<configs>

	<!-- Z_Better_Quest_Reward | quests.xml -->

	<remove xpath="/quests/quest[starts-with(@id, 'tier3')]/reward[@type='LootItem']" />

	<remove xpath="/quests/quest[starts-with(@id, 'tier4')]/reward[@type='LootItem']" />

	<remove xpath="/quests/quest[starts-with(@id, 'tier5')]/reward[@type='LootItem']" />

	<remove xpath="/quests/quest[starts-with(@id, 'tier6')]/reward[@type='LootItem']" />

	<set xpath="/quests/quest[starts-with(@id, 'tier6')]/reward[@id='resourceLegendaryParts']/@value">3</set>

	<!-- TIER 3 REWARD -->

	<append xpath="/quests/quest[starts-with(@id, 'tier3')]">

			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1" />
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3" />

		</append>

	<!-- TIER 4 REWARD -->

	<append xpath="/quests/quest[starts-with(@id, 'tier4')]">

			<reward type="Item" id="resourceLegendaryParts" ischosen="true" isfixed="true" value="1" />
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />

		</append>

	<!-- TIER 5 REWARD -->

	<append xpath="/quests/quest[starts-with(@id, 'tier5')]">

			<reward type="Item" id="resourceLegendaryParts" ischosen="true" isfixed="true" value="2" />
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
			<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1" />
			<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5" />

		</append>

	<!-- TIER 6 REWARD -->

	<append xpath="/quests/quest[starts-with(@id, 'tier6')]">

			<reward type="LootItem" id="groupBetterRewardFoodT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6" />
			<reward type="LootItem" id="groupBetterRewardFoodT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6" />
			<reward type="LootItem" id="groupBetterRewardMedicalT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6" />
			<reward type="LootItem" id="groupBetterRewardMedicalT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6" />
			<reward type="LootItem" id="groupBetterRewardCraftT6" ischosen="true" value="1" />
			<reward type="LootItem" id="groupBetterRewardBooksT6" ischosen="true" value="6" />

		</append>


	<!-- Z_Contracts | quests.xml -->

	<append xpath="/quests">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- CONTRACT'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Contracts for vehicle parts -->

			<quest id="treasure_vehicle1">
				<property name="name_key" value="Quest_VehicleT1Name" />
				<property name="description_key" value="Quest_VehicleT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_VehicleT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="10" phase="1">
					<property name="target_tags" value="janitor" />
					<property name="objective_name_key" value="ObjectiveJanitor_key" />
				</objective>

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="businessman" />
					<property name="objective_name_key" value="ObjectiveBusinessMan_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderBob" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_bob" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="Item" id="questRewardVehicleBundleT3" value="1" />
				<reward type="Item" id="smallEngine" ischosen="true" value="1" />
				<reward type="Item" id="carBattery" ischosen="true" value="1" />
				<reward type="Item" id="vehicleWheels" ischosen="true" value="1" />
				<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_vehicle2">
				<property name="name_key" value="Quest_VehicleT2Name" />
				<property name="description_key" value="Quest_VehicleT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_VehicleT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="janitor" />
					<property name="objective_name_key" value="ObjectiveJanitor_key" />
				</objective>

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="biker" />
					<property name="objective_name_key" value="ObjectiveBiker_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderBob" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_bob" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="questRewardVehicleBundleT4" value="1" />
				<reward type="Item" id="smallEngine" ischosen="true" value="1" />
				<reward type="Item" id="carBattery" ischosen="true" value="1" />
				<reward type="Item" id="vehicleWheels" ischosen="true" value="1" />
				<reward type="Item" id="vehicleWheels" ischosen="true" value="1" />
				<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="2" />
			</quest>

			<quest id="treasure_vehicle3">
				<property name="name_key" value="Quest_VehicleT3Name" />
				<property name="description_key" value="Quest_VehicleT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_VehicleT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="janitor" />
					<property name="objective_name_key" value="ObjectiveJanitor_key" />
				</objective>

				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="Moe" />
					<property name="objective_name_key" value="ObjectiveMoe_key" />
				</objective>

				<objective type="EntityKill" value="4" phase="1">
					<property name="target_tags" value="FatHawaiian" />
					<property name="objective_name_key" value="ObjectiveFatHawaiian_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderBob" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_bob" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="questRewardVehicleBundleT5" value="1" />
				<reward type="Item" id="smallEngine" ischosen="true" value="1" />
				<reward type="Item" id="carBattery" ischosen="true" value="1" />
				<reward type="Item" id="vehicleWheels" ischosen="true" value="2" />
				<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_vehicle4">
				<property name="name_key" value="Quest_VehicleT4Name" />
				<property name="description_key" value="Quest_VehicleT4Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_VehicleT4Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="janitor" />
					<property name="objective_name_key" value="ObjectiveJanitor_key" />
				</objective>

				<objective type="EntityKill" value="10" phase="1">
					<property name="target_tags" value="Soldier" />
					<property name="objective_name_key" value="ObjectiveSoldier_key" />
				</objective>

				<objective type="EntityKill" value="3" phase="1">
					<property name="target_tags" value="Cop" />
					<property name="objective_name_key" value="ObjectiveCop_key" />
				</objective>

				<objective type="EntityKill" value="1" phase="1">
					<property name="target_tags" value="Demolition" />
					<property name="objective_name_key" value="ObjectiveDemolition_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderBob" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_bob" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="questRewardVehicleBundleT6" value="1" />
				<reward type="Item" id="smallEngine" ischosen="true" value="1" />
				<reward type="Item" id="carBattery" ischosen="true" value="1" />
				<reward type="Item" id="vehicleWheels" ischosen="true" value="2" />
				<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="4" />
			</quest>

			<!-- Food contracts -->

			<quest id="treasure_food1">
				<property name="name_key" value="Quest_FoodT1Name" />
				<property name="description_key" value="Quest_FoodT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_FoodT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="foodRawMeat" value="20" phase="1" />
				<objective type="FetchKeep" id="drinkJarRiverWater" value="2" phase="1" />
				<objective type="FetchKeep" id="casinoCoin" value="100" phase="1" />

				<objective type="Craft" id="Ingredients_FoodT1" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_FoodT1" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="Item" id="drinkJarBoiledWater" value="2" />
				<reward type="LootItem" id="groupContractRewardFoodT1" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_food2">
				<property name="name_key" value="Quest_FoodT2Name" />
				<property name="description_key" value="Quest_FoodT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_FoodT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="foodRawMeat" value="35" phase="1" />
				<objective type="FetchKeep" id="drinkJarBoiledWater" value="5" phase="1" />
				<objective type="FetchKeep" id="foodCropCorn" value="12" phase="1" />
				<objective type="FetchKeep" id="casinoCoin" value="250" phase="1" />

				<objective type="Craft" id="Ingredients_FoodT2" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_FoodT2" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="drinkJarYuccaJuice" value="2" />
				<reward type="LootItem" id="groupContractRewardFoodT2" ischosen="true" value="1" />
				<reward type="LootItem" id="groupContractRewardFoodT2Lunch" ischosen="true" value="1" />
				<reward type="Item" id="foodSkillMagazine" value="3" ischosen="true" />
			</quest>

			<quest id="treasure_food3">
				<property name="name_key" value="Quest_FoodT3Name" />
				<property name="description_key" value="Quest_FoodT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_FoodT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="foodRawMeat" value="50" phase="1" />
				<objective type="FetchKeep" id="drinkJarBoiledWater" value="8" phase="1" />
				<objective type="FetchKeep" id="foodCropCorn" value="15" phase="1" />
				<objective type="FetchKeep" id="foodCropPotato" value="15" phase="1" />
				<objective type="FetchKeep" id="casinoCoin" value="350" phase="1" />

				<objective type="Craft" id="Ingredients_FoodT3" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_FoodT3" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="drinkJarPureMineralWater" value="2" />
				<reward type="LootItem" id="groupContractRewardFoodT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupContractRewardFoodT3Lunch" ischosen="true" value="1" />
				<reward type="Item" id="foodSkillMagazine" value="6" ischosen="true" />
			</quest>

			<quest id="treasure_food4">
				<property name="name_key" value="Quest_FoodT4Name" />
				<property name="description_key" value="Quest_FoodT4Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_FoodT4Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="foodRawMeat" value="65" phase="1" />
				<objective type="FetchKeep" id="drinkJarBoiledWater" value="12" phase="1" />
				<objective type="FetchKeep" id="foodCanPeas" value="5" phase="1" />
				<objective type="FetchKeep" id="foodCropGraceCorn" value="20" phase="1" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="1" />

				<objective type="Craft" id="Ingredients_FoodT4" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_FoodT4" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="drinkYuccaJuiceSmoothie" value="2" />
				<reward type="LootItem" id="groupContractRewardFoodT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupContractRewardFoodT4Lunch" ischosen="true" value="1" />
				<reward type="Item" id="foodSkillMagazine" value="9" ischosen="true" />
			</quest>

			<!-- Medical contracts -->

			<quest id="treasure_medicine1">
				<property name="name_key" value="Quest_MedicineT1Name" />
				<property name="description_key" value="Quest_MedicineT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_MedicineT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="12" phase="1">
					<property name="target_tags" value="Nurse" />
					<property name="objective_name_key" value="ObjectiveNurses_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJen" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_jen" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="Item" id="medicalFirstAidBandage" value="8" />
				<reward type="Item" id="medicalSplint" ischosen="true" value="2" />
				<reward type="Item" id="foodHoney" ischosen="true" value="2" />
			</quest>

			<quest id="treasure_medicine2">
				<property name="name_key" value="Quest_MedicineT2Name" />
				<property name="description_key" value="Quest_MedicineT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_MedicineT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="Nurse" />
					<property name="objective_name_key" value="ObjectiveNurses_key" />
				</objective>

				<objective type="EntityKill" value="6" phase="1">
					<property name="target_tags" value="Hazmat" />
					<property name="objective_name_key" value="ObjectiveHazmat_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJen" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_jen" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="drugPainkillers" value="6" />
				<reward type="Item" id="medicalSplint" ischosen="true" value="4" />
				<reward type="Item" id="drugVitamins" ischosen="true" value="4" />
				<reward type="Item" id="drugHerbalAntibiotics" ischosen="true" value="2" />
				<reward type="Item" id="medicalSkillMagazine" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_medicine3">
				<property name="name_key" value="Quest_MedicineT3Name" />
				<property name="description_key" value="Quest_MedicineT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_MedicineT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="Nurse" />
					<property name="objective_name_key" value="ObjectiveNurses_key" />
				</objective>

				<objective type="EntityKill" value="9" phase="1">
					<property name="target_tags" value="Hazmat" />
					<property name="objective_name_key" value="ObjectiveHazmat_key" />
				</objective>

				<objective type="EntityKill" value="3" phase="1">
					<property name="target_tags" value="Mutated" />
					<property name="objective_name_key" value="ObjectiveMutated_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJen" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_jen" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="medicalFirstAidKit" value="5" />
				<reward type="Item" id="medicalPlasterCast" ischosen="true" value="4" />
				<reward type="Item" id="drugAntibiotics" ischosen="true" value="3" />
				<reward type="Item" id="medicalSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_medicine4">
				<property name="name_key" value="Quest_MedicineT4Name" />
				<property name="description_key" value="Quest_MedicineT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_MedicineT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="Nurse" />
					<property name="objective_name_key" value="ObjectiveNurses_key" />
				</objective>

				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="Hazmat" />
					<property name="objective_name_key" value="ObjectiveHazmat_key" />
				</objective>

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="Mutated" />
					<property name="objective_name_key" value="ObjectiveMutated_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJen" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_jen" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="medicalFirstAidKitExp" value="3" />
				<reward type="Item" id="resourceRareMedicines" ischosen="true" value="3" />
				<reward type="Item" id="drugRecog" ischosen="true" value="6" />
				<reward type="Item" id="drugFortBites" ischosen="true" value="6" />
				<reward type="Item" id="medicalSkillMagazine" ischosen="true" value="9" />
			</quest>

			<!-- Construction contracts -->
			<quest id="treasure_construction1">
				<property name="name_key" value="Quest_ConstructionT1Name" />
				<property name="description_key" value="Quest_ConstructionT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_ConstructionT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="resourceWood" value="400" phase="1" />
				<objective type="BlockUpgrade" id="frameShapes:VariantHelper" value="50" phase="2" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="Item" id="woodShapes:VariantHelper" value="50" />
				<reward type="Item" id="resourceCobblestones" ischosen="true" value="500" />
				<reward type="Item" id="repairToolsSkillMagazine" ischosen="true" value="2" />
			</quest>

			<quest id="treasure_construction2">
				<property name="name_key" value="Quest_ConstructionT2Name" />
				<property name="description_key" value="Quest_ConstructionT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_ConstructionT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="resourceCobblestones" value="500" phase="1" />
				<objective type="BlockUpgrade" id="woodShapes:VariantHelper" value="50" phase="2" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="cobblestoneShapes:VariantHelper" value="50" />
				<reward type="Item" id="resourceConcreteMix" ischosen="true" value="500" />
				<reward type="Item" id="repairToolsSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_construction3">
				<property name="name_key" value="Quest_ConstructionT3Name" />
				<property name="description_key" value="Quest_ConstructionT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_ConstructionT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="resourceConcreteMix" value="500" phase="1" />
				<objective type="BlockUpgrade" id="cobblestoneShapes:VariantHelper" value="50" phase="2" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="concreteShapes:VariantHelper" value="50" />
				<reward type="Item" id="steelShapes:VariantHelper" ischosen="true" value="25" />
				<reward type="Item" id="alloysShapes:VariantHelper" ischosen="true" value="10" />
				<reward type="Item" id="repairToolsSkillMagazine" ischosen="true" value="9" />
			</quest>

			<!-- Workstation contracts -->
			<quest id="treasure_workstation1"> <!-- Improved dew collector -->
				<property name="name_key" value="Quest_WorkstationT1Name" />
				<property name="description_key" value="Quest_WorkstationT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WorkstationT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="toolDewFilter" value="3" phase="1" />
				<objective type="FetchKeep" id="resourceScrapPolymers" value="300" phase="1" />
				<objective type="FetchKeep" id="resourceMetalPipe" value="150" phase="1" />

				<objective type="Craft" id="Ingredients_WorkstationT1" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_WorkstationT1" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1000" />
				<reward type="Item" id="DewCollectorImp" value="1" />
				<reward type="Item" id="toolDewTarp" ischosen="true" value="1" />
				<reward type="Item" id="toolDewGatherer" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_workstation2"> <!-- Improved workbench -->
				<property name="name_key" value="Quest_WorkstationT2Name" />
				<property name="description_key" value="Quest_WorkstationT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WorkstationT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="workbench" value="3" phase="1" />
				<objective type="FetchKeep" id="resourceForgedSteel" value="200" phase="1" />
				<objective type="FetchKeep" id="resourceMechanicalParts" value="500" phase="1" />

