" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="50" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="360" />
					<display_value name="dStaminaRegen" value=".2" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="100" />
					<display_value name="dWater" value="80" />
					<display_value name="dSmellUse" value="50" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT2Duration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT2Duration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffIntelligenceT2Duration" operation="GT" value="1083" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffStrengthT2,buffFortitudeT2,buffAgilityT2" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffIntelligenceT2" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40" />
				</effect_group>
			</item>

			<item name="LunchIntelligenceT3">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_big" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="500" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodGumboStew" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="75" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="480" />
					<display_value name="dStaminaRegen" value=".25" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="160" />
					<display_value name="dWater" value="160" />
					<display_value name="dSmellUse" value="75" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT3Duration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT3Duration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffIntelligenceT3Duration" operation="GT" value="1443" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffStrengthT3,buffFortitudeT3,buffAgilityT3" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffIntelligenceT3" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80" />
				</effect_group>
			</item>

			<!-- Strength -->
			<item name="LunchStrengthT1">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_small" />
				<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodChiliDog" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="25" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="240" />
					<display_value name="dStaminaRegen" value=".15" />
					<display_value name="dFood" value="60" />
					<display_value name="dWater" value="40" />
					<display_value name="dSmellUse" value="25" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT1Duration" operation="add" value="243" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT1Duration" operation="set" value="723">
						<requirement name="CVarCompare" cvar="$buffStrengthT1Duration" operation="GT" value="723" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT1,buffFortitudeT1,buffAgilityT1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffStrengthT1" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20" />
				</effect_group>
			</item>

			<item name="LunchStrengthT2">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_medium" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="300" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodHoboStew" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="50" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="360" />
					<display_value name="dStaminaRegen" value=".2" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="100" />
					<display_value name="dWater" value="80" />
					<display_value name="dSmellUse" value="50" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT2Duration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT2Duration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffStrengthT2Duration" operation="GT" value="1083" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT2,buffFortitudeT2,buffAgilityT2" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffStrengthT2" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40" />
				</effect_group>
			</item>

			<item name="LunchStrengthT3">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_big" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="500" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodShepardsPie" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="75" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="480" />
					<display_value name="dStaminaRegen" value=".25" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="160" />
					<display_value name="dWater" value="160" />
					<display_value name="dSmellUse" value="75" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT3Duration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT3Duration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffStrengthT3Duration" operation="GT" value="1443" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT3,buffFortitudeT3,buffAgilityT3" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffStrengthT3" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80" />
				</effect_group>
			</item>

			<!-- Fortitude -->
			<item name="LunchFortitudeT1">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_small" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodVegetableStew" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="25" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="240" />
					<display_value name="dStaminaRegen" value=".15" />
					<display_value name="dFood" value="60" />
					<display_value name="dWater" value="40" />
					<display_value name="dSmellUse" value="25" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT1Duration" operation="add" value="243" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT1Duration" operation="set" value="723">
						<requirement name="CVarCompare" cvar="$buffFortitudeT1Duration" operation="GT" value="723" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT1,buffStrengthT1,buffAgilityT1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFortitudeT1" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20" />
				</effect_group>
			</item>

			<item name="LunchFortitudeT2">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_medium" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="300" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodShamChowder" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="50" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="360" />
					<display_value name="dStaminaRegen" value=".2" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="100" />
					<display_value name="dWater" value="80" />
					<display_value name="dSmellUse" value="50" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT2Duration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT2Duration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffFortitudeT2Duration" operation="GT" value="1083" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT2,buffStrengthT2,buffAgilityT2" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFortitudeT2" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40" />
				</effect_group>
			</item>

			<item name="LunchFortitudeT3">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_big" />
				<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="500" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodSpaghetti" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="75" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="480" />
					<display_value name="dStaminaRegen" value=".25" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="160" />
					<display_value name="dWater" value="160" />
					<display_value name="dSmellUse" value="75" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT3Duration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT3Duration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffFortitudeT3Duration" operation="GT" value="1443" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT3,buffStrengthT3,buffAgilityT3" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFortitudeT3" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80" />
				</effect_group>
			</item>

			<!-- Agility -->
			<item name="LunchAgilityT1">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_small" />
				<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodPumpkinPie" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="25" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="240" />
					<display_value name="dStaminaRegen" value=".15" />
					<display_value name="dFood" value="60" />
					<display_value name="dWater" value="40" />
					<display_value name="dSmellUse" value="25" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT1Duration" operation="add" value="243" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT1Duration" operation="set" value="723">
						<requirement name="CVarCompare" cvar="$buffAgilityT1Duration" operation="GT" value="723" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT1,buffStrengthT1,buffFortitudeT1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAgilityT1" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20" />
				</effect_group>
			</item>

			<item name="LunchAgilityT2">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_medium" />
				<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="300" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodFishTacos" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="50" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="360" />
					<display_value name="dStaminaRegen" value=".2" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="100" />
					<display_value name="dWater" value="80" />
					<display_value name="dSmellUse" value="50" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT2Duration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT2Duration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffAgilityT2Duration" operation="GT" value="1083" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT2,buffStrengthT2,buffFortitudeT2" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAgilityT2" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40" />
				</effect_group>
			</item>

			<item name="LunchAgilityT3">
				<property name="Tags" value="food,foodSkill,fitness" />
				<property name="HoldType" value="31" />
				<property name="DisplayType" value="lunch_big" />
				<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="50" />
				<property name="EconomicValue" value="500" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="cornbread_grab" />
				<property name="SoundPlace" value="cornbread_place" />
				<property name="CustomIcon" value="foodTunaFishGravyToast" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="harvest" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_eating" />
					<property name="SmellUse" value="75" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
				</property>
				<property name="Group" value="CFComplexes" />

				<effect_group tiered="false" name="Lunch Bonus">
					<display_value name="dDuration" value="480" />
					<display_value name="dStaminaRegen" value=".25" />
					<display_value name="dEfficientDigestion" value=".15" />
					<display_value name="dFood" value="160" />
					<display_value name="dWater" value="160" />
					<display_value name="dSmellUse" value="75" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT3Duration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT3Duration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffAgilityT3Duration" operation="GT" value="1443" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
						<requirement name="HasBuff" buff="buffFarmerSetBonus" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT3,buffStrengthT3,buffFortitudeT3" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAgilityT3" />
				</effect_group>

				<effect_group tiered="false" name="Drink Tier 0/1">
					<requirement name="NotHasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
				</effect_group>

				<effect_group tiered="false">
					<requirement name="HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire" />
				</effect_group>

				<effect_group tiered="false" name="Instant application">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80" />
				</effect_group>
			</item>

		</append>

	<!-- Smell Rotting Flesh -->

	<insertAfter xpath="/items/item[@name='foodRottingFlesh']/property[@name='Group']">
			<property name="Smell" value=".1" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanTuna']/property[@name='EconomicValue']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanSalmon']/property[@name='Extends']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanDogfood']/property[@name='EconomicValue']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanPasta']/property[@name='Extends']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanChili']/property[@name='Extends']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanPeas']/property[@name='EconomicValue']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanLamb']/property[@name='Extends']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanBeef']/property[@name='EconomicValue']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodCanStock']/property[@name='EconomicValue']">
			<property name="UnlockedBy" value="craftingFood" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- NEW MEDICINE -->

	<insertAfter xpath="/items/item[@name='drugVitamins']/property[@name='SoundPlace']">
			<property name="UnlockedBy" value="craftingMedical" />
		</insertAfter>

	<insertAfter xpath="/items/item[@name='drugPainkillers']/property[@name='SoundPlace']">
			<property name="UnlockedBy" value="craftingMedical" />
		</insertAfter>

	<append xpath="/items">

			<item name="resourceRareMedicines">
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="Group" value="Science,TCMedical,RareMedicines" />
				<property name="DescriptionKey" value="resourceRareMedicinesDesc" />
				<property name="Stacknumber" value="100" />
				<property name="HoldType" value="45" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIcon" value="cntMedicLootPileB" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mcloth" />
				<property name="SoundPickup" value="firstaidkit_grab" />
				<property name="SoundPlace" value="firstaidkit_place" />
			</item>

			<item name="resourceMutagenConcentrate">
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="Group" value="Chemicals" />
				<property name="DescriptionKey" value="resourceMutagenConcentrateDesc" />
				<property name="Material" value="MresourceTestosteroneExtract" />
				<property name="Stacknumber" value="50" />
				<property name="HoldType" value="45" />
				<property name="SellableToTrader" value="false" />
				<property name="CustomIcon" value="resourceTestosteroneExtract" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="SoundPickup" value="testosterone_grab" />
				<property name="SoundPlace" value="testosterone_place" />
			</item>

	<!-- Rescuer's First Aid Kit -->
			<item name="medicalRescuerFirstAidKit">
				<property name="Extends" value="medicalFirstAidKit" />
				<property name="CustomIcon" value="medicalFirstAidKit" />
				<property name="ItemTypeIcon" value="add" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="Group" value="Science,Medical,TCMedical" />
				<property name="EconomicValue" value="450" />
				<property name="Stacknumber" value="25" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="SoundPickup" value="firstaidkit_grab" />
				<property name="SoundPlace" value="firstaidkit_place" />
				<property name="DisplayType" value="medicalFirstAidKit" />

				<property class="Action0">
					<property name="Sound_start" value="player_firstAidKit" />
				</property>

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffRescuerAidKit">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4" />
					<display_value name="dhealAbrasionMult" value="4" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
						<requirement name="HasBuff" buff="buffInjuryAbrasion" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed" />
					<display_value name="foodHealthAmount" value="180" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding" />
					<display_value name="dStopsBleeding" value="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration" />
					<display_value name="dStopsLaceration" value="1" />
				</effect_group>

				<effect_group tiered="false">
					<!-- medical XP gains -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5" />
					</triggered_effect>
				</effect_group>

				<effect_group tiered="false">
					<!-- medical XP secondary action gains -->
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="900">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5" />
					</triggered_effect>
				</effect_group>

				<!-- Antibiotics -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure" />
				</effect_group>

				<!-- Plaster Cast -->
				<effect_group name="Primary Action" tiered="false"> <!-- splint -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegSprained">
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegBroken">
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
						<requirement name="HasBuff" buff="buffLegBroken" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
						<requirement name="HasBuff" buff="buffLegSplinted" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegCast">
						<requirement name="HasBuff" buff="buffLegCast" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmSprained">
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmBroken">
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
						<requirement name="HasBuff" buff="buffArmBroken" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
						<requirement name="HasBuff" buff="buffArmSplinted" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmCast">
						<requirement name="HasBuff" buff="buffArmCast" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<!-- Vitamines -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffFatiguedTrigger" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="add" value="723" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="set" value="2163">
						<requirement name="CVarCompare" cvar="$buffDrugVitaminsDuration" operation="GT" value="2163" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugVitamins" />
				</effect_group>
			</item>

			<item name="medicalFirstAidKitExp">
				<property name="Extends" value="medicalBandage" param1="DescriptionKey" />
				<property name="DisplayType" value="medicalFirstAidKit" />
				<property name="Group" value="Science,Medical,TCMedical" />
				<property name="DescriptionKey" value="medicalFirstAidKitExpDesc" />
				<property name="Stacknumber" value="25" />
				<property name="UnlockedBy" value="MasterChemist" /><!-- perkPhysician,medicalFirstAidKitSchematic, -->
				<property name="SoundPickup" value="firstaidkit_grab" />
				<property name="SoundPlace" value="firstaidkit_place" />
				<property name="CustomIcon" value="medicalFirstAidKit" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="add" />

				<property class="Action0">
					<requirement name="StatComparePercCurrentToMax" stat="Health" operation="LT" value="1" />
					<property name="Sound_start" value="player_firstAidKit" />
				</property>
				<property class="Action1">
					<property name="Sound_start" value="player_firstAidKit" />
				</property>

				<effect_group name="Primary Action" tiered="false">
					<requirement name="HasBuff" buff="buffLegSprained" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegSprained" />
				</effect_group>
				<effect_group name="Primary Action" tiered="false">
					<requirement name="HasBuff" buff="buffLegBroken" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegSplinted" />
				</effect_group>
				<effect_group name="Primary Action" tiered="false">
					<requirement name="HasBuff" buff="buffArmSprained" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmSprained" />
				</effect_group>
				<effect_group name="Primary Action" tiered="false">
					<requirement name="HasBuff" buff="buffArmBroken" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmSplinted" />
				</effect_group>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="25">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="50">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="75">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="100">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="125">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="150">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="6" />
					<display_value name="dhealAbrasionMult" value="6" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
						<requirement name="HasBuff" buff="buffInjuryAbrasion" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="250" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed" />
					<display_value name="foodHealthAmount" value="250" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding" />
					<display_value name="dStopsBleeding" value="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration" />
					<display_value name="dStopsLaceration" value="1" />

					<!-- used on other -->
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="6" />

					<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
						<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion" />
					</triggered_effect>

					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="250" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed" />

					<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration" />

					<!-- used on other, regular health per tick based on perkPhysician -->
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="5">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="6">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="7">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5" /></triggered_effect>

				</effect_group>

				<effect_group name="Secondary Action" tiered="false">
						<requirement name="HasBuff" target="other" buff="buffLegSprained" />
							<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" target="other" buff="buffLegSprained" />
				</effect_group>
				<effect_group name="Secondary Action" tiered="false">
					<requirement name="HasBuff" target="other" buff="buffLegBroken" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffLegSplinted" />
				</effect_group>
				<effect_group name="Secondary Action" tiered="false">
					<requirement name="HasBuff" target="other" buff="buffArmSprained" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" target="other" buff="buffArmSprained" />
				</effect_group>
				<effect_group name="Secondary Action" tiered="false">
					<requirement name="HasBuff" target="other" buff="buffArmBroken" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffArmSplinted" />
				</effect_group>			

				<effect_group tiered="false">
					<!-- medical XP gains -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="450" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1400">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="2500">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="2500">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="3500">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5" />
					</triggered_effect>
				</effect_group>

				<effect_group tiered="false">
					<!-- medical XP secondary action gains -->
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="450" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="800">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1400">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="2500">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="2500">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="3500">
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5" />
					</triggered_effect>
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BOOSTERS -->

			<!-- Experienced -->
			<item name="BoosterXP3">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="xp" />
				<property name="CustomIcon" value="drinkJarGrandpasLearningElixir" />
				<property name="CustomIconTint" value="8692FF" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterXP3Duration" operation="add" value="10803" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterXP3" />
				</effect_group>
			</item>

			<item name="BoosterXPPremium">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="xp" />
				<property name="CustomIcon" value="drinkJarGrandpasLearningElixir" />
				<property name="CustomIconTint" value="FFB800" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterXPPremiumDuration" operation="add" value="43203" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterXPPremium" />
				</effect_group>
			</item>

			<!-- Killer -->
			<item name="BoosterKiller3">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="skull_crusher" />
				<property name="CustomIcon" value="drinkJarGrandpasLearningElixir" />
				<property name="CustomIconTint" value="8692FF" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterKiller3Duration" operation="add" value="10803" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterKiller3" />
				</effect_group>
			</item>

			<item name="BoosterKillerPremium">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="skull_crusher" />
				<property name="CustomIcon" value="drinkJarGrandpasLearningElixir" />
				<property name="CustomIconTint" value="FFB800" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterKillerPremiumDuration" operation="add" value="43203" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterKillerPremium" />
				</effect_group>
			</item>

			<!-- Breadwinner -->
			<item name="BoosterBreadwinner3">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="mother_load" />
				<property name="CustomIcon" value="drinkJarGrandpasLearningElixir" />
				<property name="CustomIconTint" value="8692FF" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterBreadwinner3Duration" operation="add" value="10803" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterBreadwinner3" />
				</effect_group>
			</item>

			<item name="BoosterBreadwinnerPremium">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="mother_load" />
				<property name="CustomIcon" value="drinkJarGrandpasLearningElixir" />
				<property name="CustomIconTint" value="FFB800" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterBreadwinnerPremiumDuration" operation="add" value="43203" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterBreadwinnerPremium" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MAGAZINE's BOOSTERS -->

			<item name="MBoosterHarvestingTools">
				<property name="Tags" value="MBooster" />
				<property name="UnlockedBy" value="perkIntellectMastery" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="DonateFood,Booster" />
				<property name="SoundPickup" value="schematics_grab" />
				<property name="SoundPlace" value="schematics_place" />
				<property name="ItemTypeIcon" value="bookworm" />
				<property name="CustomIcon" value="bookToolsDigest" />
				<property name="CustomIconTint" value="5AFF75" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="ui_mag_read" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterHarvestingToolsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterHarvestingTools" />
				</effect_group>
			</item>

			<item name="MBoosterRepairTools">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookHandyLand" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterRepairToolsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterRepairTools" />
				</effect_group>
			</item>

			<item name="MBoosterSalvageTools">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookScrapping4Fun" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSalvageToolsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSalvageTools" />
				</effect_group>
			</item>

			<item name="MBoosterKnuckles">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookFuriousFists" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterKnucklesDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterKnuckles" />
				</effect_group>
			</item>

			<item name="MBoosterBlades">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookKnifeGuy" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterBladesDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterBlades" />
				</effect_group>
			</item>

			<item name="MBoosterClubs">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookBigHitters" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterClubsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterClubs" />
				</effect_group>
			</item>

			<item name="MBoosterSledgehammers">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookGetHammered" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSledgehammersDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSledgehammers" />
				</effect_group>
			</item>

			<item name="MBoosterSpears">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookSharpSticks" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSpearsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSpears" />
				</effect_group>
			</item>

			<item name="MBoosterBows">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookBowHunters" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterBowsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterBows" />
				</effect_group>
			</item>

			<item name="MBoosterHandguns">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookHandgunMagazine" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterHandgunsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterHandguns" />
				</effect_group>
			</item>

			<item name="MBoosterShotguns">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookShotgunWeekly" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterShotgunsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterShotguns" />
				</effect_group>
			</item>

			<item name="MBoosterRifles">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookRifleWorld" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterRiflesDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterRifles" />
				</effect_group>
			</item>

			<item name="MBoosterMachineGuns">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookTacticalWarfare" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterMachineGunsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterMachineGuns" />
				</effect_group>
			</item>

			<item name="MBoosterExplosives">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookExplosiveMagazine" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterExplosivesDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterExplosives" />
				</effect_group>
			</item>

			<item name="MBoosterRobotics">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookTechPlanet" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterRoboticsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterRobotics" />
				</effect_group>
			</item>

			<item name="MBoosterArmor">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookArmoredUp" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterArmorDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterArmor" />
				</effect_group>
			</item>

			<item name="MBoosterMedical">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookMedicalJournal" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterMedicalDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterMedical" />
				</effect_group>
			</item>

			<item name="MBoosterFood">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookHomeCookingWeekly" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterFoodDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterFood" />
				</effect_group>
			</item>

			<item name="MBoosterSeed">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookSouthernFarming" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSeedDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSeed" />
				</effect_group>
			</item>

			<item name="MBoosterElectrician">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookWiring101" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterElectricianDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterElectrician" />
				</effect_group>
			</item>

			<item name="MBoosterTraps">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookElectricalTraps" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterTrapsDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterTraps" />
				</effect_group>
			</item>

			<item name="MBoosterWorkstation">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookForgeAhead" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterWorkstationDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterWorkstation" />
				</effect_group>
			</item>

			<item name="MBoosterVehicle">
				<property name="Extends" value="MBoosterHarvestingTools" />
				<property name="CustomIcon" value="bookVehicleAdventures" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterVehicleDur" operation="add" value="3603" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterVehicle" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- STIMULANTS -->

			<item name="stimEquilibrium">
				<property name="Tags" value="medical,medicalSkill,fitness" />
				<property name="UnlockedBy" value="MasterChemist" />
				<property name="HoldType" value="86" />
				<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="Stimulants" />
				<property name="SoundPickup" value="steroids_grab" />
				<property name="SoundPlace" value="steroids_place" />
				<property name="ItemTypeIcon" value="stunned" />
				<property name="CustomIcon" value="drugSteroids" />
				<property name="CustomIconTint" value="5AFF75" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="3" />
					<property name="Sound_start" value="player_syringe" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffstimEquilibriumDuration" operation="GT" value="1083" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffstimEquilibrium" />
				</effect_group>

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffstimEquilibrium">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="add" value="363">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="set" value="1083">
							<requirement name="CVarCompare" cvar="$buffstimEquilibriumDuration" target="other" operation="GT" value="1083" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>

			</item>

			<item name="stimClearGaze">
				<property name="Extends" value="stimEquilibrium" />
				<property name="ItemTypeIcon" value="stealth" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="3" />
					<property name="Sound_start" value="player_syringe" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffstimClearGazeDuration" operation="GT" value="1083" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffstimClearGaze" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffTrippy" />
				</effect_group>

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffstimClearGaze">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" target="selfAOE" range="30" buff="buffTrippy">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="add" value="363">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="set" value="1083">
							<requirement name="CVarCompare" cvar="$buffstimClearGazeDuration" target="other" operation="GT" value="1083" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>

			</item>

			<item name="stimIrradiatedShell">
				<property name="Extends" value="stimEquilibrium" />
				<property name="ItemTypeIcon" value="radiation" />
				<property name="CustomIconTint" value="5AFF75" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="3" />
					<property name="Sound_start" value="player_syringe" />
				</property>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="add" value="363" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellDuration" operation="GT" value="1083" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffstimIrradiatedShell" />
				</effect_group>

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffstimIrradiatedShell">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="add" value="363">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="set" value="1083">
							<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellDuration" target="other" operation="GT" value="1083" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="drugAntidote">
				<property name="Extends" value="drugPainkillers" />
				<property name="Tags" value="medical,medicalSkill,fitness" />
				<property name="DisplayType" value="drugAntidote" />
				<property name="UnlockedBy" value="craftingMedical" />
				<property name="CustomIcon" value="drugSteroids" />
				<property name="ItemTypeIcon" value="tracking_snake" />
				<property name="CustomIconTint" value="C3CE28" />
				<property name="HoldType" value="86" />
				<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab" />
				<property name="EconomicValue" value="250" />
				<property name="Group" value="Science,CFMedical,Medical,TCMedical" />
				<property name="SoundPickup" value="steroids_grab" />
				<property name="SoundPlace" value="steroids_place" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="3" />
					<property name="Sound_start" value="player_syringe" />
				</property>
				<property class="Action1">
					<property name="Class" value="UseOther" />
					<property name="Delay" value="3" />
					<property name="Sound_start" value="player_syringe" />
				</property>
				<effect_group tiered="false">
					<display_value name="dPoisoningResist" value="1" />
					<display_value name="dDuration" value="90" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" operation="add" value="93" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" operation="set" value="273">
						<requirement name="CVarCompare" cvar="$buffdrugAntidoteDuration" operation="GT" value="273" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffdrugAntidote" />
				</effect_group>
				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffdrugAntidote">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" operation="add" value="93">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" operation="set" value="273">
							<requirement name="CVarCompare" cvar="$buffdrugAntidoteDuration" target="other" operation="GT" value="1083" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" target="other" operation="add" value="93" />
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" target="other" operation="set" value="273">
						<requirement name="CVarCompare" cvar="$buffdrugAntidoteDuration" operation="GT" value="273" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffdrugAntidote" />
				</effect_group>
			</item>

		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- BACKERY -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<set xpath="/items/item[@name='drugAtomJunkies']/property[@name='Group']/@value">Science,Medical,CFBakery</set>

	<insertAfter xpath="/items/item[@name='drugAtomJunkies']/property[@name='SoundPlace']">
			<property name="UnlockedBy" value="MasterKitchen" />
		</insertAfter>

	<!-- Changed block damage for bullets -->

	<set xpath="/items/item[@name='ammo9mmBulletBall']/effect_group/passive_effect[@name='BlockDamage']/@value">2</set>

	<set xpath="/items/item[@name='ammo9mmBulletHP']/effect_group/passive_effect[@name='BlockDamage']/@value">2</set>

	<set xpath="/items/item[@name='ammo9mmBulletAP']/effect_group/passive_effect[@name='BlockDamage']/@value">2</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletBall']/effect_group/passive_effect[@name='BlockDamage']/@value">1</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='BlockDamage']/@value">1</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='BlockDamage']/@value">1</set>

	<set xpath="/items/item[@name='ammo762mmBulletBall']/effect_group/passive_effect[@name='BlockDamage']/@value">3</set>

	<set xpath="/items/item[@name='ammo762mmBulletHP']/effect_group/passive_effect[@name='BlockDamage']/@value">3</set>

	<set xpath="/items/item[@name='ammo762mmBulletAP']/effect_group/passive_effect[@name='BlockDamage']/@value">3</set>

	<set xpath="/items/item[@name='ammoShotgunShell']/effect_group/passive_effect[@name='BlockDamage']/@value">1.5</set>

	<!-- Resistance to screen change from Mushrooms Radiated -->

	<remove xpath="/items/item[@name='foodCropMushroomsRadiated']/effect_group/triggered_effect[@buff='buffTrippy']" />

	<insertAfter xpath="/items/item[@name='foodCropMushroomsRadiated']/effect_group/triggered_effect[@buff='buffProcessConsumables']">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTrippy">
				<requirement name="!HasBuff" buff="buffstimClearGaze" /></triggered_effect>
		</insertAfter>

	<!-- Set new slots for drone -->

	<set xpath="/items/item[@name='gunBotT3JunkDrone']/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>

	<!-- Improved Shotgun Ammo Balance -->

	<!-- <set xpath="/items/item[@name='ammoShotgunBreachingSlug']/effect_group/passive_effect[@name='EntityDamage']/@value">17</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunBreachingSlug']/effect_group/passive_effect[@name='RoundRayCount']/@value">8</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunBreachingSlug']/effect_group/passive_effect[@name='MaxRange']/@value">6</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunBreachingSlug']/effect_group/passive_effect[@name='BlockDamage' and contains(@tags, 'barrelExplosive')]/@value">1</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunBreachingSlug']/effect_group/passive_effect[@name='BlockDamage' and contains(@tags, 'door,wood,lockedSafe')]/@value">1</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunSlug']/effect_group/passive_effect[@name='EntityDamage']/@value">164</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunSlug']/effect_group/passive_effect[@name='BlockDamage']/@value">6</set> -->

	<!-- <set xpath="/items/item[@name='ammoShotgunSlug']/effect_group/passive_effect[@name='MaxRange']/@value">24</set> -->

	<!-- Ammo Balance for Bulldog Weapons -->

	<append xpath="/items/item[@name='ammo44MagnumBulletBall']">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffCommandoSetBonus" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6" />
					</passive_effect>
			</effect_group>
		</append>

	<append xpath="/items/item[@name='ammo44MagnumBulletHP']">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffCommandoSetBonus" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6" />
					</passive_effect>
			</effect_group>
		</append>

	<append xpath="/items/item[@name='ammo44MagnumBulletAP']">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffCommandoSetBonus" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- MANTIS Arrow Kill Chance -->

	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltStone')]">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="animal" />
				<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltIron')]">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="animal" />
				<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltSteelAP')]">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="animal" />
				<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltFlaming')]">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="animal" />
				<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltExploding')]">
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="Holding_Mantis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="animal" />
				<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					<passive_effect name="EntityDamage" operation="base_add" value="15000" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'SkillMagazine')]/effect_group/requirement_group[@op='or']">
			<requirement name="HasBuff" buff="buffNerdDesk" />
			<requirement name="HasBuff" buff="buffNerdTable" />
			<requirement name="ProgressionLevel" progression_name="perkGenius" operation="GTE" value="1" />
		</append>

	<set xpath="/items/item[@name='ammo44MagnumBulletBall']/effect_group/passive_effect[@name='EntityDamage']/@tags">perkGunslinger,revolver,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletBall']/effect_group/passive_effect[@name='BlockDamage' and contains(@operation, 'base_set')]/@tags">perkGunslinger,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='EntityDamage']/@tags">perkGunslinger,revolver,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='EntityPenetrationCount']/@tags">perkGunslinger,revolver,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='BlockDamage' and contains(@operation, 'base_set')]/@tags">perkGunslinger,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='EntityDamage']/@tags">perkGunslinger,revolver,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='EntityPenetrationCount']/@tags">perkGunslinger,revolver,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='BlockDamage' and contains(@operation, 'base_set')]/@tags">perkGunslinger,perkMachineGunner</set>

	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='TargetArmor']/@tags">perkGunslinger,perkMachineGunner</set>

	<!-- Adding new ammo for current weapons -->

	<set xpath="/items/item[@name='gunMGT3M60']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU</set>

	<set xpath="/items/item[@name='gunRifleT3SniperRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU</set>

	<set xpath="/items/item[@name='gunHandgunT3SMG5']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU</set>

	<set xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU</set>

	<set xpath="/items/item[@name='gunShotgunT3AutoShotgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU</set>

	<!-- Set unlock craft to solarcell -->

	<append xpath="/items/item[@name='solarCell']">
			<property name="UnlockedBy" value="MasterElectrician" />
		</append>

	<!-- Added the ability to install a durability mod on the robotic hammer in the automatic turret -->

	<set xpath="/items/item[@name='gunBotT1JunkSledge']/property[@name='Tags']/@value">turretMelee,melee,weapon,blunt,longShaft,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets</set>

	<set xpath="/items/item[@name='gunBotT2JunkTurret']/property[@name='Tags']/@value">T2,turretRanged,weapon,ranged,reloadPenalty,drumMagazine,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets</set>

	<!-- Set craft dew tools -->

	<!-- <set xpath="/items/item[@name='toolDewGatherer']/property[@name='UnlockedBy']/@value">MasterWorkstations</set> -->

	<!-- <set xpath="/items/item[@name='toolDewTarp']/property[@name='UnlockedBy']/@value">MasterWorkstations</set> -->

	<!-- <set xpath="/items/item[@name='toolDewFilter']/property[@name='UnlockedBy']/@value">MasterWorkstations</set> -->

	<!-- Set new forge max count -->

	<set xpath="/items/item[@name='unit_iron']/property[@name='Stacknumber']/@value">45000</set>

	<!-- Set new icon -->

	<set xpath="/items/item[@name='toolDewFilter']/property[@name='ItemTypeIcon']/@value">water</set>

	<set xpath="/items/item[@name='toolDewTarp']/property[@name='ItemTypeIcon']/@value">water</set>

	<set xpath="/items/item[@name='toolDewGatherer']/property[@name='ItemTypeIcon']/@value">water</set>

	<!-- Literature -->

	<append xpath="/items/item[(starts-with(@name, 'book'))]">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</append>

	<append xpath="/items/item[(contains(@name, 'SkillMagazine'))]">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</append>

	<append xpath="/items/item[(contains(@name, 'Schematic'))]">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Literature" />
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Literature" />
			</effect_group>
		</append>


	<!-- Z_Mining_Balance | items.xml -->

	<set xpath="/items/item[@name='resourcePotassiumNitratePowder']/property[@name='Material']/@value">MresourcePotassiumNitrate</set>

	<set xpath="/items/item[@name='meleeToolPickT3Auger']/effect_group/passive_effect[@name='PlayerExpGain']/@value">-.42</set>


