<configs>

	<!-- Z_Balance_Armor | progression.xml -->

	<!-- <remove xpath="/progression/perks/perk[@name='perkMotherLode']/effect_group/passive_effect[@name='HarvestCount']"/> -->

	<!-- <append xpath="/progression/perks/perk[@name='perkMotherLode']/effect_group">	 -->

	<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MiningHarvestCountMain" operation="set" value="0,.2,.4,.6,.8,1"/> -->

	<!-- </append> -->


	<!-- Z_Balance_Game | progression.xml -->

	<!-- Balance Knuckles -->

	<insertAfter xpath="/progression/perks/perk[@name='perkBrawler']/effect_group/passive_effect[@name='EntityDamage']">
			<passive_effect name="EntityDamage" operation="perc_add" level="1,5" value=".3,1.5" tags="perkBrawler">
				<requirement name="CVarCompare" cvar="_stunned" operation="LT" value="1" target="other" />
			</passive_effect>
		</insertAfter>

	<set xpath="/progression/perks/book[@name='perkBarBrawling4FinishingMoves']/effect_group/requirement[@name='CVarCompare']/@operation">LT</set>

	<set xpath="/progression/perks/book[@name='perkBarBrawling4FinishingMoves']/effect_group/passive_effect[@name='EntityDamage']/@value">.5</set>

	<append xpath="/progression/perks/book[@name='perkBarBrawling5AdrenalineHealing']">
			<effect_group>
				<requirement name="ItemHasTags" tags="perkBrawler" />
				<requirement name="ProgressionLevel" progression_name="perkBarBrawling5AdrenalineHealing" operation="Equals" value="1" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal,bandit" />
				<requirement name="IsAlive" target="other" />
				<requirement name="!IsAttachedToEntity" />
				<requirement name="!HasBuff" buff="buffStatusHungry03,buffStatusThirsty03" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyStats" stat="Health" operation="add" value="2" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyStats" stat="Stamina" operation="add" value="3" />
			</effect_group>
		</append>

	<!-- Adding additional levels to the Lockpicking skill -->

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/@max_level">5</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/@override_cost">1,1,2,2,3</set>

	<append xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group">
			<passive_effect name="DamageModifier" operation="perc_add" level="1,5" value=".1,.5" tags="lockedSafe" />
		</append>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickTime']/@level">1,5</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickTime']/@value">.15,.45</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickBreakChance']/@level">1,5</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickBreakChance']/@value">.1,.5</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LootQuantity']/@level">2,3,4,5</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LootQuantity']/@value">1,2,3,3</set>

	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LootProb']/@level">1,5</set>

	<insertAfter xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/effect_description[@desc_key='perkLockPickingRank3Desc']">
			<effect_description level="4" desc_key="perkLockPickingRank4Desc" long_desc_key="perkLockPickingRank4LongDesc" />
			<effect_description level="5" desc_key="perkLockPickingRank5Desc" long_desc_key="perkLockPickingRank5LongDesc" />
		</insertAfter>

	<!-- Balance of instant kill chance with stun button -->

	<set xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/passive_effect[@name='EntityDamage']/@value">2000</set>

	<insertAfter xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/requirement[@name='EntityTagCompare']">
			<requirement name="!EntityTagCompare" target="other" tags="miniboss,boss" />
		</insertAfter>

	<remove xpath="/progression/perks/perk[@name='perkPhysician']/effect_group[1]" />

	<append xpath="/progression/perks/perk[@name='perkPhysician']">
			<effect_group>
				<!-- Craft items in the chemical station faster -->
				<passive_effect name="CraftingTime" operation="perc_add" level="2,3,4,5" value="-.2,-.2,-.4,-.4" tags="chemStationCrafting" />

				<!-- Heal sprains with splint or cast with level 1. Logic on items -->
				<!-- Heal breaks with cast with level 3. Logic on cast -->

				<!-- Intellect weapons have an added 20% chance to dismember -->
				<passive_effect name="DismemberChance" operation="base_add" level="4,5" value=".2" tags="attIntellect" />

				<!-- Increase the XP gains with each level of the perk -->
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,2,3,4,5" value="1,2,5,5,5" tags="medical">
					<requirement name="HoldingItemHasTags" tags="medical" />
				</passive_effect>

				<!-- Increase medicRegHealthIncreaseSpeed with each level of the perk -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="set" value="2,2.5,3,4,4,4" />

				<!-- Increase the chance to find medical items with each perk rank -->
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="medicalSkill" />

				<!-- Increase the chance to find medical crafting skill magazines with each perk rank up to crafting skill 75 -->
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="medicalCSM">
					<requirement name="ProgressionLevel" progression_name="craftingMedical" operation="LT" value="75" />
				</passive_effect>

				<!-- Once medical crafting skill reaches 75, set the probability bonus of finding medical crafting skill magazines to 0 -->
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="medicalCSM">
					<requirement name="ProgressionLevel" progression_name="craftingMedical" operation="Equals" value="75" />
				</passive_effect>

				<effect_description level="1" desc_key="perkPhysicianRank1Desc" long_desc_key="perkPhysicianRank1LongDesc" />
				<effect_description level="2" desc_key="perkPhysicianRank2Desc" long_desc_key="perkPhysicianRank2LongDesc" />
				<effect_description level="3" desc_key="perkPhysicianRank3Desc" long_desc_key="perkPhysicianRank3LongDesc" />
				<effect_description level="4" desc_key="perkPhysicianRank4Desc" long_desc_key="perkPhysicianRank4LongDesc" />
				<effect_description level="5" desc_key="perkPhysicianRank5Desc" long_desc_key="perkPhysicianRank5LongDesc" />
			</effect_group>
		</append>

	<!-- The Master of Intellect gains an instant kill ability at level 5. -->

	<append xpath="/progression/perks/perk[@name='perkIntellectMastery']">
			<effect_group>
				<!-- Each blow landed with a stun baton has a 10% higher chance for instant death -->
				<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5" />
				<requirement name="HoldingItemHasTags" tags="stunBaton" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="2000" tags="stunBaton" />
			</effect_group>
		</append>

	<!-- Changes to the bonus from the book Myths of the Hammer, Volume 2 -->

	<insertAfter xpath="/progression/perks/book[@name='perkSledgeSagaSavageReaper']/effect_group/passive_effect[@name='PlayerExpGain']">
			<triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="self" buff="buffBonusMissChance">
				<requirement name="ItemHasTags" tags="perkSkullCrusher" />
				<requirement name="IsSecondaryAttack" />
			</triggered_effect>
		</insertAfter>

	<remove xpath="/progression/perks/book[@name='perkSledgeSagaSavageReaper']/effect_group/passive_effect[@name='PlayerExpGain']" />

	<!-- Reduced bonus from book sets for heavy melee weapons -->

	<set xpath="/progression/perks/book[@name='perkSledgeSagaComplete']/effect_group/triggered_effect[@trigger='onSelfKilledOther']/@value">40</set>

	<remove xpath="/progression/perks/book[@name='perkSledgeSagaComplete']/effect_group/triggered_effect/requirement[@name='IsSecondaryAttack']" />

	<set xpath="/progression/perks/book[@name='perkSpearHunter8Complete']/effect_group/triggered_effect[@trigger='onSelfKilledOther']/@value">60</set>

	<set xpath="/progression/perks/book[@name='perkBatterUpComplete']/effect_group/triggered_effect[@trigger='onSelfKilledOther']/@value">50</set>

	<remove xpath="/progression/perks/book[@name='perkBatterUpComplete']/effect_group/triggered_effect/requirement[@name='IsSecondaryAttack']" />


	<!-- Z_Balance_Modifiers | progression.xml -->

	<!-- ===================================== -->

	<!-- ARMOR -->

	<append xpath="/progression/perks/perk[@name='perkBetterBarter']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modArmorCigar" />
			</effect_group>
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="20,100" value="1,5" tags="modArmorBandolier" />
			</effect_group>
		</append>

	<!-- ===================================== -->

	<!-- RANGE WEAPON -->

	<append xpath="/progression/perks/perk[@name='perkBoomstick']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modGunShotgunTubeExtenderMagazine,modGunCrippleEm" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMachineGunner']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modGunDrumMagazineExtender,modGunDrumMagazineExtenderImp" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkGunslinger']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modGunMagazineExtender,modGunMagazineExtenderImp" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkArchery']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modGunBowPolymerString,modGunBowArrowRest,modMeleeErgonomicGrip,modMeleeErgonomicGripImp" />
			</effect_group>
		</append>

	<!-- ===================================== -->

	<!-- MELEE WEAPON -->

	<append xpath="/progression/perks/perk[@name='perkTheHuntsman']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modGunMeleeTheHunter,modMeleeTheHunterImp,modGunMeleeRadRemover,modGunMeleeRadRemoverImp" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkDeepCuts']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modMeleeSerratedBlade" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkPummelPete']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modMeleeClubBarbedWire,modMeleeClubMetalSpikes,modMeleeClubMetalChain" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkGrandSlam']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modMeleeWeightedHead" />
			</effect_group>
		</append>

	<!-- also forge mod's -->

	<append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="toolBellows,toolAnvil,modMeleeClubBurningShaft,modMeleeTemperedBlade,modMeleeDiamondTip" />
			</effect_group>
		</append>

	<!-- ===================================== -->

	<!-- TOOLS WEAPON -->

	<append xpath="/progression/perks/perk[@name='perkSalvageOperations']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modEnhancedMechanisms,modFastMechanisms,modSpareBox" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMiner69r']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modMeleeGraveDigger,modMeleeBunkerBuster,modMeleeIronBreaker,modMeleeWoodSplitter,modMeleeFiremansAxeMod,modReinforcedParts,modElongatedCore" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMotherLode']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modMeleeErgonomicGrip,modMeleeStructuralBrace,modMeleeFortifyingGrip,modFuelTankSmall,modFuelTankLarge" />
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkTurrets']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modIncreasedBattery,modReactorElectric" />
			</effect_group>
		</append>

	<!-- ===================================== -->

	<!-- VEHICLE -->

	<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']">
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1,5" tags="modVehicleFuelSaver,modVehicleReserveFuelTank,modVehicleFuelSaverImp,modVehicleReserveFuelTankImp" />
			</effect_group>
		</append>

	<!-- ===================================== -->

	<!-- KITCHEN -->

	<append xpath="/progression/perks/perk[@name='perkMasterChef']">
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,3" value="1" tags="toolCookingPot,toolCookingGrill" />
				<passive_effect name="CraftingTier" operation="base_add" level="1,2,3" value="1,3,5" tags="toolCookingPot,toolCookingGrill" />
			</effect_group>
		</append>


	<!-- Z_Combinations | progression.xml -->

	<insertAfter xpath="/progression/perks/perk[@name='perkLuckyLooter']">

			<!-- COMBOS MELEE -->
			<perk name="perkCombosMelee" parent="skillGeneralPerks" name_key="perkCombosMeleeName" desc_key="perkCombosMeleeDesc" icon="ui_game_symbol_boxer" override_cost="1,2,2,2,3">

				<effect_group>
					<effect_description level="1" desc_key="perkCombosMeleeRank1Desc" long_desc_key="perkCombosMeleeRank1LongDesc" />
					<effect_description level="2" desc_key="perkCombosMeleeRank2Desc" long_desc_key="perkCombosMeleeRank2LongDesc" />
					<effect_description level="3" desc_key="perkCombosMeleeRank3Desc" long_desc_key="perkCombosMeleeRank3LongDesc" />
					<effect_description level="4" desc_key="perkCombosMeleeRank4Desc" long_desc_key="perkCombosMeleeRank4LongDesc" />
					<effect_description level="5" desc_key="perkCombosMeleeRank5Desc" long_desc_key="perkCombosMeleeRank5LongDesc" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$CombinationsBlock" operation="LT" value="1" />
					<requirement name="HoldingItemHasTags" tags="melee" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffCombinationsMain">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6" />
							<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffCombinationsMain">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="7" />
							<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffCombinationsMain">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
							<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" />
						</triggered_effect>
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffCombinationsMain">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="9" />
							<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" />
						</triggered_effect>
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffCombinationsMain">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
							<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" />
						</triggered_effect>
				</effect_group>

			</perk>

		</insertAfter>


	<!-- Z_Craft_Ammo | progression.xml -->

	<set xpath="/progression/perks/book[@name='perkPistolPeteComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundle9mmBulletBall,ammoBundle9mmBulletHP,ammoBundle9mmBulletAP,ammoDisBundle9mmBulletBall,ammoDisBundle9mmBulletHP,ammoDisBundle9mmBulletAP</set>

	<set xpath="/progression/perks/book[@name='perkShotgunMessiahComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundleShotgunShell,ammoBundleShotgunSlug,ammoBundleShotgunBreachingSlug,ammoDisBundleShotgunShell,ammoDisBundleShotgunSlug,ammoDisBundleShotgunBreachingSlug</set>

	<set xpath="/progression/perks/book[@name='perkEnforcerComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundle44MagnumBulletAP,ammoBundle44MagnumBulletHP,ammoBundle44MagnumBulletBall,ammoDisBundle44MagnumBulletBall,ammoDisBundle44MagnumBulletHP,ammoDisBundle44MagnumBulletAP</set>

	<set xpath="/progression/perks/book[@name='perkSniperComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundle762mmBulletBall,ammoBundle762mmBulletHP,ammoBundle762mmBulletAP,ammoDisBundle762mmBulletBall,ammoDisBundle762mmBulletHP,ammoDisBundle762mmBulletAP</set>


	<!-- Z_Master_Skills | progression.xml -->

	<append xpath="/progression/perks/perk[@name='perkTheHuntsman']">
			<effect_group>
				<passive_effect name="HarvestCount" operation="base_set" level="1,5" value="1,1" tags="HarvestPoison" />
			</effect_group>
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- ADVANCED RECYCLING -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/progression/perks/perk[@name='perkSalvageOperations']">	
			<effect_group>
				<!-- Adding craft new items -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="recSmallBundle_Electrics" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="recSmallBundle_Mechanics" />

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="recMediumBundle_Electrics" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="recMediumBundle_Mechanics" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="recMediumBedBundle_Mechanics" />

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="recLargeBundle_Electrics" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="recLargeBundle_Mechanics" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="recLargeBundleCARS_Mechanics" />
			</effect_group>
		</append>

	<!-- Making clay packaging -->

	<set xpath="/progression/perks/book[@name='perkArtOfMiningPallets']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">resourceRockSmallBundle,resourceWoodBundle,resourceScrapIronBundle,resourceOilShaleBundle,resourcePotassiumNitratePowderBundle,resourceLeadBundle,resourceScrapBrassBundle,resourceCoalBundle,resourceClayLumpBundle</set>

	<!-- SEED_SKILLS improvement -->

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/@max_level">50</set>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/display_entry[@unlock_level='12,14,16,18,20']">

			<display_entry icon="resourceCropCoffeeBeans,plantedCotton1,plantedGoldenrod1,plantedCoffee1,plantedYucca1,plantedAloe1,plantedBlueberry1,plantedHop1,plantedPumpkin1,plantedMushroom1,plantedCorn1,plantedPotato1" name_key="seedsT3-1,seedsT3-2,seedsT3-3,seedsT3-4,seedsT3-5,seedsT3-6,seedsT3-7,seedsT3-8,seedsT3-9,seedsT3-10,seedsT3-11,seedsT3-12" has_quality="false" unlock_level="22,26,28,30,32,34,36,38,40,42,44,46">
				<unlock_entry item="resourceFertilizer" unlock_tier="1" />
				<unlock_entry item="SeedlingCotton" unlock_tier="2" />
				<unlock_entry item="SeedlingGoldenrod,SeedlingChrysanthemum" unlock_tier="3" />
				<unlock_entry item="SeedlingCoffee" unlock_tier="4" />
				<unlock_entry item="SeedlingYucca" unlock_tier="5" />
				<unlock_entry item="SeedlingAloe" unlock_tier="6" />
				<unlock_entry item="SeedlingBlueberry" unlock_tier="7" />
				<unlock_entry item="SeedlingHop" unlock_tier="8" />
				<unlock_entry item="SeedlingPumpkin" unlock_tier="9" />
				<unlock_entry item="SeedlingMushroom" unlock_tier="10" />
				<unlock_entry item="SeedlingCorn" unlock_tier="11" />
				<unlock_entry item="SeedlingPotato" unlock_tier="12" />
			</display_entry>
			<display_entry icon="plantHydroponicAloe,plantHydroponicVertical" name_key="seedsT4-1,seedsT4-2" has_quality="false" unlock_level="24,50">
				<unlock_entry item="farmerStation" unlock_tier="1" />
				<unlock_entry item="HydroponicStation" unlock_tier="2" />
			</display_entry>
			<display_entry item="meleeWpnGardenKnife" unlock_level="25,30,35,40,45,50" />
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="resourceFertilizer" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="farmerStation" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="SeedlingCotton" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="28,100" value="1" tags="SeedlingGoldenrod,SeedlingChrysanthemum" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="SeedlingCoffee" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="SeedlingYucca" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="34,100" value="1" tags="SeedlingAloe" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="SeedlingBlueberry" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="SeedlingHop" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="SeedlingPumpkin" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="SeedlingMushroom" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="44,100" value="1" tags="SeedlingCorn" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="46,100" value="1" tags="SeedlingPotato" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="HydroponicStation" />	
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnGardenKnife" />
			<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnGardenKnife" />
		</append>

	<append xpath="/progression/attributes">	
			<attribute name="attmaster" name_key="attmaster" desc_key="attmaster" icon="ui_game_symbol_block_upgrade" min_level="0" max_level="0" base_skill_point_cost="0" />
		</append>

	<!-- Opening recipes from mastery journals -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="masterDemolitionistSkillMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="masterMachineGunsSkillMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterShotgunsSkillMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterRiflesSkillMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterHandgunsSkillMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterBowsSkillMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterWorkstationsMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterToolsMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSalvageTools']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterToolsMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRepairTools']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="MasterBuildingMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterElectricianMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterHeavyMeleeWeaponMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterHeavyMeleeWeaponMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSpears']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterHeavyMeleeWeaponMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterLightMeleeWeaponMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterLightMeleeWeaponMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterKitchenMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterArmorMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingVehicles']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterVehicleMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="MasterFarmerMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingTraps']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterTrapsMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterChemistMagazine" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRobotics']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="masterRoboticsSkillMagazine" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterLightMeleeWeaponMagazine" />
		</append>

	<!-- Adding conditions for crafting Master's magazines -->

	<append xpath="/progression/perks/perk[@name='perkLightArmor']">
			<effect_group>			
				<passive_effect name="LootProb" operation="perc_add" level="1,4" value="2,10" tags="armorCSM">
					<requirement name="ProgressionLevel" progression_name="craftingArmor" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,4" value="1,1" tags="armorCSM">
					<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMediumArmor']">
			<effect_group>			
				<passive_effect name="LootProb" operation="perc_add" level="1,4" value="2,10" tags="armorCSM">
					<requirement name="ProgressionLevel" progression_name="craftingArmor" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,4" value="1,1" tags="armorCSM">
					<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkHeavyArmor']">
			<effect_group>			
				<passive_effect name="LootProb" operation="perc_add" level="1,4" value="2,10" tags="armorCSM">
					<requirement name="ProgressionLevel" progression_name="craftingArmor" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,4" value="1,1" tags="armorCSM">
					<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkDeadEye']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="riflesCSM">
					<requirement name="ProgressionLevel" progression_name="craftingRifles" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterCraftingRifle" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="riflesCSM">
					<requirement name="ProgressionLevel" progression_name="MasterCraftingRifle" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkDemolitionsExpert']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="explosivesCSM">
					<requirement name="ProgressionLevel" progression_name="craftingRifles" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterDemolitionist" operation="LT" value="25" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="explosivesCSM">
					<requirement name="ProgressionLevel" progression_name="MasterDemolitionist" operation="Equals" value="25" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkJavelinMaster']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="spearsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingSpears" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="spearsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkSalvageOperations']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="salvageToolsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingSalvageTools" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterTools" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="salvageToolsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterTools" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkSkullCrusher']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="sledgehammersCSM">
					<requirement name="ProgressionLevel" progression_name="craftingSledgehammers" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="sledgehammersCSM">
					<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkPummelPete']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="clubsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingClubs" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="clubsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkBoomstick']">	
			<effect_group>			
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="shotgunsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingShotguns" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterCraftingShotgun" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="shotgunsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterCraftingShotgun" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMasterChef']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="foodCSM">
					<requirement name="ProgressionLevel" progression_name="craftingFood" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterKitchen" operation="LT" value="25" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="foodCSM">
					<requirement name="ProgressionLevel" progression_name="MasterKitchen" operation="Equals" value="25" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMiner69r']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="harvestingToolsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingHarvestingTools" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterTools" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="harvestingToolsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterTools" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkMachineGunner']">	
			<effect_group>			
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="machineGunsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingMachineGuns" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterCraftingMachineGuns" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="machineGunsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterCraftingMachineGuns" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkBrawler']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="knucklesCSM">
					<requirement name="ProgressionLevel" progression_name="craftingKnuckles" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="knucklesCSM">
					<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<set xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect/requirement[@name='ProgressionLevel']/@value">50</set>

	<append xpath="/progression/perks/perk[@name='perkLivingOffTheLand']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="seedCSM">
					<requirement name="ProgressionLevel" progression_name="craftingSeeds" operation="Equals" value="50" />
					<requirement name="ProgressionLevel" progression_name="MasterFarmer" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="seedCSM">
					<requirement name="ProgressionLevel" progression_name="MasterFarmer" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkGunslinger']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="handgunsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingHandguns" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterCraftingHandguns" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="handgunsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterCraftingHandguns" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkArchery']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="bowsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingBows" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterCraftingBows" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="bowsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterCraftingBows" operation="Equals" value="50" />
				</passive_effect>

			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkDeepCuts']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="bladesCSM">
					<requirement name="ProgressionLevel" progression_name="craftingBlades" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="bladesCSM">
					<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkElectrocutioner']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="roboticsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingRobotics" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="roboticsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkTurrets']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="roboticsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingRobotics" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterRobotics" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="roboticsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterRobotics" operation="Equals" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="electricianCSM">
					<requirement name="ProgressionLevel" progression_name="craftingElectrician" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterElectrician" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="electricianCSM">
					<requirement name="ProgressionLevel" progression_name="MasterElectrician" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkPhysician']">	
			<effect_group>
				<!-- Adding craft new items -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="resourceMutationSamplesBundle" />

				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="medicalCSM">
					<requirement name="ProgressionLevel" progression_name="craftingMedical" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterChemist" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="medicalCSM">
					<requirement name="ProgressionLevel" progression_name="MasterChemist" operation="Equals" value="50" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']">	
			<effect_group>
				<!-- Adding craft new items -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="resourceRepairKitImp" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceMechanicalPartsImp" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceElectricPartsImp" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceReactorBattery" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceRepairKitLeg" />

				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="workstationCSM">
					<requirement name="ProgressionLevel" progression_name="craftingWorkstations" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterWorkstations" operation="LT" value="40" />
				</passive_effect>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="repairToolsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingRepairTools" operation="Equals" value="50" />
					<requirement name="ProgressionLevel" progression_name="MasterBuilder" operation="LT" value="30" />
				</passive_effect>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="electricianCSM">
					<requirement name="ProgressionLevel" progression_name="craftingElectrician" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterElectrician" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="trapsCSM">
					<requirement name="ProgressionLevel" progression_name="craftingTraps" operation="Equals" value="75" />
					<requirement name="ProgressionLevel" progression_name="MasterTraps" operation="LT" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="workstationCSM">
					<requirement name="ProgressionLevel" progression_name="MasterWorkstations" operation="Equals" value="40" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="repairToolsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterBuilder" operation="Equals" value="30" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="electricianCSM">
					<requirement name="ProgressionLevel" progression_name="MasterElectrician" operation="Equals" value="50" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="trapsCSM">
					<requirement name="ProgressionLevel" progression_name="MasterTraps" operation="Equals" value="50" />
				</passive_effect>

			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']">	
			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="vehiclesCSM">
					<requirement name="ProgressionLevel" progression_name="craftingVehicles" operation="Equals" value="100" />
					<requirement name="ProgressionLevel" progression_name="MasterVehicle" operation="LT" value="20" />
				</passive_effect>
				<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="vehiclesCSM">
					<requirement name="ProgressionLevel" progression_name="MasterVehicle" operation="Equals" value="20" />
				</passive_effect>
			</effect_group>
		</append>

	<append xpath="/progression/perks/perk[@name='perkIntellectMastery']">	
			<effect_group name="Boosters">
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterHarvestingTools" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterRepairTools" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterSalvageTools" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterKnuckles" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterBlades" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterClubs" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterSledgehammers" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterSpears" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterBows" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterHandguns" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterShotguns" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterRifles" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterMachineGuns" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterExplosives" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterRobotics" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterArmor" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterMedical" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterFood" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterSeed" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterElectrician" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterTraps" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterWorkstation" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="MBoosterVehicle" />
			</effect_group>
		</append>

	<append xpath="/progression/crafting_skills">

			<!-- Tools -->
			<crafting_skill name="MasterTools" max_level="50" parent="attmaster" name_key="MasterToolsName" desc_key="MasterToolsDesc" long_desc_key="MasterToolsLongDesc" icon="ui_game_symbol_tool">

				<display_entry icon="meleeToolPickT3Auger" name_key="mastertoolsT1" has_quality="true" unlock_level="5,10,15,20,25,28">
					<unlock_entry item="meleeToolPickT4AugerImp,meleeToolAxeT4ChainsawImp,meleeToolSalvageT4ImpactDriverImp" unlock_tier="1" recipes="meleeToolPickT4AugerImp,meleeToolAxeT4ChainsawImp,meleeToolSalvageT4ImpactDriverImp" />
				</display_entry>
				<display_entry icon="meleeToolPickT3Auger" name_key="mastertoolsT2" has_quality="true" unlock_level="25,30,35,40,45,50">
					<unlock_entry item="meleeToolPickT5AugerReact,meleeToolSalvageT5ImpactDriverReact" unlock_tier="1" recipes="meleeToolPickT5AugerReact,meleeToolSalvageT5ImpactDriverReact" />
				</display_entry>
				<display_entry icon="meleeToolAxeT3ChainsawParts,meleeToolPickT3Auger,smallEngine,resourceMechanicalParts,resourceSpring,modRoboticDroneCargoMod,modMeleeBunkerBuster,meleeToolAxeT3ChainsawParts,meleeToolPickT3Auger,modMeleeSerratedBlade,resourceMechanicalParts,resourceSpring,modRoboticDroneCargoMod,modMeleeBunkerBuster" name_key="masterToolsT1-1,masterToolsT1-2,masterToolsT1-3,masterToolsT1-4,masterToolsT1-5,masterToolsT1-6,masterToolsT1-7,masterToolsT1-8,masterToolsT1-9,masterToolsT1-10,masterToolsT1-11,masterToolsT1-12,masterToolsT1-13,masterToolsT1-14" has_quality="false" unlock_level="5,10,15,20,25,30,35,50,50,50,50,50,50,50">
					<unlock_entry item="modReinforcedParts" unlock_tier="1" />
					<unlock_entry item="modElongatedCore" unlock_tier="2" />
					<unlock_entry item="modMotorBooster" unlock_tier="3" />
					<unlock_entry item="modEnhancedMechanisms" unlock_tier="4" />
					<unlock_entry item="modFastMechanisms" unlock_tier="5" />
					<unlock_entry item="modSpareBox" unlock_tier="6" />
					<unlock_entry item="modLuckyMining" unlock_tier="7" />

					<unlock_entry item="modReinforcedPartsUnique" unlock_tier="8" />
					<unlock_entry item="modElongatedCoreUnique" unlock_tier="9" />
					<unlock_entry item="modSurgicalBladeUnique" unlock_tier="10" />
					<unlock_entry item="modEnhancedMechanismsUnique" unlock_tier="11" />
					<unlock_entry item="modFastMechanismsUnique" unlock_tier="12" />
					<unlock_entry item="modSpareBoxUnique" unlock_tier="13" />
					<unlock_entry item="modLuckyMiningUnique" unlock_tier="14" />
				</display_entry>

				<display_entry icon="modMeleeWoodSplitter,modMeleeGraveDigger,modMeleeBunkerBuster,modMeleeIronBreaker" name_key="LightMeleeWeaponT4" has_quality="false" unlock_level="5,10,15,20">
					<unlock_entry item="modEnhancedWood" unlock_tier="1" />
					<unlock_entry item="modEnhancedClay" unlock_tier="2" />
					<unlock_entry item="modEnhancedStone" unlock_tier="3" />
					<unlock_entry item="modEnhancedMetal" unlock_tier="4" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolPickT4AugerImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolAxeT4ChainsawImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolSalvageT4ImpactDriverImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeToolPickT5AugerReact" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeToolSalvageT5ImpactDriverReact" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modEnhancedWood" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedClay" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modEnhancedStone" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modEnhancedMetal" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modReinforcedParts" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modElongatedCore" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modMotorBooster" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modEnhancedMechanisms" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modFastMechanisms" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modSpareBox" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="modLuckyMining" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modLuckyMiningUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modElongatedCoreUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReinforcedPartsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modEnhancedMechanismsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modFastMechanismsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modSpareBoxUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modSurgicalBladeUnique" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeToolPickT4AugerImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeToolAxeT4ChainsawImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeToolSalvageT4ImpactDriverImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeToolPickT5AugerReact" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeToolSalvageT5ImpactDriverReact" />
				</effect_group>
			</crafting_skill>

			<!-- Master Armor -->
			<crafting_skill name="MasterArmor" max_level="50" parent="attmaster" name_key="MasterArmorName" desc_key="MasterArmorDesc" long_desc_key="MasterArmorLongDesc" icon="ui_game_symbol_armor_iron">

				<display_entry icon="modArmorQuadStoragePocket,modArmorCustomizedFittings,armorNerdOutfit,foodAtomicSmoothie,armorPreacherBoots,modArmorTreasureHunter,modArmorPerception,modArmorStrength,modArmorFortitude,modArmorAgility,modArmorIntellect" name_key="MasterArmorMods" has_quality="false" unlock_level="5,10,15,15,20,25,30,30,30,30,30">
					<unlock_entry item="modArmorQuadStoragePocket" unlock_tier="1" />
					<unlock_entry item="modArmorHeadset" unlock_tier="2" />
					<unlock_entry item="modNerdBonusImp" unlock_tier="3" />
					<unlock_entry item="modIrradiationResistImp" unlock_tier="4" />
					<unlock_entry item="modTerrainResist" unlock_tier="5" />
					<unlock_entry item="modSmartGlass" unlock_tier="6" />
					<unlock_entry item="modArmorPerceptionImp" unlock_tier="7" />
					<unlock_entry item="modArmorStrengthImp" unlock_tier="8" />
					<unlock_entry item="modArmorFortitudeImp" unlock_tier="9" />
					<unlock_entry item="modArmorAgilityImp" unlock_tier="10" />
					<unlock_entry item="modArmorIntellectImp" unlock_tier="11" />
				</display_entry>

				<display_entry icon="modArmorWaterPurifier,medicalFirstAidKit,drinkJarPureMineralWater,modArmorImpactBracing,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced" name_key="MasterArmorSetMods" has_quality="false" unlock_level="10,15,20,25,35,40,45,50">
					<unlock_entry item="modArmorLSSHelmet" unlock_tier="1" />
					<unlock_entry item="modArmorLSSOutfit" unlock_tier="2" />
					<unlock_entry item="modArmorLSSGloves" unlock_tier="3" />
					<unlock_entry item="modArmorLSSBoots" unlock_tier="4" />
					<unlock_entry item="modRareArmorARResistHelmet" unlock_tier="5" />
					<unlock_entry item="modRareArmorARResistOutfit" unlock_tier="6" />
					<unlock_entry item="modRareArmorARResistGloves" unlock_tier="7" />
					<unlock_entry item="modRareArmorARResistBoots" unlock_tier="8" />
				</display_entry>

				<display_entry icon="armorRogueHelmet" name_key="MasterArmorImp" has_quality="true" unlock_level="4,8,12,16,20,24">
					<unlock_entry item="armorRogueHelmetImp,armorEnforcerHelmetImp,armorRangerHelmetImp,armorCommandoHelmetImp,armorAssassinHelmetImp,armorGathererHelmetImp,armorNomadHelmetImp,armorNerdHelmetImp,armorRaiderHelmetImp" unlock_tier="1" recipes="armorRogueHelmetImp,armorRogueOutfitImp,armorRogueGlovesImp,armorRogueBootsImp,armorEnforcerHelmetImp,armorEnforcerOutfitImp,armorEnforcerGlovesImp,armorEnforcerBootsImp,armorRangerHelmetImp,armorRangerOutfitImp,armorRangerGlovesImp,armorRangerBootsImp,armorCommandoHelmetImp,armorCommandoOutfitImp,armorCommandoGlovesImp,armorCommandoBootsImp,armorAssassinHelmetImp,armorAssassinOutfitImp,armorAssassinGlovesImp,armorAssassinBootsImp,armorGathererHelmetImp,armorGathererOutfitImp,armorGathererGlovesImp,armorGathererBootsImp,armorNomadHelmetImp,armorNomadOutfitImp,armorNomadGlovesImp,armorNomadBootsImp,armorNerdHelmetImp,armorNerdOutfitImp,armorNerdGlovesImp,armorNerdBootsImp,armorRaiderHelmetImp,armorRaiderOutfitImp,armorRaiderGlovesImp,armorRaiderBootsImp" />
				</display_entry>

				<display_entry icon="armorAssassinHelmet" name_key="MasterArmorUniq" has_quality="true" unlock_level="25,30,35,40,45,50">
					<unlock_entry item="armorRescuerHelmet,armorPredatorHelmet,armorPlundererHelmet,armorSonnyHelmet,armorMausHelmet" unlock_tier="1" recipes="armorRescuerHelmet,armorRescuerOutfit,armorRescuerGloves,armorRescuerBoots,armorPredatorHelmet,armorPredatorOutfit,armorPredatorGloves,armorPredatorBoots,armorPlundererHelmet,armorPlundererOutfit,armorPlundererGloves,armorPlundererBoots,armorSonnyHelmet,armorSonnyOutfit,armorSonnyGloves,armorSonnyBoots,armorMausHelmet,armorMausOutfit,armorMausGloves,armorMausBoots" />
				</display_entry>

				<display_entry icon="modArmorTreasureHunter,poiPartHelper,poiPartHelper,modArmorStealthBoots,modArmorInsulatedLinerT3,armorFarmerBoots,electricwirerelay,meleeWpnKnucklesT0LeatherKnuckles,modArmorNightVision,armorNerdOutfit" name_key="MasterArmorModsUniq" has_quality="false" unlock_level="50,50,50,50,50,50,50,50,50,50,50">
					<unlock_entry item="modOkGoogle" unlock_tier="1" />
					<unlock_entry item="modAttributeBoostUnique" unlock_tier="2" />
					<unlock_entry item="modAttributeBoostExp" unlock_tier="3" />
					<unlock_entry item="modStabilityBooster" unlock_tier="4" />
					<unlock_entry item="modFireproofProtection" unlock_tier="5" />
					<unlock_entry item="modTerrainResistUnique" unlock_tier="6" />
					<unlock_entry item="modLightningRod" unlock_tier="7" />
					<unlock_entry item="modReliableWinding" unlock_tier="8" />
					<unlock_entry item="modRadar" unlock_tier="9" />
					<unlock_entry item="modNerdBonusUnique" unlock_tier="10" />
					<unlock_entry item="modIrradiationResistUnique" unlock_tier="11" />
				</display_entry>