				<objective type="Craft" id="Ingredients_WorkstationT2" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_WorkstationT2" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="workbenchImp" value="1" />
				<reward type="Item" id="toolCanningTools" ischosen="true" value="1" />
				<reward type="Item" id="toolSmallParts" ischosen="true" value="1" />
				<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_workstation3"> <!-- Improved forge -->
				<property name="name_key" value="Quest_WorkstationT3Name" />
				<property name="description_key" value="Quest_WorkstationT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WorkstationT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="cementMixer" value="3" phase="1" />
				<objective type="FetchKeep" id="resourceMechanicalParts" value="250" phase="1" />
				<objective type="FetchKeep" id="resourceCement" value="2500" phase="1" />
				<objective type="FetchKeep" id="resourceRockSmall" value="2500" phase="1" />
				<objective type="FetchKeep" id="resourceCrushedSand" value="2500" phase="1" />

				<objective type="Craft" id="Ingredients_WorkstationT3" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_WorkstationT3" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="cementMixerImp" value="1" />
				<reward type="Item" id="resourceConcreteMix" ischosen="true" value="2500" />
				<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_workstation4"> <!-- Improved forge -->
				<property name="name_key" value="Quest_WorkstationT4Name" />
				<property name="description_key" value="Quest_WorkstationT4Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WorkstationT4Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="forge" value="3" phase="1" />
				<objective type="FetchKeep" id="resourceForgedSteel" value="250" phase="1" />
				<objective type="FetchKeep" id="resourceCobblestones" value="3000" phase="1" />
				<objective type="FetchKeep" id="resourceLeather" value="500" phase="1" />

				<objective type="Craft" id="Ingredients_WorkstationT4" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_WorkstationT4" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="forgeImp" value="1" />
				<reward type="Item" id="toolBellowsImp" ischosen="true" value="1" />
				<reward type="Item" id="toolAnvilImp" ischosen="true" value="1" />
				<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_workstation5"> <!-- Improved chemical station -->
				<property name="name_key" value="Quest_WorkstationT5Name" />
				<property name="description_key" value="Quest_WorkstationT5Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WorkstationT5Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="FetchKeep" id="chemistryStation" value="3" phase="1" />
				<objective type="FetchKeep" id="resourceForgedSteel" value="150" phase="1" />
				<objective type="FetchKeep" id="resourceMetalPipe" value="250" phase="1" />
				<objective type="FetchKeep" id="glassBlockVariantHelper" value="150" phase="1" />

				<objective type="Craft" id="Ingredients_WorkstationT5" value="1" phase="2" />
				<objective type="Fetch" id="Ingredients_WorkstationT5" value="1" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7000" />
				<reward type="Item" id="chemistryStationImp" value="1" />
				<reward type="Item" id="toolProcessingAccelerator" ischosen="true" value="1" />
				<reward type="Item" id="toolCompostBin" ischosen="true" value="1" />
				<reward type="Item" id="toolChemicalFlasks" ischosen="true" value="1" />
				<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="9" />
			</quest>

			<!-- Books and Magazines contracts -->
			<quest id="treasure_books1">
				<property name="name_key" value="Quest_BooksT1Name" />
				<property name="description_key" value="Quest_BooksOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_BooksOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="10" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="businessman" />
					<property name="objective_name_key" value="ObjectiveBusinessMan_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="questRewardSkillMagazineBundleT3" ischosen="true" value="1" />
				<reward type="Item" id="questRewardT2BookBundle" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_books2">
				<property name="name_key" value="Quest_BooksT2Name" />
				<property name="description_key" value="Quest_BooksOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_BooksOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="30" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="EntityKill" value="10" phase="1">
					<property name="target_tags" value="businessman" />
					<property name="objective_name_key" value="ObjectiveBusinessMan_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="questRewardSkillMagazineBundleT4" ischosen="true" value="1" />
				<reward type="Item" id="questRewardT3BookBundle" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_books3">
				<property name="name_key" value="Quest_BooksT3Name" />
				<property name="description_key" value="Quest_BooksOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_BooksOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="businessman" />
					<property name="objective_name_key" value="ObjectiveBusinessMan_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="6000" />
				<reward type="Item" id="questRewardSkillMagazineBundleT5" ischosen="true" value="1" />
				<reward type="Item" id="questRewardT4BookBundle" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_books4">
				<property name="name_key" value="Quest_BooksT4Name" />
				<property name="description_key" value="Quest_BooksOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_BooksOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="100" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="businessman" />
					<property name="objective_name_key" value="ObjectiveBusinessMan_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="9000" />
				<reward type="Item" id="questRewardSkillMagazineBundleT6" ischosen="true" value="1" />
				<reward type="Item" id="questRewardT5BookBundle" ischosen="true" value="1" />
			</quest>

			<!-- Armor contracts -->
			<quest id="treasure_armor1">
				<property name="name_key" value="Quest_ArmorT1Name" />
				<property name="description_key" value="Quest_ArmorT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_ArmorT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="6" phase="1">
					<property name="target_tags" value="smallAnimal" />
					<property name="objective_name_key" value="ObjectiveSmallAnimal_key" />
				</objective>

				<objective type="FetchKeep" id="resourceYuccaFibers" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceLeather" value="20" phase="2" />

				<objective type="Craft" id="Ingredients_ArmorT1" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ArmorT1" value="1" phase="4" />

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="4"> -->
					<!-- <property name="location_tag" value="TraderHugh" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_hugh" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="resourceSewingKit" value="8" />
				<reward type="Item" id="armorParts" ischosen="true" value="6" />
				<reward type="Item" id="armorSkillMagazine" ischosen="true" value="3" />
				<reward type="LootItem" id="groupContractRewardArmorModsT1" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_armor2">
				<property name="name_key" value="Quest_ArmorT2Name" />
				<property name="description_key" value="Quest_ArmorT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_ArmorT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="12" phase="1">
					<property name="target_tags" value="mediumAnimal" />
					<property name="objective_name_key" value="ObjectiveMediumAnimal_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedIron" value="45" phase="2" />
				<objective type="FetchKeep" id="resourceLeather" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_ArmorT2" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ArmorT2" value="1" phase="4" />

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="4"> -->
					<!-- <property name="location_tag" value="TraderHugh" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_hugh" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="resourceArmorCraftingKit" value="8" />
				<reward type="Item" id="armorParts" ischosen="true" value="12" />
				<reward type="Item" id="armorSkillMagazine" ischosen="true" value="6" />
				<reward type="LootItem" id="groupContractRewardArmorModsT2,groupContractRewardArmorModsAttrib" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_armor3">
				<property name="name_key" value="Quest_ArmorT3Name" />
				<property name="description_key" value="Quest_ArmorT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_ArmorT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="bigAnimal" />
					<property name="objective_name_key" value="ObjectiveBigAnimal_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedSteel" value="75" phase="2" />
				<objective type="FetchKeep" id="resourceLeather" value="50" phase="2" />

				<objective type="Craft" id="Ingredients_ArmorT3" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ArmorT3" value="1" phase="4" />

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>			

				<!-- <objective type="Goto" value="5" phase="4"> -->
					<!-- <property name="location_tag" value="TraderHugh" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_hugh" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="4500" />
				<reward type="Item" id="resourceArmorCraftingKitImp" value="8" />
				<reward type="Item" id="armorParts" ischosen="true" value="18" />
				<reward type="Item" id="armorSkillMagazine" ischosen="true" value="9" />
				<reward type="LootItem" id="groupContractRewardArmorModsT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupContractRewardArmorModsRad,groupContractRewardArmorModsAttrib" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_repair1">
				<property name="name_key" value="Quest_RepairT1Name" />
				<property name="description_key" value="Quest_RepairT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_RepairT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedIron" value="25" phase="2" />
				<objective type="FetchKeep" id="resourceGlue" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_RepairT1" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_RepairT1" value="1" phase="4" />

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="4"> -->
					<!-- <property name="location_tag" value="TraderHugh" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_hugh" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="resourceRepairKit" value="15" />
				<reward type="Item" id="UniversalParts" ischosen="true" value="15" />
				<reward type="Item" id="armorSkillMagazine" ischosen="true" value="3" />
				<reward type="LootItem" id="groupContractRewardArmorModsT1" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_repair2">
				<property name="name_key" value="Quest_RepairT2Name" />
				<property name="description_key" value="Quest_RepairT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_RepairT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="30" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedSteel" value="25" phase="2" />
				<objective type="FetchKeep" id="resourceDuctTape" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_RepairT2" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_RepairT2" value="1" phase="4" />

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="4"> -->
					<!-- <property name="location_tag" value="TraderHugh" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_hugh" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="resourceRepairKitImp" value="10" />
				<reward type="Item" id="UniversalParts" ischosen="true" value="25" />
				<reward type="Item" id="armorSkillMagazine" ischosen="true" value="6" />
				<reward type="Item" id="resourceLegendaryParts" ischosen="true" value="1" />
				<reward type="LootItem" id="groupContractRewardArmorModsT2,groupContractRewardArmorModsAttrib" ischosen="true" value="1" />
			</quest>

			<quest id="treasure_repair3">
				<property name="name_key" value="Quest_RepairT3Name" />
				<property name="description_key" value="Quest_RepairT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_RepairT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedSteel" value="50" phase="2" />
				<objective type="FetchKeep" id="resourceDuctTape" value="50" phase="2" />

				<objective type="Craft" id="Ingredients_RepairT3" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_RepairT3" value="1" phase="4" />

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="4"> -->
					<!-- <property name="location_tag" value="TraderHugh" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_hugh" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="resourceRepairKitLeg" value="6" />
				<reward type="Item" id="UniversalParts" ischosen="true" value="45" />
				<reward type="Item" id="armorSkillMagazine" ischosen="true" value="9" />
				<reward type="Item" id="resourceLegendaryParts" ischosen="true" value="2" />
				<reward type="LootItem" id="groupContractRewardArmorModsT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupContractRewardArmorModsAttrib" ischosen="true" value="1" />
			</quest>

			<!-- Weapon contracts -->
			<quest id="treasure_weapon_machinegun">
				<property name="name_key" value="Quest_WeaponMachineGunName" />
				<property name="description_key" value="Quest_WeaponMachineGunOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="treasure" />	
				<property name="offer_key" value="Quest_WeaponMachineGunOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1" />
				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="gunMGT1AK47Parts" value="25" />
				<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_shotgun">
				<property name="name_key" value="Quest_WeaponShotgunName" />
				<property name="description_key" value="Quest_WeaponShotgunOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponShotgunOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1" />
				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="gunShotgunT1DoubleBarrelParts" value="25" />
				<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_rifle">
				<property name="name_key" value="Quest_WeaponRifleName" />
				<property name="description_key" value="Quest_WeaponRifleOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponRifleOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Rifle" phase="1" />
				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="gunRifleT1HuntingRifleParts" value="25" />
				<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_pistol">
				<property name="name_key" value="Quest_WeaponPistolName" />
				<property name="description_key" value="Quest_WeaponPistolOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponPistolOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1" />
				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="gunHandgunT1PistolParts" value="25" />
				<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_spear">
				<property name="name_key" value="Quest_WeaponSpearName" />
				<property name="description_key" value="Quest_WeaponSpearOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponSpearOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Spear" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="meleeWpnSpearT3SteelSpearParts" value="25" />
				<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_club">
				<property name="name_key" value="Quest_WeaponClubName" />
				<property name="description_key" value="Quest_WeaponClubOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponClubOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Club" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="meleeWpnClubT3SteelClubParts" value="25" />
				<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_sledgehammer">
				<property name="name_key" value="Quest_WeaponSledgehammerName" />
				<property name="description_key" value="Quest_WeaponSledgehammerOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponSledgehammerOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Sledgehammer" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="meleeWpnSledgeT3SteelSledgehammerParts" value="25" />
				<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_knuckle">
				<property name="name_key" value="Quest_WeaponKnuckleName" />
				<property name="description_key" value="Quest_WeaponKnuckleOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponKnuckleOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Knuckles" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="meleeWpnKnucklesT3SteelKnucklesParts" value="25" />
				<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_knife">
				<property name="name_key" value="Quest_WeaponKnifeName" />
				<property name="description_key" value="Quest_WeaponKnifeOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponKnifeOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Knife" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="meleeWpnBladeT3MacheteParts" value="25" />
				<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_weapon_baton">
				<property name="name_key" value="Quest_WeaponBatonName" />
				<property name="description_key" value="Quest_WeaponBatonOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_WeaponBatonOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_StunBaton" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="meleeWpnBatonT2StunBatonParts" value="25" />
				<reward type="Item" id="roboticsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_ammo1">
				<property name="name_key" value="Quest_AmmoT1Name" />
				<property name="description_key" value="Quest_AmmoT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_AmmoT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="Soldier" />
					<property name="objective_name_key" value="ObjectiveSoldier_key" />
				</objective>

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="feral" />
					<property name="objective_name_key" value="ObjectiveFeral_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="resourceGunPowder" value="300" />
				<reward type="Item" id="ammo762mmBulletBall" ischosen="true" value="100" />
				<reward type="Item" id="ammoShotgunShell" ischosen="true" value="100" />
				<reward type="Item" id="ammo9mmBulletBall" ischosen="true" value="150" />
				<reward type="Item" id="ammo44MagnumBulletBall" ischosen="true" value="150" />
			</quest>

			<quest id="treasure_ammo2">
				<property name="name_key" value="Quest_AmmoT2Name" />
				<property name="description_key" value="Quest_AmmoT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_AmmoT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="30" phase="1">
					<property name="target_tags" value="Soldier" />
					<property name="objective_name_key" value="ObjectiveSoldier_key" />
				</objective>

				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="radiated" />
					<property name="objective_name_key" value="ObjectiveRadiated_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="resourceGunPowder" value="1500" />
				<reward type="Item" id="ammo762mmBulletBall" ischosen="true" value="500" />
				<reward type="Item" id="ammoShotgunShell" ischosen="true" value="500" />
				<reward type="Item" id="ammo9mmBulletBall" ischosen="true" value="750" />
				<reward type="Item" id="ammo44MagnumBulletBall" ischosen="true" value="750" />
			</quest>

			<quest id="treasure_ammo3">
				<property name="name_key" value="Quest_AmmoT3Name" />
				<property name="description_key" value="Quest_AmmoT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_AmmoT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="40" phase="1">
					<property name="target_tags" value="Soldier" />
					<property name="objective_name_key" value="ObjectiveSoldier_key" />
				</objective>

				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="elite" />
					<property name="objective_name_key" value="ObjectiveElite_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="Item" id="resourceGunPowder" value="3000" />
				<reward type="Item" id="ammo762mmBulletBall" ischosen="true" value="1000" />
				<reward type="Item" id="ammoShotgunShell" ischosen="true" value="1000" />
				<reward type="Item" id="ammo9mmBulletBall" ischosen="true" value="1500" />
				<reward type="Item" id="ammo44MagnumBulletBall" ischosen="true" value="1500" />
			</quest>