	<!-- Z_PassiveSkills | items.xml -->

	<append xpath="/items">

			<item name="PassiveCountsRefresh">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountTotalHunt" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountNightHunt" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBullsEye" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountRangeHunt" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountMeleeHunt" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountEliteHunt" operation="set" value="0" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossDevourer" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossGargul" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBearDaddy" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBitch" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBurningFlesh" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossCholera" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBull" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossShocker" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossVeteran" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossCarrier" operation="set" value="0" />
				</effect_group>
			</item>

			<!-- PASSIVE TEST -->

			<!-- TEST ITEM: Used to test the bonuses from maxing out biome skills -->
			<item name="perkGameTimer_MAX">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="00FF2A" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkGameTimer_Max" />
				</effect_group>
			</item>
			<item name="perkGameTimer_Reset">
				<property name="Extends" value="perkGameTimer_MAX" />
				<property name="CustomIconTint" value="FF4D00" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkGameTimer_Reset" />
				</effect_group>
			</item>

			<item name="perkTimer_MAX">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="00FF2A" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkWinterTimer_Max" />
				</effect_group>
			</item>
			<item name="perkTimer_Reset">
				<property name="Extends" value="perkTimer_MAX" />
				<property name="CustomIconTint" value="FF4D00" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkWinterTimer_Reset" />
				</effect_group>
			</item>

			<item name="perkCounter_MAX">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="00FF2A" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkCounter_Max" />
				</effect_group>
			</item>
			<item name="perkCounter_Reset">
				<property name="Extends" value="perkTimer_MAX" />
				<property name="CustomIconTint" value="FF4D00" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkCounte_Reset" />
				</effect_group>
			</item>

			<item name="PassiveSniperExpert">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB890" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkDesertTimer" level="10" />
				</effect_group>
			</item>

			<item name="PassiveTestMAX">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB890" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkWinterTimer" level="10" />
				</effect_group>
			</item>

			<item name="PassiveAutomaticWeaponExpert">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB890" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkAutomaticWeaponExpert" level="1" />
				</effect_group>
			</item>

			<item name="PassivePistolExpert">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB890" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkPistolExpert" level="1" />
				</effect_group>
			</item>

			<item name="PassiveDesertTimer">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB890" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkDesertTimer" level="1" />
				</effect_group>
			</item>

			<item name="PassiveDesertTimer2">
				<property name="CustomIcon" value="drinkJarPureMineralWater" />
				<property name="CustomIconTint" value="FFB890" />
				<property name="DescriptionKey" value="PassiveCountsRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkNightHunt" level="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkBullsEye" level="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkRangeHunt" level="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkMeleeHunt" level="25" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkBossDevourer" level="10" />
				</effect_group>
			</item>

			<!-- Not used if new wipe. Will be removed later. -->
			<item name="drinkJarGrandpasForgettingElixir2"> <!-- respec potion, player version -->
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarAtomicSmoothiePrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<!-- <property name="Weight" value="10"/> -->
				<property name="Stacknumber" value="10" /> <!-- STK resource -->
				<property name="EconomicValue" value="2000" />
				<property name="SellableToTrader" value="true" />
				<property name="Group" value="Food/Cooking,CFDrink/Cooking" />
				<property name="SoundPickup" value="grandpas_fergitn_grab" />
				<property name="SoundPlace" value="grandpas_fergitn_place" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
					<!-- <property name="Create_item" value="drinkJarEmpty"/> -->
					<property name="PromptTitle" value="drinkJarGrandpasForgettingElixirPromptTitle" />
					<property name="PromptDescription" value="drinkJarGrandpasForgettingElixirPromptDesc" />
				</property>
				<effect_group tiered="false" name="Drink Tier Trader">
					<requirement name="!HasBuff" buff="buffIsOnFire" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ResetProgression" reset_skills="true" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRecoverSelfTraits,buffResetPS" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="subtract" value="1" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="RefreshPerks" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="twitch_reverse" play_in_head="true" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="drinkJarGrandpasForgettingElixirTooltip" />
				</effect_group>
			</item>

		</append>


	<!-- Z_Perfection | items.xml -->

	<insertAfter xpath="/items/item[(contains(@name, 'SkillMagazine'))]/property[@name='Extends']">
			<property name="Material" value="MMagazineNotes" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="2.0" />
		</insertAfter>

	<append xpath="/items">

			<item name="MagazineNotes">
				<property name="HoldType" value="45" />
				<property name="CustomIcon" value="resourcePaper" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="MagazineNotesDesc" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MMagazineNotes" />
				<property name="Weight" value="1" />
				<property name="Stacknumber" value="250" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="EconomicValue" value="50" />
				<property name="NoScrapping" value="true" />
			</item>

			<item name="Magazine_AddSkillPoint">
				<property name="CustomIcon" value="cntBookPile13" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="Magazine_AddSkillPointDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="action_1Skillpont" allow_client_call="true" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1500" />
				</effect_group>
			</item>

			<item name="SkillPointBundle5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBooks" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="SkillPointBundle5Desc" />
				<property name="Group" value="Books,DonateBooks" />
				<property class="Action0">
					<property name="Create_item" value="Magazine_AddSkillPoint" />
					<property name="Create_item_count" value="5" />
				</property>
			</item>

			<item name="SkillPointBundle25">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBooks" />
				<property name="CustomIconTint" value="FF4D00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="SkillPointBundle25Desc" />
				<property name="Group" value="Books,DonateBooks" />
				<property class="Action0">
					<property name="Create_item" value="Magazine_AddSkillPoint" />
					<property name="Create_item_count" value="25" />
				</property>
			</item>

		</append>


	<!-- Z_Radiostation | items.xml -->

	<insertAfter xpath="/items/item[(starts-with(@name, 'book'))]/property[@name='Extends']">
			<property name="Material" value="MQuestNotes" />
			<property name="Weight" value="1" />
			<property name="ScrapTimeOverride" value="2.0" />
		</insertAfter>

	<set xpath="/items/item[@name='schematicMaster']/property[@name='Material']/@value">MQuestNotes</set>

	<set xpath="/items/item[@name='schematicMaster']/property[@name='Weight']/@value">1</set>

	<set xpath="/items/item[@name='schematicMaster']/property[@name='ScrapTimeOverride']/@value">1</set>

	<append xpath="/items">

			<item name="resourceResourceSet">
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourceWood" />
				<property name="Stacknumber" value="50" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="CustomIcon" value="cntShippingCrateHero" />
				<property name="CustomIconTint" value="D0C986" />
			</item>

			<item name="QuestNotes">
				<property name="HoldType" value="45" />
				<property name="CustomIcon" value="resourcePaper" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="Stacknumber" value="50" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="EconomicValue" value="75" />
				<property name="NoScrapping" value="true" />
			</item>

			<!-- NOTES QUEST'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- TIER 3 -->
			<item name="notes_restore_power3_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_restore_power3_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier3_restore_power" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_fetch3_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_fetch3_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier3_fetch" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_clear3_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_clear3_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier3_clear" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_infested3_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_infested3_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier3_clear_infested" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- TIER 4 -->
			<item name="notes_restore_power4_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_restore_power4_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier4_restore_power" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_fetch4_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_fetch4_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier4_fetch" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_clear4_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_clear4_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier4_clear" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_infested4_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_infested4_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier4_clear_infested" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- TIER 5 -->
			<item name="notes_fetch5_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_fetch5_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier5_fetch" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_clear5_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_clear5_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier5_clear" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="notes_infested5_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_infested5_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier5_clear_infested" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- TIER 6 -->
			<item name="notes_infested6_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="notes_infested6_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="Group" value="Notes" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier6_clear_infested" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- REQUEST SUPPORT CASE'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- request Ultra-Light Alloys -->
			<item name="UltraLightAlloysSmall_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="59F5FF" />
				<property name="ItemTypeIcon" value="airdrop" />
				<property name="DescriptionKey" value="UltraLightAlloysSmall_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Request" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_small_la" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="requestUltraLightAlloysMedium">
				<property name="Extends" value="UltraLightAlloysSmall_Quest" />
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property name="DescriptionKey" value="requestUltraLightAlloysMediumDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medium_la" />
				</property>
			</item>	

			<item name="requestUltraLightAlloysBig">
				<property name="Extends" value="UltraLightAlloysSmall_Quest" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="DescriptionKey" value="requestUltraLightAlloysBigDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_big_la" />
				</property>
			</item>

			<!-- request Ultra Strength Alloys -->
			<item name="requestUltraStrengthAlloysSmall">
				<property name="Extends" value="UltraLightAlloysSmall_Quest" />
				<property name="CustomIconTint" value="E9653B" />
				<property name="DescriptionKey" value="requestUltraStrengthAlloysSmallDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_small_sa" />
				</property>
			</item>

			<item name="requestUltraStrengthAlloysMedium">
				<property name="Extends" value="requestUltraStrengthAlloysSmall" />
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property name="DescriptionKey" value="requestUltraStrengthAlloysMediumDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medium_sa" />
				</property>
			</item>

			<item name="requesUltraStrengthAlloysBig">
				<property name="Extends" value="requestUltraStrengthAlloysSmall" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="DescriptionKey" value="requesUltraStrengthAlloysBigDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_big_sa" />
				</property>
			</item>

			<!-- request Experimental Alloys -->
			<item name="requestExperimentalAlloysSmall">
				<property name="Extends" value="UltraLightAlloysSmall_Quest" />
				<property name="CustomIconTint" value="882FA7" />
				<property name="DescriptionKey" value="requestExperimentalAlloysSmallDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_small_ea" />
				</property>
			</item>

			<item name="requestExperimentalAlloysMedium">
				<property name="Extends" value="requestExperimentalAlloysSmall" />
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property name="DescriptionKey" value="requestExperimentalAlloysMediumDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_medium_ea" />
				</property>
			</item>

			<item name="requestExperimentalAlloysBig">
				<property name="Extends" value="requestExperimentalAlloysSmall" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="DescriptionKey" value="requestExperimentalAlloysBigDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_big_ea" />
				</property>
			</item>

			<!-- RARE AMMO -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- 7.62 -->
			<item name="ammo762SmallCase100_Quest">
				<property name="Tags" value="requestStation,smallcase" />
				<property name="CustomIcon" value="bundleAmmo" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="knife" />
				<property name="DescriptionKey" value="ammo762SmallCase100_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareAmmo" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_762_100" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="ammo762BigCase1000_Quest">
				<property name="Extends" value="ammo762SmallCase100_Quest" />
				<property name="Tags" value="requestStation,bigcase" />
				<property name="CustomIconTint" value="009719" />
				<property name="DescriptionKey" value="ammo762BigCase1000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_762_1000" />
				</property>
			</item>

			<item name="ammo762LargeCase5000_Quest">
				<property name="Extends" value="ammo762SmallCase100_Quest" />
				<property name="Tags" value="requestStation,largecase" />
				<property name="CustomIconTint" value="005D0F" />
				<property name="DescriptionKey" value="ammo762LargeCase5000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_762_5000" />
				</property>
			</item>

			<!-- 9mm -->
			<item name="ammo9mmSmallCase100_Quest">
				<property name="Tags" value="requestStation,smallcase" />
				<property name="CustomIcon" value="bundleAmmo" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="knife" />
				<property name="DescriptionKey" value="ammo9mmSmallCase100_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareAmmo" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_9_100" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="ammo9mmBigCase1000_Quest">
				<property name="Extends" value="ammo9mmSmallCase100_Quest" />
				<property name="Tags" value="requestStation,bigcase" />
				<property name="CustomIconTint" value="009719" />
				<property name="DescriptionKey" value="ammo9mmBigCase1000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_9_1000" />
				</property>
			</item>

			<item name="ammo9mmLargeCase5000_Quest">
				<property name="Extends" value="ammo9mmSmallCase100_Quest" />
				<property name="Tags" value="requestStation,largecase" />
				<property name="CustomIconTint" value="005D0F" />
				<property name="DescriptionKey" value="ammo9mmLargeCase5000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_9_5000" />
				</property>
			</item>

			<!-- .44 -->
			<item name="ammo44magnumSmallCase100_Quest">
				<property name="Tags" value="requestStation,smallcase" />
				<property name="CustomIcon" value="bundleAmmo" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="knife" />
				<property name="DescriptionKey" value="ammo44magnumSmallCase100_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareAmmo" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_44_100" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="ammo44magnumBigCase1000_Quest">
				<property name="Extends" value="ammo44magnumSmallCase100_Quest" />
				<property name="Tags" value="requestStation,bigcase" />
				<property name="CustomIconTint" value="009719" />
				<property name="DescriptionKey" value="ammo44magnumBigCase1000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_44_1000" />
				</property>
			</item>

			<item name="ammo44magnumLargeCase5000_Quest">
				<property name="Extends" value="ammo44magnumSmallCase100_Quest" />
				<property name="Tags" value="requestStation,largecase" />
				<property name="CustomIconTint" value="005D0F" />
				<property name="DescriptionKey" value="ammo44magnumLargeCase5000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_44_5000" />
				</property>
			</item>

			<!-- Shotgun -->
			<item name="ammoShotgunSmallCase100_Quest">
				<property name="Tags" value="requestStation,smallcase" />
				<property name="CustomIcon" value="bundleAmmo" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="knife" />
				<property name="DescriptionKey" value="ammoShotgunSmallCase100_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareAmmo" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_shotgun_small" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="ammoShotgunBigCase1000_Quest">
				<property name="Extends" value="ammoShotgunSmallCase100_Quest" />
				<property name="Tags" value="requestStation,bigcase" />
				<property name="CustomIconTint" value="009719" />
				<property name="DescriptionKey" value="ammoShotgunBigCase1000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_shotgun_big" />
				</property>
			</item>

			<item name="ammoShotgunLargeCase5000_Quest">
				<property name="Extends" value="ammoShotgunSmallCase100_Quest" />
				<property name="Tags" value="requestStation,largecase" />
				<property name="CustomIconTint" value="005D0F" />
				<property name="DescriptionKey" value="ammoShotgunLargeCase5000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_shotgun_large" />
				</property>
			</item>

			<!-- Turrets -->
			<item name="ammoTurretCase1500_Quest">
				<property name="Tags" value="requestStation,bigcase" />
				<property name="CustomIcon" value="bundleAmmo" />
				<property name="CustomIconTint" value="009719" />
				<property name="ItemTypeIcon" value="knife" />
				<property name="DescriptionKey" value="ammoTurretCase1500_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareAmmo" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_turrrets" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="ammoTurretCase9000_Quest">
				<property name="Extends" value="ammoTurretCase1500_Quest" />
				<property name="Tags" value="requestStation,largecase" />
				<property name="CustomIconTint" value="005D0F" />
				<property name="DescriptionKey" value="ammoTurretCase9000_QuestDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_turrrets_large" />
				</property>
			</item>


			<item name="Test_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="bookFiremansAlmanacHeat" />
				<property name="CustomIconTint" value="59F5FF" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="TestQuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Quest" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="tier1_clear" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- RARE MEDICINE -->
			<item name="medicineSmallCase_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="cntMedicLootPileB" />
				<property name="CustomIconTint" value="E23C91" />
				<property name="ItemTypeIcon" value="airdrop" />
				<property name="SellableToTrader" value="false" />
				<property name="DescriptionKey" value="medicineSmallCase_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareMedicine" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_medicine_small" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="medicineBigCase_Quest">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="cntMedicLootPileB" />
				<property name="CustomIconTint" value="B83CE2" />
				<property name="ItemTypeIcon" value="airdrop" />
				<property name="SellableToTrader" value="false" />
				<property name="DescriptionKey" value="medicineBigCase_QuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="RareMedicine" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_medicine_big" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- Request coordinates -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<item name="CallBull">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="BE6B0C" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallBullDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallBull" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallShocker">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="BE6B0C" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallShockerDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallShocker" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallVeteran">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="BE6B0C" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallVeteranDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallVeteran" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallMummy">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="BE6B0C" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallMummyDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallMummy" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallHotHarry">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="BE6B0C" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallHotHarryDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallHotHarry" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallAncientYeti">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="BE6B0C" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallAncientYetiDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallAncientYeti" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallDevourer">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallDevourerDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallDevourer" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallBearDaddy">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallBearDaddyDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallBearDaddy" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallNagaina">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallNagainaDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallNagaina" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallGargul">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallGargulDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallGargul" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallBitch">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallBitchDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallBitch" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallBurningFlesh">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallBurningFleshDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallBurningFlesh" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallCholera">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallCholeraDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallCholera" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallMystic">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallMysticDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallMystic" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="CallCarrier">
				<property name="Tags" value="requestStation" />
				<property name="CustomIcon" value="challengeQuestMaster" />
				<property name="CustomIconTint" value="7C3A3A" />
				<property name="ItemTypeIcon" value="map_cursor" />
				<property name="DescriptionKey" value="CallCarrierDesc" />
				<property name="UnlockedBy" value="perkZombieExpert" />
				<property name="SellableToTrader" value="false" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="CallBoss" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="questCallCarrier" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- EXPEDITION QUEST'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Reconnaissance -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<item name="expReconnaissance_Pre">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="expReconnaissance_PreDesc" />
				<property name="SellableToTrader" value="false" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="Group" value="Expedition" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_exp_reconnaissance_pre" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="expReconnaissance_Start">
				<property name="Extends" value="expReconnaissance_Pre" />
				<property name="Tags" value="expedition,Reconnaissance" />
				<property name="DescriptionKey" value="expReconnaissance_StartDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_exp_reconnaissance_start" />
				</property>
			</item>

			<!-- Weapons and ammunition -->
			<item name="Ammo_expReconnaissance">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="Ammo_expReconnaissanceDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mwood" />
				<property name="Group" value="Expedition" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<!-- Armor -->
			<item name="Armor_expReconnaissance">
				<property name="Extends" value="Ammo_expReconnaissance" />
				<property name="DescriptionKey" value="Armor_expReconnaissanceDesc" />
			</item>
			<!-- Food and Medicine -->
			<item name="Food_expReconnaissance">
				<property name="Extends" value="Ammo_expReconnaissance" />
				<property name="DescriptionKey" value="Food_expReconnaissanceDesc" />
			</item>
			<!-- All Supplies -->
			<item name="Supplies_expReconnaissance">
				<property name="Extends" value="Ammo_expReconnaissance" />
				<property name="DescriptionKey" value="Supplies_expReconnaissanceDesc" />
			</item>		

			<!-- Increased activity -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<item name="expActivity_Pre">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="expActivity_PreDesc" />
				<property name="SellableToTrader" value="false" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="Group" value="Expedition" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_exp_activity_pre" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="expActivity_Start">
				<property name="Extends" value="expActivity_Pre" />
				<property name="Tags" value="expedition,Activity" />
				<property name="DescriptionKey" value="expActivity_StartDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_exp_activity_start" />
				</property>
			</item>

			<!-- Weapons and ammunition -->
			<item name="Ammo_expActivity">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="Ammo_expActivityDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mwood" />
				<property name="Group" value="Expedition" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<!-- Armor -->
			<item name="Armor_expActivity">
				<property name="Extends" value="Ammo_expActivity" />
				<property name="DescriptionKey" value="Armor_expActivityDesc" />
			</item>
			<!-- Food and Medicine -->
			<item name="Food_expActivity">
				<property name="Extends" value="Ammo_expActivity" />
				<property name="DescriptionKey" value="Food_expActivityDesc" />
			</item>
			<!-- Vehicle -->
			<item name="Vehicle_expActivity">
				<property name="Extends" value="Ammo_expActivity" />
				<property name="DescriptionKey" value="Vehicle_expActivityDesc" />
			</item>
			<!-- All Supplies -->
			<item name="Supplies_expActivity">
				<property name="Extends" value="Ammo_expActivity" />
				<property name="DescriptionKey" value="Supplies_expActivityDesc" />
			</item>		

			<!-- Infection foci -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<item name="expInfection_Pre">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="FFA032" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="expInfection_PreDesc" />
				<property name="SellableToTrader" value="false" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="Group" value="Expedition" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_exp_infection_pre" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="expInfection_Start">
				<property name="Extends" value="expInfection_Pre" />
				<property name="Tags" value="expedition,Infection" />
				<property name="DescriptionKey" value="expInfection_StartDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_exp_infection_start" />
				</property>
			</item>

			<!-- Weapons and ammunition -->
			<item name="Ammo_expInfection">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="FFA032" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="Ammo_expInfectionDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mwood" />
				<property name="Group" value="Expedition" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<!-- Armor -->
			<item name="Armor_expInfection">
				<property name="Extends" value="Ammo_expInfection" />
				<property name="DescriptionKey" value="Armor_expInfectionDesc" />
			</item>
			<!-- Food and Medicine -->
			<item name="Food_expInfection">
				<property name="Extends" value="Ammo_expInfection" />
				<property name="DescriptionKey" value="Food_expInfectionDesc" />
			</item>
			<!-- Vehicle -->
			<item name="Vehicle_expInfection">
				<property name="Extends" value="Ammo_expInfection" />
				<property name="DescriptionKey" value="Vehicle_expInfectionDesc" />
			</item>
			<!-- All Supplies -->
			<item name="Supplies_expInfection">
				<property name="Extends" value="Ammo_expInfection" />
				<property name="DescriptionKey" value="Supplies_expInfectionDesc" />
			</item>		

			<!-- Dead Zone -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<item name="expDeadzone_Pre">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="FF1400" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="expDeadzone_PreDesc" />
				<property name="SellableToTrader" value="false" />
				<property name="UnlockedBy" value="perkDaringAdventurer" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="25" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MQuestNotes" />
				<property name="Weight" value="1" />
				<property name="Group" value="Expedition" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="treasure_exp_deadzone_pre" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="expDeadzone_Start">
				<property name="Extends" value="expDeadzone_Pre" />
				<property name="Tags" value="expedition,Deadzone" />
				<property name="DescriptionKey" value="expDeadzone_StartDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="treasure_exp_deadzone_start" />
				</property>
			</item>

			<!-- Weapons and ammunition -->
			<item name="Ammo_expDeadzone">
				<property name="Tags" value="expedition" />
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="FF1400" />
				<property name="ItemTypeIcon" value="adventure" />
				<property name="DescriptionKey" value="Ammo_expDeadzoneDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mwood" />
				<property name="Group" value="Expedition" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<!-- Armor -->
			<item name="Armor_expDeadzone">
				<property name="Extends" value="Ammo_expDeadzone" />
				<property name="DescriptionKey" value="Armor_expDeadzoneDesc" />
			</item>
			<!-- Food and Medicine -->
			<item name="Food_expDeadzone">
				<property name="Extends" value="Ammo_expDeadzone" />
				<property name="DescriptionKey" value="Food_expDeadzoneDesc" />
			</item>
			<!-- Vehicle -->
			<item name="Vehicle_expDeadzone">
				<property name="Extends" value="Ammo_expDeadzone" />
				<property name="DescriptionKey" value="Vehicle_expDeadzoneDesc" />
			</item>
			<!-- All Supplies -->
			<item name="Supplies_expDeadzone">
				<property name="Extends" value="Ammo_expDeadzone" />
				<property name="DescriptionKey" value="Supplies_expDeadzoneDesc" />
			</item>

			<!-- ARMOR BUNDLE'S -->
			<item name="exp_ArmorBundlePreacher">
				<property name="Tags" value="Expedition" />
				<property name="CustomIcon" value="armorPreacherHelmet" />
				<property name="CustomIconTint" value="FFFFFF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="exp_ArmorBundle_Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Msteel" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
			</item>
			<item name="exp_ArmorBundleAthletic">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorAthleticHelmet" />
			</item>
			<item name="exp_ArmorBundleEnforcer">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorEnforcerHelmet" />
			</item>
			<item name="exp_ArmorBundleBiker">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorBikerHelmet" />
			</item>
			<item name="exp_ArmorBundleRanger">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorRangerHelmet" />
			</item>
			<item name="exp_ArmorBundleCommando">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorCommandoHelmet" />
			</item>
			<item name="exp_ArmorBundleAssassin">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorAssassinHelmet" />
			</item>
			<item name="exp_ArmorBundleNomad">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorNomadHelmet" />
			</item>
			<item name="exp_ArmorBundleRaider">
				<property name="Extends" value="exp_ArmorBundlePreacher" />
				<property name="CustomIcon" value="armorRaiderHelmet" />
			</item>

			<!-- AMMO REWARD -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<item name="reward762DU_100Bundle">
				<property name="Extends" value="ammoBundle762mmBulletBall" />
				<property name="DescriptionKey" value="reward762DU_100BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo762mmBulletDU" />
					<property name="Create_item_count" value="100" />
				</property>
			</item>
			<item name="reward762DU_1000Bundle">
				<property name="Extends" value="ammoBundle762mmBulletBall" />
				<property name="DescriptionKey" value="reward762DU_1000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo762mmBulletDU" />
					<property name="Create_item_count" value="1000" />
				</property>
			</item>
			<item name="reward762DU_5000Bundle">
				<property name="Extends" value="ammoBundle762mmBulletBall" />
				<property name="DescriptionKey" value="reward762DU_5000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo762mmBulletDU" />
					<property name="Create_item_count" value="5000" />
				</property>
			</item>
			<item name="reward44MagnumDU_100Bundle">
				<property name="Extends" value="ammoBundle44MagnumBulletBall" />
				<property name="DescriptionKey" value="reward44MagnumDU_100BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo44MagnumBulletDU" />
					<property name="Create_item_count" value="100" />
				</property>
			</item>
			<item name="reward44MagnumDU_1000Bundle">
				<property name="Extends" value="ammoBundle44MagnumBulletBall" />
				<property name="DescriptionKey" value="reward44MagnumDU_1000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo44MagnumBulletDU" />
					<property name="Create_item_count" value="1000" />
				</property>
			</item>
			<item name="reward44MagnumDU_5000Bundle">
				<property name="Extends" value="ammoBundle44MagnumBulletBall" />
				<property name="DescriptionKey" value="reward44MagnumDU_5000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo44MagnumBulletDU" />
					<property name="Create_item_count" value="5000" />
				</property>
			</item>
			<item name="reward9mmDU_100Bundle">
				<property name="Extends" value="ammoBundle9mmBulletBall" />
				<property name="DescriptionKey" value="reward9mmDU_100BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo9mmBulletDU" />
					<property name="Create_item_count" value="100" />
				</property>
			</item>
			<item name="reward9mmDU_1000Bundle">
				<property name="Extends" value="ammoBundle9mmBulletBall" />
				<property name="DescriptionKey" value="reward9mmDU_1000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo9mmBulletDU" />
					<property name="Create_item_count" value="1000" />
				</property>
			</item>
			<item name="reward9mmDU_5000Bundle">
				<property name="Extends" value="ammoBundle9mmBulletBall" />
				<property name="DescriptionKey" value="reward9mmDU_5000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammo9mmBulletDU" />
					<property name="Create_item_count" value="5000" />
				</property>
			</item>
			<item name="rewardShotgunDU_100Bundle">
				<property name="Extends" value="ammoBundleShotgunSlug" />
				<property name="DescriptionKey" value="rewardShotgunDU_100BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammoShotgunSlugDU" />
					<property name="Create_item_count" value="100" />
				</property>
			</item>
			<item name="rewardShotgunDU_1000Bundle">
				<property name="Extends" value="ammoBundleShotgunSlug" />
				<property name="DescriptionKey" value="rewardShotgunDU_1000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammoShotgunSlugDU" />
					<property name="Create_item_count" value="1000" />
				</property>
			</item>
			<item name="rewardShotgunDU_5000Bundle">
				<property name="Extends" value="ammoBundleShotgunSlug" />
				<property name="DescriptionKey" value="rewardShotgunDU_5000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammoShotgunSlugDU" />
					<property name="Create_item_count" value="5000" />
				</property>
			</item>
			<item name="rewardTurretDU_1500Bundle">
				<property name="Extends" value="ammoBundleJunkTurretRegular" />
				<property name="DescriptionKey" value="rewardTurretDU_1500BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammoJunkTurretDU" />
					<property name="Create_item_count" value="1500" />
				</property>
			</item>
			<item name="rewardTurretDU_9000Bundle">
				<property name="Extends" value="ammoBundleJunkTurretRegular" />
				<property name="DescriptionKey" value="rewardTurretDU_9000BundleDesc" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="ammoJunkTurretDU" />
					<property name="Create_item_count" value="9000" />
				</property>
			</item>

			<!-- MEDICINE REWARD -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<item name="rewardRareMedicines_SmallBundle">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="rewardRareMedicines_SmallBundleDesc" />
				<property name="CustomIcon" value="cntMedicLootPileB" />
				<property name="CustomIconTint" value="E23C91" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="resourceRareMedicines" />
					<property name="Create_item_count" value="10" />
				</property>
			</item>
			<item name="rewardRareMedicines_BigBundle">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="rewardRareMedicines_BigBundleDesc" />
				<property name="CustomIcon" value="cntMedicLootPileB" />
				<property name="CustomIconTint" value="B83CE2" />
				<property name="SellableToTrader" value="false" />
				<property class="Action0">
					<property name="Create_item" value="resourceRareMedicines" />
					<property name="Create_item_count" value="100" />
				</property>
			</item>

			<!-- EXPEDITION REWARD -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<item name="reward_randomAlloys">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="reward_randomAlloysDesc" />
				<property name="CustomIcon" value="resourceForgedSteel" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Create_item" value="resourcePaper" />
					<property name="Create_item_count" value="0" />
					<property name="Random_item" value="resourceUltraLightAlloys,resourceUltraStrengthAlloys,resourceExperimentalAlloys,resourcePreciousMetals" />
					<property name="Random_item_count" value="25-75,25-75,10-25,5-10" />
					<property name="Random_count" value="2" />
					<property name="Unique_random_only" value="true" />
				</property>
				<property name="Group" value="RecAll,RecLarge" />
			</item>

			<item name="reward_expReconnaissance">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="reward_expReconnaissanceDesc" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="42C234" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Create_item" value="ImpModsBundle,reward_randomAlloys,UniqueParts" />
					<property name="Create_item_count" value="2,1,1-2" />
					<property name="Random_item" value="rareSniperRifleBundle,rareAutoShotgunBundle,rareM60Bundle,rareSMG5Bundle,rareDesertVultureBundle,rareArcheryBundle" />
					<property name="Random_item_count" value="1,1,1,1,1,1" />
					<property name="Random_count" value="2" />
					<property name="Unique_random_only" value="true" />
				</property>
				<property name="Group" value="RecAll,RecLarge" />
			</item>
			<item name="reward_expActivity">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="reward_expActivityDesc" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Create_item" value="UniqueModsBundle,ImpModsBundle,reward_randomAlloys,UniqueParts" />
					<property name="Create_item_count" value="1,2,2,2-4" />
					<property name="Random_item" value="gunMGT4M60Imp,gunShotgunT4AutoShotgunImp,gunRifleT4SniperRifleImp,gunHandgunT4SMG5Imp,gunBowT4CompoundBowImp,gunBowT4CompoundCrossbowImp" />
					<property name="Random_item_count" value="6,6,6,6,6,6" />
					<property name="Random_count" value="2" />
					<property name="Unique_random_only" value="true" />
				</property>
				<property name="Group" value="RecAll,RecLarge" />
			</item>
			<item name="reward_expInfection">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="reward_expInfectionDesc" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="FFA032" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Create_item" value="UniqueModsBundle,ImpModsBundle,reward_randomAlloys,UniqueParts" />
					<property name="Create_item_count" value="2,2,4,6-10" />
					<property name="Random_item" value="gunMGT5M60Bulldog,gunShotgunT5AutoShotgunEraser,gunRifleT5SniperRifleGaus,gunHandgunT5SMG5Zinger,gunBowT5CompoundCrossbowMantis" />
					<property name="Random_item_count" value="6,6,6,6,6" />
					<property name="Random_count" value="2" />
					<property name="Unique_random_only" value="true" />
				</property>
				<property name="Group" value="RecAll,RecLarge" />
			</item>
			<item name="reward_expDeadzone">
				<property name="Extends" value="resourceRockSmallBundle" />
				<property name="DescriptionKey" value="reward_expDeadzoneDesc" />
				<property name="CustomIcon" value="questMaster" />
				<property name="CustomIconTint" value="FF1400" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Create_item" value="UniqueModsBundle,reward_randomAlloys,UniqueParts" />
					<property name="Create_item_count" value="3,6,10-20" />
					<property name="Random_item" value="UniqueBuldogBundle,UniqueEraserBundle,UniqueGausBundle,UniqueZingerBundle,UniqueCombistickBundle,UniqueBarbarianBundle,UniqueDestructorBundle,UniqueMausClawsBundle,UniqueIndianaBundle,UniqueFlugenBundle" />
					<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1" />
					<property name="Random_count" value="3" />
					<property name="Unique_random_only" value="true" />
				</property>
				<property name="Group" value="RecAll,RecLarge" />
			</item>