				<effect_group>

					<!-- Improved Mods -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modArmorQuadStoragePocket" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modArmorHeadset" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modNerdBonusImp,modIrradiationResistImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modTerrainResist" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modSmartGlass" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorPerceptionImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorStrengthImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorFortitudeImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorAgilityImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorIntellectImp" />

					<!-- Unique Mods -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modOkGoogle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modAttributeBoostUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modAttributeBoostExp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modStabilityBooster" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modFireproofProtection" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modTerrainResistUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modLightningRod" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReliableWinding" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modRadar" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modNerdBonusUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modIrradiationResistUnique" />

					<!-- Set's mods -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modArmorLSSHelmet" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modArmorLSSOutfit" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modArmorLSSGloves" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modArmorLSSBoots" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="modRareArmorARResistHelmet" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="modRareArmorARResistOutfit" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="modRareArmorARResistGloves" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modRareArmorARResistBoots" />

					<!-- Improved Armor -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="armorRogueHelmetImp,armorRogueOutfitImp,armorRogueGlovesImp,armorRogueBootsImp,armorEnforcerHelmetImp,armorEnforcerOutfitImp,armorEnforcerGlovesImp,armorEnforcerBootsImp,armorRangerHelmetImp,armorRangerOutfitImp,armorRangerGlovesImp,armorRangerBootsImp,armorCommandoHelmetImp,armorCommandoOutfitImp,armorCommandoGlovesImp,armorCommandoBootsImp,armorAssassinHelmetImp,armorAssassinOutfitImp,armorAssassinGlovesImp,armorAssassinBootsImp,armorAssassinBootsImp,armorGathererHelmetImp,armorGathererOutfitImp,armorGathererGlovesImp,armorGathererBootsImp,armorNomadHelmetImp,armorNomadOutfitImp,armorNomadGlovesImp,armorNomadBootsImp,armorNerdHelmetImp,armorNerdOutfitImp,armorNerdGlovesImp,armorNerdBootsImp,armorRaiderHelmetImp,armorRaiderOutfitImp,armorRaiderGlovesImp,armorRaiderBootsImp" />

					<passive_effect name="CraftingTier" operation="base_add" level="8,12,16,20,24,100" value="1,2,3,4,5,5" tags="armorRogueHelmetImp,armorRogueOutfitImp,armorRogueGlovesImp,armorRogueBootsImp,armorEnforcerHelmetImp,armorEnforcerOutfitImp,armorEnforcerGlovesImp,armorEnforcerBootsImp,armorRangerHelmetImp,armorRangerOutfitImp,armorRangerGlovesImp,armorRangerBootsImp,armorCommandoHelmetImp,armorCommandoOutfitImp,armorCommandoGlovesImp,armorCommandoBootsImp,armorAssassinHelmetImp,armorAssassinOutfitImp,armorAssassinGlovesImp,armorAssassinBootsImp,armorAssassinBootsImp,armorGathererHelmetImp,armorGathererOutfitImp,armorGathererGlovesImp,armorGathererBootsImp,armorNomadHelmetImp,armorNomadOutfitImp,armorNomadGlovesImp,armorNomadBootsImp,armorNerdHelmetImp,armorNerdOutfitImp,armorNerdGlovesImp,armorNerdBootsImp,armorRaiderHelmetImp,armorRaiderOutfitImp,armorRaiderGlovesImp,armorRaiderBootsImp" />

					<!-- Unique Armor -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorRescuerHelmet,armorRescuerOutfit,armorRescuerGloves,armorRescuerBoots" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorPredatorHelmet,armorPredatorOutfit,armorPredatorGloves,armorPredatorBoots" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorPlundererHelmet,armorPlundererOutfit,armorPlundererGloves,armorPlundererBoots" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorSonnyHelmet,armorSonnyOutfit,armorSonnyGloves,armorSonnyBoots" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorMausHelmet,armorMausOutfit,armorMausGloves,armorMausBoots" />

					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorRescuerHelmet,armorRescuerOutfit,armorRescuerGloves,armorRescuerBoots" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorPredatorHelmet,armorPredatorOutfit,armorPredatorGloves,armorPredatorBoots" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorPlundererHelmet,armorPlundererOutfit,armorPlundererGloves,armorPlundererBoots" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorSonnyHelmet,armorSonnyOutfit,armorSonnyGloves,armorSonnyBoots" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorMausHelmet,armorMausOutfit,armorMausGloves,armorMausBoots" />
				</effect_group>
			</crafting_skill>

			<!-- Machine gun -->
			<crafting_skill name="MasterCraftingMachineGuns" max_level="50" parent="attmaster" name_key="MasterMachineGunsName" desc_key="MasterMachineGunsDesc" long_desc_key="MasterMachineGunsLongDesc" icon="ui_game_symbol_rifle">

				<display_entry item="gunMGT4M60Imp" unlock_level="5,10,15,20,25,28" />
				<display_entry item="gunMGT5M60Bulldog" unlock_level="25,30,35,40,45,50" />
				<display_entry icon="gunMGT1AK47Parts,modGunDrumMagazineExtender,modGunTriggerGroupAutomatic,gunMGT1AK47Parts,modGunDrumMagazineExtender,modGunTriggerGroupAutomatic" name_key="MasterMachineGunsT3-1,MasterMachineGunsT3-2,MasterMachineGunsT3-3,MasterMachineGunsT3-4,MasterMachineGunsT3-5,MasterMachineGunsT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
					<unlock_entry item="modGunM60PartsImp" unlock_tier="1" />
					<unlock_entry item="modGunDrumMagazineExtenderImp" unlock_tier="2" />
					<unlock_entry item="modGunBoosterExp" unlock_tier="3" />
					<unlock_entry item="modGunM60PartsUnique" unlock_tier="4" />
					<unlock_entry item="modGunDrumMagazineExtenderUnique" unlock_tier="5" />
					<unlock_entry item="modGunBoosterUnique" unlock_tier="6" />
				</display_entry>
				<display_entry item="UniqueBuldogBundle" unlock_level="50" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueBuldogBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunMGT4M60Imp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunMGT5M60Bulldog" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunM60PartsImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunDrumMagazineExtenderImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunBoosterExp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunM60PartsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunDrumMagazineExtenderUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunBoosterUnique" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunMGT4M60Imp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunMGT5M60Bulldog" />
				</effect_group>
			</crafting_skill>

			<!-- Shotgun -->
			<crafting_skill name="MasterCraftingShotgun" max_level="50" parent="attmaster" name_key="MasterCraftingShotgunName" desc_key="MasterCraftingShotgunDesc" long_desc_key="MasterCraftingShotgunLongDesc" icon="ui_game_symbol_shotgun">

				<display_entry item="gunShotgunT4AutoShotgunImp" unlock_level="5,10,15,20,25,28" />
				<display_entry item="gunShotgunT5AutoShotgunEraser" unlock_level="25,30,35,40,45,50" />
				<display_entry icon="gunShotgunT1DoubleBarrelParts,modGunForegrip,modGunCrippleEm,gunShotgunT1DoubleBarrelParts,modGunForegrip,modGunCrippleEm" name_key="MasterShotgunT3-1,MasterShotgunT3-2,MasterShotgunT3-3,MasterShotgunT3-4,MasterShotgunT3-5,MasterShotgunT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
					<unlock_entry item="modGunShotgunPartsImp" unlock_tier="1" />
					<unlock_entry item="modGunForegripImp" unlock_tier="2" />
					<unlock_entry item="modGunCrippleEmImp" unlock_tier="3" />
					<unlock_entry item="modGunShotgunPartsUnique" unlock_tier="4" />
					<unlock_entry item="modGunForegripUnique" unlock_tier="5" />
					<unlock_entry item="modGunCrippleEmUnique" unlock_tier="6" />
				</display_entry>
				<display_entry item="UniqueEraserBundle" unlock_level="50" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueEraserBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunShotgunT4AutoShotgunImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunShotgunT5AutoShotgunEraser" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunShotgunPartsImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunForegripImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunCrippleEmImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunShotgunPartsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunForegripUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunCrippleEmUnique" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunShotgunT4AutoShotgunImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunShotgunT5AutoShotgunEraser" />
				</effect_group>
			</crafting_skill>

			<!-- Sniper rifle -->
			<crafting_skill name="MasterCraftingRifle" max_level="50" parent="attmaster" name_key="MasterCraftingRifleName" desc_key="MasterCraftingRifleDesc" long_desc_key="MasterCraftingRifleLongDesc" icon="ui_game_symbol_long_shot">

				<display_entry item="gunRifleT4SniperRifleImp" unlock_level="5,10,15,20,25,28" />
				<display_entry item="gunRifleT5SniperRifleGaus" unlock_level="25,30,35,40,45,50" />
				<display_entry icon="gunRifleT1HuntingRifleParts,modGunBipod,modGunSoundSuppressorSilencer,modGunTriggerGroupSemi,gunRifleT1HuntingRifleParts,modGunBipod,modGunSoundSuppressorSilencer,modGunTriggerGroupSemi" name_key="MasterRifleT3-1,MasterRifleT3-2,MasterRifleT3-3,MasterRifleT3-4,MasterRifleT3-5,MasterRifleT3-6,MasterRifleT3-7,MasterRifleT3-8" has_quality="false" unlock_level="8,16,24,32,50,50,50,50">
					<unlock_entry item="modGunRiflePartsImp" unlock_tier="1" />
					<unlock_entry item="modGunBipodImp" unlock_tier="2" />
					<unlock_entry item="modGunSoundSuppressorSilencerImp" unlock_tier="3" />
					<unlock_entry item="modGunDamageAccumulatorExp" unlock_tier="4" />
					<unlock_entry item="modGunRiflePartsUnique" unlock_tier="5" />
					<unlock_entry item="modGunBipodUnique" unlock_tier="6" />
					<unlock_entry item="modGunSoundSuppressorSilencerUnique" unlock_tier="7" />
					<unlock_entry item="modGunDamageAccumulatorUnique" unlock_tier="8" />
				</display_entry>
				<display_entry item="UniqueGausBundle" unlock_level="50" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueGausBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunRifleT4SniperRifleImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunRifleT5SniperRifleGaus" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunRiflePartsImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunBipodImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunSoundSuppressorSilencerImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="modGunDamageAccumulatorExp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunRiflePartsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunBipodUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunSoundSuppressorSilencerUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunDamageAccumulatorUnique" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunRifleT4SniperRifleImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunRifleT5SniperRifleGaus" />
				</effect_group>
			</crafting_skill>

			<!-- Handguns -->
			<crafting_skill name="MasterCraftingHandguns" max_level="50" parent="attmaster" name_key="MasterCraftingHandgunsName" desc_key="MasterCraftingHandgunsDesc" long_desc_key="MasterCraftingHandgunsLongDesc" icon="ui_game_symbol_pistol">

				<display_entry item="gunHandgunT4SMG5Imp" unlock_level="5,10,15,20,25,28" />
				<display_entry icon="gunHandgunT3SMG5" name_key="MasterHandgunsT2" has_quality="true" unlock_level="25,30,35,40,45,50">
					<unlock_entry item="gunHandgunT5Hellgun,gunHandgunT5SMG5Zinger" unlock_tier="1" recipes="gunHandgunT5Hellgun,gunHandgunT5SMG5Zinger" />
				</display_entry>
				<display_entry icon="gunHandgunT1PistolParts,modGunMagazineExtender,modGunMeleeRadRemover,gunHandgunT1PistolParts,modGunMagazineExtender,modGunMeleeRadRemover" name_key="MasterHandgunsT3-1,MasterHandgunsT3-2,MasterHandgunsT3-3,MasterHandgunsT3-4,MasterHandgunsT3-5,MasterHandgunsT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
					<unlock_entry item="modGunPistolPartsImp" unlock_tier="1" />
					<unlock_entry item="modGunMagazineExtenderImp" unlock_tier="2" />
					<unlock_entry item="modGunMeleeRadRemoverImp" unlock_tier="3" />
					<unlock_entry item="modGunPistolPartsUnique" unlock_tier="4" />
					<unlock_entry item="modGunMagazineExtenderUnique" unlock_tier="5" />
					<unlock_entry item="modGunMeleeRadRemoverUnique" unlock_tier="6" />
				</display_entry>
				<display_entry item="UniqueZingerBundle" unlock_level="50" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueZingerBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunHandgunT4SMG5Imp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunHandgunT5Hellgun" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunHandgunT5SMG5Zinger" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunPistolPartsImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunMagazineExtenderImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunMeleeRadRemoverImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunPistolPartsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunMagazineExtenderUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunMeleeRadRemoverUnique" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunHandgunT4SMG5Imp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunHandgunT5Hellgun" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunHandgunT5SMG5Zinger" />
				</effect_group>
			</crafting_skill>

			<!-- Master Demolitionist -->
			<crafting_skill name="MasterDemolitionist" max_level="25" parent="attmaster" name_key="MasterDemolitionistName" desc_key="MasterDemolitionistDesc" long_desc_key="MasterDemolitionistLongDesc" icon="ui_game_symbol_explosion">

				<display_entry item="mineAirFilterImp" unlock_level="25" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="mineAirFilterImp" />
				</effect_group>
			</crafting_skill>

			<!-- Bows -->
			<crafting_skill name="MasterCraftingBows" max_level="50" parent="attmaster" name_key="MasterCraftingBowsName" desc_key="MasterCraftingBowsDesc" long_desc_key="MasterCraftingHandgunsLongDesc" icon="ui_game_symbol_archery">

				<display_entry item="gunBowT4CompoundBowImp" unlock_level="5,10,15,20,25,28" />
				<display_entry item="gunBowT4CompoundCrossbowImp" unlock_level="5,10,15,20,25,28" />
				<display_entry item="gunBowT5CompoundCrossbowMantis" unlock_level="25,30,35,40,45,50" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunBowT4CompoundBowImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunBowT4CompoundCrossbowImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunBowT5CompoundCrossbowMantis" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunBowT4CompoundBowImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunBowT4CompoundCrossbowImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunBowT5CompoundCrossbowMantis" />
				</effect_group>
			</crafting_skill>

			<!-- Robotics -->
			<crafting_skill name="MasterRobotics" max_level="50" parent="attmaster" name_key="MasterRoboticsName" desc_key="MasterRoboticsDesc" long_desc_key="MasterRoboticsLongDesc" icon="ui_game_symbol_junk_turret">

				<display_entry item="gunBotJunkSledgeImp" unlock_level="5,10,15,20,25,28" />
				<display_entry item="gunBotJunkTurretImp" unlock_level="25,30,35,40,45,50" />
				<display_entry icon="gunBotRoboticsParts,modMeleeStunBatonRepulsor,meleeWpnSledgeT3SteelSledgehammerParts,ammoJunkTurretShell,gunBotRoboticsParts,modMeleeStunBatonRepulsor,meleeWpnSledgeT3SteelSledgehammerParts,ammoJunkTurretShell" name_key="MasterRoboticsT3-1,MasterRoboticsT3-2,MasterRoboticsT3-3,MasterRoboticsT3-4,MasterRoboticsT3-5,MasterRoboticsT3-6,MasterRoboticsT3-7,MasterRoboticsT3-8" has_quality="false" unlock_level="8,16,24,36,50,50,50,50">
					<unlock_entry item="modTurretPartsImp" unlock_tier="1" />
					<unlock_entry item="modReactorAmplifierImp" unlock_tier="2" />
					<unlock_entry item="modHeavyTipImp" unlock_tier="3" />
					<unlock_entry item="modHugeSupplyImp" unlock_tier="4" />
					<unlock_entry item="modTurretPartsUnique" unlock_tier="5" />
					<unlock_entry item="modReactorAmplifierUnique" unlock_tier="6" />
					<unlock_entry item="modHeavyTipUnique" unlock_tier="7" />
					<unlock_entry item="modHugeSupplyUnique" unlock_tier="8" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunBotJunkSledgeImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunBotJunkTurretImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modTurretPartsImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modReactorAmplifierImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modHeavyTipImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="modHugeSupplyImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modTurretPartsUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReactorAmplifierUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modHeavyTipUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modHugeSupplyUnique" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunBotJunkSledgeImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunBotJunkTurretImp" />
				</effect_group>
			</crafting_skill>

			<!-- Heavy Melee Weapon -->
			<crafting_skill name="MasterHeavyMeleeWeapon" max_level="50" parent="attmaster" name_key="MasterHeavyMeleeWeaponName" desc_key="MasterHeavyMeleeWeaponDesc" long_desc_key="MasterHeavyMeleeWeaponLongDesc" icon="ui_game_symbol_sledge">

				<display_entry icon="meleeWpnClubT3SteelClub" name_key="HeavyMeleeWeaponT1" has_quality="true" unlock_level="5,10,15,20,25,28">
					<unlock_entry item="meleeWpnClubT4SteelClubImp,meleeWpnSledgeT4SteelSledgehammerImp,meleeWpnSpearT4SteelSpearImp" unlock_tier="1" recipes="meleeWpnClubT4SteelClubImp,meleeWpnSledgeT4SteelSledgehammerImp,meleeWpnSpearT4SteelSpearImp" />
				</display_entry>

				<display_entry icon="meleeToolAxeT2SteelAxe" name_key="HeavyMeleeWeaponT2" has_quality="true" unlock_level="25,30,35,40,45,50">
					<unlock_entry item="meleeWpnClubT5SteelAxeBarbarian,meleeWpnSledgeT5SteelSledgehammerDestructor,meleeWpnSpearT5SteelSpearCombistick" unlock_tier="1" recipes="meleeWpnClubT5SteelAxeBarbarian,meleeWpnSledgeT5SteelSledgehammerDestructor,meleeWpnSpearT5SteelSpearCombistick" />
				</display_entry>

				<display_entry icon="meleeWpnSledgeT3SteelSledgehammerParts,modGunMeleeTheHunter,modMeleeClubMetalSpikes,meleeWpnSledgeT3SteelSledgehammerParts,modGunMeleeTheHunter,modMeleeClubMetalSpikes" name_key="MasterHeavyMeleeWeaponT3-1,MasterHeavyMeleeWeaponT3-2,MasterHeavyMeleeWeaponT3-3,MasterHeavyMeleeWeaponT3-4,MasterHeavyMeleeWeaponT3-5,MasterHeavyMeleeWeaponT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
					<unlock_entry item="modMeleeDimondPartsHeavy" unlock_tier="1" />
					<unlock_entry item="modMeleeTheHunterImp" unlock_tier="2" />
					<unlock_entry item="modMeleeTerribleSpikesImp" unlock_tier="3" />
					<unlock_entry item="modMeleeDimondPartsHeavyUnique" unlock_tier="4" />
					<unlock_entry item="modMeleeTheHunterUnique" unlock_tier="5" />
					<unlock_entry item="modMeleeTerribleSpikesUnique" unlock_tier="6" />
				</display_entry>

				<display_entry icon="meleeWpnSpearT1IronSpear,meleeWpnClubT1BaseballBat,meleeWpnSledgeT1IronSledgehammer" name_key="LightMeleeWeaponT4" has_quality="false" unlock_level="10,10,10">
					<unlock_entry item="modEnhancedSpear" unlock_tier="1" />
					<unlock_entry item="modEnhancedClub" unlock_tier="2" />
					<unlock_entry item="modEnhancedSledgehammer" unlock_tier="3" />
				</display_entry>

				<display_entry icon="meleeWpnSpearT3SteelSpear" name_key="MeleeWeaponT5" has_quality="false" unlock_level="50,50,50">
					<unlock_entry item="UniqueCombistickBundle" unlock_tier="1" />
					<unlock_entry item="UniqueBarbarianBundle" unlock_tier="2" />
					<unlock_entry item="UniqueDestructorBundle" unlock_tier="3" />
				</display_entry>

				<effect_group>
					<!-- Enhanced equipment -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedSpear" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedClub" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedSledgehammer" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnSledgeT4SteelSledgehammerImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnClubT4SteelClubImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnSpearT4SteelSpearImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnClubT5SteelAxeBarbarian" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnSledgeT5SteelSledgehammerDestructor" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnSpearT5SteelSpearCombistick" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modMeleeDimondPartsHeavy" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modMeleeTheHunterImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modMeleeTerribleSpikesImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeDimondPartsHeavyUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeTheHunterUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeTerribleSpikesUnique" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueCombistickBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueBarbarianBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueDestructorBundle" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnSledgeT4SteelSledgehammerImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnClubT4SteelClubImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnSpearT4SteelSpearImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnClubT5SteelAxeBarbarian" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnSledgeT5SteelSledgehammerDestructor" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnSpearT5SteelSpearCombistick" />
				</effect_group>
			</crafting_skill>

			<!-- Light Melee Weapon -->
			<crafting_skill name="MasterLightMeleeWeapon" max_level="50" parent="attmaster" name_key="MasterLightMeleeWeaponName" desc_key="MasterLightMeleeWeaponDesc" long_desc_key="MasterLightMeleeWeaponLongDesc" icon="ui_game_symbol_deep_cuts">

				<display_entry icon="meleeWpnBladeT3Machete" name_key="LightMeleeWeaponT1" has_quality="true" unlock_level="5,10,15,20,25,28">
					<unlock_entry item="meleeWpnKnucklesT4SteelKnucklesImp,meleeWpnBladeT4MacheteImp,meleeWpnBatonT4PlasmaBaton" unlock_tier="1" recipes="meleeWpnKnucklesT4SteelKnucklesImp,meleeWpnBladeT4MacheteImp,meleeWpnBatonT4PlasmaBaton" />
				</display_entry>

				<display_entry icon="meleeWpnBladeT3Machete" name_key="LightMeleeWeaponT2" has_quality="true" unlock_level="25,30,35,40,45,50">
					<unlock_entry item="meleeWpnBladeT5MacheteIndiana,meleeWpnMausClaws,meleeWpnBatonT5PlasmaBatonFlugen" unlock_tier="1" recipes="meleeWpnBladeT5MacheteIndiana,meleeWpnMausClaws,meleeWpnBatonT5PlasmaBatonFlugen" />
				</display_entry>

				<display_entry icon="meleeWpnKnucklesT3SteelKnucklesParts,modMeleeErgonomicGrip,meleeWpnKnucklesT3SteelKnucklesParts,modMeleeErgonomicGrip,modMeleeClubBurningShaft,meleeWpnKnucklesT3SteelKnuckles" name_key="MasterLightMeleeWeaponT3-1,MasterLightMeleeWeaponT3-2,MasterLightMeleeWeaponT3-3,MasterLightMeleeWeaponT3-4,MasterLightMeleeWeaponT3-5" has_quality="false" unlock_level="8,16,50,50,50">
					<unlock_entry item="modMeleeDimondPartsLight" unlock_tier="1" />
					<unlock_entry item="modMeleeErgonomicGripImp" unlock_tier="2" />
					<unlock_entry item="modMeleeDimondPartsLightUnique" unlock_tier="3" />
					<unlock_entry item="modMeleeErgonomicGripUnique" unlock_tier="4" />
					<unlock_entry item="modMeleeClubBurningUnique" unlock_tier="5" />
				</display_entry>

				<display_entry icon="meleeWpnKnucklesT1IronKnuckles,meleeWpnBladeT1HuntingKnife,meleeWpnBatonT2StunBaton" name_key="LightMeleeWeaponT4" has_quality="false" unlock_level="10,10,10">
					<unlock_entry item="modEnhancedKnuckles" unlock_tier="1" />
					<unlock_entry item="modEnhancedKnife" unlock_tier="2" />
					<unlock_entry item="modEnhancedStunBaton" unlock_tier="3" />
				</display_entry>

				<display_entry icon="meleeWpnKnucklesT3SteelKnuckles" name_key="MeleeWeaponT5" has_quality="false" unlock_level="50,50,50">
					<unlock_entry item="UniqueMausClawsBundle" unlock_tier="1" />
					<unlock_entry item="UniqueIndianaBundle" unlock_tier="2" />
					<unlock_entry item="UniqueFlugenBundle" unlock_tier="3" />
				</display_entry>

				<effect_group>
					<!-- Enhanced equipment -->
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedKnuckles" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedKnife" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedStunBaton" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnBatonT4PlasmaBaton" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnKnucklesT4SteelKnucklesImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnBladeT4MacheteImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnBladeT5MacheteIndiana" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnMausClaws" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnBatonT5PlasmaBatonFlugen" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modMeleeDimondPartsLight" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modMeleeErgonomicGripImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeDimondPartsLightUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeErgonomicGripUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeClubBurningUnique" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueMausClawsBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueIndianaBundle" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueFlugenBundle" />

					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnBatonT4PlasmaBaton" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnKnucklesT4SteelKnucklesImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnBladeT4MacheteImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnBladeT5MacheteIndiana" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnMausClaws" />
					<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnBatonT5PlasmaBatonFlugen" />
				</effect_group>
			</crafting_skill>

			<!-- Workstations -->
			<crafting_skill name="MasterWorkstations" max_level="50" parent="attmaster" name_key="MasterWorkstationsName" desc_key="MasterWorkstationsDesc" long_desc_key="MasterWorkstationsLongDesc" icon="ui_game_symbol_workbench">

				<display_entry icon="cntWaterCoolerBottle,cntWoodBurningStove,cntDewCollector" name_key="masterworkstationsT1-1,masterworkstationsT1-2,masterworkstationsT1-3" has_quality="false" unlock_level="3,6,12">
					<unlock_entry item="waterBottleEmpty" unlock_tier="1" />
					<unlock_entry item="kitchenStove" unlock_tier="2" />
					<unlock_entry item="DewCollectorImp" unlock_tier="3" />
				</display_entry>
				<display_entry icon="workbench,modMeleeSerratedBlade,meleeToolAllSteelParts,cntToolBoxClosedWhite" name_key="masterworkstationsT2-1,masterworkstationsT2-2,masterworkstationsT2-3,masterworkstationsT2-4" has_quality="false" unlock_level="12,15,18,21">
					<unlock_entry item="workbenchImp" unlock_tier="1" />
					<unlock_entry item="toolCanningTools" unlock_tier="2" />
					<unlock_entry item="toolSmallParts" unlock_tier="3" />
					<unlock_entry item="toolImprovedTools" unlock_tier="4" />
				</display_entry>
				<display_entry icon="cementMixer,backhoeWhite,backhoeWhite,backhoeWhite,backhoeWhite,backhoeWhite,backhoeWhite,cntRollingToolBoxOpenWhite,palletBagFlourBaseFull,speaker" name_key="masterworkstationsT3-1,masterworkstationsT3-2,masterworkstationsT3-3,masterworkstationsT3-4,masterworkstationsT3-5,masterworkstationsT3-6,masterworkstationsT3-7,masterworkstationsT3-8,masterworkstationsT3-9,masterworkstationsT3-10" has_quality="false" unlock_level="24,27,27,27,27,27,27,28,30,32">
					<unlock_entry item="cementMixerImp" unlock_tier="1" />
					<unlock_entry item="AutoMinerIron" unlock_tier="2" />
					<unlock_entry item="AutoMinerLead" unlock_tier="3" />
					<unlock_entry item="AutoMinerCoal" unlock_tier="4" />
					<unlock_entry item="AutoMinerNitrate" unlock_tier="5" />
					<unlock_entry item="AutoMinerClay" unlock_tier="6" />
					<unlock_entry item="AutoMinerShale" unlock_tier="7" />
					<unlock_entry item="toolAutominerSpareParts" unlock_tier="8" />
					<unlock_entry item="toolAutominerResourcePacker" unlock_tier="9" />
					<unlock_entry item="toolAutominerSiren" unlock_tier="10" />
				</display_entry>
				<display_entry icon="forge,toolBellows,toolAnvil" name_key="masterworkstationsT4-1,masterworkstationsT4-2,masterworkstationsT4-3" has_quality="false" unlock_level="33,36,39">
					<unlock_entry item="forgeImp" unlock_tier="1" />
					<unlock_entry item="toolBellowsImp" unlock_tier="2" />
					<unlock_entry item="toolAnvilImp" unlock_tier="3" />
				</display_entry>
				<display_entry icon="chemistryStation,cntBarrelAcidSingle00,toolBeaker,flamethrowerTrap" name_key="masterworkstationsT5-1,masterworkstationsT5-2,masterworkstationsT5-3,masterworkstationsT5-4" has_quality="false" unlock_level="42,45,48,50">
					<unlock_entry item="chemistryStationImp" unlock_tier="1" />
					<unlock_entry item="toolCompostBin" unlock_tier="2" />
					<unlock_entry item="toolChemicalFlasks" unlock_tier="3" />
					<unlock_entry item="toolProcessingAccelerator" unlock_tier="4" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="waterBottleEmpty" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="kitchenStove" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="9,100" value="1" tags="DewCollectorImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="workbenchImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="toolCanningTools" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="toolSmallParts" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="21,100" value="1" tags="toolImprovedTools" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="cementMixerImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="AutoMinerIron" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="AutoMinerLead" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="AutoMinerCoal" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="AutoMinerNitrate" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="AutoMinerClay" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="AutoMinerShale" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="28,100" value="1" tags="toolAutominerSpareParts" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="toolAutominerResourcePacker" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="toolAutominerSiren" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="33,100" value="1" tags="forgeImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="toolBellowsImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="39,100" value="1" tags="toolAnvilImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="chemistryStationImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="toolCompostBin" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="48,100" value="1" tags="toolChemicalFlasks" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="toolProcessingAccelerator" />

				</effect_group>
			</crafting_skill>

			<!-- Master Traps -->
			<crafting_skill name="MasterTraps" max_level="50" parent="attmaster" name_key="MasterTrapsName" desc_key="MasterTrapsDesc" long_desc_key="MasterTrapsDesc" icon="ui_game_symbol_electric_turret">

				<display_entry icon="bladeTrap,electricfencepost,bladeTrap,electricfencepost" name_key="MasterTrapsT1-1,MasterTrapsT1-2,MasterTrapsT1-3,MasterTrapsT1-4" has_quality="false" unlock_level="5,10,15,25">
					<unlock_entry item="bladeTrapImp" unlock_tier="1" />
					<unlock_entry item="electricfencepostImp" unlock_tier="2" />
					<unlock_entry item="bladeTrapExp" unlock_tier="3" />
					<unlock_entry item="electricfencepostExp" unlock_tier="4" />
				</display_entry>

				<display_entry icon="autoTurret,autoTurret,autoTurret,autoTurret,autoTurret,shotgunTurret,autoTurret,autoTurret,autoTurret,shotgunTurret" name_key="MasterTrapsT2-1,MasterTrapsT2-2,MasterTrapsT2-3,MasterTrapsT2-4,MasterTrapsT2-5,MasterTrapsT2-6,MasterTrapsT2-7,MasterTrapsT2-8,MasterTrapsT2-9,MasterTrapsT2-10" has_quality="false" unlock_level="2,4,8,14,20,26,32,38,44,50">
					<unlock_entry item="autoTurret_44" unlock_tier="1" />
					<unlock_entry item="autoTurret_762" unlock_tier="2" />
					<unlock_entry item="autoTurretImp_9mm" unlock_tier="3" />
					<unlock_entry item="autoTurretImp_44" unlock_tier="4" />
					<unlock_entry item="autoTurretImp_762mm" unlock_tier="5" />
					<unlock_entry item="shotgunTurretImp" unlock_tier="6" />
					<unlock_entry item="autoTurretLeg_9mm" unlock_tier="7" />
					<unlock_entry item="autoTurretLeg_44" unlock_tier="8" />
					<unlock_entry item="autoTurretLeg_762mm" unlock_tier="9" />
					<unlock_entry item="shotgunTurretLeg" unlock_tier="10" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="bladeTrapImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="electricfencepostImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="bladeTrapExp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="electricfencepostExp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="autoTurret_44" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="autoTurret_762" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="autoTurretImp_9mm" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="autoTurretImp_44" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="autoTurretImp_762mm" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="shotgunTurretImp" />			

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="autoTurretLeg_9mm" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="autoTurretLeg_44" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="44,100" value="1" tags="autoTurretLeg_762mm" />			
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="shotgunTurretLeg" />			
				</effect_group>

			</crafting_skill>

			<!-- Master Electrician -->
			<crafting_skill name="MasterElectrician" max_level="50" parent="attmaster" name_key="MasterElectricianName" desc_key="MasterElectricianDesc" long_desc_key="MasterElectricianLongDesc" icon="ui_game_symbol_electric_generator">

				<display_entry icon="solarbank,decoCarMotorFlat,electricwirerelay,electrictimerrelay,switch,motionsensor,bladeTrap,electricfencepost,bladeTrap,electricfencepost" name_key="MasterElectricianT1-1,MasterElectricianT1-2,MasterElectricianT1-3,MasterElectricianT1-4,MasterElectricianT1-5,MasterElectricianT1-6" has_quality="false" unlock_level="3,5,7,9,12,15">
					<unlock_entry item="solarbank" unlock_tier="1" />
					<unlock_entry item="IndustrialEngine" unlock_tier="2" />
					<unlock_entry item="electricwirerelayImp" unlock_tier="3" />
					<unlock_entry item="electrictimerrelayImp" unlock_tier="4" />
					<unlock_entry item="switchImp" unlock_tier="5" />
					<unlock_entry item="motionsensorImp" unlock_tier="6" />
				</display_entry>

				<display_entry item="solarCell" unlock_level="4,8,12,16,20,24" />

				<display_entry item="PortableReactor" unlock_level="20,25,30,35,40,45" />

				<display_entry icon="controlPanelBase02,controlPanelBase04,controlPanelBase01,questGeneratorLarge,electricalBox02" name_key="MasterElectricianT4-1,MasterElectricianT4-2,MasterElectricianT4-3,MasterElectricianT4-2,MasterElectricianT4-3" has_quality="false" unlock_level="10,10,20,30,40">
					<unlock_entry item="AugerReactChargingStation" unlock_tier="1" />
					<unlock_entry item="ImpactDriverReactChargingStation" unlock_tier="2" />
					<unlock_entry item="PortableReactorChargingStation" unlock_tier="3" />
					<unlock_entry item="GeneratorImp" unlock_tier="4" />
					<unlock_entry item="ReactorBank" unlock_tier="5" />
				</display_entry>

