<configs>
	<!-- === AEC-AIO BOSS === -->

<!-- === AEC-Doomlord_Boss === -->

<append xpath="/gameevents">
		<action_sequence name="eventDoomlordSummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordSummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECQuestGiveSignalLure">
			<action class="AddItems">
				<property name="added_items" value="aecQuestSignalLure"/>
				<property name="added_item_counts" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestGiveSignalLureAndAmmoWorkshop">
			<action class="AddItems">
				<property name="added_items" value="aecQuestSignalLure,aecPortableAmmoWorkshop"/>
				<property name="added_item_counts" value="1,1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestGiveAllInOneLure">
			<action class="AddItems">
				<property name="added_items" value="aecQuestAllInOneLure"/>
				<property name="added_item_counts" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestCleanupSignalLure">
			<action class="RemoveItems">
				<property name="items_location" value="Toolbelt,Backpack,Equipment,Held"/>
				<property name="items_tags" value="aecQuestLureItem"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelayActivate">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<action class="CallGameEvent">
				<property name="game_events" value="eventAECQuestRelaySpawn"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelaySpawn">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="entity_tags" value="aecQuestGiver"/>
				<property name="group_name" value="aecQuestGivers"/>
				<property name="max_distance" value="30"/>
			</action>
			<action class="SpawnEntity">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="aecQuestGivers"/>
					<property name="operation" value="Equals"/>
					<property name="count" value="0"/>
				</requirement>
				<property name="entity_names" value="AECQuestGiverNPC"/>
				<property name="spawn_count" value="1"/>
				<property name="safe_spawn" value="true"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="Position"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="add_to_group" value="aecQuestGivers"/>
				<property name="phase" value="2"/>
			</action>
			<action class="PlaySound">
				<property name="sound" value="questcomplete"/>
				<property name="phase" value="2"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — ARRIVALS                                 -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordArrival_Grenadier">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] A Grenadier squad has been deployed. Expect explosions!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Grenadier_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Rocket">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Rocket troopers incoming — take cover!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Rocket_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Pistol">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Pistol squad converging on your position!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Pistol_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Shotgun">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Shotgun rush incoming — they won't stop!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Shotgun_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Sniper">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Sniper nest established. Watch your head!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Sniper_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Magnum">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Magnum guard deploying — heavy fire incoming!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Magnum_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Minion">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Doomlord minions are closing in!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Minion_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Knife">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Knife runners inbound — get them before they reach you!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Knife_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Demo">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Demo squad incoming — Grenadiers AND Rockets. Watch the blast radius!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Demo_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Frontline">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Frontline assault — Shotgun and Knife troops converging!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Frontline_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Overwatch">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Overwatch deployed — Snipers and Magnums have the high ground!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Overwatch_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_FireTeam">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DOOMLORD ALERT:[-] Fire team deployed — Pistols and Magnums closing in!"/>
				<property name="text_key" value="eventAECDoomlordArrival_FireTeam_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Hunt">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD HUNT:[-] You've entered Doomlord territory. Survive the gauntlet to face him!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Hunt_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_Siege">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD SIEGE:[-] Doomlord forces are laying siege! Hold position and eliminate them all!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Siege_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArrival_EndlessGrenadier">
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge armed. Hold the lure and prepare for the contract."/>
				<property name="text_key" value="eventAECWaveChallengeArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordStart_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="AddChatMessage">
				<property name="phase" value="2"/>
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge active. The timer drops every five waves from 60 seconds to 20."/>
				<property name="text_key" value="eventAECWaveChallengeStart_msg"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordCleanup_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessMinion02">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion02">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion02">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion02">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>


		<action_sequence name="eventAECDoomlordWave_EndlessMinion03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessMinion04">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion04">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion04">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion04">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessMinion05">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion05">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion05">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion05">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessMinion06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessMinion07">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion07">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion07">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion07">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02,AECDemolishmanMinion04,AECDemolishmanMinion06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03,AECDemolishmanMinion05,AECDemolishmanMinion07"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01,AECDemolishmanMinion04,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX1_5_EndlessCombinedArms">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion03,AECDemolishmanMinion05,AECDemolishmanMinion07"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX2_5_EndlessCombinedArms">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWaveX3_EndlessCombinedArms">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave100Boss_EndlessCombinedArms">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Doomlord Combined Arms has committed its last reserve. Break the command core."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumWave_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumWaveX1_5_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumWaveX2_5_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumWaveX3_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumWave100Boss_EndlessMinion">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdum"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_001">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 1/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_001"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_002">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 2/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_002"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_003">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 3/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_003"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_004">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 4/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_004"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_005">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 5/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_005"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_006">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 6/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_006"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_007">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 7/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_007"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_008">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 8/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_008"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_009">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 9/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_009"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_010">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 10/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_010"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_011">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 11/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_011"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_012">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 12/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_012"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_013">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 13/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_013"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_014">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 14/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_014"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_015">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 15/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_015"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_016">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 16/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_016"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_017">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 17/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_017"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_018">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 18/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_018"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_019">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 19/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_019"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_020">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 20/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_020"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_021">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 21/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_021"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_022">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 22/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_022"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_023">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 23/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_023"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_024">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 24/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_024"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_025">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 25/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_025"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_026">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 26/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_026"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_027">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 27/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_027"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_028">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 28/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_028"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_029">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 29/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_029"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_030">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 30/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_030"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_031">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 31/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_031"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_032">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 32/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_032"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_033">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 33/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_033"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_034">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 34/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_034"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_035">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 35/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_035"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_036">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 36/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_036"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_037">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 37/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_037"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_038">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 38/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_038"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_039">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 39/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_039"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_040">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 40/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_040"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_041">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 41/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_041"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_042">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 42/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_042"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_043">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 43/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_043"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_044">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 44/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_044"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_045">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 45/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_045"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_046">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 46/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_046"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_047">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 47/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_047"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_048">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 48/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_048"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_049">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 49/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_049"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_050">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 50/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_050"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_051">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 51/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_051"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_052">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 52/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_052"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_053">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 53/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_053"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_054">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 54/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_054"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_055">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 55/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_055"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_056">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 56/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_056"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_057">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 57/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_057"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_058">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 58/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_058"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_059">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 59/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_059"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_060">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 60/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_060"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_061">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 61/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_061"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_062">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 62/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_062"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_063">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 63/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_063"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_064">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 64/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_064"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_065">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 65/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_065"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_066">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 66/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_066"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_067">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 67/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_067"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_068">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 68/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_068"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_069">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 69/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_069"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_070">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 70/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_070"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_071">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 71/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_071"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_072">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 72/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_072"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_073">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 73/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_073"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_074">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 74/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_074"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_075">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 75/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_075"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_076">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 76/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_076"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_077">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 77/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_077"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_078">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 78/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_078"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_079">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 79/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_079"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_080">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 80/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_080"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_081">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 81/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_081"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_082">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 82/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_082"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_083">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 83/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_083"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_084">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 84/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_084"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_085">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 85/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_085"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_086">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 86/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_086"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_087">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 87/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_087"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_088">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 88/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_088"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_089">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 89/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_089"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_090">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 90/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_090"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_091">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 91/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_091"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_092">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 92/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_092"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_093">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 93/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_093"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_094">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 94/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_094"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_095">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 95/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_095"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_096">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 96/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_096"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_097">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 97/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_097"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_098">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 98/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_098"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_099">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 99/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_099"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWaveChallengeChat_100">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]WAVE 100/100:[-] Contract wave deployed."/>
				<property name="text_key" value="eventAECWaveChallengeChat_100"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave100Boss_EndlessGrenadier">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The Grenadier boss joins the last assault."/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGenericAmmoDrop_TieredRewards">
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_GenericRewardAmmo"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGenericRewardDrop_T01"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT01"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T02"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT02"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T03"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T04"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT04"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T05"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT05"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T06"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T07"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT07"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T08"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT08"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T09"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T10"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT10"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T11"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT11"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T12"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T13"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT13"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T14"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT14"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T15"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T16"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT16"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T17"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT17"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T18"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT18"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T19"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT19"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGenericRewardDrop_T20"><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_GenericRewardT20"/><property name="spawn_count" value="1"/><property name="min_distance" value="15"/><property name="max_distance" value="20"/><property name="air_spawn" value="true"/></action></action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES GRENADIER (M01, T3)               -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Grenadier1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Grenadier squad incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Grenadier2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] Second wave of Grenadiers!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Grenadier3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final Grenadier assault — finish them!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Grenadier4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Grenadiers are still pouring in!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Grenadier5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Last Grenadier push — wipe them out!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES ROCKET (M02, T3 REDUIT)           -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Rocket1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Rocket troopers launching!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Rocket2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] More rockets inbound!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Rocket3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final rocket salvo — take cover!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Rocket4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Another rocket team is locking on!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Rocket5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final rocket barrage — end it now!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES PISTOL (M03, T3)                  -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Pistol1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Pistol squad closing in!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Pistol2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] Second Pistol squad incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Pistol3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final Pistol surge — end this!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Pistol4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Pistol troopers keep advancing!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Pistol5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final Pistol overload — clear the field!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES SHOTGUN (M04, T3)                 -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Shotgun1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Shotgun rush incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Shotgun2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] Shotgun troopers pressing forward!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Shotgun3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final shotgun charge — hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Shotgun4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] More shotgun troopers are storming in!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Shotgun5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final shotgun wall — break it!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES SNIPER (M05, T3)                  -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Sniper1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Snipers setting up positions — stay low!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Sniper2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] More snipers on the field!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Sniper3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final sniper volley — flush them out!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Sniper4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] More snipers are pinning the area!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Sniper5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final sniper collapse — hunt them down!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES MAGNUM (M06, T3)                  -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Magnum1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Magnum guard advancing!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Magnum2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] Magnum troopers pressing the attack!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Magnum3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final Magnum assault — don't let them through!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Magnum4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Magnum guards are tightening the ring!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Magnum5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final Magnum stand — finish them!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES KNIFE (M07, T3)                   -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Minion1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Doomlord minions advancing!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Minion2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] More Doomlord minions incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Minion3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final wave — eliminate all Doomlord minions!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Minion4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Doomlord minions keep swarming in!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Minion5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final minion crush — clean them up!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Knife1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Knife runners charging — hold your position!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Knife2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] More knife runners closing in fast!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Knife3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final knife rush — cut them down!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Knife4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Knife runners are still closing fast!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Knife5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 5:[-] Final knife wave — no one gets through!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES DEMO (M01+M02, T4 REDUIT)         -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Demo1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Demo squad inbound — Grenadiers and Rockets! Spread out!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01,AECDemolishmanMinion02"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Demo2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Second demo assault — find cover fast!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01,AECDemolishmanMinion02"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Demo3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Final demo wave — explosive finale!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01,AECDemolishmanMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Demo4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] Demo squad keeps shelling the zone!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01,AECDemolishmanMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Demo5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 5:[-] Final demo barrage — stay alive and finish it!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01,AECDemolishmanMinion02"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES FRONTLINE (M04+M07, T4)           -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Frontline1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Frontline assault — Shotgun and Knife troopers charging!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Frontline2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Frontline reinforcements pouring in!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Frontline3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Final frontline push — hold the line!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Frontline4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] Frontline troops keep crashing into your position!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="13"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Frontline5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 5:[-] Final frontline crush — hold the site!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES OVERWATCH (M05+M06, T4)           -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Overwatch1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Overwatch unit deployed — Snipers and Magnums on all sides!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Overwatch2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Overwatch tightening the net!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Overwatch3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Overwatch final barrage — no cover left!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Overwatch4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] Overwatch is still locking every angle!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="13"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Overwatch5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 5:[-] Final overwatch sweep — break their aim!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES FIRETEAM (M03+M06, T4)            -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_FireTeam1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Fire team engaging — Pistols and Magnums!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_FireTeam2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Fire team presses the engagement!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_FireTeam3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Fire team final push — break their lines!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_FireTeam4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] Fire team keeps the pressure on!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="13"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_FireTeam5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 5:[-] Final fire team surge — shut them down!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03,AECDemolishmanMinion06"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — WAVES HUNT/SIEGE (T5, partagés)         -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordWave_Hunt1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] All Doomlord forces converge — hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Hunt2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] All Doomlord forces — second wave incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Hunt3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] Final wave — the full Doomlord army descends!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Hunt4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] Doomlord elites keep converging on your lure!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordWave_Hunt5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final elite wave — survive this and the boss is next!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- DOOMLORD QUEST EVENTS — BOSS SPAWN                              -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordBossSpawn_Hunt">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman himself descends upon you. Finish this!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordBossSpawn_Siege">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman leads the siege personally. End him!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ================================================================ -->
		<!-- THE LAST ASSAULT — ARRIVAL + WAVE EVENTS                        -->
		<!-- ================================================================ -->

		<action_sequence name="eventAECDoomlordArrival_LastAssault">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE LAST ASSAULT:[-] Eight waves of Doomlord forces — then the boss himself. No retreat!"/>
				<property name="text_key" value="eventAECDoomlordArrival_LastAssault_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 1:[-] Doomlord Minions — the vanguard begins!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 2:[-] Pistol Squad — quick and relentless!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 3:[-] Knife Runners — they move fast!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 4:[-] Shotgun troopers — stay spread out!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 5:[-] Grenadiers — watch for the explosions!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave6">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 6:[-] Snipers — keep your head down!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave6_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave7">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]LAST ASSAULT — WAVE 7:[-] Magnum Guard — heavy fire incoming!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave7_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordLastAssault_Wave8">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]LAST ASSAULT — WAVE 8:[-] Rocket Corps — final wave before the boss. Don't get hit!"/>
				<property name="text_key" value="eventAECDoomlordLastAssault_Wave8_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordBossSpawn_LastAssault">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] All eight champions have fallen. Now face Demolishman himself — THE LAST ASSAULT!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_LastAssault_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-Dumdum_Boss === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECDumdumSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="2"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="14"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="3"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="14"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="14"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase6">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase7">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase8">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="9"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase9">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumSummonPhase10">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="11"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="frostMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- ==================================================================================================== -->
		</append>

	<!-- === AEC-Electric_demon === -->

<append xpath="/gameevents">

		<action_sequence name="eventAECElectricDemonWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Electric Demon's scouts are closing in."/>
				<property name="text_key" value="eventAECElectricDemonWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger infected incoming. Feral and radiated signatures detected."/>
				<property name="text_key" value="eventAECElectricDemonWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Charged and infernal infected are here. The Electric Demon is next."/>
				<property name="text_key" value="eventAECElectricDemonWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] The charged assault is intensifying. Hold your ground."/>
				<property name="text_key" value="eventAECElectricDemonWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final surge. Burn through the horde and brace for the boss."/>
				<property name="text_key" value="eventAECElectricDemonWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] The Electric Demon has been spotted in the area. Stay grounded."/>
				<property name="text_key" value="eventAECElectricDemonHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon is here. Expect shock damage and ranged pressure."/>
				<property name="text_key" value="eventAECElectricDemonHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]DEFENSE:[-] The Electric Demon is moving on this position. Hold the perimeter."/>
				<property name="text_key" value="eventAECElectricDemonDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon has breached the zone. Drop it before it overloads the area."/>
				<property name="text_key" value="eventAECElectricDemonDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonTrioArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]ALERT:[-] The Demonic Trio is forming. The first Electric Demon is only the beginning."/>
				<property name="text_key" value="eventAECElectricDemonTrioArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonTrioBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The first Electric Demon has entered the field. Bring it down fast."/>
				<property name="text_key" value="eventAECElectricDemonTrioBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECElectricDemonTrioFinalSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]TRIO:[-] Two more Electric Demons have appeared together. Finish them both."/>
				<property name="text_key" value="eventAECElectricDemonTrioFinalSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBoss"/>
				<property name="spawn_count" value="2"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="20"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-Executioner_Boss === -->

<!-- === AEC-Executioner_Boss === -->
	<append xpath="/gameevents">
		<action_sequence name="eventAECExecutionerWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER ALERT:[-] Burning cult minions are closing in on your position!"/>
				<property name="text_key" value="eventAECExecutionerWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] Final push. Break the cult before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="18"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT3Wave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT3Wave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT3Wave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT3Wave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT3Wave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT3Wave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT3Wave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT3Wave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT3Wave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push!"/>
				<property name="text_key" value="eventAECExecutionerT3Wave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT5Wave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT5Wave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT5Wave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT5Wave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT5Wave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] The line keeps burning!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerT5Wave6">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave6_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER HUNT:[-] Survive the cultist waves, then execute The Executioner."/>
				<property name="text_key" value="eventAECExecutionerHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerHuntBossSpawn">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner has entered the fight!"/>
				<property name="text_key" value="eventAECExecutionerHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerDefenseWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]DEFENSE:[-] Executioner cultists are swarming this location. Hold the line!"/>
				<property name="text_key" value="eventAECExecutionerDefenseWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerDefenseHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]DEFENSE HUNT:[-] Hold this ground through the waves, then kill The Executioner."/>
				<property name="text_key" value="eventAECExecutionerDefenseHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerDefenseHuntBossSpawn">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner is marching on the defense point!"/>
				<property name="text_key" value="eventAECExecutionerDefenseHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerSummon33">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="executionerMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="7"/>
				<property name="max_distance" value="14"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExecutionerSummon66">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="executionerMinions"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="7"/>
				<property name="max_distance" value="14"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-Explosive_Eagle_Boss_2 === -->