		</append>


	<!-- Z_Rare_Modifiers | items.xml -->

	<set xpath="/items/item[@name='meleeToolSalvageT3ImpactDriver']/property[@name='Tags']/@value">T3,blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill,ImprovedParsing</set>

	<set xpath="/items/item[@name='vehicleGyrocopterPlaceable']/property[@name='Tags']/@value">T4,vehicle,varmor,vengine,vfuel,vlight,vstorage,canHaveCosmetic,GyroCharger</set>

	<set xpath="/items/item[@name='gunHandgunT3SMG5']/property[@name='Tags']/@value">T3,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,BoosterRange</set>

	<append xpath="/items">
			<item name="modSurgicalBladeSchematic">
				<property name="Extends" value="schematicNoQualityMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="modMeleeSerratedBlade" />
				<property name="CustomIconTint" value="59F5FF" />
				<property name="Unlocks" value="modSurgicalBlade" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSurgicalBlade" operation="set" value="1" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50" />
				</effect_group>
			</item>

			<item name="NerdNotes">
				<property name="Tags" value="workstationSkill" />
				<property name="CustomIcon" value="cntBookPile09" />
				<property name="TintColor" value="90,255,117" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="EconomicValue" value="10000" />
				<property name="ItemTypeIcon" value="chemistry" />
				<property name="DescriptionKey" value="NerdNotesDesc" />
				<property name="SoundPickup" value="magazine_grab" />
				<property name="SoundPlace" value="magazine_place" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="1" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MUniqueParts" />
				<property name="Weight" value="1" />
				<property name="Group" value="RareMods" />
				<effect_group tiered="false">			
					<requirement name="!HoldingItemHasTags" tags="NerdNotes" />
						<passive_effect name="CraftingTime" operation="perc_add" value="-.15" />
						<passive_effect name="CraftingTime" operation="perc_add" value="-.85" tags="perkMasterChef">
							<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="LTE" value="0" /></passive_effect>
						<passive_effect name="CraftingTime" operation="perc_add" value="-.55" tags="perkMasterChef">
							<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="EQ" value="1" /></passive_effect>
						<passive_effect name="CraftingTime" operation="perc_add" value="-.4" tags="perkMasterChef">
							<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="EQ" value="2" /></passive_effect>
				</effect_group>

			</item>

		</append>


	<!-- Z_RareItems | items.xml -->

	<append xpath="/items">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RANGE WEAPON -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RIFLE - TIER 0 -->
			<item name="gunRifleT0PipeRifleRareCrusher">
				<property name="Extends" value="gunRifleT0PipeRifle" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunRifleT0PipeRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunRifleT0PipeRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="9" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.7" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.7" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".09" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="25" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT0PipeRifleRareKnockdown">
				<property name="Extends" value="gunRifleT0PipeRifle" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunRifleT0PipeRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunRifleT0PipeRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					 <!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>2.66s -->
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-3" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkDeadEye" /> <!-- damage offset -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.7" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.7" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".09" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="25" tags="head" />
				</effect_group>
				<effect_group name="Knockdown">
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="IsAlive" target="other" />
						<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT0PipeRifleRareFasthands">
				<property name="Extends" value="gunRifleT0PipeRifle" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunRifleT0PipeRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunRifleT0PipeRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-3" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.7" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.7" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".09" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="25" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<!-- RIFLE - TIER 1 -->
			<item name="gunRifleT1HuntingRifleRareExperienced">
				<property name="Extends" value="gunRifleT1HuntingRifle" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunRifleT1HuntingRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunRifleT1HuntingRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="59" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81" tags="perkDeadEye" /> <!-- 2.66s -->
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT1HuntingRifleRareApple">
				<property name="Extends" value="gunRifleT1HuntingRifle" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunRifleT1HuntingRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunRifleT1HuntingRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="59" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81" tags="perkDeadEye" /> <!-- 2.66s -->
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT1HuntingRifleRareFasthands">
				<property name="Extends" value="gunRifleT1HuntingRifle" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunRifleT1HuntingRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunRifleT1HuntingRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="59" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.6" tags="perkDeadEye" /> <!-- 2.66s -->
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<!-- RIFLE - TIER 2 -->
			<item name="gunRifleT2LeverActionRifleRareUniversal">
				<property name="Extends" value="gunRifleT2LeverActionRifle" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunRifleT2LeverActionRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT2LeverActionRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="69" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="82" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT2LeverActionRifleRareVampire">
				<property name="Extends" value="gunRifleT2LeverActionRifle" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunRifleT2LeverActionRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT2LeverActionRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="69" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="82" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="3" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT2LeverActionRifleRareUnkillable">
				<property name="Extends" value="gunRifleT2LeverActionRifle" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunRifleT2LeverActionRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT2LeverActionRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="69" tags="perkDeadEye" />
					<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="82" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="800,1400" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<!-- RIFLE - TIER 3 -->
			<item name="gunRifleT3SniperRifleRareCrusher">
				<property name="Extends" value="gunRifleT3SniperRifle" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunRifleT3SniperRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT3SniperRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="140" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="80" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT3SniperRifleRareUnkillable">
				<property name="Extends" value="gunRifleT3SniperRifle" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunRifleT3SniperRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT3SniperRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="140" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="53" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="1400,2200" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT3SniperRifleRareKnockdown">
				<property name="Extends" value="gunRifleT3SniperRifle" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunRifleT3SniperRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT3SniperRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="140" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="53" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="IsAlive" target="other" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
						<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunRifleT3SniperRifleRareStable">
				<property name="Extends" value="gunRifleT3SniperRifle" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunRifleT3SniperRifle" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunRifleT3SniperRifle">
					<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="140" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeadEye" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkDeadEye" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye" /> <!-- 2.7s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="53" tags="perkDeadEye" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeadEye" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".03" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value=".8" tags="perkDeadEye" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.5" tags="perkDeadEye" />

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye" />

					<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
						<requirement name="!HasBuff" buff="Holding_Rifle" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- SHOTGUN - TIER 0 -->
			<item name="gunShotgunT0PipeShotgunRareCrusher">
				<property name="Extends" value="gunShotgunT0PipeShotgun" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunShotgunT0PipeShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT0PipeShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="14" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".07" tags="perkBoomstick" />
					<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".07" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT0PipeShotgunRareExperienced">
				<property name="Extends" value="gunShotgunT0PipeShotgun" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunShotgunT0PipeShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT0PipeShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-2" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".07" tags="perkBoomstick" />
					<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".07" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".3" tags="Kill" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT0PipeShotgunRareFasthands">
				<property name="Extends" value="gunShotgunT0PipeShotgun" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunShotgunT0PipeShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT0PipeShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-2" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkBoomstick" />

					<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".07" tags="perkBoomstick" />
					<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".07" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<!-- SHOTGUN - TIER 1 -->
			<item name="gunShotgunT1DoubleBarrelRareSweeper">
				<property name="Extends" value="gunShotgunT1DoubleBarrel" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunShotgunT1DoubleBarrel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT1DoubleBarrel">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="1" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="50">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
						<passive_effect name="EntityDamage" operation="base_add" value="100" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT1DoubleBarrelRareUnkillable">
				<property name="Extends" value="gunShotgunT1DoubleBarrel" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunShotgunT1DoubleBarrel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT1DoubleBarrel">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="1" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT1DoubleBarrelRareFasthands">
				<property name="Extends" value="gunShotgunT1DoubleBarrel" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunShotgunT1DoubleBarrel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT1DoubleBarrel">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkBoomstick" />

					<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="1" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<!-- SHOTGUN - TIER 2 -->
			<item name="gunShotgunT2PumpShotgunRareCrusher">
				<property name="Extends" value="gunShotgunT2PumpShotgun" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunShotgunT2PumpShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT2PumpShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="60" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="22" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="50">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
						<passive_effect name="EntityDamage" operation="base_add" value="100" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT2PumpShotgunRareExperienced">
				<property name="Extends" value="gunShotgunT2PumpShotgun" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunShotgunT2PumpShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT2PumpShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="60" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />

					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="50">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
						<passive_effect name="EntityDamage" operation="base_add" value="100" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT2PumpShotgunRareUniversal">
				<property name="Extends" value="gunShotgunT2PumpShotgun" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunShotgunT2PumpShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT2PumpShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="60" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="50">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
						<passive_effect name="EntityDamage" operation="base_add" value="100" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<!-- SHOTGUN - TIER 3 -->
			<item name="gunShotgunT3AutoShotgunRareCrusher">
				<property name="Extends" value="gunShotgunT3AutoShotgun" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT3AutoShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="15" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT3AutoShotgunRareUnkillable">
				<property name="Extends" value="gunShotgunT3AutoShotgun" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT3AutoShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="1400,2200" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT3AutoShotgunRareSnowstorm">
				<property name="Extends" value="gunShotgunT3AutoShotgun" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT3AutoShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffSnowstormWeapon" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunShotgunT3AutoShotgunRareUniversal">
				<property name="Extends" value="gunShotgunT3AutoShotgun" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunShotgunT3AutoShotgun">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="90" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkBoomstick" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkBoomstick" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick" /> <!-- 2.3s -->
					<passive_effect name="ModSlots" operation="base_set" value="5,5,5,6,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkBoomstick" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBoomstick" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick" /> <!-- random WeaponHandling -->

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick" />
					<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick" />

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick" />
					<display_value name="dStatStunEffect" value="4" />
				</effect_group>			
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
						<requirement name="!HasBuff" buff="Holding_Shotgun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- AUTOMATIC WEAPON - TIER 0 -->
			<item name="gunMGT0PipeMachineGunRareCrusher">
				<property name="Extends" value="gunMGT0PipeMachineGun" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunMGT0PipeMachineGun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="MagazineSize" value="1,0,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="MagazineSize" value="2,10,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="MagazineSize" value="3,11,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="MagazineSize" value="4,12,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="MagazineSize" value="5,14,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="MagazineSize" value="6,16,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="MagazineSize" value="6,20,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunMGT0PipeMachineGun">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="335" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" /> <!--x.xs -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.0" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.0" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT0PipeMachineGunRareUniversal">
				<property name="Extends" value="gunMGT0PipeMachineGun" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunMGT0PipeMachineGun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="MagazineSize" value="1,0,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="MagazineSize" value="2,10,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="MagazineSize" value="3,11,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="MagazineSize" value="4,12,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="MagazineSize" value="5,14,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="MagazineSize" value="6,16,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="MagazineSize" value="6,20,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunMGT0PipeMachineGun">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="base_add" value="-17" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="335" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" /> <!--x.xs -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.0" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.0" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="2,3,4,5,5,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT0PipeMachineGunRareUnkillable">
				<property name="Extends" value="gunMGT0PipeMachineGun" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunMGT0PipeMachineGun" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="MagazineSize" value="1,0,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="MagazineSize" value="2,10,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="MagazineSize" value="3,11,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="MagazineSize" value="4,12,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="MagazineSize" value="5,14,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="MagazineSize" value="6,16,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="MagazineSize" value="6,20,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunMGT0PipeMachineGun">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="base_add" value="-17" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="335" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" /> <!--x.xs -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.0" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.0" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<!-- AUTOMATIC WEAPON - TIER 1 -->
			<item name="gunMGT1AK47RareCrusher">
				<property name="Extends" value="gunMGT1AK47" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunMGT1AK47" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="MagazineSize" value="1,8,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="MagazineSize" value="2,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="MagazineSize" value="3,16,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="MagazineSize" value="4,20,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="MagazineSize" value="5,24,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="MagazineSize" value="6,28,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="MagazineSize" value="6,32,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunMGT1AK47">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="41" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="7" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" /> <!-- 2.85s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT1AK47RareExperienced">
				<property name="Extends" value="gunMGT1AK47" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunMGT1AK47" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="MagazineSize" value="1,8,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="MagazineSize" value="2,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="MagazineSize" value="3,16,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="MagazineSize" value="4,20,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="MagazineSize" value="5,24,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="MagazineSize" value="6,28,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="MagazineSize" value="6,32,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunMGT1AK47">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="41" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" /> <!-- 2.85s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT1AK47RareUnkillable">
				<property name="Extends" value="gunMGT1AK47" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunMGT1AK47" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="MagazineSize" value="1,8,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="MagazineSize" value="2,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="MagazineSize" value="3,16,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="MagazineSize" value="4,20,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="MagazineSize" value="5,24,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="MagazineSize" value="6,28,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="MagazineSize" value="6,32,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunMGT1AK47">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="41" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" /> <!-- 2.85s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" tags="Kill" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<!-- AUTOMATIC WEAPON - TIER 2 -->
			<item name="gunMGT2TacticalARRareRapidfire">
				<property name="Extends" value="gunMGT2TacticalAR" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunMGT2TacticalAR" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT2TacticalAR">
					<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="49" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="3" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="25" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- 3.8s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT2TacticalARRareApple">
				<property name="Extends" value="gunMGT2TacticalAR" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunMGT2TacticalAR" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT2TacticalAR">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="49" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="405" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="3" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- 3.8s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head" />
				</effect_group>			
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT2TacticalARRareExperienced">
				<property name="Extends" value="gunMGT2TacticalAR" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunMGT2TacticalAR" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT2TacticalAR">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="49" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="405" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="3" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- 3.8s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner" /> <!-- ak47 -->

					<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>			
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<!-- AUTOMATIC WEAPON - TIER 3 -->
			<item name="gunMGT3M60RareSnowstorm">
				<property name="Extends" value="gunMGT3M60" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunMGT3M60" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT3M60">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="23" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="440" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="60" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".33" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.4" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner" /> <!-- M60 -->

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffSnowstormWeapon" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT3M60RareUniversal">
				<property name="Extends" value="gunMGT3M60" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunMGT3M60" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT3M60">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="23" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="440" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="80" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".33" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.4" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner" /> <!-- M60 -->

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="5,5,5,6,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT3M60RareUnkillable">
				<property name="Extends" value="gunMGT3M60" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunMGT3M60" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT3M60">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="23" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="440" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="60" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".33" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.4" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner" /> <!-- M60 -->

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunMGT3M60RareStable">
				<property name="Extends" value="gunMGT3M60" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunMGT3M60" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunMGT3M60">
					<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="base_add" value="23" tags="perkMachineGunner" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkMachineGunner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner" /> <!-- random WeaponHandling -->
					<passive_effect name="RoundsPerMinute" operation="base_set" value="440" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMachineGunner" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="base_set" value="60" tags="perkMachineGunner" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".33" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".75" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.75" tags="perkMachineGunner" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".75" tags="perkMachineGunner" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkMachineGunner" /> <!-- M60 -->

					<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons" />

					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
						<requirement name="!HasBuff" buff="Holding_MachineGun" /></triggered_effect>			
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ARCHERY - TIER 0 -->
			<item name="gunBowT0PrimitiveBowRareRobinhood">
				<property name="Extends" value="gunBowT0PrimitiveBow" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunBowT0PrimitiveBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,0,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,0,.12,.05,.25" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,10,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,10,.15,.05,.25" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,11,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,11,.18,.05,.25" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,12,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,12,.21,.05,.25" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,14,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,14,.24,.05,.25" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,16,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,16,.27,.05,.25" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,20,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,20,.3,.25,.45" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT0PrimitiveBow">
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.3" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="20" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />

					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffRareRobinhood1">
						<requirement name="HitLocation" body_parts="Head" /></triggered_effect>
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT0PrimitiveBowRareNinja">
				<property name="Extends" value="gunBowT0PrimitiveBow" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunBowT0PrimitiveBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,0,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,0,.12,.05,.25" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,10,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,10,.15,.05,.25" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,11,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,11,.18,.05,.25" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,12,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,12,.21,.05,.25" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,14,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,14,.24,.05,.25" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,16,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,16,.27,.05,.25" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,20,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,20,.3,.25,.45" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT0PrimitiveBow">
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.3" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="20" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />

					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="3" />
						<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="3" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT0PrimitiveBowRareVampire">
				<property name="Extends" value="gunBowT0PrimitiveBow" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunBowT0PrimitiveBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,0,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,0,.12,.05,.25" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,10,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,10,.15,.05,.25" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,11,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,11,.18,.05,.25" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,12,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,12,.21,.05,.25" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,14,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,14,.24,.05,.25" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,16,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,16,.27,.05,.25" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,20,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,20,.3,.25,.45" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT0PrimitiveBow">
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.3" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="20" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />

					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="2" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<!-- BOW - TIER 1 -->
			<item name="gunBowT1WoodenBowRareRobinhood">
				<property name="Extends" value="gunBowT1WoodenBow" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunBowT1WoodenBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,8,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,8,.12,.05,.25" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,12,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,12,.15,.05,.25" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,16,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,16,.18,.05,.25" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,20,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,20,.21,.05,.25" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,24,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,24,.24,.05,.25" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,28,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,28,.27,.05,.25" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,32,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,32,.3,.25,.45" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT1WoodenBow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="9" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.1" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />

					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffRareRobinhood2">
						<requirement name="HitLocation" body_parts="Head" /></triggered_effect>
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT1WoodenBowRareNinja">
				<property name="Extends" value="gunBowT1WoodenBow" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunBowT1WoodenBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,8,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,8,.12,.05,.25" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,12,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,12,.15,.05,.25" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,16,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,16,.18,.05,.25" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,20,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,20,.21,.05,.25" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,24,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,24,.24,.05,.25" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,28,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,28,.27,.05,.25" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,32,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,32,.3,.25,.45" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT1WoodenBow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="9" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.1" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />

					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT1WoodenBowRareVampire">
				<property name="Extends" value="gunBowT1WoodenBow" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunBowT1WoodenBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,8,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,8,.12,.05,.25" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,12,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,12,.15,.05,.25" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,16,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,16,.18,.05,.25" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,20,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,20,.21,.05,.25" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,24,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,24,.24,.05,.25" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,28,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,28,.27,.05,.25" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,32,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,32,.3,.25,.45" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT1WoodenBow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="9" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.1" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />

					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="4" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<!-- CROSSBOW - TIER 1 -->
			<item name="gunBowT1IronCrossbowRareRobinhood">
				<property name="Extends" value="gunBowT1IronCrossbow" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunBowT1IronCrossbow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,8,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,8,.12,.05,.25" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,12,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,12,.15,.05,.25" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,16,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,16,.18,.05,.25" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,20,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,20,.21,.05,.25" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,24,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,24,.24,.05,.25" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,28,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,28,.27,.05,.25" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,32,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,32,.3,.25,.45" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT1IronCrossbow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="28" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery" /> <!-- 3.4s -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffRareRobinhood2">
						<requirement name="HitLocation" body_parts="Head" /></triggered_effect>
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT1IronCrossbowRareNinja">
				<property name="Extends" value="gunBowT1IronCrossbow" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunBowT1IronCrossbow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,8,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,8,.12,.05,.25" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,12,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,12,.15,.05,.25" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,16,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,16,.18,.05,.25" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,20,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,20,.21,.05,.25" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,24,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,24,.24,.05,.25" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,28,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,28,.27,.05,.25" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,32,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,32,.3,.25,.45" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT1IronCrossbow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="28" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery" /> <!-- 3.4s -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT1IronCrossbowRareVampire">
				<property name="Extends" value="gunBowT1IronCrossbow" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunBowT1IronCrossbow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="ProjectileVelocity" value="1,8,.12,.05,.25" />
					<stat name="DamageFalloffRange" value="1,8,.12,.05,.25" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="2,12,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="2,12,.15,.05,.25" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="3,16,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="3,16,.18,.05,.25" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="4,20,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="4,20,.21,.05,.25" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="5,24,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="5,24,.24,.05,.25" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="6,28,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="6,28,.27,.05,.25" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="ProjectileVelocity" value="6,32,.3,.25,.45" />
					<stat name="DamageFalloffRange" value="6,32,.3,.25,.45" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunBowT1IronCrossbow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="28" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery" /> <!-- 3.4s -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="4" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<!-- BOW - TIER 3 -->
			<item name="gunBowT3CompoundBowRareRobinhood">
				<property name="Extends" value="gunBowT3CompoundBow" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunBowT3CompoundBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="1,15,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="1,15,.15,.05,.25" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="2,30,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="2,30,.18,.05,.25" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="3,45,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="3,45,.21,.05,.25" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="4,60,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="4,60,.24,.05,.25" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="5,75,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="5,75,.27,.05,.25" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="ProjectileVelocity" value="6,90,.3,.05,.25" />
					<stat name="DamageFalloffRange" value="6,90,.3,.05,.25" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="ProjectileVelocity" value="6,105,.15,.25,.45" />
					<stat name="DamageFalloffRange" value="6,105,.15,.25,.45" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunBowT3CompoundBow">
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".2" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.67" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.67" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.0" tags="perkArchery" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />
					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffRareRobinhood3">
						<requirement name="HitLocation" body_parts="Head" /></triggered_effect>
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT3CompoundBowRareNinja">
				<property name="Extends" value="gunBowT3CompoundBow" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunBowT3CompoundBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="1,15,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="1,15,.15,.05,.25" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="2,30,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="2,30,.18,.05,.25" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="3,45,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="3,45,.21,.05,.25" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="4,60,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="4,60,.24,.05,.25" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="5,75,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="5,75,.27,.05,.25" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="ProjectileVelocity" value="6,90,.3,.05,.25" />
					<stat name="DamageFalloffRange" value="6,90,.3,.05,.25" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="ProjectileVelocity" value="6,105,.15,.25,.45" />
					<stat name="DamageFalloffRange" value="6,105,.15,.25,.45" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunBowT3CompoundBow">
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".2" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.67" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.67" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.0" tags="perkArchery" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />
					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="5" />
						<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="5" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT3CompoundBowRareVampire">
				<property name="Extends" value="gunBowT3CompoundBow" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunBowT3CompoundBow" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="1,15,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="1,15,.15,.05,.25" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="2,30,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="2,30,.18,.05,.25" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="3,45,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="3,45,.21,.05,.25" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="4,60,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="4,60,.24,.05,.25" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="5,75,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="5,75,.27,.05,.25" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="ProjectileVelocity" value="6,90,.3,.05,.25" />
					<stat name="DamageFalloffRange" value="6,90,.3,.05,.25" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="ProjectileVelocity" value="6,105,.15,.25,.45" />
					<stat name="DamageFalloffRange" value="6,105,.15,.25,.45" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunBowT3CompoundBow">
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".2" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.67" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.67" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.0" tags="perkArchery" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery" />
					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="8" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<!-- CROSSBOW - TIER 3 -->
			<item name="gunBowT3CompoundCrossbowRareRobinhood">
				<property name="Extends" value="gunBowT3CompoundCrossbow" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunBowT3CompoundCrossbow" />
				<property name="DescriptionKey" value="gunBowT3CompoundCrossbowRareRobinhoodDesc" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="1,15,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="1,15,.15,.05,.25" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="2,30,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="2,30,.18,.05,.25" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="3,45,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="3,45,.21,.05,.25" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="4,60,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="4,60,.24,.05,.25" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="5,75,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="5,75,.27,.05,.25" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="ProjectileVelocity" value="6,90,.3,.05,.25" />
					<stat name="DamageFalloffRange" value="6,90,.3,.05,.25" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="ProjectileVelocity" value="6,105,.15,.25,.45" />
					<stat name="DamageFalloffRange" value="6,105,.15,.25,.45" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunBowT3CompoundCrossbow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery" /> <!-- 3.4s -->
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="25" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffRareRobinhood3">
						<requirement name="HitLocation" body_parts="Head" /></triggered_effect>
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT3CompoundCrossbowRareNinja">
				<property name="Extends" value="gunBowT3CompoundCrossbow" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunBowT3CompoundCrossbow" />
				<property name="DescriptionKey" value="gunBowT3CompoundCrossbowRareNinjaDesc" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="1,15,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="1,15,.15,.05,.25" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="2,30,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="2,30,.18,.05,.25" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="3,45,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="3,45,.21,.05,.25" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="4,60,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="4,60,.24,.05,.25" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="5,75,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="5,75,.27,.05,.25" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="ProjectileVelocity" value="6,90,.3,.05,.25" />
					<stat name="DamageFalloffRange" value="6,90,.3,.05,.25" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="ProjectileVelocity" value="6,105,.15,.25,.45" />
					<stat name="DamageFalloffRange" value="6,105,.15,.25,.45" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunBowT3CompoundCrossbow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery" /> <!-- 3.4s -->
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="25" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="5" />
						<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="5" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<item name="gunBowT3CompoundCrossbowRareVampire">
				<property name="Extends" value="gunBowT3CompoundCrossbow" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunBowT3CompoundCrossbow" />
				<property name="DescriptionKey" value="gunBowT3CompoundCrossbowRareVampireDesc" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="ProjectileVelocity" value="0,0,1,-.2,.1" />
					<stat name="DamageFalloffRange" value="0,0,1,-.2,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="ProjectileVelocity" value="1,15,.15,.05,.25" />
					<stat name="DamageFalloffRange" value="1,15,.15,.05,.25" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="ProjectileVelocity" value="2,30,.18,.05,.25" />
					<stat name="DamageFalloffRange" value="2,30,.18,.05,.25" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="ProjectileVelocity" value="3,45,.21,.05,.25" />
					<stat name="DamageFalloffRange" value="3,45,.21,.05,.25" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="ProjectileVelocity" value="4,60,.24,.05,.25" />
					<stat name="DamageFalloffRange" value="4,60,.24,.05,.25" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="ProjectileVelocity" value="5,75,.27,.05,.25" />
					<stat name="DamageFalloffRange" value="5,75,.27,.05,.25" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="ProjectileVelocity" value="6,90,.3,.05,.25" />
					<stat name="DamageFalloffRange" value="6,90,.3,.05,.25" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="ProjectileVelocity" value="6,105,.15,.25,.45" />
					<stat name="DamageFalloffRange" value="6,105,.15,.25,.45" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunBowT3CompoundCrossbow">
					<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="DamageFalloffRange" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery" />
					<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery" /> <!-- 3.4s -->
					<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="ProjectileVelocity" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="base_add" value="25" tags="perkArchery" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery" /> <!-- crosshair reset speed -->

					<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery" />

					<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="8" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="2" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery" />
						<display_value name="dEntityDamageSneak" value="2" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
						<requirement name="!HasBuff" buff="Holding_Archery" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- PISTOL - TIER 0 -->
			<item name="gunHandgunT0PipePistolRareExperienced">
				<property name="Extends" value="gunHandgunT0PipePistol" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunHandgunT0PipePistol" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="MagazineSize" value="1,0,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="MagazineSize" value="2,10,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="MagazineSize" value="3,11,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="MagazineSize" value="4,12,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="MagazineSize" value="5,14,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="MagazineSize" value="6,16,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="MagazineSize" value="6,20,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT0PipePistol">
					<passive_effect name="MaxRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="12" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="126" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-4" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2.1" tags="perkGunslinger" /> <!-- damage offset -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger" /> <!-- crosshair reset speed -->

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />

					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT0PipePistolRareApple">
				<property name="Extends" value="gunHandgunT0PipePistol" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunHandgunT0PipePistol" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="MagazineSize" value="1,0,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="MagazineSize" value="2,10,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="MagazineSize" value="3,11,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="MagazineSize" value="4,12,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="MagazineSize" value="5,14,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="MagazineSize" value="6,16,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="MagazineSize" value="6,20,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT0PipePistol">
					<passive_effect name="MaxRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="12" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="126" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-4" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2.1" tags="perkGunslinger" /> <!-- damage offset -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger" /> <!-- crosshair reset speed -->

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />

					<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT0PipePistolRareFasthands">
				<property name="Extends" value="gunHandgunT0PipePistol" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="gunHandgunT0PipePistol" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="MagazineSize" value="1,0,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="MagazineSize" value="2,10,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="MagazineSize" value="3,11,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="MagazineSize" value="4,12,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="MagazineSize" value="5,14,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="MagazineSize" value="6,16,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="MagazineSize" value="6,20,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT0PipePistol">
					<passive_effect name="MaxRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="12" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="126" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-4" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BlockDamage" operation="base_add" value="-2.1" tags="perkGunslinger" /> <!-- damage offset -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger" /> <!-- crosshair reset speed -->

					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<!-- PISTOL - TIER 1 -->
			<item name="gunHandgunT1PistolRareCrusher">
				<property name="Extends" value="gunHandgunT1Pistol" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunHandgunT1Pistol" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="MagazineSize" value="1,8,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="MagazineSize" value="2,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="MagazineSize" value="3,16,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="MagazineSize" value="4,20,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="MagazineSize" value="5,24,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="MagazineSize" value="6,28,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="MagazineSize" value="6,32,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT1Pistol">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="17" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="14" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger" /> <!-- crosshair reset speed -->

					<passive_effect name="DegradationMax" operation="base_set" value="300,400" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT1PistolRareUnkillable">
				<property name="Extends" value="gunHandgunT1Pistol" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunHandgunT1Pistol" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="MagazineSize" value="1,8,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="MagazineSize" value="2,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="MagazineSize" value="3,16,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="MagazineSize" value="4,20,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="MagazineSize" value="5,24,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="MagazineSize" value="6,28,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="MagazineSize" value="6,32,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT1Pistol">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="17" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger" /> <!-- crosshair reset speed -->

					<passive_effect name="DegradationMax" operation="base_set" value="600,1000" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".3" tags="perkGunslinger,9mmGun" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT1PistolRareUniversal">
				<property name="Extends" value="gunHandgunT1Pistol" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="gunHandgunT1Pistol" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="MagazineSize" value="1,8,.12,.1,.3" />
					<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
					<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="MagazineSize" value="2,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="MagazineSize" value="3,16,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="MagazineSize" value="4,20,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="MagazineSize" value="5,24,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="MagazineSize" value="6,28,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="MagazineSize" value="6,32,.3,.3,.5" />
					<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
					<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT1Pistol">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="17" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="200" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger" /> <!-- crosshair reset speed -->