				<display_entry icon="decoCarMotorFlat,carBattery,resourceElectricParts,modMeleeStunBatonRepulsor,modMeleeStunBatonRepulsor,carBattery,resourceElectricParts,electricfencepost" name_key="MasterElectricianT5-1,MasterElectricianT5-2,MasterElectricianT5-3,MasterElectricianT5-4,MasterElectricianT5-5,MasterElectricianT5-6,MasterElectricianT5-7,MasterElectricianT5-8" has_quality="false" unlock_level="18,21,23,25,25,50,50,50">
					<unlock_entry item="modJetPack" unlock_tier="1" />
					<unlock_entry item="modIncreasedBattery" unlock_tier="2" />
					<unlock_entry item="modReactorElectric" unlock_tier="3" />
					<unlock_entry item="modReactorBooster" unlock_tier="4" />
					<unlock_entry item="modReactorAcceleratorExp" unlock_tier="5" />
					<unlock_entry item="modIncreasedBatteryUnique" unlock_tier="6" />
					<unlock_entry item="modReactorElectricUnique" unlock_tier="7" />
					<unlock_entry item="modMeleeElectroUnique" unlock_tier="8" />
				</display_entry>

				<effect_group> 
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="solarbank" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="solarCell" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="IndustrialEngine" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="7,100" value="1" tags="electricwirerelayImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="9,100" value="1" tags="electrictimerrelayImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="switchImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="motionsensorImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="ReactorBank" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="GeneratorImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modIncreasedBatteryUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReactorElectricUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeElectroUnique" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="PortableReactor" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="AugerReactChargingStation" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="ImpactDriverReactChargingStation" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="PortableReactorChargingStation" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="modJetPack" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="21,100" value="1" tags="modIncreasedBattery" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="23,100" value="1" tags="modReactorElectric" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modReactorBooster" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modReactorAcceleratorExp" />
					<passive_effect name="CraftingTier" operation="base_add" level="8,12,16,20,24,100" value="1,2,3,4,5,5" tags="solarCell" />
					<passive_effect name="CraftingTier" operation="base_add" level="25,30,35,40,45,100" value="1,2,3,4,5,5" tags="PortableReactor" />
				</effect_group>

			</crafting_skill>

			<!-- Master Vehicle -->
			<crafting_skill name="MasterVehicle" max_level="20" parent="attmaster" name_key="MasterVehicleName" desc_key="MasterVehicleDesc" long_desc_key="MasterVehicleLongDesc" icon="ui_game_symbol_service">

				<display_entry icon="modVehicleFuelSaver,modVehicleReserveFuelTank,modVehicleArmor,modVehicleSuperCharger,modVehicleReserveFuelTank,modVehiclePlow,modVehicleArmor,modVehicleSuperCharger" name_key="MasterVehicleT1-1,MasterVehicleT1-2,MasterVehicleT1-3,MasterVehicleT1-4,MasterVehicleT1-5,MasterVehicleT1-6,MasterVehicleT1-7,MasterVehicleT1-8" has_quality="false" unlock_level="5,10,15,20,20,20,20,20">
					<unlock_entry item="modVehicleFuelSaverImp" unlock_tier="1" />
					<unlock_entry item="modVehicleReserveFuelTankImp" unlock_tier="2" />
					<unlock_entry item="modVehicleArmorImp" unlock_tier="3" />
					<unlock_entry item="modVehicleSuperChargerImp" unlock_tier="4" />
					<unlock_entry item="modVehicleFuelSystemUnique" unlock_tier="5" />
					<unlock_entry item="modVehiclePlowUnique" unlock_tier="6" />
					<unlock_entry item="modVehicleArmorUnique" unlock_tier="7" />
					<unlock_entry item="modVehicleSuperChargerUnique" unlock_tier="8" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modVehicleFuelSaverImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modVehicleReserveFuelTankImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modVehicleArmorImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleSuperChargerImp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleFuelSystemUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehiclePlowUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleArmorUnique" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleSuperChargerUnique" />
				</effect_group>
			</crafting_skill>

			<!-- Master Builder -->
			<crafting_skill name="MasterBuilder" max_level="30" parent="attmaster" name_key="MasterBuilderName" desc_key="MasterBuilderDesc" long_desc_key="MasterBuilderLongDesc" icon="ui_game_symbol_destruction2">

				<display_entry item="meleeToolRepairT4NailgunImp" unlock_level="5,10,15,20,25,30" />
				<display_entry icon="crushedCars01White,decoCarBackBumperUpright,roadBarricadeLight,signOpenWallMountChain,signPosterWantedMissing01,cntSedan01White,airConditioner,cntSemiTruck01White" name_key="MasterBuilderT2-1,MasterBuilderT2-2,MasterBuilderT2-3,MasterBuilderT2-4,MasterBuilderT2-5,MasterBuilderT2-6,MasterBuilderT2-7,MasterBuilderT2-8" has_quality="false" unlock_level="2,6,10,14,18,22,26,30">
					<unlock_entry item="zdecoCCarsVariantHelper" unlock_tier="1" />
					<unlock_entry item="zdecoGarageVariantHelper" unlock_tier="2" />
					<unlock_entry item="zdecoSignRoadVariantHelper" unlock_tier="3" />
					<unlock_entry item="zdecoSignShopVariantHelper" unlock_tier="4" />
					<unlock_entry item="zdecoSignBannersVariantHelper" unlock_tier="5" />
					<unlock_entry item="zdecoSmallVehicleVariantHelper" unlock_tier="6" />
					<unlock_entry item="zdecoElectConstVariantHelper" unlock_tier="7" />
					<unlock_entry item="zdecoBigVehicleVariantHelper" unlock_tier="8" />
				</display_entry>

				<display_entry icon="cntLootChestHero,cntAmmoPileSmall,cntShippingCrateShamway,cntHardenedChestSecure,decoMannequinMilitaryCommando,cntHardenedChestSecureT5" name_key="MasterBuilderT3-1,MasterBuilderT3-2,MasterBuilderT3-3,MasterBuilderT3-4,MasterBuilderT3-5,MasterBuilderT3-6" has_quality="false" unlock_level="2,4,6,8,10,16">
					<unlock_entry item="cntLootChestHeroStorage" unlock_tier="1" />
					<unlock_entry item="zStoragePileVariantHelper" unlock_tier="2" />
					<unlock_entry item="zStorageBoxVariantHelper" unlock_tier="3" />
					<unlock_entry item="cntHardenedChestSecureStorage" unlock_tier="4" />
					<unlock_entry item="zStorageUniversalVariantHelper" unlock_tier="5" />
					<unlock_entry item="cntHardenedChestSecureT5Storage" unlock_tier="6" />
				</display_entry>

				<display_entry item="resourceDurablAlloys" unlock_level="15" />

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="zdecoCCarsVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="zdecoGarageVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="zdecoSignRoadVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="zdecoSignShopVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="zdecoSignBannersVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="zdecoSmallVehicleVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="zdecoElectConstVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="zdecoBigVehicleVariantHelper" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="cntLootChestHeroStorage" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="zStoragePileVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="zStorageBoxVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="cntHardenedChestSecureStorage" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="zStorageUniversalVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="cntHardenedChestSecureT5Storage" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="resourceDurablAlloys" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="zdecoCCarsVariantHelper" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolRepairT4NailgunImp" />
					<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,30,100" value="1,2,3,4,5,5" tags="meleeToolRepairT4NailgunImp" />
				</effect_group>

			</crafting_skill>

			<!-- Master Kitchen -->
			<crafting_skill name="MasterKitchen" max_level="25" parent="attmaster" name_key="MasterKitchenName" desc_key="MasterKitchenDesc" long_desc_key="MasterKitchenLongDesc" icon="ui_game_symbol_hunger">

				<display_entry icon="drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir" name_key="MasterKitchenT1-1,MasterKitchenT1-2,MasterKitchenT1-3,MasterKitchenT1-4,MasterKitchenT1-5" has_quality="false" unlock_level="3,6,9,12,15">
					<unlock_entry item="superElixirQuestRunner" unlock_tier="1" />
					<unlock_entry item="superElixirMinerMaster" unlock_tier="2" />
					<unlock_entry item="superElixirMeleeMaster" unlock_tier="3" />
					<unlock_entry item="superElixirTradeMaster" unlock_tier="4" />
					<unlock_entry item="superElixirHordeExpert" unlock_tier="5" />
				</display_entry>

				<display_entry icon="drugAtomJunkies,drugCovertCats,drugEyeKandy,drugHackers,drugHealthBar,drugJailBreakers,drugNerdTats,drugOhShitzDrops,drugRockBusters,drugSkullCrushers,drugSugarButts" name_key="MasterKitchenT2-1,MasterKitchenT2-2,MasterKitchenT2-3,MasterKitchenT2-4,MasterKitchenT2-5,MasterKitchenT2-6,MasterKitchenT2-7,MasterKitchenT2-8,MasterKitchenT2-9,MasterKitchenT2-10,MasterKitchenT2-11" has_quality="false" unlock_level="2,4,6,8,10,12,14,16,18,20,22">
					<unlock_entry item="drugAtomJunkies" unlock_tier="1" />
					<unlock_entry item="drugCovertCats" unlock_tier="2" />
					<unlock_entry item="drugEyeKandy" unlock_tier="3" />
					<unlock_entry item="drugHackers" unlock_tier="4" />
					<unlock_entry item="drugHealthBar" unlock_tier="5" />
					<unlock_entry item="drugJailBreakers" unlock_tier="6" />
					<unlock_entry item="drugNerdTats" unlock_tier="7" />
					<unlock_entry item="drugOhShitzDrops" unlock_tier="8" />
					<unlock_entry item="drugRockBusters" unlock_tier="9" />
					<unlock_entry item="drugSkullCrushers" unlock_tier="10" />
					<unlock_entry item="drugSugarButts" unlock_tier="11" />
				</display_entry>
				<display_entry icon="foodBlueberryPie,foodChiliDog,foodVegetableStew,foodPumpkinPie" name_key="MasterKitchenT3" has_quality="false" unlock_level="15,15,15,15">
					<unlock_entry item="LunchIntelligenceT1" unlock_tier="1" />
					<unlock_entry item="LunchStrengthT1" unlock_tier="2" />
					<unlock_entry item="LunchFortitudeT1" unlock_tier="3" />
					<unlock_entry item="LunchAgilityT1" unlock_tier="4" />
				</display_entry>

				<display_entry icon="foodMeatStew,foodHoboStew,foodShamChowder,foodFishTacos" name_key="MasterKitchenT4" has_quality="false" unlock_level="20,20,20,20">
					<unlock_entry item="LunchIntelligenceT2" unlock_tier="1" />
					<unlock_entry item="LunchStrengthT2" unlock_tier="2" />
					<unlock_entry item="LunchFortitudeT2" unlock_tier="3" />
					<unlock_entry item="LunchAgilityT2" unlock_tier="4" />
				</display_entry>

				<display_entry icon="foodGumboStew,foodShepardsPie,foodSpaghetti,foodTunaFishGravyToast" name_key="MasterKitchenT5" has_quality="false" unlock_level="25,25,25,25">
					<unlock_entry item="LunchIntelligenceT3" unlock_tier="1" />
					<unlock_entry item="LunchStrengthT3" unlock_tier="2" />
					<unlock_entry item="LunchFortitudeT3" unlock_tier="3" />
					<unlock_entry item="LunchAgilityT3" unlock_tier="4" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="superElixirQuestRunner" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="superElixirMinerMaster" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="9,100" value="1" tags="superElixirMeleeMaster" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="superElixirTradeMaster" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="superElixirHordeExpert" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="drugAtomJunkies" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="drugCovertCats" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="drugEyeKandy" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="drugHackers" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="drugHealthBar" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="drugJailBreakers" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="drugNerdTats" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="drugOhShitzDrops" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="drugRockBusters" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="drugSkullCrushers" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="drugSugarButts" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchIntelligenceT1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchStrengthT1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchFortitudeT1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchAgilityT1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchIntelligenceT2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchStrengthT2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchFortitudeT2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchAgilityT2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchIntelligenceT3" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchStrengthT3" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchFortitudeT3" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchAgilityT3" />
				</effect_group>
			</crafting_skill>

			<!-- Master Chemist -->
			<crafting_skill name="MasterChemist" max_level="50" parent="attmaster" name_key="MasterChemistName" desc_key="MasterChemistDesc" long_desc_key="MasterChemistLongDesc" icon="ui_game_symbol_chemistry">

				<display_entry item="resourceMutagenConcentrate" unlock_level="5" />
				<display_entry icon="medicalFirstAidKit,medicalFirstAidKit" name_key="MasterChemistT2-1,MasterChemistT2-2" has_quality="false" unlock_level="15,30">
					<unlock_entry item="medicalRescuerFirstAidKit" unlock_tier="1" />
					<unlock_entry item="medicalFirstAidKitExp" unlock_tier="2" />
				</display_entry>

				<display_entry icon="drugSteroids,drugSteroids,drugSteroids" name_key="MasterChemistT3-1,MasterChemistT3-2,MasterChemistT3-3" has_quality="false" unlock_level="10,20,30">
					<unlock_entry item="stimEquilibrium" unlock_tier="1" />
					<unlock_entry item="stimClearGaze" unlock_tier="2" />
					<unlock_entry item="stimIrradiatedShell" unlock_tier="3" />
				</display_entry>
				<display_entry icon="drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir" name_key="MasterChemistT4-1,MasterChemistT4-2,MasterChemistT4-3,MasterChemistT4-4,MasterChemistT4-5,MasterChemistT4-6" has_quality="false" unlock_level="25,30,35,40,45,50">
					<unlock_entry item="BoosterXP3" unlock_tier="1" />
					<unlock_entry item="BoosterXPPremium" unlock_tier="2" />
					<unlock_entry item="BoosterKiller3" unlock_tier="3" />
					<unlock_entry item="BoosterKillerPremium" unlock_tier="4" />
					<unlock_entry item="BoosterBreadwinner3" unlock_tier="5" />
					<unlock_entry item="BoosterBreadwinnerPremium" unlock_tier="6" />
				</display_entry>
				<display_entry icon="modMeleeTemperedBlade,modMeleeTemperedBlade" name_key="MasterChemistT5-1,MasterChemistT5-2" has_quality="false" unlock_level="25,50">
					<unlock_entry item="modMeleeParalizeImp" unlock_tier="1" />
					<unlock_entry item="modMeleeParalizeUnique" unlock_tier="2" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="resourceMutagenConcentrate" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="medicalRescuerFirstAidKit" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="medicalFirstAidKitExp" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="stimEquilibrium" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="stimClearGaze" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="stimIrradiatedShell" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="BoosterXP3" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="BoosterXPPremium" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="BoosterKiller3" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="BoosterKillerPremium" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="BoosterBreadwinner3" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="BoosterBreadwinnerPremium" />

					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modMeleeParalizeImp" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeParalizeUnique" />
				</effect_group>
			</crafting_skill>

			<!-- Master Farmer -->
			<crafting_skill name="MasterFarmer" max_level="50" parent="attmaster" name_key="MasterFarmerName" desc_key="MasterFarmerDesc" long_desc_key="MasterFarmerLongDesc" icon="ui_game_symbol_foliage">

				<display_entry icon="plantedCotton1,plantedGoldenrod1,plantedChrysanthemum1,plantedCoffee1,plantedYucca1,plantedAloe1,plantedBlueberry1,plantedHop1,plantedPumpkin1,plantedMushroom1,plantedCorn1,plantedPotato1" name_key="MasterfarmerT1-1,MasterfarmerT1-2,MasterfarmerT1-3,MasterfarmerT1-4,MasterfarmerT1-5,MasterfarmerT1-6,MasterfarmerT1-7,MasterfarmerT1-8,MasterfarmerT1-9,MasterfarmerT1-10,MasterfarmerT1-11,MasterfarmerT1-12" has_quality="false" unlock_level="4,6,8,10,12,14,16,18,20,22,24,26">
					<unlock_entry item="plantedCotton1Sel1" unlock_tier="1" />
					<unlock_entry item="plantedGoldenrod1Sel1" unlock_tier="2" />
					<unlock_entry item="plantedChrysanthemum1Sel1" unlock_tier="3" />
					<unlock_entry item="plantedCoffee1Sel1" unlock_tier="4" />
					<unlock_entry item="plantedYucca1Sel1" unlock_tier="5" />
					<unlock_entry item="plantedAloe1Sel1" unlock_tier="6" />
					<unlock_entry item="plantedBlueberry1Sel1" unlock_tier="7" />
					<unlock_entry item="plantedHop1Sel1" unlock_tier="8" />
					<unlock_entry item="plantedPumpkin1Sel1" unlock_tier="9" />
					<unlock_entry item="plantedMushroom1Sel1" unlock_tier="10" />
					<unlock_entry item="plantedCorn1Sel1" unlock_tier="11" />
					<unlock_entry item="plantedPotato1Sel1" unlock_tier="12" />
				</display_entry>
				<display_entry icon="plantedCotton1,plantedGoldenrod1,plantedChrysanthemum1,plantedCoffee1,plantedYucca1,plantedAloe1,plantedBlueberry1,plantedHop1,plantedPumpkin1,plantedMushroom1,plantedCorn1,plantedPotato1" name_key="MasterfarmerT2-1,MasterfarmerT2-2,MasterfarmerT2-3,MasterfarmerT2-4,MasterfarmerT2-5,MasterfarmerT2-6,MasterfarmerT2-7,MasterfarmerT2-8,MasterfarmerT2-9,MasterfarmerT2-10,MasterfarmerT2-11,MasterfarmerT2-12" has_quality="false" unlock_level="28,30,32,34,36,38,40,42,44,46,48,50">
					<unlock_entry item="plantedCotton1Sel2" unlock_tier="1" />
					<unlock_entry item="plantedGoldenrod1Sel2" unlock_tier="2" />
					<unlock_entry item="plantedChrysanthemum1Sel2" unlock_tier="3" />
					<unlock_entry item="plantedCoffee1Sel2" unlock_tier="4" />
					<unlock_entry item="plantedYucca1Sel2" unlock_tier="5" />
					<unlock_entry item="plantedAloe1Sel2" unlock_tier="6" />
					<unlock_entry item="plantedBlueberry1Sel2" unlock_tier="7" />
					<unlock_entry item="plantedHop1Sel2" unlock_tier="8" />
					<unlock_entry item="plantedPumpkin1Sel2" unlock_tier="9" />
					<unlock_entry item="plantedMushroom1Sel2" unlock_tier="10" />
					<unlock_entry item="plantedCorn1Sel2" unlock_tier="11" />
					<unlock_entry item="plantedPotato1Sel2" unlock_tier="12" />
				</display_entry>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="plantedCotton1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="plantedGoldenrod1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="plantedChrysanthemum1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="plantedCoffee1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="plantedYucca1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="plantedAloe1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="plantedBlueberry1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="plantedHop1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="plantedPumpkin1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="plantedMushroom1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="plantedCorn1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="plantedPotato1Sel1" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="28,100" value="1" tags="plantedCotton1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="plantedGoldenrod1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="plantedChrysanthemum1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="34,100" value="1" tags="plantedCoffee1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="plantedYucca1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="plantedAloe1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="plantedBlueberry1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="plantedHop1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="44,100" value="1" tags="plantedPumpkin1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="46,100" value="1" tags="plantedMushroom1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="48,100" value="1" tags="plantedCorn1Sel2" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="plantedPotato1Sel2" />

				</effect_group>
			</crafting_skill>

		</append>

	<!-- Add Canned goods -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/display_entry[@unlock_level='60,70,80,90,100']">
			<display_entry icon="foodCanPasta,foodCanChili,foodCanPeas,foodCanTuna,foodCanSalmon,foodCanStock,foodCanLamb,foodCanBeef,foodCanDogfood" name_key="craftingFoodT5-1,craftingFoodT5-2,craftingFoodT5-3,craftingFoodT5-4,craftingFoodT5-5,craftingFoodT5-6,craftingFoodT5-7,craftingFoodT5-8,craftingFoodT5-9" has_quality="false" unlock_level="55,60,65,70,75,80,85,90,95">	
				<unlock_entry item="foodCanPasta" unlock_tier="1" />
				<unlock_entry item="foodCanChili" unlock_tier="2" />
				<unlock_entry item="foodCanPeas" unlock_tier="3" />
				<unlock_entry item="foodCanTuna" unlock_tier="4" />
				<unlock_entry item="foodCanSalmon" unlock_tier="5" />
				<unlock_entry item="foodCanStock" unlock_tier="6" />
				<unlock_entry item="foodCanLamb" unlock_tier="7" />
				<unlock_entry item="foodCanBeef" unlock_tier="8" />
				<unlock_entry item="foodCanDogfood" unlock_tier="9" />
			</display_entry>	
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="foodCanPasta" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="foodCanChili" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="65,100" value="1" tags="foodCanPeas" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="70,100" value="1" tags="foodCanTuna" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="foodCanSalmon" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,100" value="1" tags="foodCanStock" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="85,100" value="1" tags="foodCanLamb" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="90,100" value="1" tags="foodCanBeef" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="95,100" value="1" tags="foodCanDogfood" />
		</append>

	<!-- Add DECO -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRepairTools']/display_entry[@item='meleeToolRepairT3Nailgun']">
			<display_entry icon="banditPlatform2x2A,banditWallCorrugated1x2.5,tarpFenceWhite,logWallLeft,tentBiohazardCapLeftWhite" name_key="craftingRepairToolsT3-1,craftingRepairToolsT3-2,craftingRepairToolsT3-3,craftingRepairToolsT3-4,craftingRepairToolsT3-5" has_quality="false" unlock_level="10,20,30,40,50">
				<unlock_entry item="zdecoSmallWoodenStructuresVariantHelper" unlock_tier="1" />
				<unlock_entry item="zdecoIronStructuresVariantHelper" unlock_tier="2" />
				<unlock_entry item="zdecoTarpFencesVariantHelper" unlock_tier="3" />
				<unlock_entry item="zdecoLargeWoodenStructuresVariantHelper" unlock_tier="4" />
				<unlock_entry item="zdecoBioHazardTentVariantHelper" unlock_tier="5" />
			</display_entry>
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRepairTools']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="zdecoSmallWoodenStructuresVariantHelper" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="zdecoIronStructuresVariantHelper" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="zdecoTarpFencesVariantHelper" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="zdecoLargeWoodenStructuresVariantHelper" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="zdecoBioHazardTentVariantHelper" />
		</append>

	<!-- Add Vitamin's and Antidot -->

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10']/@icon">medicalFirstAidBandage,drugFortBites,drugVitamins,drugSteroids</set>

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10']/@name_key">medicalT1-1,medicalT1-2,medicalT1-3,medicalT1-4</set>

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10']/@unlock_level">5,10,15,18</set>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10,15,18']">
			<unlock_entry item="drugVitamins" unlock_tier="3" />
			<unlock_entry item="drugAntidote" unlock_tier="4" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="drugVitamins" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="drugAntidote" />
		</append>

	<!-- Add PainKiller's -->

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40']/@icon">medicalPlasterCast,drugHerbalAntibiotics,drugRecog,drugPainkillers</set>

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40']/@name_key">medicalT2-1,medicalT2-2,medicalT2-3,medicalT2-4</set>

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40']/@unlock_level">20,30,40,50</set>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40,50']">
			<unlock_entry item="drugPainkillers" unlock_tier="4" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="drugPainkillers" />
		</append>

	<!-- Add AntiRad -->

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75']/@icon">medicalFirstAidKit,drugAntibiotics,drugSteroids,drugPainkillers</set>

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75']/@name_key">medicalT3-1,medicalT3-2,medicalT3-3,medicalT3-4</set>

	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75']/@unlock_level">50,60,75,75</set>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75,75']">
			<unlock_entry item="drugAntiRadPills" unlock_tier="4" />
		</append>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="drugAntiRadPills" />
		</append>

	<!-- Add bonus medical storage -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75,75']">
			<display_entry icon="cntPillCaseClosed" name_key="medicalT4-1" has_quality="false" unlock_level="35">
				<unlock_entry item="PillCaseStorage" unlock_tier="1" />
			</display_entry>
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="PillCaseStorage" />
		</append>

	<!-- Bundles: Bullet Casing, Bullets, Buckshot -->

	<!-- Workstations Tier 3 -->

	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='cntApiary,toolDewTarp,cementMixer']" />

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='cntDewCollector,toolChickenCoopRun,toolAnvil,toolChickenCoopNestingBox,toolDewGatherer']">
			<display_entry icon="cntApiary,toolDewTarp,cementMixer,radioHam" name_key="workstationsT3-1,workstationsT3-2,workstationsT3-4,workstationsT3-Radio" has_quality="false" unlock_level="30,32,34,40">
				<unlock_entry item="cntApiary" unlock_tier="1" />
				<unlock_entry item="toolDewTarp" unlock_tier="2" />
				<unlock_entry item="cementMixer" unlock_tier="3" />
				<unlock_entry item="radioStation" unlock_tier="4" />
			</display_entry>
		</insertAfter>

	<!-- Workstations Tier 4 -->

	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='toolApiaryExtractor,toolApiaryBroodBox,resourceWaterFilter,chemistryStation']" />

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='cntApiary,toolDewTarp,cementMixer,radioHam']">
			<display_entry icon="toolApiaryExtractor,toolApiaryBroodBox,resourceWaterFilter,chemistryStation,cntWasherIndustrialClosed" name_key="workstationsT4-1,workstationsT4-2,workstationsT4-3,workstationsT4-4,workstationsT4-5" has_quality="false" unlock_level="40,44,48,50,60">
				<unlock_entry item="toolApiaryExtractor" unlock_tier="1" />
				<unlock_entry item="toolApiaryBroodBox" unlock_tier="2" />
				<unlock_entry item="toolDewFilter" unlock_tier="3" />
				<unlock_entry item="chemistryStation" unlock_tier="4" />
				<unlock_entry item="recycler" unlock_tier="5" />
			</display_entry>
		</insertAfter>

	<!-- Workstations Tier 5 -->

	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='toolApiarySmoker,toolForgeCrucible']" />

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='toolApiaryExtractor,toolApiaryBroodBox,resourceWaterFilter,chemistryStation,cntWasherIndustrialClosed']">
			<display_entry icon="toolApiarySmoker,toolForgeCrucible,resourceBulletCasing,resourceBuckshot,resourceBulletBundle" name_key="workstationsT5-1,workstationsT5-2,workstationsT5-3,workstationsT5-4,workstationsT5-5" has_quality="false" unlock_level="56,75,75,75,75">
				<unlock_entry item="toolApiarySmoker" unlock_tier="1" />
				<unlock_entry item="toolForgeCrucible" unlock_tier="2" />
				<unlock_entry item="resourceBulletCasingBundle" unlock_tier="3" />
				<unlock_entry item="resourceBuckshotBundle" unlock_tier="4" />
				<unlock_entry item="resourceBulletBundle" unlock_tier="5" />
			</display_entry>
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'toolForgeCrucible')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="resourceBulletCasingBundle" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="resourceBuckshotBundle" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="resourceBulletBundle" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="recycler" />
		</insertAfter>

	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/display_entry[@icon='batterybank']" />

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/display_entry[@icon='motionsensor']">
			<display_entry icon="batterybank" name_key="electricianT3" has_quality="false" unlock_level="55">
				<unlock_entry item="batterybank,vaultDoor01_Powered,vaultDoor01Double_Powered,vaultHatch01_Powered,ironGarageDoor_PoweredBlockVariantHelper,woodenGarageDoor3x3_PoweredBlockVariantHelper,woodenGarageDoor4x3_PoweredBlockVariantHelper,woodenGarageDoor5x3_PoweredBlockVariantHelper,steelGarageDoor3x3_PoweredBlockVariantHelper,steelGarageDoor4x3_PoweredBlockVariantHelper,steelGarageDoor5x3_PoweredBlockVariantHelper,metalReinforcedWoodDrawBridgePowered,elevatorDoor_Powered,elevatorDoorDouble_Powered" unlock_tier="1" />
			</display_entry>
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="elevatorDoor_Powered,elevatorDoorDouble_Powered" />
		</append>


	<!-- Z_Mining_Balance | progression.xml -->

	<set xpath="/progression/perks/perk[@name='perkMotherLode']/effect_group/passive_effect[@name='PlayerExpGain']/@value">-.05,-.2</set>


	<!-- Z_PassiveSkills | progression.xml -->

	<remove xpath="/progression/perks/perk[@name='perkSiphoningStrikes']/effect_group/triggered_effect[@trigger='onSelfKilledOther']" />

	<insertAfter xpath="/progression/perks/perk[@name='perkSiphoningStrikes']/effect_group/requirement[@name='ItemHasTags']">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HealthStealChance" operation="set" value="0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HealthStealChance" operation="add" value="25" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HealthStealChance" operation="add" value="@$PassiveHealthStealChance" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".HealthStealChance" operation="set" value="@$HealthStealChance" />

					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="4">
						<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="1" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="8">
						<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="2" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="12">
						<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="3" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="16">
						<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="4" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="20">
						<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="5" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance" />
					</triggered_effect>
		</insertAfter>

	<append xpath="/progression/attributes">

			<attribute name="attpasssiveskills" name_key="attpasssiveskills" desc_key="attpasssiveskillsDesc" icon="ui_game_symbol_7th_curse" min_level="0" max_level="0" base_skill_point_cost="0">
				<effect_group>
					<effect_description level="0" desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc" />
				</effect_group>
			</attribute>

			<!-- <attribute name="atttselftraits" name_key="atttselftraits" desc_key="atttselftraitsDesc" icon="ui_game_symbol_influence" min_level="0" max_level="0" base_skill_point_cost="0"> -->

				<!-- <effect_group> -->
					<!-- <effect_description level="0" desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc"/> -->
				<!-- </effect_group> -->
			<!-- </attribute> -->
		</append>

	<append xpath="/progression/skills">
			<skill name="skillAdaptation" parent="attpasssiveskills" name_key="skillAdaptationName" icon="ui_game_symbol_survival"><effect_group /></skill>
			<skill name="skillWeaponExpert" parent="attpasssiveskills" name_key="skillWeaponExpertName" icon="ui_game_symbol_head_shot"><effect_group /></skill>
			<skill name="skillDeadHunt" parent="attpasssiveskills" name_key="skillDeadHuntName" icon="ui_game_symbol_map_cursor"><effect_group /></skill>
			<skill name="skillBossExpert" parent="attpasssiveskills" name_key="skillBossExpertName" icon="ui_game_symbol_trex"><effect_group /></skill>
		</append>

	<append xpath="/progression/perks">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ADAPTATION -->
			<perk name="perkGameTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkGameTimerName" desc_key="perkGameTimerDesc" long_desc_key="perkGameTimerDesc" icon="ui_game_symbol_clock">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame10" /></level_requirements>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1" />
					<passive_effect name="LootStage" operation="perc_add" level="1,10" value=".01,.1" />
					<passive_effect name="HealthMax" operation="base_add" level="6,10" value="10,50" />
					<passive_effect name="StaminaMax" operation="base_add" level="6,10" value="10,50" />
					<passive_effect name="Mobility" operation="perc_add" level="1,10" value=".015,.15" />

					<passive_effect name="LootStage" operation="base_add" level="10" value="@$GameTimerLootBonus" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".GameTimerKillCounter" operation="set" value="@$GameTimerKillCounter" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".GameTimerLootBonus" operation="set" value="@$GameTimerLootBonus" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="10" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerKillCounter" operation="set" value="0" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerLootBonus" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="EQ" value="10" />
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$GameTimerKillCounter" operation="add" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerLootBonus" operation="add" value="50">
							<requirement name="CVarCompare" cvar="$GameTimerKillCounter" operation="GTE" value="5000" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerKillCounter" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$GameTimerKillCounter" operation="GTE" value="5000" />
						</triggered_effect>
						<!-- <passive_effect name="BuffResistance" operation="base_add" level="10" value="1" tags="buffInfectionMain"/>	-->
				</effect_group>


				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkGameTimerRank1Desc" long_desc_key="perkGameTimerRank1LongDesc" />
					<effect_description level="2" desc_key="perkGameTimerRank2Desc" long_desc_key="perkGameTimerRank2LongDesc" />
					<effect_description level="3" desc_key="perkGameTimerRank3Desc" long_desc_key="perkGameTimerRank3LongDesc" />
					<effect_description level="4" desc_key="perkGameTimerRank4Desc" long_desc_key="perkGameTimerRank4LongDesc" />
					<effect_description level="5" desc_key="perkGameTimerRank5Desc" long_desc_key="perkGameTimerRank5LongDesc" />
					<effect_description level="6" desc_key="perkGameTimerRank6Desc" long_desc_key="perkGameTimerRank6LongDesc" />
					<effect_description level="7" desc_key="perkGameTimerRank7Desc" long_desc_key="perkGameTimerRank7LongDesc" />
					<effect_description level="8" desc_key="perkGameTimerRank8Desc" long_desc_key="perkGameTimerRank8LongDesc" />
					<effect_description level="9" desc_key="perkGameTimerRank9Desc" long_desc_key="perkGameTimerRank9LongDesc" />
					<effect_description level="10" desc_key="perkGameTimerRank10Desc" long_desc_key="perkGameTimerRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkForestTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkForestTimerName" desc_key="perkForestTimerDesc" long_desc_key="perkForestTimerDesc" icon="ui_game_symbol_tree">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest10" /></level_requirements>

				<effect_group>
					<requirement name="InBiome" biome="3" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".03,.3" tags="lumberjackHarvest" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".03,.3" tags="ClayBonus" />
						<passive_effect name="HarvestCount" operation="base_set" level="10" value="1" tags="perkForestTimerBonus" />
						<passive_effect name="HarvestCount" operation="perc_add" level="10" value=".5" tags="butcherHarvest" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkForestTimerRank1Desc" long_desc_key="perkForestTimerRank1LongDesc" />
					<effect_description level="2" desc_key="perkForestTimerRank2Desc" long_desc_key="perkForestTimerRank2LongDesc" />
					<effect_description level="3" desc_key="perkForestTimerRank3Desc" long_desc_key="perkForestTimerRank3LongDesc" />
					<effect_description level="4" desc_key="perkForestTimerRank4Desc" long_desc_key="perkForestTimerRank4LongDesc" />
					<effect_description level="5" desc_key="perkForestTimerRank5Desc" long_desc_key="perkForestTimerRank5LongDesc" />
					<effect_description level="6" desc_key="perkForestTimerRank6Desc" long_desc_key="perkForestTimerRank6LongDesc" />
					<effect_description level="7" desc_key="perkForestTimerRank7Desc" long_desc_key="perkForestTimerRank7LongDesc" />
					<effect_description level="8" desc_key="perkForestTimerRank8Desc" long_desc_key="perkForestTimerRank8LongDesc" />
					<effect_description level="9" desc_key="perkForestTimerRank9Desc" long_desc_key="perkForestTimerRank9LongDesc" />
					<effect_description level="10" desc_key="perkForestTimerRank10Desc" long_desc_key="perkForestTimerRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBurntTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkBurntTimerName" desc_key="perkBurntTimerDesc" long_desc_key="perkBurntTimerDesc" icon="ui_game_symbol_fire">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt10" /></level_requirements>