<append xpath="/gameevents">

		<action_sequence name="eventAECExplosiveEagleWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The first vultures are diving in under the Eagle's shadow."/>
				<property name="text_key" value="eventAECExplosiveEagleWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More vultures incoming. The air is filling with radiated flyers."/>
				<property name="text_key" value="eventAECExplosiveEagleWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVultureRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] A full murder of vultures is diving in. The Explosive Eagle is next."/>
				<property name="text_key" value="eventAECExplosiveEagleWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More radiated vultures are circling in. Stay moving."/>
				<property name="text_key" value="eventAECExplosiveEagleWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final dive. Break the flock and brace for the Eagle."/>
				<property name="text_key" value="eventAECExplosiveEagleWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] The Explosive Eagle has been spotted overhead. Expect fire and blast damage."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle is in the air. Watch for fire, gas, and blast pressure."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]DEFENSE:[-] The Explosive Eagle is moving on this position. Hold the perimeter."/>
				<property name="text_key" value="eventAECExplosiveEagleDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECExplosiveEagleDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle has entered the area. Drop it before it tears the site apart."/>
				<property name="text_key" value="eventAECExplosiveEagleDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-Ghost_Boss === -->

<append xpath="/gameevents">

		<!-- ============================================================ -->
		<!--  AEC Ghost Boss — Invocations de phases (5 sbires aléatoires) -->
		<!-- Pool : Wight, Screamer, Arlene, Bowler, Rancher,             -->
		<!--        PartyGirl, Nurse, Skateboarder, Soldier               -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECGhostBossSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGhostBossSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGhostBossSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGhostBossSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGhostBossSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGhostAddQuest">
			<action class="AddQuest">
				<property name="quest_name" value="questAECGhostHunt"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECGhostArrival_LanternMarch"><action class="AddChatMessage"><property name="text" value="Lanterns sway in the dark. A ghost march is closing in."/><property name="text_key" value="eventAECGhostArrival_LanternMarch_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_RestlessRush"><action class="AddChatMessage"><property name="text" value="The night stirs. Fast ghost minions are rushing your position."/><property name="text_key" value="eventAECGhostArrival_RestlessRush_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_EchoVolley"><action class="AddChatMessage"><property name="text" value="You hear stones and screams in the dark. The volley is coming."/><property name="text_key" value="eventAECGhostArrival_EchoVolley_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_HollowPatrol"><action class="AddChatMessage"><property name="text" value="A hollow patrol is roaming nearby. Hold until every ghost falls."/><property name="text_key" value="eventAECGhostArrival_HollowPatrol_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_MidnightCarnival"><action class="AddChatMessage"><property name="text" value="The carnival lights are dead, but the ghosts still dance."/><property name="text_key" value="eventAECGhostArrival_MidnightCarnival_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_GraveyardWatch"><action class="AddChatMessage"><property name="text" value="Keep watch. The graveyard dead are moving on this position."/><property name="text_key" value="eventAECGhostArrival_GraveyardWatch_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_CarnivalDead"><action class="AddChatMessage"><property name="text" value="The dead carnival has found this place. Defend it through the night."/><property name="text_key" value="eventAECGhostArrival_CarnivalDead_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_ShriekingStones"><action class="AddChatMessage"><property name="text" value="Shrieking stones cut through the dark. Ranged ghosts incoming."/><property name="text_key" value="eventAECGhostArrival_ShriekingStones_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_DeadShift"><action class="AddChatMessage"><property name="text" value="The dead shift has clocked in. Hold the site until dawn or death."/><property name="text_key" value="eventAECGhostArrival_DeadShift_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_LanternBreach"><action class="AddChatMessage"><property name="text" value="Ghost lanterns are breaching the perimeter. Get ready."/><property name="text_key" value="eventAECGhostArrival_LanternBreach_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_LostProcession"><action class="AddChatMessage"><property name="text" value="A lost procession is crossing the night. Break it before it surrounds you."/><property name="text_key" value="eventAECGhostArrival_LostProcession_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_BrokenVigil"><action class="AddChatMessage"><property name="text" value="The vigil is broken. Mixed ghost forces are coming for this place."/><property name="text_key" value="eventAECGhostArrival_BrokenVigil_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_HauntedGrounds"><action class="AddChatMessage"><property name="text" value="The ground itself is haunted tonight. Clear the waves before they spread."/><property name="text_key" value="eventAECGhostArrival_HauntedGrounds_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_HollowParade"><action class="AddChatMessage"><property name="text" value="A hollow parade is marching on the objective. Do not let it pass."/><property name="text_key" value="eventAECGhostArrival_HollowParade_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_Stalk"><action class="AddChatMessage"><property name="text" value="Ghost hunt contract active. Survive the escorts and draw The Ghost out."/><property name="text_key" value="eventAECGhostArrival_Stalk_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_Ward"><action class="AddChatMessage"><property name="text" value="Ghost defense contract active. Hold the site until The Ghost breaches it."/><property name="text_key" value="eventAECGhostArrival_Ward_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_Hunt"><action class="AddChatMessage"><property name="text" value="The hunt begins under cover of night. Push through the servants and kill The Ghost."/><property name="text_key" value="eventAECGhostArrival_Hunt_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_NightDefense"><action class="AddChatMessage"><property name="text" value="Defense: The Ghost contract active. Hold this position until The Ghost arrives."/><property name="text_key" value="eventAECGhostArrival_NightDefense_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_PhantomCourt"><action class="AddChatMessage"><property name="text" value="The Phantom Court gathers. Survive the royal procession and slay its ruler."/><property name="text_key" value="eventAECGhostArrival_PhantomCourt_msg"/></action></action_sequence>
		<action_sequence name="eventAECGhostArrival_HauntedSiege"><action class="AddChatMessage"><property name="text" value="A haunted siege has begun. Hold this ground until the Ghost is dead."/><property name="text_key" value="eventAECGhostArrival_HauntedSiege_msg"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Lantern1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Spectral lantern bearers are closing in."/><property name="text_key" value="eventAECGhostWave_Lantern1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostNurse,AECGhostSoldier"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Lantern2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: More spectral lanterns advance through the dark."/><property name="text_key" value="eventAECGhostWave_Lantern2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostNurse,AECGhostSoldier"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Lantern3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final spectral lantern wave. Put the march down."/><property name="text_key" value="eventAECGhostWave_Lantern3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostNurse,AECGhostSoldier"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Restless1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Restless ghosts rush the zone."/><property name="text_key" value="eventAECGhostWave_Restless1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene,AECGhostPartyGirl,AECGhostSkateboarder,AECGhostRancher"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Restless2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The rush gets faster."/><property name="text_key" value="eventAECGhostWave_Restless2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene,AECGhostPartyGirl,AECGhostSkateboarder,AECGhostRancher"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Restless3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final rush. Cut them down before they break through."/><property name="text_key" value="eventAECGhostWave_Restless3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene,AECGhostPartyGirl,AECGhostSkateboarder,AECGhostRancher"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Volley1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Bowler ghosts and screamers are firing from the dark."/><property name="text_key" value="eventAECGhostWave_Volley1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostBowler,AECGhostScreamer"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Volley2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The ghost volley intensifies."/><property name="text_key" value="eventAECGhostWave_Volley2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostBowler,AECGhostScreamer"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Volley3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final volley. Silence the screamers and stone throwers."/><property name="text_key" value="eventAECGhostWave_Volley3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostBowler,AECGhostScreamer"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Patrol1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: A hollow patrol enters the area."/><property name="text_key" value="eventAECGhostWave_Patrol1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostArlene,AECGhostRancher,AECGhostBowler"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Patrol2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: More of the patrol emerges from the gloom."/><property name="text_key" value="eventAECGhostWave_Patrol2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostArlene,AECGhostRancher,AECGhostBowler"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Patrol3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final patrol wave. End the roaming dead."/><property name="text_key" value="eventAECGhostWave_Patrol3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostArlene,AECGhostRancher,AECGhostBowler,AECGhostScreamer"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Carnival1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The carnival dead spill out of the dark."/><property name="text_key" value="eventAECGhostWave_Carnival1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirl,AECGhostArlene,AECGhostSkateboarder"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Carnival2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The midnight carnival grows louder."/><property name="text_key" value="eventAECGhostWave_Carnival2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirl,AECGhostArlene,AECGhostSkateboarder"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Carnival3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final carnival wave. End the performance."/><property name="text_key" value="eventAECGhostWave_Carnival3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirl,AECGhostArlene,AECGhostSkateboarder"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Graveyard1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Graveyard watchers are closing in."/><property name="text_key" value="eventAECGhostWave_Graveyard1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostNurse,AECGhostRancher,AECGhostSoldier"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Graveyard2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The graves will not stay shut."/><property name="text_key" value="eventAECGhostWave_Graveyard2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostNurse,AECGhostRancher,AECGhostSoldier"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Graveyard3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final graveyard wave. Hold the cemetery line."/><property name="text_key" value="eventAECGhostWave_Graveyard3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostNurse,AECGhostRancher,AECGhostSoldier,AECGhostScreamer"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Procession1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The lost procession advances."/><property name="text_key" value="eventAECGhostWave_Procession1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostNurse,AECGhostRancher,AECGhostArlene"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Procession2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The procession deepens."/><property name="text_key" value="eventAECGhostWave_Procession2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostNurse,AECGhostRancher,AECGhostArlene"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Procession3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final procession wave. Break the line of the dead."/><property name="text_key" value="eventAECGhostWave_Procession3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostNurse,AECGhostRancher,AECGhostArlene,AECGhostSoldier"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Grounds1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Haunted ground forces are pushing in."/><property name="text_key" value="eventAECGhostWave_Grounds1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostPartyGirl,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Grounds2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The haunted ground grows more hostile."/><property name="text_key" value="eventAECGhostWave_Grounds2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostPartyGirl,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Grounds3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final grounds wave. Purge the haunted earth."/><property name="text_key" value="eventAECGhostWave_Grounds3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostPartyGirl,AECGhostSkateboarder,AECGhostSoldier,AECGhostNurse"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Stalk1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The Ghost sends hunters ahead."/><property name="text_key" value="eventAECGhostWave_Stalk1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSkateboarder"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Stalk2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The stalking force tightens the circle."/><property name="text_key" value="eventAECGhostWave_Stalk2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Stalk3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The hunting pack keeps closing in."/><property name="text_key" value="eventAECGhostWave_Stalk3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Stalk4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: The Ghost sends a heavier stalking wave."/><property name="text_key" value="eventAECGhostWave_Stalk4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier,AECGhostRancher"/><property name="spawn_count" value="13"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Stalk5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final hunt wave. The Ghost is almost here."/><property name="text_key" value="eventAECGhostWave_Stalk5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier,AECGhostRancher"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Hunt1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite ghost minions are advancing."/><property name="text_key" value="eventAECGhostWave_Hunt1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Hunt2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The elite escort grows heavier."/><property name="text_key" value="eventAECGhostWave_Hunt2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Hunt3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The elite escort keeps pressing forward."/><property name="text_key" value="eventAECGhostWave_Hunt3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier,AECGhostRancher"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Hunt4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: The Ghost sends a denser elite escort."/><property name="text_key" value="eventAECGhostWave_Hunt4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="17"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Hunt5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Ghost."/><property name="text_key" value="eventAECGhostWave_Hunt5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_Court1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The Phantom Court sends its first rank."/><property name="text_key" value="eventAECGhostWave_Court1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Court2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The court answers with more dead nobles."/><property name="text_key" value="eventAECGhostWave_Court2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Court3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The Phantom Court keeps advancing."/><property name="text_key" value="eventAECGhostWave_Court3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="16"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Court4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: The Phantom Court closes ranks."/><property name="text_key" value="eventAECGhostWave_Court4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostWave_Court5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final court wave. Break the last rank before The Ghost arrives."/><property name="text_key" value="eventAECGhostWave_Court5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="19"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostBossSpawn_Stalk"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost has stepped into the hunt."/><property name="text_key" value="eventAECGhostBossSpawn_Stalk_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossSpawn_Ward"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost breaches the warded ground."/><property name="text_key" value="eventAECGhostBossSpawn_Ward_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossSpawn_Hunt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost answers your challenge."/><property name="text_key" value="eventAECGhostBossSpawn_Hunt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossSpawn_NightDefense"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost leads the night assault in person."/><property name="text_key" value="eventAECGhostBossSpawn_NightDefense_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossSpawn_PhantomCourt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost rules the Phantom Court from the front."/><property name="text_key" value="eventAECGhostBossSpawn_PhantomCourt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossSpawn_HauntedSiege"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost has joined the haunted siege."/><property name="text_key" value="eventAECGhostBossSpawn_HauntedSiege_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWight"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowler,AECGhostScreamer"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirl,AECGhostArlene,AECGhostSkateboarder,AECGhostRancher"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurse,AECGhostSoldier"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWaveX1_5_EndlessPhantomMosaic">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirl,AECGhostArlene,AECGhostSkateboarder,AECGhostRancher,AECGhostBowler"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWaveX2_5_EndlessPhantomMosaic">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSoldier,AECGhostRancher"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWaveX3_EndlessPhantomMosaic">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECGhostWave100Boss_EndlessPhantomMosaic">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Phantom Court collapses into a full spectral maelstrom as The Ghost takes the field."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

	</append>

	<!-- === AEC-Hammer_Guardian === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECHammerGuardianWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/>
				<property name="text_key" value="eventAECHammerGuardianWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/>
				<property name="text_key" value="eventAECHammerGuardianWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/>
				<property name="text_key" value="eventAECHammerGuardianWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/>
				<property name="text_key" value="eventAECHammerGuardianWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Hammer minions."/>
				<property name="text_key" value="eventAECHammerGuardianWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianT5Wave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/><property name="text_key" value="eventAECHammerGuardianT5Wave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianT5Wave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/><property name="text_key" value="eventAECHammerGuardianT5Wave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianT5Wave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/><property name="text_key" value="eventAECHammerGuardianT5Wave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianT5Wave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECHammerGuardianT5Wave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianT5Wave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Hammer line keeps breaking through."/><property name="text_key" value="eventAECHammerGuardianT5Wave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianT5Wave6"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Hammer Guardian arrives."/><property name="text_key" value="eventAECHammerGuardianT5Wave6_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHammerGuardianHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Hammer Guardian has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECHammerGuardianHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian is here. Expect crushing melee and relentless pressure."/>
				<property name="text_key" value="eventAECHammerGuardianHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardian"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]DEFENSE:[-] The Hammer Guardian is moving on this position. Hold the perimeter."/>
				<property name="text_key" value="eventAECHammerGuardianDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerGuardianDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian has breached the zone. Bring it down before it overwhelms the area."/>
				<property name="text_key" value="eventAECHammerGuardianDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardian"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="14"/>
				<property name="max_distance" value="18"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="19"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHammerSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHammerGuardianMinion01"/>
				<property name="spawn_count" value="9"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="16"/>
				<property name="max_distance" value="20"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-Hellskyli_Boss === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECHellskyliWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 1:[-] Burnt scouts are closing in beneath Hellskyli's flight path."/>
				<property name="text_key" value="eventAECHellskyliWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 2:[-] Feral and radiated burnt are pushing through the flames."/>
				<property name="text_key" value="eventAECHellskyliWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 3:[-] Charged and infernal burnt are erupting through the fireline."/>
				<property name="text_key" value="eventAECHellskyliWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 4:[-] More infernal burnt are pouring through the blaze."/>
				<property name="text_key" value="eventAECHellskyliWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntCharged,zombieBurntInfernal,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 5:[-] The fireline is still advancing. Hold the burn front."/>
				<property name="text_key" value="eventAECHellskyliWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliWave6">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 6:[-] Final fire surge. Hold before Hellskyli dives in."/>
				<property name="text_key" value="eventAECHellskyliWave6_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] Hellskyli has been sighted nearby. Survive the burnt wave before the demon dives in."/>
				<property name="text_key" value="eventAECHellskyliHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli is here. Expect fireballs, dive pressure, and relentless burning damage."/>
				<property name="text_key" value="eventAECHellskyliHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]DEFENSE:[-] Hellskyli is moving on this location. Hold through the burnt assault."/>
				<property name="text_key" value="eventAECHellskyliDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHellskyliDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli has reached the defense point. Bring the burning demon down now."/>
				<property name="text_key" value="eventAECHellskyliDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-Mykir === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECMykirWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]WAVE 1:[-] The first brood of spiders is rushing your position."/>
				<property name="text_key" value="eventAECMykirWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpider,zombieSpiderFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [65FF65]WAVE 2:[-] Feral and radiated spiders are closing in fast."/>
				<property name="text_key" value="eventAECMykirWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderFeral,zombieSpiderRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 3:[-] Charged and infernal spiders are swarming ahead of the brood."/>
				<property name="text_key" value="eventAECMykirWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderRadiated,zombieSpiderCharged,zombieSpiderInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 4:[-] More charged broodlings are rushing the perimeter."/>
				<property name="text_key" value="eventAECMykirWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderCharged,zombieSpiderInfernal,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 5:[-] The brood keeps pressing. Hold the perimeter."/>
				<property name="text_key" value="eventAECMykirWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirWave6">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 6:[-] Another heavy brood surge is breaking through."/>
				<property name="text_key" value="eventAECMykirWave6_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirWave7">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 7:[-] Final brood surge. Hold fast before Mykir drops in."/>
				<property name="text_key" value="eventAECMykirWave7_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]ALERT:[-] Mykir is nearby. Clear the spider brood before the boss descends on you."/>
				<property name="text_key" value="eventAECMykirHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has entered the hunt. Expect burst speed, fire pressure, and relentless jumps."/>
				<property name="text_key" value="eventAECMykirHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]DEFENSE:[-] Mykir's brood is converging on this location. Hold the ground until the boss shows."/>
				<property name="text_key" value="eventAECMykirDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMykirDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has reached the defense point. Break the brood mother now."/>
				<property name="text_key" value="eventAECMykirDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-PartyBeachBoss === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECPartyBeachWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 1:[-] Party Beach is sending in the first wave of businessmen!"/>
				<property name="text_key" value="eventAECPartyBeachWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessMan,zombieBusinessManFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 2:[-] Feral businessmen are sprinting into the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManFeral,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 3:[-] Radiated and charged businessmen are crashing the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManRadiated,zombieBusinessManCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 4:[-] More charged suits are piling onto the beach!"/>
				<property name="text_key" value="eventAECPartyBeachWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 5:[-] Final suit rush. Hold the line before Party Beach arrives!"/>
				<property name="text_key" value="eventAECPartyBeachWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]ALERT:[-] Party Beach has been spotted in the area. Survive the suit rush before the boss appears."/>
				<property name="text_key" value="eventAECPartyBeachHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach is here. Expect purse throws, leap pressure, and close-range chaos."/>
				<property name="text_key" value="eventAECPartyBeachHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]DEFENSE:[-] Party Beach is moving on this location. Hold through the businessman waves."/>
				<property name="text_key" value="eventAECPartyBeachDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECPartyBeachDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach has reached the defense point. End the party now."/>
				<property name="text_key" value="eventAECPartyBeachDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-Rockbreaker_Boss === -->

