<configs>

	<!-- Z_Master_Skills | nav_objects.xml -->

	<append xpath="/nav_object_classes">

			<nav_object_class name="sledgehammer">
				<property name="requirement_type" value="Tracking" />

				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_sledge" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="-1" />
					<property name="color" value="255,255,0,255" />
					<property name="has_pulse" value="true" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_sledge" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="1024" />
					<property name="color" value="255,255,0,255" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="false" />
				</compass_settings>

				<onscreen_settings>
					<property name="sprite_name" value="ui_game_symbol_sledge" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="50" />
					<property name="color" value="255,255,0,255" />
					<property name="has_pulse" value="true" />
					<property name="text_type" value="Distance" />
				</onscreen_settings>
			</nav_object_class>

		</append>


	<!-- Z_Radiostation | nav_objects.xml -->

	<append xpath="/nav_object_classes">

			<nav_object_class name="EnemyDot" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_enemy_dot" />
					<property name="color" value="255,0,0,255" />
					<property name="has_pulse" value="true" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_enemy_dot" />
					<property name="color" value="255,0,0,255" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
				</compass_settings>
			</nav_object_class>

		</append>


	<!-- Z_Rare_Modifiers | nav_objects.xml -->

	<append xpath="/nav_object_classes">



			<nav_object_class name="EnemyAnimal" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_trex" />
					<property name="color" value="255,230,40" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_trex" />
					<property name="color" value="255,230,40" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyVulture" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_map_cursor" />
					<property name="color" value="255,160,50" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_map_cursor" />
					<property name="color" value="255,160,50" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyZombiesInDistance" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_enemy_dot" />
					<property name="color" value="150,150,150" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="80" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_enemy_dot" />
					<property name="color" value="150,150,150" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="false" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="80" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyZombie" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,255,255" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,255,255" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyFeral" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,230,40" />
					<property name="has_pulse" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,230,40" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyRadiated" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,160,50" />
					<property name="has_pulse" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,160,50" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyElite" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,20,0" />
					<property name="has_pulse" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_zombie" />
					<property name="color" value="255,20,0" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="40" />
				</compass_settings>
			</nav_object_class>

			<nav_object_class name="EnemyMiniboss" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead" />
					<property name="color" value="255,255,255,255" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="80" />
					<property name="has_pulse" value="true" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead" />
					<property name="color" value="255,255,255,255" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="80" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
				</compass_settings>

				<onscreen_settings>
					<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="25" />
					<property name="color" value="255,255,255,255" />
					<property name="use_head_offset" value="true" />
					<property name="offset" value="0,2,0" />
					<property name="sprite_size" value="36" />
					<property name="sprite_fill_type" value="Health" />
					<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
					<property name="sprite_fill_color" value="90,0,0" />
				</onscreen_settings>
			</nav_object_class>

			<nav_object_class name="EnemyBoss" extends="zombie">	
				<map_settings>
					<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead" />
					<property name="color" value="255,255,255,255" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="80" />
					<property name="has_pulse" value="true" />
				</map_settings>

				<compass_settings>
					<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead" />
					<property name="color" value="255,255,255,255" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="80" />
					<property name="has_pulse" value="true" />
					<property name="icon_clamped" value="true" />
				</compass_settings>

				<onscreen_settings>
					<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead" />
					<property name="min_distance" value="0" />
					<property name="max_distance" value="25" />
					<property name="color" value="255,255,255,255" />
					<property name="use_head_offset" value="true" />
					<property name="offset" value="0,2,0" />
					<property name="sprite_size" value="36" />
					<property name="sprite_fill_type" value="Health" />
					<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
					<property name="sprite_fill_color" value="90,0,0" />
				</onscreen_settings>
			</nav_object_class>

		</append>


</configs>