				<effect_group>
					<requirement name="InBiome" biome="9" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="orePotassiumNitrateBonus" />
						<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						</passive_effect>
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBurntTimerRank1Desc" long_desc_key="perkBurntTimerRank1LongDesc" />
					<effect_description level="2" desc_key="perkBurntTimerRank2Desc" long_desc_key="perkBurntTimerRank2LongDesc" />
					<effect_description level="3" desc_key="perkBurntTimerRank3Desc" long_desc_key="perkBurntTimerRank3LongDesc" />
					<effect_description level="4" desc_key="perkBurntTimerRank4Desc" long_desc_key="perkBurntTimerRank4LongDesc" />
					<effect_description level="5" desc_key="perkBurntTimerRank5Desc" long_desc_key="perkBurntTimerRank5LongDesc" />
					<effect_description level="6" desc_key="perkBurntTimerRank6Desc" long_desc_key="perkBurntTimerRank6LongDesc" />
					<effect_description level="7" desc_key="perkBurntTimerRank7Desc" long_desc_key="perkBurntTimerRank7LongDesc" />
					<effect_description level="8" desc_key="perkBurntTimerRank8Desc" long_desc_key="perkBurntTimerRank8LongDesc" />
					<effect_description level="9" desc_key="perkBurntTimerRank9Desc" long_desc_key="perkBurntTimerRank9LongDesc" />
					<effect_description level="10" desc_key="perkBurntTimerRank10Desc" long_desc_key="perkBurntTimerRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkDesertTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkDesertTimerName" desc_key="perkDesertTimerDesc" long_desc_key="perkDesertTimerDesc" icon="ui_game_symbol_hot">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert10" /></level_requirements>

				<effect_group>
					<requirement name="InBiome" biome="5" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="oreIronBonus,oreOilDepositBonus" />
						<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						</passive_effect>
				</effect_group>

				<!-- *The Poisoning resistance effect is described in the buff file for the Z_Master_Skills mod. -->

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkDesertTimerRank1Desc" long_desc_key="perkDesertTimerRank1LongDesc" />
					<effect_description level="2" desc_key="perkDesertTimerRank2Desc" long_desc_key="perkDesertTimerRank2LongDesc" />
					<effect_description level="3" desc_key="perkDesertTimerRank3Desc" long_desc_key="perkDesertTimerRank3LongDesc" />
					<effect_description level="4" desc_key="perkDesertTimerRank4Desc" long_desc_key="perkDesertTimerRank4LongDesc" />
					<effect_description level="5" desc_key="perkDesertTimerRank5Desc" long_desc_key="perkDesertTimerRank5LongDesc" />
					<effect_description level="6" desc_key="perkDesertTimerRank6Desc" long_desc_key="perkDesertTimerRank6LongDesc" />
					<effect_description level="7" desc_key="perkDesertTimerRank7Desc" long_desc_key="perkDesertTimerRank7LongDesc" />
					<effect_description level="8" desc_key="perkDesertTimerRank8Desc" long_desc_key="perkDesertTimerRank8LongDesc" />
					<effect_description level="9" desc_key="perkDesertTimerRank9Desc" long_desc_key="perkDesertTimerRank9LongDesc" />
					<effect_description level="10" desc_key="perkDesertTimerRank10Desc" long_desc_key="perkDesertTimerRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkWinterTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkWinterTimerName" desc_key="perkWinterTimerDesc" long_desc_key="perkWinterTimerDesc" icon="ui_game_symbol_cold">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter10" /></level_requirements>

				<effect_group>
					<requirement name="InBiome" biome="1" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".025,.25" tags="oreCoalBonus" />
						<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".05,.15">
							<requirement name="EntityTagCompare" target="other" tags="boss" />
						</passive_effect>
				</effect_group>

				<!-- *The knockback resistance effect is described in the buff file for the Z_Master_Skills mod. -->

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkWinterTimerRank1Desc" long_desc_key="perkWinterTimerRank1LongDesc" />
					<effect_description level="2" desc_key="perkWinterTimerRank2Desc" long_desc_key="perkWinterTimerRank2LongDesc" />
					<effect_description level="3" desc_key="perkWinterTimerRank3Desc" long_desc_key="perkWinterTimerRank3LongDesc" />
					<effect_description level="4" desc_key="perkWinterTimerRank4Desc" long_desc_key="perkWinterTimerRank4LongDesc" />
					<effect_description level="5" desc_key="perkWinterTimerRank5Desc" long_desc_key="perkWinterTimerRank5LongDesc" />
					<effect_description level="6" desc_key="perkWinterTimerRank6Desc" long_desc_key="perkWinterTimerRank6LongDesc" />
					<effect_description level="7" desc_key="perkWinterTimerRank7Desc" long_desc_key="perkWinterTimerRank7LongDesc" />
					<effect_description level="8" desc_key="perkWinterTimerRank8Desc" long_desc_key="perkWinterTimerRank8LongDesc" />
					<effect_description level="9" desc_key="perkWinterTimerRank9Desc" long_desc_key="perkWinterTimerRank9LongDesc" />
					<effect_description level="10" desc_key="perkWinterTimerRank10Desc" long_desc_key="perkWinterTimerRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkWastelandTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkWastelandTimerName" desc_key="perkWastelandTimerDesc" long_desc_key="perkWastelandTimerDesc" icon="ui_game_symbol_infection">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWasteland10" /></level_requirements>

				<effect_group>
					<requirement name="InBiome" biome="8" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="oreLeadBonus" />
						<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".05,.15">
							<requirement name="EntityTagCompare" target="other" tags="boss" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="10" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="90">
							<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="120">
							<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="150">
							<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180" />

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="210">
							<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="240">
							<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="270">
							<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3" /></triggered_effect>
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkWastelandTimerRank1Desc" long_desc_key="perkWastelandTimerRank1LongDesc" />
					<effect_description level="2" desc_key="perkWastelandTimerRank2Desc" long_desc_key="perkWastelandTimerRank2LongDesc" />
					<effect_description level="3" desc_key="perkWastelandTimerRank3Desc" long_desc_key="perkWastelandTimerRank3LongDesc" />
					<effect_description level="4" desc_key="perkWastelandTimerRank4Desc" long_desc_key="perkWastelandTimerRank4LongDesc" />
					<effect_description level="5" desc_key="perkWastelandTimerRank5Desc" long_desc_key="perkWastelandTimerRank5LongDesc" />
					<effect_description level="6" desc_key="perkWastelandTimerRank6Desc" long_desc_key="perkWastelandTimerRank6LongDesc" />
					<effect_description level="7" desc_key="perkWastelandTimerRank7Desc" long_desc_key="perkWastelandTimerRank7LongDesc" />
					<effect_description level="8" desc_key="perkWastelandTimerRank8Desc" long_desc_key="perkWastelandTimerRank8LongDesc" />
					<effect_description level="9" desc_key="perkWastelandTimerRank9Desc" long_desc_key="perkWastelandTimerRank9LongDesc" />
					<effect_description level="10" desc_key="perkWastelandTimerRank10Desc" long_desc_key="perkWastelandTimerRank10LongDesc" />
				</effect_group>

			</perk>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- WEAPON EXPERT -->
			<perk name="perkSniperExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkSniperExpertName" desc_key="perkSniperExpertDesc" long_desc_key="perkSniperExpertDesc" icon="ui_game_symbol_map_cursor">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkDeadEye" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkDeadEye" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkDeadEye" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkSniperExpertRank1Desc" long_desc_key="perkSniperExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkSniperExpertRank2Desc" long_desc_key="perkSniperExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkSniperExpertRank3Desc" long_desc_key="perkSniperExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkSniperExpertRank4Desc" long_desc_key="perkSniperExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkSniperExpertRank5Desc" long_desc_key="perkSniperExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkSniperExpertRank6Desc" long_desc_key="perkSniperExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkSniperExpertRank7Desc" long_desc_key="perkSniperExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkSniperExpertRank8Desc" long_desc_key="perkSniperExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkSniperExpertRank9Desc" long_desc_key="perkSniperExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkSniperExpertRank10Desc" long_desc_key="perkSniperExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkSniperExpertRank11Desc" long_desc_key="perkSniperExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkSniperExpertRank12Desc" long_desc_key="perkSniperExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkSniperExpertRank13Desc" long_desc_key="perkSniperExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkSniperExpertRank14Desc" long_desc_key="perkSniperExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkSniperExpertRank15Desc" long_desc_key="perkSniperExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkSniperExpertRank16Desc" long_desc_key="perkSniperExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkSniperExpertRank17Desc" long_desc_key="perkSniperExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkSniperExpertRank18Desc" long_desc_key="perkSniperExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkSniperExpertRank19Desc" long_desc_key="perkSniperExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkSniperExpertRank20Desc" long_desc_key="perkSniperExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkSniperExpertRank21Desc" long_desc_key="perkSniperExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkSniperExpertRank22Desc" long_desc_key="perkSniperExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkSniperExpertRank23Desc" long_desc_key="perkSniperExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkSniperExpertRank24Desc" long_desc_key="perkSniperExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkSniperExpertRank25Desc" long_desc_key="perkSniperExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkShotgunExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkShotgunExpertName" desc_key="perkShotgunExpertDesc" long_desc_key="perkShotgunExpertDesc" icon="ui_game_symbol_shotgun">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkBoomstick" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkBoomstick" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkBoomstick" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkShotgunExpertRank1Desc" long_desc_key="perkShotgunExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkShotgunExpertRank2Desc" long_desc_key="perkShotgunExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkShotgunExpertRank3Desc" long_desc_key="perkShotgunExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkShotgunExpertRank4Desc" long_desc_key="perkShotgunExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkShotgunExpertRank5Desc" long_desc_key="perkShotgunExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkShotgunExpertRank6Desc" long_desc_key="perkShotgunExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkShotgunExpertRank7Desc" long_desc_key="perkShotgunExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkShotgunExpertRank8Desc" long_desc_key="perkShotgunExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkShotgunExpertRank9Desc" long_desc_key="perkShotgunExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkShotgunExpertRank10Desc" long_desc_key="perkShotgunExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkShotgunExpertRank11Desc" long_desc_key="perkShotgunExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkShotgunExpertRank12Desc" long_desc_key="perkShotgunExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkShotgunExpertRank13Desc" long_desc_key="perkShotgunExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkShotgunExpertRank14Desc" long_desc_key="perkShotgunExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkShotgunExpertRank15Desc" long_desc_key="perkShotgunExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkShotgunExpertRank16Desc" long_desc_key="perkShotgunExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkShotgunExpertRank17Desc" long_desc_key="perkShotgunExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkShotgunExpertRank18Desc" long_desc_key="perkShotgunExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkShotgunExpertRank19Desc" long_desc_key="perkShotgunExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkShotgunExpertRank20Desc" long_desc_key="perkShotgunExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkShotgunExpertRank21Desc" long_desc_key="perkShotgunExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkShotgunExpertRank22Desc" long_desc_key="perkShotgunExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkShotgunExpertRank23Desc" long_desc_key="perkShotgunExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkShotgunExpertRank24Desc" long_desc_key="perkShotgunExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkShotgunExpertRank25Desc" long_desc_key="perkShotgunExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkAutomaticWeaponExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkAutomaticWeaponExpertName" desc_key="perkAutomaticWeaponExpertDesc" long_desc_key="perkAutomaticWeaponExpertDesc" icon="ui_game_symbol_rifle">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkMachineGunner" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkMachineGunner" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkMachineGunner" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkAutomaticWeaponExpertRank1Desc" long_desc_key="perkAutomaticWeaponExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkAutomaticWeaponExpertRank2Desc" long_desc_key="perkAutomaticWeaponExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkAutomaticWeaponExpertRank3Desc" long_desc_key="perkAutomaticWeaponExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkAutomaticWeaponExpertRank4Desc" long_desc_key="perkAutomaticWeaponExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkAutomaticWeaponExpertRank5Desc" long_desc_key="perkAutomaticWeaponExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkAutomaticWeaponExpertRank6Desc" long_desc_key="perkAutomaticWeaponExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkAutomaticWeaponExpertRank7Desc" long_desc_key="perkAutomaticWeaponExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkAutomaticWeaponExpertRank8Desc" long_desc_key="perkAutomaticWeaponExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkAutomaticWeaponExpertRank9Desc" long_desc_key="perkAutomaticWeaponExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkAutomaticWeaponExpertRank10Desc" long_desc_key="perkAutomaticWeaponExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkAutomaticWeaponExpertRank11Desc" long_desc_key="perkAutomaticWeaponExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkAutomaticWeaponExpertRank12Desc" long_desc_key="perkAutomaticWeaponExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkAutomaticWeaponExpertRank13Desc" long_desc_key="perkAutomaticWeaponExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkAutomaticWeaponExpertRank14Desc" long_desc_key="perkAutomaticWeaponExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkAutomaticWeaponExpertRank15Desc" long_desc_key="perkAutomaticWeaponExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkAutomaticWeaponExpertRank16Desc" long_desc_key="perkAutomaticWeaponExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkAutomaticWeaponExpertRank17Desc" long_desc_key="perkAutomaticWeaponExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkAutomaticWeaponExpertRank18Desc" long_desc_key="perkAutomaticWeaponExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkAutomaticWeaponExpertRank19Desc" long_desc_key="perkAutomaticWeaponExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkAutomaticWeaponExpertRank20Desc" long_desc_key="perkAutomaticWeaponExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkAutomaticWeaponExpertRank21Desc" long_desc_key="perkAutomaticWeaponExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkAutomaticWeaponExpertRank22Desc" long_desc_key="perkAutomaticWeaponExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkAutomaticWeaponExpertRank23Desc" long_desc_key="perkAutomaticWeaponExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkAutomaticWeaponExpertRank24Desc" long_desc_key="perkAutomaticWeaponExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkAutomaticWeaponExpertRank25Desc" long_desc_key="perkAutomaticWeaponExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkPistolExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkPistolExpertName" desc_key="perkPistolExpertDesc" long_desc_key="perkPistolExpertDesc" icon="ui_game_symbol_gunslinger">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkGunslinger" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkGunslinger" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkGunslinger" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkPistolExpertRank1Desc" long_desc_key="perkPistolExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkPistolExpertRank2Desc" long_desc_key="perkPistolExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkPistolExpertRank3Desc" long_desc_key="perkPistolExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkPistolExpertRank4Desc" long_desc_key="perkPistolExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkPistolExpertRank5Desc" long_desc_key="perkPistolExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkPistolExpertRank6Desc" long_desc_key="perkPistolExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkPistolExpertRank7Desc" long_desc_key="perkPistolExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkPistolExpertRank8Desc" long_desc_key="perkPistolExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkPistolExpertRank9Desc" long_desc_key="perkPistolExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkPistolExpertRank10Desc" long_desc_key="perkPistolExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkPistolExpertRank11Desc" long_desc_key="perkPistolExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkPistolExpertRank12Desc" long_desc_key="perkPistolExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkPistolExpertRank13Desc" long_desc_key="perkPistolExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkPistolExpertRank14Desc" long_desc_key="perkPistolExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkPistolExpertRank15Desc" long_desc_key="perkPistolExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkPistolExpertRank16Desc" long_desc_key="perkPistolExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkPistolExpertRank17Desc" long_desc_key="perkPistolExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkPistolExpertRank18Desc" long_desc_key="perkPistolExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkPistolExpertRank19Desc" long_desc_key="perkPistolExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkPistolExpertRank20Desc" long_desc_key="perkPistolExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkPistolExpertRank21Desc" long_desc_key="perkPistolExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkPistolExpertRank22Desc" long_desc_key="perkPistolExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkPistolExpertRank23Desc" long_desc_key="perkPistolExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkPistolExpertRank24Desc" long_desc_key="perkPistolExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkPistolExpertRank25Desc" long_desc_key="perkPistolExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBowsExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkBowsExpertName" desc_key="perkBowsExpertDesc" long_desc_key="perkBowsExpertDesc" icon="ui_game_symbol_archery">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkArchery" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkArchery" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkArchery" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBowsExpertRank1Desc" long_desc_key="perkBowsExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkBowsExpertRank2Desc" long_desc_key="perkBowsExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkBowsExpertRank3Desc" long_desc_key="perkBowsExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkBowsExpertRank4Desc" long_desc_key="perkBowsExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkBowsExpertRank5Desc" long_desc_key="perkBowsExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkBowsExpertRank6Desc" long_desc_key="perkBowsExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkBowsExpertRank7Desc" long_desc_key="perkBowsExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkBowsExpertRank8Desc" long_desc_key="perkBowsExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkBowsExpertRank9Desc" long_desc_key="perkBowsExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkBowsExpertRank10Desc" long_desc_key="perkBowsExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkBowsExpertRank11Desc" long_desc_key="perkBowsExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkBowsExpertRank12Desc" long_desc_key="perkBowsExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkBowsExpertRank13Desc" long_desc_key="perkBowsExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkBowsExpertRank14Desc" long_desc_key="perkBowsExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkBowsExpertRank15Desc" long_desc_key="perkBowsExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkBowsExpertRank16Desc" long_desc_key="perkBowsExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkBowsExpertRank17Desc" long_desc_key="perkBowsExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkBowsExpertRank18Desc" long_desc_key="perkBowsExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkBowsExpertRank19Desc" long_desc_key="perkBowsExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkBowsExpertRank20Desc" long_desc_key="perkBowsExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkBowsExpertRank21Desc" long_desc_key="perkBowsExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkBowsExpertRank22Desc" long_desc_key="perkBowsExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkBowsExpertRank23Desc" long_desc_key="perkBowsExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkBowsExpertRank24Desc" long_desc_key="perkBowsExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkBowsExpertRank25Desc" long_desc_key="perkBowsExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkRoboticsExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkRoboticsExpertName" desc_key="perkRoboticsExpertDesc" long_desc_key="perkRoboticsExpertDesc" icon="ui_game_symbol_electric_turret">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkTurrets" />
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkTurrets" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkTurrets" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRoboticsExpertRank1Desc" long_desc_key="perkRoboticsExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkRoboticsExpertRank2Desc" long_desc_key="perkRoboticsExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkRoboticsExpertRank3Desc" long_desc_key="perkRoboticsExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkRoboticsExpertRank4Desc" long_desc_key="perkRoboticsExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkRoboticsExpertRank5Desc" long_desc_key="perkRoboticsExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkRoboticsExpertRank6Desc" long_desc_key="perkRoboticsExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkRoboticsExpertRank7Desc" long_desc_key="perkRoboticsExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkRoboticsExpertRank8Desc" long_desc_key="perkRoboticsExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkRoboticsExpertRank9Desc" long_desc_key="perkRoboticsExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkRoboticsExpertRank10Desc" long_desc_key="perkRoboticsExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkRoboticsExpertRank11Desc" long_desc_key="perkRoboticsExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkRoboticsExpertRank12Desc" long_desc_key="perkRoboticsExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkRoboticsExpertRank13Desc" long_desc_key="perkRoboticsExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkRoboticsExpertRank14Desc" long_desc_key="perkRoboticsExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkRoboticsExpertRank15Desc" long_desc_key="perkRoboticsExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkRoboticsExpertRank16Desc" long_desc_key="perkRoboticsExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkRoboticsExpertRank17Desc" long_desc_key="perkRoboticsExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkRoboticsExpertRank18Desc" long_desc_key="perkRoboticsExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkRoboticsExpertRank19Desc" long_desc_key="perkRoboticsExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkRoboticsExpertRank20Desc" long_desc_key="perkRoboticsExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkRoboticsExpertRank21Desc" long_desc_key="perkRoboticsExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkRoboticsExpertRank22Desc" long_desc_key="perkRoboticsExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkRoboticsExpertRank23Desc" long_desc_key="perkRoboticsExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkRoboticsExpertRank24Desc" long_desc_key="perkRoboticsExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkRoboticsExpertRank25Desc" long_desc_key="perkRoboticsExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkMeleeHeavyExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkMeleeHeavyExpertName" desc_key="perkMeleeHeavyExpertDesc" long_desc_key="perkMeleeHeavyExpertDesc" icon="ui_game_symbol_sledge">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.02,-.5" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
				</effect_group>

				<effect_group>
					<requirement_group op="or">
						<requirement name="!HasBuff" buff="buffRunStatus" />
						<requirement name="!HasBuff" buff="buffWalkStatus" />
						<requirement name="!HasBuff" buff="buffSwimStatus" />
						<requirement name="!HasBuff" buff="buffSwimRunStatus" />
					</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkMeleeHeavyExpertRank1Desc" long_desc_key="perkMeleeHeavyExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkMeleeHeavyExpertRank2Desc" long_desc_key="perkMeleeHeavyExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkMeleeHeavyExpertRank3Desc" long_desc_key="perkMeleeHeavyExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkMeleeHeavyExpertRank4Desc" long_desc_key="perkMeleeHeavyExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkMeleeHeavyExpertRank5Desc" long_desc_key="perkMeleeHeavyExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkMeleeHeavyExpertRank6Desc" long_desc_key="perkMeleeHeavyExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkMeleeHeavyExpertRank7Desc" long_desc_key="perkMeleeHeavyExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkMeleeHeavyExpertRank8Desc" long_desc_key="perkMeleeHeavyExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkMeleeHeavyExpertRank9Desc" long_desc_key="perkMeleeHeavyExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkMeleeHeavyExpertRank10Desc" long_desc_key="perkMeleeHeavyExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkMeleeHeavyExpertRank11Desc" long_desc_key="perkMeleeHeavyExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkMeleeHeavyExpertRank12Desc" long_desc_key="perkMeleeHeavyExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkMeleeHeavyExpertRank13Desc" long_desc_key="perkMeleeHeavyExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkMeleeHeavyExpertRank14Desc" long_desc_key="perkMeleeHeavyExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkMeleeHeavyExpertRank15Desc" long_desc_key="perkMeleeHeavyExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkMeleeHeavyExpertRank16Desc" long_desc_key="perkMeleeHeavyExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkMeleeHeavyExpertRank17Desc" long_desc_key="perkMeleeHeavyExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkMeleeHeavyExpertRank18Desc" long_desc_key="perkMeleeHeavyExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkMeleeHeavyExpertRank19Desc" long_desc_key="perkMeleeHeavyExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkMeleeHeavyExpertRank20Desc" long_desc_key="perkMeleeHeavyExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkMeleeHeavyExpertRank21Desc" long_desc_key="perkMeleeHeavyExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkMeleeHeavyExpertRank22Desc" long_desc_key="perkMeleeHeavyExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkMeleeHeavyExpertRank23Desc" long_desc_key="perkMeleeHeavyExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkMeleeHeavyExpertRank24Desc" long_desc_key="perkMeleeHeavyExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkMeleeHeavyExpertRank25Desc" long_desc_key="perkMeleeHeavyExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkMeleeLightExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkMeleeLightExpertName" desc_key="perkMeleeLightExpertDesc" long_desc_key="perkMeleeLightExpertDesc" icon="ui_game_symbol_deep_cuts">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert25" /></level_requirements>

				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.02,-.5" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
				</effect_group>

				<effect_group>
					<requirement_group op="or">
						<requirement name="HasBuff" buff="buffRunStatus" />
						<requirement name="HasBuff" buff="buffWalkStatus" />
						<requirement name="HasBuff" buff="buffSwimStatus" />
						<requirement name="HasBuff" buff="buffSwimRunStatus" />
					</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkMeleeLightExpertRank1Desc" long_desc_key="perkMeleeLightExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkMeleeLightExpertRank2Desc" long_desc_key="perkMeleeLightExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkMeleeLightExpertRank3Desc" long_desc_key="perkMeleeLightExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkMeleeLightExpertRank4Desc" long_desc_key="perkMeleeLightExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkMeleeLightExpertRank5Desc" long_desc_key="perkMeleeLightExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkMeleeLightExpertRank6Desc" long_desc_key="perkMeleeLightExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkMeleeLightExpertRank7Desc" long_desc_key="perkMeleeLightExpertRank7LongDesc" />
					<effect_description level="8" desc_key="perkMeleeLightExpertRank8Desc" long_desc_key="perkMeleeLightExpertRank8LongDesc" />
					<effect_description level="9" desc_key="perkMeleeLightExpertRank9Desc" long_desc_key="perkMeleeLightExpertRank9LongDesc" />
					<effect_description level="10" desc_key="perkMeleeLightExpertRank10Desc" long_desc_key="perkMeleeLightExpertRank10LongDesc" />
					<effect_description level="11" desc_key="perkMeleeLightExpertRank11Desc" long_desc_key="perkMeleeLightExpertRank11LongDesc" />
					<effect_description level="12" desc_key="perkMeleeLightExpertRank12Desc" long_desc_key="perkMeleeLightExpertRank12LongDesc" />
					<effect_description level="13" desc_key="perkMeleeLightExpertRank13Desc" long_desc_key="perkMeleeLightExpertRank13LongDesc" />
					<effect_description level="14" desc_key="perkMeleeLightExpertRank14Desc" long_desc_key="perkMeleeLightExpertRank14LongDesc" />
					<effect_description level="15" desc_key="perkMeleeLightExpertRank15Desc" long_desc_key="perkMeleeLightExpertRank15LongDesc" />
					<effect_description level="16" desc_key="perkMeleeLightExpertRank16Desc" long_desc_key="perkMeleeLightExpertRank16LongDesc" />
					<effect_description level="17" desc_key="perkMeleeLightExpertRank17Desc" long_desc_key="perkMeleeLightExpertRank17LongDesc" />
					<effect_description level="18" desc_key="perkMeleeLightExpertRank18Desc" long_desc_key="perkMeleeLightExpertRank18LongDesc" />
					<effect_description level="19" desc_key="perkMeleeLightExpertRank19Desc" long_desc_key="perkMeleeLightExpertRank19LongDesc" />
					<effect_description level="20" desc_key="perkMeleeLightExpertRank20Desc" long_desc_key="perkMeleeLightExpertRank20LongDesc" />
					<effect_description level="21" desc_key="perkMeleeLightExpertRank21Desc" long_desc_key="perkMeleeLightExpertRank21LongDesc" />
					<effect_description level="22" desc_key="perkMeleeLightExpertRank22Desc" long_desc_key="perkMeleeLightExpertRank22LongDesc" />
					<effect_description level="23" desc_key="perkMeleeLightExpertRank23Desc" long_desc_key="perkMeleeLightExpertRank23LongDesc" />
					<effect_description level="24" desc_key="perkMeleeLightExpertRank24Desc" long_desc_key="perkMeleeLightExpertRank24LongDesc" />
					<effect_description level="25" desc_key="perkMeleeLightExpertRank25Desc" long_desc_key="perkMeleeLightExpertRank25LongDesc" />
				</effect_group>

			</perk>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- DEAD HUNT -->
			<perk name="perkTotalHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkTotalHuntName" desc_key="perkTotalHuntDesc" long_desc_key="perkTotalHuntDesc" icon="ui_game_symbol_zombie">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt25" /></level_requirements>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".01,.25" tags="Kill" />
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" tags="zombie" />
					<passive_effect name="LootDropProb" operation="perc_add" level="1,25" value=".01,.25" />
					<passive_effect name="GameStage" operation="perc_add" level="11,25" value=".02,.3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkTotalHuntRank1Desc" long_desc_key="perkTotalHuntRank1LongDesc" />
					<effect_description level="2" desc_key="perkTotalHuntRank2Desc" long_desc_key="perkTotalHuntRank2LongDesc" />
					<effect_description level="3" desc_key="perkTotalHuntRank3Desc" long_desc_key="perkTotalHuntRank3LongDesc" />
					<effect_description level="4" desc_key="perkTotalHuntRank4Desc" long_desc_key="perkTotalHuntRank4LongDesc" />
					<effect_description level="5" desc_key="perkTotalHuntRank5Desc" long_desc_key="perkTotalHuntRank5LongDesc" />
					<effect_description level="6" desc_key="perkTotalHuntRank6Desc" long_desc_key="perkTotalHuntRank6LongDesc" />
					<effect_description level="7" desc_key="perkTotalHuntRank7Desc" long_desc_key="perkTotalHuntRank7LongDesc" />
					<effect_description level="8" desc_key="perkTotalHuntRank8Desc" long_desc_key="perkTotalHuntRank8LongDesc" />
					<effect_description level="9" desc_key="perkTotalHuntRank9Desc" long_desc_key="perkTotalHuntRank9LongDesc" />
					<effect_description level="10" desc_key="perkTotalHuntRank10Desc" long_desc_key="perkTotalHuntRank10LongDesc" />
					<effect_description level="11" desc_key="perkTotalHuntRank11Desc" long_desc_key="perkTotalHuntRank11LongDesc" />
					<effect_description level="12" desc_key="perkTotalHuntRank12Desc" long_desc_key="perkTotalHuntRank12LongDesc" />
					<effect_description level="13" desc_key="perkTotalHuntRank13Desc" long_desc_key="perkTotalHuntRank13LongDesc" />
					<effect_description level="14" desc_key="perkTotalHuntRank14Desc" long_desc_key="perkTotalHuntRank14LongDesc" />
					<effect_description level="15" desc_key="perkTotalHuntRank15Desc" long_desc_key="perkTotalHuntRank15LongDesc" />
					<effect_description level="16" desc_key="perkTotalHuntRank16Desc" long_desc_key="perkTotalHuntRank16LongDesc" />
					<effect_description level="17" desc_key="perkTotalHuntRank17Desc" long_desc_key="perkTotalHuntRank17LongDesc" />
					<effect_description level="18" desc_key="perkTotalHuntRank18Desc" long_desc_key="perkTotalHuntRank18LongDesc" />
					<effect_description level="19" desc_key="perkTotalHuntRank19Desc" long_desc_key="perkTotalHuntRank19LongDesc" />
					<effect_description level="20" desc_key="perkTotalHuntRank20Desc" long_desc_key="perkTotalHuntRank20LongDesc" />
					<effect_description level="21" desc_key="perkTotalHuntRank21Desc" long_desc_key="perkTotalHuntRank21LongDesc" />
					<effect_description level="22" desc_key="perkTotalHuntRank22Desc" long_desc_key="perkTotalHuntRank22LongDesc" />
					<effect_description level="23" desc_key="perkTotalHuntRank23Desc" long_desc_key="perkTotalHuntRank23LongDesc" />
					<effect_description level="24" desc_key="perkTotalHuntRank24Desc" long_desc_key="perkTotalHuntRank24LongDesc" />
					<effect_description level="25" desc_key="perkTotalHuntRank25Desc" long_desc_key="perkTotalHuntRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkNightHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkNightHuntName" desc_key="perkNightHuntDesc" long_desc_key="perkNightHuntDesc" icon="ui_game_symbol_ninja">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt25" /></level_requirements>

				<effect_group>
					<requirement name="IsNight" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".01,.25" tags="Kill" />
						<passive_effect name="LootStage" operation="perc_add" level="1,25" value=".01,.25" />
						<passive_effect name="GameStage" operation="perc_add" level="1,25" value=".01,.25" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<requirement name="!ItemHasTags" tags="perkSkullCrusher" />
						<passive_effect name="DamageBonus" operation="base_add" level="11,25" value=".1,1.5" />
						<passive_effect name="DamageBonus" operation="base_add" level="25" value="1.5" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkNightHuntRank1Desc" long_desc_key="perkNightHuntRank1LongDesc" />
					<effect_description level="2" desc_key="perkNightHuntRank2Desc" long_desc_key="perkNightHuntRank2LongDesc" />
					<effect_description level="3" desc_key="perkNightHuntRank3Desc" long_desc_key="perkNightHuntRank3LongDesc" />
					<effect_description level="4" desc_key="perkNightHuntRank4Desc" long_desc_key="perkNightHuntRank4LongDesc" />
					<effect_description level="5" desc_key="perkNightHuntRank5Desc" long_desc_key="perkNightHuntRank5LongDesc" />
					<effect_description level="6" desc_key="perkNightHuntRank6Desc" long_desc_key="perkNightHuntRank6LongDesc" />
					<effect_description level="7" desc_key="perkNightHuntRank7Desc" long_desc_key="perkNightHuntRank7LongDesc" />
					<effect_description level="8" desc_key="perkNightHuntRank8Desc" long_desc_key="perkNightHuntRank8LongDesc" />
					<effect_description level="9" desc_key="perkNightHuntRank9Desc" long_desc_key="perkNightHuntRank9LongDesc" />
					<effect_description level="10" desc_key="perkNightHuntRank10Desc" long_desc_key="perkNightHuntRank10LongDesc" />
					<effect_description level="11" desc_key="perkNightHuntRank11Desc" long_desc_key="perkNightHuntRank11LongDesc" />
					<effect_description level="12" desc_key="perkNightHuntRank12Desc" long_desc_key="perkNightHuntRank12LongDesc" />
					<effect_description level="13" desc_key="perkNightHuntRank13Desc" long_desc_key="perkNightHuntRank13LongDesc" />
					<effect_description level="14" desc_key="perkNightHuntRank14Desc" long_desc_key="perkNightHuntRank14LongDesc" />
					<effect_description level="15" desc_key="perkNightHuntRank15Desc" long_desc_key="perkNightHuntRank15LongDesc" />
					<effect_description level="16" desc_key="perkNightHuntRank16Desc" long_desc_key="perkNightHuntRank16LongDesc" />
					<effect_description level="17" desc_key="perkNightHuntRank17Desc" long_desc_key="perkNightHuntRank17LongDesc" />
					<effect_description level="18" desc_key="perkNightHuntRank18Desc" long_desc_key="perkNightHuntRank18LongDesc" />
					<effect_description level="19" desc_key="perkNightHuntRank19Desc" long_desc_key="perkNightHuntRank19LongDesc" />
					<effect_description level="20" desc_key="perkNightHuntRank20Desc" long_desc_key="perkNightHuntRank20LongDesc" />
					<effect_description level="21" desc_key="perkNightHuntRank21Desc" long_desc_key="perkNightHuntRank21LongDesc" />
					<effect_description level="22" desc_key="perkNightHuntRank22Desc" long_desc_key="perkNightHuntRank22LongDesc" />
					<effect_description level="23" desc_key="perkNightHuntRank23Desc" long_desc_key="perkNightHuntRank23LongDesc" />
					<effect_description level="24" desc_key="perkNightHuntRank24Desc" long_desc_key="perkNightHuntRank24LongDesc" />
					<effect_description level="25" desc_key="perkNightHuntRank25Desc" long_desc_key="perkNightHuntRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBullsEye" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkBullsEyeName" desc_key="perkBullsEyeDesc" long_desc_key="perkBullsEyeDesc" icon="ui_game_symbol_marksmanship">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye25" /></level_requirements>

				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".02,.5" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".01,.25" tags="Kill" />
				</effect_group>

				<!-- Range Headshot's -->
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="HoldingItemHasTags" tags="ranged" />
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="Equals" value="25" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,150" operation="LTE" value="1" />
						<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="read_skillbook_final" />
						<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="action_1Skillpont" allow_client_call="true" />
				</effect_group>

