<configs>

	<!-- Z_Master_Skills | materials.xml -->

	<set xpath="/materials/material[@id='MmetalBladeTrap']/property[@name='MaxDamage']/@value">2500</set>

	<set xpath="/materials/material[@id='MmetalBladeTrap']/property[@name='explosionresistance']/@value">0.3</set>

	<append xpath="/materials">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ADVANCED RECYCLING -->

			<material id="MIndustrialEngine">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="resourceMechanicalParts" />
				<property name="Experience" value="100.0" />
			</material>

			<material id="Mmetal_weak_imp">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="iron" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="metal" />
				<property name="stability_glue" value="200" />
				<property name="Mass" type="int" value="2" />
				<property name="MaxDamage" value="1000" />
				<property name="Experience" value="20" />
				<property name="explosionresistance" value="0.4" />
			</material>

			<material id="MmetalBladeTrapImp">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="iron" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="metal" />
				<property name="stability_glue" value="40" />
				<property name="Mass" type="int" value="15" />
				<property name="explosionresistance" value="1" />
				<property name="MaxDamage" value="12500" />
				<property name="Experience" value="2" />
			</material>

			<material id="MmetalBladeTrapLeg">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="iron" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="metal" />
				<property name="stability_glue" value="40" />
				<property name="Mass" type="int" value="20" />
				<property name="explosionresistance" value="1.5" />
				<property name="MaxDamage" value="25000" />
				<property name="Experience" value="2" />
			</material>

			<material id="Mmetal_TurretsImp">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="iron" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="metal" />
				<property name="stability_glue" value="300" />
				<property name="Mass" type="int" value="20" />
				<property name="explosionresistance" value="0.5" />
				<property name="MaxDamage" value="2500" />
				<property name="Experience" value="1.0" />
			</material>

			<material id="Mmetal_TurretsLeg">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="iron" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="metal" />
				<property name="stability_glue" value="300" />
				<property name="Mass" type="int" value="20" />
				<property name="explosionresistance" value="0.8" />
				<property name="MaxDamage" value="5000" />
				<property name="Experience" value="1.0" />
			</material>

			<!-- Alloys shapes material properties -->
	        <material id="MAlloys_shapes">
	            <property name="damage_category" value="metal" />
	            <property name="surface_category" value="metal" />
	            <property name="forge_category" value="iron" />
	            <property name="Hardness" type="float" value="1" />
	            <property name="stepsound" value="metal" />
	            <property name="stability_glue" value="300" />
	            <property name="Mass" type="int" value="20" />
	            <property name="explosionresistance" value="1.5" />
	            <property name="MaxDamage" value="25000" />
	            <property name="Experience" value="15" />
	        </material>

			<material id="MresourceDurablAlloys">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="iron" />
				<property name="Experience" value="20" />
			</material>

			<material id="MUniqueParts">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="UniqueParts" />
				<property name="Experience" value="100" />
			</material>

		</append>


	<!-- Z_Mining_Balance | materials.xml -->

	<set xpath="/materials/material[@id='MoreMetal']/property[@name='MaxDamage']/@value">6000</set>

	<set xpath="/materials/material[@id='MoreStone']/property[@name='MaxDamage']/@value">6000</set>

	<set xpath="/materials/material[@id='MresourceScrapIron']/property[@name='Experience']/@value">.5</set>

	<set xpath="/materials/material[@id='MresourceScrapLeadSmall']/property[@name='Experience']/@value">.5</set>

	<set xpath="/materials/material[@id='MresourceCoal']/property[@name='Experience']/@value">.4</set>

	<insertAfter xpath="/materials/material[@id='MresourceCoal']">
			<material id="MresourcePotassiumNitrate">
				<property name="damage_category" value="stone" />
				<property name="surface_category" value="stone" />
				<property name="Experience" value=".7" />
			</material>
		 </insertAfter>

	<set xpath="/materials/material[@id='MresourceOilShale']/property[@name='Experience']/@value">1.1</set>

	<set xpath="/materials/material[@id='MresourceSilverNugget']/property[@name='Experience']/@value">80</set>

	<append xpath="/materials">

			<material id="MoreMetalBoudler">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="lead" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="metal" />
				<property name="stability_glue" value="300" />
				<property name="Mass" type="int" value="20" />
				<property name="MaxDamage" value="18000" />
				<property name="Experience" value="2" />
			</material>

			<material id="MoreStoneBoudler">
				<property name="damage_category" value="stone" />
				<property name="surface_category" value="stone" />
				<property name="Hardness" type="float" value="1" />
				<property name="stepsound" value="stone" />
				<property name="stability_glue" value="120" />
				<property name="Mass" type="int" value="10" />
				<property name="MaxDamage" value="18000" />
				<property name="Experience" value="2" />
			</material>

		</append>


	<!-- Z_Perfection | materials.xml -->

	<append xpath="/materials">

			<material id="MMagazineNotes">
				<property name="damage_category" value="cloth" />
				<property name="surface_category" value="cloth" />
				<property name="forge_category" value="MagazineNotes" />
				<property name="Experience" value="4" />
			</material>

		</append>


	<!-- Z_Radiostation | materials.xml -->

	<append xpath="/materials">

			<material id="MQuestNotes">
				<property name="damage_category" value="cloth" />
				<property name="surface_category" value="cloth" />
				<property name="forge_category" value="QuestNotes" />
				<property name="Experience" value="4" />
			</material>

		</append>


	<!-- Z_Universal_Parts | materials.xml -->

	<append xpath="/materials">

			<material id="MUniversalParts">
				<property name="damage_category" value="metal" />
				<property name="surface_category" value="metal" />
				<property name="forge_category" value="resourceQuestNotes" />
				<property name="Experience" value="100" />
			</material>

		</append>


</configs>