			<quest id="treasure_ammo4">
				<property name="name_key" value="Quest_AmmoT4Name" />
				<property name="description_key" value="Quest_AmmoT4Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="Quest_AmmoT4Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="Soldier" />
					<property name="objective_name_key" value="ObjectiveSoldier_key" />
				</objective>

				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="elite" />
					<property name="objective_name_key" value="ObjectiveElite_key" />
				</objective>

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="Demolition" />
					<property name="objective_name_key" value="ObjectiveDemolition_key" />
				</objective>

				<!-- XXXX -->	

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- <objective type="Goto" value="5" phase="2"> -->
					<!-- <property name="location_tag" value="TraderJoel" param1="trader_tag" /> -->
					<!-- <property name="location_name" value="trader_joel" /> -->
					<!-- <property name="nav_object" value="go_to_trader"/> -->
					<!-- <property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/> -->
				<!-- </objective> -->

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="10000" />
				<reward type="Item" id="resourceGunPowder" value="6000" />
				<reward type="Item" id="ammo762mmBulletDU" ischosen="true" value="500" />
				<reward type="Item" id="ammoShotgunSlugDU" ischosen="true" value="500" />
				<reward type="Item" id="ammo9mmBulletDU" ischosen="true" value="750" />
				<reward type="Item" id="ammo44MagnumBulletDU" ischosen="true" value="750" />
			</quest>

			<!-- Stupid Bet -->
			<quest id="treasure_stupidbet1">
				<property name="name_key" value="Quest_StupidBet1Name" />
				<property name="description_key" value="Quest_StupidBet1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_StupidBet1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Holding" id="meleeToolShovelT0StoneShovel" phase="1" />
				<!-- <requirement type="Quests.Requirements.Buff" id="buffDrugSkullCrushers" phase="1"/> -->
				<objective type="EntityKill" value="6" phase="1">
					<property name="target_tags" value="chicken" />
					<property name="objective_name_key" value="ObjectiveChicken_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Magazine_AddSkillPoint" value="1" />
				<reward type="Item" id="TrinketStupidBet" value="1" />

				<reward type="Item" id="meleeToolShovelT2SteelShovel" ischosen="true" value="6" />
				<reward type="Item" id="harvestingToolsSkillMagazine" ischosen="true" value="10" />
			</quest>

			<quest id="treasure_stupidbet2">
				<property name="name_key" value="Quest_StupidBet2Name" />
				<property name="description_key" value="Quest_StupidBet2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_StupidBet2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Holding" id="gunBowT0PrimitiveBow" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Forest_AllTime" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="vulture" />
					<property name="objective_name_key" value="ObjectiveVulture_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Magazine_AddSkillPoint" value="1" />
				<reward type="Item" id="TrinketStupidBet" value="1" />

				<reward type="Item" id="gunBowT3CompoundBow" ischosen="true" value="6" />
				<reward type="Item" id="gunBowT3CompoundCrossbow" ischosen="true" value="6" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="10" />
			</quest>

			<quest id="treasure_stupidbet3">
				<property name="name_key" value="Quest_StupidBet3Name" />
				<property name="description_key" value="Quest_StupidBet3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_StupidBet3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Axe" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="buffBeer" phase="1" />
				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="Marlene" />
					<property name="objective_name_key" value="ObjectiveMarlene_key" />
				</objective>
				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="Darlene" />
					<property name="objective_name_key" value="ObjectiveDarlene_key" />
				</objective>
				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="Joe" />
					<property name="objective_name_key" value="ObjectiveJoe_key" />
				</objective>
				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="Steve" />
					<property name="objective_name_key" value="ObjectiveSteve_key" />
				</objective>
				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="Yo" />
					<property name="objective_name_key" value="ObjectiveYo_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Magazine_AddSkillPoint" value="1" />
				<reward type="Item" id="TrinketStupidBet" value="1" />

				<reward type="Item" id="meleeWpnClubT5SteelAxeBarbarian" ischosen="true" value="1" />
				<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="8" />
				<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="8" />
				<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_stupidbet4">
				<property name="name_key" value="Quest_StupidBet4Name" />
				<property name="description_key" value="Quest_StupidBet4Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_StupidBet4Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="4" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="NoWear" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="PartyGirl" />
					<property name="objective_name_key" value="ObjectivePartyGirl_key" />
				</objective>
				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="Biker" />
					<property name="objective_name_key" value="ObjectiveBiker_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Magazine_AddSkillPoint" value="1" />
				<reward type="Item" id="TrinketStupidBet" value="1" />

				<reward type="Item" id="meleeWpnBladeT5MacheteIndiana" ischosen="true" value="1" />
				<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="8" />
				<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="8" />
				<reward type="Item" id="roboticsSkillMagazine" ischosen="true" value="8" />
			</quest>

			<quest id="treasure_stupidbet5">
				<property name="name_key" value="Quest_StupidBet5Name" />
				<property name="description_key" value="Quest_StupidBet5Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_StupidBet5Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="NoBoots" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="buffDeepSnowStatus" phase="1" />
				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="Bear" />
					<property name="objective_name_key" value="ObjectiveBear_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Magazine_AddSkillPoint" value="1" />
				<reward type="Item" id="TrinketStupidBet" value="1" />

				<reward type="Item" id="Elixir_AnimalDamageMelee" ischosen="true" value="1" />
			</quest>

			<!-- Rare contracts -->
			<quest id="treasure_rare_health1">
				<property name="name_key" value="Quest_RareCont_HealthT1Name" />
				<property name="description_key" value="Quest_RareCont_HealthT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_HealthT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="ZombieBear" />
					<property name="objective_name_key" value="ObjectiveZombieBear_key" />
				</objective>

				<objective type="FetchKeep" id="resourceTestosteroneExtract" value="5" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="20" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="1" phase="2" />

				<objective type="Craft" id="Ingredients_HealthT1" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_HealthT1" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="1500" />
				<reward type="Item" id="Elixir_HealthT1" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_health2">
				<property name="name_key" value="Quest_RareCont_HealthT2Name" />
				<property name="description_key" value="Quest_RareCont_HealthT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_HealthT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="ZombieBear" />
					<property name="objective_name_key" value="ObjectiveZombieBear_key" />
				</objective>

				<objective type="FetchKeep" id="resourceTestosteroneExtract" value="25" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="5" phase="2" />

				<objective type="Craft" id="Ingredients_HealthT2" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_HealthT2" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="6000" />
				<reward type="Item" id="Elixir_HealthT2" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_rare_health3">
				<property name="name_key" value="Quest_RareCont_HealthT3Name" />
				<property name="description_key" value="Quest_RareCont_HealthT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_HealthT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="ZombieBear" />
					<property name="objective_name_key" value="ObjectiveZombieBear_key" />
				</objective>

				<objective type="FetchKeep" id="resourceTestosteroneExtract" value="50" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_HealthT3" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_HealthT3" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="12000" />
				<reward type="Item" id="Elixir_HealthT3" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="9" />
			</quest>

			<quest id="treasure_rare_stamina1">
				<property name="name_key" value="Quest_RareCont_StaminaT1Name" />
				<property name="description_key" value="Quest_RareCont_StaminaT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_StaminaT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="DireWolf" />
					<property name="objective_name_key" value="ObjectiveDireWolf_key" />
				</objective>

				<objective type="FetchKeep" id="foodRottingFlesh" value="20" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="20" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="1" phase="2" />

				<objective type="Craft" id="Ingredients_StaminaT1" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_StaminaT1" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="1500" />
				<reward type="Item" id="Elixir_StaminaT1" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_stamina2">
				<property name="name_key" value="Quest_RareCont_StaminaT2Name" />
				<property name="description_key" value="Quest_RareCont_StaminaT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_StaminaT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="DireWolf" />
					<property name="objective_name_key" value="ObjectiveDireWolf_key" />
				</objective>

				<objective type="FetchKeep" id="foodRottingFlesh" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="5" phase="2" />

				<objective type="Craft" id="Ingredients_StaminaT2" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_StaminaT2" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="6000" />
				<reward type="Item" id="Elixir_StaminaT2" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_rare_stamina3">
				<property name="name_key" value="Quest_RareCont_StaminaT3Name" />
				<property name="description_key" value="Quest_RareCont_StaminaT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_StaminaT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="35" phase="1">
					<property name="target_tags" value="DireWolf" />
					<property name="objective_name_key" value="ObjectiveDireWolf_key" />
				</objective>

				<objective type="FetchKeep" id="foodRottingFlesh" value="500" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_StaminaT3" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_StaminaT3" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="12000" />
				<reward type="Item" id="Elixir_StaminaT3" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="9" />
			</quest>

			<quest id="treasure_rare_jump">
				<property name="name_key" value="Quest_RareCont_JumpStrengthName" />
				<property name="description_key" value="Quest_RareCont_JumpStrengthOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_JumpStrengthOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Winter_Night" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="12" phase="1">
					<property name="target_tags" value="MountainLion" />
					<property name="objective_name_key" value="ObjectiveMountainLion_key" />
				</objective>

				<objective type="FetchKeep" id="foodRawMeat" value="150" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="5" phase="2" />

				<objective type="Craft" id="Ingredients_JumpStrength" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_JumpStrength" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="6000" />
				<reward type="Item" id="Elixir_JumpStrength" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_rare_mobility">
				<property name="name_key" value="Quest_RareCont_MobilityName" />
				<property name="description_key" value="Quest_RareCont_MobilityOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_MobilityOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Only_Night" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="Dogs" />
					<property name="objective_name_key" value="ObjectiveDogs_key" />
				</objective>

				<objective type="FetchKeep" id="resourceBone" value="300" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="5" phase="2" />

				<objective type="Craft" id="Ingredients_Mobility" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Mobility" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="6000" />
				<reward type="Item" id="Elixir_Mobility" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_rare_hiddenstrike">
				<property name="name_key" value="Quest_RareCont_HiddenStrikeName" />
				<property name="description_key" value="Quest_RareCont_HiddenStrikeOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_HiddenStrikeOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="1" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="snake" />
					<property name="objective_name_key" value="ObjectiveSnake_key" />
				</objective>

				<objective type="FetchKeep" id="resourceLeather" value="150" phase="2" />
				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceSpices" value="5" phase="2" />

				<objective type="Craft" id="Ingredients_HiddenStrike" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_HiddenStrike" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="6000" />
				<reward type="Item" id="Elixir_HiddenStrike" value="1" />
				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6" />
			</quest>

			<quest id="treasure_rare_forest">
				<property name="name_key" value="Quest_RareCont_Damage_ForestName" />
				<property name="description_key" value="Quest_RareCont_Damage_ForestOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_ForestOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Forest_AllTime" phase="1" />
				<objective type="EntityKill" value="30" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="150" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Forest" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Forest" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Elixir_Damage_Forest" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_burntforest">
				<property name="name_key" value="Quest_RareCont_Damage_BurntForestName" />
				<property name="description_key" value="Quest_RareCont_Damage_BurntForestOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_BurntForestOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1" />
				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="BurntZombie" />
					<property name="objective_name_key" value="ObjectiveBurntZombie_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="150" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_BurntForest" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_BurntForest" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Elixir_Damage_BurntForest" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_desert">
				<property name="name_key" value="Quest_RareCont_Damage_DesertName" />
				<property name="description_key" value="Quest_RareCont_Damage_DesertOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_DesertOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1" />
				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="vulture" />
					<property name="objective_name_key" value="ObjectiveVulture_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="150" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Desert" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Desert" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Elixir_Damage_Desert" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_snow">
				<property name="name_key" value="Quest_RareCont_Damage_SnowName" />
				<property name="description_key" value="Quest_RareCont_Damage_SnowOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_SnowOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Snow_AllTime" phase="1" />
				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="Lumberjack" />
					<property name="objective_name_key" value="ObjectiveLumberjack_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="150" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Snow" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Snow" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Elixir_Damage_Snow" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_wasteland">
				<property name="name_key" value="Quest_RareCont_Damage_WastelandName" />
				<property name="description_key" value="Quest_RareCont_Damage_WastelandOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_WastelandOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<objective type="EntityKill" value="10" phase="1">
					<property name="target_tags" value="Mutated" />
					<property name="objective_name_key" value="ObjectiveMutated_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="150" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Wasteland" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Wasteland" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Elixir_Damage_Wasteland" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3" />
				<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3" />
			</quest>

			<quest id="treasure_rare_pistol">
				<property name="name_key" value="Quest_RareCont_Damage_PistolName" />
				<property name="description_key" value="Quest_RareCont_Damage_PistolOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_PistolOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Pistol" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Pistol" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Elixir_Damage_Pistol" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />
			</quest>

			<quest id="treasure_rare_meleelight">
				<property name="name_key" value="Quest_RareCont_Damage_MeleeLightName" />
				<property name="description_key" value="Quest_RareCont_Damage_MeleeLightOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_MeleeLightOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Light" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_MeleeLight" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_MeleeLight" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Elixir_Damage_MeleeLight" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />
			</quest>

			<quest id="treasure_rare_shotgun">
				<property name="name_key" value="Quest_RareCont_Damage_ShotgunName" />
				<property name="description_key" value="Quest_RareCont_Damage_ShotgunOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_ShotgunOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Shotgun" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Shotgun" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Elixir_Damage_Shotgun" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />
			</quest>

			<quest id="treasure_rare_rifle">
				<property name="name_key" value="Quest_RareCont_Damage_RifleName" />
				<property name="description_key" value="Quest_RareCont_Damage_RifleOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_RifleOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Rifle" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_Rifle" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_Rifle" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Elixir_Damage_Rifle" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />
			</quest>

			<quest id="treasure_rare_machinegun">
				<property name="name_key" value="Quest_RareCont_Damage_MachineGunName" />
				<property name="description_key" value="Quest_RareCont_Damage_MachineGunOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_MachineGunOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Snow_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_MachineGun" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_MachineGun" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Elixir_Damage_MachineGun" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />
			</quest>

			<quest id="treasure_rare_meleeheavy">
				<property name="name_key" value="Quest_RareCont_Damage_MeleeHeavyName" />
				<property name="description_key" value="Quest_RareCont_Damage_MeleeHeavyOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_MeleeHeavyOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Heavy" phase="1" />
				<objective type="EntityKill" value="8" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_MeleeHeavy" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_MeleeHeavy" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Elixir_Damage_MeleeHeavy" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4" />
				<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4" />
			</quest>

			<quest id="treasure_rare_all">
				<property name="name_key" value="Quest_RareCont_Damage_AllName" />
				<property name="description_key" value="Quest_RareCont_Damage_AllOffer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_RareCont_Damage_AllOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<!-- XXXX -->

				<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1" />
				<objective type="EntityKill" value="12" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="2" />
				<objective type="FetchKeep" id="casinoCoin" value="1500" phase="2" />