				<!-- Melee Headshot's -->
				<effect_group>
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="HoldingItemHasTags" tags="melee" />
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="Equals" value="25" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="1" />
						<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="read_skillbook_final" />
						<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="action_1Skillpont" allow_client_call="true" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBullsEyeRank1Desc" long_desc_key="perkBullsEyeRank1LongDesc" />
					<effect_description level="2" desc_key="perkBullsEyeRank2Desc" long_desc_key="perkBullsEyeRank2LongDesc" />
					<effect_description level="3" desc_key="perkBullsEyeRank3Desc" long_desc_key="perkBullsEyeRank3LongDesc" />
					<effect_description level="4" desc_key="perkBullsEyeRank4Desc" long_desc_key="perkBullsEyeRank4LongDesc" />
					<effect_description level="5" desc_key="perkBullsEyeRank5Desc" long_desc_key="perkBullsEyeRank5LongDesc" />
					<effect_description level="6" desc_key="perkBullsEyeRank6Desc" long_desc_key="perkBullsEyeRank6LongDesc" />
					<effect_description level="7" desc_key="perkBullsEyeRank7Desc" long_desc_key="perkBullsEyeRank7LongDesc" />
					<effect_description level="8" desc_key="perkBullsEyeRank8Desc" long_desc_key="perkBullsEyeRank8LongDesc" />
					<effect_description level="9" desc_key="perkBullsEyeRank9Desc" long_desc_key="perkBullsEyeRank9LongDesc" />
					<effect_description level="10" desc_key="perkBullsEyeRank10Desc" long_desc_key="perkBullsEyeRank10LongDesc" />
					<effect_description level="11" desc_key="perkBullsEyeRank11Desc" long_desc_key="perkBullsEyeRank11LongDesc" />
					<effect_description level="12" desc_key="perkBullsEyeRank12Desc" long_desc_key="perkBullsEyeRank12LongDesc" />
					<effect_description level="13" desc_key="perkBullsEyeRank13Desc" long_desc_key="perkBullsEyeRank13LongDesc" />
					<effect_description level="14" desc_key="perkBullsEyeRank14Desc" long_desc_key="perkBullsEyeRank14LongDesc" />
					<effect_description level="15" desc_key="perkBullsEyeRank15Desc" long_desc_key="perkBullsEyeRank15LongDesc" />
					<effect_description level="16" desc_key="perkBullsEyeRank16Desc" long_desc_key="perkBullsEyeRank16LongDesc" />
					<effect_description level="17" desc_key="perkBullsEyeRank17Desc" long_desc_key="perkBullsEyeRank17LongDesc" />
					<effect_description level="18" desc_key="perkBullsEyeRank18Desc" long_desc_key="perkBullsEyeRank18LongDesc" />
					<effect_description level="19" desc_key="perkBullsEyeRank19Desc" long_desc_key="perkBullsEyeRank19LongDesc" />
					<effect_description level="20" desc_key="perkBullsEyeRank20Desc" long_desc_key="perkBullsEyeRank20LongDesc" />
					<effect_description level="21" desc_key="perkBullsEyeRank21Desc" long_desc_key="perkBullsEyeRank21LongDesc" />
					<effect_description level="22" desc_key="perkBullsEyeRank22Desc" long_desc_key="perkBullsEyeRank22LongDesc" />
					<effect_description level="23" desc_key="perkBullsEyeRank23Desc" long_desc_key="perkBullsEyeRank23LongDesc" />
					<effect_description level="24" desc_key="perkBullsEyeRank24Desc" long_desc_key="perkBullsEyeRank24LongDesc" />
					<effect_description level="25" desc_key="perkBullsEyeRank25Desc" long_desc_key="perkBullsEyeRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkRangeHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkRangeHuntName" desc_key="perkRangeHuntDesc" long_desc_key="perkRangeHuntDesc" icon="ui_game_symbol_rifle">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt25" /></level_requirements>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="ranged" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" />
						<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.02,-.5" />
				</effect_group>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="ranged" />
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="Equals" value="25" />
						<triggered_effect trigger="onReloadStart" action="AddBuff" buff="BuffImmortalReload" />
						<triggered_effect trigger="onReloadStop" action="RemoveBuff" buff="BuffImmortalReload" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRangeHuntRank1Desc" long_desc_key="perkRangeHuntRank1LongDesc" />
					<effect_description level="2" desc_key="perkRangeHuntRank2Desc" long_desc_key="perkRangeHuntRank2LongDesc" />
					<effect_description level="3" desc_key="perkRangeHuntRank3Desc" long_desc_key="perkRangeHuntRank3LongDesc" />
					<effect_description level="4" desc_key="perkRangeHuntRank4Desc" long_desc_key="perkRangeHuntRank4LongDesc" />
					<effect_description level="5" desc_key="perkRangeHuntRank5Desc" long_desc_key="perkRangeHuntRank5LongDesc" />
					<effect_description level="6" desc_key="perkRangeHuntRank6Desc" long_desc_key="perkRangeHuntRank6LongDesc" />
					<effect_description level="7" desc_key="perkRangeHuntRank7Desc" long_desc_key="perkRangeHuntRank7LongDesc" />
					<effect_description level="8" desc_key="perkRangeHuntRank8Desc" long_desc_key="perkRangeHuntRank8LongDesc" />
					<effect_description level="9" desc_key="perkRangeHuntRank9Desc" long_desc_key="perkRangeHuntRank9LongDesc" />
					<effect_description level="10" desc_key="perkRangeHuntRank10Desc" long_desc_key="perkRangeHuntRank10LongDesc" />
					<effect_description level="11" desc_key="perkRangeHuntRank11Desc" long_desc_key="perkRangeHuntRank11LongDesc" />
					<effect_description level="12" desc_key="perkRangeHuntRank12Desc" long_desc_key="perkRangeHuntRank12LongDesc" />
					<effect_description level="13" desc_key="perkRangeHuntRank13Desc" long_desc_key="perkRangeHuntRank13LongDesc" />
					<effect_description level="14" desc_key="perkRangeHuntRank14Desc" long_desc_key="perkRangeHuntRank14LongDesc" />
					<effect_description level="15" desc_key="perkRangeHuntRank15Desc" long_desc_key="perkRangeHuntRank15LongDesc" />
					<effect_description level="16" desc_key="perkRangeHuntRank16Desc" long_desc_key="perkRangeHuntRank16LongDesc" />
					<effect_description level="17" desc_key="perkRangeHuntRank17Desc" long_desc_key="perkRangeHuntRank17LongDesc" />
					<effect_description level="18" desc_key="perkRangeHuntRank18Desc" long_desc_key="perkRangeHuntRank18LongDesc" />
					<effect_description level="19" desc_key="perkRangeHuntRank19Desc" long_desc_key="perkRangeHuntRank19LongDesc" />
					<effect_description level="20" desc_key="perkRangeHuntRank20Desc" long_desc_key="perkRangeHuntRank20LongDesc" />
					<effect_description level="21" desc_key="perkRangeHuntRank21Desc" long_desc_key="perkRangeHuntRank21LongDesc" />
					<effect_description level="22" desc_key="perkRangeHuntRank22Desc" long_desc_key="perkRangeHuntRank22LongDesc" />
					<effect_description level="23" desc_key="perkRangeHuntRank23Desc" long_desc_key="perkRangeHuntRank23LongDesc" />
					<effect_description level="24" desc_key="perkRangeHuntRank24Desc" long_desc_key="perkRangeHuntRank24LongDesc" />
					<effect_description level="25" desc_key="perkRangeHuntRank25Desc" long_desc_key="perkRangeHuntRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkMeleeHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkMeleeHuntName" desc_key="perkMeleeHuntDesc" long_desc_key="perkMeleeHuntDesc" icon="ui_game_symbol_melee">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt25" /></level_requirements>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" />
						<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".04,1" tags="Kill" />
				</effect_group>

				<!-- Health steal chance -->
				<effect_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="2">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="6">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="10">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="12">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="14">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="16">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="18">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="20">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="10" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="22">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="11" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="24">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="12" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="26">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="13" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="28">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="14" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="30">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="32">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="16" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="34">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="17" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="36">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="18" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="38">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="19" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="40">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="20" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="42">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="21" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="44">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="22" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="46">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="23" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="48">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="24" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="50">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="25" /></triggered_effect>
				</effect_group>

				<!-- Berserk Bonus -->
				<effect_group>
					<!-- 1-5 lvl -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".02">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".04">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".06">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".08">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".1">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1" /></triggered_effect>
					<!-- 5-9 lvl -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".04">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".08">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".12">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".16">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".2">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5" /></triggered_effect>
					<!-- 10-14 lvl -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".06">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".12">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".18">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".24">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".3">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10" /></triggered_effect>
					<!-- 15-19 lvl -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".08">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".16">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".24">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".32">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".40">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15" /></triggered_effect>
					<!-- 20-24 lvl -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".1">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".2">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".3">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".4">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20" /></triggered_effect>
					<!-- 25 lvl -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".12">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".24">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".36">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".48">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".6">
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25" /></triggered_effect>		
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkMeleeHuntRank1Desc" long_desc_key="perkMeleeHuntRank1LongDesc" />
					<effect_description level="2" desc_key="perkMeleeHuntRank2Desc" long_desc_key="perkMeleeHuntRank2LongDesc" />
					<effect_description level="3" desc_key="perkMeleeHuntRank3Desc" long_desc_key="perkMeleeHuntRank3LongDesc" />
					<effect_description level="4" desc_key="perkMeleeHuntRank4Desc" long_desc_key="perkMeleeHuntRank4LongDesc" />
					<effect_description level="5" desc_key="perkMeleeHuntRank5Desc" long_desc_key="perkMeleeHuntRank5LongDesc" />
					<effect_description level="6" desc_key="perkMeleeHuntRank6Desc" long_desc_key="perkMeleeHuntRank6LongDesc" />
					<effect_description level="7" desc_key="perkMeleeHuntRank7Desc" long_desc_key="perkMeleeHuntRank7LongDesc" />
					<effect_description level="8" desc_key="perkMeleeHuntRank8Desc" long_desc_key="perkMeleeHuntRank8LongDesc" />
					<effect_description level="9" desc_key="perkMeleeHuntRank9Desc" long_desc_key="perkMeleeHuntRank9LongDesc" />
					<effect_description level="10" desc_key="perkMeleeHuntRank10Desc" long_desc_key="perkMeleeHuntRank10LongDesc" />
					<effect_description level="11" desc_key="perkMeleeHuntRank11Desc" long_desc_key="perkMeleeHuntRank11LongDesc" />
					<effect_description level="12" desc_key="perkMeleeHuntRank12Desc" long_desc_key="perkMeleeHuntRank12LongDesc" />
					<effect_description level="13" desc_key="perkMeleeHuntRank13Desc" long_desc_key="perkMeleeHuntRank13LongDesc" />
					<effect_description level="14" desc_key="perkMeleeHuntRank14Desc" long_desc_key="perkMeleeHuntRank14LongDesc" />
					<effect_description level="15" desc_key="perkMeleeHuntRank15Desc" long_desc_key="perkMeleeHuntRank15LongDesc" />
					<effect_description level="16" desc_key="perkMeleeHuntRank16Desc" long_desc_key="perkMeleeHuntRank16LongDesc" />
					<effect_description level="17" desc_key="perkMeleeHuntRank17Desc" long_desc_key="perkMeleeHuntRank17LongDesc" />
					<effect_description level="18" desc_key="perkMeleeHuntRank18Desc" long_desc_key="perkMeleeHuntRank18LongDesc" />
					<effect_description level="19" desc_key="perkMeleeHuntRank19Desc" long_desc_key="perkMeleeHuntRank19LongDesc" />
					<effect_description level="20" desc_key="perkMeleeHuntRank20Desc" long_desc_key="perkMeleeHuntRank20LongDesc" />
					<effect_description level="21" desc_key="perkMeleeHuntRank21Desc" long_desc_key="perkMeleeHuntRank21LongDesc" />
					<effect_description level="22" desc_key="perkMeleeHuntRank22Desc" long_desc_key="perkMeleeHuntRank22LongDesc" />
					<effect_description level="23" desc_key="perkMeleeHuntRank23Desc" long_desc_key="perkMeleeHuntRank23LongDesc" />
					<effect_description level="24" desc_key="perkMeleeHuntRank24Desc" long_desc_key="perkMeleeHuntRank24LongDesc" />
					<effect_description level="25" desc_key="perkMeleeHuntRank25Desc" long_desc_key="perkMeleeHuntRank25LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkEliteHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkEliteHuntName" desc_key="perkEliteHuntDesc" long_desc_key="perkEliteHuntDesc" icon="ui_game_symbol_skull">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt10" /></level_requirements>
				<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt11" /></level_requirements>
				<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt12" /></level_requirements>
				<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt13" /></level_requirements>
				<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt14" /></level_requirements>
				<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt15" /></level_requirements>
				<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt16" /></level_requirements>
				<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt17" /></level_requirements>
				<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt18" /></level_requirements>
				<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt19" /></level_requirements>
				<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt20" /></level_requirements>
				<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt21" /></level_requirements>
				<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt22" /></level_requirements>
				<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt23" /></level_requirements>
				<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt24" /></level_requirements>
				<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt25" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="Elite" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" />
						<passive_effect name="HarvestCount" operation="perc_add" level="1,25" value=".02,.5" tags="butcherHarvestMutation" />
						<passive_effect name="BuffResistance" operation="base_add" level="25" value="100" tags="BuffAcRadEliteZombie" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkEliteHuntRank1Desc" long_desc_key="perkEliteHuntRank1LongDesc" />
					<effect_description level="2" desc_key="perkEliteHuntRank2Desc" long_desc_key="perkEliteHuntRank2LongDesc" />
					<effect_description level="3" desc_key="perkEliteHuntRank3Desc" long_desc_key="perkEliteHuntRank3LongDesc" />
					<effect_description level="4" desc_key="perkEliteHuntRank4Desc" long_desc_key="perkEliteHuntRank4LongDesc" />
					<effect_description level="5" desc_key="perkEliteHuntRank5Desc" long_desc_key="perkEliteHuntRank5LongDesc" />
					<effect_description level="6" desc_key="perkEliteHuntRank6Desc" long_desc_key="perkEliteHuntRank6LongDesc" />
					<effect_description level="7" desc_key="perkEliteHuntRank7Desc" long_desc_key="perkEliteHuntRank7LongDesc" />
					<effect_description level="8" desc_key="perkEliteHuntRank8Desc" long_desc_key="perkEliteHuntRank8LongDesc" />
					<effect_description level="9" desc_key="perkEliteHuntRank9Desc" long_desc_key="perkEliteHuntRank9LongDesc" />
					<effect_description level="10" desc_key="perkEliteHuntRank10Desc" long_desc_key="perkEliteHuntRank10LongDesc" />
					<effect_description level="11" desc_key="perkEliteHuntRank11Desc" long_desc_key="perkEliteHuntRank11LongDesc" />
					<effect_description level="12" desc_key="perkEliteHuntRank12Desc" long_desc_key="perkEliteHuntRank12LongDesc" />
					<effect_description level="13" desc_key="perkEliteHuntRank13Desc" long_desc_key="perkEliteHuntRank13LongDesc" />
					<effect_description level="14" desc_key="perkEliteHuntRank14Desc" long_desc_key="perkEliteHuntRank14LongDesc" />
					<effect_description level="15" desc_key="perkEliteHuntRank15Desc" long_desc_key="perkEliteHuntRank15LongDesc" />
					<effect_description level="16" desc_key="perkEliteHuntRank16Desc" long_desc_key="perkEliteHuntRank16LongDesc" />
					<effect_description level="17" desc_key="perkEliteHuntRank17Desc" long_desc_key="perkEliteHuntRank17LongDesc" />
					<effect_description level="18" desc_key="perkEliteHuntRank18Desc" long_desc_key="perkEliteHuntRank18LongDesc" />
					<effect_description level="19" desc_key="perkEliteHuntRank19Desc" long_desc_key="perkEliteHuntRank19LongDesc" />
					<effect_description level="20" desc_key="perkEliteHuntRank20Desc" long_desc_key="perkEliteHuntRank20LongDesc" />
					<effect_description level="21" desc_key="perkEliteHuntRank21Desc" long_desc_key="perkEliteHuntRank21LongDesc" />
					<effect_description level="22" desc_key="perkEliteHuntRank22Desc" long_desc_key="perkEliteHuntRank22LongDesc" />
					<effect_description level="23" desc_key="perkEliteHuntRank23Desc" long_desc_key="perkEliteHuntRank23LongDesc" />
					<effect_description level="24" desc_key="perkEliteHuntRank24Desc" long_desc_key="perkEliteHuntRank24LongDesc" />
					<effect_description level="25" desc_key="perkEliteHuntRank25Desc" long_desc_key="perkEliteHuntRank25LongDesc" />
				</effect_group>

			</perk>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BOSS EXPERT -->
			<perk name="perkBossDevourer" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossDevourerName" desc_key="perkBossDevourerDesc" long_desc_key="perkBossDevourerDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossDevourer" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".06,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadDevourerAOE" />
				</effect_group>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="DevourerMinion" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkDevourerRank1Desc" long_desc_key="perkDevourerRank1LongDesc" />
					<effect_description level="2" desc_key="perkDevourerRank2Desc" long_desc_key="perkDevourerRank2LongDesc" />
					<effect_description level="3" desc_key="perkDevourerRank3Desc" long_desc_key="perkDevourerRank3LongDesc" />
					<effect_description level="4" desc_key="perkDevourerRank4Desc" long_desc_key="perkDevourerRank4LongDesc" />
					<effect_description level="5" desc_key="perkDevourerRank5Desc" long_desc_key="perkDevourerRank5LongDesc" />
					<effect_description level="6" desc_key="perkDevourerRank6Desc" long_desc_key="perkDevourerRank6LongDesc" />
					<effect_description level="7" desc_key="perkDevourerRank7Desc" long_desc_key="perkDevourerRank7LongDesc" />
					<effect_description level="8" desc_key="perkDevourerRank8Desc" long_desc_key="perkDevourerRank8LongDesc" />
					<effect_description level="9" desc_key="perkDevourerRank9Desc" long_desc_key="perkDevourerRank9LongDesc" />
					<effect_description level="10" desc_key="perkDevourerRank10Desc" long_desc_key="perkDevourerRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossNagaina" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossNagainaName" desc_key="perkBossNagainaDesc" long_desc_key="perkBossNagainaDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNagaina10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossNagaina" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".06,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffNagainaAOE" />
				</effect_group>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="NagainaMinion" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkNagainaRank1Desc" long_desc_key="perkNagainaRank1LongDesc" />
					<effect_description level="2" desc_key="perkNagainaRank2Desc" long_desc_key="perkNagainaRank2LongDesc" />
					<effect_description level="3" desc_key="perkNagainaRank3Desc" long_desc_key="perkNagainaRank3LongDesc" />
					<effect_description level="4" desc_key="perkNagainaRank4Desc" long_desc_key="perkNagainaRank4LongDesc" />
					<effect_description level="5" desc_key="perkNagainaRank5Desc" long_desc_key="perkNagainaRank5LongDesc" />
					<effect_description level="6" desc_key="perkNagainaRank6Desc" long_desc_key="perkNagainaRank6LongDesc" />
					<effect_description level="7" desc_key="perkNagainaRank7Desc" long_desc_key="perkNagainaRank7LongDesc" />
					<effect_description level="8" desc_key="perkNagainaRank8Desc" long_desc_key="perkNagainaRank8LongDesc" />
					<effect_description level="9" desc_key="perkNagainaRank9Desc" long_desc_key="perkNagainaRank9LongDesc" />
					<effect_description level="10" desc_key="perkNagainaRank10Desc" long_desc_key="perkNagainaRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossGargul" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossGargulName" desc_key="perkBossGargulDesc" long_desc_key="perkBossGargulDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossGargul" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadGargulAOE" />
				</effect_group>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="GargulMinion" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkGargulRank1Desc" long_desc_key="perkGargulRank1LongDesc" />
					<effect_description level="2" desc_key="perkGargulRank2Desc" long_desc_key="perkGargulRank2LongDesc" />
					<effect_description level="3" desc_key="perkGargulRank3Desc" long_desc_key="perkGargulRank3LongDesc" />
					<effect_description level="4" desc_key="perkGargulRank4Desc" long_desc_key="perkGargulRank4LongDesc" />
					<effect_description level="5" desc_key="perkGargulRank5Desc" long_desc_key="perkGargulRank5LongDesc" />
					<effect_description level="6" desc_key="perkGargulRank6Desc" long_desc_key="perkGargulRank6LongDesc" />
					<effect_description level="7" desc_key="perkGargulRank7Desc" long_desc_key="perkGargulRank7LongDesc" />
					<effect_description level="8" desc_key="perkGargulRank8Desc" long_desc_key="perkGargulRank8LongDesc" />
					<effect_description level="9" desc_key="perkGargulRank9Desc" long_desc_key="perkGargulRank9LongDesc" />
					<effect_description level="10" desc_key="perkGargulRank10Desc" long_desc_key="perkGargulRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossBearDaddy" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBearDaddyName" desc_key="perkBossBearDaddyDesc" long_desc_key="perkBossBearDaddyDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossBearDaddy" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBearDaddyAOE" />
				</effect_group>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="BearDaddyMinion" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBearDaddyRank1Desc" long_desc_key="perkBearDaddyRank1LongDesc" />
					<effect_description level="2" desc_key="perkBearDaddyRank2Desc" long_desc_key="perkBearDaddyRank2LongDesc" />
					<effect_description level="3" desc_key="perkBearDaddyRank3Desc" long_desc_key="perkBearDaddyRank3LongDesc" />
					<effect_description level="4" desc_key="perkBearDaddyRank4Desc" long_desc_key="perkBearDaddyRank4LongDesc" />
					<effect_description level="5" desc_key="perkBearDaddyRank5Desc" long_desc_key="perkBearDaddyRank5LongDesc" />
					<effect_description level="6" desc_key="perkBearDaddyRank6Desc" long_desc_key="perkBearDaddyRank6LongDesc" />
					<effect_description level="7" desc_key="perkBearDaddyRank7Desc" long_desc_key="perkBearDaddyRank7LongDesc" />
					<effect_description level="8" desc_key="perkBearDaddyRank8Desc" long_desc_key="perkBearDaddyRank8LongDesc" />
					<effect_description level="9" desc_key="perkBearDaddyRank9Desc" long_desc_key="perkBearDaddyRank9LongDesc" />
					<effect_description level="10" desc_key="perkBearDaddyRank10Desc" long_desc_key="perkBearDaddyRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossBitch" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBitchName" desc_key="perkBossBitchDesc" long_desc_key="perkBossBitchDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossBitch" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBitchAOE,BuffReducedProtectionAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBitchRank1Desc" long_desc_key="perkBitchRank1LongDesc" />
					<effect_description level="2" desc_key="perkBitchRank2Desc" long_desc_key="perkBitchRank2LongDesc" />
					<effect_description level="3" desc_key="perkBitchRank3Desc" long_desc_key="perkBitchRank3LongDesc" />
					<effect_description level="4" desc_key="perkBitchRank4Desc" long_desc_key="perkBitchRank4LongDesc" />
					<effect_description level="5" desc_key="perkBitchRank5Desc" long_desc_key="perkBitchRank5LongDesc" />
					<effect_description level="6" desc_key="perkBitchRank6Desc" long_desc_key="perkBitchRank6LongDesc" />
					<effect_description level="7" desc_key="perkBitchRank7Desc" long_desc_key="perkBitchRank7LongDesc" />
					<effect_description level="8" desc_key="perkBitchRank8Desc" long_desc_key="perkBitchRank8LongDesc" />
					<effect_description level="9" desc_key="perkBitchRank9Desc" long_desc_key="perkBitchRank9LongDesc" />
					<effect_description level="10" desc_key="perkBitchRank10Desc" long_desc_key="perkBitchRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossMystic" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossMysticName" desc_key="perkBossMysticDesc" long_desc_key="perkBossMysticDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMystic10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossMystic" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffMysticAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkMysticRank1Desc" long_desc_key="perkMysticRank1LongDesc" />
					<effect_description level="2" desc_key="perkMysticRank2Desc" long_desc_key="perkMysticRank2LongDesc" />
					<effect_description level="3" desc_key="perkMysticRank3Desc" long_desc_key="perkMysticRank3LongDesc" />
					<effect_description level="4" desc_key="perkMysticRank4Desc" long_desc_key="perkMysticRank4LongDesc" />
					<effect_description level="5" desc_key="perkMysticRank5Desc" long_desc_key="perkMysticRank5LongDesc" />
					<effect_description level="6" desc_key="perkMysticRank6Desc" long_desc_key="perkMysticRank6LongDesc" />
					<effect_description level="7" desc_key="perkMysticRank7Desc" long_desc_key="perkMysticRank7LongDesc" />
					<effect_description level="8" desc_key="perkMysticRank8Desc" long_desc_key="perkMysticRank8LongDesc" />
					<effect_description level="9" desc_key="perkMysticRank9Desc" long_desc_key="perkMysticRank9LongDesc" />
					<effect_description level="10" desc_key="perkMysticRank10Desc" long_desc_key="perkMysticRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossBurningFlesh" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBurningFleshName" desc_key="perkBossBurningFleshDesc" long_desc_key="perkBossBurningFleshDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossBurningFlesh" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBurningFleshAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBurningFleshRank1Desc" long_desc_key="perkBurningFleshRank1LongDesc" />
					<effect_description level="2" desc_key="perkBurningFleshRank2Desc" long_desc_key="perkBurningFleshRank2LongDesc" />
					<effect_description level="3" desc_key="perkBurningFleshRank3Desc" long_desc_key="perkBurningFleshRank3LongDesc" />
					<effect_description level="4" desc_key="perkBurningFleshRank4Desc" long_desc_key="perkBurningFleshRank4LongDesc" />
					<effect_description level="5" desc_key="perkBurningFleshRank5Desc" long_desc_key="perkBurningFleshRank5LongDesc" />
					<effect_description level="6" desc_key="perkBurningFleshRank6Desc" long_desc_key="perkBurningFleshRank6LongDesc" />
					<effect_description level="7" desc_key="perkBurningFleshRank7Desc" long_desc_key="perkBurningFleshRank7LongDesc" />
					<effect_description level="8" desc_key="perkBurningFleshRank8Desc" long_desc_key="perkBurningFleshRank8LongDesc" />
					<effect_description level="9" desc_key="perkBurningFleshRank9Desc" long_desc_key="perkBurningFleshRank9LongDesc" />
					<effect_description level="10" desc_key="perkBurningFleshRank10Desc" long_desc_key="perkBurningFleshRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossCholera" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossCholeraName" desc_key="perkBossCholeraDesc" long_desc_key="perkBossCholeraDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossCholera" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadCholeraAOE,BuffRadWeak,BuffRadMedium,BuffRadStrong" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkCholeraRank1Desc" long_desc_key="perkCholeraRank1LongDesc" />
					<effect_description level="2" desc_key="perkCholeraRank2Desc" long_desc_key="perkCholeraRank2LongDesc" />
					<effect_description level="3" desc_key="perkCholeraRank3Desc" long_desc_key="perkCholeraRank3LongDesc" />
					<effect_description level="4" desc_key="perkCholeraRank4Desc" long_desc_key="perkCholeraRank4LongDesc" />
					<effect_description level="5" desc_key="perkCholeraRank5Desc" long_desc_key="perkCholeraRank5LongDesc" />
					<effect_description level="6" desc_key="perkCholeraRank6Desc" long_desc_key="perkCholeraRank6LongDesc" />
					<effect_description level="7" desc_key="perkCholeraRank7Desc" long_desc_key="perkCholeraRank7LongDesc" />
					<effect_description level="8" desc_key="perkCholeraRank8Desc" long_desc_key="perkCholeraRank8LongDesc" />
					<effect_description level="9" desc_key="perkCholeraRank9Desc" long_desc_key="perkCholeraRank9LongDesc" />
					<effect_description level="10" desc_key="perkCholeraRank10Desc" long_desc_key="perkCholeraRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossBull" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBullName" desc_key="perkBossBullDesc" long_desc_key="perkBossBullDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossBull" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBullAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkBullRank1Desc" long_desc_key="perkBullRank1LongDesc" />
					<effect_description level="2" desc_key="perkBullRank2Desc" long_desc_key="perkBullRank2LongDesc" />
					<effect_description level="3" desc_key="perkBullRank3Desc" long_desc_key="perkBullRank3LongDesc" />
					<effect_description level="4" desc_key="perkBullRank4Desc" long_desc_key="perkBullRank4LongDesc" />
					<effect_description level="5" desc_key="perkBullRank5Desc" long_desc_key="perkBullRank5LongDesc" />
					<effect_description level="6" desc_key="perkBullRank6Desc" long_desc_key="perkBullRank6LongDesc" />
					<effect_description level="7" desc_key="perkBullRank7Desc" long_desc_key="perkBullRank7LongDesc" />
					<effect_description level="8" desc_key="perkBullRank8Desc" long_desc_key="perkBullRank8LongDesc" />
					<effect_description level="9" desc_key="perkBullRank9Desc" long_desc_key="perkBullRank9LongDesc" />
					<effect_description level="10" desc_key="perkBullRank10Desc" long_desc_key="perkBullRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossHotHarry" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossHotHarryName" desc_key="perkBossHotHarryDesc" long_desc_key="perkBossHotHarryDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkHotHarry10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossHarry" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffHarryAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkHotHarryRank1Desc" long_desc_key="perkHotHarryRank1LongDesc" />
					<effect_description level="2" desc_key="perkHotHarryRank2Desc" long_desc_key="perkHotHarryRank2LongDesc" />
					<effect_description level="3" desc_key="perkHotHarryRank3Desc" long_desc_key="perkHotHarryRank3LongDesc" />
					<effect_description level="4" desc_key="perkHotHarryRank4Desc" long_desc_key="perkHotHarryRank4LongDesc" />
					<effect_description level="5" desc_key="perkHotHarryRank5Desc" long_desc_key="perkHotHarryRank5LongDesc" />
					<effect_description level="6" desc_key="perkHotHarryRank6Desc" long_desc_key="perkHotHarryRank6LongDesc" />
					<effect_description level="7" desc_key="perkHotHarryRank7Desc" long_desc_key="perkHotHarryRank7LongDesc" />
					<effect_description level="8" desc_key="perkHotHarryRank8Desc" long_desc_key="perkHotHarryRank8LongDesc" />
					<effect_description level="9" desc_key="perkHotHarryRank9Desc" long_desc_key="perkHotHarryRank9LongDesc" />
					<effect_description level="10" desc_key="perkHotHarryRank10Desc" long_desc_key="perkHotHarryRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossMummy" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossMummyName" desc_key="perkBossMummyDesc" long_desc_key="perkBossMummyDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMummy10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossMummy" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffMummyPhysicalAOE,BuffMummyGhostAOE" />
				</effect_group>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="BossMummy" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffMummyPhysicalAOE,BuffMummyGhostAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkMummyRank1Desc" long_desc_key="perkMummyRank1LongDesc" />
					<effect_description level="2" desc_key="perkMummyRank2Desc" long_desc_key="perkMummyRank2LongDesc" />
					<effect_description level="3" desc_key="perkMummyRank3Desc" long_desc_key="perkMummyRank3LongDesc" />
					<effect_description level="4" desc_key="perkMummyRank4Desc" long_desc_key="perkMummyRank4LongDesc" />
					<effect_description level="5" desc_key="perkMummyRank5Desc" long_desc_key="perkMummyRank5LongDesc" />
					<effect_description level="6" desc_key="perkMummyRank6Desc" long_desc_key="perkMummyRank6LongDesc" />
					<effect_description level="7" desc_key="perkMummyRank7Desc" long_desc_key="perkMummyRank7LongDesc" />
					<effect_description level="8" desc_key="perkMummyRank8Desc" long_desc_key="perkMummyRank8LongDesc" />
					<effect_description level="9" desc_key="perkMummyRank9Desc" long_desc_key="perkMummyRank9LongDesc" />
					<effect_description level="10" desc_key="perkMummyRank10Desc" long_desc_key="perkMummyRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossShocker" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossShockerName" desc_key="perkBossShockerDesc" long_desc_key="perkBossShockerDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossShocker" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadShockerAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkShockerRank1Desc" long_desc_key="perkShockerRank1LongDesc" />
					<effect_description level="2" desc_key="perkShockerRank2Desc" long_desc_key="perkShockerRank2LongDesc" />
					<effect_description level="3" desc_key="perkShockerRank3Desc" long_desc_key="perkShockerRank3LongDesc" />
					<effect_description level="4" desc_key="perkShockerRank4Desc" long_desc_key="perkShockerRank4LongDesc" />
					<effect_description level="5" desc_key="perkShockerRank5Desc" long_desc_key="perkShockerRank5LongDesc" />
					<effect_description level="6" desc_key="perkShockerRank6Desc" long_desc_key="perkShockerRank6LongDesc" />
					<effect_description level="7" desc_key="perkShockerRank7Desc" long_desc_key="perkShockerRank7LongDesc" />
					<effect_description level="8" desc_key="perkShockerRank8Desc" long_desc_key="perkShockerRank8LongDesc" />
					<effect_description level="9" desc_key="perkShockerRank9Desc" long_desc_key="perkShockerRank9LongDesc" />
					<effect_description level="10" desc_key="perkShockerRank10Desc" long_desc_key="perkShockerRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossVeteran" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossVeteranName" desc_key="perkBossVeteranDesc" long_desc_key="perkBossVeteranDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossVeteran" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadVeteranAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkVeteranRank1Desc" long_desc_key="perkVeteranRank1LongDesc" />
					<effect_description level="2" desc_key="perkVeteranRank2Desc" long_desc_key="perkVeteranRank2LongDesc" />
					<effect_description level="3" desc_key="perkVeteranRank3Desc" long_desc_key="perkVeteranRank3LongDesc" />
					<effect_description level="4" desc_key="perkVeteranRank4Desc" long_desc_key="perkVeteranRank4LongDesc" />
					<effect_description level="5" desc_key="perkVeteranRank5Desc" long_desc_key="perkVeteranRank5LongDesc" />
					<effect_description level="6" desc_key="perkVeteranRank6Desc" long_desc_key="perkVeteranRank6LongDesc" />
					<effect_description level="7" desc_key="perkVeteranRank7Desc" long_desc_key="perkVeteranRank7LongDesc" />
					<effect_description level="8" desc_key="perkVeteranRank8Desc" long_desc_key="perkVeteranRank8LongDesc" />
					<effect_description level="9" desc_key="perkVeteranRank9Desc" long_desc_key="perkVeteranRank9LongDesc" />
					<effect_description level="10" desc_key="perkVeteranRank10Desc" long_desc_key="perkVeteranRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossAncientYeti" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossAncientYetiName" desc_key="perkBossAncientYetiDesc" long_desc_key="perkBossAncientYetiDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAncientYeti10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossAncientYeti" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadAncientYetiAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkAncientYetiRank1Desc" long_desc_key="perkAncientYetiRank1LongDesc" />
					<effect_description level="2" desc_key="perkAncientYetiRank2Desc" long_desc_key="perkAncientYetiRank2LongDesc" />
					<effect_description level="3" desc_key="perkAncientYetiRank3Desc" long_desc_key="perkAncientYetiRank3LongDesc" />
					<effect_description level="4" desc_key="perkAncientYetiRank4Desc" long_desc_key="perkAncientYetiRank4LongDesc" />
					<effect_description level="5" desc_key="perkAncientYetiRank5Desc" long_desc_key="perkAncientYetiRank5LongDesc" />
					<effect_description level="6" desc_key="perkAncientYetiRank6Desc" long_desc_key="perkAncientYetiRank6LongDesc" />
					<effect_description level="7" desc_key="perkAncientYetiRank7Desc" long_desc_key="perkAncientYetiRank7LongDesc" />
					<effect_description level="8" desc_key="perkAncientYetiRank8Desc" long_desc_key="perkAncientYetiRank8LongDesc" />
					<effect_description level="9" desc_key="perkAncientYetiRank9Desc" long_desc_key="perkAncientYetiRank9LongDesc" />
					<effect_description level="10" desc_key="perkAncientYetiRank10Desc" long_desc_key="perkAncientYetiRank10LongDesc" />
				</effect_group>