<append xpath="/gameevents">

		<action_sequence name="eventAECRockbreakerWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Rockbreaker sends utility workers to test your line."/>
				<property name="text_key" value="eventAECRockbreakerWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More workers incoming. Feral signatures are mixed in."/>
				<property name="text_key" value="eventAECRockbreakerWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Radiated workers are pushing behind the next break-in."/>
				<property name="text_key" value="eventAECRockbreakerWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerFeral,zombieUtilityWorkerRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged workers are entering the pit. Pressure is rising."/>
				<property name="text_key" value="eventAECRockbreakerWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerRadiated,zombieUtilityWorkerCharged"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Infernal workers are breaking through. The quarry is about to open."/>
				<property name="text_key" value="eventAECRockbreakerWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerCharged,zombieUtilityWorkerInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] Rockbreaker has surfaced nearby. Expect heavy impact damage."/>
				<property name="text_key" value="eventAECRockbreakerHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker is here. Keep moving and avoid the boulder volleys."/>
				<property name="text_key" value="eventAECRockbreakerHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]DEFENSE:[-] Rockbreaker is advancing on this position. Fortify and hold."/>
				<property name="text_key" value="eventAECRockbreakerDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker has reached the objective. Break it before it breaks you."/>
				<property name="text_key" value="eventAECRockbreakerDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerDoubleArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]ALERT:[-] Two quarry titans are stirring. Survive the worker assault first."/>
				<property name="text_key" value="eventAECRockbreakerDoubleArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECRockbreakerDoubleBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOUBLE BREAK:[-] Two Rockbreakers have surfaced together. Bring both down."/>
				<property name="text_key" value="eventAECRockbreakerDoubleBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBoss"/>
				<property name="spawn_count" value="2"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="20"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-RunningKamikaze_Boss === -->

<append xpath="/gameevents">

		<!-- VAGUE 1 : ouverture de pression -->
		<action_sequence name="eventAECKamikazeWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Kamikaze's scouts are closing in!"/>
				<property name="text_key" value="eventAECKamikazeWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- VAGUE 2 : renforts feral et radiated -->
		<action_sequence name="eventAECKamikazeWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger ones incoming — feral and radiated!"/>
				<property name="text_key" value="eventAECKamikazeWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- VAGUE 3 : première vraie pression explosive -->
		<action_sequence name="eventAECKamikazeWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] Charged runners are joining the assault!"/>
				<property name="text_key" value="eventAECKamikazeWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated,zombieMutatedCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- VAGUE 4 : charged + infernal -->
		<action_sequence name="eventAECKamikazeWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged and Infernal runners are breaking through!"/>
				<property name="text_key" value="eventAECKamikazeWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- VAGUE 5 finale : dernier écran avant le boss -->
		<action_sequence name="eventAECKamikazeWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker rush before the Running Kamikaze arrives!"/>
				<property name="text_key" value="eventAECKamikazeWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Notification d'arrivée pour la quête Hunt (wilderness) -->
		<action_sequence name="eventAECKamikazeHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]ALERT:[-] The Running Kamikaze has been spotted in the area. Stay sharp!"/>
				<property name="text_key" value="eventAECKamikazeHuntArrival_msg"/>
			</action>
		</action_sequence>

		<!-- Spawn du boss pour la quête Hunt -->
		<action_sequence name="eventAECKamikazeHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] The Running Kamikaze is here. He runs. He explodes. Don't miss."/>
				<property name="text_key" value="eventAECKamikazeHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikaze"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Notification d'arrivée pour la quête Defense (POI) -->
		<action_sequence name="eventAECKamikazeDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]DEFENSE:[-] The Running Kamikaze is moving on this position. Hold the line!"/>
				<property name="text_key" value="eventAECKamikazeDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<!-- Spawn du boss pour la quête Defense -->
		<action_sequence name="eventAECKamikazeDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] He's breaching the perimeter. Kill him before he reaches you!"/>
				<property name="text_key" value="eventAECKamikazeDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikaze"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-Singerie_Boss === -->

<append xpath="/gameevents">

		<!-- ============================================================ -->
		<!--           AEC - SINGERIE BOSS - Summon Events               -->
		<!-- 4 minions aléatoires parmi les 4 variants à chaque phase     -->
		<!-- ============================================================ -->

		<!-- Phase 1 : 10000 HP -->
		<action_sequence name="eventSingerieSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 2 : 8000 HP -->
		<action_sequence name="eventSingerieSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 3 : 6000 HP -->
		<action_sequence name="eventSingerieSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 4 : 4000 HP -->
		<action_sequence name="eventSingerieSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 5 : 2000 HP (ENRAGE) -->
		<action_sequence name="eventSingerieSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSingerieAddQuest">
			<action class="AddQuest">
				<property name="quest_name" value="questAECSingerieJungleHunt"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSingerieArrival_PrimalPack"><action class="AddChatMessage"><property name="text" value="A primal pack is moving through the wilds. Break the Singerie minion waves before they surround you."/><property name="text_key" value="eventAECSingerieArrival_PrimalPack_msg"/></action></action_sequence>
		<action_sequence name="eventAECSingerieArrival_StoneBarrage"><action class="AddChatMessage"><property name="text" value="Singerie stones are already flying. Hold this position against the barrage."/><property name="text_key" value="eventAECSingerieArrival_StoneBarrage_msg"/></action></action_sequence>
		<action_sequence name="eventAECSingerieArrival_JungleHunt"><action class="AddChatMessage"><property name="text" value="The jungle stirs. Fight through the Singerie escorts and kill their alpha."/><property name="text_key" value="eventAECSingerieArrival_JungleHunt_msg"/></action></action_sequence>
		<action_sequence name="eventAECSingerieArrival_JungleDefense"><action class="AddChatMessage"><property name="text" value="The Singerie are rushing this position. Hold the ground until the beast shows itself."/><property name="text_key" value="eventAECSingerieArrival_JungleDefense_msg"/></action></action_sequence>
		<action_sequence name="eventAECSingerieArrival_AlphaHunt"><action class="AddChatMessage"><property name="text" value="An alpha Singerie warband is on the move. Survive the escorts and bring down the boss."/><property name="text_key" value="eventAECSingerieArrival_AlphaHunt_msg"/></action></action_sequence>
		<action_sequence name="eventAECSingerieArrival_ApeSiege"><action class="AddChatMessage"><property name="text" value="A full Singerie siege is coming. Hold the objective until the alpha falls."/><property name="text_key" value="eventAECSingerieArrival_ApeSiege_msg"/></action></action_sequence>
		<action_sequence name="eventAECSingerieArrival_TheBrothers"><action class="AddChatMessage"><property name="text" value="Two Singerie alphas are moving together. Survive the full siege before the brothers arrive."/><property name="text_key" value="eventAECSingerieArrival_TheBrothers_msg"/></action></action_sequence>

		<action_sequence name="eventAECSingerieWave_Pack1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: A Singerie pack is charging in."/><property name="text_key" value="eventAECSingerieWave_Pack1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Pack2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: More Singerie minions break from the brush."/><property name="text_key" value="eventAECSingerieWave_Pack2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Pack3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pack wave. Finish the troop before it regroups."/><property name="text_key" value="eventAECSingerieWave_Pack3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSingerieWave_Barrage1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Stones and shrieks are raining in."/><property name="text_key" value="eventAECSingerieWave_Barrage1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion04"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Barrage2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The Singerie barrage grows heavier."/><property name="text_key" value="eventAECSingerieWave_Barrage2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion04"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Barrage3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final barrage wave. Hold until the rocks stop falling."/><property name="text_key" value="eventAECSingerieWave_Barrage3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSingerieWave_Jungle1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Singerie hunters are moving in."/><property name="text_key" value="eventAECSingerieWave_Jungle1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Jungle2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The Singerie hunting force tightens its circle."/><property name="text_key" value="eventAECSingerieWave_Jungle2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="11"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Jungle3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The escort pack keeps pressing in."/><property name="text_key" value="eventAECSingerieWave_Jungle3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Jungle4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: More Singerie hunters break from the brush."/><property name="text_key" value="eventAECSingerieWave_Jungle4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="13"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Jungle5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final hunt wave. The Singerie is almost here."/><property name="text_key" value="eventAECSingerieWave_Jungle5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSingerieWave_Alpha1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: An alpha Singerie warband advances."/><property name="text_key" value="eventAECSingerieWave_Alpha1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Alpha2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The alpha warband grows more savage."/><property name="text_key" value="eventAECSingerieWave_Alpha2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Alpha3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The alpha pack is fully committed."/><property name="text_key" value="eventAECSingerieWave_Alpha3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Alpha4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: The warband redoubles its push."/><property name="text_key" value="eventAECSingerieWave_Alpha4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="16"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieWave_Alpha5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final siege wave. The alphas are moments away."/><property name="text_key" value="eventAECSingerieWave_Alpha5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSingerieBossSpawn_JungleHunt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Singerie has joined the hunt."/><property name="text_key" value="eventAECSingerieBossSpawn_JungleHunt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieBossSpawn_JungleDefense"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Singerie is crashing into the defense."/><property name="text_key" value="eventAECSingerieBossSpawn_JungleDefense_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieBossSpawn_AlphaHunt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The alpha Singerie answers your challenge."/><property name="text_key" value="eventAECSingerieBossSpawn_AlphaHunt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieBossSpawn_ApeSiege"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Singerie leads the siege in person."/><property name="text_key" value="eventAECSingerieBossSpawn_ApeSiege_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieBossSpawn_TheBrothers"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Brothers have entered the field together."/><property name="text_key" value="eventAECSingerieBossSpawn_TheBrothers_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="2"/><property name="min_distance" value="5"/><property name="max_distance" value="16"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02,AECSingerieMinion04"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWaveX1_5_EndlessPrimalStampede">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWaveX2_5_EndlessPrimalStampede">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion04"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWaveX3_EndlessPrimalStampede">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECSingerieWave100Boss_EndlessPrimalStampede">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The jungle erupts into a twin-alpha stampede as the Singerie brothers crash in with the last warband."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

	</append>

	<!-- === AEC-SirenHead_Boss === -->

<append xpath="/gameevents">

		<action_sequence name="eventAECSirenHeadAddQuest">
			<action class="AddQuest">
				<property name="quest_name" value="questAECSirenHeadHunt"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Burnt zombies are staggering out of the dark toward the siren."/>
				<property name="text_key" value="eventAECSirenHeadWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More burnt infected are locking onto the signal."/>
				<property name="text_key" value="eventAECSirenHeadWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The burnt horde is peaking. Siren Head is next."/>
				<property name="text_key" value="eventAECSirenHeadWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]ALERT:[-] Siren Head has been heard in the wilderness. Reach the zone during the night and hold."/>
				<property name="text_key" value="eventAECSirenHeadHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head is moving in through the dark. Keep your distance if you can."/>
				<property name="text_key" value="eventAECSirenHeadHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]DEFENSE:[-] Siren Head is converging on this position. The burnt are already coming first."/>
				<property name="text_key" value="eventAECSirenHeadDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSirenHeadDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head has breached the zone. Drop it before it corners you."/>
				<property name="text_key" value="eventAECSirenHeadDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-The_Druid === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECDruidWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID ALERT:[-] Animal minions are converging on your position!"/>
				<property name="text_key" value="eventAECDruidWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/>
				<property name="text_key" value="eventAECDruidWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/>
				<property name="text_key" value="eventAECDruidWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/>
				<property name="text_key" value="eventAECDruidWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/>
				<property name="text_key" value="eventAECDruidWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the last stampede."/>
				<property name="text_key" value="eventAECDruidWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionZombieBear"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidT4Wave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/><property name="text_key" value="eventAECDruidT4Wave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidT4Wave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/><property name="text_key" value="eventAECDruidT4Wave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidT4Wave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/><property name="text_key" value="eventAECDruidT4Wave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidT4Wave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/><property name="text_key" value="eventAECDruidT4Wave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidT4Wave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the stampede before The Druid arrives!"/><property name="text_key" value="eventAECDruidT4Wave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionZombieBear"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECDruidHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID HUNT:[-] Survive the animal waves, then face The Druid herself!"/>
				<property name="text_key" value="eventAECDruidHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidHuntBossSpawn">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid steps into the fight!"/>
				<property name="text_key" value="eventAECDruidHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidDefenseWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DEFENSE:[-] Druid minions are swarming this location. Hold it!"/>
				<property name="text_key" value="eventAECDruidDefenseWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidDefenseHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DEFENSE HUNT:[-] Hold this ground through the waves and kill The Druid!"/>
				<property name="text_key" value="eventAECDruidDefenseHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidDefenseHuntBossSpawn">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid has reached the siege line!"/>
				<property name="text_key" value="eventAECDruidDefenseHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [0B6E4F]GAUNTLET:[-] The Druid is unleashing her full menagerie. Ten waves. No breaks."/>
				<property name="text_key" value="eventAECDruidGauntletArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 1:[-] Feral chickens flood the field!"/><property name="text_key" value="eventAECDruidGauntletWave1_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 2:[-] Wolves are circling in!"/><property name="text_key" value="eventAECDruidGauntletWave2_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggro"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 3:[-] The stags are charging!"/><property name="text_key" value="eventAECDruidGauntletWave3_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggro"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 4:[-] Boars are rushing the zone!"/><property name="text_key" value="eventAECDruidGauntletWave4_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggro"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 5:[-] Giant explosive chickens inbound!"/><property name="text_key" value="eventAECDruidGauntletWave5_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChicken"/><property name="spawn_count" value="2"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave6">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 6:[-] Bears are entering the hunt!"/><property name="text_key" value="eventAECDruidGauntletWave6_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBear"/><property name="spawn_count" value="2"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave7">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 7:[-] The boss boars are here!"/><property name="text_key" value="eventAECDruidGauntletWave7_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoar"/><property name="spawn_count" value="2"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave8">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 8:[-] C4 wolves are sprinting toward you!"/><property name="text_key" value="eventAECDruidGauntletWave8_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4Wolf"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave9">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET WAVE 9:[-] Zombie bears and dire wolves are closing in!"/><property name="text_key" value="eventAECDruidGauntletWave9_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBear,AECDruidMinionDireWolf"/><property name="spawn_count" value="5"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletWave10">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [2E8B57]GAUNTLET FINAL WAVE:[-] The full menagerie is charging!"/><property name="text_key" value="eventAECDruidGauntletWave10_msg"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionBossBoar,AECDruidMinionGiantChicken,AECDruidMinionZombieBear"/><property name="spawn_count" value="12"/><property name="min_distance" value="10"/><property name="max_distance" value="22"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidGauntletBossSpawn">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid emerges after the gauntlet. End it!"/>
				<property name="text_key" value="eventAECDruidGauntletBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="12"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave_EndlessWildMenagerieA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave_EndlessWildMenagerieB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggro,animalZombieDog"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave_EndlessWildMenagerieC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionBossBoar"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave_EndlessWildMenagerieD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionZombieBear,AECDruidMinionGiantChicken"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWaveX1_5_EndlessWildMenagerie">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,animalZombieDog"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWaveX2_5_EndlessWildMenagerie">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionZombieBear,AECDruidMinionBossBoar,AECDruidMinionGiantChicken"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWaveX3_EndlessWildMenagerie">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionBossBoar,AECDruidMinionGiantChicken,AECDruidMinionZombieBear,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECDruidWave100Boss_EndlessWildMenagerie">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Druid unleashes her whole wild menagerie and steps into the kill zone herself."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheDruidBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf,AECDruidMinionBear,AECDruidMinionBossBoar,AECDruidMinionGiantChicken,AECDruidMinionZombieBear,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<!-- Phase 1 (≤12000 HP) : 5 aggressive chickens -->
		<action_sequence name="eventAECDruidSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionChickenAggro"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="4"/>
				<property name="max_distance" value="7"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 2 (≤10800 HP) : 5 aggressive wolves -->
		<action_sequence name="eventAECDruidSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionWolfAggro"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="9"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 3 (≤9600 HP) : 5 aggressive stags -->
		<action_sequence name="eventAECDruidSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionStagAggro"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="10"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 4 (≤8400 HP) : 5 aggressive boars -->
		<action_sequence name="eventAECDruidSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionBoarAggro"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="10"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 5 (≤7200 HP) : 1 giant explosive chicken (size 5) -->
		<action_sequence name="eventAECDruidSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionGiantChicken"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 6 (≤6000 HP) : 1 grizzly bear -->
		<action_sequence name="eventAECDruidSummonPhase6">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionBear"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="10"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 7 (≤4800 HP) : 1 boss boar -->
		<action_sequence name="eventAECDruidSummonPhase7">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionBossBoar"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="7"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 8 (≤3600 HP) : 5 C4 wolves -->
		<action_sequence name="eventAECDruidSummonPhase8">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionC4Wolf"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="9"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 9 (≤2400 HP) : 1 zombie bear -->
		<action_sequence name="eventAECDruidSummonPhase9">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionZombieBear"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="10"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 10 (≤1200 HP) : 1 dire wolf (giant) -->
		<action_sequence name="eventAECDruidSummonPhase10">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDruidMinionDireWolf"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="6"/>
				<property name="max_distance" value="10"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-The_Mechanician_Boss === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECMechanicianWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/>
				<property name="text_key" value="eventAECMechanicianWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/>
				<property name="text_key" value="eventAECMechanicianWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/>
				<property name="text_key" value="eventAECMechanicianWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianWave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/>
				<property name="text_key" value="eventAECMechanicianWave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianWave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break the last crew."/>
				<property name="text_key" value="eventAECMechanicianWave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianT4Wave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/><property name="text_key" value="eventAECMechanicianT4Wave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT4Wave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT4Wave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/><property name="text_key" value="eventAECMechanicianT4Wave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT4Wave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT4Wave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break this crew before The Mechanician arrives."/><property name="text_key" value="eventAECMechanicianT4Wave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECMechanicianWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] Mechanician minions have been spotted nearby. Expect blades and fire."/>
				<property name="text_key" value="eventAECMechanicianWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] The Mechanician has been sighted in the area. Survive the crew, then kill the boss."/>
				<property name="text_key" value="eventAECMechanicianHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician is here. Watch for thrown bikes and explosive pressure."/>
				<property name="text_key" value="eventAECMechanicianHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianDefenseWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]DEFENSE:[-] Mechanician minions are moving on this position. Hold the perimeter."/>
				<property name="text_key" value="eventAECMechanicianDefenseWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianDefenseHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]DEFENSE:[-] The Mechanician and his crew are moving on this position. Brace for impact."/>
				<property name="text_key" value="eventAECMechanicianDefenseHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianDefenseHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician has entered the area. Drop him before the site is torn apart."/>
				<property name="text_key" value="eventAECMechanicianDefenseHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="1"/>
				<property name="max_distance" value="2"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="1"/>
				<property name="max_distance" value="2"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECMechanicianSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMechanicianMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="1"/>
				<property name="max_distance" value="2"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
	</append>