					<passive_effect name="DegradationMax" operation="base_set" value="300,400" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<!-- PISTOL - TIER 2 -->
			<item name="gunHandgunT2Magnum44RareFasthands">
				<property name="Extends" value="gunHandgunT2Magnum44" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunHandgunT2Magnum44" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT2Magnum44">
					<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="27" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="100" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,500" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />

					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT2Magnum44RareSweeper">
				<property name="Extends" value="gunHandgunT2Magnum44" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunHandgunT2Magnum44" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT2Magnum44">
					<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="27" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="100" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,500" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />
				</effect_group>
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="35">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
						<passive_effect name="EntityDamage" operation="base_add" value="50" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT2Magnum44RareRespect">
				<property name="Extends" value="gunHandgunT2Magnum44" />
				<property name="EconomicValue" value="2400" />
				<property name="CustomIcon" value="gunHandgunT2Magnum44" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="MagazineSize" value="1,12,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="MagazineSize" value="2,18,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="MagazineSize" value="3,24,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="MagazineSize" value="4,30,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="MagazineSize" value="5,36,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="MagazineSize" value="6,42,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="MagazineSize" value="6,50,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT2Magnum44">
					<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="27" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="100" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="400,500" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />

					<passive_effect name="BarteringSelling" operation="base_add" value="0.1" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<!-- SMG5 - TIER 3 -->
			<item name="gunHandgunT3SMG5RareSnowstorm">
				<property name="Extends" value="gunHandgunT3SMG5" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3SMG5" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3SMG5">
					<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffSnowstormWeapon" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT3SMG5RareUnkillable">
				<property name="Extends" value="gunHandgunT3SMG5" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3SMG5" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3SMG5">
					<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="1000,1600" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".2" tags="perkGunslinger,9mmGun" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT3SMG5RareStable">
				<property name="Extends" value="gunHandgunT3SMG5" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3SMG5" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3SMG5">
					<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".5" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT3SMG5RareUniversal">
				<property name="Extends" value="gunHandgunT3SMG5" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3SMG5" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3SMG5">
					<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="540" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 4s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger" /> <!-- damage offset -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger,9mmGun" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<!-- PISTOL - TIER 3 -->
			<item name="gunHandgunT3DesertVultureRareExperienced">
				<property name="Extends" value="gunHandgunT3DesertVulture" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3DesertVulture" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3DesertVulture">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="8.8" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 2s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />
				</effect_group>
				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".3" tags="Kill" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT3DesertVultureRareUniversal">
				<property name="Extends" value="gunHandgunT3DesertVulture" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3DesertVulture" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3DesertVulture">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="8.8" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 2s -->
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT3DesertVultureRareKnockdown">
				<property name="Extends" value="gunHandgunT3DesertVulture" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3DesertVulture" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3DesertVulture">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="8.8" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 2s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="IsAlive" target="other" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
						<requirement name="!HasBuff" target="other" buff="buffInjuryKnockdown01Cooldown" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<item name="gunHandgunT3DesertVultureRareVampire">
				<property name="Extends" value="gunHandgunT3DesertVulture" />
				<property name="EconomicValue" value="6200" />
				<property name="CustomIcon" value="gunHandgunT3DesertVulture" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
					<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
					<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
					<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
					<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
					<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
					<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
					<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
					<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="gunHandgunT3DesertVulture">
					<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkGunslinger" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="base_set" value="8.8" tags="perkGunslinger" />
					<passive_effect name="MagazineSize" operation="perc_add" value=".025,.125" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger" /> <!-- 2s -->
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkGunslinger" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger" /> <!-- random WeaponHandling -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger" />
					<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger" />
					<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger" />

					<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="5" />
				</effect_group>
				<effect_group name="Contract check">			
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
						<requirement name="!HasBuff" buff="Holding_Pistol" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
						<requirement name="!HasBuff" buff="Holding_Range" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MELEE WEAPON -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- SPEAR - TIER 0 -->
			<item name="meleeWpnSpearT0StoneSpearRareConvenient">
				<property name="Extends" value="meleeWpnSpearT0StoneSpear" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnSpearT0StoneSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT0StoneSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.3" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="14.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT0StoneSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.1" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSpearT0StoneSpearRareExperienced">
				<property name="Extends" value="meleeWpnSpearT0StoneSpear" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnSpearT0StoneSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT0StoneSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.3" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT0StoneSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.1" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>

				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".3" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSpearT0StoneSpearRareVampire">
				<property name="Extends" value="meleeWpnSpearT0StoneSpear" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnSpearT0StoneSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT0StoneSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.3" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT0StoneSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="10" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="5" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.1" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- SPEAR - TIER 1 -->
			<item name="meleeWpnSpearT1IronSpearRareExperienced">
				<property name="Extends" value="meleeWpnSpearT1IronSpear" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnSpearT1IronSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT1IronSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.4" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT1IronSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSpearT1IronSpearRareUnkillable">
				<property name="Extends" value="meleeWpnSpearT1IronSpear" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnSpearT1IronSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT1IronSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.4" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="300,600" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".4" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT1IronSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSpearT1IronSpearRareCrusher">
				<property name="Extends" value="meleeWpnSpearT1IronSpear" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnSpearT1IronSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT1IronSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.4" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="45" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT1IronSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- SPEAR - TIER 3 -->
			<item name="meleeWpnSpearT3SteelSpearRareAwl">
				<property name="Extends" value="meleeWpnSpearT3SteelSpear" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT3SteelSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.5" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="22.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="33" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT3SteelSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="15" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSpearT3SteelSpearRareConvenient">
				<property name="Extends" value="meleeWpnSpearT3SteelSpear" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT3SteelSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.5" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="85" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="17.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="33" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT3SteelSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="15" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="28.6" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSpearT3SteelSpearRareUniversal">
				<property name="Extends" value="meleeWpnSpearT3SteelSpear" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSpearT3SteelSpear">
					<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkJavelinMaster" />
					<display_value name="dTargetArmor" value="-.5" />
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkJavelinMaster,perkFlurryOfPerception" />
					<passive_effect name="StaminaLoss" operation="base_set" value="22.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkJavelinMaster" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkJavelinMaster" /> <!-- meleeWpnSpearT3SteelSpear -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="base_set" value="15" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkJavelinMaster" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />

					<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
						<requirement name="ItemHasTags" tags="perkJavelinMaster" />
						<requirement name="IsSecondaryAttack" />
						<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1" />
					</passive_effect>

					<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
						<requirement name="!HasBuff" buff="Holding_Spear" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- CLUB - TIER 0 -->
			<item name="meleeWpnClubT0WoodenClubRareConvenient">
				<property name="Extends" value="meleeWpnClubT0WoodenClub" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnClubT0WoodenClub" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT0WoodenClub">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" /> <!-- meleeWpnClubT0WoodenClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="BlockDamage" operation="base_set" value="11" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.1" tags="secondary" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnClubT0WoodenClubRareCrusher">
				<property name="Extends" value="meleeWpnClubT0WoodenClub" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnClubT0WoodenClub" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT0WoodenClub">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="64" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="17.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="18" /> <!-- meleeWpnClubT0WoodenClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="BlockDamage" operation="base_set" value="11" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.1" tags="secondary" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnClubT0WoodenClubRareKnockdown">
				<property name="Extends" value="meleeWpnClubT0WoodenClub" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnClubT0WoodenClub" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT0WoodenClub">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="17.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" /> <!-- meleeWpnClubT0WoodenClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="BlockDamage" operation="base_set" value="11" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.1" tags="secondary" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- CLUB - TIER 1 -->
			<item name="meleeWpnClubT1BaseballBatRareExperienced">
				<property name="Extends" value="meleeWpnClubT1BaseballBat" />
				<property name="Weight" value="50" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnClubT1BaseballBat" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT1BaseballBat">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.9" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,500" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkPummelPete" /> <!-- meleeWpnClubT1BaseballBat -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnClubT1BaseballBatRareChampion">
				<property name="Extends" value="meleeWpnClubT1BaseballBat" />
				<property name="Weight" value="50" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnClubT1BaseballBat" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT1BaseballBat">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.9" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,500" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkPummelPete" /> <!-- meleeWpnClubT1BaseballBat -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />
				</effect_group>

				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="250">
							<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.2" duration="1.5" force="150" target_tags="entity">
							<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnClubT1BaseballBatRareVampire">
				<property name="Extends" value="meleeWpnClubT1BaseballBat" />
				<property name="Weight" value="50" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnClubT1BaseballBat" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT1BaseballBat">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.9" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,500" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkPummelPete" /> <!-- meleeWpnClubT1BaseballBat -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="16" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="8" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary" />
				</effect_group>	

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- CLUB - TIER 3 -->
			<item name="meleeWpnClubT3SteelClubRareExperienced">
				<property name="Extends" value="meleeWpnClubT3SteelClub" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnClubT3SteelClub" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT3SteelClub">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="23.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="32.5" tags="perkPummelPete" /> <!-- meleeWpnClubT3SteelClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary" />
				</effect_group>

				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnClubT3SteelClubRareUniversal">
				<property name="Extends" value="meleeWpnClubT3SteelClub" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnClubT3SteelClub" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT3SteelClub">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="23.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="40.5" tags="perkPummelPete" /> <!-- meleeWpnClubT3SteelClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnClubT3SteelClubRareUnkillable">
				<property name="Extends" value="meleeWpnClubT3SteelClub" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnClubT3SteelClub" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnClubT3SteelClub">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkPummelPete,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="23.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkPummelPete" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkPummelPete" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="32.5" tags="perkPummelPete" /> <!-- meleeWpnClubT3SteelClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkPummelPete" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
						<requirement name="!HasBuff" buff="Holding_Club" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- SLEDGEHAMMER - TIER 0 -->
			<item name="meleeWpnSledgeT0StoneSledgehammerRareConvenient">
				<property name="Extends" value="meleeWpnSledgeT0StoneSledgehammer" />
				<property name="Weight" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnSledgeT0StoneSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT0StoneSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="18" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT0StoneSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="GrazeDamageMultiplier" operation="base_set" value=".1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.7" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>
				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSledgeT0StoneSledgehammerRareCrusher">
				<property name="Extends" value="meleeWpnSledgeT0StoneSledgehammer" />
				<property name="Weight" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnSledgeT0StoneSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT0StoneSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="22.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="26" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT0StoneSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.75" tags="secondary" />
					<passive_effect name="GrazeDamageMultiplier" operation="base_set" value=".1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="44.7" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>
				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSledgeT0StoneSledgehammerRareKnockdown">
				<property name="Extends" value="meleeWpnSledgeT0StoneSledgehammer" />
				<property name="Weight" value="50" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnSledgeT0StoneSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT0StoneSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="22.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="18" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT0StoneSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="GrazeDamageMultiplier" operation="base_set" value=".1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="44.7" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>
				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- SLEDGEHAMMER - TIER 1 -->
			<item name="meleeWpnSledgeT1IronSledgehammerRareExperienced">
				<property name="Extends" value="meleeWpnSledgeT1IronSledgehammer" />
				<property name="Weight" value="300" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnSledgeT1IronSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT1IronSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="36.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT1IronSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="52" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="73.4" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill" />
				</effect_group>

				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSledgeT1IronSledgehammerRareUnkillable">
				<property name="Extends" value="meleeWpnSledgeT1IronSledgehammer" />
				<property name="Weight" value="300" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnSledgeT1IronSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT1IronSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="36.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT1IronSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="52" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="73.4" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>
				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSledgeT1IronSledgehammerRareUniversal">
				<property name="Extends" value="meleeWpnSledgeT1IronSledgehammer" />
				<property name="Weight" value="300" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnSledgeT1IronSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT1IronSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="36.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT1IronSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="52" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="73.4" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>
				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- SLEDGEHAMMER - TIER 3 -->
			<item name="meleeWpnSledgeT3SteelSledgehammerRareChampion">
				<property name="Extends" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT3SteelSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.75" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="81" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>

				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="350">
							<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.4" duration="1.5" force="200" target_tags="entity">
							<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
				</effect_group>

				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSledgeT3SteelSledgehammerRareConvenient">
				<property name="Extends" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="46" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT3SteelSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="62" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>

				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<item name="meleeWpnSledgeT3SteelSledgehammerRareVampire">
				<property name="Extends" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="EconomicValue" value="1350" />
				<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSkullCrusher,perkFlurryOfStrength" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher" />
					<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkSkullCrusher" /> <!-- meleeWpnSledgeT3SteelSledgehammer -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSkullCrusher" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="20" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="10" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="81" tags="secondary" />
					<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary" />
				</effect_group>

				<effect_group name="crippled morale">
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
						<requirement name="!HasBuff" buff="Holding_Sledgehammer" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- KNUCKLE - TIER 0 -->
			<item name="meleeWpnKnucklesT0LeatherKnucklesRareStunner">
				<property name="Extends" value="meleeWpnKnucklesT0LeatherKnuckles" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnKnucklesT0LeatherKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT0LeatherKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="6.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="2.2" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/KnuckleWraps/knuckleWrapsLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.6" tags="secondary" />
				</effect_group>

				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2" force="150">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT0LeatherKnucklesRareExperienced">
				<property name="Extends" value="meleeWpnKnucklesT0LeatherKnuckles" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnKnucklesT0LeatherKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT0LeatherKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="6.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="2.2" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/KnuckleWraps/knuckleWrapsLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.6" tags="secondary" />
				</effect_group>

				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".3" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT0LeatherKnucklesRareUniversal">
				<property name="Extends" value="meleeWpnKnucklesT0LeatherKnuckles" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnKnucklesT0LeatherKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT0LeatherKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="6.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="13" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="2.2" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/KnuckleWraps/knuckleWrapsLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.6" tags="secondary" />
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- KNUCKLE - TIER 1 -->
			<item name="meleeWpnKnucklesT1IronKnucklesRareConvenient">
				<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
				<property name="Weight" value="120" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnKnucklesT1IronKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT1IronKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="140" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="4.6" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15.5" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="3.5" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="9.2" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT1IronKnucklesRareUnkillable">
				<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
				<property name="Weight" value="120" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnKnucklesT1IronKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT1IronKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="6.6" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15.5" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="3.5" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="11.2" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT1IronKnucklesRareCrusher">
				<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles" />
				<property name="Weight" value="120" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnKnucklesT1IronKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT1IronKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="6.6" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="19.2" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="3.5" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="11.2" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- KNUCKLE - TIER 3 -->
			<item name="meleeWpnKnucklesT3SteelKnucklesRareAwl">
				<property name="Extends" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="EconomicValue" value="1350" />
				<property name="Weight" value="1" />
				<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="7.6" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler" />

					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.6" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT3SteelKnucklesRareConvenient">
				<property name="Extends" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="EconomicValue" value="1350" />
				<property name="Weight" value="1" />
				<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="140" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="4.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler" />

					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="9.3" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT3SteelKnucklesRareExperienced">
				<property name="Extends" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="EconomicValue" value="1350" />
				<property name="Weight" value="1" />
				<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="7.6" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler" />

					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.6" tags="secondary" />
				</effect_group>

				<effect_group name="XP Bonus">
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnKnucklesT3SteelKnucklesRareButcher">
				<property name="Extends" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="EconomicValue" value="1350" />
				<property name="Weight" value="1" />
				<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkBrawler,perkFlurryOfFortitude" />
					<passive_effect name="StaminaLoss" operation="base_set" value="7.6" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkBrawler" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler" />

					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkBrawler" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBrawler" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1.0" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="butcherHarvestMutation" />

					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true" />
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.6" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
						<requirement name="!HasBuff" buff="Holding_Knuckles" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BLADE - TIER 0 -->
			<item name="meleeWpnBladeT0BoneKnifeRareAwl">
				<property name="Extends" value="meleeWpnBladeT0BoneKnife" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBladeT0BoneKnife" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT0BoneKnife">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="7.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="5" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT0BoneKnife -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts,knife" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts,knife" />
					<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					</triggered_effect>
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="base_add" value="5.1" tags="secondary" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.9" tags="secondary" /> <!-- using perc_add here increases StaminaOT for no obvious reason -->
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBladeT0BoneKnifeRareVampire">
				<property name="Extends" value="meleeWpnBladeT0BoneKnife" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBladeT0BoneKnife" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT0BoneKnife">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="7.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="5" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT0BoneKnife -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts,knife" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts,knife" />
					<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="10" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="5" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="base_add" value="5.1" tags="secondary" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.9" tags="secondary" /> <!-- using perc_add here increases StaminaOT for no obvious reason -->
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBladeT0BoneKnifeRareUniversal">
				<property name="Extends" value="meleeWpnBladeT0BoneKnife" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBladeT0BoneKnife" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT0BoneKnife">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="7.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="8" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT0BoneKnife -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts,knife" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts,knife" />
					<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="base_add" value="5.1" tags="secondary" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.9" tags="secondary" /> <!-- using perc_add here increases StaminaOT for no obvious reason -->
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- BLADE - TIER 1 -->
			<item name="meleeWpnBladeT1HuntingKnifeRareButcher">
				<property name="Extends" value="meleeWpnBladeT1HuntingKnife" />
				<property name="Weight" value="80" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT1HuntingKnife">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT1HuntingKnife -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts,knife" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts,knife" />
					<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1.5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="butcherHarvestMutation" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="base_add" value="6" tags="secondary" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBladeT1HuntingKnifeRareExperienced">
				<property name="Extends" value="meleeWpnBladeT1HuntingKnife" />
				<property name="Weight" value="80" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT1HuntingKnife">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT1HuntingKnife -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts,knife" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts,knife" />
					<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="base_add" value="6" tags="secondary" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary" />
				</effect_group>

				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Kill" />
				</effect_group>

				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBladeT1HuntingKnifeRareCrusher">
				<property name="Extends" value="meleeWpnBladeT1HuntingKnife" />
				<property name="Weight" value="80" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.05,.25" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.05,.25" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.05,.25" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.05,.25" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.05,.25" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.05,.25" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.25,.45" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT1HuntingKnife">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="19" tags="perkDeepCuts,knife" /> <!-- meleeWpnBladeT1HuntingKnife -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts,knife" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts,knife" />
					<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic" />
					<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="base_add" value="6" tags="secondary" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- BLADE - TIER 3 -->
			<item name="meleeWpnBladeT3MacheteRareConvenient">
				<property name="Extends" value="meleeWpnBladeT3Machete" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT3Machete">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="85" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="14" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkDeepCuts" /> <!-- meleeWpnBladeT3Machete -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="base_set" value="21" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="DismemberChance" operation="base_add" value="1" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="24.7" tags="secondary" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBladeT3MacheteRareUnkillable">
				<property name="Extends" value="meleeWpnBladeT3Machete" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT3Machete">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkDeepCuts" /> <!-- meleeWpnBladeT3Machete -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="base_set" value="21" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="DismemberChance" operation="base_add" value="1" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.7" tags="secondary" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBladeT3MacheteRareUniversal">
				<property name="Extends" value="meleeWpnBladeT3Machete" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.05,.25" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.05,.25" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.05,.25" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.05,.25" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.05,.25" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.05,.25" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.25,.45" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBladeT3Machete">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkDeepCuts,perkFlurryOfAgility" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkDeepCuts" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts" />
					<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,5,5,6,6" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkDeepCuts" /> <!-- meleeWpnBladeT3Machete -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="base_set" value="21" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkDeepCuts" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeepCuts" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="DismemberChance" operation="base_add" value="1" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.7" tags="secondary" />
				</effect_group>
				<effect_group name="sneak damage bonus">
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
						<passive_effect name="DamageBonus" operation="base_add" value="4" />
						<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts" />
						<display_value name="dEntityDamageSneak" value="4" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
						<requirement name="!HasBuff" buff="Holding_Knife" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BATON - TIER 0 -->		
			<item name="meleeWpnBatonT0PipeBatonRareConvenient">
				<property name="Extends" value="meleeWpnBatonT0PipeBaton" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBatonT0PipeBaton" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBatonT0PipeBaton">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="85" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="StaminaLoss" operation="base_set" value="11" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" /> <!-- meleeWpnClubT0WoodenClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="BlockDamage" operation="base_set" value="12" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBatonT0PipeBatonRareVampire">
				<property name="Extends" value="meleeWpnBatonT0PipeBaton" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBatonT0PipeBaton" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBatonT0PipeBaton">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="60" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="StaminaLoss" operation="base_set" value="14.8" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" /> <!-- meleeWpnClubT0WoodenClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="BlockDamage" operation="base_set" value="12" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyStats" stat="Health" operation="add" value="1">
						<requirement name="EntityTagCompare" target="other" tags="zombie,animal" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyStats" stat="Health" operation="add" value="2">
						<requirement name="EntityTagCompare" target="other" tags="zombie,animal" /></triggered_effect>
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="23.0" tags="secondary" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBatonT0PipeBatonRareStunner">
				<property name="Extends" value="meleeWpnBatonT0PipeBaton" />
				<property name="Weight" value="40" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBatonT0PipeBaton" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.05,.25" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.05,.25" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.05,.25" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.05,.25" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.05,.25" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.05,.25" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.25,.45" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBatonT0PipeBaton">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="60" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="StaminaLoss" operation="base_set" value="14.8" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="12" /> <!-- meleeWpnClubT0WoodenClub -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="BlockDamage" operation="base_set" value="12" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="23.0" tags="secondary" />
				</effect_group>
				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
						<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2" force="150">
							<requirement name="!EntityTagCompare" target="other" tags="trader" /></triggered_effect>
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- BATON - TIER 2 -->
			<item name="meleeWpnBatonT2StunBatonRareConvenient">
				<property name="Extends" value="meleeWpnBatonT2StunBaton" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.05,.25" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.05,.25" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.05,.25" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.05,.25" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.05,.25" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.05,.25" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.25,.45" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBatonT2StunBaton">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="88" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkElectrocutioner" /> <!-- meleeWpnBatonT2StunBaton -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkElectrocutioner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />

				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="secondary" />
				</effect_group>
				<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

					<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>

					<!-- Set shock duration Primary -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

					<!-- Set shock duration Secondary -->
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				</effect_group>
				<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

					<!-- play stun baton sounds -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

					<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>

					<!-- increase charges -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
					</triggered_effect>

					<!-- add electric effect to baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

					<!-- trigger ragdoll events for fully charged baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					</triggered_effect>

					<!-- Trigger shock events for fully charged baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

					<!-- Trigger shock for AOE when using Nerd Tats -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

					<!-- reset charges -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBatonT2StunBatonRareUnkillable">
				<property name="Extends" value="meleeWpnBatonT2StunBaton" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.05,.25" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.05,.25" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.05,.25" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.05,.25" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.05,.25" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.05,.25" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.25,.45" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBatonT2StunBaton">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkElectrocutioner" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkElectrocutioner" /> <!-- meleeWpnBatonT2StunBaton -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkElectrocutioner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />

				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="21.4" tags="secondary" />
				</effect_group>
				<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

					<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>

					<!-- Set shock duration Primary -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

					<!-- Set shock duration Secondary -->
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				</effect_group>
				<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

					<!-- play stun baton sounds -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

					<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>

					<!-- increase charges -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
					</triggered_effect>

					<!-- add electric effect to baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

					<!-- trigger ragdoll events for fully charged baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					</triggered_effect>

					<!-- Trigger shock events for fully charged baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

					<!-- Trigger shock for AOE when using Nerd Tats -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

					<!-- reset charges -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<item name="meleeWpnBatonT2StunBatonRareExperienced">
				<property name="Extends" value="meleeWpnBatonT2StunBaton" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.2,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.05,.25" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.05,.25" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.05,.25" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.05,.25" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.05,.25" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.05,.25" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.25,.45" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeWpnBatonT2StunBaton">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkElectrocutioner,perkFlurryOfIntellect" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkElectrocutioner" /> <!-- meleeWpnBatonT2StunBaton -->
					<passive_effect name="EntityDamage" operation="perc_add" value="-.2,.1" tags="perkElectrocutioner" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkElectrocutioner" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest" />

				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="21.4" tags="secondary" />
				</effect_group>
				<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
					<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks" />

					<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>

					<!-- Set shock duration Primary -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

					<!-- Set shock duration Secondary -->
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge" /></triggered_effect>

				</effect_group>
				<effect_group name="increase charges">
				<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
					<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge" />

					<!-- play stun baton sounds -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

					<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge" />
						<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1" />
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</triggered_effect>

					<!-- increase charges -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
						<requirement name="IsAlive" target="other" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
						<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge" />
					</triggered_effect>

					<!-- add electric effect to baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge" /></triggered_effect>

					<!-- trigger ragdoll events for fully charged baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!EntityTagCompare" target="other" tags="trader" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="!HasBuff" buff="buffDrugNerdTats" />
					</triggered_effect>

					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
					</triggered_effect>

					<!-- Trigger shock events for fully charged baton -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>

					<!-- Trigger shock for AOE when using Nerd Tats -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
						<requirement name="HasBuff" buff="buffDrugNerdTats" /></triggered_effect>

					<!-- reset charges -->
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" />
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
						<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge" /></triggered_effect>
				</effect_group>
				<effect_group name="XP Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Kill" />
				</effect_group>

				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
						<requirement name="!HasBuff" buff="Holding_StunBaton" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
						<requirement name="!HasBuff" buff="Holding_Melee_Light" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light" />
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- TOOL -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- AXE - TIER 0 -->
			<item name="meleeToolRepairT0StoneAxeRareLumberjack">
				<property name="Extends" value="meleeToolRepairT0StoneAxe" />
				<property name="Weight" value="20" />
				<property name="ScrapTimeOverride" value="15.0" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolRepairT0StoneAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolRepairT0StoneAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="105" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".5" tags="wood" />
					<display_value name="dBlockRepairAmount" value="100" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true" />
					<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="lumberjackHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolRepairT0StoneAxeRareMiner">
				<property name="Extends" value="meleeToolRepairT0StoneAxe" />
				<property name="Weight" value="20" />
				<property name="ScrapTimeOverride" value="10.0" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolRepairT0StoneAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolRepairT0StoneAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="105" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".5" tags="stone,metal" />
					<display_value name="dBlockRepairAmount" value="100" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true" />
					<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolRepairT0StoneAxeRareUnkillable">
				<property name="Extends" value="meleeToolRepairT0StoneAxe" />
				<property name="Weight" value="20" />
				<property name="ScrapTimeOverride" value="10.0" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolRepairT0StoneAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolRepairT0StoneAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="105" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<display_value name="dBlockRepairAmount" value="100" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true" />
					<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolRepairT0StoneAxeRareConvenient">
				<property name="Extends" value="meleeToolRepairT0StoneAxe" />
				<property name="Weight" value="20" />
				<property name="ScrapTimeOverride" value="10.0" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolRepairT0StoneAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolRepairT0StoneAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="135" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<display_value name="dBlockRepairAmount" value="100" />
					<passive_effect name="HarvestCount" operation="base_set" value=".75" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal" />
					<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true" />
					<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- AXE - TIER 1 -->
			<item name="meleeToolAxeT1IronFireaxeRareLumberjack">
				<property name="Extends" value="meleeToolAxeT1IronFireaxe" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolAxeT1IronFireaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT1IronFireaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="47.0" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="lumberjackHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.75" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT1IronFireaxeRareUnkillable">
				<property name="Extends" value="meleeToolAxeT1IronFireaxe" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolAxeT1IronFireaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT1IronFireaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="47.0" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT1IronFireaxeRareConvenient">
				<property name="Extends" value="meleeToolAxeT1IronFireaxe" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolAxeT1IronFireaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT1IronFireaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="90" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="14.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="47.0" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="23.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<!-- AXE - TIER 2 -->
			<item name="meleeToolAxeT2SteelAxeRareLumberjack">
				<property name="Extends" value="meleeToolAxeT2SteelAxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT2SteelAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="29" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="89" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="lumberjackHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT2SteelAxeRareUnkillable">
				<property name="Extends" value="meleeToolAxeT2SteelAxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT2SteelAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,4000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="29" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="89" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT2SteelAxeRareConvenient">
				<property name="Extends" value="meleeToolAxeT2SteelAxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT2SteelAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="80" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="29" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="89" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="42.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT2SteelAxeRareChampion">
				<property name="Extends" value="meleeToolAxeT2SteelAxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolAxeT2SteelAxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT2SteelAxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r,axe" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r,axe" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="29" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="89" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal" />
				</effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.75" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="350">
							<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.4" duration="1.5" force="200" target_tags="entity">
							<requirement name="!EntityTagCompare" target="other" tags="trader,player" /></triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
				<effect_group name="Contract check">
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
						<requirement name="!HasBuff" buff="Holding_Axe" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
						<requirement name="!HasBuff" buff="Holding_Melee" /></triggered_effect>		
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HasBuff" buff="Holding_Melee_Heavy" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe">
						<requirement name="!HoldingItemHasTags" tags="axe" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Melee_Heavy">
						<requirement name="!HoldingItemHasTags" tags="heavy" /></triggered_effect>
				</effect_group>
			</item>