				<objective type="Craft" id="Ingredients_Damage_All" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_Damage_All" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<!-- XXXX -->

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Elixir_Damage_All" value="1" />
				<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
				<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
				<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
				<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5" />
				<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1" />
				<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5" />
			</quest>

			<!-- Legendary contracts -->

			<quest id="treasure_leg_samples1">
				<property name="name_key" value="Quest_LegCont_SamplesT1Name" />
				<property name="description_key" value="Quest_LegCont_SamplesT1Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_LegCont_SamplesT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />

				<requirement type="Quests.Requirements.Buff" id="Wasteland_Night" phase="1" />
				<objective type="EntityKill" value="12" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="action_addBonus_MiniBossSample" phase="2" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="treasure_leg_samples2">
				<property name="name_key" value="Quest_LegCont_SamplesT2Name" />
				<property name="description_key" value="Quest_LegCont_SamplesT2Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_LegCont_SamplesT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />

				<requirement type="Quests.Requirements.Buff" id="Wasteland_Night" phase="1" />
				<objective type="EntityKill" value="3" phase="1">
					<property name="target_tags" value="boss" />
					<property name="objective_name_key" value="ObjectiveBoss_key" />
				</objective>

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="action_addBonus_BossSample" phase="2" />

				<reward type="Exp" value="10000" />
			</quest>

			<quest id="treasure_leg_samples3">
				<property name="name_key" value="Quest_LegCont_SamplesT3Name" />
				<property name="description_key" value="Quest_LegCont_SamplesT3Offer" />
				<property name="subtitle_key" value="quest_Contract" />
				<property name="statement_key" value="quest_Contract" />
				<property name="response_key" value="quest_Contract" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="Quest_LegCont_SamplesT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />

				<requirement type="Quests.Requirements.Buff" id="Wasteland_Night" phase="1" />
				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="elite" />
					<property name="objective_name_key" value="ObjectiveElite_key" />
				</objective>
				<objective type="EntityKill" value="3" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>
				<objective type="EntityKill" value="1" phase="1">
					<property name="target_tags" value="boss" />
					<property name="objective_name_key" value="ObjectiveBoss_key" />
				</objective>

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="action_addBonus_AllSample" phase="2" />

				<reward type="Exp" value="10000" />
			</quest>

		</append>


	<!-- Z_Radiostation | quests.xml -->

	<append xpath="/quests">

			<!-- ULTRA LIGHT ALLOYS -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
			<!-- Small -->		
			<quest id="treasure_small_la">
				<property name="name_key" value="SmallCase_Name" />
				<property name="offer_key" value="SmallCase01_Offer" />
				<property name="description_key" value="SmallCase01_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<action type="GameEvent" id="SmallCase01_Event" phase="3" />			

				<objective type="EntityKill" value="10" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="60" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Light_small_Reward" phase="4" />

				<reward type="Exp" value="1500" />		
			</quest>

			<!-- Medium -->
			<quest id="treasure_medium_la">
				<property name="name_key" value="MediumCase_Name" />
				<property name="offer_key" value="MediumCase01_Offer" />
				<property name="description_key" value="MediumCase01_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<action type="GameEvent" id="MediumCase_Event01" phase="3" />			

				<objective type="EntityKill" value="20" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="120" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Light_medium_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<!-- Big -->
			<quest id="treasure_big_la">
				<property name="name_key" value="BigCase_Name" />
				<property name="offer_key" value="BigCase01_Offer" />
				<property name="description_key" value="BigCase01_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<action type="GameEvent" id="BigCase_Event01" phase="3" />

				<objective type="EntityKill" value="30" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="180" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Light_big_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<!-- ULTRA STRENGHT ALLOYS -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Small -->
			<quest id="treasure_small_sa">
				<property name="name_key" value="SmallCase_Name" />
				<property name="offer_key" value="SmallCase02_Offer" />
				<property name="description_key" value="SmallCase02_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<action type="GameEvent" id="SmallCase02_Event" phase="3" />			

				<objective type="EntityKill" value="10" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="60" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Strength_small_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<!-- Medium -->
			<quest id="treasure_medium_sa">
				<property name="name_key" value="MediumCase_Name" />
				<property name="offer_key" value="MediumCase02_Offer" />
				<property name="description_key" value="MediumCase02_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<action type="GameEvent" id="MediumCase_Event02" phase="3" />			

				<objective type="EntityKill" value="20" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="120" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Strength_medium_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<!-- Big -->
			<quest id="treasure_big_sa">
				<property name="name_key" value="BigCase_Name" />
				<property name="offer_key" value="BigCase02_Offer" />
				<property name="description_key" value="BigCase02_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<action type="GameEvent" id="BigCase_Event02" phase="3" />

				<objective type="EntityKill" value="30" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="180" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Strength_big_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<!-- EXPERIMENTAL ALLOYS -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Small -->
			<quest id="treasure_small_ea">
				<property name="name_key" value="SmallCase_Name" />
				<property name="offer_key" value="SmallCase03_Offer" />
				<property name="description_key" value="SmallCase03_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<action type="GameEvent" id="SmallCase03_Event" phase="3" />			

				<objective type="EntityKill" value="10" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="60" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Experimental_small_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<!-- Medium -->
			<quest id="treasure_medium_ea">
				<property name="name_key" value="MediumCase_Name" />
				<property name="offer_key" value="MediumCase03_Offer" />
				<property name="description_key" value="MediumCase03_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<action type="GameEvent" id="MediumCase_Event03" phase="3" />			

				<objective type="EntityKill" value="20" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="120" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Experimental_medium_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<!-- Big -->
			<quest id="treasure_big_ea">
				<property name="name_key" value="BigCase_Name" />
				<property name="offer_key" value="BigCase03_Offer" />
				<property name="description_key" value="BigCase03_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<action type="GameEvent" id="BigCase_Event03" phase="3" />

				<objective type="EntityKill" value="30" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="180" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Experimental_big_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>


			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->	
			<!-- OLD VERSION - NEED DELETE LATER!!! -->

			<!-- ULTRA LIGHT ALLOYS -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
			<!-- Small -->		
			<quest id="SmallCase01">
				<property name="name_key" value="SmallCase_Name" />
				<property name="offer_key" value="SmallCase01_Offer" />
				<property name="description_key" value="SmallCase01_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<action type="GameEvent" id="SmallCase01_Event" phase="3" />			

				<objective type="EntityKill" value="10" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="60" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Light_small_Reward" phase="4" />

				<reward type="Exp" value="1500" />		
			</quest>

			<!-- Medium -->
			<quest id="MediumCase01">
				<property name="name_key" value="MediumCase_Name" />
				<property name="offer_key" value="MediumCase01_Offer" />
				<property name="description_key" value="MediumCase01_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<action type="GameEvent" id="MediumCase_Event01" phase="3" />			

				<objective type="EntityKill" value="20" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="120" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Light_medium_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<!-- Big -->
			<quest id="BigCase01">
				<property name="name_key" value="BigCase_Name" />
				<property name="offer_key" value="BigCase01_Offer" />
				<property name="description_key" value="BigCase01_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<action type="GameEvent" id="BigCase_Event01" phase="3" />

				<objective type="EntityKill" value="30" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="180" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Light_big_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<!-- ULTRA STRENGHT ALLOYS -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Small -->
			<quest id="SmallCase02">
				<property name="name_key" value="SmallCase_Name" />
				<property name="offer_key" value="SmallCase02_Offer" />
				<property name="description_key" value="SmallCase02_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<action type="GameEvent" id="SmallCase02_Event" phase="3" />			

				<objective type="EntityKill" value="10" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="60" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Strength_small_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<!-- Medium -->
			<quest id="MediumCase02">
				<property name="name_key" value="MediumCase_Name" />
				<property name="offer_key" value="MediumCase02_Offer" />
				<property name="description_key" value="MediumCase02_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<action type="GameEvent" id="MediumCase_Event02" phase="3" />			

				<objective type="EntityKill" value="20" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="120" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Strength_medium_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<!-- Big -->
			<quest id="BigCase02">
				<property name="name_key" value="BigCase_Name" />
				<property name="offer_key" value="BigCase02_Offer" />
				<property name="description_key" value="BigCase02_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<action type="GameEvent" id="BigCase_Event02" phase="3" />

				<objective type="EntityKill" value="30" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="180" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Strength_big_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<!-- EXPERIMENTAL ALLOYS -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Small -->
			<quest id="SmallCase03">
				<property name="name_key" value="SmallCase_Name" />
				<property name="offer_key" value="SmallCase03_Offer" />
				<property name="description_key" value="SmallCase03_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<action type="GameEvent" id="SmallCase03_Event" phase="3" />			

				<objective type="EntityKill" value="10" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="60" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Experimental_small_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<!-- Medium -->
			<quest id="MediumCase03">
				<property name="name_key" value="MediumCase_Name" />
				<property name="offer_key" value="MediumCase03_Offer" />
				<property name="description_key" value="MediumCase03_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<action type="GameEvent" id="MediumCase_Event03" phase="3" />			

				<objective type="EntityKill" value="20" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="120" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Experimental_medium_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<!-- Big -->
			<quest id="BigCase03">
				<property name="name_key" value="BigCase_Name" />
				<property name="offer_key" value="BigCase03_Offer" />
				<property name="description_key" value="BigCase03_Offer" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="category_key" value="quest" />  <!-- challenge -->
				<property name="add_to_tier_complete" value="false" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<action type="GameEvent" id="BigCase_Event03" phase="3" />

				<objective type="EntityKill" value="30" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="180" />
				</objective>

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<action type="GameEvent" id="Experimental_big_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<!-- OLD VERSION - NEED DELETE LATER!!! -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->	

			<!-- RARE AMMO -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
			<quest id="treasure_762_100">
				<property name="name_key" value="ammoSmallCase100Name" />
				<property name="description_key" value="ammo762SmallCase100Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo762SmallCase100Offer" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<objective type="EntityKill" value="6" phase="3" />
				<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop762DU_100" phase="4"/> -->
				<action type="GameEvent" id="ammo762DU100_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<quest id="treasure_762_1000">
				<property name="name_key" value="ammoBigCase1000Name" />
				<property name="description_key" value="ammo762BigCase1000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo762BigCase1000Offer" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<objective type="EntityKill" value="12" phase="3" />
				<action type="GameEvent" id="Event_AmmoBig_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop762DU_1000" phase="4"/> -->
				<action type="GameEvent" id="ammo762DU1000_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<quest id="treasure_762_5000">
				<property name="name_key" value="ammoLargeCase5000Name" />
				<property name="description_key" value="ammo762LargeCase5000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo762LargeCase5000Offer" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<objective type="EntityKill" value="15" phase="3" />
				<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop762DU_5000" phase="4"/> -->
				<action type="GameEvent" id="ammo762DU5000_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="treasure_44_100">
				<property name="name_key" value="ammoSmallCase100Name" />
				<property name="description_key" value="ammo44magnumSmallCase100Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo44magnumSmallCase100Offer" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<objective type="EntityKill" value="6" phase="3" />
				<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop44MagnumDU_100" phase="4"/> -->
				<action type="GameEvent" id="ammo44MagnumDU100_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<quest id="treasure_44_1000">
				<property name="name_key" value="ammoBigCase1000Name" />
				<property name="description_key" value="ammo44magnumBigCase1000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo44magnumBigCase1000Offer" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<objective type="EntityKill" value="12" phase="3" />
				<action type="GameEvent" id="Event_AmmoBig_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop44MagnumDU_1000" phase="4"/> -->
				<action type="GameEvent" id="ammo44MagnumDU1000_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<quest id="treasure_44_5000">
				<property name="name_key" value="ammoLargeCase5000Name" />
				<property name="description_key" value="ammo44magnumLargeCase5000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo44magnumLargeCase5000Offer" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<objective type="EntityKill" value="15" phase="3" />
				<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop44MagnumDU_5000" phase="4"/> -->
				<action type="GameEvent" id="ammo44MagnumDU5000_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="treasure_9_100">
				<property name="name_key" value="ammoSmallCase100Name" />
				<property name="description_key" value="ammo9mmSmallCase100Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo9mmSmallCase100Offer" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<objective type="EntityKill" value="6" phase="3" />
				<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop9mmDU_100" phase="4"/> -->
				<action type="GameEvent" id="ammo9mmDU100_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<quest id="treasure_9_1000">
				<property name="name_key" value="ammoBigCase1000Name" />
				<property name="description_key" value="ammo9mmBigCase1000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo9mmBigCase1000Offer" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<objective type="EntityKill" value="12" phase="3" />
				<action type="GameEvent" id="Event_AmmoBig_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>

				<!-- <action type="GameEvent" id="action_drop9mmDU_1000" phase="4"/> -->
				<action type="GameEvent" id="ammo9mmDU1000_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<quest id="treasure_9_5000">
				<property name="name_key" value="ammoLargeCase5000Name" />
				<property name="description_key" value="ammo9mmLargeCase5000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammo9mmLargeCase5000Offer" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<objective type="EntityKill" value="15" phase="3" />
				<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop9mmDU_5000" phase="4"/> -->
				<action type="GameEvent" id="ammo9mmDU5000_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="treasure_shotgun_small">
				<property name="name_key" value="ammoSmallCase100Name" />
				<property name="description_key" value="ammoShotgunSmallCase100Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammoShotgunSmallCase100Offer" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<objective type="EntityKill" value="6" phase="3" />
				<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_dropShotgunDU_100" phase="4"/> -->
				<action type="GameEvent" id="ammoShotgunDU100_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<quest id="treasure_shotgun_big">
				<property name="name_key" value="ammoBigCase1000Name" />
				<property name="description_key" value="ammoShotgunBigCase1000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammoShotgunBigCase1000Offer" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<objective type="EntityKill" value="12" phase="3" />
				<action type="GameEvent" id="Event_AmmoBig_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_dropShotgunDU_1000" phase="4"/> -->
				<action type="GameEvent" id="ammoShotgunDU1000_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<quest id="treasure_shotgun_large">
				<property name="name_key" value="ammoLargeCase5000Name" />
				<property name="description_key" value="ammoShotgunLargeCase5000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammoShotgunLargeCase5000Offer" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<objective type="EntityKill" value="15" phase="3" />
				<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_dropShotgunDU_5000" phase="4"/> -->
				<action type="GameEvent" id="ammoShotgunDU5000_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="treasure_turrrets">
				<property name="name_key" value="ammoBigCase1000Name" />
				<property name="description_key" value="ammoTurretCase1500Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammoTurretCase1500Offer" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<objective type="EntityKill" value="12" phase="3" />
				<action type="GameEvent" id="Event_AmmoBig_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_dropTurretDU_1500" phase="4"/> -->
				<action type="GameEvent" id="ammoTurretDU1500_Reward" phase="4" />