	<!-- === AEC-TheWitch_Boss === -->

<append xpath="/gameevents">
		<action_sequence name="eventAECWitchSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="20"/>
				<property name="max_distance" value="21"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="21"/>
				<property name="max_distance" value="22"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="22"/>
				<property name="max_distance" value="23"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="23"/>
				<property name="max_distance" value="24"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="24"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase6">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="6"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="25"/>
				<property name="max_distance" value="26"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase7">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="26"/>
				<property name="max_distance" value="27"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase8">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="6"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="27"/>
				<property name="max_distance" value="28"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase9">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="28"/>
				<property name="max_distance" value="29"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchSummonPhase10">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="6"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- QUEST ARRIVAL MESSAGES                                       -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECWitchArrival_CrouchHorde">
			<action class="AddChatMessage">
				<property name="text" value="The ground trembles. Witch crouch minions are closing in."/>
				<property name="text_key" value="eventAECWitchArrival_CrouchHorde_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_SpiderHorde">
			<action class="AddChatMessage">
				<property name="text" value="The chittering grows louder. Witch spider minions are near."/>
				<property name="text_key" value="eventAECWitchArrival_SpiderHorde_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_CrouchDefense">
			<action class="AddChatMessage">
				<property name="text" value="Prepare the defense. Witch crouch minions are on the way."/>
				<property name="text_key" value="eventAECWitchArrival_CrouchDefense_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_SpiderDefense">
			<action class="AddChatMessage">
				<property name="text" value="Brace yourself. Witch spider minions are swarming this position."/>
				<property name="text_key" value="eventAECWitchArrival_SpiderDefense_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_Coven">
			<action class="AddChatMessage">
				<property name="text" value="The Witch's coven has gathered. Mixed horrors are moving in."/>
				<property name="text_key" value="eventAECWitchArrival_Coven_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_Cursed">
			<action class="AddChatMessage">
				<property name="text" value="Dark power stains the ground. The Witch's force is incoming."/>
				<property name="text_key" value="eventAECWitchArrival_Cursed_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_Hunt">
			<action class="AddChatMessage">
				<property name="text" value="The hunt begins. Fight through the servants and draw out The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Hunt_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchArrival_Ritual">
			<action class="AddChatMessage">
				<property name="text" value="The ritual has started. Survive the siege and kill The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Ritual_msg"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- QUEST WAVE SPAWNS — CROUCH (10 / 12 / 15)                   -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECWitchWave_Crouch1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 1 begins. Witch crouch minions incoming."/>
				<property name="text_key" value="eventAECWitchWave_Crouch1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Crouch2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 2 begins. More Witch crouch minions incoming."/>
				<property name="text_key" value="eventAECWitchWave_Crouch2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Crouch3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 3 begins. The crouch horde is still growing."/>
				<property name="text_key" value="eventAECWitchWave_Crouch3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Crouch4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 4 begins. The crouch horde keeps coming."/>
				<property name="text_key" value="eventAECWitchWave_Crouch4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Crouch5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 5 begins. End the crouch horde for good."/>
				<property name="text_key" value="eventAECWitchWave_Crouch5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- QUEST WAVE SPAWNS — SPIDER (10 / 12 / 15)                   -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECWitchWave_Spider1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 1 begins. Spider minions are rushing in."/>
				<property name="text_key" value="eventAECWitchWave_Spider1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Spider2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 2 begins. More spider minions are inbound."/>
				<property name="text_key" value="eventAECWitchWave_Spider2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Spider3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 3 begins. Spider minions keep pouring in."/>
				<property name="text_key" value="eventAECWitchWave_Spider3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Spider4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 4 begins. More spider minions are spilling out."/>
				<property name="text_key" value="eventAECWitchWave_Spider4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Spider5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 5 begins. Break the spider swarm now."/>
				<property name="text_key" value="eventAECWitchWave_Spider5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- QUEST WAVE SPAWNS — MIXED (12 / 15 / 18)                    -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECWitchWave_Mixed1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/>
				<property name="text_key" value="eventAECWitchWave_Mixed1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Mixed2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 2 begins. The mixed assault is growing."/>
				<property name="text_key" value="eventAECWitchWave_Mixed2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Mixed3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/>
				<property name="text_key" value="eventAECWitchWave_Mixed3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Mixed4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 4 begins. The coven doubles down."/>
				<property name="text_key" value="eventAECWitchWave_Mixed4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="6"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_Mixed5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="Wave 5 begins. Break the coven's last push."/>
				<property name="text_key" value="eventAECWitchWave_Mixed5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/>
				<property name="spawn_count" value="7"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchT5Wave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/><property name="text_key" value="eventAECWitchT5Wave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT5Wave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2 begins. The mixed assault is growing."/><property name="text_key" value="eventAECWitchT5Wave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT5Wave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/><property name="text_key" value="eventAECWitchT5Wave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT5Wave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4 begins. The coven doubles down."/><property name="text_key" value="eventAECWitchT5Wave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT5Wave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 5 begins. The coven keeps pressing."/><property name="text_key" value="eventAECWitchT5Wave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT5Wave6"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 6 begins. Break the coven's last push before The Witch arrives."/><property name="text_key" value="eventAECWitchT5Wave6_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<!-- ============================================================ -->
		<!-- BOSS SPAWNS (T5)                                             -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECWitchBossSpawn_Hunt">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The Witch reveals herself. Kill her now."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Hunt_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouch,zombieBurnt,zombieBurntFeral"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch,zombieBurnt,zombieBurntFeral,animalZombieVulture"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWaveX1_5_EndlessInfernalSwarm">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch,zombieBurnt,zombieBurntFeral,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWaveX2_5_EndlessInfernalSwarm">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouch,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWaveX3_EndlessInfernalSwarm">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECWitchWave100Boss_EndlessInfernalSwarm">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Witch enters the infernal storm herself. Burn through the last swarm."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheWitchAngelBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- T7 LEGENDARY MIXED BOSS HUNT                                 -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECFivefoldCataclysmArrival">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4DFF]LEGENDARY:[-] The order is set: Electric Demon, Hellskyli, The Executioner, The Witch, then Mykir."/>
				<property name="text_key" value="eventAECFivefoldCataclysmArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECFivefoldCataclysmElectricSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]PHASE 1:[-] The Electric Demon tears into the field first."/>
				<property name="text_key" value="eventAECFivefoldCataclysmElectricSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="18"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECFivefoldCataclysmHellskyliSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]PHASE 2:[-] Hellskyli descends as the ground is still burning."/>
				<property name="text_key" value="eventAECFivefoldCataclysmHellskyliSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="22"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECFivefoldCataclysmExecutionerSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]PHASE 3:[-] The Executioner marches in to finish what the flames began."/>
				<property name="text_key" value="eventAECFivefoldCataclysmExecutionerSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheExecutionerBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="18"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECFivefoldCataclysmWitchSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C000FF]PHASE 4:[-] The Witch reveals herself before the final descent."/>
				<property name="text_key" value="eventAECFivefoldCataclysmWitchSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECFivefoldCataclysmMykirSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]FINAL PHASE:[-] Mykir enters last. End the chain or be buried by it."/>
				<property name="text_key" value="eventAECFivefoldCataclysmMykirSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="20"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECWitchBossSpawn_Ritual">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The ritual reaches its peak. The Witch has entered the battle."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Ritual_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- === AEC Minion Star 1 / Star 2 Contracts === -->

		<!-- Doomlord -->
		<action_sequence name="eventAECDoomlordMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Dumdum -->
		<action_sequence name="eventAECDumdumMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="3"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDumdumMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="3"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDumdumMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDumdumMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDumdumMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDumdumMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDumdumMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final breaker wave inbound. Stop them here!"/><property name="text_key" value="eventAECDumdumMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Executioner -->
		<action_sequence name="eventAECExecutionerMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="3"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="3"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Hammer Guardian -->
		<action_sequence name="eventAECHammerGuardianMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="3"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="3"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Ghost -->
		<action_sequence name="eventAECGhostMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECGhostMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Singerie -->
		<action_sequence name="eventAECSingerieMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSingerieMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Druid -->
		<action_sequence name="eventAECDruidMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDruidMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro,AECDruidMinionWolfAggro,AECDruidMinionStagAggro,AECDruidMinionBoarAggro,AECDruidMinionC4Wolf,AECDruidMinionDireWolf"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Mechanician -->
		<action_sequence name="eventAECMechanicianMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Witch -->
		<action_sequence name="eventAECWitchMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First minion wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECWitchMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECWitchMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECWitchMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECWitchMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECWitchMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECWitchMinionAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Last assault wave inbound. Hold the line!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider,AECTheWitchMinionCrouch"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
        <!-- AEC Airdrop Quest Reward Events -->
        <action_sequence name="eventAECAirdrop_DoomlordAssault">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DoomlordAssault"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DoomlordHorde">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DoomlordHorde"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DoomlordHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DoomlordHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
		</action_sequence>        <action_sequence name="eventAECAirdrop_DoomlordCombinedArms">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_DoomlordHorde,airdrop_AEC_GenericRewardT18,airdrop_AEC_GenericRewardT19,airdrop_AEC_GenericRewardT20"/>
				<property name="spawn_count" value="4"/>
				<property name="max_distance" value="24"/>
				<property name="min_distance" value="15"/>
				<property name="air_spawn" value="true"/>
			</action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DruidGauntlet">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DruidGauntlet"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DruidHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DruidHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DruidWave">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DruidWave"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DumdumHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DumdumHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DumdumTwins">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DumdumTwins"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_DumdumWave">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_DumdumWave"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_ElectricDemonHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_ElectricDemonHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_ElectricDemonTrio">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_ElectricDemonTrio"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_ExecutionerHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_ExecutionerHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_ExecutionerWave">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_ExecutionerWave"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_ExplosiveEagleHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_ExplosiveEagleHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_GhostAssault">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_GhostAssault"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_GhostCourt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_GhostCourt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_GhostHorde">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_GhostHorde"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_GhostHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_GhostHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_GhostStalk">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_GhostStalk"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_HammerGuardianDefense">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_HammerGuardianDefense"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_HammerGuardianHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_HammerGuardianHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_HellskyliHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_HellskyliHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_KamikazeHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_KamikazeHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_MechanicianHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_MechanicianHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_MechanicianWave">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_MechanicianWave"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_MykirHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_MykirHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_PartyBeachHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_PartyBeachHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_RockbreakerDouble">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_RockbreakerDouble"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_RockbreakerHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_RockbreakerHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_SingerieAssault">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_SingerieAssault"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_SingerieBrothers">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_SingerieBrothers"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_SingerieHorde">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_SingerieHorde"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_SingerieHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_SingerieHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_SirenHeadHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_SirenHeadHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_WitchAssault">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_WitchAssault"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_WitchHorde">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_WitchHorde"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>        <action_sequence name="eventAECAirdrop_WitchHunt">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_AEC_WitchHunt"/>
                <property name="spawn_count" value="1"/>
                <property name="max_distance" value="20"/>
                <property name="min_distance" value="15"/>
                <property name="air_spawn" value="true"/>
            </action>
        </action_sequence>
    </append>

	<!-- === mushrroom zombie - Copie === -->

<append xpath="/gameevents">

                <!-- === MUSHROOM BOSS: PHASE 1 MINION SPAWN (HP 9000) === -->
                <action_sequence name="eventMushroomSummonPhase1">
                        <property name="action_type" value="Game"/>
                        <property name="target_type" value="Entity"/>
                        <property name="allow_while_dead" value="false"/>
                        <property name="refund_inactivity" value="false"/>
                        <action class="AddChatMessage">
                                <property name="text" value="| [FF6600]PHASE 1:[-] The Mushroom Boss calls its colony! Minions incoming!"/>
                                <property name="text_key" value="eventMushroomSummonPhase1_msg"/>
                        </action>
                        <action class="PlaySound">
                                <property name="sound" value="zombiemalealert"/>
                                <property name="phase" value="0"/>
                        </action>
                        <action class="SpawnEntity">
                                <property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
                                <property name="spawn_count" value="6"/>
                                <property name="air_spawn" value="false"/>
                                <property name="safe_spawn" value="true"/>
                                <property name="min_distance" value="6"/>
                                <property name="max_distance" value="14"/>
                                <property name="spawn_type" value="Position"/>
                        </action>
                </action_sequence>

                <!-- === MUSHROOM BOSS: PHASE 2 MINION SPAWN (HP 6000) === -->
                <action_sequence name="eventMushroomSummonPhase2">
                        <property name="action_type" value="Game"/>
                        <property name="target_type" value="Entity"/>
                        <property name="allow_while_dead" value="false"/>
                        <property name="refund_inactivity" value="false"/>
                        <action class="AddChatMessage">
                                <property name="text" value="| [FF4400]PHASE 2:[-] The Boss is weakening — its spores surge with desperation!"/>
                                <property name="text_key" value="eventMushroomSummonPhase2_msg"/>
                        </action>
                        <action class="PlaySound">
                                <property name="sound" value="zombiemalealert"/>
                                <property name="phase" value="0"/>
                        </action>
                        <action class="SpawnEntity">
                                <property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
                                <property name="spawn_count" value="7"/>
                                <property name="air_spawn" value="false"/>
                                <property name="safe_spawn" value="true"/>
                                <property name="min_distance" value="6"/>
                                <property name="max_distance" value="16"/>
                                <property name="spawn_type" value="Position"/>
                        </action>
                </action_sequence>

                <!-- === MUSHROOM BOSS: PHASE 3 MINION SPAWN (HP 3000) === -->
                <action_sequence name="eventMushroomSummonPhase3">
                        <property name="action_type" value="Game"/>
                        <property name="target_type" value="Entity"/>
                        <property name="allow_while_dead" value="false"/>
                        <property name="refund_inactivity" value="false"/>
                        <action class="AddChatMessage">
                                <property name="text" value="| [FF0000]PHASE 3:[-] FINAL STAND — The Mushroom Boss unleashes everything!"/>
                                <property name="text_key" value="eventMushroomSummonPhase3_msg"/>
                        </action>
                        <action class="PlaySound">
                                <property name="sound" value="zombiemalealert"/>
                                <property name="phase" value="0"/>
                        </action>
                        <action class="SpawnEntity">
                                <property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
                                <property name="spawn_count" value="8"/>
                                <property name="air_spawn" value="false"/>
                                <property name="safe_spawn" value="true"/>
                                <property name="min_distance" value="6"/>
                                <property name="max_distance" value="18"/>
                                <property name="spawn_type" value="Position"/>
                        </action>
                </action_sequence>

        </append>

	<!-- === AEC Mushroom Boss — Quest Events === -->

	<append xpath="/gameevents">

		<!-- === T1: Patrol — small single wave === -->

		<action_sequence name="eventAECMushroomPatrolArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]PATROL:[-] Mushroom scouts have been spotted nearby!"/>
				<property name="text_key" value="eventAECMushroomPatrolArrival_msg"/>
			</action>
		</action_sequence>