			<!-- PICKAXE - TIER 1 -->
			<item name="meleeToolPickT1IronPickaxeRareMetalist">
				<property name="Extends" value="meleeToolPickT1IronPickaxe" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolPickT1IronPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT1IronPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="11.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="42" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="metal" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT1IronPickaxeRareMason">
				<property name="Extends" value="meleeToolPickT1IronPickaxe" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolPickT1IronPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT1IronPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="11.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="42" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="stone" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT1IronPickaxeRareUnkillable">
				<property name="Extends" value="meleeToolPickT1IronPickaxe" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolPickT1IronPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT1IronPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="11.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="42" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- PICKAXE - TIER 2 -->
			<item name="meleeToolPickT2SteelPickaxeRareMetalist">
				<property name="Extends" value="meleeToolPickT2SteelPickaxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT2SteelPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT2SteelPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="23.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.6" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="metal" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT2SteelPickaxeRareMason">
				<property name="Extends" value="meleeToolPickT2SteelPickaxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT2SteelPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT2SteelPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="23.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.6" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="stone" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT2SteelPickaxeRareUnkillable">
				<property name="Extends" value="meleeToolPickT2SteelPickaxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT2SteelPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT2SteelPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,4000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="23.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.6" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT2SteelPickaxeRareConvenient">
				<property name="Extends" value="meleeToolPickT2SteelPickaxe" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT2SteelPickaxe" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT2SteelPickaxe">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="80" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.4" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="23.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.6" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.7" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- SHOVEL - TIER 0 -->
			<item name="meleeToolShovelT0StoneShovelRareDigger">
				<property name="Extends" value="meleeToolShovelT0StoneShovel" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolShovelT0StoneShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT0StoneShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="9" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="38" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="earth" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.5" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolShovelT0StoneShovelRareUnkillable">
				<property name="Extends" value="meleeToolShovelT0StoneShovel" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolShovelT0StoneShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT0StoneShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="9" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="38" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.5" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolShovelT0StoneShovelRareConvenient">
				<property name="Extends" value="meleeToolShovelT0StoneShovel" />
				<property name="Weight" value="20" />
				<property name="EconomicValue" value="250" />
				<property name="CustomIcon" value="meleeToolShovelT0StoneShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,0,.12,.1,.3" />
					<stat name="BlockDamage" value="1,0,.12,.05,.25" />
					<stat name="HarvestCount" value="1,0,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,0,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,0,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,10,.15,.1,.3" />
					<stat name="BlockDamage" value="2,10,.15,.05,.25" />
					<stat name="HarvestCount" value="2,10,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,10,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,10,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,11,.18,.1,.3" />
					<stat name="BlockDamage" value="3,11,.18,.05,.25" />
					<stat name="HarvestCount" value="3,11,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,11,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,11,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,12,.21,.1,.3" />
					<stat name="BlockDamage" value="4,12,.21,.05,.25" />
					<stat name="HarvestCount" value="4,12,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,12,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,12,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,14,.24,.1,.3" />
					<stat name="BlockDamage" value="5,14,.24,.05,.25" />
					<stat name="HarvestCount" value="5,14,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,14,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,14,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,16,.27,.1,.3" />
					<stat name="BlockDamage" value="6,16,.27,.05,.25" />
					<stat name="HarvestCount" value="6,16,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,16,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,16,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,20,.3,.3,.5" />
					<stat name="BlockDamage" value="6,20,.3,.25,.45" />
					<stat name="HarvestCount" value="6,20,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,20,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,20,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT0StoneShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="12.2" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="9" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="38" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="24.5" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- SHOVEL - TIER 1 -->
			<item name="meleeToolShovelT1IronShovelRareDigger">
				<property name="Extends" value="meleeToolShovelT1IronShovel" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolShovelT1IronShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT1IronShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="62" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="earth" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.6" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolShovelT1IronShovelRareUnkillable">
				<property name="Extends" value="meleeToolShovelT1IronShovel" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolShovelT1IronShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT1IronShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="62" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="40.6" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolShovelT1IronShovelRareConvenient">
				<property name="Extends" value="meleeToolShovelT1IronShovel" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="650" />
				<property name="CustomIcon" value="meleeToolShovelT1IronShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT1IronShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="75" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="15.3" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="62" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="32.6" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- SHOVEL - TIER 2 -->
			<item name="meleeToolShovelT2SteelShovelRareDigger">
				<property name="Extends" value="meleeToolShovelT1IronShovel" />
				<property name="Material" value="MstoneFurniture" />
				<property name="Weight" value="1" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolShovelT1IronShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FFA463" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT2SteelShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="24.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="earth" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="49.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolShovelT2SteelShovelRareUnkillable">
				<property name="Extends" value="meleeToolShovelT1IronShovel" />
				<property name="Material" value="MstoneFurniture" />
				<property name="Weight" value="1" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolShovelT1IronShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FFA463" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT2SteelShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="24.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,4000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="49.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolShovelT2SteelShovelRareConvenient">
				<property name="Extends" value="meleeToolShovelT1IronShovel" />
				<property name="EconomicValue" value="1300" />
				<property name="Weight" value="1" />
				<property name="CustomIcon" value="meleeToolShovelT1IronShovel" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FFA463" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.1,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolShovelT2SteelShovel">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="75" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18.7" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal" />
					<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="37.3" tags="secondary" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- SALVAGE - TIER 1 -->
			<item name="meleeToolSalvageT1WrenchRareScavenger">
				<property name="Extends" value="meleeToolSalvageT1Wrench" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="520" />
				<property name="CustomIcon" value="meleeToolSalvageT1Wrench" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT1Wrench">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,700" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="39" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="salvageHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="secondary" />
				</effect_group>
			</item>

			<item name="meleeToolSalvageT1WrenchRareUnkillable">
				<property name="Extends" value="meleeToolSalvageT1Wrench" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="520" />
				<property name="CustomIcon" value="meleeToolSalvageT1Wrench" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT1Wrench">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="400,1200" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="39" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="secondary" />
				</effect_group>
			</item>

			<item name="meleeToolSalvageT1WrenchRareConvenient">
				<property name="Extends" value="meleeToolSalvageT1Wrench" />
				<property name="Weight" value="200" />
				<property name="EconomicValue" value="520" />
				<property name="CustomIcon" value="meleeToolSalvageT1Wrench" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,8,.12,.1,.3" />
					<stat name="BlockDamage" value="1,8,.12,.05,.25" />
					<stat name="HarvestCount" value="1,8,.12,.025,.125" />
					<stat name="AttacksPerMinute" value="1,8,.12,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,8,.12,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,12,.15,.1,.3" />
					<stat name="BlockDamage" value="2,12,.15,.05,.25" />
					<stat name="HarvestCount" value="2,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="2,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,12,.15,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,16,.18,.1,.3" />
					<stat name="BlockDamage" value="3,16,.18,.05,.25" />
					<stat name="HarvestCount" value="3,16,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="3,16,.18,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,16,.18,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,20,.21,.1,.3" />
					<stat name="BlockDamage" value="4,20,.21,.05,.25" />
					<stat name="HarvestCount" value="4,20,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="4,20,.21,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,20,.21,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,24,.24,.1,.3" />
					<stat name="BlockDamage" value="5,24,.24,.05,.25" />
					<stat name="HarvestCount" value="5,24,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="5,24,.24,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,24,.24,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,28,.27,.1,.3" />
					<stat name="BlockDamage" value="6,28,.27,.05,.25" />
					<stat name="HarvestCount" value="6,28,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="6,28,.27,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,28,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,32,.3,.3,.5" />
					<stat name="BlockDamage" value="6,32,.3,.25,.45" />
					<stat name="HarvestCount" value="6,32,.3,.125,.225" />
					<stat name="AttacksPerMinute" value="6,32,.3,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,32,.3,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT1Wrench">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="75" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="StaminaLoss" operation="base_set" value="12.5" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="200,700" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="39" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="secondary" />
				</effect_group>
			</item>

			<!-- SALVAGE - TIER 2 -->
			<item name="meleeToolSalvageT2RatchetRareScavenger">
				<property name="Extends" value="meleeToolSalvageT2Ratchet" />
				<property name="EconomicValue" value="1040" />
				<property name="CustomIcon" value="meleeToolSalvageT2Ratchet" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT2Ratchet">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="700,1450" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="70" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="HarvestRareRecources" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="salvageHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="30" tags="secondary" />
				</effect_group>
			</item>

			<item name="meleeToolSalvageT2RatchetRareUnkillable">
				<property name="Extends" value="meleeToolSalvageT2Ratchet" />
				<property name="EconomicValue" value="1040" />
				<property name="CustomIcon" value="meleeToolSalvageT2Ratchet" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT2Ratchet">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1400,2200" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="70" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="30" tags="secondary" />
				</effect_group>
			</item>

			<item name="meleeToolSalvageT2RatchetRareConvenient">
				<property name="Extends" value="meleeToolSalvageT2Ratchet" />
				<property name="EconomicValue" value="1040" />
				<property name="CustomIcon" value="meleeToolSalvageT2Ratchet" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,12,.15,.1,.3" />
					<stat name="BlockDamage" value="1,12,.15,.05,.25" />
					<stat name="HarvestCount" value="1,12,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,12,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
					<stat name="DegradationMax" value="1,12,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,18,.18,.1,.3" />
					<stat name="BlockDamage" value="2,18,.18,.05,.25" />
					<stat name="HarvestCount" value="2,18,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,18,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
					<stat name="DegradationMax" value="2,18,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,24,.21,.1,.3" />
					<stat name="BlockDamage" value="3,24,.21,.05,.25" />
					<stat name="HarvestCount" value="3,24,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,24,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
					<stat name="DegradationMax" value="3,24,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,30,.24,.1,.3" />
					<stat name="BlockDamage" value="4,30,.24,.05,.25" />
					<stat name="HarvestCount" value="4,30,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,30,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
					<stat name="DegradationMax" value="4,30,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,36,.27,.1,.3" />
					<stat name="BlockDamage" value="5,36,.27,.05,.25" />
					<stat name="HarvestCount" value="5,36,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,36,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
					<stat name="DegradationMax" value="5,36,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,42,.3,.1,.3" />
					<stat name="BlockDamage" value="6,42,.3,.05,.25" />
					<stat name="HarvestCount" value="6,42,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,42,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,42,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,50,.15,.3,.5" />
					<stat name="BlockDamage" value="6,50,.15,.25,.45" />
					<stat name="HarvestCount" value="6,50,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,50,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
					<stat name="DegradationMax" value="6,50,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT2Ratchet">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="75" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="StaminaLoss" operation="base_set" value="14" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="700,1450" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="70" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="24" tags="secondary" />
				</effect_group>
			</item>

			<!-- SALVAGE - TIER 3 -->
			<item name="meleeToolSalvageT3ImpactDriverRareScavenger">
				<property name="Extends" value="meleeToolSalvageT3ImpactDriver" />
				<property name="EconomicValue" value="2300" />
				<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,15,.15,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,30,.30,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,45,.21,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,60,.24,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,75,.27,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,105,.15,-.5,-.4" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT3ImpactDriver">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1450,2450" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="110" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="HarvestRareRecources" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="salvageHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35" tags="secondary" />
				</effect_group>
			</item>

			<item name="meleeToolSalvageT3ImpactDriverRareUnkillable">
				<property name="Extends" value="meleeToolSalvageT3ImpactDriver" />
				<property name="EconomicValue" value="2300" />
				<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,15,.15,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,30,.30,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,45,.21,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,60,.24,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,75,.27,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,105,.15,-.5,-.4" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT3ImpactDriver">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="2700,5000" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="110" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="35" tags="secondary" />
				</effect_group>
			</item>

			<item name="meleeToolSalvageT3ImpactDriverRareConvenient">
				<property name="Extends" value="meleeToolSalvageT3ImpactDriver" />
				<property name="EconomicValue" value="2300" />
				<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="AttacksPerMinute" value="0,0,1,-.1,.05" />
					<stat name="StaminaLoss" value="0,0,1,-.01,0" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="AttacksPerMinute" value="1,15,.15,.025,.125" />
					<stat name="StaminaLoss" value="1,15,.15,-.5,-.1" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="AttacksPerMinute" value="2,30,.18,.025,.125" />
					<stat name="StaminaLoss" value="2,30,.30,-.5,-.1" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="AttacksPerMinute" value="3,45,.21,.025,.125" />
					<stat name="StaminaLoss" value="3,45,.21,-.5,-.1" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="AttacksPerMinute" value="4,60,.24,.025,.125" />
					<stat name="StaminaLoss" value="4,60,.24,-.5,-.1" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="AttacksPerMinute" value="5,75,.27,.025,.125" />
					<stat name="StaminaLoss" value="5,75,.27,-.5,-.1" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="AttacksPerMinute" value="6,90,.3,.025,.125" />
					<stat name="StaminaLoss" value="6,90,.3,-.5,-.1" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="AttacksPerMinute" value="6,105,.15,.125,.225" />
					<stat name="StaminaLoss" value="6,105,.15,-.5,-.4" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolSalvageT3ImpactDriver">
					<passive_effect name="AttacksPerMinute" operation="base_set" value="75" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1,.05" tags="perkSalvageOperations" />
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.01,0" tags="primary" />
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.5,-.1" tier="2,6" tags="primary" />
					<passive_effect name="DegradationMax" operation="base_set" value="1450,2450" tier="1,6" tags="perkSalvageOperations" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations" />
					<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations" />
					<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="base_set" value="110" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkSalvageOperations" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSalvageOperations" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone" />
					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group name="Power Attack">
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary" />
					<passive_effect name="StaminaLoss" operation="base_set" value="28" tags="secondary" />
				</effect_group>
			</item>

			<!-- MOTOR - TIER 3 -->
			<item name="meleeToolPickT3AugerRareMetalist">
				<property name="Extends" value="meleeToolPickT3Auger" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT3Auger" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="RoundsPerMinute" value="0,0,1,-.1,.05" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="RoundsPerMinute" value="1,15,.15,.025,.125" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="RoundsPerMinute" value="2,30,.18,.025,.125" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="RoundsPerMinute" value="3,45,.21,.025,.125" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="RoundsPerMinute" value="4,60,.24,.025,.125" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="RoundsPerMinute" value="5,75,.27,.025,.125" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="RoundsPerMinute" value="6,90,.3,.025,.125" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="RoundsPerMinute" value="6,105,.15,.125,.225" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT3Auger">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
					<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r" /> <!-- 3.5s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="metal" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT3AugerRareMason">
				<property name="Extends" value="meleeToolPickT3Auger" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT3Auger" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="RoundsPerMinute" value="0,0,1,-.1,.05" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="RoundsPerMinute" value="1,15,.15,.025,.125" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="RoundsPerMinute" value="2,30,.18,.025,.125" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="RoundsPerMinute" value="3,45,.21,.025,.125" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="RoundsPerMinute" value="4,60,.24,.025,.125" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="RoundsPerMinute" value="5,75,.27,.025,.125" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="RoundsPerMinute" value="6,90,.3,.025,.125" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="RoundsPerMinute" value="6,105,.15,.125,.225" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT3Auger">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
					<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r" /> <!-- 3.5s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="stone" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT3AugerRareDigger">
				<property name="Extends" value="meleeToolPickT3Auger" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT3Auger" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="RoundsPerMinute" value="0,0,1,-.1,.05" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="RoundsPerMinute" value="1,15,.15,.025,.125" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="RoundsPerMinute" value="2,30,.18,.025,.125" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="RoundsPerMinute" value="3,45,.21,.025,.125" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="RoundsPerMinute" value="4,60,.24,.025,.125" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="RoundsPerMinute" value="5,75,.27,.025,.125" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="RoundsPerMinute" value="6,90,.3,.025,.125" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="RoundsPerMinute" value="6,105,.15,.125,.225" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT3Auger">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
					<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r" /> <!-- 3.5s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" />

					<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="earth" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolPickT3AugerRareUnkillable">
				<property name="Extends" value="meleeToolPickT3Auger" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolPickT3Auger" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="RoundsPerMinute" value="0,0,1,-.1,.05" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="RoundsPerMinute" value="1,15,.15,.025,.125" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="RoundsPerMinute" value="2,30,.18,.025,.125" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="RoundsPerMinute" value="3,45,.21,.025,.125" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="RoundsPerMinute" value="4,60,.24,.025,.125" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="RoundsPerMinute" value="5,75,.27,.025,.125" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="RoundsPerMinute" value="6,90,.3,.025,.125" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="RoundsPerMinute" value="6,105,.15,.125,.225" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolPickT3Auger">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DegradationMax" operation="base_set" value="4000,9000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".3" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r,miningTool" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r,miningTool" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
					<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
					<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r" /> <!-- 3.5s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="base_set" value=".25" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" /></effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT3ChainsawRareLumberjack">
				<property name="Extends" value="meleeToolAxeT3Chainsaw" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolAxeT3Chainsaw" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="RoundsPerMinute" value="0,0,1,-.1,.05" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="RoundsPerMinute" value="1,15,.15,.025,.125" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="RoundsPerMinute" value="2,30,.18,.025,.125" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="RoundsPerMinute" value="3,45,.21,.025,.125" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="RoundsPerMinute" value="4,60,.24,.025,.125" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="RoundsPerMinute" value="5,75,.27,.025,.125" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="RoundsPerMinute" value="6,90,.3,.025,.125" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="RoundsPerMinute" value="6,105,.15,.125,.225" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT3Chainsaw">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="metal" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
					<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r" /> <!-- 3.5s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMiner69r" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".25" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".45" tags="perkMiner69r" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="1" tags="lumberjackHarvest" />

					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DismemberChance" operation="base_add" value="1" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="meleeToolAxeT3ChainsawRareUnkillable">
				<property name="Extends" value="meleeToolAxeT3Chainsaw" />
				<property name="EconomicValue" value="1300" />
				<property name="CustomIcon" value="meleeToolAxeT3Chainsaw" />
				<property name="ItemTypeIcon" value="check" />
				<property name="CustomIconTint" value="FAFF63" />
				<stats>
					<!-- Base_Random_Roll -->
					<stat name="EntityDamage" value="0,0,1,-.1,.1" />
					<stat name="BlockDamage" value="0,0,1,-.2,.1" />
					<stat name="HarvestCount" value="0,0,1,-.1,.05" />
					<stat name="RoundsPerMinute" value="0,0,1,-.1,.05" />
					<stat name="MagazineSize" value="0,0,1,-.1,.1" />
					<stat name="DegradationMax" value="0,0,1,-.1,.1" />
					<!-- Q1_Boosted_Rolls -->
					<stat name="EntityDamage" value="1,15,.15,.1,.3" />
					<stat name="BlockDamage" value="1,15,.15,.05,.25" />
					<stat name="HarvestCount" value="1,15,.15,.025,.125" />
					<stat name="RoundsPerMinute" value="1,15,.15,.025,.125" />
					<stat name="MagazineSize" value="1,15,.15,.1,.3" />
					<stat name="DegradationMax" value="1,15,.15,.1,.3" />
					<!-- Q2_Boosted_Rolls -->
					<stat name="EntityDamage" value="2,30,.18,.1,.3" />
					<stat name="BlockDamage" value="2,30,.18,.05,.25" />
					<stat name="HarvestCount" value="2,30,.18,.025,.125" />
					<stat name="RoundsPerMinute" value="2,30,.18,.025,.125" />
					<stat name="MagazineSize" value="2,30,.18,.1,.3" />
					<stat name="DegradationMax" value="2,30,.18,.1,.3" />
					<!-- Q3_Boosted_Rolls -->
					<stat name="EntityDamage" value="3,45,.21,.1,.3" />
					<stat name="BlockDamage" value="3,45,.21,.05,.25" />
					<stat name="HarvestCount" value="3,45,.21,.025,.125" />
					<stat name="RoundsPerMinute" value="3,45,.21,.025,.125" />
					<stat name="MagazineSize" value="3,45,.21,.1,.3" />
					<stat name="DegradationMax" value="3,45,.21,.1,.3" />
					<!-- Q4_Boosted_Rolls -->
					<stat name="EntityDamage" value="4,60,.24,.1,.3" />
					<stat name="BlockDamage" value="4,60,.24,.05,.25" />
					<stat name="HarvestCount" value="4,60,.24,.025,.125" />
					<stat name="RoundsPerMinute" value="4,60,.24,.025,.125" />
					<stat name="MagazineSize" value="4,60,.24,.1,.3" />
					<stat name="DegradationMax" value="4,60,.24,.1,.3" />
					<!-- Q5_Boosted_Rolls -->
					<stat name="EntityDamage" value="5,75,.27,.1,.3" />
					<stat name="BlockDamage" value="5,75,.27,.05,.25" />
					<stat name="HarvestCount" value="5,75,.27,.025,.125" />
					<stat name="RoundsPerMinute" value="5,75,.27,.025,.125" />
					<stat name="MagazineSize" value="5,75,.27,.1,.3" />
					<stat name="DegradationMax" value="5,75,.27,.1,.3" />
					<!-- Q6_Boosted_Rolls -->
					<stat name="EntityDamage" value="6,90,.3,.1,.3" />
					<stat name="BlockDamage" value="6,90,.3,.05,.25" />
					<stat name="HarvestCount" value="6,90,.3,.025,.125" />
					<stat name="RoundsPerMinute" value="6,90,.3,.025,.125" />
					<stat name="MagazineSize" value="6,90,.3,.1,.3" />
					<stat name="DegradationMax" value="6,90,.3,.1,.3" />
					<!-- Q6_Boosted_Rolls_2 -->
					<stat name="EntityDamage" value="6,105,.15,.3,.5" />
					<stat name="BlockDamage" value="6,105,.15,.25,.45" />
					<stat name="HarvestCount" value="6,105,.15,.125,.225" />
					<stat name="RoundsPerMinute" value="6,105,.15,.125,.225" />
					<stat name="MagazineSize" value="6,105,.15,.3,.5" />
					<stat name="DegradationMax" value="6,105,.15,.3,.5" />
				</stats>
				<effect_group name="meleeToolAxeT3Chainsaw">
					<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.05" tags="perkMiner69r" />
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".025,.125" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="DegradationMax" operation="base_set" value="4000,9000" tier="1,6" tags="perkMiner69r" />
					<passive_effect name="DegradationPerUse" operation="base_set" value=".3" tags="perkMiner69r" />
					<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r" />
					<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r" />
					<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6" />
					<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage" />
					<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
					<passive_effect name="SphereCastRadius" operation="base_set" value=".1" />
					<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r" />
					<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value="-.2,.1" tags="perkMiner69r" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMiner69r" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting" />

					<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r" /> <!-- random WeaponHandling -->
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="stone" />
					<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="metal" />
					<passive_effect name="BurstRoundCount" operation="base_set" value="0" tags="perkMiner69r" />
					<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r" />
					<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r" /> <!-- 3.5s -->

					<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMiner69r" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".25" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45" tags="perkMiner69r" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".45" tags="perkMiner69r" />

					<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r" />
					<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r" />

					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest" />

					<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest" />

					<passive_effect name="HarvestCount" operation="perc_add" value="-.1,.05" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".025,.125" tier="2,6" />
					<passive_effect name="DismemberChance" operation="base_add" value="1" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck" />

					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
						<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast" />
					</triggered_effect>
					<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1" />
					</triggered_effect>
					<!-- Reduce treatedAbrasionCounter when holding mining tools -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
						</triggered_effect>
					<!-- Set a check flag when holding -->
						<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0" />
						</triggered_effect>
				</effect_group>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RARE ITEM T3 BUNDLE -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- RANGE WEAPON -->

			<item name="rareSniperRifleBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="gunRifleT3SniperRifle" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareSniperRifleBundleDesc" />
				<property name="Group" value="DonateWeapons" />
				<property class="Action0">
					<property name="Random_item" value="gunRifleT3SniperRifleRareCrusher,gunRifleT3SniperRifleRareUnkillable,gunRifleT3SniperRifleRareKnockdown,gunRifleT3SniperRifleRareStable" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareAutoShotgunBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="gunShotgunT3AutoShotgun" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareAutoShotgunBundleDesc" />
				<property name="Group" value="DonateWeapons" />
				<property class="Action0">
					<property name="Random_item" value="gunShotgunT3AutoShotgunRareCrusher,gunShotgunT3AutoShotgunRareUnkillable,gunShotgunT3AutoShotgunRareSnowstorm,gunShotgunT3AutoShotgunRareUniversal" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareM60Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="gunMGT3M60" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareM60BundleDesc" />
				<property name="Group" value="DonateWeapons" />
				<property class="Action0">
					<property name="Random_item" value="gunMGT3M60RareSnowstorm,gunMGT3M60RareUniversal,gunMGT3M60RareUnkillable,gunMGT3M60RareStable" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareSMG5Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="gunHandgunT3SMG5" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareSMG5BundleDesc" />
				<property name="Group" value="DonateWeapons" />
				<property class="Action0">
					<property name="Random_item" value="gunHandgunT3SMG5RareSnowstorm,gunHandgunT3SMG5RareUnkillable,gunHandgunT3SMG5RareStable,gunHandgunT3SMG5RareUniversal" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareDesertVultureBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="gunHandgunT3DesertVulture" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareDesertVultureBundleDesc" />
				<property name="Group" value="DonateWeapons" />
				<property class="Action0">
					<property name="Random_item" value="gunHandgunT3DesertVultureRareExperienced,gunHandgunT3DesertVultureRareUniversal,gunHandgunT3DesertVultureRareKnockdown,gunHandgunT3DesertVultureRareVampire" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareArcheryBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleBow" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareArcheryBundleDesc" />
				<property name="Group" value="DonateWeapons" />
				<property class="Action0">
					<property name="Random_item" value="gunBowT3CompoundBowRareRobinhood,gunBowT3CompoundBowRareNinja,gunBowT3CompoundBowRareVampire,gunBowT3CompoundCrossbowRareRobinhood,gunBowT3CompoundCrossbowRareNinja,gunBowT3CompoundCrossbowRareVampire" />
					<property name="Random_item_count" value="6,6,6,6,6,6" />
				</property>
			</item>

			<!-- MELEE WEAPON -->
			<item name="rareSpearT3Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareSpearT3BundleDesc" />
				<property name="Group" value="DonateMelee" />
				<property class="Action0">
					<property name="Random_item" value="meleeWpnSpearT3SteelSpearRareAwl,meleeWpnSpearT3SteelSpearRareConvenient,meleeWpnSpearT3SteelSpearRareUniversal" />
					<property name="Random_item_count" value="6,6,6" />
				</property>
			</item>

			<item name="rareClubT3Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeWpnClubT3SteelClub" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareClubT3BundleDesc" />
				<property name="Group" value="DonateMelee" />
				<property class="Action0">
					<property name="Random_item" value="meleeWpnClubT3SteelClubRareExperienced,meleeWpnClubT3SteelClubRareUniversal,meleeWpnClubT3SteelClubRareUnkillable" />
					<property name="Random_item_count" value="6,6,6" />
				</property>
			</item>

			<item name="rareSledgehammerT3Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareSledgehammerT3BundleDesc" />
				<property name="Group" value="DonateMelee" />
				<property class="Action0">
					<property name="Random_item" value="meleeWpnSledgeT3SteelSledgehammerRareChampion,meleeWpnSledgeT3SteelSledgehammerRareConvenient,meleeWpnSledgeT3SteelSledgehammerRareVampire" />
					<property name="Random_item_count" value="6,6,6" />
				</property>
			</item>

			<item name="rareKnucklesT3Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareKnucklesT3BundleDesc" />
				<property name="Group" value="DonateMelee" />
				<property class="Action0">
					<property name="Random_item" value="meleeWpnKnucklesT3SteelKnucklesRareAwl,meleeWpnKnucklesT3SteelKnucklesRareConvenient,meleeWpnKnucklesT3SteelKnucklesRareExperienced,meleeWpnKnucklesT3SteelKnucklesRareButcher" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareMacheteT3Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeWpnBladeT3Machete" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareMacheteT3BundleDesc" />
				<property name="Group" value="DonateMelee" />
				<property class="Action0">
					<property name="Random_item" value="meleeWpnBladeT3MacheteRareConvenient,meleeWpnBladeT3MacheteRareUnkillable,meleeWpnBladeT3MacheteRareUniversal" />
					<property name="Random_item_count" value="6,6,6" />
				</property>
			</item>

			<item name="rareStunBatonT3Bundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeWpnBatonT2StunBaton" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareStunBatonT3BundleDesc" />
				<property name="Group" value="DonateMelee" />
				<property class="Action0">
					<property name="Random_item" value="meleeWpnBatonT2StunBatonRareConvenient,meleeWpnBatonT2StunBatonRareUnkillable,meleeWpnBatonT2StunBatonRareExperienced" />
					<property name="Random_item_count" value="6,6,6" />
				</property>
			</item>

			<!-- TOOLS -->

			<item name="rareAugerBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeToolPickT3Auger" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareAugerBundleDesc" />
				<property name="Group" value="DonateTools" />
				<property class="Action0">
					<property name="Random_item" value="meleeToolPickT3AugerRareMetalist,meleeToolPickT3AugerRareMason,meleeToolPickT3AugerRareDigger,meleeToolPickT3AugerRareUnkillable" />
					<property name="Random_item_count" value="6,6,6,6" />
				</property>
			</item>

			<item name="rareChainsawBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="meleeToolAxeT3Chainsaw" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="rareChainsawBundleDesc" />
				<property name="Group" value="DonateTools" />
				<property class="Action0">
					<property name="Random_item" value="meleeToolAxeT3ChainsawRareLumberjack,meleeToolAxeT3ChainsawRareUnkillable" />
					<property name="Random_item_count" value="6,6" />
				</property>
			</item>

		</append>

	<!-- Correct scrap of steel knuckle -->

	<insertAfter xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/property[@name='Material']">
			<property name="Weight" value="3" />
		</insertAfter>

	<!-- VANILLA FIREARMS STATS -->

	<!-- gunRifleT0PipeRifle -->

	<remove xpath="/items/item[@name='gunRifleT0PipeRifle']/stats" />

	<insertAfter xpath="/items/item[@name='gunRifleT0PipeRifle']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.12,.1,.3" />
				<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
				<stat name="DegradationMax" value="1,0,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.15,.1,.3" />
				<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
				<stat name="DegradationMax" value="2,10,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.18,.1,.3" />
				<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
				<stat name="DegradationMax" value="3,11,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.21,.1,.3" />
				<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
				<stat name="DegradationMax" value="4,12,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.24,.1,.3" />
				<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
				<stat name="DegradationMax" value="5,14,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.27,.1,.3" />
				<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
				<stat name="DegradationMax" value="6,16,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,20,.3,.3,.5" />
				<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
				<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunRifleT1HuntingRifle -->

	<remove xpath="/items/item[@name='gunRifleT1HuntingRifle']/stats" />

	<insertAfter xpath="/items/item[@name='gunRifleT1HuntingRifle']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,8,.12,.1,.3" />
				<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
				<stat name="DegradationMax" value="1,8,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,12,.15,.1,.3" />
				<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
				<stat name="DegradationMax" value="2,12,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,16,.18,.1,.3" />
				<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
				<stat name="DegradationMax" value="3,16,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,20,.21,.1,.3" />
				<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
				<stat name="DegradationMax" value="4,20,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,24,.24,.1,.3" />
				<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
				<stat name="DegradationMax" value="5,24,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,28,.27,.1,.3" />
				<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
				<stat name="DegradationMax" value="6,28,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,32,.3,.3,.5" />
				<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
				<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunRifleT2LeverActionRifle -->

	<remove xpath="/items/item[@name='gunRifleT2LeverActionRifle']/stats" />

	<insertAfter xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,12,.15,.1,.3" />
				<stat name="MagazineSize" value="1,12,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
				<stat name="DegradationMax" value="1,12,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,18,.18,.1,.3" />
				<stat name="MagazineSize" value="2,18,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
				<stat name="DegradationMax" value="2,18,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,24,.21,.1,.3" />
				<stat name="MagazineSize" value="3,24,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
				<stat name="DegradationMax" value="3,24,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,30,.24,.1,.3" />
				<stat name="MagazineSize" value="4,30,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
				<stat name="DegradationMax" value="4,30,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,36,.27,.1,.3" />
				<stat name="MagazineSize" value="5,36,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
				<stat name="DegradationMax" value="5,36,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,42,.3,.1,.3" />
				<stat name="MagazineSize" value="6,42,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
				<stat name="DegradationMax" value="6,42,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,50,.15,.3,.5" />
				<stat name="MagazineSize" value="6,50,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
				<stat name="DegradationMax" value="6,50,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunRifleT3SniperRifle -->

	<remove xpath="/items/item[@name='gunRifleT3SniperRifle']/stats" />

	<insertAfter xpath="/items/item[@name='gunRifleT3SniperRifle']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunShotgunT0PipeShotgun -->

	<remove xpath="/items/item[@name='gunShotgunT0PipeShotgun']/stats" />

	<insertAfter xpath="/items/item[@name='gunShotgunT0PipeShotgun']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.12,.1,.3" />
				<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
				<stat name="DegradationMax" value="1,0,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.15,.1,.3" />
				<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
				<stat name="DegradationMax" value="2,10,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.18,.1,.3" />
				<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
				<stat name="DegradationMax" value="3,11,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.21,.1,.3" />
				<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
				<stat name="DegradationMax" value="4,12,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.24,.1,.3" />
				<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
				<stat name="DegradationMax" value="5,14,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.27,.1,.3" />
				<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
				<stat name="DegradationMax" value="6,16,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,20,.3,.3,.5" />
				<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
				<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunShotgunT1DoubleBarrel -->