				<reward type="Exp" value="3000" />
			</quest>

			<quest id="treasure_turrrets_large">
				<property name="name_key" value="ammoBigCase1000Name" />
				<property name="description_key" value="ammoTurretCase9000Offer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ammoTurretCase9000Offer" />

				<objective type="FetchKeep" id="SignalSmokeStrong" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="2" />

				<objective type="EntityKill" value="15" phase="3" />
				<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_dropTurretDU_9000" phase="4"/> -->
				<action type="GameEvent" id="ammoTurretDU9000_Reward" phase="4" />

				<reward type="Exp" value="5000" />
			</quest>

			<!-- Notes Quest -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- CALL BOSSES -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
			<!-- Bull -->
			<quest id="questCallBull">
				<property name="name_key" value="questCallBullName" />
				<property name="description_key" value="questCallBullOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallBullOffer" />

				<action type="GameEvent" id="action_give_MediumBait" phase="1" />
				<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallBull" phase="2" />

				<objective type="EntityKill" id="bossBull" value="1" phase="3" />


				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallShocker">
				<property name="name_key" value="questCallShockerName" />
				<property name="description_key" value="questCallShockerOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallShockerOffer" />

				<action type="GameEvent" id="action_give_MediumBait" phase="1" />
				<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallShocker" phase="2" />

				<objective type="EntityKill" id="bossShocker" value="1" phase="3" />


				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallVeteran">
				<property name="name_key" value="questCallVeteranName" />
				<property name="description_key" value="questCallVeteranOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallVeteranOffer" />

				<action type="GameEvent" id="action_give_MediumBait" phase="1" />
				<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallVeteran" phase="2" />

				<objective type="EntityKill" id="bossVeteran" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallMummy">
				<property name="name_key" value="questCallMummyName" />
				<property name="description_key" value="questCallMummyOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallMummyOffer" />

				<action type="GameEvent" id="action_give_MediumBait" phase="1" />
				<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallMummy" phase="2" />

				<objective type="EntityKill" value="1" phase="3">
					<property name="target_tags" value="bossMummy,bigBoss" />
				</objective>

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallHotHarry">
				<property name="name_key" value="questCallHotHarryName" />
				<property name="description_key" value="questCallHotHarryOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallHotHarryOffer" />

				<action type="GameEvent" id="action_give_MediumBait" phase="1" />
				<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallHotHarry" phase="2" />

				<objective type="EntityKill" id="BossHotHarry" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallAncientYeti">
				<property name="name_key" value="questCallAncientYetiName" />
				<property name="description_key" value="questCallAncientYetiOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallAncientYetiOffer" />

				<action type="GameEvent" id="action_give_MediumBait" phase="1" />
				<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallAncientYeti" phase="2" />

				<objective type="EntityKill" id="bossAncientYeti" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallDevourer">
				<property name="name_key" value="questCallDevourerName" />
				<property name="description_key" value="questCallDevourerOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallDevourerOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallDevourer" phase="2" />

				<objective type="EntityKill" id="bossDevourer" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallBearDaddy">
				<property name="name_key" value="questCallBearDaddyName" />
				<property name="description_key" value="questCallBearDaddyOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallBearDaddyOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallBearDaddy" phase="2" />

				<objective type="EntityKill" id="bossBearDaddy" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallNagaina">
				<property name="name_key" value="questCallNagainaName" />
				<property name="description_key" value="questCallNagainaOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallNagainaOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallNagaina" phase="2" />

				<objective type="EntityKill" id="bossNagaina" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallGargul">
				<property name="name_key" value="questCallGargulName" />
				<property name="description_key" value="questCallGargulOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallGargulOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallGargul" phase="2" />

				<objective type="EntityKill" id="bossGargul" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallBitch">
				<property name="name_key" value="questCallBitchName" />
				<property name="description_key" value="questCallBitchOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallBitchOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallBitch" phase="2" />

				<objective type="EntityKill" id="bossBitch" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallBurningFlesh">
				<property name="name_key" value="questCallBurningFleshName" />
				<property name="description_key" value="questCallBurningFleshOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallBurningFleshOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallBurningFlesh" phase="2" />

				<objective type="EntityKill" id="bossBurningFlesh" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallCholera">
				<property name="name_key" value="questCallCholeraName" />
				<property name="description_key" value="questCallCholeraOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallCholeraOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallCholera" phase="2" />

				<objective type="EntityKill" id="bossCholera" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallMystic">
				<property name="name_key" value="questCallMysticName" />
				<property name="description_key" value="questCallMysticOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killboss_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallMysticOffer" />

				<action type="GameEvent" id="action_give_SmallBait" phase="1" />
				<objective type="BlockPlace" id="bodySmallBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallMystic" phase="2" />

				<objective type="EntityKill" id="bossMystic" value="1" phase="3" />

				<reward type="Exp" value="5000" />
			</quest>

			<quest id="questCallCarrier">
				<property name="name_key" value="questCallCarrierName" />
				<property name="description_key" value="questCallCarrierOffer" />
				<property name="subtitle_key" value="quest_killboss_subtitle" />
				<property name="statement_key" value="quest_killboss_statement" />
				<property name="response_key" value="quest_killbosst_response" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="questCallCarrierOffer" />

				<action type="GameEvent" id="action_give_BigBait" phase="1" />
				<objective type="BlockPlace" id="bodyBigBait" value="1" phase="1" />

				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="10" />
				</objective>
				<action type="GameEvent" id="Event_CallCarrier" phase="2" />

				<objective type="EntityKill" id="bossCarrier" value="1" phase="3" />


				<reward type="Exp" value="10000" />
			</quest>

			<!-- RARE MEDICINE -->
			<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<quest id="treasure_medicine_small">
				<property name="name_key" value="medicineSmallCaseName" />
				<property name="description_key" value="medicineSmallCaseOffer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />
				<property name="offer_key" value="medicineSmallCaseOffer" />

				<objective type="FetchKeep" id="SignalSmokeFaint" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="2" />

				<objective type="EntityKill" value="6" phase="3" />
				<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop_medsmall" phase="4"/> -->
				<action type="GameEvent" id="medsmall_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<quest id="treasure_medicine_big">
				<property name="name_key" value="medicineBigCaseName" />
				<property name="description_key" value="medicineBigCaseOffer" />
				<property name="subtitle_key" value="quest_support_subtitle" />
				<property name="statement_key" value="quest_support_statement" />
				<property name="response_key" value="quest_support_response" />
				<property name="icon" value="ui_game_symbol_airdrop" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="medicineBigCaseOffer" />

				<objective type="FetchKeep" id="SignalSmokeMedium" value="1" phase="1" />
				<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="2" />

				<objective type="EntityKill" value="12" phase="3" />
				<action type="GameEvent" id="Event_AmmoBig_Check" phase="3" />

				<objective type="Time">
					<property name="phase" value="4" />
					<property name="time" value="1" />
				</objective>
				<!-- <action type="GameEvent" id="action_drop_medbig" phase="4"/> -->
				<action type="GameEvent" id="medbig_Reward" phase="4" />

				<reward type="Exp" value="1500" />
			</quest>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- EXPEDITION QUEST'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Reconnaissance -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<quest id="treasure_exp_reconnaissance_pre">
				<property name="name_key" value="expReconnaissance_PreName" />
				<property name="description_key" value="exp_Preparation_Offer" />
				<property name="subtitle_key" value="exp_gather_subtitle" />
				<property name="statement_key" value="exp_gather_statement" />
				<property name="response_key" value="exp_gather_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_Preparation_Offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="prepar_exp_complite" />

				<objective type="Craft" id="Ammo_expReconnaissance" value="1" phase="1" />			
				<objective type="Craft" id="Armor_expReconnaissance" value="1" phase="2" />
				<objective type="Craft" id="Food_expReconnaissance" value="1" phase="3" />
				<objective type="Craft" id="Supplies_expReconnaissance" value="1" phase="4" />
				<objective type="Fetch" id="Supplies_expReconnaissance" value="1" phase="5" />

				<objective type="ReturnToNPC">
					<property name="phase" value="6" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="6" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3000" />
				<reward type="Item" id="expReconnaissance_Start" count="1" />
			</quest>

			<quest id="treasure_exp_reconnaissance_start">
				<property name="name_key" value="expReconnaissance_StartName" />
				<property name="description_key" value="expReconnaissance_StartOffer" />
				<property name="subtitle_key" value="exp_process_subtitle" />
				<property name="statement_key" value="exp_process_statement" />
				<property name="response_key" value="exp_process_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="expReconnaissance_StartOffer" />

				<action type="GameEvent" id="Exp_Reconnaissance_status" phase="1" />

				<objective type="EntityKill" value="1" phase="2">
					<property name="target_tags" value="none" />
					<property name="objective_name_key" value="Objective_Exp_Reconnaissance_key" />
				</objective>
			</quest>

			<quest id="treasure_exp_reconnaissance_complete">
				<property name="name_key" value="expReconnaissance_CompleteName" />
				<property name="description_key" value="expReconnaissance_CompleteOffer" />
				<property name="subtitle_key" value="exp_complite_subtitle" />
				<property name="statement_key" value="exp_complite_statement" />
				<property name="response_key" value="exp_complite_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="expReconnaissance_CompleteOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="exp_complite" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="LootItem" id="reward_expReconnaissance" value="1" />
			</quest>

			<!-- Increased activity -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<quest id="treasure_exp_activity_pre">
				<property name="name_key" value="exp_activity_preName" />
				<property name="description_key" value="exp_Preparation_Offer" />
				<property name="subtitle_key" value="exp_gather_subtitle" />
				<property name="statement_key" value="exp_gather_statement" />
				<property name="response_key" value="exp_gather_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_Preparation_Offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="prepar_exp_complite" />

				<objective type="Craft" id="Ammo_expActivity" value="1" phase="1" />
				<objective type="Craft" id="Armor_expActivity" value="1" phase="2" />
				<objective type="Craft" id="Food_expActivity" value="1" phase="3" />
				<objective type="Craft" id="Vehicle_expActivity" value="1" phase="4" />
				<objective type="Craft" id="Supplies_expActivity" value="1" phase="5" />
				<objective type="Fetch" id="Supplies_expActivity" value="1" phase="6" />

				<objective type="ReturnToNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="expActivity_Start" count="1" />
			</quest>

			<quest id="treasure_exp_activity_start">			
				<property name="name_key" value="exp_activity_startName" />
				<property name="description_key" value="exp_activity_startOffer" />
				<property name="subtitle_key" value="exp_process_subtitle" />
				<property name="statement_key" value="exp_process_subtitle" />
				<property name="response_key" value="exp_process_subtitle" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_activity_startOffer" />			

				<action type="GameEvent" id="Exp_Activity_status" phase="1" />

				<objective type="EntityKill" value="1" phase="2">
					<property name="target_tags" value="none" />
					<property name="objective_name_key" value="Objective_Exp_Activity_key" />
				</objective>
			</quest>

			<quest id="treasure_exp_activity_complete">
				<property name="name_key" value="expActivity_CompleteName" param1="name" />
				<property name="description_key" value="expActivity_CompleteOffer" param1="description" />
				<property name="subtitle_key" value="exp_complite_subtitle" param1="subtitle" />
				<property name="statement_key" value="exp_complite_statement" param1="statement" />
				<property name="response_key" value="exp_complite_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="expActivity_CompleteOffer" param1="offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="exp_complite" param1="completion" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="15000" />
				<reward type="LootItem" id="reward_expActivity" value="1" />
			</quest>

			<quest id="treasure_exp_activity_fail" template="treasure_exp_activity_complete">
				<variable name="name" value="expActivity_FailName" />
				<variable name="description" value="expActivity_FailOffer" />	
				<variable name="offer" value="expActivity_FailOffer" />
				<variable name="completion" value="exp_fail" />
				<variable name="subtitle" value="exp_fail_subtitle" />
				<variable name="statement" value="exp_fail_statement" />

				<reward type="Exp" value="7500" />
			</quest>

			<!-- Infection foci -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<quest id="treasure_exp_infection_pre">
				<property name="name_key" value="exp_infection_preName" />
				<property name="description_key" value="exp_Preparation_Offer" />
				<property name="subtitle_key" value="exp_gather_subtitle" />
				<property name="statement_key" value="exp_gather_statement" />
				<property name="response_key" value="exp_gather_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_Preparation_Offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="prepar_exp_complite" />

				<objective type="Craft" id="Ammo_expInfection" value="1" phase="1" />
				<objective type="Craft" id="Armor_expInfection" value="1" phase="2" />
				<objective type="Craft" id="Food_expInfection" value="1" phase="3" />
				<objective type="Craft" id="Vehicle_expInfection" value="1" phase="4" />
				<objective type="Craft" id="Supplies_expInfection" value="1" phase="5" />
				<objective type="Fetch" id="Supplies_expInfection" value="1" phase="6" />

				<objective type="ReturnToNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="Item" id="expInfection_Start" count="1" />
			</quest>

			<quest id="treasure_exp_infection_start">			
				<property name="name_key" value="exp_infection_startName" />
				<property name="description_key" value="exp_infection_startOffer" />
				<property name="subtitle_key" value="exp_process_subtitle" />
				<property name="statement_key" value="exp_process_subtitle" />
				<property name="response_key" value="exp_process_subtitle" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_infection_startOffer" />

				<action type="GameEvent" id="Exp_Infection_status" phase="1" />

				<objective type="EntityKill" value="1" phase="2">
					<property name="target_tags" value="none" />
					<property name="objective_name_key" value="Objective_Exp_Infection_key" />
				</objective>
			</quest>

			<quest id="treasure_exp_infection_complete">
				<property name="name_key" value="expInfection_CompleteName" param1="name" />
				<property name="description_key" value="expInfection_CompleteOffer" param1="description" />
				<property name="subtitle_key" value="exp_complite_subtitle" param1="subtitle" />
				<property name="statement_key" value="exp_complite_statement" param1="statement" />
				<property name="response_key" value="exp_complite_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="expInfection_CompleteOffer" param1="offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="exp_complite" param1="completion" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="25000" />
				<reward type="LootItem" id="reward_expInfection" value="1" />
			</quest>

			<quest id="treasure_exp_infection_fail" template="treasure_exp_infection_complete">
				<variable name="name" value="expInfection_FailName" />
				<variable name="description" value="expInfection_FailOffer" />	
				<variable name="offer" value="expInfection_FailOffer" />
				<variable name="completion" value="exp_fail" />
				<variable name="subtitle" value="exp_fail_subtitle" />
				<variable name="statement" value="exp_fail_statement" />

				<reward type="Exp" value="12500" />
			</quest>

			<!-- Dead Zone -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<quest id="treasure_exp_deadzone_pre">
				<property name="name_key" value="exp_deadzone_preName" />
				<property name="description_key" value="exp_Preparation_Offer" />
				<property name="subtitle_key" value="exp_gather_subtitle" />
				<property name="statement_key" value="exp_gather_statement" />
				<property name="response_key" value="exp_gather_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_Preparation_Offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="prepar_exp_complite" />