			</perk>

			<perk name="perkBossCarrier" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossCarrierName" desc_key="perkBossCarrierDesc" long_desc_key="perkBossCarrierDesc" icon="ui_game_symbol_trex">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier01" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier02" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier03" /></level_requirements>
				<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier04" /></level_requirements>
				<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier05" /></level_requirements>
				<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier06" /></level_requirements>
				<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier07" /></level_requirements>
				<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier08" /></level_requirements>
				<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier09" /></level_requirements>
				<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier10" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3" />
						<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation" />
						<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3" />
						<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadCarrierAOE" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkCarrierRank1Desc" long_desc_key="perkCarrierRank1LongDesc" />
					<effect_description level="2" desc_key="perkCarrierRank2Desc" long_desc_key="perkCarrierRank2LongDesc" />
					<effect_description level="3" desc_key="perkCarrierRank3Desc" long_desc_key="perkCarrierRank3LongDesc" />
					<effect_description level="4" desc_key="perkCarrierRank4Desc" long_desc_key="perkCarrierRank4LongDesc" />
					<effect_description level="5" desc_key="perkCarrierRank5Desc" long_desc_key="perkCarrierRank5LongDesc" />
					<effect_description level="6" desc_key="perkCarrierRank6Desc" long_desc_key="perkCarrierRank6LongDesc" />
					<effect_description level="7" desc_key="perkCarrierRank7Desc" long_desc_key="perkCarrierRank7LongDesc" />
					<effect_description level="8" desc_key="perkCarrierRank8Desc" long_desc_key="perkCarrierRank8LongDesc" />
					<effect_description level="9" desc_key="perkCarrierRank9Desc" long_desc_key="perkCarrierRank9LongDesc" />
					<effect_description level="10" desc_key="perkCarrierRank10Desc" long_desc_key="perkCarrierRank10LongDesc" />
				</effect_group>

			</perk>

		</append>


	<!-- Z_Perfection | progression.xml -->

	<set xpath="/progression/level/@max_level">1000</set>

	<set xpath="/progression/attributes/@cost_multiplier_per_level">1.14</set>

	<append xpath="/progression/attributes">	
			<attribute name="attperfection" name_key="attperfectionName" desc_key="attperfectionDesc" icon="ui_game_symbol_diamond" min_level="0" max_level="10" base_skill_point_cost="2">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqPerfectPoints01" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="50" desc_key="reqPerfectPoints02" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPerfectPoints03" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="150" desc_key="reqPerfectPoints04" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPerfectPoints05" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="250" desc_key="reqPerfectPoints06" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPerfectPoints07" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="350" desc_key="reqPerfectPoints08" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPerfectPoints09" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="450" desc_key="reqPerfectPoints10" /></level_requirements>

				<effect_group>			
					<passive_effect name="BarteringBuying" operation="base_add" tier="1,10" value=".005,.05" />
					<passive_effect name="BarteringSelling" operation="base_add" tier="1,10" value=".02,.2" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc" />
					<effect_description level="2" desc_key="attperfectionRank02Desc" long_desc_key="attperfectionRank02LongDesc" />
					<effect_description level="3" desc_key="attperfectionRank03Desc" long_desc_key="attperfectionRank03LongDesc" />
					<effect_description level="4" desc_key="attperfectionRank04Desc" long_desc_key="attperfectionRank04LongDesc" />
					<effect_description level="5" desc_key="attperfectionRank05Desc" long_desc_key="attperfectionRank05LongDesc" />
					<effect_description level="6" desc_key="attperfectionRank06Desc" long_desc_key="attperfectionRank06LongDesc" />
					<effect_description level="7" desc_key="attperfectionRank07Desc" long_desc_key="attperfectionRank07LongDesc" />
					<effect_description level="8" desc_key="attperfectionRank08Desc" long_desc_key="attperfectionRank08LongDesc" />
					<effect_description level="9" desc_key="attperfectionRank09Desc" long_desc_key="attperfectionRank09LongDesc" />
					<effect_description level="10" desc_key="attperfectionRank10Desc" long_desc_key="attperfectionRank10LongDesc" />
				</effect_group>
			</attribute>

			<attribute name="atttselftraits" name_key="atttselftraits" desc_key="atttselftraitsDesc" icon="ui_game_symbol_influence" min_level="0" max_level="0" base_skill_point_cost="0">

				<effect_group>
					<effect_description level="0" desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc" />
				</effect_group>
			</attribute>

		</append>

	<append xpath="/progression/skills">
			<skill name="skillResourceGathering" parent="attperfection" name_key="skillResourceGatheringName" desc_key="skillResourceGatheringDesc" icon="ui_game_symbol_mother_load"><effect_group /></skill>
			<skill name="skillArmor" parent="attperfection" name_key="skillArmorName" desc_key="skillArmorDesc" icon="ui_game_symbol_defense"><effect_group /></skill>
			<skill name="skillSelfDevelop" parent="attperfection" name_key="skillSelfDevelopName" desc_key="skillSelfDevelopDesc" icon="ui_game_symbol_block_repair"><effect_group /></skill>
			<skill name="skillSuperiority" parent="attperfection" name_key="skillSuperiorityName" desc_key="skillSuperiorityDesc" icon="ui_game_symbol_trophy"><effect_group /></skill>
			<skill name="skillGlobal" parent="attperfection" name_key="skillGlobalName" desc_key="skillGlobalDesc" icon="ui_game_symbol_check"><effect_group /></skill>
		</append>

	<append xpath="/progression/perks">

			<!-- Basic Survival Skills -->
			<perk name="perkLearningAbility" parent="skillSelfDevelop" max_level="10" base_skill_point_cost="1" name_key="perkLearningAbilityName" desc_key="perkLearningAbilityDesc" icon="ui_game_symbol_skills">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="2" desc_key="reqIntellectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
				</level_requirements>
				<level_requirements level="8">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
				</level_requirements>
				<level_requirements level="9">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel09" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09" />
				</level_requirements>
				<level_requirements level="10">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".025,.25" />
				</effect_group>

				<effect_group name="XP Buff Bonus">
					<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffXPBonus" target="selfOtherPlayers" target_tags="ally,party">
						<requirement name="ProgressionLevel" progression_name="perkLearningAbility" operation="Equals" value="10" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkLearningAbilityRank1Desc" long_desc_key="perkLearningAbilityRank1LongDesc" />
					<effect_description level="2" desc_key="perkLearningAbilityRank2Desc" long_desc_key="perkLearningAbilityRank2LongDesc" />
					<effect_description level="3" desc_key="perkLearningAbilityRank3Desc" long_desc_key="perkLearningAbilityRank3LongDesc" />
					<effect_description level="4" desc_key="perkLearningAbilityRank4Desc" long_desc_key="perkLearningAbilityRank4LongDesc" />
					<effect_description level="5" desc_key="perkLearningAbilityRank5Desc" long_desc_key="perkLearningAbilityRank5LongDesc" />
					<effect_description level="6" desc_key="perkLearningAbilityRank6Desc" long_desc_key="perkLearningAbilityRank6LongDesc" />
					<effect_description level="7" desc_key="perkLearningAbilityRank7Desc" long_desc_key="perkLearningAbilityRank7LongDesc" />
					<effect_description level="8" desc_key="perkLearningAbilityRank8Desc" long_desc_key="perkLearningAbilityRank8LongDesc" />
					<effect_description level="9" desc_key="perkLearningAbilityRank9Desc" long_desc_key="perkLearningAbilityRank9LongDesc" />
					<effect_description level="10" desc_key="perkLearningAbilityRank10Desc" long_desc_key="perkLearningAbilityRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkLootering" parent="skillSelfDevelop" max_level="10" base_skill_point_cost="2" name_key="perkLooteringName" desc_key="perkLooteringDesc" icon="ui_game_symbol_loot_sack">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2" desc_key="reqPerceptionLevel02" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="4" desc_key="reqPerceptionLevel04" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="6" desc_key="reqPerceptionLevel06" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
				</level_requirements>
				<level_requirements level="8">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="8" desc_key="reqPerceptionLevel08" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
				</level_requirements>
				<level_requirements level="9">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="9" desc_key="reqPerceptionLevel09" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09" />
				</level_requirements>
				<level_requirements level="10">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group>
					<passive_effect name="LootStage" operation="perc_add" level="1,10" value=".015,.15" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkLooteringRank1Desc" long_desc_key="perkLooteringRank1LongDesc" />
					<effect_description level="2" desc_key="perkLooteringRank2Desc" long_desc_key="perkLooteringRank2LongDesc" />
					<effect_description level="3" desc_key="perkLooteringRank3Desc" long_desc_key="perkLooteringRank3LongDesc" />
					<effect_description level="4" desc_key="perkLooteringRank4Desc" long_desc_key="perkLooteringRank4LongDesc" />
					<effect_description level="5" desc_key="perkLooteringRank5Desc" long_desc_key="perkLooteringRank5LongDesc" />
					<effect_description level="6" desc_key="perkLooteringRank6Desc" long_desc_key="perkLooteringRank6LongDesc" />
					<effect_description level="7" desc_key="perkLooteringRank7Desc" long_desc_key="perkLooteringRank7LongDesc" />
					<effect_description level="8" desc_key="perkLooteringRank8Desc" long_desc_key="perkLooteringRank8LongDesc" />
					<effect_description level="9" desc_key="perkLooteringRank9Desc" long_desc_key="perkLooteringRank9LongDesc" />
					<effect_description level="10" desc_key="perkLooteringRank10Desc" long_desc_key="perkLooteringRank10LongDesc" />
				</effect_group>
			</perk>	

			<perk name="perkZombieExpert" parent="skillSelfDevelop" max_level="7" base_skill_point_cost="2" name_key="perkZombieExpertName" desc_key="perkZombieExpertDesc" icon="ui_game_symbol_zombie">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10" />
				</level_requirements>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3,4,5,6,7" value=".05,.1,.15,.2,.25,.35,.5">
						<requirement name="EntityTagCompare" target="other" tags="feral" />
						<requirement name="!EntityTagCompare" target="other" tags="radiated" />
						<requirement name="!EntityTagCompare" target="other" tags="charged" />
						<requirement name="!EntityTagCompare" target="other" tags="infernal" />
						<requirement name="!EntityTagCompare" target="other" tags="elite" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="2,3,4,5,6,7" value=".05,.1,.15,.2,.25,.35">
						<requirement name="EntityTagCompare" target="other" tags="radiated" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="3,4,5,6,7" value=".05,.1,.15,.2,.25">
						<requirement name="EntityTagCompare" target="other" tags="charged" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="4,5,6,7" value=".05,.1,.15,.2">
						<requirement name="EntityTagCompare" target="other" tags="infernal" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="5,6,7" value=".05,.15">
						<requirement name="EntityTagCompare" target="other" tags="elite" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="6,7" value=".05,.1">
						<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="7" value=".05">
						<requirement name="EntityTagCompare" target="other" tags="bigBoss,BossMummy,hardBoss" /></passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="CallDevourer,CallBearDaddy,CallNagaina,CallGargul,CallBitch,CallBurningFlesh,CallCholera,CallMystic" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="CallBull,CallShocker,CallVeteran,CallMummy,CallHotHarry,CallAncientYeti" />
					<passive_effect name="RecipeTagUnlocked" operation="base_set" level="7,100" value="1" tags="CallCarrier" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkZombieExpertRank1Desc" long_desc_key="perkZombieExpertRank1LongDesc" />
					<effect_description level="2" desc_key="perkZombieExpertRank2Desc" long_desc_key="perkZombieExpertRank2LongDesc" />
					<effect_description level="3" desc_key="perkZombieExpertRank3Desc" long_desc_key="perkZombieExpertRank3LongDesc" />
					<effect_description level="4" desc_key="perkZombieExpertRank4Desc" long_desc_key="perkZombieExpertRank4LongDesc" />
					<effect_description level="5" desc_key="perkZombieExpertRank5Desc" long_desc_key="perkZombieExpertRank5LongDesc" />
					<effect_description level="6" desc_key="perkZombieExpertRank6Desc" long_desc_key="perkZombieExpertRank6LongDesc" />
					<effect_description level="7" desc_key="perkZombieExpertRank7Desc" long_desc_key="perkZombieExpertRank7LongDesc" />
				</effect_group>
			</perk>		

			<perk name="perkSelfMedication" parent="skillSelfDevelop" base_skill_point_cost="2" name_key="perkSelfMedicationName" desc_key="perkSelfMedicationDesc" icon="ui_game_symbol_healing_factor">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03" />
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group>
					<!-- crit hit effects heal rate is assigned in buffStatusCheck02 -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="add" value="1">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$SelfMedicationCounter">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".05">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".1">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".15">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".2">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="5" /></triggered_effect>
				</effect_group>

				<effect_group name="Level 1 XP Bonus">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="1" />
					<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="24" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0" />
				</effect_group>
				<effect_group name="Level 2 XP Bonus">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="2" />
					<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="18" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0" />
				</effect_group>
				<effect_group name="Level 3 XP Bonus">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="3" />
					<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="12" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0" />
				</effect_group>
				<effect_group name="Level 4 XP Bonus">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="4" />
					<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="6" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0" />
				</effect_group>
				<effect_group name="Level 5 XP Bonus">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="5" />
					<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="3" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0" />
				</effect_group>

				<effect_group name="Regen Health Inc">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.05">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.1">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.15">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.2">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.25">
						<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="5" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkSelfMedicationRank1Desc" long_desc_key="perkSelfMedicationRank1LongDesc" />
					<effect_description level="2" desc_key="perkSelfMedicationRank2Desc" long_desc_key="perkSelfMedicationRank2LongDesc" />
					<effect_description level="3" desc_key="perkSelfMedicationRank3Desc" long_desc_key="perkSelfMedicationRank3LongDesc" />
					<effect_description level="4" desc_key="perkSelfMedicationRank4Desc" long_desc_key="perkSelfMedicationRank4LongDesc" />
					<effect_description level="5" desc_key="perkSelfMedicationRank5Desc" long_desc_key="perkSelfMedicationRank5LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkIdealMetabolism" parent="skillSelfDevelop" max_level="5" base_skill_point_cost="2" name_key="perkIdealMetabolismName" desc_key="perkIdealMetabolismDesc" icon="ui_game_symbol_stomach">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel06" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel08" />
				</level_requirements>

				<effect_group>
					<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" level="1,5" value="-.06,-.3" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" level="1,5" value="-.06,-.3" />
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" level="1,5" value="-.06,-.3" />
				</effect_group>

				<!-- Increases the duration of buffs -->
				<effect_group name="Metabolism Duration">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".95">
						<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".9">
						<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".85">
						<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".8">
						<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="5" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkIdealMetabolismRank1Desc" long_desc_key="perkIdealMetabolismRank1LongDesc" />
					<effect_description level="2" desc_key="perkIdealMetabolismRank2Desc" long_desc_key="perkIdealMetabolismRank2LongDesc" />
					<effect_description level="3" desc_key="perkIdealMetabolismRank3Desc" long_desc_key="perkIdealMetabolismRank3LongDesc" />
					<effect_description level="4" desc_key="perkIdealMetabolismRank4Desc" long_desc_key="perkIdealMetabolismRank4LongDesc" />
					<effect_description level="5" desc_key="perkIdealMetabolismRank5Desc" long_desc_key="perkIdealMetabolismRank5LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkTirelessness" parent="skillSelfDevelop" max_level="5" base_skill_point_cost="1" name_key="perkTirelessnessName" desc_key="perkTirelessnessDesc" icon="ui_game_symbol_muscle">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel01" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2" desc_key="reqStrengthLevel02" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="2" desc_key="reqFortitudeLevel02" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="4" desc_key="reqStrengthLevel04" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="4" desc_key="reqFortitudeLevel04" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="6" desc_key="reqStrengthLevel06" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="6" desc_key="reqFortitudeLevel06" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="8" desc_key="reqStrengthLevel08" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="8" desc_key="reqFortitudeLevel08" />
				</level_requirements>

				<!-- The recovery bonus value is specified in the Z_FearAndFatigue modification buff file. -->

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="StaminaLoss" operation="perc_add" level="1,5" value="-.04,-.2" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkTirelessnessRank1Desc" long_desc_key="perkTirelessnessRank1LongDesc" />
					<effect_description level="2" desc_key="perkTirelessnessRank2Desc" long_desc_key="perkTirelessnessRank2LongDesc" />
					<effect_description level="3" desc_key="perkTirelessnessRank3Desc" long_desc_key="perkTirelessnessRank3LongDesc" />
					<effect_description level="4" desc_key="perkTirelessnessRank4Desc" long_desc_key="perkTirelessnessRank4LongDesc" />
					<effect_description level="5" desc_key="perkTirelessnessRank5Desc" long_desc_key="perkTirelessnessRank5LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkHeavyBurden" parent="skillSelfDevelop" max_level="10" base_skill_point_cost="1" name_key="perkHeavyBurdenName" desc_key="perkHeavyBurdenDesc" icon="ui_game_symbol_pack_mule">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2" desc_key="reqStrengthLevel02" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="4" desc_key="reqStrengthLevel04" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="6" desc_key="reqStrengthLevel06" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="8" desc_key="reqStrengthLevel08" />
				</level_requirements>
				<level_requirements level="8">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="9" desc_key="reqStrengthLevel09" />
				</level_requirements>
				<level_requirements level="9">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10" />
				</level_requirements>
				<level_requirements level="10">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
				</level_requirements>

				<effect_group>
					<passive_effect name="CarryCapacity" operation="base_add" level="1,10" value="3,30" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkHeavyBurdenRank1Desc" long_desc_key="perkHeavyBurdenRank1LongDesc" />
					<effect_description level="2" desc_key="perkHeavyBurdenRank2Desc" long_desc_key="perkHeavyBurdenRank2LongDesc" />
					<effect_description level="3" desc_key="perkHeavyBurdenRank3Desc" long_desc_key="perkHeavyBurdenRank3LongDesc" />
					<effect_description level="4" desc_key="perkHeavyBurdenRank4Desc" long_desc_key="perkHeavyBurdenRank4LongDesc" />
					<effect_description level="5" desc_key="perkHeavyBurdenRank5Desc" long_desc_key="perkHeavyBurdenRank5LongDesc" />
					<effect_description level="6" desc_key="perkHeavyBurdenRank6Desc" long_desc_key="perkHeavyBurdenRank6LongDesc" />
					<effect_description level="7" desc_key="perkHeavyBurdenRank7Desc" long_desc_key="perkHeavyBurdenRank7LongDesc" />
					<effect_description level="8" desc_key="perkHeavyBurdenRank8Desc" long_desc_key="perkHeavyBurdenRank8LongDesc" />
					<effect_description level="9" desc_key="perkHeavyBurdenRank9Desc" long_desc_key="perkHeavyBurdenRank9LongDesc" />
					<effect_description level="10" desc_key="perkHeavyBurdenRank10Desc" long_desc_key="perkHeavyBurdenRank10LongDesc" />
				</effect_group>
			</perk>

			<!-- Harvest Skills -->
			<perk name="perkStoneUpStone" max_level="10" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkStoneUpStoneName" desc_key="perkStoneUpStoneDesc" icon="ui_game_symbol_mining">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
				</level_requirements>
				<level_requirements level="8">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
				</level_requirements>
				<level_requirements level="9">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09" />
				</level_requirements>
				<level_requirements level="10">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group>
					<passive_effect name="BlockDamage" operation="perc_add" level="1,10" value=".1,1" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".1,1" tags="oreWoodHarvest" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkStoneUpStoneRank1Desc" long_desc_key="perkStoneUpStoneRank1LongDesc" />
					<effect_description level="2" desc_key="perkStoneUpStoneRank2Desc" long_desc_key="perkStoneUpStoneRank2LongDesc" />
					<effect_description level="3" desc_key="perkStoneUpStoneRank3Desc" long_desc_key="perkStoneUpStoneRank3LongDesc" />
					<effect_description level="4" desc_key="perkStoneUpStoneRank4Desc" long_desc_key="perkStoneUpStoneRank4LongDesc" />
					<effect_description level="5" desc_key="perkStoneUpStoneRank5Desc" long_desc_key="perkStoneUpStoneRank5LongDesc" />
					<effect_description level="6" desc_key="perkStoneUpStoneRank6Desc" long_desc_key="perkStoneUpStoneRank6LongDesc" />
					<effect_description level="7" desc_key="perkStoneUpStoneRank7Desc" long_desc_key="perkStoneUpStoneRank7LongDesc" />
					<effect_description level="8" desc_key="perkStoneUpStoneRank8Desc" long_desc_key="perkStoneUpStoneRank8LongDesc" />
					<effect_description level="9" desc_key="perkStoneUpStoneRank9Desc" long_desc_key="perkStoneUpStoneRank9LongDesc" />
					<effect_description level="10" desc_key="perkStoneUpStoneRank10Desc" long_desc_key="perkStoneUpStoneRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkRecycling" max_level="10" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkRecyclingName" desc_key="perkRecyclingDesc" icon="ui_game_symbol_scrap">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
				</level_requirements>
				<level_requirements level="8">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
				</level_requirements>
				<level_requirements level="9">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09" />
				</level_requirements>
				<level_requirements level="10">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group>
					<passive_effect name="BlockDamage" operation="perc_add" level="1,10" value=".2,1" tags="perkSalvageOperations" />
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".2,1" tags="salvageHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" level="3,4,5,6,7,8,9,10" value="1,1,2,2,3,3,4,4" tags="HarvestRareRecources" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkRecyclingRank1Desc" long_desc_key="perkRecyclingRank1LongDesc" />
					<effect_description level="2" desc_key="perkRecyclingRank2Desc" long_desc_key="perkRecyclingRank2LongDesc" />
					<effect_description level="3" desc_key="perkRecyclingRank3Desc" long_desc_key="perkRecyclingRank3LongDesc" />
					<effect_description level="4" desc_key="perkRecyclingRank4Desc" long_desc_key="perkRecyclingRank4LongDesc" />
					<effect_description level="5" desc_key="perkRecyclingRank5Desc" long_desc_key="perkRecyclingRank5LongDesc" />
					<effect_description level="6" desc_key="perkRecyclingRank6Desc" long_desc_key="perkRecyclingRank6LongDesc" />
					<effect_description level="7" desc_key="perkRecyclingRank7Desc" long_desc_key="perkRecyclingRank7LongDesc" />
					<effect_description level="8" desc_key="perkRecyclingRank8Desc" long_desc_key="perkRecyclingRank8LongDesc" />
					<effect_description level="9" desc_key="perkRecyclingRank9Desc" long_desc_key="perkRecyclingRank9LongDesc" />
					<effect_description level="10" desc_key="perkRecyclingRank10Desc" long_desc_key="perkRecyclingRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkMeatFeast" max_level="10" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkMeatFeastName" desc_key="perkMeatFeastDesc" icon="ui_game_symbol_knife">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10" />
				</level_requirements>
				<level_requirements level="6">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06" />
				</level_requirements>
				<level_requirements level="7">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
				</level_requirements>
				<level_requirements level="8">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08" />
				</level_requirements>
				<level_requirements level="9">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09" />
				</level_requirements>
				<level_requirements level="10">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".1,1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="butcherHarvestMutation" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkMeatFeastRank1Desc" long_desc_key="perkMeatFeastRank1LongDesc" />
					<effect_description level="2" desc_key="perkMeatFeastRank2Desc" long_desc_key="perkMeatFeastRank2LongDesc" />
					<effect_description level="3" desc_key="perkMeatFeastRank3Desc" long_desc_key="perkMeatFeastRank3LongDesc" />
					<effect_description level="4" desc_key="perkMeatFeastRank4Desc" long_desc_key="perkMeatFeastRank4LongDesc" />
					<effect_description level="5" desc_key="perkMeatFeastRank5Desc" long_desc_key="perkMeatFeastRank5LongDesc" />
					<effect_description level="6" desc_key="perkMeatFeastRank6Desc" long_desc_key="perkMeatFeastRank6LongDesc" />
					<effect_description level="7" desc_key="perkMeatFeastRank7Desc" long_desc_key="perkMeatFeastRank7LongDesc" />
					<effect_description level="8" desc_key="perkMeatFeastRank8Desc" long_desc_key="perkMeatFeastRank8LongDesc" />
					<effect_description level="9" desc_key="perkMeatFeastRank9Desc" long_desc_key="perkMeatFeastRank9LongDesc" />
					<effect_description level="10" desc_key="perkMeatFeastRank10Desc" long_desc_key="perkMeatFeastRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkGoodSowing" max_level="3" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkGoodSowingName" desc_key="perkGoodSowingDesc" icon="ui_game_symbol_crops">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07" />
				</level_requirements>

				<effect_group>
					<passive_effect name="CraftingTier" operation="base_set" level="0,3" value="0,3" tags="perkGoodSowing" />
					<passive_effect name="HarvestCount" operation="perc_add" level="2,3" value="1,2" tags="cropHarvest,wildCropsHarvest" />
					<passive_effect name="HarvestCount" operation="base_add" level="1,2,3" value="1,1,1" tags="bonusCropHarvest" />
					<passive_effect name="HarvestCount" operation="base_set" level="2,3" value="1,1" tags="farmerSelectionSeed" />
					<passive_effect name="HarvestCount" operation="base_set" level="3" value="1" tags="farmerAdvSelectionSeed" />
				</effect_group>

				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					<requirement name="ProgressionLevel" progression_name="perkGoodSowing" operation="EQ" value="2" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed" />
				</effect_group>

				<effect_group>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					<requirement name="ProgressionLevel" progression_name="perkGoodSowing" operation="EQ" value="3" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed" />
				</effect_group>

				<effect_group>
					<effect_description level="1" desc_key="perkGoodSowingRank1Desc" long_desc_key="perkGoodSowingRank1LongDesc" />
					<effect_description level="2" desc_key="perkGoodSowingRank2Desc" long_desc_key="perkGoodSowingRank2LongDesc" />
					<effect_description level="3" desc_key="perkGoodSowingRank3Desc" long_desc_key="perkGoodSowingRank3LongDesc" />
					<effect_description level="4" desc_key="perkGoodSowingRank4Desc" long_desc_key="perkGoodSowingRank4LongDesc" />
					<effect_description level="5" desc_key="perkGoodSowingRank5Desc" long_desc_key="perkGoodSowingRank5LongDesc" />
				</effect_group>
			</perk>

			<!-- Armor Skills -->
			<perk name="perkArmorLight" parent="skillArmor" base_skill_point_cost="2" name_key="perkArmorLightName" desc_key="perkArmorLightDesc" icon="ui_game_symbol_light_armor">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel03" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel07" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group name="MS Bonus">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".03">
						<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="1" /></triggered_effect>			
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".06">
						<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="2" /></triggered_effect>			
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".09">
						<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="3" /></triggered_effect>			
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".12">
						<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="4" /></triggered_effect>			
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".15">
						<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="5" /></triggered_effect>			
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$LightArmorSkillMSBonus">
						<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="LTE" value="0" /></triggered_effect>			
				</effect_group>

				<effect_group>
					<requirement name="HasBuff" buff="buffLightArmorSetBonus" />
						<passive_effect name="Mobility" operation="perc_add" value="@$LightArmorSkillMSBonus" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,5" value=".05,.25" />
						<passive_effect name="GeneralDamageResist" operation="base_add" level="1,5" value=".05,.25">
							<requirement name="EntityHasMovementTag" tags="running" /></passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="DegradationPerUse" operation="base_subtract" level="1,2,3,4,5" value=".1,.2,.3,.4,.5" tags="lightArmor" />

					<effect_description level="1" desc_key="perkArmorLightRank1Desc" long_desc_key="perkArmorLightRank1LongDesc" />
					<effect_description level="2" desc_key="perkArmorLightRank2Desc" long_desc_key="perkArmorLightRank2LongDesc" />
					<effect_description level="3" desc_key="perkArmorLightRank3Desc" long_desc_key="perkArmorLightRank3LongDesc" />
					<effect_description level="4" desc_key="perkArmorLightRank4Desc" long_desc_key="perkArmorLightRank4LongDesc" />
					<effect_description level="5" desc_key="perkArmorLightRank5Desc" long_desc_key="perkArmorLightRank5LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkArmorMedium" parent="skillArmor" base_skill_point_cost="2" name_key="perkArmorMediumName" desc_key="perkArmorMediumDesc" icon="ui_game_symbol_light_armor2">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
					<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group name="Damage Bonus">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".05">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".1">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".15">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".2">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$MediumArmorSkillDMGBonus">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="LTE" value="0" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="HasBuff" buff="buffMediumArmorSetBonus" />
						<passive_effect name="EntityDamage" operation="perc_add" value="@$MediumArmorSkillDMGBonus">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>

						<passive_effect name="KickDegreesVerticalMin" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
							<requirement name="!EntityHasMovementTag" tags="running" /></passive_effect>
						<passive_effect name="KickDegreesVerticalMax" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
							<requirement name="!EntityHasMovementTag" tags="running" /></passive_effect>
						<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
							<requirement name="!EntityHasMovementTag" tags="running" /></passive_effect>
						<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
							<requirement name="!EntityHasMovementTag" tags="running" /></passive_effect>
				</effect_group>

				<effect_group name="Miss Bonus">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="4">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="8">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="12">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="16">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="20">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$MediumArmorMissChance">
						<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="LTE" value="0" /></triggered_effect>
				</effect_group>

				<effect_group>				
					<effect_description level="1" desc_key="perkArmorMediumRank1Desc" long_desc_key="perkArmorMediumRank1LongDesc" />
					<effect_description level="2" desc_key="perkArmorMediumRank2Desc" long_desc_key="perkArmorMediumRank2LongDesc" />
					<effect_description level="3" desc_key="perkArmorMediumRank3Desc" long_desc_key="perkArmorMediumRank3LongDesc" />
					<effect_description level="4" desc_key="perkArmorMediumRank4Desc" long_desc_key="perkArmorMediumRank4LongDesc" />
					<effect_description level="5" desc_key="perkArmorMediumRank5Desc" long_desc_key="perkArmorMediumRank5LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkArmorHeavy" parent="skillArmor" base_skill_point_cost="2" name_key="perkArmorHeavyName" desc_key="perkArmorHeavyDesc" icon="ui_game_symbol_armor_iron">

				<level_requirements level="1">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03" />
				</level_requirements>
				<level_requirements level="2">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05" />
				</level_requirements>
				<level_requirements level="3">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07" />
				</level_requirements>
				<level_requirements level="4">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07" />
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10" />
				</level_requirements>
				<level_requirements level="5">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10" />
				</level_requirements>

				<effect_group name="Damage Bonus">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".1">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".2">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".3">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".4">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$HeavyArmorSkillDMGBonus">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="LTE" value="0" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="HasBuff" buff="buffHeavyArmorSetBonus" />
						<passive_effect name="EntityDamage" operation="perc_add" value="@$HeavyArmorSkillDMGBonus">
							<requirement name="HoldingItemHasTags" tags="melee" /></passive_effect>

						<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,5" value=".04,.2" tags="melee" />
				</effect_group>

				<effect_group name="Miss Bonus">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="5">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="10">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="15">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="20">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="25">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$HeavyArmorMissChance">
						<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="LTE" value="0" /></triggered_effect>
				</effect_group>

				<effect_group>				
					<effect_description level="1" desc_key="perkArmorHeavyRank1Desc" long_desc_key="perkArmorHeavyRank1LongDesc" />
					<effect_description level="2" desc_key="perkArmorHeavyRank2Desc" long_desc_key="perkArmorHeavyRank2LongDesc" />
					<effect_description level="3" desc_key="perkArmorHeavyRank3Desc" long_desc_key="perkArmorHeavyRank3LongDesc" />
					<effect_description level="4" desc_key="perkArmorHeavyRank4Desc" long_desc_key="perkArmorHeavyRank4LongDesc" />
					<effect_description level="5" desc_key="perkArmorHeavyRank5Desc" long_desc_key="perkArmorHeavyRank5LongDesc" />
				</effect_group>
			</perk>