	<remove xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/stats" />

	<insertAfter xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,8,.12,.1,.3" />
				<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
				<stat name="DegradationMax" value="1,8,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,12,.15,.1,.3" />
				<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
				<stat name="DegradationMax" value="2,12,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,16,.18,.1,.3" />
				<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
				<stat name="DegradationMax" value="3,16,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,20,.21,.1,.3" />
				<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
				<stat name="DegradationMax" value="4,20,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,24,.24,.1,.3" />
				<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
				<stat name="DegradationMax" value="5,24,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,28,.27,.1,.3" />
				<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
				<stat name="DegradationMax" value="6,28,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,32,.3,.3,.5" />
				<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
				<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunShotgunT2PumpShotgun -->

	<remove xpath="/items/item[@name='gunShotgunT2PumpShotgun']/stats" />

	<insertAfter xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunShotgunT3AutoShotgun -->

	<remove xpath="/items/item[@name='gunShotgunT3AutoShotgun']/stats" />

	<insertAfter xpath="/items/item[@name='gunShotgunT3AutoShotgun']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunMGT0PipeMachineGun -->

	<remove xpath="/items/item[@name='gunMGT0PipeMachineGun']/stats" />

	<insertAfter xpath="/items/item[@name='gunMGT0PipeMachineGun']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.12,.1,.3" />
				<stat name="MagazineSize" value="1,0,.12,.1,.3" />
				<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
				<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
				<stat name="DegradationMax" value="1,0,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.15,.1,.3" />
				<stat name="MagazineSize" value="2,10,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
				<stat name="DegradationMax" value="2,10,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.18,.1,.3" />
				<stat name="MagazineSize" value="3,11,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
				<stat name="DegradationMax" value="3,11,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.21,.1,.3" />
				<stat name="MagazineSize" value="4,12,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
				<stat name="DegradationMax" value="4,12,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.24,.1,.3" />
				<stat name="MagazineSize" value="5,14,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
				<stat name="DegradationMax" value="5,14,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.27,.1,.3" />
				<stat name="MagazineSize" value="6,16,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
				<stat name="DegradationMax" value="6,16,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,20,.3,.3,.5" />
				<stat name="MagazineSize" value="6,20,.3,.3,.5" />
				<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
				<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
				<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunMGT1AK47 -->

	<remove xpath="/items/item[@name='gunMGT1AK47']/stats" />

	<insertAfter xpath="/items/item[@name='gunMGT1AK47']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,8,.12,.1,.3" />
				<stat name="MagazineSize" value="1,8,.12,.1,.3" />
				<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
				<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
				<stat name="DegradationMax" value="1,8,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,12,.15,.1,.3" />
				<stat name="MagazineSize" value="2,12,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
				<stat name="DegradationMax" value="2,12,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,16,.18,.1,.3" />
				<stat name="MagazineSize" value="3,16,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
				<stat name="DegradationMax" value="3,16,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,20,.21,.1,.3" />
				<stat name="MagazineSize" value="4,20,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
				<stat name="DegradationMax" value="4,20,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,24,.24,.1,.3" />
				<stat name="MagazineSize" value="5,24,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
				<stat name="DegradationMax" value="5,24,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,28,.27,.1,.3" />
				<stat name="MagazineSize" value="6,28,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
				<stat name="DegradationMax" value="6,28,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,32,.3,.3,.5" />
				<stat name="MagazineSize" value="6,32,.3,.3,.5" />
				<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
				<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
				<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunMGT2TacticalAR -->

	<remove xpath="/items/item[@name='gunMGT2TacticalAR']/stats" />

	<insertAfter xpath="/items/item[@name='gunMGT2TacticalAR']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,12,.15,.1,.3" />
				<stat name="MagazineSize" value="1,12,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
				<stat name="DegradationMax" value="1,12,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,18,.18,.1,.3" />
				<stat name="MagazineSize" value="2,18,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
				<stat name="DegradationMax" value="2,18,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,24,.21,.1,.3" />
				<stat name="MagazineSize" value="3,24,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
				<stat name="DegradationMax" value="3,24,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,30,.24,.1,.3" />
				<stat name="MagazineSize" value="4,30,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
				<stat name="DegradationMax" value="4,30,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,36,.27,.1,.3" />
				<stat name="MagazineSize" value="5,36,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
				<stat name="DegradationMax" value="5,36,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,42,.3,.1,.3" />
				<stat name="MagazineSize" value="6,42,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
				<stat name="DegradationMax" value="6,42,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,50,.15,.3,.5" />
				<stat name="MagazineSize" value="6,50,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
				<stat name="DegradationMax" value="6,50,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunMGT3M60 -->

	<remove xpath="/items/item[@name='gunMGT3M60']/stats" />

	<insertAfter xpath="/items/item[@name='gunMGT3M60']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunHandgunT0PipePistol -->

	<remove xpath="/items/item[@name='gunHandgunT0PipePistol']/stats" />

	<insertAfter xpath="/items/item[@name='gunHandgunT0PipePistol']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,0,.12,.1,.3" />
				<stat name="MagazineSize" value="1,0,.12,.1,.3" />
				<stat name="RoundsPerMinute" value="1,0,.12,.02,.06" />
				<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
				<stat name="DegradationMax" value="1,0,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,10,.15,.1,.3" />
				<stat name="MagazineSize" value="2,10,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="2,10,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
				<stat name="DegradationMax" value="2,10,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,11,.18,.1,.3" />
				<stat name="MagazineSize" value="3,11,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="3,11,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
				<stat name="DegradationMax" value="3,11,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,12,.21,.1,.3" />
				<stat name="MagazineSize" value="4,12,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="4,12,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
				<stat name="DegradationMax" value="4,12,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,14,.24,.1,.3" />
				<stat name="MagazineSize" value="5,14,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="5,14,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
				<stat name="DegradationMax" value="5,14,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,16,.27,.1,.3" />
				<stat name="MagazineSize" value="6,16,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="6,16,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
				<stat name="DegradationMax" value="6,16,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,20,.3,.3,.5" />
				<stat name="MagazineSize" value="6,20,.3,.3,.5" />
				<stat name="RoundsPerMinute" value="6,20,.3,.06,1" />
				<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
				<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunHandgunT1Pistol -->

	<remove xpath="/items/item[@name='gunHandgunT1Pistol']/stats" />

	<insertAfter xpath="/items/item[@name='gunHandgunT1Pistol']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,8,.12,.1,.3" />
				<stat name="MagazineSize" value="1,8,.12,.1,.3" />
				<stat name="RoundsPerMinute" value="1,8,.12,.02,.06" />
				<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
				<stat name="DegradationMax" value="1,8,.12,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,12,.15,.1,.3" />
				<stat name="MagazineSize" value="2,12,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="2,12,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
				<stat name="DegradationMax" value="2,12,.15,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,16,.18,.1,.3" />
				<stat name="MagazineSize" value="3,16,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="3,16,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
				<stat name="DegradationMax" value="3,16,.18,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,20,.21,.1,.3" />
				<stat name="MagazineSize" value="4,20,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="4,20,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
				<stat name="DegradationMax" value="4,20,.21,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,24,.24,.1,.3" />
				<stat name="MagazineSize" value="5,24,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="5,24,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
				<stat name="DegradationMax" value="5,24,.24,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,28,.27,.1,.3" />
				<stat name="MagazineSize" value="6,28,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="6,28,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
				<stat name="DegradationMax" value="6,28,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,32,.3,.3,.5" />
				<stat name="MagazineSize" value="6,32,.3,.3,.5" />
				<stat name="RoundsPerMinute" value="6,32,.3,.06,1" />
				<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
				<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunHandgunT2Magnum44 -->

	<remove xpath="/items/item[@name='gunHandgunT2Magnum44']/stats" />

	<insertAfter xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,12,.15,.1,.3" />
				<stat name="MagazineSize" value="1,12,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,12,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,12,.15,.1,.3" />
				<stat name="DegradationMax" value="1,12,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,18,.18,.1,.3" />
				<stat name="MagazineSize" value="2,18,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,18,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,18,.18,.1,.3" />
				<stat name="DegradationMax" value="2,18,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,24,.21,.1,.3" />
				<stat name="MagazineSize" value="3,24,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,24,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,24,.21,.1,.3" />
				<stat name="DegradationMax" value="3,24,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,30,.24,.1,.3" />
				<stat name="MagazineSize" value="4,30,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,30,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,30,.24,.1,.3" />
				<stat name="DegradationMax" value="4,30,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,36,.27,.1,.3" />
				<stat name="MagazineSize" value="5,36,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,36,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,36,.27,.1,.3" />
				<stat name="DegradationMax" value="5,36,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,42,.3,.1,.3" />
				<stat name="MagazineSize" value="6,42,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,42,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,42,.3,.1,.3" />
				<stat name="DegradationMax" value="6,42,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,50,.15,.3,.5" />
				<stat name="MagazineSize" value="6,50,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,50,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,50,.15,.3,.5" />
				<stat name="DegradationMax" value="6,50,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunHandgunT3SMG5 -->

	<remove xpath="/items/item[@name='gunHandgunT3SMG5']/stats" />

	<insertAfter xpath="/items/item[@name='gunHandgunT3SMG5']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunHandgunT3DesertVulture -->

	<remove xpath="/items/item[@name='gunHandgunT3DesertVulture']/stats" />

	<insertAfter xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@class='Action1']">
			<stats>
				<!-- Base_Random_Roll -->
				<stat name="EntityDamage" value="0,0,1,-.1,.1" />
				<stat name="MagazineSize" value="0,0,1,-.1,.1" />
				<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
				<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
				<stat name="DegradationMax" value="0,0,1,-.1,.1" />
				<!-- Q1_Boosted_Rolls -->
				<stat name="EntityDamage" value="1,15,.15,.1,.3" />
				<stat name="MagazineSize" value="1,15,.15,.1,.3" />
				<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
				<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
				<stat name="DegradationMax" value="1,15,.15,.1,.3" />
				<!-- Q2_Boosted_Rolls -->
				<stat name="EntityDamage" value="2,30,.18,.1,.3" />
				<stat name="MagazineSize" value="2,30,.18,.1,.3" />
				<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
				<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
				<stat name="DegradationMax" value="2,30,.18,.1,.3" />
				<!-- Q3_Boosted_Rolls -->
				<stat name="EntityDamage" value="3,45,.21,.1,.3" />
				<stat name="MagazineSize" value="3,45,.21,.1,.3" />
				<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
				<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
				<stat name="DegradationMax" value="3,45,.21,.1,.3" />
				<!-- Q4_Boosted_Rolls -->
				<stat name="EntityDamage" value="4,60,.24,.1,.3" />
				<stat name="MagazineSize" value="4,60,.24,.1,.3" />
				<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
				<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
				<stat name="DegradationMax" value="4,60,.24,.1,.3" />
				<!-- Q5_Boosted_Rolls -->
				<stat name="EntityDamage" value="5,75,.27,.1,.3" />
				<stat name="MagazineSize" value="5,75,.27,.1,.3" />
				<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
				<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
				<stat name="DegradationMax" value="5,75,.27,.1,.3" />
				<!-- Q6_Boosted_Rolls -->
				<stat name="EntityDamage" value="6,90,.3,.1,.3" />
				<stat name="MagazineSize" value="6,90,.3,.1,.3" />
				<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
				<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
				<stat name="DegradationMax" value="6,90,.3,.1,.3" />
				<!-- Q6_Boosted_Rolls_2 -->
				<stat name="EntityDamage" value="6,105,.15,.3,.5" />
				<stat name="MagazineSize" value="6,105,.15,.3,.5" />
				<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
				<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
				<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- REMAINING VANILLA ITEM STATS -->

	<!-- gunBowT0PrimitiveBow -->

	<remove xpath="/items/item[@name='gunBowT0PrimitiveBow']/stats" />

	<insertAfter xpath="/items/item[@name='gunBowT0PrimitiveBow']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="ProjectileVelocity" value="0,0,1,-.1,.1" />
			<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="ProjectileVelocity" value="1,0,.12,.1,.3" />
			<stat name="DamageFalloffRange" value="1,0,.12,.1,.3" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="ProjectileVelocity" value="2,10,.15,.1,.3" />
			<stat name="DamageFalloffRange" value="2,10,.15,.1,.3" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="ProjectileVelocity" value="3,11,.18,.1,.3" />
			<stat name="DamageFalloffRange" value="3,11,.18,.1,.3" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="ProjectileVelocity" value="4,12,.21,.1,.3" />
			<stat name="DamageFalloffRange" value="4,12,.21,.1,.3" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="ProjectileVelocity" value="5,14,.24,.1,.3" />
			<stat name="DamageFalloffRange" value="5,14,.24,.1,.3" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="ProjectileVelocity" value="6,16,.27,.1,.3" />
			<stat name="DamageFalloffRange" value="6,16,.27,.1,.3" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="ProjectileVelocity" value="6,20,.3,.3,.5" />
			<stat name="DamageFalloffRange" value="6,20,.3,.3,.5" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunBowT1IronCrossbow -->

	<remove xpath="/items/item[@name='gunBowT1IronCrossbow']/stats" />

	<insertAfter xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="ProjectileVelocity" value="0,0,1,-.1,.1" />
			<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="ProjectileVelocity" value="1,8,.12,.1,.3" />
			<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="ProjectileVelocity" value="2,12,.15,.1,.3" />
			<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="ProjectileVelocity" value="3,16,.18,.1,.3" />
			<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="ProjectileVelocity" value="4,20,.21,.1,.3" />
			<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="ProjectileVelocity" value="5,24,.24,.1,.3" />
			<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="ProjectileVelocity" value="6,28,.27,.1,.3" />
			<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="ProjectileVelocity" value="6,32,.3,.3,.5" />
			<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunBowT1WoodenBow -->

	<remove xpath="/items/item[@name='gunBowT1WoodenBow']/stats" />

	<insertAfter xpath="/items/item[@name='gunBowT1WoodenBow']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="ProjectileVelocity" value="0,0,1,-.1,.1" />
			<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="ProjectileVelocity" value="1,8,.12,.1,.3" />
			<stat name="DamageFalloffRange" value="1,8,.12,.1,.3" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="ProjectileVelocity" value="2,12,.15,.1,.3" />
			<stat name="DamageFalloffRange" value="2,12,.15,.1,.3" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="ProjectileVelocity" value="3,16,.18,.1,.3" />
			<stat name="DamageFalloffRange" value="3,16,.18,.1,.3" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="ProjectileVelocity" value="4,20,.21,.1,.3" />
			<stat name="DamageFalloffRange" value="4,20,.21,.1,.3" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="ProjectileVelocity" value="5,24,.24,.1,.3" />
			<stat name="DamageFalloffRange" value="5,24,.24,.1,.3" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="ProjectileVelocity" value="6,28,.27,.1,.3" />
			<stat name="DamageFalloffRange" value="6,28,.27,.1,.3" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="ProjectileVelocity" value="6,32,.3,.3,.5" />
			<stat name="DamageFalloffRange" value="6,32,.3,.3,.5" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunBowT3CompoundBow -->

	<remove xpath="/items/item[@name='gunBowT3CompoundBow']/stats" />

	<insertAfter xpath="/items/item[@name='gunBowT3CompoundBow']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="ProjectileVelocity" value="0,0,1,-.1,.1" />
			<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="ProjectileVelocity" value="1,15,.15,.1,.3" />
			<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="ProjectileVelocity" value="2,30,.18,.1,.3" />
			<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="ProjectileVelocity" value="3,45,.21,.1,.3" />
			<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="ProjectileVelocity" value="4,60,.24,.1,.3" />
			<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="ProjectileVelocity" value="5,75,.27,.1,.3" />
			<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="ProjectileVelocity" value="6,90,.3,.1,.3" />
			<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="ProjectileVelocity" value="6,105,.15,.3,.5" />
			<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- gunBowT3CompoundCrossbow -->

	<remove xpath="/items/item[@name='gunBowT3CompoundCrossbow']/stats" />

	<insertAfter xpath="/items/item[@name='gunBowT3CompoundCrossbow']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="ProjectileVelocity" value="0,0,1,-.1,.1" />
			<stat name="DamageFalloffRange" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="ProjectileVelocity" value="1,15,.15,.1,.3" />
			<stat name="DamageFalloffRange" value="1,15,.15,.1,.3" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="ProjectileVelocity" value="2,30,.18,.1,.3" />
			<stat name="DamageFalloffRange" value="2,30,.18,.1,.3" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="ProjectileVelocity" value="3,45,.21,.1,.3" />
			<stat name="DamageFalloffRange" value="3,45,.21,.1,.3" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="ProjectileVelocity" value="4,60,.24,.1,.3" />
			<stat name="DamageFalloffRange" value="4,60,.24,.1,.3" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="ProjectileVelocity" value="5,75,.27,.1,.3" />
			<stat name="DamageFalloffRange" value="5,75,.27,.1,.3" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="ProjectileVelocity" value="6,90,.3,.1,.3" />
			<stat name="DamageFalloffRange" value="6,90,.3,.1,.3" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="ProjectileVelocity" value="6,105,.15,.3,.5" />
			<stat name="DamageFalloffRange" value="6,105,.15,.3,.5" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolAxeT1IronFireaxe -->

	<remove xpath="/items/item[@name='meleeToolAxeT1IronFireaxe']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolAxeT1IronFireaxe']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolAxeT2SteelAxe -->

	<remove xpath="/items/item[@name='meleeToolAxeT2SteelAxe']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolAxeT2SteelAxe']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,12,.15,.1,.3" />
			<stat name="BlockDamage" value="1,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,12,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,18,.18,.1,.3" />
			<stat name="BlockDamage" value="2,18,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,18,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,18,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,24,.21,.1,.3" />
			<stat name="BlockDamage" value="3,24,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,24,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,24,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,30,.24,.1,.3" />
			<stat name="BlockDamage" value="4,30,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,30,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,30,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,36,.27,.1,.3" />
			<stat name="BlockDamage" value="5,36,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,36,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,36,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,42,.3,.1,.3" />
			<stat name="BlockDamage" value="6,42,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,42,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,42,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,50,.15,.3,.5" />
			<stat name="BlockDamage" value="6,50,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,50,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,50,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolAxeT3Chainsaw -->

	<remove xpath="/items/item[@name='meleeToolAxeT3Chainsaw']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolAxeT3Chainsaw']/property[@class='Action0']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
			<stat name="MagazineSize" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
			<stat name="MagazineSize" value="1,15,.15,.1,.3" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
			<stat name="MagazineSize" value="2,30,.18,.1,.3" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
			<stat name="MagazineSize" value="3,45,.21,.1,.3" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
			<stat name="MagazineSize" value="4,60,.24,.1,.3" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
			<stat name="MagazineSize" value="5,75,.27,.1,.3" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
			<stat name="MagazineSize" value="6,90,.3,.1,.3" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
			<stat name="MagazineSize" value="6,105,.15,.3,.5" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolPickT1IronPickaxe -->

	<remove xpath="/items/item[@name='meleeToolPickT1IronPickaxe']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolPickT1IronPickaxe']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolPickT2SteelPickaxe -->

	<remove xpath="/items/item[@name='meleeToolPickT2SteelPickaxe']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolPickT2SteelPickaxe']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,12,.15,.1,.3" />
			<stat name="BlockDamage" value="1,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,12,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,18,.18,.1,.3" />
			<stat name="BlockDamage" value="2,18,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,18,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,18,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,24,.21,.1,.3" />
			<stat name="BlockDamage" value="3,24,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,24,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,24,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,30,.24,.1,.3" />
			<stat name="BlockDamage" value="4,30,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,30,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,30,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,36,.27,.1,.3" />
			<stat name="BlockDamage" value="5,36,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,36,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,36,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,42,.3,.1,.3" />
			<stat name="BlockDamage" value="6,42,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,42,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,42,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,50,.15,.3,.5" />
			<stat name="BlockDamage" value="6,50,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,50,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,50,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolPickT3Auger -->

	<remove xpath="/items/item[@name='meleeToolPickT3Auger']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolPickT3Auger']/property[@class='Action0']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="RoundsPerMinute" value="0,0,1,-.02,.02" />
			<stat name="MagazineSize" value="0,0,1,-.1,.1" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="RoundsPerMinute" value="1,15,.15,.02,.06" />
			<stat name="MagazineSize" value="1,15,.15,.1,.3" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="RoundsPerMinute" value="2,30,.18,.02,.06" />
			<stat name="MagazineSize" value="2,30,.18,.1,.3" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="RoundsPerMinute" value="3,45,.21,.02,.06" />
			<stat name="MagazineSize" value="3,45,.21,.1,.3" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="RoundsPerMinute" value="4,60,.24,.02,.06" />
			<stat name="MagazineSize" value="4,60,.24,.1,.3" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="RoundsPerMinute" value="5,75,.27,.02,.06" />
			<stat name="MagazineSize" value="5,75,.27,.1,.3" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="RoundsPerMinute" value="6,90,.3,.02,.06" />
			<stat name="MagazineSize" value="6,90,.3,.1,.3" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="RoundsPerMinute" value="6,105,.15,.06,1" />
			<stat name="MagazineSize" value="6,105,.15,.3,.5" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolRepairT0StoneAxe -->

	<remove xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolSalvageT1Wrench -->

	<remove xpath="/items/item[@name='meleeToolSalvageT1Wrench']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT1Wrench']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolSalvageT2Ratchet -->

	<remove xpath="/items/item[@name='meleeToolSalvageT2Ratchet']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT2Ratchet']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,12,.15,.1,.3" />
			<stat name="BlockDamage" value="1,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,12,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,18,.18,.1,.3" />
			<stat name="BlockDamage" value="2,18,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,18,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,18,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,24,.21,.1,.3" />
			<stat name="BlockDamage" value="3,24,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,24,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,24,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,30,.24,.1,.3" />
			<stat name="BlockDamage" value="4,30,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,30,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,30,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,36,.27,.1,.3" />
			<stat name="BlockDamage" value="5,36,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,36,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,36,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,42,.3,.1,.3" />
			<stat name="BlockDamage" value="6,42,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,42,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,42,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,50,.15,.3,.5" />
			<stat name="BlockDamage" value="6,50,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,50,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,50,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolSalvageT3ImpactDriver -->

	<remove xpath="/items/item[@name='meleeToolSalvageT3ImpactDriver']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolSalvageT3ImpactDriver']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolShovelT0StoneShovel -->

	<remove xpath="/items/item[@name='meleeToolShovelT0StoneShovel']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolShovelT0StoneShovel']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeToolShovelT1IronShovel -->

	<remove xpath="/items/item[@name='meleeToolShovelT1IronShovel']/stats" />

	<insertAfter xpath="/items/item[@name='meleeToolShovelT1IronShovel']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.1,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnBatonT0PipeBaton -->

	<remove xpath="/items/item[@name='meleeWpnBatonT0PipeBaton']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnBatonT0PipeBaton']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnBladeT0BoneKnife -->

	<remove xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.5,-.4" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnBladeT1HuntingKnife -->

	<remove xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnBladeT3Machete -->

	<remove xpath="/items/item[@name='meleeWpnBladeT3Machete']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnBladeT3Machete']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnClubT0WoodenClub -->

	<remove xpath="/items/item[@name='meleeWpnClubT0WoodenClub']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnClubT0WoodenClub']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnClubT1BaseballBat -->

	<remove xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnClubT3SteelClub -->

	<remove xpath="/items/item[@name='meleeWpnClubT3SteelClub']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnClubT3SteelClub']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnKnucklesT0LeatherKnuckles -->

	<remove xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnKnucklesT1IronKnuckles -->

	<remove xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnKnucklesT3SteelKnuckles -->

	<remove xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnSledgeT0StoneSledgehammer -->

	<remove xpath="/items/item[@name='meleeWpnSledgeT0StoneSledgehammer']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnSledgeT0StoneSledgehammer']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnSledgeT1IronSledgehammer -->

	<remove xpath="/items/item[@name='meleeWpnSledgeT1IronSledgehammer']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnSledgeT1IronSledgehammer']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnSledgeT3SteelSledgehammer -->

	<remove xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammer']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammer']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnSpearT0StoneSpear -->

	<remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,0,.12,.1,.3" />
			<stat name="BlockDamage" value="1,0,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,0,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,0,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,10,.15,.1,.3" />
			<stat name="BlockDamage" value="2,10,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,10,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,10,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,11,.18,.1,.3" />
			<stat name="BlockDamage" value="3,11,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,11,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,11,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,12,.21,.1,.3" />
			<stat name="BlockDamage" value="4,12,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,12,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,12,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,14,.24,.1,.3" />
			<stat name="BlockDamage" value="5,14,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,14,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,14,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,16,.27,.1,.3" />
			<stat name="BlockDamage" value="6,16,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,16,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,16,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,20,.3,.3,.5" />
			<stat name="BlockDamage" value="6,20,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,20,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,20,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnSpearT1IronSpear -->

	<remove xpath="/items/item[@name='meleeWpnSpearT1IronSpear']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnSpearT1IronSpear']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,8,.12,.1,.3" />
			<stat name="BlockDamage" value="1,8,.12,.1,.3" />
			<stat name="AttacksPerMinute" value="1,8,.12,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,8,.12,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,12,.15,.1,.3" />
			<stat name="BlockDamage" value="2,12,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="2,12,.15,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,12,.15,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,16,.18,.1,.3" />
			<stat name="BlockDamage" value="3,16,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="3,16,.18,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,16,.18,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,20,.21,.1,.3" />
			<stat name="BlockDamage" value="4,20,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="4,20,.21,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,20,.21,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,24,.24,.1,.3" />
			<stat name="BlockDamage" value="5,24,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="5,24,.24,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,24,.24,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,28,.27,.1,.3" />
			<stat name="BlockDamage" value="6,28,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="6,28,.27,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,28,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,32,.3,.3,.5" />
			<stat name="BlockDamage" value="6,32,.3,.3,.5" />
			<stat name="AttacksPerMinute" value="6,32,.3,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,32,.3,.3,.5" />
			</stats>
		</insertAfter>

	<!-- meleeWpnSpearT3SteelSpear -->

	<remove xpath="/items/item[@name='meleeWpnSpearT3SteelSpear']/stats" />

	<insertAfter xpath="/items/item[@name='meleeWpnSpearT3SteelSpear']/property[@class='Action1']">
			<stats>
			<!-- Base_Random_Roll -->
			<stat name="EntityDamage" value="0,0,1,-.1,.1" />
			<stat name="BlockDamage" value="0,0,1,-.1,.1" />
			<stat name="AttacksPerMinute" value="0,0,1,-.02,.02" />
			<stat name="StaminaLoss" value="0,0,1,-.01,0" />
			<stat name="DegradationMax" value="0,0,1,-.1,.1" />
			<!-- Q1_Boosted_Rolls -->
			<stat name="EntityDamage" value="1,15,.15,.1,.3" />
			<stat name="BlockDamage" value="1,15,.15,.1,.3" />
			<stat name="AttacksPerMinute" value="1,15,.15,.02,.06" />
			<stat name="StaminaLoss" value="1,0,.3,-.5,-.1" />
			<stat name="DegradationMax" value="1,15,.15,.1,.3" />
			<!-- Q2_Boosted_Rolls -->
			<stat name="EntityDamage" value="2,30,.18,.1,.3" />
			<stat name="BlockDamage" value="2,30,.18,.1,.3" />
			<stat name="AttacksPerMinute" value="2,30,.18,.02,.06" />
			<stat name="StaminaLoss" value="2,10,.3,-.5,-.1" />
			<stat name="DegradationMax" value="2,30,.18,.1,.3" />
			<!-- Q3_Boosted_Rolls -->
			<stat name="EntityDamage" value="3,45,.21,.1,.3" />
			<stat name="BlockDamage" value="3,45,.21,.1,.3" />
			<stat name="AttacksPerMinute" value="3,45,.21,.02,.06" />
			<stat name="StaminaLoss" value="3,11,.3,-.5,-.1" />
			<stat name="DegradationMax" value="3,45,.21,.1,.3" />
			<!-- Q4_Boosted_Rolls -->
			<stat name="EntityDamage" value="4,60,.24,.1,.3" />
			<stat name="BlockDamage" value="4,60,.24,.1,.3" />
			<stat name="AttacksPerMinute" value="4,60,.24,.02,.06" />
			<stat name="StaminaLoss" value="4,12,.3,-.5,-.1" />
			<stat name="DegradationMax" value="4,60,.24,.1,.3" />
			<!-- Q5_Boosted_Rolls -->
			<stat name="EntityDamage" value="5,75,.27,.1,.3" />
			<stat name="BlockDamage" value="5,75,.27,.1,.3" />
			<stat name="AttacksPerMinute" value="5,75,.27,.02,.06" />
			<stat name="StaminaLoss" value="5,14,.3,-.5,-.1" />
			<stat name="DegradationMax" value="5,75,.27,.1,.3" />
			<!-- Q6_Boosted_Rolls -->
			<stat name="EntityDamage" value="6,90,.3,.1,.3" />
			<stat name="BlockDamage" value="6,90,.3,.1,.3" />
			<stat name="AttacksPerMinute" value="6,90,.3,.02,.06" />
			<stat name="StaminaLoss" value="6,16,.3,-.5,-.1" />
			<stat name="DegradationMax" value="6,90,.3,.1,.3" />
			<!-- Q6_Boosted_Rolls_2 -->
			<stat name="EntityDamage" value="6,105,.15,.3,.5" />
			<stat name="BlockDamage" value="6,105,.15,.3,.5" />
			<stat name="AttacksPerMinute" value="6,105,.15,.06,1" />
			<stat name="StaminaLoss" value="6,20,.3,-.1,-.05" />
			<stat name="DegradationMax" value="6,105,.15,.3,.5" />
			</stats>
		</insertAfter>


	<!-- Z_RareResources | items.xml -->

	<append xpath="/items">

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- RARE RESOURCE'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Experimental Alloys -->
			<item name="resourceExperimentalAlloys">
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourceForgedSteel" />
				<property name="Stacknumber" value="100" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="SoundPickup" value="forgedmetal_grab" />
				<property name="SoundPlace" value="forgedmetal_place" />
				<property name="CustomIcon" value="resourceForgedSteel" />
				<property name="CustomIconTint" value="882FA7" />
				<property name="EconomicValue" value="1500" />
				<property name="SellableToTrader" value="false" />
			</item>

			<item name="ExperimentalAlloys_BundleSmall">
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="882FA7" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="ExperimentalAlloys_BundleSmallDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="10" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Bundle" />
				<property name="EconomicValue" value="18000" />
				<property name="TraderStageTemplate" value="baseTier1" />
				<property class="Action0">
					<property name="Class" value="OpenBundle" />
					<property name="Delay" value="0" />
					<property name="Create_item" value="resourceExperimentalAlloys" />
					<property name="Create_item_count" value="10" />
				</property>
			</item>

			<item name="ExperimentalAlloys_BundleMedium">
				<property name="Extends" value="ExperimentalAlloys_BundleSmall" />
				<property name="DescriptionKey" value="ExperimentalAlloys_BundleMediumDesc" />
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property class="Action0">
					<property name="Create_item_count" value="50" />
				</property>
				<property name="EconomicValue" value="90000" />
				<property name="TraderStageTemplate" value="baseTier2" />
			</item>