		<!-- T1 wave: 5 spawns, kill 3 required -->
		<action_sequence name="eventAECMushroomPatrolWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]PATROL:[-] Mushroom scouts are incoming!"/>
				<property name="text_key" value="eventAECMushroomPatrolWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- === T2: Assault — 2 waves === -->

		<action_sequence name="eventAECMushroomAssaultArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ASSAULT:[-] A mushroom strike group is moving on your position!"/>
				<property name="text_key" value="eventAECMushroomAssaultArrival_msg"/>
			</action>
		</action_sequence>

		<!-- T2 wave 1: 7 spawns, kill 4 required -->
		<action_sequence name="eventAECMushroomAssaultWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] First assault wave of Mushroom minions!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- T2 wave 2: 9 spawns, kill 5 required -->
		<action_sequence name="eventAECMushroomAssaultWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] Second assault wave incoming!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Arrival notification for Horde Minion quest -->
		<action_sequence name="eventAECMushroomWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ALERT:[-] Mushroom minions are converging on your position. Get ready!"/>
				<property name="text_key" value="eventAECMushroomWaveArrival_msg"/>
			</action>
		</action_sequence>

		<!-- Wave 1: 8 minions (5 required + 3 buffer) -->
		<action_sequence name="eventAECMushroomWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] Mushroom spores are closing in!"/>
				<property name="text_key" value="eventAECMushroomWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Wave 2: 10 minions (7 required + 3 buffer) -->
		<action_sequence name="eventAECMushroomWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] A second wave of spores arrives!"/>
				<property name="text_key" value="eventAECMushroomWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Wave 3: 12 minions (9 required + 3 buffer) -->
		<action_sequence name="eventAECMushroomWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]FINAL WAVE:[-] The mushroom colony's last defenders surround you!"/>
				<property name="text_key" value="eventAECMushroomWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Arrival notification for Hunt quest -->
		<action_sequence name="eventAECMushroomHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]HUNT:[-] The Mushroom Boss's colony is mobilizing. Survive the waves — then face the Boss!"/>
				<property name="text_key" value="eventAECMushroomHuntArrival_msg"/>
			</action>
		</action_sequence>

		<!-- Hunt Wave 1: 7 minions (4 required + 3 buffer) -->
		<action_sequence name="eventAECMushroomHuntWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 1:[-] Mushroom minions guard the boss!"/>
				<property name="text_key" value="eventAECMushroomHuntWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Hunt Wave 2: 9 minions (6 required + 3 buffer) -->
		<action_sequence name="eventAECMushroomHuntWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 2:[-] More guardians emerge!"/>
				<property name="text_key" value="eventAECMushroomHuntWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Hunt Boss Spawn (after 2 waves of minions) -->
		<action_sequence name="eventAECMushroomHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] THE MUSHROOM BOSS arrives! Finish this!"/>
				<property name="text_key" value="eventAECMushroomHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMushroomBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Airdrops -->
		<action_sequence name="eventAECAirdrop_MushroomT1">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_MushroomT1"/>
				<property name="spawn_count" value="1"/>
				<property name="max_distance" value="20"/>
				<property name="min_distance" value="15"/>
				<property name="air_spawn" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECAirdrop_MushroomT2">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_MushroomT2"/>
				<property name="spawn_count" value="1"/>
				<property name="max_distance" value="20"/>
				<property name="min_distance" value="15"/>
				<property name="air_spawn" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECAirdrop_MushroomHordeMinion">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_MushroomHordeMinion"/>
				<property name="spawn_count" value="1"/>
				<property name="max_distance" value="20"/>
				<property name="min_distance" value="15"/>
				<property name="air_spawn" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECAirdrop_MushroomHunt">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_MushroomHunt"/>
				<property name="spawn_count" value="1"/>
				<property name="max_distance" value="20"/>
				<property name="min_distance" value="15"/>
				<property name="air_spawn" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessBossSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
		<action_sequence name="eventAECHeadlessBossSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
		<action_sequence name="eventAECHeadlessBossSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
		<action_sequence name="eventAECHeadlessBossSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
		<action_sequence name="eventAECHeadlessBossSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- AEC Headless quest contracts                                 -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECHeadlessArrival_BloodyMarch"><action class="AddChatMessage"><property name="text" value="Blood is already on the ground. A Headless march is closing in."/><property name="text_key" value="eventAECHeadlessArrival_BloodyMarch_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_BloodBreach"><action class="AddChatMessage"><property name="text" value="A Headless breach has found the site. Hold until the last one drops."/><property name="text_key" value="eventAECHeadlessArrival_BloodBreach_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_MixedPatrol"><action class="AddChatMessage"><property name="text" value="Mixed ghost and Headless scouts are moving in together."/><property name="text_key" value="eventAECHeadlessArrival_MixedPatrol_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_MixedAssault"><action class="AddChatMessage"><property name="text" value="A mixed assault is forming. Ghosts and Headless minions are pushing the zone."/><property name="text_key" value="eventAECHeadlessArrival_MixedAssault_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_GoryProcession"><action class="AddChatMessage"><property name="text" value="The gory procession has begun. Cut down the Headless before they overrun the line."/><property name="text_key" value="eventAECHeadlessArrival_GoryProcession_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_ShatteredParade"><action class="AddChatMessage"><property name="text" value="A shattered parade of ghosts and Headless dead is closing in."/><property name="text_key" value="eventAECHeadlessArrival_ShatteredParade_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_Hunt"><action class="AddChatMessage"><property name="text" value="The hunt begins. Break the Headless escorts and drag the boss into the open."/><property name="text_key" value="eventAECHeadlessArrival_Hunt_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_Defense"><action class="AddChatMessage"><property name="text" value="Headless defense contract active. Hold the ground until the boss crawls in."/><property name="text_key" value="eventAECHeadlessArrival_Defense_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_DoubleBreak"><action class="AddChatMessage"><property name="text" value="Two Headless bosses are bound to this hunt. Break the escort before both arrive."/><property name="text_key" value="eventAECHeadlessArrival_DoubleBreak_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_GhostCourt"><action class="AddChatMessage"><property name="text" value="Ghosts and Headless dead answer the same call tonight. Survive the court and kill both rulers."/><property name="text_key" value="eventAECHeadlessArrival_GhostCourt_msg"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessArrival_BloodBroodAndGallows"><action class="AddChatMessage"><property name="text" value="Blood, brood and gallows converge. Survive the mixed waves and finish the three bosses together."/><property name="text_key" value="eventAECHeadlessArrival_BloodBroodAndGallows_msg"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_March1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The first Headless rank is dragging itself toward you."/><property name="text_key" value="eventAECHeadlessWave_March1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_March2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: More Headless bodies stagger into the breach."/><property name="text_key" value="eventAECHeadlessWave_March2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06"/><property name="spawn_count" value="13"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_March3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final march wave. Put the bleeding line down."/><property name="text_key" value="eventAECHeadlessWave_March3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_Breach1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Headless intruders are inside the perimeter."/><property name="text_key" value="eventAECHeadlessWave_Breach1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="9"/><property name="min_distance" value="11"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Breach2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The breach deepens with heavier Headless bodies."/><property name="text_key" value="eventAECHeadlessWave_Breach2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="13"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Breach3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final breach wave. Clear the site before it collapses."/><property name="text_key" value="eventAECHeadlessWave_Breach3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_MixedPatrol1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Ghosts drift in beside Headless scouts."/><property name="text_key" value="eventAECHeadlessWave_MixedPatrol1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene,AECGhostRancher,AECGhostBowler,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_MixedPatrol2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: More mixed scouts are circling the lure."/><property name="text_key" value="eventAECHeadlessWave_MixedPatrol2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene,AECGhostRancher,AECGhostBowler,AECGhostScreamer,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_MixedPatrol3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final mixed patrol wave. Finish the stragglers."/><property name="text_key" value="eventAECHeadlessWave_MixedPatrol3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene,AECGhostRancher,AECGhostBowler,AECGhostScreamer,AECGhostNurse,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_MixedAssault1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The mixed assault hits hard and fast."/><property name="text_key" value="eventAECHeadlessWave_MixedAssault1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_MixedAssault2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: Ghosts screen the Headless charge."/><property name="text_key" value="eventAECHeadlessWave_MixedAssault2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_MixedAssault3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final assault wave. Clear the mixed line before it folds on you."/><property name="text_key" value="eventAECHeadlessWave_MixedAssault3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostBowler,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_Procession1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The Headless procession drags blades and shields into the dark."/><property name="text_key" value="eventAECHeadlessWave_Procession1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Procession2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The procession thickens with armored corpses."/><property name="text_key" value="eventAECHeadlessWave_Procession2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="13"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Procession3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final procession wave. Break the Headless line."/><property name="text_key" value="eventAECHeadlessWave_Procession3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_Shattered1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Ghost and Headless lines merge into one procession."/><property name="text_key" value="eventAECHeadlessWave_Shattered1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECHeadlessMinion01,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Shattered2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The shattered parade closes ranks."/><property name="text_key" value="eventAECHeadlessWave_Shattered2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion01,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Shattered3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final shattered wave. Cut down the mixed dead."/><property name="text_key" value="eventAECHeadlessWave_Shattered3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion01,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_Hunt1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite Headless escorts are advancing."/><property name="text_key" value="eventAECHeadlessWave_Hunt1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="14"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Hunt2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The escort grows heavier."/><property name="text_key" value="eventAECHeadlessWave_Hunt2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="16"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Hunt3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Headless boss."/><property name="text_key" value="eventAECHeadlessWave_Hunt3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_Court1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: The first Headless rank drags itself into the court."/><property name="text_key" value="eventAECHeadlessWave_Court1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="16"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Court2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: More Headless bodies pile into the court."/><property name="text_key" value="eventAECHeadlessWave_Court2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Court3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The court refuses to break."/><property name="text_key" value="eventAECHeadlessWave_Court3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="20"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Court4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: The Headless court closes ranks with heavier dead."/><property name="text_key" value="eventAECHeadlessWave_Court4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="22"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_Court5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final court wave. Break the last rank before the rulers arrive."/><property name="text_key" value="eventAECHeadlessWave_Court5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="24"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_GhostCourt1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Ghosts and Headless dead take the field together."/><property name="text_key" value="eventAECHeadlessWave_GhostCourt1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECHeadlessMinion01,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08"/><property name="spawn_count" value="16"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_GhostCourt2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The mixed court adds more bodies to the line."/><property name="text_key" value="eventAECHeadlessWave_GhostCourt2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion01,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="17"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_GhostCourt3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The court grows louder and bloodier."/><property name="text_key" value="eventAECHeadlessWave_GhostCourt3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion01,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_GhostCourt4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4: The mixed court closes ranks."/><property name="text_key" value="eventAECHeadlessWave_GhostCourt4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="20"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessWave_GhostCourt5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final mixed court wave. Break it before both bosses arrive."/><property name="text_key" value="eventAECHeadlessWave_GhostCourt5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSoldier,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="22"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECBloodBroodWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Headless dead, Executioner minions and Mykir brood converge."/><property name="text_key" value="eventAECBloodBroodWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECExecutionerWightMinion,AECExecutionerSoldierMinion,AECExecutionerPartyGirlMinion,AECSpiderZombieCop01,AECSpiderZombieCop02"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECBloodBroodWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The mixed minion line closes in from every side."/><property name="text_key" value="eventAECBloodBroodWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08,AECExecutionerWightMinion,AECExecutionerSoldierMinion,AECExecutionerPartyGirlMinion,AECExecutionerBurntMinion,AECSpiderZombieCop01,AECSpiderZombieCop02"/><property name="spawn_count" value="16"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECBloodBroodWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final mixed wave. Clear the field before the bosses descend."/><property name="text_key" value="eventAECBloodBroodWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09,AECExecutionerWightMinion,AECExecutionerSoldierMinion,AECExecutionerPartyGirlMinion,AECExecutionerBurntMinion,AECSpiderZombieCop01,AECSpiderZombieCop02"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessBossSpawn_Hunt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless answers your lure."/><property name="text_key" value="eventAECHeadlessBossSpawn_Hunt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossSpawn_Defense"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless breaches the defense in person."/><property name="text_key" value="eventAECHeadlessBossSpawn_Defense_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossSpawn_DoubleBreak"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: Both Headless bosses have entered the hunt."/><property name="text_key" value="eventAECHeadlessBossSpawn_DoubleBreak_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossSpawn_GhostCourt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost and the Headless enter the court together."/><property name="text_key" value="eventAECHeadlessBossSpawn_GhostCourt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="6"/><property name="max_distance" value="16"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECBloodBroodBossSpawn"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: Mykir, The Executioner and the Headless arrive together."/><property name="text_key" value="eventAECBloodBroodBossSpawn_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="8"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheExecutionerBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="8"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="8"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion08"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion10"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWaveX1_5_EndlessGoryLegion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWaveX2_5_EndlessGoryLegion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion10"/><property name="spawn_count" value="17"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWaveX3_EndlessGoryLegion">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessWave100Boss_EndlessGoryLegion">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The gory legion peaks as both Headless bosses enter behind the last full procession."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="22"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECHeadlessMinionPatrolWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] First Headless wave incoming!"/><property name="text_key" value="eventAECMinionPatrolWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessMinionPatrolWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Another Headless wave is closing in!"/><property name="text_key" value="eventAECMinionPatrolWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessMinionPatrolWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00C8FF]BLUE CONTRACT:[-] Final Headless wave inbound. Finish the job!"/><property name="text_key" value="eventAECMinionPatrolWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessMinionAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy Headless wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessMinionAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More Headless bodies are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessMinionAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy Headless wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECAirdrop_HeadlessHorde"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_HeadlessHorde"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_HeadlessHunt"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_HeadlessHunt"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_HeadlessCourt"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_HeadlessCourt"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>

	</append>
	<append xpath="/gameevents">

		<!-- ============================================================ -->
		<!--       AEC - ARCHER BOSS - Summon Events (5 vagues)          -->
		<!-- 4 sbires par vague (1 de chaque type), déclenchés par HP     -->
		<!-- Phase 1:12000 / Phase 2:9000 / Phase 3:6000 / Phase 4:3000  -->
		<!-- Phase 5:1500 (ENRAGE)                                        -->
		<!-- ============================================================ -->

		<!-- Phase 1 : 12000 HP -->
		<action_sequence name="eventAECArcherSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 2 : 9000 HP -->
		<action_sequence name="eventAECArcherSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 3 : 6000 HP -->
		<action_sequence name="eventAECArcherSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionExplosiveCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 4 : 3000 HP -->
		<action_sequence name="eventAECArcherSummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<!-- Phase 5 : 1500 HP (ENRAGE) -->
		<action_sequence name="eventAECArcherSummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionExplosiveCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="5"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="12"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-Archer_Boss Quest Events T1 === -->
	<append xpath="/gameevents">

		<!-- ============================================================ -->
		<!-- ARCHER T1 — WAVE EVENTS (MinionPatrol)                       -->
		<!-- Minions : Bow + FlamingCrossbow + Crossbow (pas d'Explosive  -->
		<!--           au T1 pour rester accessible)                       -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECArcherWave_MinionPatrol1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [38FF5E]WAVE 1:[-] Archer scouts closing in — watch the treeline!"/>
				<property name="text_key" value="eventAECArcherWave_MinionPatrol1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="3"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECArcherWave_MinionPatrol2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [38FF5E]WAVE 2:[-] More Archer scouts incoming — keep moving!"/>
				<property name="text_key" value="eventAECArcherWave_MinionPatrol2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="3"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECArcherWave_MinionPatrol3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [38FF5E]WAVE 3:[-] Final patrol push incoming — break the attack!"/>
				<property name="text_key" value="eventAECArcherWave_MinionPatrol3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- DOOMLORD + ARCHER T1 — MIXED PATROL EVENTS                   -->
		<!-- ============================================================ -->