				<objective type="Craft" id="Ammo_expDeadzone" value="1" phase="1" />
				<objective type="Craft" id="Armor_expDeadzone" value="1" phase="2" />
				<objective type="Craft" id="Food_expDeadzone" value="1" phase="3" />
				<objective type="Craft" id="Vehicle_expDeadzone" value="1" phase="4" />
				<objective type="Craft" id="Supplies_expDeadzone" value="1" phase="5" />
				<objective type="Fetch" id="Supplies_expDeadzone" value="1" phase="6" />

				<objective type="ReturnToNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="10000" />
				<reward type="Item" id="expDeadzone_Start" count="1" />
			</quest>

			<quest id="treasure_exp_deadzone_start">			
				<property name="name_key" value="exp_deadzone_startName" />
				<property name="description_key" value="exp_deadzone_startOffer" />
				<property name="subtitle_key" value="exp_process_subtitle" />
				<property name="statement_key" value="exp_process_subtitle" />
				<property name="response_key" value="exp_process_subtitle" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="exp_deadzone_startOffer" />

				<action type="GameEvent" id="Exp_Deadzone_status" phase="1" />

				<objective type="EntityKill" value="1" phase="2">
					<property name="target_tags" value="none" />
					<property name="objective_name_key" value="Objective_Exp_Deadzone_key" />
				</objective>
			</quest>

			<quest id="treasure_exp_deadzone_complete">
				<property name="name_key" value="expDeadzone_CompleteName" param1="name" />
				<property name="description_key" value="expDeadzone_CompleteOffer" param1="description" />
				<property name="subtitle_key" value="exp_complite_subtitle" param1="subtitle" />
				<property name="statement_key" value="exp_complite_statement" param1="statement" />
				<property name="response_key" value="exp_complite_response" />
				<property name="icon" value="ui_game_symbol_adventure" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="expDeadzone_CompleteOffer" param1="offer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="exp_complite" param1="completion" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="50000" />
				<reward type="LootItem" id="reward_expDeadzone" value="1" />
			</quest>

			<quest id="treasure_exp_deadzone_fail" template="treasure_exp_deadzone_complete">
				<variable name="name" value="expDeadzone_FailName" />
				<variable name="description" value="expDeadzone_FailOffer" />	
				<variable name="offer" value="expDeadzone_FailOffer" />
				<variable name="completion" value="exp_fail" />
				<variable name="subtitle" value="exp_fail_subtitle" />
				<variable name="statement" value="exp_fail_statement" />

				<reward type="Exp" value="15000" />
			</quest>

		</append>


	<!-- Z_SelfTraits | quests.xml -->

	<insertAfter xpath="/quests/quest[@id='tier1_fetch']/objective[@type='InteractWithNPC']">
			<action type="GameEvent" id="CounterCharismaticEvent" phase="4" />
	    </insertAfter>

	<insertAfter xpath="/quests/quest[@id='tier1_clear']/objective[@type='InteractWithNPC']">
			<action type="GameEvent" id="CounterCharismaticEvent" phase="4" />
	    </insertAfter>

	<insertAfter xpath="/quests/quest[@id='tier2_clear_infested']/objective[@type='InteractWithNPC']">
			<action type="GameEvent" id="CounterCharismaticEvent" phase="4" />
	    </insertAfter>

	<insertAfter xpath="/quests/quest[@id='tier2_restore_power']/objective[@type='InteractWithNPC']">
			<action type="GameEvent" id="CounterCharismaticEvent" phase="4" />
	    </insertAfter>

	<insertAfter xpath="/quests/quest[@id='tier2_fetch_clear']/objective[@type='InteractWithNPC']">
			<action type="GameEvent" id="CounterCharismaticEvent" phase="4" />
	    </insertAfter>

	<insertAfter xpath="/quests/quest[@id='tier1_buried_supplies']/objective[@type='InteractWithNPC']">
			<action type="GameEvent" id="CounterCharismaticEvent" phase="4" />
	    </insertAfter>


	<!-- Z_Story | quests.xml -->

	<!-- <insertAfter  xpath="/quests/quest[@id='intro_buried_supplies']/reward[@type='Exp']"> -->

	<!-- <reward type="Item" id="note5_startQuest" value="1"/> -->

	<!-- </insertAfter> -->

	<insertAfter xpath="/quests/quest[@id='quest_whiteRiverCitizen1']/reward[@type='Exp']">
			<reward type="Item" id="Chapter1_newHome" value="1" />
			<reward type="Item" id="Chapter1_resCollector" value="1" />
			<reward type="Item" id="bookRareSamples1" value="1" />
		</insertAfter>

	<append xpath="/quests">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- START QUEST -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<quest id="startQuest1">
				<property name="name_key" value="startQuest1Name" />
				<property name="description_key" value="startQuest1Offer" />
				<property name="subtitle_key" value="startQuest1_subtitle" />
				<property name="statement_key" value="startQuest1_statement" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="treasure" />	
				<property name="offer_key" value="startQuest1Offer" />

				<reward type="Exp" value="500" />
				<reward type="LootItem" id="note2_startQuest" value="1" />
			</quest>

			<quest id="startQuest2">
				<property name="name_key" value="startQuest2Name" />
				<property name="description_key" value="startQuest2Offer" />
				<property name="subtitle_key" value="startQuest2_subtitle" />
				<property name="statement_key" value="startQuest2_statement" />
				<property name="response_key" value="startQuest2_response" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="startQuest2Offer" />

				<action type="GameEvent" id="EventStartBleeding" phase="1" />
				<objective type="Time">
					<property name="phase" value="2" />
					<property name="time" value="5" />
				</objective>

				<action type="GameEvent" id="action_give_knife" phase="3" />
				<objective type="Time">
					<property name="phase" value="3" />
					<property name="time" value="1" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="LootItem" id="medicalFirstAidBandage" value="1" />
				<reward type="LootItem" id="note3_startQuest" value="1" />
			</quest>

			<quest id="startQuest3">
				<property name="name_key" value="startQuest3Name" />
				<property name="description_key" value="startQuest3Offer" />
				<property name="subtitle_key" value="startQuest3_subtitle" />
				<property name="statement_key" value="startQuest3_statement" />
				<property name="response_key" value="startQuest3_response" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="startQuest3Offer" />

				<objective type="EntityKill" value="1" phase="1" />
				<action type="GameEvent" id="Spawner_startZombie" phase="1" />

				<reward type="Exp" value="1000" />
				<reward type="LootItem" id="note4_startQuest" value="1" />
			</quest>

			<quest id="startQuest4">
				<property name="name_key" value="startQuest4Name" />
				<property name="description_key" value="startQuest4Offer" />
				<property name="subtitle_key" value="startQuest4_subtitle" />
				<property name="statement_key" value="startQuest4_statement" />
				<property name="response_key" value="startQuest4_response" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="startQuest4Offer" />

				<objective type="ReturnToNPC">
					<property name="phase" value="1" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1000" />
				<reward type="LootItem" id="startBundle" value="1" />
				<reward type="LootItem" id="BetterWeapon_MeleeT1" value="1" />
			</quest>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BETTER WEAPON -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Better Than Just Pipes -->
			<quest id="BetterWeaponMeleeT1">				
				<property name="name_key" value="BetterWeaponMeleeT1Name" />
				<property name="description_key" value="BetterWeaponMeleeT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeT1Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="75" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1000" />
				<reward type="Item" id="casinoCoin" value="500" />
				<reward type="LootItem" id="BetterWeapon_RangeT1" value="1" />

				<reward type="Item" id="BetterWeapon_MeleeLightT1" ischosen="true" value="1" />
				<reward type="Item" id="BetterWeapon_MeleeHeavyT1" ischosen="true" value="1" />
			</quest>
			<quest id="BetterWeaponMeleeLightT1"> <!-- Light -->				
				<property name="name_key" value="BetterWeaponMeleeLightName" />
				<property name="description_key" value="BetterWeaponMeleeLightT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeLightT1Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Light" phase="1" />
				<objective type="EntityKill" value="50" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="Item" id="casinoCoin" value="250" />

				<reward type="Item" id="Reward_MeleeT1_Knuckles" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT1_Knife" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT1_JunkSledge" ischosen="true" value="1" />
			</quest>
			<quest id="BetterWeaponMeleeHeavyT1"> <!-- Heavy -->				
				<property name="name_key" value="BetterWeaponMeleeeHeavyName" />
				<property name="description_key" value="BetterWeaponMeleeHeavyT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeHeavyT1Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Heavy" phase="1" />
				<objective type="EntityKill" value="50" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="500" />
				<reward type="Item" id="casinoCoin" value="250" />

				<reward type="Item" id="Reward_MeleeT1_Spear" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT1_Club" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT1_Sledgehammer" ischosen="true" value="1" />
			</quest>

			<quest id="BetterWeaponRangeT1">		
				<property name="name_key" value="BetterWeaponRangeT1Name" />
				<property name="description_key" value="BetterWeaponRangeT1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponRangeT1Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="100" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="casinoCoin" value="1000" />
				<reward type="LootItem" id="BetterWeapon_MeleeT2" value="1" />

				<reward type="Item" id="Reward_RangeT1_Rifle" ischosen="true" value="1" />
				<reward type="Item" id="Reward_RangeT1_Shotgun" ischosen="true" value="1" />
				<reward type="Item" id="Reward_RangeT1_MachineGun" ischosen="true" value="1" />
				<reward type="Item" id="Reward_RangeT1_Archery" ischosen="true" value="1" />
				<reward type="Item" id="Reward_RangeT1_Pistol" ischosen="true" value="1" />
			</quest>

			<!-- Almost like in a store -->
			<quest id="BetterWeaponMeleeT2">		
				<property name="name_key" value="BetterWeaponMeleeT2Name" />
				<property name="description_key" value="BetterWeaponMeleeT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeT2Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="150" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="casinoCoin" value="1500" />
				<reward type="LootItem" id="BetterWeapon_RangeT2" value="1" />

				<reward type="Item" id="BetterWeapon_MeleeLightT2" ischosen="true" value="1" />
				<reward type="Item" id="BetterWeapon_MeleeHeavyT2" ischosen="true" value="1" />
			</quest>
			<quest id="BetterWeaponMeleeLightT2"> <!-- Light -->				
				<property name="name_key" value="BetterWeaponMeleeLightName" />
				<property name="description_key" value="BetterWeaponMeleeLightT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeLightT2Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Light" phase="1" />
				<objective type="EntityKill" value="100" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />

				<reward type="Item" id="Reward_MeleeT2_Knuckles" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT2_Knife" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT2_StunBaton" ischosen="true" value="1" />
			</quest>
			<quest id="BetterWeaponMeleeHeavyT2"> <!-- Heavy -->				
				<property name="name_key" value="BetterWeaponMeleeeHeavyName" />
				<property name="description_key" value="BetterWeaponMeleeHeavyT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeHeavyT2Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="3" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Heavy" phase="1" />
				<objective type="EntityKill" value="100" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />

				<reward type="Item" id="Reward_MeleeT2_Spear" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT2_Club" ischosen="true" value="1" />
				<reward type="Item" id="Reward_MeleeT2_Sledgehammer" ischosen="true" value="1" />
			</quest>

			<quest id="BetterWeaponRangeT2">		
				<property name="name_key" value="BetterWeaponRangeT2Name" />
				<property name="description_key" value="BetterWeaponRangeT2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponRangeT2Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="250" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="casinoCoin" value="1500" />
				<reward type="LootItem" id="BetterWeapon_RangeT3" value="1" />

				<reward type="Item" id="questRangeT2_Rifle" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT2_Shotgun" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT2_MachineGun" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT2_Archery" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT2_Pistol" ischosen="true" value="1" />
			</quest>

			<quest id="RangeT2_Rifle">		
				<property name="name_key" value="RangeT2_RifleName" />
				<property name="description_key" value="RangeT2_RifleOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="subtitle_key" value="BetterWeapon_rifle" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT2_RifleOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1" />
				<objective type="EntityKill" value="150" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="LootItem" id="Reward_RangeT2_Rifle" value="1" />

				<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="5" />
				<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="15" />
			</quest>
			<quest id="RangeT2_Shotgun">		
				<property name="name_key" value="RangeT2_ShotgunName" />
				<property name="description_key" value="RangeT2_ShotgunOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_shotgun" />
				<property name="subtitle_key" value="BetterWeapon_shotgun" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT2_ShotgunOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1" />
				<objective type="EntityKill" value="150" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="LootItem" id="Reward_RangeT2_Shotgun" value="1" />

				<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="5" />
				<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="15" />
			</quest>
			<quest id="RangeT2_machineGuns">		
				<property name="name_key" value="RangeT2_machineGunsName" />
				<property name="description_key" value="RangeT2_machineGunsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_rifle" />
				<property name="subtitle_key" value="BetterWeapon_machineGun" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT2_machineGunsOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1" />
				<objective type="EntityKill" value="150" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="LootItem" id="Reward_RangeT2_MachineGun" value="1" />

				<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="5" />
				<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="15" />
			</quest>
			<quest id="RangeT2_Archery">		
				<property name="name_key" value="RangeT2_ArcheryName" />
				<property name="description_key" value="RangeT2_ArcheryOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_archery" />
				<property name="subtitle_key" value="BetterWeapon_archery" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT2_ArcheryOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="75" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="LootItem" id="Reward_RangeT2_Archery" value="1" />

				<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="5" />
				<reward type="Item" id="gunBowT1WoodenBowParts" ischosen="true" value="15" />
			</quest>
			<quest id="RangeT2_Pistol">		
				<property name="name_key" value="RangeT2_PistolName" />
				<property name="description_key" value="RangeT2_PistolOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_gunslinger" />
				<property name="subtitle_key" value="BetterWeapon_pistol" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT2_PistolOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1" />
				<objective type="EntityKill" value="150" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="LootItem" id="Reward_RangeT2_Pistol" value="1" />

				<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="5" />
				<reward type="Item" id="gunHandgunT1PistolParts" ischosen="true" value="15" />
			</quest>

			<!-- Military power -->
			<quest id="BetterWeaponRangeT3">		
				<property name="name_key" value="BetterWeaponRangeT3Name" />
				<property name="description_key" value="BetterWeaponRangeT3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponRangeT3Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="150" phase="1" />
				<objective type="EntityKill" value="150" phase="2" />
				<objective type="EntityKill" value="150" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="casinoCoin" value="2000" />
				<reward type="LootItem" id="BetterWeapon_ImpMods" value="1" />

				<reward type="Item" id="questRangeT3_Rifle" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT3_Shotgun" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT3_MachineGun" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT3_Archery" ischosen="true" value="1" />
				<reward type="Item" id="questRangeT3_Pistol" ischosen="true" value="1" />
			</quest>