			<item name="ExperimentalAlloys_BundleBig">
				<property name="Extends" value="ExperimentalAlloys_BundleSmall" />
				<property name="DescriptionKey" value="ExperimentalAlloys_BundleBigDesc" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="EconomicValue" value="180000" />
				<property name="TraderStageTemplate" value="baseTier3" />
				<property class="Action0">
					<property name="Create_item_count" value="100" />
				</property>
			</item>

			<!-- Ultra Strength Alloys -->
			<item name="resourceUltraStrengthAlloys">
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourceForgedSteel" />
				<property name="Stacknumber" value="250" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="SoundPickup" value="forgedmetal_grab" />
				<property name="SoundPlace" value="forgedmetal_place" />
				<property name="CustomIcon" value="resourceForgedSteel" />
				<property name="CustomIconTint" value="E9653B" />
				<property name="EconomicValue" value="1000" />
				<property name="SellableToTrader" value="false" />
			</item>

			<item name="UltraStrengthAlloys_BundleSmall">
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="E9653B" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="UltraStrengthAlloys_BundleSmallDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Bundle" />
				<property name="EconomicValue" value="9000" />
				<property name="TraderStageTemplate" value="baseTier1" />
				<property class="Action0">
					<property name="Class" value="OpenBundle" />
					<property name="Delay" value="0" />
					<property name="Create_item" value="resourceUltraStrengthAlloys" />
					<property name="Create_item_count" value="10" />
				</property>
			</item>

			<item name="UltraStrengthAlloys_BundleMedium">
				<property name="Extends" value="UltraStrengthAlloys_BundleSmall" />
				<property name="DescriptionKey" value="UltraStrengthAlloys_BundleMediumDesc" />
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property name="EconomicValue" value="45000" />
				<property name="TraderStageTemplate" value="baseTier2" />
				<property class="Action0">
					<property name="Create_item_count" value="50" />
				</property>
			</item>

			<item name="UltraStrengthAlloys_BundleBig">
				<property name="Extends" value="UltraStrengthAlloys_BundleSmall" />
				<property name="DescriptionKey" value="UltraStrengthAlloys_BundleBigDesc" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="EconomicValue" value="90000" />
				<property name="TraderStageTemplate" value="baseTier3" />
				<property class="Action0">
					<property name="Create_item_count" value="100" />
				</property>
			</item>

			<!-- Ultra Light Alloys -->
			<item name="resourceUltraLightAlloys">
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourceForgedSteel" />
				<property name="Stacknumber" value="250" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="SoundPickup" value="forgedmetal_grab" />
				<property name="SoundPlace" value="forgedmetal_place" />
				<property name="CustomIcon" value="resourceForgedSteel" />
				<property name="CustomIconTint" value="59F5FF" />
				<property name="EconomicValue" value="1000" />
				<property name="SellableToTrader" value="false" />
			</item>

			<item name="UltraLightAlloys_BundleSmall">
				<property name="CustomIcon" value="cntWoodenChestMilitaryClosed" />
				<property name="CustomIconTint" value="59F5FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="UltraLightAlloys_BundleSmallDesc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Bundle" />
				<property name="EconomicValue" value="9000" />
				<property name="TraderStageTemplate" value="baseTier1" />
				<property class="Action0">
					<property name="Class" value="OpenBundle" />
					<property name="Delay" value="0" />
					<property name="Create_item" value="resourceUltraLightAlloys" />
					<property name="Create_item_count" value="10" />
				</property>
			</item>

			<item name="UltraLightAlloys_BundleMedium">
				<property name="Extends" value="UltraLightAlloys_BundleSmall" />
				<property name="DescriptionKey" value="UltraLightAlloys_BundleMediumDesc" />
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property name="EconomicValue" value="45000" />
				<property name="TraderStageTemplate" value="baseTier2" />
				<property class="Action0">
					<property name="Create_item_count" value="50" />
				</property>
			</item>

			<item name="UltraLightAlloys_BundleBig">
				<property name="Extends" value="UltraLightAlloys_BundleSmall" />
				<property name="DescriptionKey" value="UltraLightAlloys_BundleBigDesc" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="EconomicValue" value="90000" />
				<property name="TraderStageTemplate" value="baseTier3" />
				<property class="Action0">
					<property name="Create_item_count" value="100" />
				</property>
			</item>

			<!-- Ultra Precious Metals -->
			<item name="resourcePreciousMetals">
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourceForgedSteel" />
				<property name="Stacknumber" value="250" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="SoundPickup" value="forgedmetal_grab" />
				<property name="SoundPlace" value="forgedmetal_place" />
				<property name="CustomIcon" value="resourceForgedSteel" />
				<property name="CustomIconTint" value="FFE927" />
				<property name="EconomicValue" value="6000" />
				<property name="TraderStageTemplate" value="baseTier3" />
			</item>

		</append>


	<!-- Z_RepairToolsXP | items.xml -->

	<append xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/effect_group">
			<display_value name="dPlayerExpGainRepairToolMelee" value=".0,.03,.06,.09,.12,.2" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".0,.18,.36,.54,.72,1.2" tier="1,2,3,4,5,6" tags="Upgrading">
				<requirement name="HoldingItemHasTags" tags="repairTool" />
			</passive_effect>
		</append>

	<append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/effect_group">
			<display_value name="dPlayerExpGainRepairToolMelee" value=".0,.04,.08,.12,.16,.3" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".0,.24,.48,.72,.96,1.8" tier="1,2,3,4,5,6" tags="Upgrading">
				<requirement name="HoldingItemHasTags" tags="repairTool" />
			</passive_effect>
		</append>

	<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/effect_group">
			<display_value name="dPlayerExpGainRepairToolRange" value=".0,.05,.10,.15,.2,.4" tier="1,2,3,4,5,6" />
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".0,.3,.6,.9,1.2,2.4" tier="1,2,3,4,5,6" tags="Upgrading">
				<requirement name="HoldingItemHasTags" tags="repairTool" />
			</passive_effect>
		</append>


	<!-- Z_SelfTraits | items.xml -->

	<append xpath="/items">

			<item name="TraitsCharacterRefresh">
				<property name="CustomIcon" value="decoMannequinMale" />
				<property name="TintColor" value="255,102,102" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="character" />
				<property name="DescriptionKey" value="TraitsCharacterRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="DonateBooks" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="twitch_cooldown_started" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffCharacterSelfTraitsDistr">
						<requirement name="CVarCompare" cvar="$onChallengeAllNegative" operation="LT" value="1" /></triggered_effect>
				</effect_group>
			</item>

			<item name="setNegativeSelfTraits">
				<property name="CustomIcon" value="decoMannequinMale" />
				<property name="TintColor" value="225,145,225" />
				<property name="CustomIconTint" value="E092FF" />
				<property name="ItemTypeIcon" value="character" />
				<property name="DescriptionKey" value="setNegativeSelfTraitsDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="DonateBooks" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="4" />
					<property name="Create_item" value="drinkJarEmpty" />
					<property name="Use_jar_refund" value="true" />
					<property name="PromptTitle" value="selfTraitsChallengePromptTitle" />
					<property name="PromptDescription" value="selfTraitsChallengePromptDesc" />
					<property name="Sound_start" value="twitch_cooldown_started" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffYautjaStart" />
				</effect_group>
			</item>

			<item name="exitChallenge">
				<property name="CustomIcon" value="decoMannequinMale" />
				<property name="TintColor" value="225,145,225" />
				<property name="CustomIconTint" value="8426A9" />
				<property name="ItemTypeIcon" value="character" />
				<property name="DescriptionKey" value="exitChallengeDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="DonateBooks" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="twitch_reverse" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$onChallengeAllNegative" operation="set" value="0" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffYautja" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="YautjaCancelTooltip" />
				</effect_group>
			</item>

			<item name="seasonChallangeYautjaBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="adminQuestTicketMaster" />
				<property name="CustomIconTint" value="E092FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="seasonChallangeYautjaBundleDesc" />
				<property name="Group" value="Challenge" />
				<property class="Action0">
					<property name="Create_item" value="setNegativeSelfTraits,exitChallenge" />
					<property name="Create_item_count" value="1,1" />
				</property>
			</item>

			<item name="AddLevelTraits">
				<property name="CustomIcon" value="cntBookPile09" />
				<property name="TintColor" value="90,255,117" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="DescriptionKey" value="AddLevelTraitsDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="Stacknumber" value="150" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="twitch_cooldown_started" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$BrainStatusUp" operation="add" value="1" />
				</effect_group>
			</item>

			<item name="TraitsCharisma">
				<property name="Extends" value="AddLevelTraits" />
				<property name="CustomIcon" value="cntBookPile09" />
				<property name="TintColor" value="90,255,117" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="DescriptionKey" value="AddLevelTraitsDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="Stacknumber" value="150" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="twitch_cooldown_started" />
				</property>

				<effect_group tiered="false">
					<requirement name="ProgressionLevel" progression_name="perkCharismatic" operation="LT" value="1" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="0" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="50" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100" />
				</effect_group>
				<effect_group tiered="false">
					<requirement name="ProgressionLevel" progression_name="perkCharismatic" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="1" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100" />
				</effect_group>
				<effect_group tiered="false">
					<requirement name="ProgressionLevel" progression_name="perkCharismatic" operation="EQ" value="2" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="2" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="0" />
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100" />
				</effect_group>
			</item>

			<item name="RemoveLevelTraits">
				<property name="CustomIcon" value="cntBookPile09" />
				<property name="TintColor" value="255,43,43" />
				<property name="CustomIconTint" value="FF2B2B" />
				<property name="DescriptionKey" value="AddLevelTraitsDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="Stacknumber" value="150" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="twitch_cooldown_started" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$BrainStatusDowm" operation="set" value="1" />
				</effect_group>
			</item>

			<!-- NEGATIVE -->		
			<item name="TestObesity3">
				<property name="CustomIcon" value="cntBookPile09" />
				<property name="TintColor" value="212,49,0" />
				<property name="CustomIconTint" value="D43100" />
				<property name="DescriptionKey" value="AddLevelTraitsDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="Stacknumber" value="150" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="twitch_cooldown_started" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity3" />
				</effect_group>
			</item>

			<item name="TestObesity2">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity2" />
				</effect_group>
			</item>
			<item name="TestObesity1">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity1" />
				</effect_group>
			</item>
			<item name="TestObesity0">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity0" />
				</effect_group>
			</item>

			<item name="TestNegativeTraits0">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTestNegativeTraits0" />
				</effect_group>
			</item>

			<item name="NegativeTraits0">
				<property name="Extends" value="TestObesity3" />
				<property name="DescriptionKey" value="NegativeTraits0Desc" />
				<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffNegativeTraits0">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>

			<item name="TestDementia3">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkDementia3" />
				</effect_group>
			</item>
			<item name="TestDistrophia">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkDistrophia3" />
				</effect_group>
			</item>
			<item name="TestAlarmism">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkAlarmism3" />
				</effect_group>
			</item>
			<item name="TestBrittleBones">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkBrittleBones3" />
				</effect_group>
			</item>
			<item name="TestWeakling">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkWeakling3" />
				</effect_group>
			</item>
			<item name="TestAllergySufferer">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkAllergySufferer3" />
				</effect_group>
			</item>
			<item name="TestWeakImmunity">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkWeakImmunity3" />
				</effect_group>
			</item>
			<item name="TestClumsy">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkClumsy3" />
				</effect_group>
			</item>

			<item name="TestPacifist1">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkPacifist1" />
				</effect_group>
			</item>
			<item name="TestPacifist">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkPacifist3" />
				</effect_group>
			</item>
			<item name="TestFearDark">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearDark3" />
				</effect_group>
			</item>
			<item name="TestFearAnimals">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearAnimals3" />
				</effect_group>
			</item>
			<item name="TestFearZombie">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearZombie3" />
				</effect_group>
			</item>
			<item name="TestFearFire">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearFire3" />
				</effect_group>
			</item>
			<item name="TestFearPain">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearPain3" />
				</effect_group>
			</item>
			<item name="TestSocialPhobia">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkSocialPhobia3" />
				</effect_group>
			</item>
			<item name="TestUnlucker">
				<property name="Extends" value="TestObesity3" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkUnlucker3" />
				</effect_group>
			</item>

			<!-- POSITIVE -->
			<item name="TraitGenius3">
				<property name="Extends" value="TestObesity3" />
				<property name="TintColor" value="49,212,0" />
				<property name="CustomIconTint" value="31D400" />
				<property name="DescriptionKey" value="TraitGeniusBuildDesc" />
				<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitGenius3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitAthleticBuild3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitAthleticBuild3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitAthleticBuild3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitCourage3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitCourage3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitCourage3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitBodybuilder3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitBodybuilder3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitBodybuilder3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<!-- <item name="TraitFastAdaptation3"> -->
				<!-- <property name="Extends" value="TraitGenius3"/> -->
				<!-- <property name="DescriptionKey" value="TraitFastAdaptation3Desc"/> -->
				<!-- <effect_group tiered="false"> -->
					<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitFastAdaptation3"> -->
						<!-- <requirement name="!HasBuff" buff="buffYautja"/></triggered_effect> -->
				<!-- </effect_group> -->
			<!-- </item> -->
			<!-- <item name="TraitHardening3"> -->
				<!-- <property name="Extends" value="TraitGenius3"/> -->
				<!-- <property name="DescriptionKey" value="TraitHardening3Desc"/> -->
				<!-- <effect_group tiered="false"> -->
					<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitHardening3"> -->
						<!-- <requirement name="!HasBuff" buff="buffYautja"/></triggered_effect> -->
				<!-- </effect_group> -->
			<!-- </item> -->
			<item name="TraitLuckyGuy3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitLuckyGuy3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitLuckyGuy3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitJackOfAllTrades3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitJackOfAllTrades3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitJackOfAllTrades3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitCharismatic3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitCharismatic3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitCharismatic3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitExperiencedHunter3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitExperiencedHunter3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitExperiencedHunter3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitCrusher3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitCrusher3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitCrusher3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitFearless3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitFearless3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitFearless3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitVeteranWasteland3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitVeteranWasteland3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitVeteranWasteland3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitSchumacher3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitSchumacher3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitSchumacher3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
			<item name="TraitTeamPlayer3">
				<property name="Extends" value="TraitGenius3" />
				<property name="DescriptionKey" value="TraitTeamPlayer3Desc" />
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitTeamPlayer3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</item>
		</append>

	<!-- PerkBrittleBones -->

	<append xpath="/items/item[@name='foodEgg']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="50">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="50">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="50">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
		</append>

	<!-- WeakImmunity -->

	<append xpath="/items/item[@name='foodHoney']">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="15">
					<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="15">
					<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2" /></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="15">
					<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3" /></triggered_effect>
			</effect_group>
		</append>

	<append xpath="/items/item[starts-with(@name, 'book')]">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$ReadBookCount" operation="add" value="1" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'Magazine')]">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$ReadBookCount" operation="add" value="1" />
			</effect_group>
		</append>

	<append xpath="/items/item[contains(@name, 'Schematic')]">
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$ReadBookCount" operation="add" value="1" />
			</effect_group>
		</append>

	<remove xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']/effect_group" />

	<insertAfter xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']/property[@name='HoldType']">
			<property name="Tags" value="selfTraitsRefresh" />
		</insertAfter>

	<append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']">
			<effect_group tiered="false" name="Drink Tier Trader">
				<requirement name="NotHasBuff" buff="buffIsOnFire" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ResetProgression" reset_skills="true" />
					<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="RecoverPerksSelfTraits"/> -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRecoverSelfTraits" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="subtract" value="1" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RefreshPerks" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="twitch_reverse" play_in_head="true" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="drinkJarGrandpasForgettingElixirTooltip" />
			</effect_group>
			<effect_group tiered="false" name="Reset Perfection">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffPerfectionReset" />
			</effect_group>
		</append>

	<insertAfter xpath="/items/item[@name='drinkJarRiverWater']/effect_group/triggered_effect[@buff='buffDysenteryCatchDrink']">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="15" />
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1" />
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="30" />
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2" />
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="50" />
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3" />
			</triggered_effect>
		</insertAfter>

	<insertAfter xpath="/items/item[@name='foodShamSandwich']/effect_group/triggered_effect[@buff='buffDysenteryCatchFood']">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="15" />
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1" />
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="30" />
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2" />
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="50" />
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3" />
			</triggered_effect>
		</insertAfter>

	<append xpath="/items/item[@name='foodCropCorn']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropGraceCorn']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="25">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="25">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="25">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropPotato']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropMushrooms']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="12">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="12">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="12">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropMushroomsRadiated']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropYuccaFruit']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropPumpkin']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>

	<append xpath="/items/item[@name='foodCropBlueberries']">
			<effect_group tiered="false" name="Brittle Bones Recovery">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="12">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="12">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="12">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>	
			</effect_group>
		</append>


	<!-- Z_Story | items.xml -->

	<append xpath="/items">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- START QUEST -->

			<item name="note1_startQuest">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="cntBookPile13" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="note1_startQuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem,DonateBooks" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="startQuest1" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="note2_startQuest">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="cntBookPile13" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="note2_startQuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="startQuest2" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="note3_startQuest">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="cntBookPile13" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="note3_startQuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="startQuest3" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="note4_startQuest">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="cntBookPile13" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="note4_startQuestDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="questItem,DonateBooks" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="startQuest4" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- A set of starting items after completing the starting quest chain -->
			<item name="startBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleFood" />
				<property name="CustomIconTint" value="FFFFFF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="startBundleDesc" />
				<property class="Action0">
					<property name="Create_item" value="modArmorHelmetLight,drinkJarYuccaJuice,foodBaconAndEggs,foodHoney" />
					<property name="Create_item_count" value="1,10,5,1" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BETTER WEAPON -->

			<!-- Better Than Just Pipes -->
			<item name="BetterWeapon_MeleeT1"> <!-- PART 1 -->			
				<property name="Tags" value="PZ_weapon" />
				<property name="CustomIcon" value="cntBookPile07" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="BetterWeapon_MeleeT1Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property name="Stacknumber" value="1" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="BetterWeaponMeleeT1" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>
			<item name="BetterWeapon_MeleeLightT1">	
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bundleKnife" />
				<property name="DescriptionKey" value="BetterWeapon_MeleeLightT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeLightT1" />
				</property>
			</item>
			<item name="BetterWeapon_MeleeHeavyT1">		
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bundleSledge" />
				<property name="DescriptionKey" value="BetterWeapon_MeleeHeavyT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeHeavyT1" />
				</property>
			</item>

			<!-- Reward - MELEE T1 -->			
			<item name="Reward_MeleeT1_Spear">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleSpear" />
				<property name="CustomIconTint" value="FFFFFF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="Reward_MeleeT1_SpearDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSpearT1IronSpear,resourceRepairKit" />
					<property name="Create_item_count" value="1-3,1" />
				</property>
			</item>
			<item name="Reward_MeleeT1_Club">
				<property name="Extends" value="Reward_MeleeT1_Spear" />
				<property name="CustomIcon" value="bundleClub" />
				<property name="DescriptionKey" value="Reward_MeleeT1_ClubDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnClubT1BaseballBat,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT1_Sledgehammer">
				<property name="Extends" value="Reward_MeleeT1_Spear" />
				<property name="CustomIcon" value="bundleSledge" />
				<property name="DescriptionKey" value="Reward_MeleeT1_SledgehammerDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSledgeT1IronSledgehammer,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT1_Knuckles">
				<property name="Extends" value="Reward_MeleeT1_Spear" />
				<property name="CustomIcon" value="bundleKnuckles" />
				<property name="DescriptionKey" value="Reward_MeleeT1_KnucklesDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnKnucklesT1IronKnuckles,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT1_Knife">
				<property name="Extends" value="Reward_MeleeT1_Spear" />
				<property name="CustomIcon" value="bundleKnife" />
				<property name="DescriptionKey" value="Reward_MeleeT1_KnifeDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnBladeT1HuntingKnife,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT1_JunkSledge">
				<property name="Extends" value="Reward_MeleeT1_Spear" />
				<property name="CustomIcon" value="bundleTurrets" />
				<property name="DescriptionKey" value="Reward_MeleeT1_JunkSledgeDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunBotT1JunkSledge,resourceRepairKit" />
				</property>
			</item>

			<item name="BetterWeapon_RangeT1"> <!-- PART 2 -->
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_RangeT1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponRangeT1" />
				</property>
			</item>

			<!-- Reward - RANGE T1 -->
			<item name="Reward_RangeT1_Rifle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="FFFFFF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="Reward_RangeT1_RifleDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT1HuntingRifle,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1-2,60" />
				</property>
			</item>
			<item name="Reward_RangeT1_Shotgun">
				<property name="Extends" value="Reward_RangeT1_Rifle" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="DescriptionKey" value="Reward_RangeT1_ShotgunDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT1DoubleBarrel,ammoShotgunShell" />
				</property>
			</item>
			<item name="Reward_RangeT1_MachineGun">
				<property name="Extends" value="Reward_RangeT1_Rifle" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="DescriptionKey" value="Reward_RangeT1_MachineGunDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT1AK47,ammo762mmBulletBall" />
				</property>
			</item>
			<item name="Reward_RangeT1_Archery">
				<property name="Extends" value="Reward_RangeT1_Rifle" />
				<property name="CustomIcon" value="bundleBow" />
				<property name="DescriptionKey" value="Reward_RangeT1_ArcheryDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunBowT1WoodenBow,ammoArrowIron" />
					<property name="Create_item_count" value="1-3,90" />
				</property>
			</item>
			<item name="Reward_RangeT1_Pistol">
				<property name="Extends" value="Reward_RangeT1_Rifle" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="DescriptionKey" value="Reward_RangeT1_PistolDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT1Pistol,ammo9mmBulletBall" />
					<property name="Create_item_count" value="1-2,90" />
				</property>
			</item>

			<!-- Almost like in a store -->
			<item name="BetterWeapon_MeleeT2"> <!-- PART 1 -->	
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_MeleeT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeT2" />
				</property>
			</item>
			<item name="BetterWeapon_MeleeLightT2">	
				<property name="Extends" value="BetterWeapon_MeleeLightT1" />
				<property name="DescriptionKey" value="BetterWeapon_MeleeLightT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeLightT2" />
				</property>
			</item>
			<item name="BetterWeapon_MeleeHeavyT2">		
				<property name="Extends" value="BetterWeapon_MeleeHeavyT1" />
				<property name="CustomIcon" value="bundleSledge" />
				<property name="DescriptionKey" value="BetterWeapon_MeleeHeavyT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeHeavyT2" />
				</property>
			</item>

			<!-- Reward - MELEE T2 -->
			<item name="Reward_MeleeT2_Spear">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleSpear" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="Reward_MeleeT2_SpearDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSpearT3SteelSpear,resourceRepairKit" />
					<property name="Create_item_count" value="1-3,1" />
				</property>
			</item>
			<item name="Reward_MeleeT2_Club">
				<property name="Extends" value="Reward_MeleeT2_Spear" />
				<property name="CustomIcon" value="bundleClub" />
				<property name="DescriptionKey" value="Reward_MeleeT2_ClubDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnClubT3SteelClub,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT2_Sledgehammer">
				<property name="Extends" value="Reward_MeleeT2_Spear" />
				<property name="CustomIcon" value="bundleSledge" />
				<property name="DescriptionKey" value="Reward_MeleeT2_SledgehammerDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSledgeT3SteelSledgehammer,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT2_Knuckles">
				<property name="Extends" value="Reward_MeleeT2_Spear" />
				<property name="CustomIcon" value="bundleKnuckles" />
				<property name="DescriptionKey" value="Reward_MeleeT2_KnucklesDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnKnucklesT3SteelKnuckles,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT2_Knife">
				<property name="Extends" value="Reward_MeleeT2_Spear" />
				<property name="CustomIcon" value="bundleKnife" />
				<property name="DescriptionKey" value="Reward_MeleeT2_KnifeDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnBladeT3Machete,resourceRepairKit" />
				</property>
			</item>
			<item name="Reward_MeleeT2_StunBaton">
				<property name="Extends" value="Reward_MeleeT2_Spear" />
				<property name="CustomIcon" value="bundleKnife" />
				<property name="DescriptionKey" value="Reward_MeleeT2_StunBatonDesc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnBatonT2StunBaton,resourceRepairKit" />
				</property>
			</item>

			<item name="BetterWeapon_RangeT2"> <!-- PART 2 -->
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_RangeT2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponRangeT2" />
				</property>
			</item>

			<!-- Quests - RANGE T2 -->		
			<item name="questRangeT2_Rifle">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bookRifleWorld" />
				<property name="DescriptionKey" value="questRangeT2_RifleDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT2_Rifle" />
				</property>
			</item>
			<item name="questRangeT2_Shotgun">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bookShotgunWeekly" />
				<property name="DescriptionKey" value="questRangeT2_ShotgunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT2_Shotgun" />
				</property>
			</item>
			<item name="questRangeT2_MachineGun">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bookTacticalWarfare" />
				<property name="DescriptionKey" value="questRangeT2_MachineGunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT2_machineGuns" />
				</property>
			</item>
			<item name="questRangeT2_Archery">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bookBowHunters" />
				<property name="DescriptionKey" value="questRangeT2_ArcheryDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT2_Archery" />
				</property>
			</item>
			<item name="questRangeT2_Pistol">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="CustomIcon" value="bookHandgunMagazine" />
				<property name="DescriptionKey" value="questRangeT2_PistolDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT2_Pistol" />
				</property>
			</item>

			<!-- Reward - RANGE T2 -->
			<item name="Reward_RangeT2_Rifle">
				<property name="Extends" value="Reward_RangeT1_Rifle" />
				<property name="CustomIconTint" value="42C234" />
				<property name="DescriptionKey" value="questRewardRifleBundletT2Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT2LeverActionRifle,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1-2,100" />
				</property>
			</item>
			<item name="Reward_RangeT2_Shotgun">
				<property name="Extends" value="Reward_RangeT2_Rifle" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="DescriptionKey" value="Reward_RangeT2_ShotgunDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT2PumpShotgun,ammoShotgunShell" />
				</property>
			</item>
			<item name="Reward_RangeT2_MachineGun">
				<property name="Extends" value="Reward_RangeT2_Rifle" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="DescriptionKey" value="Reward_RangeT2_MachineGunDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT2TacticalAR,ammo762mmBulletBall" />
				</property>
			</item>
			<item name="Reward_RangeT2_Archery">
				<property name="Extends" value="Reward_RangeT2_Rifle" />
				<property name="CustomIcon" value="bundleBow" />
				<property name="DescriptionKey" value="Reward_RangeT2_ArcheryDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunBowT1IronCrossbow,ammoCrossbowBoltIron" />
					<property name="Create_item_count" value="1-3,150" />
				</property>
			</item>
			<item name="Reward_RangeT2_Pistol">
				<property name="Extends" value="Reward_RangeT2_Rifle" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="DescriptionKey" value="Reward_RangeT2_PistolDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT2Magnum44,ammo44MagnumBulletBall" />
					<property name="Create_item_count" value="1-2,125" />
				</property>
			</item>

			<!-- Military power -->
			<item name="BetterWeapon_RangeT3">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_RangeT3Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponRangeT3" />
				</property>
			</item>

			<!-- Quests - RANGE T3 -->		
			<item name="questRangeT3_Rifle">
				<property name="Extends" value="questRangeT2_Rifle" />
				<property name="DescriptionKey" value="questRangeT3_RifleDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT3_Rifle" />
				</property>
			</item>
			<item name="questRangeT3_Shotgun">
				<property name="Extends" value="questRangeT2_Shotgun" />
				<property name="DescriptionKey" value="questRangeT3_ShotgunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT3_Shotgun" />
				</property>
			</item>
			<item name="questRangeT3_MachineGun">
				<property name="Extends" value="questRangeT2_MachineGun" />
				<property name="DescriptionKey" value="questRangeT3_MachineGunDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT3_machineGuns" />
				</property>
			</item>
			<item name="questRangeT3_Archery">
				<property name="Extends" value="questRangeT2_Archery" />
				<property name="DescriptionKey" value="questRangeT3_ArcheryDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT3_Archery" />
				</property>
			</item>
			<item name="questRangeT3_Pistol">
				<property name="Extends" value="questRangeT2_Pistol" />
				<property name="DescriptionKey" value="questRangeT3_PistolDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="RangeT3_Pistols" />
				</property>
			</item>

			<!-- Reward - RANGE T3 -->
			<item name="Reward_RangeT3_Rifle">
				<property name="Extends" value="Reward_RangeT1_Rifle" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="DescriptionKey" value="Reward_RangeT3_RifleDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT3SniperRifle,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1-2,180" />
				</property>
			</item>
			<item name="Reward_RangeT3_Shotgun">
				<property name="Extends" value="Reward_RangeT3_Rifle" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="DescriptionKey" value="Reward_RangeT3_ShotgunDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT3AutoShotgun,ammoShotgunShell" />
				</property>
			</item>
			<item name="Reward_RangeT3_MachineGun">
				<property name="Extends" value="Reward_RangeT3_Rifle" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="DescriptionKey" value="Reward_RangeT3_MachineGunDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT3M60,ammo762mmBulletBall" />
				</property>
			</item>
			<item name="Reward_RangeT3_Bow">
				<property name="Extends" value="Reward_RangeT3_Rifle" />
				<property name="CustomIcon" value="bundleBow" />
				<property name="DescriptionKey" value="Reward_RangeT3_BowDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunBowT3CompoundBow,ammoArrowSteelAP" />
					<property name="Create_item_count" value="1-3,250" />
				</property>
			</item>
			<item name="Reward_RangeT3_Crossbow">
				<property name="Extends" value="Reward_RangeT3_Rifle" />
				<property name="CustomIcon" value="bundleBow" />
				<property name="DescriptionKey" value="Reward_RangeT3_CrossbowDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunBowT3CompoundCrossbow,ammoCrossbowBoltSteelAP" />
					<property name="Create_item_count" value="1-3,250" />
				</property>
			</item>
			<item name="Reward_RangeT3_SMG">
				<property name="Extends" value="Reward_RangeT3_Rifle" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="DescriptionKey" value="Reward_RangeT3_SMGDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT3SMG5,ammo9mmBulletBall" />
					<property name="Create_item_count" value="1-2,250" />
				</property>
			</item>
			<item name="Reward_RangeT3_DesertVulture">
				<property name="Extends" value="Reward_RangeT3_Rifle" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="DescriptionKey" value="Reward_RangeT3_DesertVultureDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT3DesertVulture,ammo44MagnumBulletBall" />
					<property name="Create_item_count" value="1-2,150" />
				</property>
			</item>

			<!-- Reliable modifications -->
			<item name="BetterWeapon_ImpMods">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_ImpModsDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponImpMods" />
				</property>
			</item>
			<item name="BetterWeapon_ImpModsMelee">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_ImpModsMeleeDesc" />
				<property name="CustomIcon" value="bundleMeleeMods" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeImpMods" />
				</property>
			</item>
			<item name="BetterWeapon_ImpModsRange">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_ImpModsRangeDesc" />
				<property name="CustomIcon" value="bundleRangedMods" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponRangeImpMods" />
				</property>
			</item>