		<action_sequence name="eventAECDoomlordArcherArrival_MixedPatrol">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]JOINT PATROL:[-] Doomlord troops and Archer scouts converging on your position!"/>
				<property name="text_key" value="eventAECDoomlordArcherArrival_MixedPatrol_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArcherWave_MixedPatrol1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Mixed patrol — Doomlord troops and Archer scouts incoming!"/>
				<property name="text_key" value="eventAECDoomlordArcherWave_MixedPatrol1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="3"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArcherWave_MixedPatrol2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] Second mixed patrol wave — watch all angles!"/>
				<property name="text_key" value="eventAECDoomlordArcherWave_MixedPatrol2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow"/>
				<property name="spawn_count" value="3"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDoomlordArcherWave_MixedPatrol3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Final mixed patrol push — break them!"/>
				<property name="text_key" value="eventAECDoomlordArcherWave_MixedPatrol3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECArcherAssaultArrival"><action class="AddChatMessage"><property name="text" value="| [32CD32]ASSAULT:[-] Archer raiders are massing on your position. Brace for impact!"/><property name="text_key" value="eventAECArcherAssaultArrival_msg"/></action></action_sequence>
		<action_sequence name="eventAECArcherAssaultWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 1:[-] Archer raiders strike from the brush!"/><property name="text_key" value="eventAECArcherAssaultWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherAssaultWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 2:[-] The Archer line tightens around you!"/><property name="text_key" value="eventAECArcherAssaultWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherAssaultWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 3:[-] The assault keeps building — hold the line!"/><property name="text_key" value="eventAECArcherAssaultWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherAssaultWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]FINAL WAVE:[-] The last Archer breach is on you — cut them down!"/><property name="text_key" value="eventAECArcherAssaultWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherArrival_MixedAssault"><action class="AddChatMessage"><property name="text" value="| [FF6A00]JOINT ASSAULT:[-] Doomlord troops are advancing under Archer cover fire!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedAssault_msg"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedAssault1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 1:[-] Mixed assault vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedAssault2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 2:[-] More mixed troops press the attack!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedAssault3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 3:[-] The mixed assault keeps coming — hold!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedAssault4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]FINAL WAVE:[-] Last mixed breach incoming — cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherHordeArrival"><action class="AddChatMessage"><property name="text" value="| [00B050]HORDE:[-] Archer warbands are converging from every direction. Prepare for a sustained fight!"/><property name="text_key" value="eventAECArcherHordeArrival_msg"/></action></action_sequence>
		<action_sequence name="eventAECArcherHordeWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00B050]WAVE 1:[-] Archer raiders fan out across the field!"/><property name="text_key" value="eventAECArcherHordeWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherHordeWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00B050]WAVE 2:[-] The Archer horde keeps tightening the noose!"/><property name="text_key" value="eventAECArcherHordeWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherHordeWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00B050]WAVE 3:[-] The Archer horde is building momentum. Hold your ground!"/><property name="text_key" value="eventAECArcherHordeWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherHordeWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00B050]WAVE 4:[-] Another Archer wave crashes into the line!"/><property name="text_key" value="eventAECArcherHordeWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherHordeWave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [00B050]FINAL WAVE:[-] The heaviest Archer push is on you now. Cut them down!"/><property name="text_key" value="eventAECArcherHordeWave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherArrival_MixedHorde"><action class="AddChatMessage"><property name="text" value="| [FF3C00]WARBAND:[-] Doomlord troops and Archer raiders are marching together. Hold your ground!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedHorde_msg"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedHorde1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF3C00]WAVE 1:[-] The mixed warband opens the assault!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedHorde1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedHorde2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF3C00]WAVE 2:[-] More mixed troops pour into the kill zone!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedHorde2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedHorde3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF3C00]WAVE 3:[-] The mixed warband keeps pressing forward!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedHorde3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedHorde4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF3C00]WAVE 4:[-] Another mixed wave crashes into your position!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedHorde4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_MixedHorde5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF3C00]FINAL WAVE:[-] The heaviest mixed push is here. Cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedHorde5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionFlamingCrossbow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECDoomlordArcherArrival_Warband"><action class="AddChatMessage"><property name="text" value="| [FF7A00]WARBAND:[-] Doomlord troops and Archer raiders are massing together. Expect a long mixed engagement."/><property name="text_key" value="eventAECDoomlordArcherArrival_Warband_msg"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherArrival_WarbandPOI"><action class="AddChatMessage"><property name="text" value="| [FF7A00]WARBAND:[-] The strongpoint is about to be hit by a mixed Doomlord and Archer counterattack."/><property name="text_key" value="eventAECDoomlordArcherArrival_WarbandPOI_msg"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_Warband1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 1:[-] Mixed raiders advancing in force!"/><property name="text_key" value="eventAECDoomlordArcherWave_Warband1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_Warband2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 2:[-] More mixed troops are collapsing on you!"/><property name="text_key" value="eventAECDoomlordArcherWave_Warband2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_Warband3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 3:[-] The mixed warband keeps pressing!"/><property name="text_key" value="eventAECDoomlordArcherWave_Warband3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_Warband4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 4:[-] Another mixed line is pushing through!"/><property name="text_key" value="eventAECDoomlordArcherWave_Warband4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_Warband5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]FINAL WAVE:[-] Break the last mixed warband push!"/><property name="text_key" value="eventAECDoomlordArcherWave_Warband5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_WarbandPOI1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 1:[-] Mixed raiders advancing on the position!"/><property name="text_key" value="eventAECDoomlordArcherWave_WarbandPOI1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_WarbandPOI2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 2:[-] More mixed troops are flooding the strongpoint!"/><property name="text_key" value="eventAECDoomlordArcherWave_WarbandPOI2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_WarbandPOI3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 3:[-] The mixed counterattack keeps building!"/><property name="text_key" value="eventAECDoomlordArcherWave_WarbandPOI3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_WarbandPOI4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]WAVE 4:[-] Hold the line, another mixed push is here!"/><property name="text_key" value="eventAECDoomlordArcherWave_WarbandPOI4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_WarbandPOI5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF7A00]FINAL WAVE:[-] Break the final mixed assault on the strongpoint!"/><property name="text_key" value="eventAECDoomlordArcherWave_WarbandPOI5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherArrival_Hunt"><action class="AddChatMessage"><property name="text" value="| [38FF5E]HUNT:[-] Archer warbands are screening their master. Survive the waves and the boss will come."/><property name="text_key" value="eventAECArcherArrival_Hunt_msg"/></action></action_sequence>
		<action_sequence name="eventAECArcherArrival_Siege"><action class="AddChatMessage"><property name="text" value="| [38FF5E]SIEGE:[-] The Archer Boss is driving a full assault on this position."/><property name="text_key" value="eventAECArcherArrival_Siege_msg"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Hunt1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are probing your defenses!"/><property name="text_key" value="eventAECArcherWave_Hunt1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Hunt2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] More Archer minions are closing in!"/><property name="text_key" value="eventAECArcherWave_Hunt2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Hunt3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions are tightening the kill zone!"/><property name="text_key" value="eventAECArcherWave_Hunt3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Hunt4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer wave is on top of you!"/><property name="text_key" value="eventAECArcherWave_Hunt4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Hunt5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The Archer screen refuses to break!"/><property name="text_key" value="eventAECArcherWave_Hunt5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Hunt6"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The heaviest Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Hunt6_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbow"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWaveX1_5_EndlessDeadeyeGauntlet">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWaveX2_5_EndlessDeadeyeGauntlet">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow,AECArcherMinionCrossbow"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWaveX3_EndlessDeadeyeGauntlet">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECArcherWave100Boss_EndlessDeadeyeGauntlet">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The firing line peaks and the Archer Boss steps into the gauntlet alone."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>
		<action_sequence name="eventAECArcherWave_Siege1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are storming the position!"/><property name="text_key" value="eventAECArcherWave_Siege1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Siege2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] The siege pressure is rising!"/><property name="text_key" value="eventAECArcherWave_Siege2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Siege3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions keep pouring in!"/><property name="text_key" value="eventAECArcherWave_Siege3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Siege4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer push is hitting the stronghold!"/><property name="text_key" value="eventAECArcherWave_Siege4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Siege5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The siege still holds. Do not give ground!"/><property name="text_key" value="eventAECArcherWave_Siege5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherWave_Siege6"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The final Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Siege6_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossSpawn_Hunt"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss has entered the hunt. Stay mobile."/><property name="text_key" value="eventAECArcherBossSpawn_Hunt_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossSpawn_Siege"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss is assaulting the position in person."/><property name="text_key" value="eventAECArcherBossSpawn_Siege_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherArrival_LastStand"><action class="AddChatMessage"><property name="text" value="| [FF0000]LAST STAND:[-] Mixed warbands are converging. Survive the waves and both bosses will arrive together."/><property name="text_key" value="eventAECDoomlordArcherArrival_LastStand_msg"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 1:[-] Mixed vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 2:[-] Another mixed formation is moving in!"/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 3:[-] The mixed host is tightening the trap!"/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 4:[-] More mixed raiders are breaking through!"/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] The mixed assault refuses to break!"/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand6"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] The heaviest mixed troops are now pushing in!"/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand6_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherWave_LastStand7"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] Survive this last mixed wave. The bosses are next."/><property name="text_key" value="eventAECDoomlordArcherWave_LastStand7_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECDoomlordArcherBossSpawn_LastStand"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]DOUBLE BOSS:[-] Doomlord and Archer have entered the field together. Bring both down."/><property name="text_key" value="eventAECDoomlordArcherBossSpawn_LastStand_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordBoss,AECTheArcherBoss"/><property name="spawn_count" value="2"/><property name="min_distance" value="5"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<!-- Airdrops Archer -->
		<action_sequence name="eventAECAirdrop_ArcherHorde">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_AEC_ArcherT1"/>
				<property name="spawn_count" value="1"/>
				<property name="max_distance" value="20"/>
				<property name="min_distance" value="15"/>
				<property name="air_spawn" value="true"/>
			</action>
		</action_sequence>
		<action_sequence name="eventAECAirdrop_ArcherT2"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_ArcherT2"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_ArcherT3"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_ArcherT3"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_ArcherT4"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_ArcherT4"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_ArcherT5"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_ArcherT5"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_ArcherT6"><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_ArcherT6"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAirdrop_AllInOneHunt"><action class="AddChatMessage"><property name="text" value="Final reward airdrop inbound: All-In-One cache deployed."/></action><action class="SpawnEntity"><property name="entity_names" value="airdrop_AEC_AllInOneHunt"/><property name="spawn_count" value="1"/><property name="max_distance" value="20"/><property name="min_distance" value="15"/><property name="air_spawn" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair01"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 1 incoming: Dumdum and Running K."/><property name="text_key" value="eventAECAllInOnePair01_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="bossAECDumdum"/><property name="spawn_count" value="1"/><property name="min_distance" value="1"/><property name="max_distance" value="3"/><property name="spawn_type" value="WanderingHorde"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="RunningKamikaze"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair02"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 2 incoming: Doomlord and the Witch."/><property name="text_key" value="eventAECAllInOnePair02_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchAngelBoss"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 3 incoming: Electric Demon and Explosive Eagle."/><property name="text_key" value="eventAECAllInOnePair03_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECElectricDemonRunnerBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECExplosiveEagleBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair04"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 4 incoming: Hammer Guardian and Mechanician."/><property name="text_key" value="eventAECAllInOnePair04_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHammerGuardian"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheMechanicianBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair05"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 5 incoming: Druid and Executioner."/><property name="text_key" value="eventAECAllInOnePair05_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheDruidBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheExecutionerBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 6 incoming: Party Beach and Mykir."/><property name="text_key" value="eventAECAllInOnePair06_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECPartyBeachBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair07"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 7 incoming: Hellskyli and Rockbreaker."/><property name="text_key" value="eventAECAllInOnePair07_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHellskyliBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECRockbreakerBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair08"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 8 incoming: The Ghost and Singerie."/><property name="text_key" value="eventAECAllInOnePair08_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 9 incoming: Siren Head and Mushroom."/><property name="text_key" value="eventAECAllInOnePair09_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSirenHeadBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMushroomBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECAllInOnePair10"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pair incoming: Headless and Archer."/><property name="text_key" value="eventAECAllInOnePair10_msg"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBoss"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerWave_LoneChallenge1"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerWave_LoneChallenge2"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerWave_LoneChallenge3"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerWave_LoneChallenge4"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianWave_EndlessScraplineA"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianWave_EndlessIronLineA"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECHammerGuardianWave_EndlessIronLineB"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerWave_EndlessAshenLineA"><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECMushroomWave_EndlessSporeFloodA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMushroomWave_EndlessSporeFloodB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMushroomWave_EndlessSporeFloodC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMushroomWave_EndlessSporeFloodD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMushroomWaveX1_5_EndlessSporeFlood">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMushroomWaveX2_5_EndlessSporeFlood">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMushroomWaveX3_EndlessSporeFlood">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="24"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>
		<action_sequence name="eventAECMinionsArmyArrival"><action class="AddChatMessage"><property name="text" value="The lure is broadcasting too widely. Every minion line in AEC is moving on your position."/></action></action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_ExtremeRandomBoss">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="bossAECDumdum,RunningKamikaze,AECDoomlordDemolishmanBoss,AECTheWitchAngelBoss,AECElectricDemonRunnerBoss,AECExplosiveEagleBoss,AECHammerGuardian,AECTheMechanicianBoss,AECTheDruidBoss,AECTheExecutionerBoss,AECPartyBeachBoss,AECMykirBoss,AECHellskyliBoss,AECRockbreakerBoss,AECGhostBoss,AECSingerieBoss,AECSirenHeadBoss,AECMushroomBoss,AECHeadlessBoss,AECTheArcherBoss,AECSheriffBoss"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_ExtremeRandomBossDouble">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="bossAECDumdum,RunningKamikaze,AECDoomlordDemolishmanBoss,AECTheWitchAngelBoss,AECElectricDemonRunnerBoss,AECExplosiveEagleBoss,AECHammerGuardian,AECTheMechanicianBoss,AECTheDruidBoss,AECTheExecutionerBoss,AECPartyBeachBoss,AECMykirBoss,AECHellskyliBoss,AECRockbreakerBoss,AECGhostBoss,AECSingerieBoss,AECSirenHeadBoss,AECMushroomBoss,AECHeadlessBoss,AECTheArcherBoss,AECSheriffBoss"/><property name="spawn_count" value="2"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_ExtremeRandomBossTriple">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="bossAECDumdum,RunningKamikaze,AECDoomlordDemolishmanBoss,AECTheWitchAngelBoss,AECElectricDemonRunnerBoss,AECExplosiveEagleBoss,AECHammerGuardian,AECTheMechanicianBoss,AECTheDruidBoss,AECTheExecutionerBoss,AECPartyBeachBoss,AECMykirBoss,AECHellskyliBoss,AECRockbreakerBoss,AECGhostBoss,AECSingerieBoss,AECSirenHeadBoss,AECMushroomBoss,AECHeadlessBoss,AECTheArcherBoss,AECSheriffBoss"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_CrosslineA">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinion"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWight"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostScreamer"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostArlene"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggro"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggro"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurnt,zombiePartyGirl,zombieSpider,animalZombieVultureRadiated"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_CrosslineB">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion04"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinion"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowler"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostRancher"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirl"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggro"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggro"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouch"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion02"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieScreamer,zombieFatHawaiian,zombieDemolition,zombieBiker"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_CrosslineC">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion05"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurse"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostSkateboarder"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostSoldier"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionDireWolf"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBear"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpider"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion04"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion05"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbow"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieWightFeral,zombiePartyGirl,zombieSpider,zombieMaleHazmat"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave_CrosslineD">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion07"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion04"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4Wolf"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoar"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChicken"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBear"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion04"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion07"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion08"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion10"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbow"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieMutatedRadiated,zombieDemolition,zombieBurnt,zombieFatHawaiian"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWaveX1_5_Crossline">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04,AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWaveX2_5_Crossline">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4Wolf,AECDruidMinionStagAggro,AECDruidMinionChickenAggro,AECDruidMinionBoarAggro,AECDruidMinionBossBoar,AECDruidMinionDireWolf,AECDruidMinionWolfAggro,AECDruidMinionGiantChicken,AECDruidMinionBear,AECDruidMinionZombieBear"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow,AECTheWitchMinionCrouch,AECTheWitchMinionSpider,AECExecutionerMinion,AECDumdumMinion,AECMechanicianMinion02,AECHammerGuardianMinion01"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWaveX3_Crossline">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07,AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04,AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4Wolf,AECDruidMinionStagAggro,AECDruidMinionChickenAggro,AECDruidMinionBoarAggro,AECDruidMinionBossBoar,AECDruidMinionDireWolf,AECDruidMinionWolfAggro,AECDruidMinionGiantChicken,AECDruidMinionBear,AECDruidMinionZombieBear,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow,AECTheWitchMinionCrouch,AECTheWitchMinionSpider,AECExecutionerMinion,AECDumdumMinion,AECMechanicianMinion02,AECHammerGuardianMinion01"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

		<action_sequence name="eventAECMinionsArmyWave100_Crossline">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] This is the full Minions Army."/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinion,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07,AECDumdumMinion,AECExecutionerMinion,AECGhostWight,AECGhostScreamer,AECGhostArlene,AECGhostBowler,AECGhostRancher,AECGhostPartyGirl,AECGhostNurse,AECGhostSkateboarder,AECGhostSoldier,AECHammerGuardianMinion01"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04,AECDruidMinionC4Wolf,AECDruidMinionStagAggro,AECDruidMinionChickenAggro,AECDruidMinionBoarAggro,AECDruidMinionBossBoar,AECDruidMinionDireWolf,AECDruidMinionWolfAggro,AECDruidMinionGiantChicken,AECDruidMinionBear,AECDruidMinionZombieBear,AECMechanicianMinion02,AECTheWitchMinionCrouch,AECTheWitchMinionSpider"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10,AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionFlamingCrossbow,AECArcherMinionExplosiveCrossbow"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurnt,animalZombieVultureRadiated,zombieSpider,zombiePartyGirl,zombieFatHawaiian,zombieScreamer,zombieMutatedRadiated,zombieDemolition"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

	</append>

	<!-- === AEC-Sheriff_Boss === -->
	<append xpath="/gameevents">

		<action_sequence name="eventAECSheriffSummonPack">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="wolfalert"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="3"/>
				<property name="max_distance" value="8"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSheriffSummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="wolfalert"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01"/>
				<property name="spawn_count" value="4"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="3"/>
				<property name="max_distance" value="8"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSheriffSummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="wolfalert"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02"/>
				<property name="spawn_count" value="6"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="3"/>
				<property name="max_distance" value="8"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSheriffSummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="wolfalert"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02"/>
				<property name="spawn_count" value="8"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="3"/>
				<property name="max_distance" value="8"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

	</append>

	<!-- === AEC-Sheriff_Boss Quest Waves === -->
	<append xpath="/gameevents">
		<action_sequence name="eventAECSheriffWave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffWave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffWave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffWave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffWave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are joining the assault."/><property name="text_key" value="eventAECSheriffWave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffWave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffWave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffWave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Sheriff wave."/><property name="text_key" value="eventAECSheriffWave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSheriffT5Wave1"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffT5Wave1_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffT5Wave2"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffT5Wave2_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffT5Wave3"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are tightening the ring."/><property name="text_key" value="eventAECSheriffT5Wave3_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffT5Wave4"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffT5Wave4_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffT5Wave5"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Sheriff line keeps breaking through."/><property name="text_key" value="eventAECSheriffT5Wave5_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>
		<action_sequence name="eventAECSheriffT5Wave6"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Sheriff arrives."/><property name="text_key" value="eventAECSheriffT5Wave6_msg"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffWolfMinion01,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02,AECSheriffMinion02"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