			<!-- Superiority Skills -->
			<perk name="perkHealthyBody" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkHealthyBodyName" desc_key="perkHealthyBodyDesc" icon="ui_game_symbol_add">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" level="1,10" value="40,400" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkHealthyBodyRank1Desc" long_desc_key="perkHealthyBodyRank1LongDesc" />
					<effect_description level="2" desc_key="perkHealthyBodyRank2Desc" long_desc_key="perkHealthyBodyRank2LongDesc" />
					<effect_description level="3" desc_key="perkHealthyBodyRank3Desc" long_desc_key="perkHealthyBodyRank3LongDesc" />
					<effect_description level="4" desc_key="perkHealthyBodyRank4Desc" long_desc_key="perkHealthyBodyRank4LongDesc" />
					<effect_description level="5" desc_key="perkHealthyBodyRank5Desc" long_desc_key="perkHealthyBodyRank5LongDesc" />
					<effect_description level="6" desc_key="perkHealthyBodyRank6Desc" long_desc_key="perkHealthyBodyRank6LongDesc" />
					<effect_description level="7" desc_key="perkHealthyBodyRank7Desc" long_desc_key="perkHealthyBodyRank7LongDesc" />
					<effect_description level="8" desc_key="perkHealthyBodyRank8Desc" long_desc_key="perkHealthyBodyRank8LongDesc" />
					<effect_description level="9" desc_key="perkHealthyBodyRank9Desc" long_desc_key="perkHealthyBodyRank9LongDesc" />
					<effect_description level="10" desc_key="perkHealthyBodyRank10Desc" long_desc_key="perkHealthyBodyRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkPerfectCardio" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkPerfectCardioName" desc_key="perkPerfectCardioDesc" icon="ui_game_symbol_agility">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_add" level="1,10" value="40,400" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkPerfectCardioRank1Desc" long_desc_key="perkPerfectCardioRank1LongDesc" />
					<effect_description level="2" desc_key="perkPerfectCardioRank2Desc" long_desc_key="perkPerfectCardioRank2LongDesc" />
					<effect_description level="3" desc_key="perkPerfectCardioRank3Desc" long_desc_key="perkPerfectCardioRank3LongDesc" />
					<effect_description level="4" desc_key="perkPerfectCardioRank4Desc" long_desc_key="perkPerfectCardioRank4LongDesc" />
					<effect_description level="5" desc_key="perkPerfectCardioRank5Desc" long_desc_key="perkPerfectCardioRank5LongDesc" />
					<effect_description level="6" desc_key="perkPerfectCardioRank6Desc" long_desc_key="perkPerfectCardioRank6LongDesc" />
					<effect_description level="7" desc_key="perkPerfectCardioRank7Desc" long_desc_key="perkPerfectCardioRank7LongDesc" />
					<effect_description level="8" desc_key="perkPerfectCardioRank8Desc" long_desc_key="perkPerfectCardioRank8LongDesc" />
					<effect_description level="9" desc_key="perkPerfectCardioRank9Desc" long_desc_key="perkPerfectCardioRank9LongDesc" />
					<effect_description level="10" desc_key="perkPerfectCardioRank10Desc" long_desc_key="perkPerfectCardioRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkGlutton" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkGluttonName" desc_key="perkGluttonDesc" icon="ui_game_symbol_fork">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<passive_effect name="FoodMax" operation="base_add" level="1,10" value="20,200" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkGluttonRank1Desc" long_desc_key="perkGluttonRank1LongDesc" />
					<effect_description level="2" desc_key="perkGluttonRank2Desc" long_desc_key="perkGluttonRank2LongDesc" />
					<effect_description level="3" desc_key="perkGluttonRank3Desc" long_desc_key="perkGluttonRank3LongDesc" />
					<effect_description level="4" desc_key="perkGluttonRank4Desc" long_desc_key="perkGluttonRank4LongDesc" />
					<effect_description level="5" desc_key="perkGluttonRank5Desc" long_desc_key="perkGluttonRank5LongDesc" />
					<effect_description level="6" desc_key="perkGluttonRank6Desc" long_desc_key="perkGluttonRank6LongDesc" />
					<effect_description level="7" desc_key="perkGluttonRank7Desc" long_desc_key="perkGluttonRank7LongDesc" />
					<effect_description level="8" desc_key="perkGluttonRank8Desc" long_desc_key="perkGluttonRank8LongDesc" />
					<effect_description level="9" desc_key="perkGluttonRank9Desc" long_desc_key="perkGluttonRank9LongDesc" />
					<effect_description level="10" desc_key="perkGluttonRank10Desc" long_desc_key="perkGluttonRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkCamelStock" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkCamelStockName" desc_key="perkCamelStockDesc" icon="ui_game_symbol_water">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<passive_effect name="WaterMax" operation="base_add" level="1,10" value="20,200" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkCamelStockRank1Desc" long_desc_key="perkCamelStockRank1LongDesc" />
					<effect_description level="2" desc_key="perkCamelStockRank2Desc" long_desc_key="perkCamelStockRank2LongDesc" />
					<effect_description level="3" desc_key="perkCamelStockRank3Desc" long_desc_key="perkCamelStockRank3LongDesc" />
					<effect_description level="4" desc_key="perkCamelStockRank4Desc" long_desc_key="perkCamelStockRank4LongDesc" />
					<effect_description level="5" desc_key="perkCamelStockRank5Desc" long_desc_key="perkCamelStockRank5LongDesc" />
					<effect_description level="6" desc_key="perkCamelStockRank6Desc" long_desc_key="perkCamelStockRank6LongDesc" />
					<effect_description level="7" desc_key="perkCamelStockRank7Desc" long_desc_key="perkCamelStockRank7LongDesc" />
					<effect_description level="8" desc_key="perkCamelStockRank8Desc" long_desc_key="perkCamelStockRank8LongDesc" />
					<effect_description level="9" desc_key="perkCamelStockRank9Desc" long_desc_key="perkCamelStockRank9LongDesc" />
					<effect_description level="10" desc_key="perkCamelStockRank10Desc" long_desc_key="perkCamelStockRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFastFeet" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkFastFeetName" desc_key="perkFastFeetDesc" icon="ui_game_symbol_run">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" level="1,10" value=".05,.5" />
					<passive_effect name="RunSpeed" operation="perc_add" level="1,10" value=".05,.5" />
					<passive_effect name="StaminaLoss" operation="perc_add" level="1,10" value="-.025,-.25" tags="running" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkFastFeetRank1Desc" long_desc_key="perkFastFeetRank1LongDesc" />
					<effect_description level="2" desc_key="perkFastFeetRank2Desc" long_desc_key="perkFastFeetRank2LongDesc" />
					<effect_description level="3" desc_key="perkFastFeetRank3Desc" long_desc_key="perkFastFeetRank3LongDesc" />
					<effect_description level="4" desc_key="perkFastFeetRank4Desc" long_desc_key="perkFastFeetRank4LongDesc" />
					<effect_description level="5" desc_key="perkFastFeetRank5Desc" long_desc_key="perkFastFeetRank5LongDesc" />
					<effect_description level="6" desc_key="perkFastFeetRank6Desc" long_desc_key="perkFastFeetRank6LongDesc" />
					<effect_description level="7" desc_key="perkFastFeetRank7Desc" long_desc_key="perkFastFeetRank7LongDesc" />
					<effect_description level="8" desc_key="perkFastFeetRank8Desc" long_desc_key="perkFastFeetRank8LongDesc" />
					<effect_description level="9" desc_key="perkFastFeetRank9Desc" long_desc_key="perkFastFeetRank9LongDesc" />
					<effect_description level="10" desc_key="perkFastFeetRank10Desc" long_desc_key="perkFastFeetRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkRangeCombatPerf" max_level="10" parent="skillSuperiority" base_skill_point_cost="20" name_key="perkRangeCombatPerfName" desc_key="perkRangeCombatPerfDesc" icon="ui_game_symbol_rifle">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="ranged" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".2,2" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkRangeCombatPerfRank1Desc" long_desc_key="perkRangeCombatPerfRank1LongDesc" />
					<effect_description level="2" desc_key="perkRangeCombatPerfRank2Desc" long_desc_key="perkRangeCombatPerfRank2LongDesc" />
					<effect_description level="3" desc_key="perkRangeCombatPerfRank3Desc" long_desc_key="perkRangeCombatPerfRank3LongDesc" />
					<effect_description level="4" desc_key="perkRangeCombatPerfRank4Desc" long_desc_key="perkRangeCombatPerfRank4LongDesc" />
					<effect_description level="5" desc_key="perkRangeCombatPerfRank5Desc" long_desc_key="perkRangeCombatPerfRank5LongDesc" />
					<effect_description level="6" desc_key="perkRangeCombatPerfRank6Desc" long_desc_key="perkRangeCombatPerfRank6LongDesc" />
					<effect_description level="7" desc_key="perkRangeCombatPerfRank7Desc" long_desc_key="perkRangeCombatPerfRank7LongDesc" />
					<effect_description level="8" desc_key="perkRangeCombatPerfRank8Desc" long_desc_key="perkRangeCombatPerfRank8LongDesc" />
					<effect_description level="9" desc_key="perkRangeCombatPerfRank9Desc" long_desc_key="perkRangeCombatPerfRank9LongDesc" />
					<effect_description level="10" desc_key="perkRangeCombatPerfRank10Desc" long_desc_key="perkRangeCombatPerfRank10LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkMeleeCombatPerf" max_level="10" parent="skillSuperiority" base_skill_point_cost="20" name_key="perkMeleeCombatPerfName" desc_key="perkMeleeCombatPerfDesc" icon="ui_game_symbol_melee">
				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500" /></level_requirements>
				<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700" /></level_requirements>
				<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900" /></level_requirements>
				<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".3,3" />
				</effect_group>

				<effect_group>			
					<effect_description level="1" desc_key="perkMeleeCombatPerfRank1Desc" long_desc_key="perkMeleeCombatPerfRank1LongDesc" />
					<effect_description level="2" desc_key="perkMeleeCombatPerfRank2Desc" long_desc_key="perkMeleeCombatPerfRank2LongDesc" />
					<effect_description level="3" desc_key="perkMeleeCombatPerfRank3Desc" long_desc_key="perkMeleeCombatPerfRank3LongDesc" />
					<effect_description level="4" desc_key="perkMeleeCombatPerfRank4Desc" long_desc_key="perkMeleeCombatPerfRank4LongDesc" />
					<effect_description level="5" desc_key="perkMeleeCombatPerfRank5Desc" long_desc_key="perkMeleeCombatPerfRank5LongDesc" />
					<effect_description level="6" desc_key="perkMeleeCombatPerfRank6Desc" long_desc_key="perkMeleeCombatPerfRank6LongDesc" />
					<effect_description level="7" desc_key="perkMeleeCombatPerfRank7Desc" long_desc_key="perkMeleeCombatPerfRank7LongDesc" />
					<effect_description level="8" desc_key="perkMeleeCombatPerfRank8Desc" long_desc_key="perkMeleeCombatPerfRank8LongDesc" />
					<effect_description level="9" desc_key="perkMeleeCombatPerfRank9Desc" long_desc_key="perkMeleeCombatPerfRank9LongDesc" />
					<effect_description level="10" desc_key="perkMeleeCombatPerfRank10Desc" long_desc_key="perkMeleeCombatPerfRank10LongDesc" />
				</effect_group>
			</perk>

			<!-- Global Skills -->
			<perk name="perkOrganizer" parent="skillGlobal" base_skill_point_cost="20" name_key="perkOrganizerName" desc_key="perkOrganizerDesc" icon="ui_game_symbol_adventure">

				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<!-- Bonus received in the file Buff's mod - Z_Radiostation -->

				<effect_group>				
					<effect_description level="1" desc_key="perkOrganizerRank1Desc" long_desc_key="perkOrganizerRank1LongDesc" />
					<effect_description level="2" desc_key="perkOrganizerRank2Desc" long_desc_key="perkOrganizerRank2LongDesc" />
					<effect_description level="3" desc_key="perkOrganizerRank3Desc" long_desc_key="perkOrganizerRank3LongDesc" />
					<effect_description level="4" desc_key="perkOrganizerRank4Desc" long_desc_key="perkOrganizerRank4LongDesc" />
					<effect_description level="5" desc_key="perkOrganizerRank5Desc" long_desc_key="perkOrganizerRank5LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkAggressor" parent="skillGlobal" base_skill_point_cost="20" name_key="perkAggressorName" desc_key="perkAggressorDesc" icon="ui_game_symbol_skull_crusher">

				<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200" /></level_requirements>
				<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400" /></level_requirements>
				<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600" /></level_requirements>
				<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800" /></level_requirements>
				<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000" /></level_requirements>

				<!-- Bonus received in the file entityclasses -->

				<effect_group>				
					<effect_description level="1" desc_key="perkAggressorRank1Desc" long_desc_key="perkAggressorRank1LongDesc" />
					<effect_description level="2" desc_key="perkAggressorRank2Desc" long_desc_key="perkAggressorRank2LongDesc" />
					<effect_description level="3" desc_key="perkAggressorRank3Desc" long_desc_key="perkAggressorRank3LongDesc" />
					<effect_description level="4" desc_key="perkAggressorRank4Desc" long_desc_key="perkAggressorRank4LongDesc" />
					<effect_description level="5" desc_key="perkAggressorRank5Desc" long_desc_key="perkAggressorRank5LongDesc" />
				</effect_group>
			</perk>

		</append>

	<remove xpath="/progression/perks/perk[@name='perkPackMule']/effect_group" />

	<insertAfter xpath="/progression/perks/perk[@name='perkPackMule']/level_requirements[@level='5']">
			<effect_group>
				<!-- Increase the backpack slots available before incumbrance starts -->
				<passive_effect name="CarryCapacity" operation="base_add" level="1,2,3,4,5" value="3,6,10,14,18" />

				<!-- Increase crafting time of items crafting in the backpack -->
				<passive_effect name="CraftingTime" operation="perc_add" level="1,2,3,4,5" value="-.1,-.15,-.2,-.25,-.3" tags="packMuleCrafting" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="set" value="0" />
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$PackMuleMissChance" />	
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$MediumArmorMissChance">
					<requirement name="HasBuff" buff="buffMediumArmorSetBonus" />
					<requirement name="!EntityHasMovementTag" tags="running" />
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$HeavyArmorMissChance">
					<requirement name="HasBuff" buff="buffHeavyArmorSetBonus" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$BonusMissChance">
					<requirement name="HasBuff" buff="buffBonusMissChance" /></triggered_effect>
			</effect_group>

			<effect_group name="Miss Chance">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="3">
					<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="6">
					<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="2" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="9">
					<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="3" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="12">
					<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="4" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="15">
					<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="5" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$PackMuleMissChance">
					<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="LTE" value="0" /></triggered_effect>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkPackMuleRank1Desc" long_desc_key="perkPackMuleRank1LongDesc" />
				<effect_description level="2" desc_key="perkPackMuleRank2Desc" long_desc_key="perkPackMuleRank2LongDesc" />
				<effect_description level="3" desc_key="perkPackMuleRank3Desc" long_desc_key="perkPackMuleRank3LongDesc" />
				<effect_description level="4" desc_key="perkPackMuleRank4Desc" long_desc_key="perkPackMuleRank4LongDesc" />
				<effect_description level="5" desc_key="perkPackMuleRank5Desc" long_desc_key="perkPackMuleRank5LongDesc" />
			</effect_group>
		</insertAfter>


	<!-- Z_Radiostation | progression.xml -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'cementMixer')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="radioStation" />
		</insertAfter>

	<append xpath="/progression/perks/perk[@name='perkDaringAdventurer']">
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_restore_power3_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_fetch3_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_clear3_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_infested3_Quest" />

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_restore_power4_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_fetch4_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_clear4_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_infested4_Quest" />

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="notes_fetch5_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="notes_clear5_Quest" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="notes_infested5_Quest" />

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="notes_infested6_Quest" />

				<!-- EXPEDITIONS -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="expReconnaissance_Pre" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="expActivity_Pre" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="expInfection_Pre" />
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="expDeadzone_Pre" />
			</effect_group>
		</append>


	<!-- Z_Rare_Modifiers | progression.xml -->

	<!-- New Parkour -->

	<remove xpath="/progression/perks/perk[@name='perkParkour']/effect_group/passive_effect[@name='JumpStrength']" />

	<append xpath="/progression/perks/perk[@name='perkParkour']/effect_group">
			<passive_effect name="JumpStrength" operation="perc_add" level="2,3,4,5" value=".39,.39,.75,.75">
				<requirement name="CVarCompare" cvar="$JetPackParkourBlock" operation="LT" value="1" /></passive_effect>
		</append>

	<!-- Bookworm Chance -->

	<set xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[@cvar='$perkBookwormChance']/@cvar">$perkIntellectMasteryBonus</set>

	<!-- Point Chance -->

	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onPerkLevelChanged')) and contains(@cvar, '$perkIntellectMasteryPointChance')]" />

	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onPerkLevelChanged')) and contains(@cvar, '$pointChanceFlag')]" />

	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onPerkLevelChanged')) and contains(@cvar, '$nerdOutfitSkillPointChance')]" />

	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onSelfProgressionUpdate')) and contains(@cvar, '$perkIntellectMasteryPointChance,$pointChanceFlag,$nerdOutfitSkillPointChance')]" />

	<append xpath="/progression/perks/perk[@name='perkIntellectMastery']">
			<effect_group>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$perkIntellectMasteryPointChanceBonus" operation="set" value="25">
					 <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" /></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$perkIntellectMasteryPointChanceBonus">
					 <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LT" value="3" /></triggered_effect>
			</effect_group>
		</append>

	<!-- Add mod armor AR -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/display_entry[@icon='armorRaiderHelmet']">
			<display_entry icon="modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPerception,modArmorStrength,modArmorFortitude,modArmorAgility,modArmorIntellect,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorTreasureHunter,resourceArmorCraftingKit" name_key="armorModsT5" has_quality="false" unlock_level="25,50,50,50,50,50,50,75,100,100,100">
				<unlock_entry item="modArmorARResistHelmet" unlock_tier="1" />
				<unlock_entry item="modArmorAROutfit" unlock_tier="2" />
				<unlock_entry item="modArmorPerception" unlock_tier="3" />
				<unlock_entry item="modArmorStrength" unlock_tier="4" />
				<unlock_entry item="modArmorFortitude" unlock_tier="5" />
				<unlock_entry item="modArmorAgility" unlock_tier="6" />
				<unlock_entry item="modArmorIntellect" unlock_tier="7" />
				<unlock_entry item="modArmorARGloves" unlock_tier="8" />
				<unlock_entry item="modArmorARBoots" unlock_tier="9" />
				<unlock_entry item="modArmorTreasureHunter" unlock_tier="10" />
				<unlock_entry item="resourceArmorCraftingKitImp" unlock_tier="11" />
			</display_entry>
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modArmorARResistHelmet" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorAROutfit" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorPerception" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorStrength" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorFortitude" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorAgility" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorIntellect" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="modArmorARGloves" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="modArmorARBoots" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="modArmorTreasureHunter" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="resourceArmorCraftingKitImp" />
		</append>


	<!-- Z_RareResources | progression.xml -->

	<insertAfter xpath="/progression/perks/perk[@name='perkSalvageOperations']/effect_group/passive_effect[@name='HarvestCount']">	
			<passive_effect name="HarvestCount" operation="base_set" level="1,2,3,4,5" value="0,0,1,2,2" tags="HarvestRareRecources" />
		</insertAfter>


	<!-- Z_SelfTraits | progression.xml -->

	<!-- The attribute was added in the «Perfection» mod to maintain the order of the tabs. If you do not use this mod, you can uncomment the lines below -->

	<!-- <append xpath="/progression/attributes"> -->

	<!-- <attribute name="atttselftraits" name_key="atttselftraits" desc_key="atttselftraitsDesc" icon="ui_game_symbol_influence" min_level="0" max_level="0" base_skill_point_cost="0"> -->

	<!-- <effect_group> -->

	<!-- <effect_description level="0" desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc"/> -->

	<!-- </effect_group> -->

	<!-- </attribute> -->

	<!-- </append> -->

	<append xpath="/progression/skills">
			<skill name="skillPositiveTraits" parent="atttselftraits" name_key="skillPositiveTraitsName" icon="ui_game_symbol_block_repair"><effect_group /></skill>
			<skill name="skillNegativeTraits" parent="atttselftraits" name_key="skillNegativeTraitsName" icon="ui_game_symbol_block_damage"><effect_group /></skill>
		</append>

	<append xpath="/progression/perks">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- NEGATIVE -->
			<perk name="perkDementia" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkDementiaName" desc_key="perkDementiaDesc" long_desc_key="perkDementiaDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart" /></level_requirements>

				<effect_group>				
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,3" value="-.1,-.3" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusSutract" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="perkDementia" operation="LTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusSutract" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkDementia" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusSutract" operation="set" value="2">
						<requirement name="ProgressionLevel" progression_name="perkDementia" operation="Equals" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadWorse1" operation="set" value="@BooksReadWorse1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadWorse2" operation="set" value="@BooksReadWorse2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadWorse3" operation="set" value="@BooksReadWorse3" />		
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadWorse1" operation="subtract" value="@$ReadBookCount">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadWorse2" operation="subtract" value="@$ReadBookCount">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadWorse3" operation="subtract" value="@$ReadBookCount">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDementia0">
							<requirement name="CVarCompare" cvar="BooksReadWorse1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDementia1">
							<requirement name="CVarCompare" cvar="BooksReadWorse2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDementia2">
							<requirement name="CVarCompare" cvar="BooksReadWorse3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkDementiaRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkDementiaRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkDementiaRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkObesity" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkObesityName" desc_key="perkObesityDesc" long_desc_key="perkObesityDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqObesity" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqObesity" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqObesity" /></level_requirements>

				<effect_group>
					<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value="-.075,-.15,-.25">
						<requirement name="HasBuff" buff="buffProcessConsumables" /></passive_effect>
					<passive_effect name="StaminaLoss" operation="perc_add" level="1,2,3" value=".15,.3,.5">
						<requirement name="HasBuff" buff="buffProcessConsumables" /></passive_effect>
					<passive_effect name="JumpStrength" operation="perc_add" level="1,2,3" value="-.1,-.2,-.3" />
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" level="1,2,3" value=".1,.2,.3" />
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerObesity1" operation="set" value="@TimerObesity1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerObesity2" operation="set" value="@TimerObesity2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerObesity3" operation="set" value="@TimerObesity3" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffRunStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffRunStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffRunStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" /></triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>					

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkObesity0">
							<requirement name="CVarCompare" cvar="TimerObesity1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkObesity1">
							<requirement name="CVarCompare" cvar="TimerObesity2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkObesity2">
							<requirement name="CVarCompare" cvar="TimerObesity3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkObesityRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkObesityRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkObesityRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkDistrophia" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkDistrophiaName" desc_key="perkDistrophiaDesc" long_desc_key="perkDistrophiaDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqDistrophia" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqDistrophia" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqDistrophia" /></level_requirements>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_subtract" level="1,2,3" value="10,25,50" />
					<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value="-.075,-.15,-.25">
						<requirement name="HasBuff" buff="buffEncumberedInv" /></passive_effect>
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" level="1,2,3" value=".1,.2,.3" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffHealFood" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffHealFood" />
							<requirement name="HasBuff" buff="buffBigHome" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>					
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffHealFood" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffHealFood" />
							<requirement name="HasBuff" buff="buffBigHome" />
						</triggered_effect>	
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffHealFood" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffHealFood" />
							<requirement name="HasBuff" buff="buffBigHome" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia3" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDistrophia0">
							<requirement name="CVarCompare" cvar="TimerDistrophia1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDistrophia1">
							<requirement name="CVarCompare" cvar="TimerDistrophia2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDistrophia2">
							<requirement name="CVarCompare" cvar="TimerDistrophia3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerDistrophia1" operation="set" value="@TimerDistrophia1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerDistrophia2" operation="set" value="@TimerDistrophia2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerDistrophia3" operation="set" value="@TimerDistrophia3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkDistrophiaRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkDistrophiaRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkDistrophiaRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkAlarmism" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkAlarmismName" desc_key="perkAlarmismDesc" long_desc_key="perkAlarmismDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism" /></level_requirements>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.05,-.08,-.1">
						<requirement name="CVarCompare" cvar="perkEnemyAroundStatus" operation="Equals" value="1" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.075,-.12,-.15">
						<requirement name="CVarCompare" cvar="perkEnemyAroundStatus" operation="Equals" value="2" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.1,-.16,-.25">
						<requirement name="CVarCompare" cvar="perkEnemyAroundStatus" operation="Equals" value="3" /></passive_effect>
				</effect_group>

				<effect_group name="Develop">

					<!-- The counter is described in the Z_FearAndFatigue mod for the buffStatusCheck02 -->

					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />												
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAlarmism0">
							<requirement name="CVarCompare" cvar="TimerAlarmism1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAlarmism1">
							<requirement name="CVarCompare" cvar="TimerAlarmism2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAlarmism2">
							<requirement name="CVarCompare" cvar="TimerAlarmism3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAlarmism1" operation="set" value="@TimerAlarmism1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAlarmism2" operation="set" value="@TimerAlarmism2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAlarmism3" operation="set" value="@TimerAlarmism3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkAlarmismRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkAlarmismRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkAlarmismRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkBrittleBones" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkBrittleBonesName" desc_key="perkBrittleBonesDesc" long_desc_key="perkBrittleBonesDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBrittleBones" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBrittleBones" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBrittleBones" /></level_requirements>

				<effect_group>
					<passive_effect name="GeneralDamageResist" operation="base_add" level="1,3" value="-.1,-.25,-.5" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$BrittleBonesFallDMGDebuff" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$BrittleBonesFallDMGDebuff" operation="set" value="-.01414">
						<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$BrittleBonesFallDMGDebuff" operation="set" value="-.044">
						<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$BrittleBonesFallDMGDebuff" operation="set" value="-.0707">
						<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="3" /></triggered_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffDrugVitamins" />
						</triggered_effect>					
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffDrugVitamins" />
						</triggered_effect>					
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffDrugVitamins" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBrittleBones0">
							<requirement name="CVarCompare" cvar="TimerBrittleBones1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBrittleBones1">
							<requirement name="CVarCompare" cvar="TimerBrittleBones2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBrittleBones2">
							<requirement name="CVarCompare" cvar="TimerBrittleBones3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBrittleBones1" operation="set" value="@TimerBrittleBones1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBrittleBones2" operation="set" value="@TimerBrittleBones2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBrittleBones3" operation="set" value="@TimerBrittleBones3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkBrittleBonesRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkBrittleBonesRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkBrittleBonesRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkWeakling" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkWeaklingName" desc_key="perkWeaklingDesc" long_desc_key="perkWeaklingDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqWeakling" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqWeakling" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqWeakling" /></level_requirements>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_subtract" level="1,2,3" value="10,20,30" />
					<passive_effect name="CarryCapacity" operation="base_subtract" level="1,2,3" value="3,6,9" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffEncumberedInv" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>	
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffEncumberedInv" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>	
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffEncumberedInv" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>	
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakling0">
							<requirement name="CVarCompare" cvar="TimerWeakling1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakling1">
							<requirement name="CVarCompare" cvar="TimerWeakling2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakling2">
							<requirement name="CVarCompare" cvar="TimerWeakling3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakling1" operation="set" value="@TimerWeakling1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakling2" operation="set" value="@TimerWeakling2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakling3" operation="set" value="@TimerWeakling3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkWeaklingRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkWeaklingRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkWeaklingRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkAllergySufferer" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkAllergySuffererName" desc_key="perkAllergySuffererDesc" long_desc_key="perkAllergySuffererDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAllergySufferer" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAllergySufferer" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAllergySufferer" /></level_requirements>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_subtract" level="1,2,3" value="10,20,30">
						<requirement name="HasBuff" buff="buffAllergyGrass" /></passive_effect>
					<passive_effect name="StaminaMax" operation="base_subtract" level="1,2,3" value="10,20,30">
						<requirement name="HasBuff" buff="buffAllergyGrass" /></passive_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffForestTimer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffAllergyGrass" />
						</triggered_effect>					
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffForestTimer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffAllergyGrass" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffForestTimer" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffAllergyGrass" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAllergySufferer0">
							<requirement name="CVarCompare" cvar="TimerAllergySufferer1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAllergySufferer1">
							<requirement name="CVarCompare" cvar="TimerAllergySufferer2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAllergySufferer2">
							<requirement name="CVarCompare" cvar="TimerAllergySufferer3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAllergySufferer1" operation="set" value="@TimerAllergySufferer1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAllergySufferer2" operation="set" value="@TimerAllergySufferer2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAllergySufferer3" operation="set" value="@TimerAllergySufferer3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkAllergySuffererRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkAllergySuffererRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkAllergySuffererRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkClumsy" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkClumsyName" desc_key="perkClumsyDesc" long_desc_key="perkClumsyDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy" /></level_requirements>

				<effect_group>
					<passive_effect name="CraftingTime" operation="perc_add" level="1,2,3" value=".05,.15,.25" />
					<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value="-.1,-.2,-.4" tags="butcherHarvestMutation" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterClumsy1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1" />
							<requirement name="!ItemHasTags" tags="tool" />
						</triggered_effect>
						<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterClumsy2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2" />
							<requirement name="!ItemHasTags" tags="tool" />
						</triggered_effect>
						<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterClumsy3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3" />
							<requirement name="!ItemHasTags" tags="tool" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkClumsy0">
							<requirement name="CVarCompare" cvar="CounterClumsy1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkClumsy1">
							<requirement name="CVarCompare" cvar="CounterClumsy2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkClumsy2">
							<requirement name="CVarCompare" cvar="CounterClumsy3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterClumsy1" operation="set" value="@CounterClumsy1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterClumsy2" operation="set" value="@CounterClumsy2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterClumsy3" operation="set" value="@CounterClumsy3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkClumsyRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkClumsyRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkClumsyRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkPacifist" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkPacifistName" desc_key="perkPacifistDesc" long_desc_key="perkPacifistDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPacifist" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPacifist" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPacifist" /></level_requirements>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.1,-.2,-.3" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="CounterPacifist1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
						</triggered_effect>
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="CounterPacifist2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
						</triggered_effect>
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="CounterPacifist3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkPacifist0">
							<requirement name="CVarCompare" cvar="CounterPacifist1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkPacifist1">
							<requirement name="CVarCompare" cvar="CounterPacifist2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkPacifist2">
							<requirement name="CVarCompare" cvar="CounterPacifist3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterPacifist1" operation="set" value="@CounterPacifist1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterPacifist2" operation="set" value="@CounterPacifist2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterPacifist3" operation="set" value="@CounterPacifist3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkPacifistRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkPacifistRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkPacifistRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFearDark" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearDarkName" desc_key="perkFearDarkDesc" long_desc_key="perkFearDarkDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearDark" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearDark" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearDark" /></level_requirements>

				<effect_group>
					<requirement name="IsNight" />
						<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15" />
						<passive_effect name="WeaponHandling" operation="perc_add" level="1,2,3" value="-.1,-.25,-.5">
							<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="Equals" value="1" /></passive_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1" />
							<requirement name="IsNight" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="GT" value="1" />
							<requirement name="IsNight" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2" />
							<requirement name="IsNight" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="GT" value="1" />
							<requirement name="IsNight" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3" />
							<requirement name="IsNight" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="GT" value="1" />
							<requirement name="IsNight" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearDark0">
							<requirement name="CVarCompare" cvar="TimerFearDark1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearDark1">
							<requirement name="CVarCompare" cvar="TimerFearDark2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearDark2">
							<requirement name="CVarCompare" cvar="TimerFearDark3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearDark1" operation="set" value="@TimerFearDark1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearDark2" operation="set" value="@TimerFearDark2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearDark3" operation="set" value="@TimerFearDark3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearDarkRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearDarkRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearDarkRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFearAnimals" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearAnimalsName" desc_key="perkFearAnimalsDesc" long_desc_key="perkFearAnimalsDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearAnimals" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearAnimals" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearAnimals" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="animal" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.05,-.15,-.25" />
				</effect_group>
				<effect_group>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value="-.1,-.25,-.5" tags="butcherHarvest" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="animal" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="hostile" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="bear" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="wolf,coyote,mountainlion" />
						</triggered_effect>

						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="animal" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="hostile" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="bear" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="wolf,coyote,mountainlion" />
						</triggered_effect>

						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="animal" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="hostile" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="bear" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="wolf,coyote,mountainlion" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearAnimals0">
							<requirement name="CVarCompare" cvar="CounterFearAnimals1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearAnimals1">
							<requirement name="CVarCompare" cvar="CounterFearAnimals2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearAnimals2">
							<requirement name="CVarCompare" cvar="CounterFearAnimals3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearAnimals1" operation="set" value="@CounterFearAnimals1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearAnimals2" operation="set" value="@CounterFearAnimals2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearAnimals3" operation="set" value="@CounterFearAnimals3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearAnimalsRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearAnimalsRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearAnimalsRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFearZombie" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearZombieName" desc_key="perkFearZombieDesc" long_desc_key="perkFearZombieDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearZombie" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearZombie" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearZombie" /></level_requirements>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.05,-.15,-.25" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearZombie1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearZombie2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearZombie3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearZombie0">
							<requirement name="CVarCompare" cvar="CounterFearZombie1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearZombie1">
							<requirement name="CVarCompare" cvar="CounterFearZombie2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearZombie2">
							<requirement name="CVarCompare" cvar="CounterFearZombie3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearZombie1" operation="set" value="@CounterFearZombie1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearZombie2" operation="set" value="@CounterFearZombie2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearZombie3" operation="set" value="@CounterFearZombie3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearZombieRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearZombieRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearZombieRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFearFire" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearFireName" desc_key="perkFearFireDesc" long_desc_key="perkFearFireDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearFire" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearFire" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearFire" /></level_requirements>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearFire1" operation="set" value="@TimerFearFire1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearFire2" operation="set" value="@TimerFearFire2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearFire3" operation="set" value="@TimerFearFire3" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<!-- Being in a burnt biome -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="InBiome" biome="09" />
						</triggered_effect>
						<!-- Being near a fire -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffCampfireAOE" />
						</triggered_effect>
						<!-- Holding the torch -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="heldTorch" />
						</triggered_effect>
						<!-- Using mod modMeleeClubBurningShaft -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="EQ" value="1" />
						</triggered_effect>
						<!-- Under the influence of heat from bosses -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong" />
						</triggered_effect>
						<!-- Under the influence of the combustion effect -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="6">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffBurningMolotov" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="6">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffIsOnFire" />
						</triggered_effect>
						<!-- Getting hit by mini bosses and minions -->
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="bossDevourer,DevourerMinion,bossBurningFlesh" />
						</triggered_effect>


						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="InBiome" biome="09" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffCampfireAOE" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="heldTorch" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="6">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffBurningMolotov" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="6">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffIsOnFire" />
						</triggered_effect>
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="bossDevourer,DevourerMinion,bossBurningFlesh" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="InBiome" biome="09" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffCampfireAOE" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="HoldingItemHasTags" tags="heldTorch" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="6">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffBurningMolotov" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="6">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffIsOnFire" />
						</triggered_effect>
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
							<requirement name="EntityTagCompare" target="other" tags="bossDevourer,DevourerMinion,bossBurningFlesh" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearFire0">
							<requirement name="CVarCompare" cvar="TimerFearFire1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearFire1">
							<requirement name="CVarCompare" cvar="TimerFearFire2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearFire2">
							<requirement name="CVarCompare" cvar="TimerFearFire3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearFireRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearFireRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearFireRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFearPain" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearPainName" desc_key="perkFearPainDesc" long_desc_key="perkFearPainDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearPain" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearPain" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearPain" /></level_requirements>

				<effect_group name="Effect lvl 1">								
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
						<passive_effect name="GeneralDamageResist" operation="base_add" value="-.1">
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffLegBroken" />
								<requirement name="HasBuff" buff="buffInjuryAbrasion" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
								<requirement name="HasBuff" buff="buffLaceration" />
							</requirement_group>
						</passive_effect>
						<passive_effect name="GeneralDamageResist" operation="base_add" value="-.5">
							<requirement name="HasBuff" buff="BuffTerribleWounds" /></passive_effect>

						<!-- Reduced health recovery rate when injured -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearPainDebuff" operation="set" value="-.1">
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffLegBroken" />
								<requirement name="HasBuff" buff="buffInjuryAbrasion" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
								<requirement name="HasBuff" buff="buffLaceration" />
								<requirement name="HasBuff" buff="BuffTerribleWounds" />
							</requirement_group>
						</triggered_effect>
				</effect_group>

				<effect_group name="Effect lvl 2">								
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
						<passive_effect name="GeneralDamageResist" operation="base_add" value="-.25">
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffLegBroken" />
								<requirement name="HasBuff" buff="buffInjuryAbrasion" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
								<requirement name="HasBuff" buff="buffLaceration" />
							</requirement_group>
						</passive_effect>
						<passive_effect name="GeneralDamageResist" operation="base_add" value="-1">
							<requirement name="HasBuff" buff="BuffTerribleWounds" /></passive_effect>