			<quest id="RangeT3_Rifle">		
				<property name="name_key" value="RangeT3_RifleName" />
				<property name="description_key" value="RangeT3_RifleOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_map_cursor" />
				<property name="subtitle_key" value="BetterWeapon_rifle" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT3_RifleOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1" />
				<objective type="EntityKill" value="250" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="Reward_RangeT3_Rifle" value="1" />

				<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="10" />
				<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="25" />
			</quest>
			<quest id="RangeT3_Shotgun">		
				<property name="name_key" value="RangeT3_ShotgunName" />
				<property name="description_key" value="RangeT3_ShotgunOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_shotgun" />
				<property name="subtitle_key" value="BetterWeapon_shotgun" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT3_ShotgunOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1" />
				<objective type="EntityKill" value="250" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="Reward_RangeT3_Shotgun" value="1" />

				<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="10" />
				<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="25" />
			</quest>
			<quest id="RangeT3_machineGuns">		
				<property name="name_key" value="RangeT3_machineGunsName" />
				<property name="description_key" value="RangeT3_machineGunsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_rifle" />
				<property name="subtitle_key" value="BetterWeapon_machineGun" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT3_machineGunsOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1" />
				<objective type="EntityKill" value="250" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="Reward_RangeT3_MachineGun" value="1" />

				<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="10" />
				<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="25" />
			</quest>
			<quest id="RangeT3_Archery">		
				<property name="name_key" value="RangeT3_ArcheryName" />
				<property name="description_key" value="RangeT3_ArcheryOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_archery" />
				<property name="subtitle_key" value="BetterWeapon_archery" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="3" />
				<property name="offer_key" value="RangeT3_ArcheryOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1" />
				<objective type="EntityKill" value="125" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="bowsSkillMagazine10" value="1" />

				<reward type="Item" id="Reward_RangeT3_Bow" ischosen="true" value="1" />
				<reward type="Item" id="Reward_RangeT3_Crossbow" ischosen="true" value="1" />
				<reward type="Item" id="gunBowT1WoodenBowParts" ischosen="true" value="25" />
			</quest>

			<quest id="RangeT3_Pistols">		
				<property name="name_key" value="RangeT3_PistolName" />
				<property name="description_key" value="RangeT3_PistolOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_gunslinger" />
				<property name="subtitle_key" value="BetterWeapon_pistol" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />
				<property name="offer_key" value="RangeT3_PistolOffer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1" />
				<objective type="EntityKill" value="250" phase="1">
					<property name="target_tags" value="zombie" />
					<property name="objective_name_key" value="ObjectiveAnyZombie_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="handgunsSkillMagazine" value="1" />

				<reward type="Item" id="Reward_RangeT3_SMG" ischosen="true" value="1" />
				<reward type="Item" id="Reward_RangeT3_DesertVulture" ischosen="true" value="1" />
			</quest>

			<!-- Reliable modifications -->
			<quest id="BetterWeaponImpMods">		
				<property name="name_key" value="BetterWeaponImpModsName" />
				<property name="description_key" value="BetterWeaponImpModsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponImpModsOffer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="250" phase="1" />
				<objective type="EntityKill" value="250" phase="2" />
				<objective type="EntityKill" value="250" phase="3" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="Item" id="casinoCoin" value="5000" />
				<reward type="LootItem" id="BetterWeapon_UniqueMods" value="1" />

				<reward type="Item" id="BetterWeapon_ImpModsMelee" ischosen="true" value="1" />
				<reward type="Item" id="BetterWeapon_ImpModsRange" ischosen="true" value="1" />
			</quest>
			<quest id="BetterWeaponMeleeImpMods">			
				<property name="name_key" value="BetterWeaponMeleeImpModsName" />
				<property name="description_key" value="BetterWeaponMeleeImpModsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeImpModsOffer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="1" />
				<objective type="EntityKill" value="250" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="2" />
				<objective type="EntityKill" value="250" phase="2" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="LootItem" id="casinoCoin5000" value="1" />

				<reward type="LootItem" id="ImpModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsMeleeReward" ischosen="true" />
			</quest>
			<quest id="BetterWeaponRangeImpMods">			
				<property name="name_key" value="BetterWeaponRangeImpModsName" />
				<property name="description_key" value="BetterWeaponRangeImpModsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponRangeImpModsOffer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Range" phase="1" />
				<objective type="EntityKill" value="250" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Range" phase="2" />
				<objective type="EntityKill" value="250" phase="2" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="LootItem" id="casinoCoin5000" value="1" />

				<reward type="LootItem" id="ImpModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="ImpModsRangeReward" ischosen="true" />
			</quest>

			<!-- Unique modifications -->
			<quest id="BetterWeaponUniqueMods">		
				<property name="name_key" value="BetterWeaponUniqueModsName" />
				<property name="description_key" value="BetterWeaponUniqueModsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponUniqueModsOffer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="250" phase="1" />
				<objective type="EntityKill" value="250" phase="2" />
				<objective type="EntityKill" value="250" phase="3" />
				<objective type="EntityKill" value="250" phase="4" />
				<objective type="EntityKill" value="250" phase="5" />
				<objective type="EntityKill" value="250" phase="6" />

				<objective type="ReturnToNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="7" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="Item" id="casinoCoin" value="5000" />
				<reward type="LootItem" id="BetterWeapon_LastHunt1" value="1" />

				<reward type="Item" id="BetterWeapon_UniqueModsMelee" ischosen="true" value="1" />
				<reward type="Item" id="BetterWeapon_UniqueModsRange" ischosen="true" value="1" />
			</quest>
			<quest id="BetterWeaponMeleeUniqueMods">			
				<property name="name_key" value="BetterWeaponMeleeUniqueModsName" />
				<property name="description_key" value="BetterWeaponMeleeUniqueModsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponMeleeUniqueModsOffer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="1" />
				<objective type="EntityKill" value="250" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="2" />
				<objective type="EntityKill" value="250" phase="2" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="3" />
				<objective type="EntityKill" value="250" phase="3" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="4" />
				<objective type="EntityKill" value="250" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="5" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="5" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="LootItem" id="casinoCoin5000" value="1" />

				<reward type="LootItem" id="UniqueModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsMeleeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsMeleeReward" ischosen="true" />
			</quest>
			<quest id="BetterWeaponRangeUniqueMods">			
				<property name="name_key" value="BetterWeaponRangeUniqueModsName" />
				<property name="description_key" value="BetterWeaponRangeUniqueModsOffer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponRangeUniqueModsOffer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="5" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<requirement type="Quests.Requirements.Buff" id="Holding_Range" phase="1" />
				<objective type="EntityKill" value="250" phase="1" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Range" phase="2" />
				<objective type="EntityKill" value="250" phase="2" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Range" phase="3" />
				<objective type="EntityKill" value="250" phase="3" />
				<requirement type="Quests.Requirements.Buff" id="Holding_Range" phase="4" />
				<objective type="EntityKill" value="250" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="5" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="5" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="LootItem" id="casinoCoin5000" value="1" />

				<reward type="LootItem" id="UniqueModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsRangeReward" ischosen="true" />
				<reward type="LootItem" id="UniqueModsRangeReward" ischosen="true" />
			</quest>

			<!-- The Last Hunt -->
			<quest id="BetterWeaponLastHunt1">		
				<property name="name_key" value="BetterWeaponLastHunt1Name" />
				<property name="description_key" value="BetterWeaponLastHunt1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponLastHunt1Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeapon_completion" />

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="miniboss" />
					<property name="objective_name_key" value="ObjectiveMiniboss_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="50000" />
				<reward type="LootItem" id="casinoCoin15000" value="1" />
				<reward type="LootItem" id="BetterWeapon_LastHunt2" count="1" />

				<reward type="LootItem" id="UniqueParts5" ischosen="true" />
				<reward type="LootItem" id="SkillPointBundle5" ischosen="true" />
			</quest>
			<quest id="BetterWeaponLastHunt2">		
				<property name="name_key" value="BetterWeaponLastHunt2Name" />
				<property name="description_key" value="BetterWeaponLastHunt2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />
				<property name="offer_key" value="BetterWeaponLastHunt2Offer" />
				<property name="category_key" value="quest" />
				<property name="icon" value="ui_game_symbol_skull" />
				<property name="subtitle_key" value="BetterWeapon" />
				<property name="shareable" value="false" />
				<property name="repeatable" value="false" />
				<property name="reward_choices_count" value="2" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_BetterWeaponEnd_completion" />

				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="bigBoss" />
					<property name="objective_name_key" value="ObjectiveBoss_key" />
				</objective>

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="100000" />
				<reward type="LootItem" id="casinoCoin25000" value="1" />

				<reward type="LootItem" id="UniqueParts20" ischosen="true" />
				<reward type="LootItem" id="SkillPointBundle25" ischosen="true" />
			</quest>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Rare Samples -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<quest id="RareSamples1">
				<property name="name_key" value="RareSamples1Name" />
				<property name="description_key" value="RareSamples1Desc" />
				<property name="subtitle_key" value="quest_radio" />
				<property name="statement_key" value="quest_radio" />
				<property name="response_key" value="quest_radio" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples1Offer" />
				<property name="icon" value="ui_game_symbol_quest" />

				<objective type="FetchKeep" id="radioStation" value="1" phase="1" />
				<objective type="BlockPlace" id="radioStation" value="1" phase="2" />

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="bookRareSamples2" value="1" />
			</quest>

			<quest id="RareSamples2">
				<property name="name_key" value="RareSamples2Name" />
				<property name="description_key" value="RareSamples2Desc" />
				<property name="subtitle_key" value="quest_suprequest" />
				<property name="statement_key" value="quest_suprequest" />
				<property name="response_key" value="quest_suprequest" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples2Offer" />
				<property name="icon" value="ui_game_symbol_quest" />

				<objective type="Craft" id="resourceResourceSet" value="10" phase="1" />
				<objective type="Craft" id="requestExperimentalAlloysSmall" value="1" phase="2" />
				<objective type="FetchKeep" id="resourceExperimentalAlloys" value="10" phase="3" />

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="bookRareSamples3" value="1" />
				<reward type="LootItem" id="modSurgicalBladeSchematic" value="1" />
			</quest>

			<quest id="RareSamples3">
				<property name="name_key" value="RareSamples3Name" />
				<property name="description_key" value="RareSamples3Desc" />
				<property name="subtitle_key" value="quest_craftmod" />
				<property name="statement_key" value="quest_craftmod" />
				<property name="response_key" value="quest_craftmod" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples3Offer" />
				<property name="icon" value="ui_game_symbol_quest" />

				<objective type="Craft" id="modSurgicalBlade" value="1" phase="1" />

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="bookRareSamples4" value="1" />
			</quest>

			<quest id="RareSamples4">
				<property name="name_key" value="RareSamples4Name" />
				<property name="description_key" value="RareSamples4Desc" />
				<property name="subtitle_key" value="quest_killradzombie" />
				<property name="statement_key" value="quest_killradzombie" />
				<property name="response_key" value="quest_killradzombie" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples4Offer" />
				<property name="icon" value="ui_game_symbol_zombie" />

				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="elite" />
					<property name="objective_name_key" value="ObjectiveElite_key" />
				</objective>

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="radiated" />
					<property name="objective_name_key" value="ObjectiveRadiates_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="60" phase="1" />

				<reward type="Exp" value="15000" />
				<reward type="LootItem" id="bookRareSamples5" value="1" />
			</quest>

			<quest id="RareSamples5">
				<property name="name_key" value="RareSamples5Name" />
				<property name="description_key" value="RareSamples5Desc" />
				<property name="subtitle_key" value="quest_rareammo" />
				<property name="statement_key" value="quest_rareammo" />
				<property name="response_key" value="quest_rareammo" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples5Offer" />
				<property name="icon" value="ui_game_symbol_airdrop" />

				<objective type="Craft" id="ammo762SmallCase100_Quest" value="1" phase="1" />
				<objective type="FetchKeep" id="ammo762mmBulletDU" value="100" phase="2" />

				<reward type="Exp" value="2500" />
				<reward type="LootItem" id="bookRareSamples6" value="1" />
			</quest>

			<quest id="RareSamples6">
				<property name="name_key" value="RareSamples6Name" />
				<property name="description_key" value="RareSamples6Desc" />
				<property name="subtitle_key" value="quest_RadResist" />
				<property name="statement_key" value="quest_RadResist" />
				<property name="response_key" value="quest_RadResist" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples6Offer" />
				<property name="icon" value="ui_game_symbol_zombie" />

				<objective type="FetchKeep" id="armorNomadHelmet" value="1" phase="1" />
				<objective type="FetchKeep" id="armorNomadOutfit" value="1" phase="1" />
				<objective type="FetchKeep" id="armorNomadGloves" value="1" phase="1" />
				<objective type="FetchKeep" id="armorNomadBoots" value="1" phase="1" />

				<objective type="Wear" id="armorNomadHelmet" phase="2" />
				<objective type="Wear" id="armorNomadOutfit" phase="2" />
				<objective type="Wear" id="armorNomadGloves" phase="2" />
				<objective type="Wear" id="armorNomadBoots" phase="2" />

				<reward type="Exp" value="5000" />
				<reward type="LootItem" id="bookRareSamples7" value="1" />
			</quest>

			<quest id="RareSamples7">
				<property name="name_key" value="RareSamples7Name" />
				<property name="description_key" value="RareSamples7Desc" />
				<property name="subtitle_key" value="quest_RadResist" />
				<property name="statement_key" value="quest_RadResist" />
				<property name="response_key" value="quest_RadResist" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples7Offer" />
				<property name="icon" value="ui_game_symbol_radiation" />

				<objective type="FetchKeep" id="modArmorARResistHelmet" value="1" phase="1" />
				<objective type="FetchKeep" id="modArmorAROutfit" value="1" phase="1" />
				<objective type="FetchKeep" id="modArmorARGloves" value="1" phase="1" />
				<objective type="FetchKeep" id="modArmorARBoots" value="1" phase="1" />

				<objective type="FetchKeep" id="drugAntiRadPills" value="5" phase="2" />		

				<reward type="Exp" value="5000" />
				<reward type="LootItem" id="bookRareSamples8" value="1" />
			</quest>

			<quest id="RareSamples8">
				<property name="name_key" value="RareSamples8Name" />
				<property name="description_key" value="RareSamples8Desc" />
				<property name="subtitle_key" value="quest_zombie_minibosses" />
				<property name="statement_key" value="quest_zombie_minibosses" />
				<property name="response_key" value="quest_zombie_minibosses" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples8Offer" />
				<property name="icon" value="ui_game_symbol_radiation" />

				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="bossDevourer" />
					<property name="objective_name_key" value="ObjectiveDevourer_key" />
				</objective>

				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="bossBearDaddy" />
					<property name="objective_name_key" value="ObjectiveBearDaddy_key" />
				</objective>