		<action_sequence name="eventAECSheriffHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Sheriff has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECSheriffHuntArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSheriffHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff is here. Expect burning shots and relentless pressure."/>
				<property name="text_key" value="eventAECSheriffHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSheriffDefenseArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]DEFENSE:[-] The Sheriff is moving on this position. Hold the perimeter."/>
				<property name="text_key" value="eventAECSheriffDefenseArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECSheriffDefenseBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff has breached the zone. Bring it down before it overwhelms the area."/>
				<property name="text_key" value="eventAECSheriffDefenseBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBoss"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>
	</append>

		<!-- AEC T03-T15 MODULE-->
	<append xpath="/gameevents">


		<action_sequence name="eventAECDumdumAddQuest">
			<property name="action_type" value="Game"/>
			<action class="AddQuest">
				<property name="quest" value="questAECDumdumHunt"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumQuestSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdum"/>
				<property name="spawn_count" value="1"/>
				<property name="max_distance" value="3"/>
				<property name="min_distance" value="1"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<!-- ============================================================ -->
		<!-- QUETE VAGUES : événements de spawn et déclenchement          -->
		<!-- ============================================================ -->

		<!-- Ajoute la quête de vagues au joueur (déclenchée par le contrat de vagues) -->
		<action_sequence name="eventAECDumdumAddWaveQuest">
			<property name="action_type" value="Game"/>
			<action class="AddQuest">
				<property name="quest" value="questAECDumdumWave"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<!-- Notification d'arrivée sur zone lors du dépôt du rally point -->
		<action_sequence name="eventAECDumdumWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's minions are converging on your position. Get ready!"/>
				<property name="text_key" value="eventAECDumdumWaveArrival_msg"/>
			</action>
		</action_sequence>

		<!-- VAGUE 1 : 9 minions (6 requis + 3 buffer anti-softlock) -->
		<action_sequence name="eventAECDumdumWave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's minions are closing in!"/>
				<property name="text_key" value="eventAECDumdumWave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- VAGUE 2 : 11 minions (8 requis + 3 buffer anti-softlock) -->
		<action_sequence name="eventAECDumdumWave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] A second wave is incoming!"/>
				<property name="text_key" value="eventAECDumdumWave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Alerte d'arrivée + spawn des 2 boss pour la quête Twins -->
		<action_sequence name="eventAECDumdumTwinsArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]ALERTE:[-] On parle d'eux en chuchotant. Les Jumeaux Explosifs arrivent. Bonne chance."/>
				<property name="text_key" value="eventAECDumdumTwinsArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumTwinsSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]JUMEAUX:[-] Ils arrivent ENSEMBLE. Visez vite."/>
				<property name="text_key" value="eventAECDumdumTwinsSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdum"/>
				<property name="spawn_count" value="2"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="20"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- Alerte d'arrivée pour les quêtes Defense (variantes POI) -->
		<action_sequence name="eventAECDumdumDefenseWaveArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DEFENSE:[-] Dumdum's minions are swarming this location. Hold the position!"/>
				<property name="text_key" value="eventAECDumdumDefenseWaveArrival_msg"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumDefenseHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]DEFENSE:[-] Dumdum's army is moving on this position. Survive the waves — then face the boss!"/>
				<property name="text_key" value="eventAECDumdumDefenseHuntArrival_msg"/>
			</action>
		</action_sequence>

		<!-- Alerte d'arrivée pour la quête Hunt (vagues + boss) -->
		<action_sequence name="eventAECDumdumHuntArrival">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's army is mobilizing. Survive the waves — then face the boss!"/>
				<property name="text_key" value="eventAECDumdumHuntArrival_msg"/>
			</action>
		</action_sequence>

		<!-- Spawn de Dumdum après les 3 vagues (quête Hunt phase 9) -->
		<action_sequence name="eventAECDumdumHuntBossSpawn">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdum"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<!-- VAGUE 3 finale : 13 minions (10 requis + 3 buffer anti-softlock) -->
		<action_sequence name="eventAECDumdumWave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last minions surround you!"/>
				<property name="text_key" value="eventAECDumdumWave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT3Wave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's first raiders are on the move!"/>
				<property name="text_key" value="eventAECDumdumT3Wave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT3Wave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] More raiders are closing in!"/>
				<property name="text_key" value="eventAECDumdumT3Wave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="4"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT3Wave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's pressure keeps building!"/>
				<property name="text_key" value="eventAECDumdumT3Wave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT3Wave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Another Dumdum pack is charging in!"/>
				<property name="text_key" value="eventAECDumdumT3Wave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT3Wave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum sends a breaker pack to finish you!"/>
				<property name="text_key" value="eventAECDumdumT3Wave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="8"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT4Wave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's hunt opens with a full push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT4Wave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] The pressure does not let up!"/>
				<property name="text_key" value="eventAECDumdumT4Wave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT4Wave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's raiders regroup and rush again!"/>
				<property name="text_key" value="eventAECDumdumT4Wave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT4Wave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Dumdum sends a heavier push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT4Wave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last escort is closing before the boss!"/>
				<property name="text_key" value="eventAECDumdumT4Wave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave1">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] The Twins send their first escort!"/>
				<property name="text_key" value="eventAECDumdumT6Wave1_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave2">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] Another escort is closing fast!"/>
				<property name="text_key" value="eventAECDumdumT6Wave2_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave3">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] The horde grows thicker!"/>
				<property name="text_key" value="eventAECDumdumT6Wave3_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave4">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] The next escort is already here!"/>
				<property name="text_key" value="eventAECDumdumT6Wave4_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave5">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] The escort line keeps coming!"/>
				<property name="text_key" value="eventAECDumdumT6Wave5_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave6">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 6:[-] Dumdum's breakers are arriving!"/>
				<property name="text_key" value="eventAECDumdumT6Wave6_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT6Wave7">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker pack before the Twins!"/>
				<property name="text_key" value="eventAECDumdumT6Wave7_msg"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinion"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT03SummonPhase1">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="2"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase2">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase3">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase4">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase5">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase6">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase7">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase8">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase9">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>
		<action_sequence name="eventAECDumdumT03SummonPhase10">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action>
		</action_sequence>

		<action_sequence name="eventAECDumdumT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="2"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT06SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDumdumT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="2"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT09SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDumdumT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="2"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT12SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDumdumT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="2"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDumdumT15SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="add_to_group" value="frostMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventDoomlordT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT03SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventDoomlordT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT06SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventDoomlordT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT09SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventDoomlordT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT12SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventDoomlordT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="8"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventDoomlordT15SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="zombiemalealert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="3"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="9"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECWitchT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="20"/><property name="max_distance" value="21"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="21"/><property name="max_distance" value="22"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="22"/><property name="max_distance" value="23"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="23"/><property name="max_distance" value="24"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="24"/><property name="max_distance" value="25"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="25"/><property name="max_distance" value="26"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="26"/><property name="max_distance" value="27"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="27"/><property name="max_distance" value="28"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="28"/><property name="max_distance" value="29"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT03SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECWitchT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="20"/><property name="max_distance" value="21"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="21"/><property name="max_distance" value="22"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="22"/><property name="max_distance" value="23"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="23"/><property name="max_distance" value="24"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="24"/><property name="max_distance" value="25"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="25"/><property name="max_distance" value="26"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="26"/><property name="max_distance" value="27"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="27"/><property name="max_distance" value="28"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="28"/><property name="max_distance" value="29"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT06SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECWitchT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="20"/><property name="max_distance" value="21"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="21"/><property name="max_distance" value="22"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="22"/><property name="max_distance" value="23"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="23"/><property name="max_distance" value="24"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="24"/><property name="max_distance" value="25"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="25"/><property name="max_distance" value="26"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="26"/><property name="max_distance" value="27"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="27"/><property name="max_distance" value="28"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="28"/><property name="max_distance" value="29"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT09SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECWitchT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="20"/><property name="max_distance" value="21"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="21"/><property name="max_distance" value="22"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="22"/><property name="max_distance" value="23"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="23"/><property name="max_distance" value="24"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="24"/><property name="max_distance" value="25"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="25"/><property name="max_distance" value="26"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="26"/><property name="max_distance" value="27"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="27"/><property name="max_distance" value="28"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="28"/><property name="max_distance" value="29"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT12SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECHammerT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="14"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="15"/><property name="max_distance" value="19"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="16"/><property name="max_distance" value="20"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECHammerT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="14"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="15"/><property name="max_distance" value="19"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="16"/><property name="max_distance" value="20"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECHammerT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="14"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="15"/><property name="max_distance" value="19"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="16"/><property name="max_distance" value="20"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECHammerT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="14"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="15"/><property name="max_distance" value="19"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="16"/><property name="max_distance" value="20"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECHammerT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="14"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="15"/><property name="max_distance" value="19"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHammerT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="16"/><property name="max_distance" value="20"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECMechanicianT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECMechanicianT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECMechanicianT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECMechanicianT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECMechanicianT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMechanicianT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="1"/><property name="max_distance" value="2"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECWitchT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="20"/><property name="max_distance" value="21"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="21"/><property name="max_distance" value="22"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="22"/><property name="max_distance" value="23"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="23"/><property name="max_distance" value="24"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="24"/><property name="max_distance" value="25"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="25"/><property name="max_distance" value="26"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="26"/><property name="max_distance" value="27"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="27"/><property name="max_distance" value="28"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="28"/><property name="max_distance" value="29"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECWitchT15SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>
	
		<action_sequence name="eventAECDruidT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="4"/><property name="max_distance" value="7"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChickenT03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="8"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBearT03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoarT03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="7"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBearT03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT03SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionDireWolfT03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="6"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDruidT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="4"/><property name="max_distance" value="7"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChickenT06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="8"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBearT06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoarT06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="7"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBearT06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT06SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionDireWolfT06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="6"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDruidT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="4"/><property name="max_distance" value="7"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChickenT09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="8"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBearT09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoarT09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="7"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBearT09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT09SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionDireWolfT09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="6"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDruidT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="4"/><property name="max_distance" value="7"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChickenT12"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="8"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBearT12"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoarT12"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="7"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBearT12"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT12SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionDireWolfT12"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="6"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECDruidT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="4"/><property name="max_distance" value="7"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionGiantChickenT15"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="8"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase6"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBearT15"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase7"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBossBoarT15"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="7"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase8"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="9"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase9"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionZombieBearT15"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECDruidT15SummonPhase10"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionDireWolfT15"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="6"/><property name="max_distance" value="10"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECExecutionerT03Summon33"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT03Summon66"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT06Summon33"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT06Summon66"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT09Summon33"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT09Summon66"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT12Summon33"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT12Summon66"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT15Summon33"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECExecutionerT15Summon66"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="add_to_group" value="executionerMinions"/><property name="safe_spawn" value="true"/><property name="min_distance" value="7"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECSingerieT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSingerieT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECGhostBossT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECGhostBossT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECHeadlessBossT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECHeadlessBossT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECMushroomBossT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="14"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="16"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECMushroomBossT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionExplosiveCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT03SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT03SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionExplosiveCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECArcherBossT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionExplosiveCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT06SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT06SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionExplosiveCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECArcherBossT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionExplosiveCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT09SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT09SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionExplosiveCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECArcherBossT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionExplosiveCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT12SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT12SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionExplosiveCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECArcherBossT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionExplosiveCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT15SummonPhase4"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECArcherBossT15SummonPhase5"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionExplosiveCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="5"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="5"/><property name="max_distance" value="12"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECSheriffBossT03SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT03SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT03SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECSheriffBossT06SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT06SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT06SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECSheriffBossT09SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT09SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT09SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECSheriffBossT12SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT12SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT12SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>

		<action_sequence name="eventAECSheriffBossT15SummonPhase1"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15"/><property name="spawn_count" value="4"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT15SummonPhase2"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
		<action_sequence name="eventAECSheriffBossT15SummonPhase3"><property name="action_type" value="Game"/><property name="target_type" value="Entity"/><property name="allow_while_dead" value="false"/><property name="refund_inactivity" value="false"/><action class="PlaySound"><property name="sound" value="wolfalert"/><property name="phase" value="0"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="3"/><property name="max_distance" value="8"/><property name="spawn_type" value="Position"/></action></action_sequence>
	</append>

<append xpath="/gameevents">

		<action_sequence name="eventAECQuestRelayActivate1star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<action class="CallGameEvent">
				<property name="game_events" value="eventAECQuestRelaySpawn1star"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelaySpawn1star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="entity_tags" value="aecQuestGiver"/>
				<property name="group_name" value="aecQuestGivers"/>
				<property name="max_distance" value="30"/>
			</action>
			<action class="SpawnEntity">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="aecQuestGivers"/>
					<property name="operation" value="Equals"/>
					<property name="count" value="0"/>
				</requirement>
				<property name="entity_names" value="AECQuestGiverNPC1star"/>
				<property name="spawn_count" value="1"/>
				<property name="safe_spawn" value="true"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="Position"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="add_to_group" value="aecQuestGivers"/>
				<property name="phase" value="2"/>
			</action>
			<action class="PlaySound">
				<property name="sound" value="questcomplete"/>
				<property name="phase" value="2"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelayActivate2star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<action class="CallGameEvent">
				<property name="game_events" value="eventAECQuestRelaySpawn2star"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelaySpawn2star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="entity_tags" value="aecQuestGiver"/>
				<property name="group_name" value="aecQuestGivers"/>
				<property name="max_distance" value="30"/>
			</action>
			<action class="SpawnEntity">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="aecQuestGivers"/>
					<property name="operation" value="Equals"/>
					<property name="count" value="0"/>
				</requirement>
				<property name="entity_names" value="AECQuestGiverNPC2star"/>
				<property name="spawn_count" value="1"/>
				<property name="safe_spawn" value="true"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="Position"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="add_to_group" value="aecQuestGivers"/>
				<property name="phase" value="2"/>
			</action>
			<action class="PlaySound">
				<property name="sound" value="questcomplete"/>
				<property name="phase" value="2"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelayActivate3star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<action class="CallGameEvent">
				<property name="game_events" value="eventAECQuestRelaySpawn3star"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelaySpawn3star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="entity_tags" value="aecQuestGiver"/>
				<property name="group_name" value="aecQuestGivers"/>
				<property name="max_distance" value="30"/>
			</action>
			<action class="SpawnEntity">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="aecQuestGivers"/>
					<property name="operation" value="Equals"/>
					<property name="count" value="0"/>
				</requirement>
				<property name="entity_names" value="AECQuestGiverNPC3star"/>
				<property name="spawn_count" value="1"/>
				<property name="safe_spawn" value="true"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="Position"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="add_to_group" value="aecQuestGivers"/>
				<property name="phase" value="2"/>
			</action>
			<action class="PlaySound">
				<property name="sound" value="questcomplete"/>
				<property name="phase" value="2"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelayActivate4star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<action class="CallGameEvent">
				<property name="game_events" value="eventAECQuestRelaySpawn4star"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelaySpawn4star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="entity_tags" value="aecQuestGiver"/>
				<property name="group_name" value="aecQuestGivers"/>
				<property name="max_distance" value="30"/>
			</action>
			<action class="SpawnEntity">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="aecQuestGivers"/>
					<property name="operation" value="Equals"/>
					<property name="count" value="0"/>
				</requirement>
				<property name="entity_names" value="AECQuestGiverNPC4star"/>
				<property name="spawn_count" value="1"/>
				<property name="safe_spawn" value="true"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="Position"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="add_to_group" value="aecQuestGivers"/>
				<property name="phase" value="2"/>
			</action>
			<action class="PlaySound">
				<property name="sound" value="questcomplete"/>
				<property name="phase" value="2"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelayActivate5star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<action class="CallGameEvent">
				<property name="game_events" value="eventAECQuestRelaySpawn5star"/>
				<property name="phase" value="1"/>
			</action>
		</action_sequence>