						<!-- Reduced health recovery rate when injured -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearPainDebuff" operation="set" value="-.25">
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffLegBroken" />
								<requirement name="HasBuff" buff="buffInjuryAbrasion" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
								<requirement name="HasBuff" buff="buffLaceration" />
								<requirement name="HasBuff" buff="BuffTerribleWounds" />
							</requirement_group>
						</triggered_effect>
				</effect_group>

				<effect_group name="Effect lvl 3">								
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
						<passive_effect name="GeneralDamageResist" operation="base_add" value="-.5">
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffLegBroken" />
								<requirement name="HasBuff" buff="buffInjuryAbrasion" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
								<requirement name="HasBuff" buff="buffLaceration" />
							</requirement_group>
						</passive_effect>
						<passive_effect name="GeneralDamageResist" operation="base_add" value="-2">
							<requirement name="HasBuff" buff="BuffTerribleWounds" /></passive_effect>

						<!-- Reduced health recovery rate when injured -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearPainDebuff" operation="set" value="-.5">
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffLegBroken" />
								<requirement name="HasBuff" buff="buffInjuryAbrasion" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
								<requirement name="HasBuff" buff="buffLaceration" />
								<requirement name="HasBuff" buff="BuffTerribleWounds" />
							</requirement_group>
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearPain1" operation="set" value="@TimerFearPain1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearPain2" operation="set" value="@TimerFearPain2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearPain3" operation="set" value="@TimerFearPain3" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				

						<!-- Level 1 -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffArmCast" />
								<requirement name="HasBuff" buff="buffLegCast" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
							</requirement_group>
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffDrugSteroids" />
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffArmCast" />
								<requirement name="HasBuff" buff="buffLegCast" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegBroken" />
							</requirement_group>
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffArmSprained" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffLegSprained" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffInjuryAbrasion" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffArmBroken" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffLegBroken" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffLaceration" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="BuffTerribleWounds" />
						</triggered_effect>

						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" /></triggered_effect>

						<!-- Level 2 -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffArmCast" />
								<requirement name="HasBuff" buff="buffLegCast" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
							</requirement_group>
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffDrugSteroids" />
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffArmCast" />
								<requirement name="HasBuff" buff="buffLegCast" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegBroken" />
							</requirement_group>
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffArmSprained" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffLegSprained" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffInjuryAbrasion" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffArmBroken" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffLegBroken" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffLaceration" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="BuffTerribleWounds" />
						</triggered_effect>

						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" /></triggered_effect>

						<!-- Level 3 -->
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSplinted" />
								<requirement name="HasBuff" buff="buffLegSplinted" />
								<requirement name="HasBuff" buff="buffArmCast" />
								<requirement name="HasBuff" buff="buffLegCast" />
								<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
							</requirement_group>
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffDrugSteroids" />
							<requirement_group op="or">
								<requirement name="HasBuff" buff="buffArmSprained" />
								<requirement name="HasBuff" buff="buffLegSprained" />
								<requirement name="HasBuff" buff="buffArmCast" />
								<requirement name="HasBuff" buff="buffLegCast" />
								<requirement name="HasBuff" buff="buffArmBroken" />
								<requirement name="HasBuff" buff="buffLegBroken" />
							</requirement_group>
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffArmSprained" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffLegSprained" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffInjuryAbrasion" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffArmBroken" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffLegBroken" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffLaceration" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="BuffTerribleWounds" />
						</triggered_effect>

						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="10">
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearPain0">
							<requirement name="CVarCompare" cvar="TimerFearPain1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearPain1">
							<requirement name="CVarCompare" cvar="TimerFearPain2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearPain2">
							<requirement name="CVarCompare" cvar="TimerFearPain3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearPainRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearPainRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearPainRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkSocialPhobia" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkSocialPhobiaName" desc_key="perkSocialPhobiaDesc" long_desc_key="perkSocialPhobiaDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSlob" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSlob" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSlob" /></level_requirements>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15">
						<requirement name="HasBuff" buff="buffGroupCheck" /></passive_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffGroupCheck" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffGroupCheck" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffGroupCheck" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSocialPhobia0">
							<requirement name="CVarCompare" cvar="TimerSocialPhobia1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSocialPhobia1">
							<requirement name="CVarCompare" cvar="TimerSocialPhobia2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSocialPhobia2">
							<requirement name="CVarCompare" cvar="TimerSocialPhobia3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSocialPhobia1" operation="set" value="@TimerSocialPhobia1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSocialPhobia2" operation="set" value="@TimerSocialPhobia2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSocialPhobia3" operation="set" value="@TimerSocialPhobia3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkSocialPhobiaRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkSocialPhobiaRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkSocialPhobiaRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkUnlucker" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkUnluckerName" desc_key="perkUnluckerDesc" long_desc_key="perkUnluckerDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker" /></level_requirements>

				<effect_group>
					<LootDropProb name="LootQuantity" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15" />		
					<LootDropProb name="LootDropProb" operation="base_add" level="1,2,3" value="-.05,-.1,-.15" />		
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterUnlucker1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterUnlucker2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterUnlucker3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkUnlucker0">
							<requirement name="CVarCompare" cvar="CounterUnlucker1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkUnlucker1">
							<requirement name="CVarCompare" cvar="CounterUnlucker2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkUnlucker2">
							<requirement name="CVarCompare" cvar="CounterUnlucker3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterUnlucker1" operation="set" value="@CounterUnlucker1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterUnlucker2" operation="set" value="@CounterUnlucker2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterUnlucker3" operation="set" value="@CounterUnlucker3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkUnluckerRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkUnluckerRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkUnluckerRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkSlob" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkSlobName" desc_key="perkSlobDesc" long_desc_key="perkSlobDesc" icon="ui_game_symbol_enemy_dot_down">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSlob" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSlob" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSlob" /></level_requirements>

				<!-- The effect is described in the mod Z_FearAndFatigue in the buff file -->

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />				
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffHygieneWeak" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffHygieneModerate" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob1" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffHygieneSevere" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LTE" value="5" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffHygieneWeak" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffHygieneModerate" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob2" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffHygieneSevere" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LTE" value="5" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob3" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffHygieneWeak" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffHygieneModerate" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob3" operation="subtract" value="3">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" />
							<requirement name="HasBuff" buff="buffHygieneSevere" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSlob3" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LTE" value="5" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSlob0">
							<requirement name="CVarCompare" cvar="TimerSlob1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSlob1">
							<requirement name="CVarCompare" cvar="TimerSlob2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSlob2">
							<requirement name="CVarCompare" cvar="TimerSlob3" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">								
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSlob1" operation="set" value="@TimerSlob1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSlob2" operation="set" value="@TimerSlob2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSlob3" operation="set" value="@TimerSlob3" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkSlobRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkSlobRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkSlobRank3LongDesc" />
				</effect_group>
			</perk>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- POSITIVE -->

			<perk name="perkGenius" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkGeniusName" desc_key="perkGeniusDesc" long_desc_key="perkGeniusLongDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart" /></level_requirements>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,3" value=".1,.3" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusAdd" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="LTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusAdd" operation="set" value="1">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusAdd" operation="set" value="2">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="3" /></triggered_effect>
				</effect_group>

				<effect_group>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="perkDementia" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="5">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="10">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="15">
						<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="3" /></triggered_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />						
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockGenius" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockGenius" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadBetter0" operation="subtract" value="@$ReadBookCount">
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockGenius" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockGenius" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadBetter1" operation="subtract" value="@$ReadBookCount">
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadBetter2" operation="subtract" value="@$ReadBookCount">
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="2" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkGenius1">
							<requirement name="CVarCompare" cvar="BooksReadBetter0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkGenius2">
							<requirement name="CVarCompare" cvar="BooksReadBetter1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkGenius3">
							<requirement name="CVarCompare" cvar="BooksReadBetter2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadBetter0" operation="set" value="@BooksReadBetter0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadBetter1" operation="set" value="@BooksReadBetter1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadBetter2" operation="set" value="@BooksReadBetter2" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockGenius" operation="set" value="@$blockGenius" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkGeniusRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkGeniusRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkGeniusRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkAthleticBuild" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkAthleticBuildName" desc_key="perkAthleticBuildDesc" long_desc_key="perkAthleticBuildDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAthleticBuild" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAthleticBuild" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAthleticBuild" /></level_requirements>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_add" level="1,2,3" value="10,25,50" />
					<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value=".075,.15,.25">
						<requirement name="!HasBuff" buff="buffEncumberedInv" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement_group op="or">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="GT" value="0" />
					</requirement_group>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockAthleticBuild" operation="set" value="1" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockAthleticBuild" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffRunStatus" />
							<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
							<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
							<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
							<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
							<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
							<requirement name="HasBuff" buff="buffRunStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
							<requirement name="HasBuff" buff="buffRunStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAthleticBuild1">
							<requirement name="CVarCompare" cvar="TimerAthleticBuild0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAthleticBuild2">
							<requirement name="CVarCompare" cvar="TimerAthleticBuild1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAthleticBuild3">
							<requirement name="CVarCompare" cvar="TimerAthleticBuild2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">						
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAthleticBuild0" operation="set" value="@TimerAthleticBuild0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAthleticBuild1" operation="set" value="@TimerAthleticBuild1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAthleticBuild2" operation="set" value="@TimerAthleticBuild2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockAthleticBuild" operation="set" value="@$blockAthleticBuild" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockAthleticBuild_Obesity" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockAthleticBuild_Obesity">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1" /></triggered_effect>	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockAthleticBuild_BrittleBones" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockAthleticBuild_BrittleBones">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockAthleticBuild" operation="set" value="0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockAthleticBuild" operation="add" value="@$blockAthleticBuild_Obesity" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockAthleticBuild" operation="add" value="@$blockAthleticBuild_BrittleBones" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkAthleticBuildRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkAthleticBuildRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkAthleticBuildRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkBodybuilder" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkBodybuilderName" desc_key="perkBodybuilderDesc" long_desc_key="perkBodybuilderDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBodybuilder" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBodybuilder" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBodybuilder" /></level_requirements>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" level="1,2,3" value="10,20,30" />
					<passive_effect name="CarryCapacity" operation="base_add" level="1,2,3" value="3,6,9" />
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.2,.3">
						<requirement name="HoldingItemHasTags" tags="melee" /></passive_effect>
					<passive_effect name="BlockDamage" operation="perc_add" level="1,2,3" value=".1,.2,.3" />		
				</effect_group>

				<effect_group>
					<requirement_group op="or">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="GT" value="0" />
					</requirement_group>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockBodybuilder" operation="set" value="1" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockBodybuilder" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffEncumberedInv" />
							<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
							<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
							<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
							<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
							<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffEncumberedInv" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffEncumberedInv" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffTrainingLoads" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffTrainingCardio" />
						</triggered_effect>
						<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="2">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="4">
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="melee" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBodybuilder1">
							<requirement name="CVarCompare" cvar="TimerBodybuilder0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBodybuilder2">
							<requirement name="CVarCompare" cvar="TimerBodybuilder1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBodybuilder3">
							<requirement name="CVarCompare" cvar="TimerBodybuilder2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBodybuilder0" operation="set" value="@TimerBodybuilder0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBodybuilder1" operation="set" value="@TimerBodybuilder1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBodybuilder2" operation="set" value="@TimerBodybuilder2" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockBodybuilder_Distrophia" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockBodybuilder_Distrophia">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1" /></triggered_effect>	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockBodybuilder_Weakling" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockBodybuilder_Weakling">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockBodybuilder" operation="set" value="0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockBodybuilder" operation="add" value="@$blockBodybuilder_Distrophia" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockBodybuilder" operation="add" value="@$blockBodybuilder_Weakling" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkBodybuilderRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkBodybuilderRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkBodybuilderRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkCourage" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCourageName" desc_key="perkCourageDesc" long_desc_key="perkCourageDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism" /></level_requirements>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".05,.075,.1">
						<requirement name="CVarCompare" cvar="$perkEnemyAroundStatus" operation="Equals" value="1" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".08,.12,.16">
						<requirement name="CVarCompare" cvar="$perkEnemyAroundStatus" operation="Equals" value="2" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.15,.25">
						<requirement name="CVarCompare" cvar="$perkEnemyAroundStatus" operation="Equals" value="3" /></passive_effect>		
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCourage" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCourage" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCourage1">
							<requirement name="CVarCompare" cvar="TimerCourage0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCourage2">
							<requirement name="CVarCompare" cvar="TimerCourage1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCourage3">
							<requirement name="CVarCompare" cvar="TimerCourage2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCourage0" operation="set" value="@TimerCourage0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCourage1" operation="set" value="@TimerCourage1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCourage2" operation="set" value="@TimerCourage2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCourage" operation="set" value="@$blockCourage" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCourageRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCourageRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCourageRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkCharismatic" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCharismaticName" desc_key="perkCharismaticDesc" long_desc_key="perkCharismaticDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCantFix" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCantFix" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCantFix" /></level_requirements>

				<effect_group>
					<passive_effect name="BarteringSelling" operation="perc_add" level="1,2,3" value=".1,.15,.25" />	
					<passive_effect name="QuestBonusItemReward" operation="perc_add" level="1,2,3" value=".1,.15,.25" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCharismatic1">
							<requirement name="CVarCompare" cvar="CounterCharismatic0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCharismatic2">
							<requirement name="CVarCompare" cvar="CounterCharismatic1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCharismatic3">
							<requirement name="CVarCompare" cvar="CounterCharismatic2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="Equals" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCharismatic0" operation="set" value="@CounterCharismatic0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCharismatic1" operation="set" value="@CounterCharismatic1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCharismatic2" operation="set" value="@CounterCharismatic2" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCharismaticRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCharismaticRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCharismaticRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkLuckyGuy" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkLuckyGuyName" desc_key="perkLuckyGuyDesc" long_desc_key="perkLuckyGuyDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker" /></level_requirements>

				<effect_group>
					<LootDropProb name="LootQuantity" operation="perc_add" level="1,2,3" value=".05,.1,.15" />		
					<LootDropProb name="LootDropProb" operation="base_add" level="1,2,3" value=".05,.1,.15" />		
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockLuckyGuy" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockLuckyGuy" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockLuckyGuy" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="2" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkLuckyGuy1">
							<requirement name="CVarCompare" cvar="CounterLuckyGuy0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkLuckyGuy2">
							<requirement name="CVarCompare" cvar="CounterLuckyGuy1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkLuckyGuy3">
							<requirement name="CVarCompare" cvar="CounterLuckyGuy2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterLuckyGuy0" operation="set" value="@CounterLuckyGuy0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterLuckyGuy1" operation="set" value="@CounterLuckyGuy1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterLuckyGuy2" operation="set" value="@CounterLuckyGuy2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockLuckyGuy" operation="set" value="@$blockLuckyGuy" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkLuckyGuyRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkLuckyGuyRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkLuckyGuyRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkJackOfAllTrades" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkJackOfAllTradesName" desc_key="perkJackOfAllTradesDesc" long_desc_key="perkJackOfAllTradesDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy" /></level_requirements>

				<effect_group>
					<passive_effect name="CraftingTime" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15" />
					<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value=".1,.2,.4" tags="butcherHarvestMutation" />		
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockJackOfAllTrades" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockJackOfAllTrades" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockJackOfAllTrades" operation="LT" value="1" />
							<requirement name="!ItemHasTags" tags="tool" />
						</triggered_effect>
						<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1" />
							<requirement name="!ItemHasTags" tags="tool" />
						</triggered_effect>
						<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2" />
							<requirement name="!ItemHasTags" tags="tool" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkJackOfAllTrades1">
							<requirement name="CVarCompare" cvar="CounterJackOfAllTrades0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkJackOfAllTrades2">
							<requirement name="CVarCompare" cvar="CounterJackOfAllTrades1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkJackOfAllTrades3">
							<requirement name="CVarCompare" cvar="CounterJackOfAllTrades2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterJackOfAllTrades0" operation="set" value="@CounterJackOfAllTrades0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterJackOfAllTrades1" operation="set" value="@CounterJackOfAllTrades1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterJackOfAllTrades2" operation="set" value="@CounterJackOfAllTrades2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockJackOfAllTrades" operation="set" value="@$blockJackOfAllTrades" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkJackOfAllTradesRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkJackOfAllTradesRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkJackOfAllTradesRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkExperiencedHunter" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkExperiencedHunterName" desc_key="perkExperiencedHunterDesc" long_desc_key="perkExperiencedHunterDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqExperiencedHunter" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqExperiencedHunter" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqExperiencedHunter" /></level_requirements>

				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,2,3" value=".075,.15,.3" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.25,.5" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />

					<!-- Light melle weapons have an added 30% chance to dismember -->
					<passive_effect name="DismemberChance" operation="base_add" level="1,2,3" value=".05,.15,.3" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />			
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />						
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockExperiencedHunter" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="GT" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockExperiencedHunter" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockExperiencedHunter" operation="LT" value="1" />
							<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
							<requirement name="HitLocation" body_parts="Head" />
							<requirement name="!ItemHasTags" tags="perkTurrets" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
							<requirement name="HitLocation" body_parts="Head" />
							<requirement name="!ItemHasTags" tags="perkTurrets" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
							<requirement name="HitLocation" body_parts="Head" />
							<requirement name="!ItemHasTags" tags="perkTurrets" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkExperiencedHunter1">
							<requirement name="CVarCompare" cvar="CounterExperiencedHunter0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkExperiencedHunter2">
							<requirement name="CVarCompare" cvar="CounterExperiencedHunter1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkExperiencedHunter3">
							<requirement name="CVarCompare" cvar="CounterExperiencedHunter2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterExperiencedHunter0" operation="set" value="@CounterExperiencedHunter0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterExperiencedHunter1" operation="set" value="@CounterExperiencedHunter1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterExperiencedHunter2" operation="set" value="@CounterExperiencedHunter2" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockExperiencedHunter_Pacifist" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockExperiencedHunter_Pacifist">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1" /></triggered_effect>	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockExperiencedHunter_Clumsy" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockExperiencedHunter_Clumsy">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockExperiencedHunter" operation="set" value="0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockExperiencedHunter" operation="add" value="@$blockExperiencedHunter_Pacifist" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockExperiencedHunter" operation="add" value="@$blockExperiencedHunter_Clumsy" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkExperiencedHunterRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkExperiencedHunterRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkExperiencedHunterRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkCrusher" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCrusherName" desc_key="perkCrusherDesc" long_desc_key="perkCrusherDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCrusher" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCrusher" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCrusher" /></level_requirements>

				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,2,3" value=".075,.15,.3" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.25,.5" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />		
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCrusher" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="GT" value="0" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="GT" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCrusher" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterCrusher0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LT" value="1" />
							<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
							<requirement name="HitLocation" body_parts="Head" />
							<requirement name="!ItemHasTags" tags="perkTurrets" />
							<requirement name="CVarCompare" cvar="$blockCrusher" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterCrusher1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1" />
							<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
							<requirement name="HitLocation" body_parts="Head" />
							<requirement name="!ItemHasTags" tags="perkTurrets" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterCrusher2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2" />
							<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
							<requirement name="HitLocation" body_parts="Head" />
							<requirement name="!ItemHasTags" tags="perkTurrets" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCrusher1">
							<requirement name="CVarCompare" cvar="CounterCrusher0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCrusher2">
							<requirement name="CVarCompare" cvar="CounterCrusher1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCrusher3">
							<requirement name="CVarCompare" cvar="CounterCrusher2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCrusher0" operation="set" value="@CounterCrusher0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCrusher1" operation="set" value="@CounterCrusher1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCrusher2" operation="set" value="@CounterCrusher2" />

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCrusher_Pacifist" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockCrusher_Pacifist">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1" /></triggered_effect>	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCrusher_FearZombie" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="GT" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$blockCrusher_FearZombie">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCrusher" operation="set" value="0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCrusher" operation="add" value="@$blockCrusher_Pacifist" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCrusher" operation="add" value="@$blockCrusher_FearZombie" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCrusherRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCrusherRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCrusherRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkFearless" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkFearlessName" desc_key="perkFearlessDesc" long_desc_key="perkFearlessDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearless" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearless" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearless" /></level_requirements>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearless0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$FearlessBuffStatus" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearless1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$FearlessBuffStatus" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearless2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$FearlessBuffStatus" operation="EQ" value="1" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearless1">
							<requirement name="CVarCompare" cvar="TimerFearless0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearless2">
							<requirement name="CVarCompare" cvar="TimerFearless1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearless3">
							<requirement name="CVarCompare" cvar="TimerFearless2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement_group op="or">
						<requirement name="HasBuff" buff="buffStressWeak" />
						<requirement name="HasBuff" buff="buffStressModerate" />
						<requirement name="HasBuff" buff="buffStressSevere" />
					</requirement_group>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearlessBuffStatus" operation="set" value="1" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="!HasBuff" buff="buffStressWeak" />
						<requirement name="!HasBuff" buff="buffStressModerate" />
						<requirement name="!HasBuff" buff="buffStressSevere" />
					</requirement_group>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearlessBuffStatus" operation="set" value="0" />
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearless0" operation="set" value="@TimerFearless0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearless1" operation="set" value="@TimerFearless1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearless2" operation="set" value="@TimerFearless2" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearlessRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearlessRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearlessRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkVeteranWasteland" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkVeteranWastelandName" desc_key="perkVeteranWastelandDesc" long_desc_key="perkVeteranWastelandDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqVeteranWasteland" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqVeteranWasteland" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqVeteranWasteland" /></level_requirements>

				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,2,3" value=".04,.08,.12">
						<requirement name="HasBuff" buff="buffGroupCheckFew" /></passive_effect>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,2,3" value=".08,.16,.24">
						<requirement name="HasBuff" buff="buffGroupCheckSeveral" /></passive_effect>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,2,3" value=".12,.24,.36">
						<requirement name="HasBuff" buff="buffGroupCheckMany" /></passive_effect>

					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".05,.15,.3">
						<requirement name="InBiome" biome="8" /></passive_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockVeteranWasteland" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockVeteranWasteland" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LT" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="boss" />
							<requirement name="CVarCompare" cvar="$blockVeteranWasteland" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LT" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
							<requirement name="CVarCompare" cvar="$blockVeteranWasteland" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="boss" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1" />
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="boss" />
						</triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2" />
							<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkVeteranWasteland1">
							<requirement name="CVarCompare" cvar="CounterVeteranWasteland0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkVeteranWasteland2">
							<requirement name="CVarCompare" cvar="CounterVeteranWasteland1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkVeteranWasteland3">
							<requirement name="CVarCompare" cvar="CounterVeteranWasteland2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterVeteranWasteland0" operation="set" value="@CounterVeteranWasteland0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterVeteranWasteland1" operation="set" value="@CounterVeteranWasteland1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterVeteranWasteland2" operation="set" value="@CounterVeteranWasteland2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockVeteranWasteland" operation="set" value="@$blockVeteranWasteland" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkVeteranWastelandRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkVeteranWastelandRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkVeteranWastelandRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkSchumacher" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkSchumacherName" desc_key="perkSchumacherDesc" long_desc_key="perkSchumacherDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSchumacher" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSchumacher" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSchumacher" /></level_requirements>

				<effect_group>
					<passive_effect name="VehicleMotorTorquePer" operation="perc_add" level="1,2,3" value=".15,.25,.4" />
					<passive_effect name="VehicleVelocityMaxPer" operation="perc_add" level="1,2,3" value=".15,.25,.4" />
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSchumacher0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffDrivingStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSchumacher1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffDrivingStatus" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSchumacher2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffDrivingStatus" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSchumacher1">
							<requirement name="CVarCompare" cvar="TimerSchumacher0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSchumacher2">
							<requirement name="CVarCompare" cvar="TimerSchumacher1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSchumacher3">
							<requirement name="CVarCompare" cvar="TimerSchumacher2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSchumacher0" operation="set" value="@TimerSchumacher0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSchumacher1" operation="set" value="@TimerSchumacher1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSchumacher2" operation="set" value="@TimerSchumacher2" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkSchumacherRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkSchumacherRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkSchumacherRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkTeamPlayer" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkTeamPlayerName" desc_key="perkTeamPlayerDesc" long_desc_key="perkTeamPlayerDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia" /></level_requirements>

				<effect_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TeamPlayerLevel" operation="set" value="1" target="selfOtherPlayers" target_tags="ally,party">
						<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="TeamPlayerLevel" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TeamPlayerLevel" operation="set" value="2" target="selfOtherPlayers" target_tags="ally,party">
						<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="TeamPlayerLevel" target="other" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TeamPlayerLevel" operation="set" value="3" target="selfOtherPlayers" target_tags="ally,party">
						<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="TeamPlayerLevel" target="other" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkTeamPlayer" target="selfOtherPlayers" target_tags="ally,party">
						<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="GTE" value="1" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockTeamPlayer" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockTeamPlayer" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockTeamPlayer" operation="LT" value="1" />
							<requirement name="HasBuff" buff="buffGroupCheck" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1" />
							<requirement name="HasBuff" buff="buffGroupCheck" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2" />
							<requirement name="HasBuff" buff="buffGroupCheck" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkTeamPlayer1">
							<requirement name="CVarCompare" cvar="TimerTeamPlayer0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkTeamPlayer2">
							<requirement name="CVarCompare" cvar="TimerTeamPlayer1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkTeamPlayer3">
							<requirement name="CVarCompare" cvar="TimerTeamPlayer2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">		
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerTeamPlayer0" operation="set" value="@TimerTeamPlayer0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerTeamPlayer1" operation="set" value="@TimerTeamPlayer1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerTeamPlayer2" operation="set" value="@TimerTeamPlayer2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockTeamPlayer" operation="set" value="@$blockTeamPlayer" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkTeamPlayerRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkTeamPlayerRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkTeamPlayerRank3LongDesc" />
				</effect_group>
			</perk>

			<perk name="perkCleanFreak" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCleanFreakName" desc_key="perkCleanFreakDesc" long_desc_key="perkCleanFreakDesc" icon="ui_game_symbol_enemy_dot_up">

				<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia" /></level_requirements>
				<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia" /></level_requirements>
				<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia" /></level_requirements>

				<!-- The effect is described in the mod Z_FearAndFatigue in the buff file -->

				<effect_group name="Develop">
					<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCleanFreak" operation="set" value="1">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="GT" value="0" /></triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCleanFreak" operation="set" value="0">
							<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="LT" value="1" /></triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerCleanFreak0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockCleanFreak" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="75" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerCleanFreak0" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$blockCleanFreak" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="95" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerCleanFreak1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="75" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerCleanFreak1" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="95" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerCleanFreak2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="75" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerCleanFreak2" operation="subtract" value="1">
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="95" />
						</triggered_effect>

						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCleanFreak1">
							<requirement name="CVarCompare" cvar="TimerCleanFreak0" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCleanFreak2">
							<requirement name="CVarCompare" cvar="TimerCleanFreak1" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCleanFreak3">
							<requirement name="CVarCompare" cvar="TimerCleanFreak2" operation="LT" value="1" />
							<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" />
						</triggered_effect>
				</effect_group>

				<effect_group name="CVAR">		
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCleanFreak0" operation="set" value="@TimerCleanFreak0" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCleanFreak1" operation="set" value="@TimerCleanFreak1" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCleanFreak2" operation="set" value="@TimerCleanFreak2" />
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCleanFreak" operation="set" value="@$blockCleanFreak" />
				</effect_group>

				<effect_group name="Rank Desc">
					<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCleanFreakRank1LongDesc" />
					<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCleanFreakRank2LongDesc" />
					<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCleanFreakRank3LongDesc" />
				</effect_group>
			</perk>

		</append>


	<!-- Z_SuperElixirs | progression.xml -->

	<!-- <insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/display_entry[@icon='foodTunaFishGravyToast,foodShepardsPie,drinkJarGrandpasLearningElixir,foodSpaghetti,foodGumboStew']"> -->

	<!-- <display_entry icon="drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir" name_key="foodT5-1,foodT5-2,foodT5-3,foodT5-4,foodT5-5" has_quality="false" unlock_level="80,85,90,95,100" > -->

	<!-- <unlock_entry item="superElixirQuestRunner" unlock_tier="1" /> -->

	<!-- <unlock_entry item="superElixirMeleeMaster" unlock_tier="2" /> -->

	<!-- <unlock_entry item="superElixirMinerMaster" unlock_tier="3" /> -->

	<!-- <unlock_entry item="superElixirTradeMaster" unlock_tier="4" /> -->

	<!-- <unlock_entry item="superElixirHordeExpert" unlock_tier="5" /> -->

	<!-- </display_entry> -->

	<!-- </insertAfter> -->

	<!-- <insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'foodGumboStew')]"> -->

	<!-- <passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,100" value="1" tags="superElixirQuestRunner"/> -->

	<!-- <passive_effect name="RecipeTagUnlocked" operation="base_set" level="85,100" value="1" tags="superElixirMeleeMaster"/> -->

	<!-- <passive_effect name="RecipeTagUnlocked" operation="base_set" level="90,100" value="1" tags="superElixirMinerMaster"/> -->

	<!-- <passive_effect name="RecipeTagUnlocked" operation="base_set" level="95,100" value="1" tags="superElixirTradeMaster"/> -->

	<!-- <passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="superElixirHordeExpert"/> -->

	<!-- </insertAfter> -->


	<!-- Z_Universal_Parts | progression.xml -->

	<!-- Bows -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']">
			<display_entry item="gunBowT1WoodenBowParts" unlock_level="30" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunBowT1IronCrossbow')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="gunBowT1WoodenBowParts" />
		</insertAfter>

	<!-- Handguns -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']">
			<display_entry item="gunHandgunT1PistolParts" unlock_level="50" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunHandgunT2Magnum44')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunHandgunT1PistolParts" />
		</insertAfter>

	<!-- Shotguns -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']">
			<display_entry item="gunShotgunT1DoubleBarrelParts" unlock_level="50" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunShotgunT2PumpShotgun')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunShotgunT1DoubleBarrelParts" />
		</insertAfter>

	<!-- Rifles -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']">
			<display_entry item="gunRifleT1HuntingRifleParts" unlock_level="50" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunRifleT2LeverActionRifle')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunRifleT1HuntingRifleParts" />
		</insertAfter>

	<!-- MGuns -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']">
			<display_entry item="gunMGT1AK47Parts" unlock_level="50" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunMGT2TacticalAR')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunMGT1AK47Parts" />
		</insertAfter>

	<!-- Explosives -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']">
			<display_entry item="gunExplosivesT3RocketLauncherParts" unlock_level="50" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunExplosivesT3RocketLauncher')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunExplosivesT3RocketLauncherParts" />
		</insertAfter>

	<!-- Robotics -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRobotics']/display_entry[@item='gunBotT3JunkDrone']">
			<display_entry item="meleeWpnBatonT2StunBatonParts" unlock_level="50" />
			<display_entry item="gunBotRoboticsParts" unlock_level="75" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRobotics']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunBotT2JunkTurret')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="gunBotRoboticsParts" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnBatonT2StunBatonParts" />
		</insertAfter>

	<!-- Knickles -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']/display_entry[@item='meleeWpnKnucklesT3SteelKnuckles']">
			<display_entry item="meleeWpnKnucklesT3SteelKnucklesParts" unlock_level="50" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnKnucklesT1IronKnuckles')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnKnucklesT3SteelKnucklesParts" />
		</insertAfter>

	<!-- Harvesting Tools -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/display_entry[@icon='meleeToolPickT3Auger']">

			<display_entry icon="meleeToolAllSteelParts,meleeToolAxeT3ChainsawParts" name_key="HarvestingToolsT5-1,HarvestingToolsT5-2" has_quality="false" unlock_level="50,75">
				<unlock_entry item="meleeToolAllSteelParts" unlock_tier="1" />
				<unlock_entry item="meleeToolAxeT3ChainsawParts" unlock_tier="2" />
			</display_entry>

		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeToolPickT3Auger,meleeToolAxeT3Chainsaw')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeToolAllSteelParts" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="meleeToolAxeT3ChainsawParts" />
		</insertAfter>

	<!-- Salvage Tools -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSalvageTools']/display_entry[@item='meleeToolSalvageT3ImpactDriver']">
			<display_entry item="meleeToolAxeT3ChainsawParts" unlock_level="50" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSalvageTools']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeToolSalvageT3ImpactDriver')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeToolAxeT3ChainsawParts" />
		</insertAfter>

	<!-- Blades -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/display_entry[@item='meleeWpnBladeT3Machete']">
			<display_entry item="meleeWpnBladeT3MacheteParts" unlock_level="50" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnBladeT1HuntingKnife')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnBladeT3MacheteParts" />
		</insertAfter>

	<!-- Spear -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSpears']/display_entry[@item='meleeWpnSpearT3SteelSpear']">
			<display_entry item="meleeWpnSpearT3SteelSpearParts" unlock_level="50" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSpears']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnSpearT1IronSpear')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnSpearT3SteelSpearParts" />
		</insertAfter>

	<!-- Clubs -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']/display_entry[@item='meleeWpnClubT3SteelClub']">
			<display_entry item="meleeWpnClubT3SteelClubParts" unlock_level="50" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnClubT1BaseballBat')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnClubT3SteelClubParts" />
		</insertAfter>

	<!-- Sledgehammers -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']/display_entry[@item='meleeWpnSledgeT3SteelSledgehammer']">
			<display_entry item="meleeWpnSledgeT3SteelSledgehammerParts" unlock_level="50" />
		</insertAfter>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnSledgeT1IronSledgehammer')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnSledgeT3SteelSledgehammerParts" />
		</insertAfter>

	<!-- Armor -->

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']">
			<display_entry item="armorParts" unlock_level="50" />
		</append>

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'armorPrimitiveMaster,armorPrimitiveHelmet,armorPrimitiveOutfit,armorPrimitiveGloves,armorPrimitiveBoots')]">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="armorParts" />
		</insertAfter>


	<!-- Z_Vulnerability | progression.xml -->

	<!-- Add mod armor AR -->

	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/display_entry[@icon='armorRaiderHelmet']">
			<display_entry icon="modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced" name_key="modArmorARResistHelmet,modArmorAROutfit,modArmorARGloves,modArmorARBoots" has_quality="false" unlock_level="25,50,75,100">
				<unlock_entry item="modArmorARResistHelmet" unlock_tier="1" />
				<unlock_entry item="modArmorAROutfit" unlock_tier="2" />
				<unlock_entry item="modArmorARGloves" unlock_tier="3" />
				<unlock_entry item="modArmorARBoots" unlock_tier="4" />
			</display_entry>
		</insertAfter>

	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modArmorARResistHelmet" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorAROutfit" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="modArmorARGloves" />
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="modArmorARBoots" />
		</append>


</configs>