				<objective type="EntityKill" value="2" phase="1">
					<property name="target_tags" value="bossGargul" />
					<property name="objective_name_key" value="ObjectiveGargul_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="1" />

				<reward type="Exp" value="30000" />
				<reward type="LootItem" id="bookRareSamples9" value="1" />
				<reward type="LootItem" id="ImpModsBundle" value="1" />
			</quest>

			<quest id="RareSamples9">
				<property name="name_key" value="RareSamples9Name" />
				<property name="description_key" value="RareSamples9Desc" />
				<property name="subtitle_key" value="quest_zombie_bosses" />
				<property name="statement_key" value="quest_zombie_bosses" />
				<property name="response_key" value="quest_zombie_bosses" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples9Offer" />
				<property name="icon" value="ui_game_symbol_zombie" />

				<objective type="EntityKill" value="1" phase="1">
					<property name="target_tags" value="bossBull" />
					<property name="objective_name_key" value="ObjectiveBull_key" />
				</objective>

				<objective type="EntityKill" value="1" phase="1">
					<property name="target_tags" value="bossShocker" />
					<property name="objective_name_key" value="ObjectiveShocker_key" />
				</objective>

				<objective type="EntityKill" value="1" phase="1">
					<property name="target_tags" value="bossVeteran" />
					<property name="objective_name_key" value="ObjectiveVeteran_key" />
				</objective>

				<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="1" />

				<reward type="Exp" value="50000" />
				<reward type="LootItem" id="bookRareSamples10" value="1" />
				<reward type="LootItem" id="UniqueModsBundle" value="1" />
			</quest>

			<quest id="RareSamples10">
				<property name="name_key" value="RareSamples10Name" />
				<property name="description_key" value="RareSamples10Desc" />
				<property name="subtitle_key" value="quest_wasteland" />
				<property name="statement_key" value="quest_wasteland" />
				<property name="response_key" value="quest_wasteland" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="true" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="RareSamples10Offer" />
				<property name="icon" value="ui_game_symbol_check" />

				<objective type="EntityKill" value="1" phase="1">
					<property name="target_tags" value="bossCarrier" />
					<property name="objective_name_key" value="ObjectiveCarrier_key" />
				</objective>

				<reward type="Exp" value="75000" />
				<reward type="LootItem" id="SkillPointBundle5" value="1" />
			</quest>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- New Home Quest's -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<quest id="NewHome1">
				<property name="name_key" value="NewHome1Name" />
				<property name="description_key" value="NewHome1Offer" />
				<property name="subtitle_key" value="quest_newhome" />
				<property name="statement_key" value="quest_newhome" />
				<property name="response_key" value="quest_newhome" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="NewHome1Offer" />
				<property name="add_to_tier_complete" value="false" />
				<property name="reward_choices_count" value="3" />
				<property name="icon" value="ui_game_symbol_hammer" />


				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="BlockPlace" id="frameShapes:VariantHelper" value="100" phase="1" />
				<objective type="BlockUpgrade" id="frameShapes:VariantHelper" value="100" phase="2" />

				<objective type="ReturnToNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="3" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="Chapter2_newHome" value="1" />

				<reward type="Item" id="meleeToolRepairT0StoneAxe" ischosen="true" value="6" />
				<reward type="Item" id="resourceWood" ischosen="true" value="400" />
				<reward type="Item" id="woodShapes:VariantHelper" ischosen="true" value="50" />
			</quest>

			<quest id="NewHome2">
				<property name="name_key" value="NewHome2Name" />
				<property name="description_key" value="NewHome2Offer" />
				<property name="subtitle_key" value="quest_newhome" />
				<property name="statement_key" value="quest_newhome" />
				<property name="response_key" value="quest_newhome" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="NewHome2Offer" />
				<property name="add_to_tier_complete" value="false" />
				<property name="reward_choices_count" value="4" />
				<property name="icon" value="ui_game_symbol_hammer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="BlockUpgrade" id="woodShapes:VariantHelper" value="100" phase="1" />
				<objective type="BlockUpgrade" id="oldWoodDoor" value="1" phase="1" />
				<objective type="BlockUpgrade" id="woodHatch" value="1" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Chapter3_newHome" value="1" />

				<reward type="Item" id="meleeToolRepairT1ClawHammer" ischosen="true" value="2" />
				<reward type="Item" id="armorLumberjackHelmet" ischosen="true" value="2" />
				<reward type="Item" id="resourceCobblestones" ischosen="true" value="500" />
				<reward type="Item" id="cobblestoneShapes:VariantHelper" ischosen="true" value="50" />
			</quest>

			<quest id="NewHome3">
				<property name="name_key" value="NewHome3Name" />
				<property name="description_key" value="NewHome3Offer" />
				<property name="subtitle_key" value="quest_newhome" />
				<property name="statement_key" value="quest_newhome" />
				<property name="response_key" value="quest_newhome" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="NewHome3Offer" />
				<property name="add_to_tier_complete" value="false" />
				<property name="reward_choices_count" value="4" />
				<property name="icon" value="ui_game_symbol_hammer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="BlockUpgrade" id="cobblestoneShapes:VariantHelper" value="100" phase="1" />
				<objective type="BlockUpgrade" id="ironHatchBlockVariantHelper" value="2" phase="1" />
				<objective type="BlockUpgrade" id="ironDoorBlockVariantHelper" value="2" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="Chapter4_newHome" value="1" />

				<reward type="Item" id="meleeToolRepairT3Nailgun" ischosen="true" value="2" />
				<reward type="Item" id="armorLumberjackHelmet" ischosen="true" value="4" />
				<reward type="Item" id="resourceConcreteMix" ischosen="true" value="500" />
				<reward type="Item" id="concreteShapes:VariantHelper" ischosen="true" value="50" />
			</quest>

			<quest id="NewHome4">
				<property name="name_key" value="NewHome4Name" />
				<property name="description_key" value="NewHome4Offer" />
				<property name="subtitle_key" value="quest_newhome" />
				<property name="statement_key" value="quest_newhome" />
				<property name="response_key" value="quest_newhome" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="NewHome4Offer" />
				<property name="add_to_tier_complete" value="false" />
				<property name="reward_choices_count" value="4" />
				<property name="icon" value="ui_game_symbol_hammer" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="BlockUpgrade" id="concreteShapes:VariantHelper" value="100" phase="1" />
				<objective type="BlockPlace" id="vaultDoor01_Powered" value="2" phase="1" />
				<objective type="BlockPlace" id="vaultHatch01_Powered" value="2" phase="1" />

				<objective type="ReturnToNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="2" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />

				<reward type="Item" id="meleeToolRepairT4NailgunImp" ischosen="true" value="2" />
				<reward type="Item" id="armorLumberjackHelmet" ischosen="true" value="6" />
				<reward type="Item" id="resourceDurablAlloys" ischosen="true" value="25" />
				<reward type="Item" id="steelShapes:VariantHelper" ischosen="true" value="50" />
			</quest>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Resources Collector Quest's -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<quest id="ResCollector1">
				<property name="name_key" value="ResCollector1Name" />
				<property name="description_key" value="ResCollector1Offer" />
				<property name="subtitle_key" value="quest_conditions" />
				<property name="statement_key" value="quest_conditions" />
				<property name="response_key" value="quest_conditions" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ResCollector1Offer" />
				<property name="reward_choices_count" value="4" />
				<property name="icon" value="ui_game_symbol_tool" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="5" phase="1">
					<property name="target_tags" value="UtilityWorker" />
					<property name="objective_name_key" value="ObjectiveBuilders_key" />
				</objective>

				<objective type="FetchKeep" id="resourceScrapIron" value="250" phase="2" />
				<objective type="FetchKeep" id="resourceWood" value="50" phase="2" />
				<objective type="FetchKeep" id="resourceMetalPipe" value="5" phase="2" />

				<objective type="Craft" id="Ingredients_ResCollector1" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ResCollector1" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="1500" />
				<reward type="Item" id="Chapter2_resCollector" value="1" />

				<reward type="Item" id="meleeToolPickT1IronPickaxe" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolShovelT1IronShovel" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolAxeT1IronFireaxe" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolSalvageT1Wrench" ischosen="true" value="2" />
			</quest>

			<quest id="ResCollector2">
				<property name="name_key" value="ResCollector2Name" />
				<property name="description_key" value="ResCollector2Offer" />
				<property name="subtitle_key" value="quest_conditions" />
				<property name="statement_key" value="quest_conditions" />
				<property name="response_key" value="quest_conditions" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ResCollector2Offer" />
				<property name="reward_choices_count" value="4" />
				<property name="icon" value="ui_game_symbol_tool" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="10" phase="1">
					<property name="target_tags" value="UtilityWorker" />
					<property name="objective_name_key" value="ObjectiveBuilders_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedIron" value="50" phase="2" />
				<objective type="FetchKeep" id="resourceWood" value="50" phase="2" />
				<objective type="FetchKeep" id="UniversalParts" value="15" phase="2" />

				<objective type="Craft" id="Ingredients_ResCollector2" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ResCollector2" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="2500" />
				<reward type="Item" id="Chapter3_resCollector" value="1" />

				<reward type="Item" id="meleeToolPickT2SteelPickaxe" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolShovelT2SteelShovel" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolAxeT2SteelAxe" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolSalvageT2Ratchet" ischosen="true" value="2" />
			</quest>

			<quest id="ResCollector3">
				<property name="name_key" value="ResCollector3Name" />
				<property name="description_key" value="ResCollector3Offer" />
				<property name="subtitle_key" value="quest_conditions" />
				<property name="statement_key" value="quest_conditions" />
				<property name="response_key" value="quest_conditions" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ResCollector3Offer" />
				<property name="reward_choices_count" value="3" />
				<property name="icon" value="ui_game_symbol_tool" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="15" phase="1">
					<property name="target_tags" value="UtilityWorker" />
					<property name="objective_name_key" value="ObjectiveBuilders_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedSteel" value="50" phase="2" />
				<objective type="FetchKeep" id="resourceMechanicalParts" value="25" phase="2" />
				<objective type="FetchKeep" id="UniversalParts" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_ResCollector3" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ResCollector3" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="3500" />
				<reward type="Item" id="Chapter4_resCollector" value="1" />

				<reward type="Item" id="meleeToolAxeT3Chainsaw" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolPickT3Auger" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolSalvageT3ImpactDriver" ischosen="true" value="2" />
			</quest>

			<quest id="ResCollector4">
				<property name="name_key" value="ResCollector4Name" />
				<property name="description_key" value="ResCollector4Offer" />
				<property name="subtitle_key" value="quest_conditions" />
				<property name="statement_key" value="quest_conditions" />
				<property name="response_key" value="quest_conditions" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ResCollector4Offer" />
				<property name="reward_choices_count" value="3" />
				<property name="icon" value="ui_game_symbol_tool" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="20" phase="1">
					<property name="target_tags" value="UtilityWorker" />
					<property name="objective_name_key" value="ObjectiveBuilders_key" />
				</objective>

				<objective type="FetchKeep" id="resourceForgedSteel" value="100" phase="2" />
				<objective type="FetchKeep" id="resourceMechanicalParts" value="25" phase="2" />
				<objective type="FetchKeep" id="resourceElectricParts" value="25" phase="2" />
				<objective type="FetchKeep" id="UniversalParts" value="25" phase="2" />

				<objective type="Craft" id="Ingredients_ResCollector4" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ResCollector4" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="5000" />
				<reward type="Item" id="Chapter5_resCollector" value="1" />

				<reward type="Item" id="meleeToolSalvageT4ImpactDriverImp" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolPickT4AugerImp" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolAxeT4ChainsawImp" ischosen="true" value="2" />
			</quest>

			<quest id="ResCollector5">
				<property name="name_key" value="ResCollector5Name" />
				<property name="description_key" value="ResCollector5Offer" />
				<property name="subtitle_key" value="quest_conditions" />
				<property name="statement_key" value="quest_conditions" />
				<property name="response_key" value="quest_conditions" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ResCollector5Offer" />
				<property name="reward_choices_count" value="2" />
				<property name="icon" value="ui_game_symbol_tool" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="25" phase="1">
					<property name="target_tags" value="UtilityWorker" />
					<property name="objective_name_key" value="ObjectiveBuilders_key" />
				</objective>

				<objective type="FetchKeep" id="resourceUltraStrengthAlloys" value="15" phase="2" />
				<objective type="FetchKeep" id="resourceElectricPartsImp" value="10" phase="2" />
				<objective type="FetchKeep" id="UniversalParts" value="50" phase="2" />

				<objective type="Craft" id="Ingredients_ResCollector5" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ResCollector5" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="7500" />
				<reward type="Item" id="Chapter6_resCollector" value="1" />

				<reward type="Item" id="meleeToolSalvageT5ImpactDriverReact" ischosen="true" value="2" />
				<reward type="Item" id="meleeToolPickT5AugerReact" ischosen="true" value="2" />		
			</quest>

			<quest id="ResCollector6">
				<property name="name_key" value="ResCollector6Name" />
				<property name="description_key" value="ResCollector6Offer" />
				<property name="subtitle_key" value="quest_conditions" />
				<property name="statement_key" value="quest_conditions" />
				<property name="response_key" value="quest_conditions" />
				<property name="icon" value="Quest" />
				<property name="repeatable" value="false" />
				<property name="shareable" value="false" />
				<property name="add_to_tier_complete" value="false" />
				<property name="category_key" value="quest" />	
				<property name="offer_key" value="ResCollector6Offer" />
				<property name="reward_choices_count" value="3" />
				<property name="icon" value="ui_game_symbol_tool" />

				<property name="completiontype" value="TurnIn" />
				<property name="completion_key" value="quest_Contract_complite" />

				<objective type="EntityKill" value="50" phase="1">
					<property name="target_tags" value="UtilityWorker" />
					<property name="objective_name_key" value="ObjectiveBuilders_key" />
				</objective>

				<objective type="FetchKeep" id="resourcePreciousMetals" value="15" phase="2" />
				<objective type="FetchKeep" id="resourceElectricPartsImp" value="10" phase="2" />
				<objective type="FetchKeep" id="UniversalParts" value="50" phase="2" />

				<objective type="Craft" id="Ingredients_ResCollector6" value="1" phase="3" />
				<objective type="Fetch" id="Ingredients_ResCollector6" value="1" phase="4" />

				<objective type="ReturnToNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<objective type="InteractWithNPC">
					<property name="phase" value="4" />
					<property name="nav_object" value="return_to_trader" />
				</objective>

				<reward type="Exp" value="10000" />
				<reward type="Item" id="UniqueToolsModsBundle" value="1" />

				<reward type="Item" id="PortableReactorChargingStation" ischosen="true" value="1" />
				<reward type="Item" id="AugerReactChargingStation" ischosen="true" value="1" />
				<reward type="Item" id="ImpactDriverReactChargingStation" ischosen="true" value="1" />
			</quest>

		</append>


</configs>