			<!-- Unique modifications -->
			<item name="BetterWeapon_UniqueMods">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_UniqueModsDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponUniqueMods" />
				</property>
			</item>
			<item name="BetterWeapon_UniqueModsMelee">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_UniqueModsMeleeDesc" />
				<property name="CustomIcon" value="bundleMeleeMods" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponMeleeUniqueMods" />
				</property>
			</item>
			<item name="BetterWeapon_UniqueModsRange">
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_UniqueModsRangeDesc" />
				<property name="CustomIcon" value="bundleRangedMods" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponRangeUniqueMods" />
				</property>
			</item>

			<!-- The Last Hunt -->
			<item name="BetterWeapon_LastHunt1"> <!-- PART 1 -->
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_LastHunt1Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponLastHunt1" />
				</property>
			</item>
			<item name="BetterWeapon_LastHunt2"> <!-- PART 2 -->
				<property name="Extends" value="BetterWeapon_MeleeT1" />
				<property name="DescriptionKey" value="BetterWeapon_LastHunt2Desc" />
				<property class="Action0">
					<property name="QuestGiven" value="BetterWeaponLastHunt2" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- RESOURCES COLLECTOR -->

			<!-- Workstation contracts -->
			<item name="Ingredients_ResCollector1">
				<property name="Tags" value="Ingredients" />
				<property name="CustomIcon" value="meleeToolPickT1IronPickaxe" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="Ingredients_Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MFuelBarrelPolymer" />
				<property name="Group" value="questItem" />
				<property name="Stacknumber" value="1" />
				<property name="SellableToTrader" value="false" />
			</item>
			<item name="Ingredients_ResCollector2">
				<property name="Extends" value="Ingredients_ResCollector1" />
				<property name="CustomIcon" value="meleeToolPickT2SteelPickaxe" />
			</item>
			<item name="Ingredients_ResCollector3">
				<property name="Extends" value="Ingredients_ResCollector1" />
				<property name="CustomIcon" value="meleeToolPickT3Auger" />
			</item>
			<item name="Ingredients_ResCollector4">
				<property name="Extends" value="Ingredients_ResCollector1" />
				<property name="CustomIcon" value="smallEngine" />
			</item>
			<item name="Ingredients_ResCollector5">
				<property name="Extends" value="Ingredients_ResCollector1" />
				<property name="CustomIcon" value="modMeleeStunBatonRepulsor" />
			</item>
			<item name="Ingredients_ResCollector6">
				<property name="Extends" value="Ingredients_ResCollector1" />
				<property name="CustomIcon" value="bundleTools" />
			</item>

			<item name="Chapter1_resCollector">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="DescriptionKey" value="Chapter1_resCollectorDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="ResCollector1" />
				</property>
			</item>

			<item name="Chapter2_resCollector">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="DescriptionKey" value="Chapter2_resCollectorDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="ResCollector2" />
				</property>
			</item>

			<item name="Chapter3_resCollector">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="DescriptionKey" value="Chapter3_resCollectorDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="ResCollector3" />
				</property>
			</item>

			<item name="Chapter4_resCollector">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="DescriptionKey" value="Chapter4_resCollectorDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="ResCollector4" />
				</property>
			</item>

			<item name="Chapter5_resCollector">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="DescriptionKey" value="Chapter5_resCollectorDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="ResCollector5" />
				</property>
			</item>

			<item name="Chapter6_resCollector">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="DescriptionKey" value="Chapter6_resCollectorDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="ResCollector6" />
				</property>
			</item>

			<!-- New Home Quest -->

			<item name="Chapter1_newHome">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="Chapter1_newHomeDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="NewHome1" />
				</property>
			</item>

			<item name="Chapter2_newHome">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="Chapter2_newHomeDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="NewHome2" />
				</property>
			</item>

			<item name="Chapter3_newHome">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="Chapter3_newHomeDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="NewHome3" />
				</property>
			</item>

			<item name="Chapter4_newHome">
				<property name="Extends" value="note1_startQuest" />
				<property name="CustomIconTint" value="FFA463" />
				<property name="DescriptionKey" value="Chapter4_newHomeDesc" />
				<property class="Action0">
					<property name="QuestGiven" value="NewHome4" />
				</property>
			</item>

			<!-- RADIO -->

			<item name="bookRareSamples1">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples1Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem,DonateBooks" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples1" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples2">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples2Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples2" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples3">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples3Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples3" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples4">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples4Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples4" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples5">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples5Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples5" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples6">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples6Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples6" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples7">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples7Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples7" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples8">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples8Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples8" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples9">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples9Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples9" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<item name="bookRareSamples10">
				<property name="Tags" value="projectZ_start" />
				<property name="CustomIcon" value="bookWasteTreasuresHoney" />
				<property name="CustomIconTint" value="5AFF75" />
				<property name="ItemTypeIcon" value="quest" />
				<property name="DescriptionKey" value="bookRareSamples10Desc" />
				<property name="HoldType" value="45" />
				<property name="Stacknumber" value="5" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MresourcePaper" />
				<property name="Group" value="Books,questItem" />
				<property class="Action0">
					<property name="Class" value="Quest" />
					<property name="QuestGiven" value="RareSamples10" />
					<property name="Delay" value="0.5" />
					<property name="UseAnimation" value="false" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** Survive_Quest_Rewards NOT USE -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- TIER 1 -->
			<item name="questRewardPistolBundleT1">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPipePistolBundleDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT1Pistol,ammo9mmBulletBall" />
					<property name="Create_item_count" value="1,60" />
				</property>
			</item>
			<item name="questRewardShotgunBundleT1">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPipeShotgunBundleDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT1DoubleBarrel,ammoShotgunShell" />
					<property name="Create_item_count" value="1,60" />
				</property>
			</item>
			<item name="questRewardRifleBundletT1">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPipeRifleBundleDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT1HuntingRifle,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,60" />
				</property>
			</item>
			<item name="questRewardMachineGunBundleT1">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="CustomIconTint" value="FFFF00" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPipeMachineGunBundleDesc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT1AK47,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,60" />
				</property>
			</item>

			<!-- TIER 2 -->
			<item name="questRewardPistolBundleT2">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPistolBundleT2Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT2Magnum44,ammo44MagnumBulletHP" />
					<property name="Create_item_count" value="1,100" />
				</property>
			</item>
			<item name="questRewardShotgunBundleT2">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardShotgunBundleT2Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT2PumpShotgun,ammoShotgunShell" />
					<property name="Create_item_count" value="1,100" />
				</property>
			</item>
			<item name="questRewardRifleBundletT2">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardRifleBundletT2Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT2LeverActionRifle,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,100" />
				</property>
			</item>
			<item name="questRewardMachineGunBundleT2">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="CustomIconTint" value="42C234" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMachineGunBundleT2Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT2TacticalAR,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,100" />
				</property>
			</item>

			<!-- TIER 3 -->
			<item name="questRewardPistolBundleT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPistolBundleT3Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT3SMG5,ammo9mmBulletBall" />
					<property name="Create_item_count" value="1,180" />
				</property>
			</item>
			<item name="questRewardShotgunBundleT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardShotgunBundleT3Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT3AutoShotgun,ammoShotgunShell" />
					<property name="Create_item_count" value="1,180" />
				</property>
			</item>
			<item name="questRewardRifleBundletT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardRifleBundletT3Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT3SniperRifle,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,180" />
				</property>
			</item>
			<item name="questRewardMachineGunBundleT3">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="CustomIconTint" value="5096FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMachineGunBundleT3Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT3M60,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,180" />
				</property>
			</item>

			<!-- TIER 4 -->
			<item name="questRewardSledgehammerImpT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleSledge" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardSledgehammerImpT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSledgeT4SteelSledgehammerImp" />
					<property name="Create_item_count" value="1" />
				</property>
			</item>
			<item name="questRewardClubImpBundleT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleClub" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardClubImpBundleT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnClubT4SteelClubImp" />
					<property name="Create_item_count" value="1" />
				</property>
			</item>
			<item name="questRewardSpearImpBundleT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleSpear" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardSpearImpBundleT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSpearT4SteelSpearImp" />
					<property name="Create_item_count" value="1" />
				</property>
			</item>
			<item name="questRewardPlasmaBatonBundletT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleTurrets" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPlasmaBatonBundletT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnBatonT4PlasmaBaton" />
					<property name="Create_item_count" value="1" />
				</property>
			</item>
			<item name="questRewardMacheteImpBundleT4">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleKnife" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMacheteImpBundleT4Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnBladeT4MacheteImp" />
					<property name="Create_item_count" value="1" />
				</property>
			</item>

			<!-- TIER 5 -->
			<item name="questRewardPistolBundleT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPistolBundleT5Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT4SMG5Imp,ammo9mmBulletBall" />
					<property name="Create_item_count" value="1,600" />
				</property>
			</item>
			<item name="questRewardShotgunBundleT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardShotgunBundleT5Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT4AutoShotgunImp,ammoShotgunShell" />
					<property name="Create_item_count" value="1,300" />
				</property>
			</item>
			<item name="questRewardRifleBundletT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardRifleBundletT5Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT4SniperRifleImp,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,300" />
				</property>
			</item>
			<item name="questRewardMachineGunBundleT5">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="CustomIconTint" value="A42ACC" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMachineGunBundleT5Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT4M60Imp,ammo762mmBulletBall" />
					<property name="Create_item_count" value="1,300" />
				</property>
			</item>

			<!-- TIER 6 -->
			<item name="questRewardMacheteIndianaT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleKnife" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMacheteIndianaT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnBladeT5MacheteIndiana,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,1" />
				</property>
			</item>
			<item name="questRewardMausClawsT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleKnuckles" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMausClawsT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnMausClaws,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,1" />
				</property>
			</item>
			<item name="questRewardAxeBarbarianT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleClub" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardAxeBarbarianT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnClubT5SteelAxeBarbarian,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,1" />
				</property>
			</item>
			<item name="questRewardSledgehammerDestructorT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleSledge" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardSledgehammerDestructorT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSledgeT5SteelSledgehammerDestructor,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,1" />
				</property>
			</item>
			<item name="questRewardSpearCombistickT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleSpear" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardSpearCombistickT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="meleeWpnSpearT5SteelSpearCombistick,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,1" />
				</property>
			</item>

			<!-- TIER 7 -->
			<item name="questRewardPistolBundleT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPistolBundleT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunHandgunT5SMG5Zinger,ammo9mmBulletHP,ammo9mmBulletAP,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,300,300,1" />
				</property>
			</item>
			<item name="questRewardShotgunBundleT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardShotgunBundleT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunShotgunT5AutoShotgunEraser,ammoShotgunSlug,ammoShotgunBreachingSlug,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,150,150,1" />
				</property>
			</item>
			<item name="questRewardRifleBundletT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardRifleBundletT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunRifleT5SniperRifleGaus,ammo762mmBulletHP,ammo762mmBulletAP,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,150,150,1" />
				</property>
			</item>
			<item name="questRewardMachineGunBundleT6">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMachineGunBundleT6Desc" />
				<property class="Action0">
					<property name="Create_item" value="gunMGT5M60Bulldog,ammo44MagnumBulletHP,ammo44MagnumBulletAP,resourceRepairKitLeg" />
					<property name="Create_item_count" value="1,300,300,1" />
				</property>
			</item>

			<!-- TIER 8 -->
			<item name="questRewardPistolBundleT7">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRevolver" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardPistolBundleT7Desc" />
				<property class="Action0">
					<property name="Random_item" value="ZingerLegArsonist,ZingerLegURANUS,ZingerLegBreeze,ZingerLegUnkillable,ZingerLegAvenger,ZingerLegBerserk" />
					<property name="Random_item_count" value="1,1,1,1,1,1" />
					<property name="Create_item" value="ammo9mmBulletDU,resourceRepairKitLeg" />
					<property name="Create_item_count" value="300,1" />
				</property>
			</item>
				<item name="questRewardShotgunBundleT7">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleShotgun" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardShotgunBundleT7Desc" />
				<property class="Action0">
					<property name="Random_item" value="EraserLegArsonist,EraserLegURANUS,EraserLegUnkillable,EraserLegAvenger,EraserLegBerserk" />
					<property name="Random_item_count" value="1,1,1,1,1" />
					<property name="Create_item" value="ammoShotgunSlugDU,resourceRepairKitLeg" />
					<property name="Create_item_count" value="150,1" />
				</property>
			</item>
			<item name="questRewardRifleBundletT7">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleRifle" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardRifleBundletT7Desc" />
				<property class="Action0">
					<property name="Random_item" value="GausLegArsonist,GausLegTesla,GausLegURANUS,GausLegUnkillable" />
					<property name="Random_item_count" value="1,1,1,1" />
					<property name="Create_item" value="ammo762mmBulletDU,resourceRepairKitLeg" />
					<property name="Create_item_count" value="150,1" />
				</property>
			</item>
			<item name="questRewardMachineGunBundleT7">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="bundleMachineGun" />
				<property name="CustomIconTint" value="C27E53" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="questRewardMachineGunBundleT7Desc" />
				<property class="Action0">
					<property name="Random_item" value="BulldogLegArsonist,BulldogLegURANUS,BulldogLegBreeze,BulldogLegUnkillable,BulldogLegAvenger,BulldogLegBerserk" />
					<property name="Random_item_count" value="1,1,1,1,1,1" />
					<property name="Create_item" value="ammo44MagnumBulletDU,resourceRepairKitLeg" />
					<property name="Create_item_count" value="300,1" />
				</property>
			</item>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** Boundle Quest Rewards -->

			<item name="UniqueToolsModsBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="modRoboticDroneCargoMod" />
				<property name="CustomIconTint" value="FAFF63" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="UniqueToolsModsBundleDesc" />
				<property name="Group" value="Reward" />
				<property class="Action0">
					<property name="Random_item" value="modIncreasedBatteryUnique,modReactorElectricUnique,modElongatedCoreUnique,modReinforcedPartsUnique,modLuckyMiningUnique,modEnhancedMechanismsUnique,modFastMechanismsUnique,modSpareBoxUnique" />
					<property name="Random_item_count" value="1" />
				</property>
			</item>

			<item name="ImpModsBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="modRoboticDroneCargoMod" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="ImpModsBundleDesc" />
				<property name="Group" value="Reward" />
				<property class="Action0">
					<property name="Random_item" value="modMotorBooster,modReactorBooster,modIncreasedBattery,modReactorElectric,modElongatedCore,modReinforcedParts,modEnhancedMechanisms,modFastMechanisms,modSpareBox,modBandolierImp,modSmartGlass,modGunDrumMagazineExtenderImp,modGunMagazineExtenderImp,modGunMeleeRadRemoverImp,modGunCrippleEmImp,modGunRiflePartsImp,modGunPistolPartsImp,modGunM60PartsImp,modGunShotgunPartsImp,modGunForegripImp,modGunBipodImp,modGunSoundSuppressorSilencerImp,modGunBoosterExp,modGunDamageAccumulatorExp,modMeleeDimondPartsHeavy,modMeleeDimondPartsLight,modMeleeErgonomicGripImp,modMeleeTheHunterImp,modMeleeTerribleSpikesImp,modJetPack,modArmorLSSHelmet,modArmorLSSOutfit,modArmorLSSGloves,modArmorLSSBoots,modBandolierImp,modLuckyMining" />
					<property name="Random_item_count" value="1" />
				</property>
			</item>
			<item name="ImpModsMeleeBundle">
				<property name="Extends" value="ImpModsBundle" />
				<property name="DescriptionKey" value="ImpModsBundleDesc" />
				<property class="Action0">
					<property name="Random_item" value="modSurgicalBlade,modMeleeDimondPartsHeavy,modMeleeDimondPartsLight,modMeleeErgonomicGripImp,modMeleeTheHunterImp,modMeleeTerribleSpikesImp" />
					<property name="Random_count" value="2" />
				</property>
			</item>
			<item name="ImpModsRangeBundle">
				<property name="Extends" value="ImpModsBundle" />
				<property name="DescriptionKey" value="ImpModsBundleDesc" />
				<property class="Action0">
					<property name="Random_item" value="modGunDrumMagazineExtenderImp,modGunMagazineExtenderImp,modGunMeleeRadRemoverImp,modGunCrippleEmImp,modGunForegripImp,modGunBipodImp,modGunSoundSuppressorSilencerImp,modGunBoosterExp,modGunDamageAccumulatorExp,modGunRiflePartsImp,modGunPistolPartsImp,modGunM60PartsImp,modGunShotgunPartsImp" />
					<property name="Random_count" value="2" />
				</property>
			</item>

			<item name="UniqueModsBundle">
				<property name="Extends" value="questRewardBundleMaster" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="modRoboticDroneCargoMod" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="bundle" />
				<property name="DescriptionKey" value="UniqueModsBundleDesc" />
				<property name="Group" value="Reward" />
				<property class="Action0">
					<property name="Random_item" value="modIncreasedBatteryUnique,modReactorElectricUnique,modElongatedCoreUnique,modReinforcedPartsUnique,modLuckyMiningUnique,modSurgicalBladeUnique,modReliableWinding,modGunDrumMagazineExtenderUnique,modGunMagazineExtenderUnique,modGunMeleeRadRemoverUnique,modGunCrippleEmUnique,modGunRiflePartsUnique,modGunPistolPartsUnique,modGunM60PartsUnique,modGunShotgunPartsUnique,modGunForegripUnique,modGunBipodUnique,modGunSoundSuppressorSilencerUnique,modGunBoosterUnique,modGunDamageAccumulatorUnique,modOkGoogle,modMeleeDimondPartsHeavyUnique,modMeleeDimondPartsLightUnique,modMeleeErgonomicGripUnique,modMeleeTheHunterUnique,modMeleeTerribleSpikesUnique,modMeleeClubBurningUnique,modMeleeElectroUnique,modVehicleSuperChargerUnique,modReactorAcceleratorExp,modVehicleFuelSystemUnique,modVehiclePlowUnique,modVehicleArmorUnique,modStabilityBooster" />
					<property name="Random_item_count" value="1" />
				</property>
			</item>
			<item name="UniqueModsMeleeBundle">
				<property name="Extends" value="UniqueModsBundle" />
				<property name="DescriptionKey" value="UniqueModsMeleeBundleDesc" />
				<property class="Action0">
					<property name="Random_item" value="modSurgicalBladeUnique,modMeleeErgonomicGripUnique,modMeleeTheHunterUnique,modMeleeTerribleSpikesUnique,modMeleeElectroUnique,modMeleeDimondPartsHeavyUnique,modMeleeDimondPartsLightUnique" />
					<property name="Random_item_count" value="1" />
				</property>
			</item>
			<item name="UniqueModsRangeBundle">
				<property name="Extends" value="UniqueModsBundle" />
				<property name="DescriptionKey" value="UniqueModsRangeBundleDesc" />
				<property class="Action0">
					<property name="Random_item" value="modGunDrumMagazineExtenderUnique,modGunMagazineExtenderUnique,modGunMeleeRadRemoverUnique,modGunCrippleEmUnique,modGunForegripUnique,modGunBipodUnique,modGunSoundSuppressorSilencerUnique,modGunBoosterUnique,modGunDamageAccumulatorUnique,modGunRiflePartsUnique,modGunPistolPartsUnique,modGunM60PartsUnique,modGunShotgunPartsUnique" />
					<property name="Random_item_count" value="1" />
				</property>
			</item>

		</append>


	<!-- Z_SuperElixirs | items.xml -->

	<append xpath="/items">

			<item name="superElixirTradeMaster">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="CFElixirs,DonateFood" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="barter" />
				<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir" />
				<property name="CustomIconTint" value="FFE600" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<!-- Add buff XP -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir" />
				</effect_group>

				<!-- AwesomeSauce -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasAwesomeSauceDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasAwesomeSauce" />
				</effect_group>

				<!-- Agg buff SugarButts -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugSugarButtsDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSugarButts" />
				</effect_group>

				<!-- Add buff cheesecake -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffPumpkinCheesecakeDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffPumpkinCheesecake" />
				</effect_group>

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<!-- Add buff XP -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- AwesomeSauce -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasAwesomeSauce">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffGrandpasAwesomeSauceDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Agg buff SugarButts -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugSugarButts">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugSugarButtsDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Add buff cheesecake -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffPumpkinCheesecake">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffPumpkinCheesecakeDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="superElixirQuestRunner">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="CFElixirs,DonateFood" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="loot_sack" />
				<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir" />
				<property name="CustomIconTint" value="882FA7" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<!-- Add buff XP -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1443" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir" />
				</effect_group>

				<!-- Add buff Eye Kandy -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffDrugEyeKandyDuration" operation="GT" value="1443" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugEyeKandy" />
				</effect_group>

				<!-- Agg buff Hackers -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffDrugHackersDuration" operation="GT" value="1443" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugHackers" />
				</effect_group>	

				<!-- Agg buff Steroid Small -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="add" value="483" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="set" value="1443">
						<requirement name="CVarCompare" cvar="$buffDrugSteroidsDuration" operation="GT" value="1443" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSteroids" />
				</effect_group>

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<!-- Add buff XP -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Add buff Eye Kandy -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugEyeKandy">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugEyeKandyDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Agg buff Hackers -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugHackers">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugHackersDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Agg buff Steroid Small -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugSteroids">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugSteroidsDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>

			</item>

			<item name="superElixirHordeExpert">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="CFElixirs,DonateFood" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="skull_crusher" />
				<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir" />
				<property name="CustomIconTint" value="E30052" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<!-- Add buff XP -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir" />
				</effect_group>

				<!-- Add buff Recog -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugRecogDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugRecog" />
				</effect_group>

				<!-- Agg buff FortBites -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugFortBites" />
				</effect_group>	

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<!-- Add buff XP -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Add buff Recog -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugRecog">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugRecogDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Agg buff FortBites -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugFortBites">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="superElixirMeleeMaster">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="CFElixirs,DonateFood" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="melee" />
				<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir" />
				<property name="CustomIconTint" value="4F95FF" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<!-- Add buff XP -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir" />
				</effect_group>

				<!-- Add buff Skull Crushers -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugSkullCrushersDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSkullCrushers" />
				</effect_group>

				<!-- Agg buff FortBites -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugFortBites" />
				</effect_group>	

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<!-- Add buff XP -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Add buff Skull Crushers -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugSkullCrushers">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugSkullCrushersDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Agg buff FortBites -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugFortBites">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>
			</item>

			<item name="superElixirMinerMaster">
				<property name="Tags" value="drinks,foodSkill,fitness" />
				<property name="HoldType" value="3" />
				<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mglass" />
				<property name="Stacknumber" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="Group" value="CFElixirs,DonateFood" />
				<property name="UnlockedBy" value="MasterKitchen" />
				<property name="SoundPickup" value="grandpas_learnin_grab" />
				<property name="SoundPlace" value="grandpas_learnin_place" />
				<property name="ItemTypeIcon" value="mining" />
				<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir" />
				<property name="CustomIconTint" value="D88100" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1" />
					<property name="Sound_start" value="player_drinking" />
				</property>

				<!-- Add buff XP -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir" />
				</effect_group>

				<!-- Add buff Rock Busters -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugRockBustersDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugRockBusters" />
				</effect_group>

				<!-- Agg buff Strap Coffee -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="add" value="423" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffCoffeeBSDuration" operation="GT" value="1263" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffBlackStrapCoffee" />
				</effect_group>	

				<effect_group name="Rescuer Set" tiered="false">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
						<!-- Add buff XP -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Add buff Rock Busters -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugRockBusters">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffDrugRockBustersDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<!-- Agg buff Strap Coffee -->
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffProcessConsumables,buffBlackStrapCoffee">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" target="selfAOE" range="30" operation="add" value="423">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" target="selfAOE" range="30" operation="set" value="1263">
							<requirement name="CVarCompare" cvar="$buffCoffeeBSDuration" target="other" operation="GT" value="1263" />
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />
						</triggered_effect>
				</effect_group>
			</item>

		</append>


	<!-- Z_Universal_Parts | items.xml -->

	<set xpath="/items/item[(starts-with(@name, 'gun') or starts-with(@name, 'melee')) and contains(@name, 'T3')]/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[(starts-with(@name, 'gun') or starts-with(@name, 'melee') or starts-with(@name, 'armor')) and contains(@name, 'Parts')]/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[(starts-with(@name, 'gun') or starts-with(@name, 'melee')) and contains(@name, 'T3')]/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[(starts-with(@name, 'meleeTool')) and contains(@name, 'T2')]/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[(starts-with(@name, 'meleeTool')) and contains(@name, 'T2')]/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[(starts-with(@name, 'armor')) and contains(@name, 'Master') and not(contains(@name, 'Primitive'))]/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[(starts-with(@name, 'armor')) and contains(@name, 'Master') and not(contains(@name, 'Primitive'))]/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[(starts-with(@name, 'meleeTool')) and contains(@name, 'T2')]/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunHandgunT1Pistol']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunHandgunT1Pistol']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunRifleT1HuntingRifle']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunRifleT1HuntingRifle']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunMGT1AK47']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunMGT1AK47']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunMGT2TacticalAR']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunMGT2TacticalAR']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunBowT1WoodenBow']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunBowT1WoodenBow']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunBotT1JunkSledge']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunBotT1JunkSledge']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='gunBotT2JunkTurret']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='gunBotT2JunkTurret']/property[@name='Weight']/@value">4</set>

	<set xpath="/items/item[@name='meleeWpnBatonT2StunBaton']/property[@name='Material']/@value">MUniversalParts</set>

	<set xpath="/items/item[@name='meleeWpnBatonT2StunBaton']/property[@name='Weight']/@value">4</set>

	<!-- <set xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/property[@name='Material']/@value">MUniversalParts</set> -->

	<!-- <insertAfter xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/property[@name='Material']"> -->

	<!-- <property name="Weight" value="4"/> -->

	<!-- </insertAfter> -->

	<append xpath="/items/item[@name='gunBowT1WoodenBowParts']">
			<property name="UnlockedBy" value="craftingBows" />
		</append>

	<append xpath="/items/item[@name='gunHandgunT1PistolParts']">
			<property name="UnlockedBy" value="craftingHandguns" />
		</append>

	<append xpath="/items/item[@name='gunShotgunT1DoubleBarrelParts']">
			<property name="UnlockedBy" value="craftingShotguns" />
		</append>

	<append xpath="/items/item[@name='gunRifleT1HuntingRifleParts']">
			<property name="UnlockedBy" value="craftingRifles" />
		</append>

	<append xpath="/items/item[@name='gunMGT1AK47Parts']">
			<property name="UnlockedBy" value="craftingMachineGuns" />
		</append>

	<append xpath="/items/item[@name='gunExplosivesT3RocketLauncherParts']">
			<property name="UnlockedBy" value="craftingExplosives" />
		</append>

	<append xpath="/items/item[@name='gunBotRoboticsParts']">
			<property name="UnlockedBy" value="craftingRobotics" />
		</append>

	<append xpath="/items/item[@name='meleeWpnBatonT2StunBatonParts']">
			<property name="UnlockedBy" value="craftingRobotics" />
		</append>

	<append xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnucklesParts']">
			<property name="UnlockedBy" value="craftingKnuckles" />
		</append>

	<append xpath="/items/item[@name='meleeToolAxeT3ChainsawParts']">
			<property name="UnlockedBy" value="craftingHarvestingTools,craftingSalvageTools" />
		</append>

	<append xpath="/items/item[@name='meleeWpnBladeT3MacheteParts']">
			<property name="UnlockedBy" value="craftingBlades" />
		</append>

	<append xpath="/items/item[@name='meleeWpnSpearT3SteelSpearParts']">
			<property name="UnlockedBy" value="craftingSpears" />
		</append>

	<append xpath="/items/item[@name='meleeWpnClubT3SteelClubParts']">
			<property name="UnlockedBy" value="craftingClubs" />
		</append>

	<append xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammerParts']">
			<property name="UnlockedBy" value="craftingSledgehammers" />
		</append>

	<append xpath="/items/item[@name='meleeToolAllSteelParts']">
			<property name="UnlockedBy" value="craftingHarvestingTools" />
		</append>

	<append xpath="/items/item[@name='armorParts']">
			<property name="UnlockedBy" value="craftingArmor" />
		</append>

	<append xpath="/items">

			<item name="UniversalParts">
				<property name="HoldType" value="45" />
				<property name="CustomIcon" value="meleeToolAllSteelParts" />
				<property name="CustomIconTint" value="D0C986" />
				<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="MUniversalParts" />
				<property name="Weight" value="1" />
				<property name="Stacknumber" value="250" /> <!-- STK resource -->
				<property name="Group" value="Resources" />
				<property name="EconomicValue" value="75" />
				<property name="NoScrapping" value="true" />
			</item>

		</append>


	<!-- Z_Vulnerability | items.xml -->

	<insertAfter xpath="/items/item[@name='drugSteroids']">

			<item name="drugAntiRadPills">
				<property name="Tags" value="medical,medicalSkill,fitness" />
				<property name="HoldType" value="16" />
				<property name="Meshfile" value="@:Other/Items/Health/painkillersPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Morganic" />
				<property name="EconomicValue" value="120" />
				<property name="Stacknumber" value="25" />
				<property name="UnlockedBy" value="craftingMedical" />
				<property name="DisplayType" value="medicalAntiRad" />
				<property name="TintColor" value="255,43,43" />
				<property name="Group" value="Science,CFMedical,Medical,TCMedical" />
				<property name="ItemTypeIcon" value="radiation" />
				<property name="CustomIcon" value="drugPainkillers" />
				<property name="CustomIconTint" value="FF2B2B" />

				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="player_painkillers" />
				</property>

				<effect_group tiered="false">
					<display_value name="dIrradiation" value="-.2" />
					<display_value name="dRadIncreasing" value=".5" />
					<display_value name="dRadEffectResist" value="1" />
					<display_value name="dDuration" value="720" />
					<display_value name="drugAntiRadPillsDesc" />

					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="20" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffARPillsResistDuration" operation="add" value="723" />
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffARPillsResistDuration" operation="set" value="2163">
						<requirement name="CVarCompare" cvar="$buffARPillsResistDuration" operation="GT" value="2163" /></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffARPillsResist" />
				</effect_group>

			</item>

			<!-- FOR TESTING -->
			<item name="IrradiationADD25">
				<property name="CustomIcon" value="drugPainkillers" />
				<property name="CustomIconTint" value="FF4D00" />
				<property name="DescriptionKey" value="IrradiationADD25Desc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="25" />
				</effect_group>
			</item>

			<item name="IrradiationRefresh">
				<property name="CustomIcon" value="drugPainkillers" />
				<property name="CustomIconTint" value="37ED55" />
				<property name="DescriptionKey" value="IrradiationRefreshDesc" />
				<property name="HoldType" value="45" />
				<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab" />
				<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
				<property name="Material" value="Mpaper" />
				<property name="Weight" value="5" />
				<property name="Group" value="Books" />
				<property name="EconomicValue" value="7500" />
				<property name="Stacknumber" value="25" />
				<property class="Action0">
					<property name="Class" value="Eat" />
					<property name="Delay" value="1.0" />
					<property name="Sound_start" value="read_skillbook" />
				</property>
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0" />
				</effect_group>
			</item>

		</insertAfter>


</configs>