		<action_sequence name="eventAECQuestRelaySpawn5star">
			<property name="allow_user_trigger" value="true"/>
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="entity_tags" value="aecQuestGiver"/>
				<property name="group_name" value="aecQuestGivers"/>
				<property name="max_distance" value="30"/>
			</action>
			<action class="SpawnEntity">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="aecQuestGivers"/>
					<property name="operation" value="Equals"/>
					<property name="count" value="0"/>
				</requirement>
				<property name="entity_names" value="AECQuestGiverNPC5star"/>
				<property name="spawn_count" value="1"/>
				<property name="safe_spawn" value="true"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="Position"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="add_to_group" value="aecQuestGivers"/>
				<property name="phase" value="2"/>
			</action>
			<action class="PlaySound">
				<property name="sound" value="questcomplete"/>
				<property name="phase" value="2"/>
			</action>
		</action_sequence>
</append>
	<append xpath="/gameevents">
<action_sequence name="eventAECAllInOnePair01_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 1 incoming: Dumdum and Running K."/><property name="text_key" value="eventAECAllInOnePair01_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="bossAECDumdumT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="1"/><property name="max_distance" value="3"/><property name="spawn_type" value="WanderingHorde"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="RunningKamikazeT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair02_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 2 incoming: Doomlord and the Witch."/><property name="text_key" value="eventAECAllInOnePair02_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchAngelBossT03"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair03_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 3 incoming: Electric Demon and Explosive Eagle."/><property name="text_key" value="eventAECAllInOnePair03_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECElectricDemonRunnerBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECExplosiveEagleBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair04_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 4 incoming: Hammer Guardian and Mechanician."/><property name="text_key" value="eventAECAllInOnePair04_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHammerGuardianT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheMechanicianBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair05_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 5 incoming: Druid and Executioner."/><property name="text_key" value="eventAECAllInOnePair05_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheDruidBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheExecutionerBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair06_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 6 incoming: Party Beach and Mykir."/><property name="text_key" value="eventAECAllInOnePair06_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECPartyBeachBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair07_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 7 incoming: Hellskyli and Rockbreaker."/><property name="text_key" value="eventAECAllInOnePair07_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHellskyliBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECRockbreakerBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair08_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 8 incoming: The Ghost and Singerie."/><property name="text_key" value="eventAECAllInOnePair08_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair09_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 9 incoming: Siren Head and Mushroom."/><property name="text_key" value="eventAECAllInOnePair09_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSirenHeadBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMushroomBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair10_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pair incoming: Headless and Archer."/><property name="text_key" value="eventAECAllInOnePair10_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair01_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 1 incoming: Dumdum and Running K."/><property name="text_key" value="eventAECAllInOnePair01_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="bossAECDumdumT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="1"/><property name="max_distance" value="3"/><property name="spawn_type" value="WanderingHorde"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="RunningKamikazeT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair02_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 2 incoming: Doomlord and the Witch."/><property name="text_key" value="eventAECAllInOnePair02_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchAngelBossT06"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair03_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 3 incoming: Electric Demon and Explosive Eagle."/><property name="text_key" value="eventAECAllInOnePair03_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECElectricDemonRunnerBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECExplosiveEagleBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair04_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 4 incoming: Hammer Guardian and Mechanician."/><property name="text_key" value="eventAECAllInOnePair04_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHammerGuardianT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheMechanicianBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair05_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 5 incoming: Druid and Executioner."/><property name="text_key" value="eventAECAllInOnePair05_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheDruidBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheExecutionerBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair06_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 6 incoming: Party Beach and Mykir."/><property name="text_key" value="eventAECAllInOnePair06_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECPartyBeachBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair07_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 7 incoming: Hellskyli and Rockbreaker."/><property name="text_key" value="eventAECAllInOnePair07_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHellskyliBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECRockbreakerBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair08_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 8 incoming: The Ghost and Singerie."/><property name="text_key" value="eventAECAllInOnePair08_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair09_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 9 incoming: Siren Head and Mushroom."/><property name="text_key" value="eventAECAllInOnePair09_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSirenHeadBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMushroomBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair10_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pair incoming: Headless and Archer."/><property name="text_key" value="eventAECAllInOnePair10_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair01_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 1 incoming: Dumdum and Running K."/><property name="text_key" value="eventAECAllInOnePair01_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="bossAECDumdumT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="1"/><property name="max_distance" value="3"/><property name="spawn_type" value="WanderingHorde"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="RunningKamikazeT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair02_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 2 incoming: Doomlord and the Witch."/><property name="text_key" value="eventAECAllInOnePair02_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchAngelBossT09"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair03_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 3 incoming: Electric Demon and Explosive Eagle."/><property name="text_key" value="eventAECAllInOnePair03_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECElectricDemonRunnerBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECExplosiveEagleBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair04_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 4 incoming: Hammer Guardian and Mechanician."/><property name="text_key" value="eventAECAllInOnePair04_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHammerGuardianT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheMechanicianBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair05_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 5 incoming: Druid and Executioner."/><property name="text_key" value="eventAECAllInOnePair05_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheDruidBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheExecutionerBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair06_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 6 incoming: Party Beach and Mykir."/><property name="text_key" value="eventAECAllInOnePair06_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECPartyBeachBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair07_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 7 incoming: Hellskyli and Rockbreaker."/><property name="text_key" value="eventAECAllInOnePair07_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHellskyliBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECRockbreakerBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair08_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 8 incoming: The Ghost and Singerie."/><property name="text_key" value="eventAECAllInOnePair08_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair09_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 9 incoming: Siren Head and Mushroom."/><property name="text_key" value="eventAECAllInOnePair09_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSirenHeadBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMushroomBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair10_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pair incoming: Headless and Archer."/><property name="text_key" value="eventAECAllInOnePair10_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair01_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 1 incoming: Dumdum and Running K."/><property name="text_key" value="eventAECAllInOnePair01_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="bossAECDumdumT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="1"/><property name="max_distance" value="3"/><property name="spawn_type" value="WanderingHorde"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="RunningKamikazeT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair02_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 2 incoming: Doomlord and the Witch."/><property name="text_key" value="eventAECAllInOnePair02_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchAngelBossT12"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair03_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 3 incoming: Electric Demon and Explosive Eagle."/><property name="text_key" value="eventAECAllInOnePair03_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECElectricDemonRunnerBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECExplosiveEagleBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair04_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 4 incoming: Hammer Guardian and Mechanician."/><property name="text_key" value="eventAECAllInOnePair04_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHammerGuardianT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheMechanicianBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair05_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 5 incoming: Druid and Executioner."/><property name="text_key" value="eventAECAllInOnePair05_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheDruidBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheExecutionerBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair06_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 6 incoming: Party Beach and Mykir."/><property name="text_key" value="eventAECAllInOnePair06_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECPartyBeachBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair07_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 7 incoming: Hellskyli and Rockbreaker."/><property name="text_key" value="eventAECAllInOnePair07_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHellskyliBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECRockbreakerBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair08_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 8 incoming: The Ghost and Singerie."/><property name="text_key" value="eventAECAllInOnePair08_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair09_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 9 incoming: Siren Head and Mushroom."/><property name="text_key" value="eventAECAllInOnePair09_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSirenHeadBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMushroomBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair10_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pair incoming: Headless and Archer."/><property name="text_key" value="eventAECAllInOnePair10_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair01_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 1 incoming: Dumdum and Running K."/><property name="text_key" value="eventAECAllInOnePair01_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="bossAECDumdumT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="1"/><property name="max_distance" value="3"/><property name="spawn_type" value="WanderingHorde"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="RunningKamikazeT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair02_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 2 incoming: Doomlord and the Witch."/><property name="text_key" value="eventAECAllInOnePair02_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchAngelBossT15"/><property name="spawn_count" value="1"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair03_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 3 incoming: Electric Demon and Explosive Eagle."/><property name="text_key" value="eventAECAllInOnePair03_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECElectricDemonRunnerBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECExplosiveEagleBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair04_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 4 incoming: Hammer Guardian and Mechanician."/><property name="text_key" value="eventAECAllInOnePair04_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHammerGuardianT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheMechanicianBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair05_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 5 incoming: Druid and Executioner."/><property name="text_key" value="eventAECAllInOnePair05_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheDruidBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheExecutionerBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="10"/><property name="max_distance" value="18"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair06_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 6 incoming: Party Beach and Mykir."/><property name="text_key" value="eventAECAllInOnePair06_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECPartyBeachBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMykirBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair07_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 7 incoming: Hellskyli and Rockbreaker."/><property name="text_key" value="eventAECAllInOnePair07_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHellskyliBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECRockbreakerBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair08_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 8 incoming: The Ghost and Singerie."/><property name="text_key" value="eventAECAllInOnePair08_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair09_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Pair 9 incoming: Siren Head and Mushroom."/><property name="text_key" value="eventAECAllInOnePair09_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSirenHeadBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECMushroomBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECAllInOnePair10_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final pair incoming: Headless and Archer."/><property name="text_key" value="eventAECAllInOnePair10_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherArrival_Hunt_T03"><action class="AddChatMessage"><property name="text" value="| [38FF5E]HUNT:[-] Archer warbands are screening their master. Survive the waves and the boss will come."/><property name="text_key" value="eventAECArcherArrival_Hunt_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultArrival_T03"><action class="AddChatMessage"><property name="text" value="| [32CD32]ASSAULT:[-] Archer raiders are massing on your position. Brace for impact!"/><property name="text_key" value="eventAECArcherAssaultArrival_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 1:[-] Archer raiders strike from the brush!"/><property name="text_key" value="eventAECArcherAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 2:[-] The Archer line tightens around you!"/><property name="text_key" value="eventAECArcherAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 3:[-] The assault keeps building â€” hold the line!"/><property name="text_key" value="eventAECArcherAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]FINAL WAVE:[-] The last Archer breach is on you â€” cut them down!"/><property name="text_key" value="eventAECArcherAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherBossSpawn_Hunt_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss has entered the hunt. Stay mobile."/><property name="text_key" value="eventAECArcherBossSpawn_Hunt_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbowT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_Hunt1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are probing your defenses!"/><property name="text_key" value="eventAECArcherWave_Hunt1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] More Archer minions are closing in!"/><property name="text_key" value="eventAECArcherWave_Hunt2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions are tightening the kill zone!"/><property name="text_key" value="eventAECArcherWave_Hunt3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer wave is on top of you!"/><property name="text_key" value="eventAECArcherWave_Hunt4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The Archer screen refuses to break!"/><property name="text_key" value="eventAECArcherWave_Hunt5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt6_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The heaviest Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Hunt6_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave100Boss_EndlessDeadeyeGauntlet_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The firing line peaks and the Archer Boss steps into the gauntlet alone."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX1_5_EndlessDeadeyeGauntlet_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX2_5_EndlessDeadeyeGauntlet_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03,AECArcherMinionCrossbowT03"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX3_EndlessDeadeyeGauntlet_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherArrival_Hunt_T06"><action class="AddChatMessage"><property name="text" value="| [38FF5E]HUNT:[-] Archer warbands are screening their master. Survive the waves and the boss will come."/><property name="text_key" value="eventAECArcherArrival_Hunt_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultArrival_T06"><action class="AddChatMessage"><property name="text" value="| [32CD32]ASSAULT:[-] Archer raiders are massing on your position. Brace for impact!"/><property name="text_key" value="eventAECArcherAssaultArrival_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 1:[-] Archer raiders strike from the brush!"/><property name="text_key" value="eventAECArcherAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 2:[-] The Archer line tightens around you!"/><property name="text_key" value="eventAECArcherAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 3:[-] The assault keeps building â€” hold the line!"/><property name="text_key" value="eventAECArcherAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]FINAL WAVE:[-] The last Archer breach is on you â€” cut them down!"/><property name="text_key" value="eventAECArcherAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherBossSpawn_Hunt_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss has entered the hunt. Stay mobile."/><property name="text_key" value="eventAECArcherBossSpawn_Hunt_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbowT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_Hunt1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are probing your defenses!"/><property name="text_key" value="eventAECArcherWave_Hunt1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] More Archer minions are closing in!"/><property name="text_key" value="eventAECArcherWave_Hunt2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions are tightening the kill zone!"/><property name="text_key" value="eventAECArcherWave_Hunt3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer wave is on top of you!"/><property name="text_key" value="eventAECArcherWave_Hunt4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The Archer screen refuses to break!"/><property name="text_key" value="eventAECArcherWave_Hunt5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt6_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The heaviest Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Hunt6_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave100Boss_EndlessDeadeyeGauntlet_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The firing line peaks and the Archer Boss steps into the gauntlet alone."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX1_5_EndlessDeadeyeGauntlet_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX2_5_EndlessDeadeyeGauntlet_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06,AECArcherMinionCrossbowT06"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX3_EndlessDeadeyeGauntlet_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT06,AECArcherMinionCrossbowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherArrival_Hunt_T09"><action class="AddChatMessage"><property name="text" value="| [38FF5E]HUNT:[-] Archer warbands are screening their master. Survive the waves and the boss will come."/><property name="text_key" value="eventAECArcherArrival_Hunt_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultArrival_T09"><action class="AddChatMessage"><property name="text" value="| [32CD32]ASSAULT:[-] Archer raiders are massing on your position. Brace for impact!"/><property name="text_key" value="eventAECArcherAssaultArrival_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 1:[-] Archer raiders strike from the brush!"/><property name="text_key" value="eventAECArcherAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 2:[-] The Archer line tightens around you!"/><property name="text_key" value="eventAECArcherAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 3:[-] The assault keeps building â€” hold the line!"/><property name="text_key" value="eventAECArcherAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]FINAL WAVE:[-] The last Archer breach is on you â€” cut them down!"/><property name="text_key" value="eventAECArcherAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherBossSpawn_Hunt_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss has entered the hunt. Stay mobile."/><property name="text_key" value="eventAECArcherBossSpawn_Hunt_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbowT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_Hunt1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are probing your defenses!"/><property name="text_key" value="eventAECArcherWave_Hunt1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] More Archer minions are closing in!"/><property name="text_key" value="eventAECArcherWave_Hunt2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions are tightening the kill zone!"/><property name="text_key" value="eventAECArcherWave_Hunt3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer wave is on top of you!"/><property name="text_key" value="eventAECArcherWave_Hunt4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The Archer screen refuses to break!"/><property name="text_key" value="eventAECArcherWave_Hunt5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt6_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The heaviest Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Hunt6_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave100Boss_EndlessDeadeyeGauntlet_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The firing line peaks and the Archer Boss steps into the gauntlet alone."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX1_5_EndlessDeadeyeGauntlet_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX2_5_EndlessDeadeyeGauntlet_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09,AECArcherMinionCrossbowT09"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX3_EndlessDeadeyeGauntlet_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT09,AECArcherMinionCrossbowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherArrival_Hunt_T12"><action class="AddChatMessage"><property name="text" value="| [38FF5E]HUNT:[-] Archer warbands are screening their master. Survive the waves and the boss will come."/><property name="text_key" value="eventAECArcherArrival_Hunt_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultArrival_T12"><action class="AddChatMessage"><property name="text" value="| [32CD32]ASSAULT:[-] Archer raiders are massing on your position. Brace for impact!"/><property name="text_key" value="eventAECArcherAssaultArrival_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 1:[-] Archer raiders strike from the brush!"/><property name="text_key" value="eventAECArcherAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 2:[-] The Archer line tightens around you!"/><property name="text_key" value="eventAECArcherAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 3:[-] The assault keeps building â€” hold the line!"/><property name="text_key" value="eventAECArcherAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]FINAL WAVE:[-] The last Archer breach is on you â€” cut them down!"/><property name="text_key" value="eventAECArcherAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherBossSpawn_Hunt_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss has entered the hunt. Stay mobile."/><property name="text_key" value="eventAECArcherBossSpawn_Hunt_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbowT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_Hunt1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are probing your defenses!"/><property name="text_key" value="eventAECArcherWave_Hunt1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] More Archer minions are closing in!"/><property name="text_key" value="eventAECArcherWave_Hunt2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions are tightening the kill zone!"/><property name="text_key" value="eventAECArcherWave_Hunt3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer wave is on top of you!"/><property name="text_key" value="eventAECArcherWave_Hunt4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The Archer screen refuses to break!"/><property name="text_key" value="eventAECArcherWave_Hunt5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt6_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The heaviest Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Hunt6_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave100Boss_EndlessDeadeyeGauntlet_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The firing line peaks and the Archer Boss steps into the gauntlet alone."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX1_5_EndlessDeadeyeGauntlet_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX2_5_EndlessDeadeyeGauntlet_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12,AECArcherMinionCrossbowT12"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX3_EndlessDeadeyeGauntlet_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT12,AECArcherMinionCrossbowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherArrival_Hunt_T15"><action class="AddChatMessage"><property name="text" value="| [38FF5E]HUNT:[-] Archer warbands are screening their master. Survive the waves and the boss will come."/><property name="text_key" value="eventAECArcherArrival_Hunt_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultArrival_T15"><action class="AddChatMessage"><property name="text" value="| [32CD32]ASSAULT:[-] Archer raiders are massing on your position. Brace for impact!"/><property name="text_key" value="eventAECArcherAssaultArrival_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 1:[-] Archer raiders strike from the brush!"/><property name="text_key" value="eventAECArcherAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 2:[-] The Archer line tightens around you!"/><property name="text_key" value="eventAECArcherAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]WAVE 3:[-] The assault keeps building â€” hold the line!"/><property name="text_key" value="eventAECArcherAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]FINAL WAVE:[-] The last Archer breach is on you â€” cut them down!"/><property name="text_key" value="eventAECArcherAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherBossSpawn_Hunt_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]BOSS:[-] The Archer Boss has entered the hunt. Stay mobile."/><property name="text_key" value="eventAECArcherBossSpawn_Hunt_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionCrossbowT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_EndlessDeadeyeGauntletD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWave_Hunt1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 1:[-] Archer minions are probing your defenses!"/><property name="text_key" value="eventAECArcherWave_Hunt1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 2:[-] More Archer minions are closing in!"/><property name="text_key" value="eventAECArcherWave_Hunt2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 3:[-] Archer minions are tightening the kill zone!"/><property name="text_key" value="eventAECArcherWave_Hunt3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 4:[-] Another Archer wave is on top of you!"/><property name="text_key" value="eventAECArcherWave_Hunt4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]WAVE 5:[-] The Archer screen refuses to break!"/><property name="text_key" value="eventAECArcherWave_Hunt5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave_Hunt6_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [38FF5E]FINAL WAVE:[-] The heaviest Archer screen is here. Boss incoming next!"/><property name="text_key" value="eventAECArcherWave_Hunt6_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECArcherWave100Boss_EndlessDeadeyeGauntlet_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The firing line peaks and the Archer Boss steps into the gauntlet alone."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheArcherBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX1_5_EndlessDeadeyeGauntlet_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX2_5_EndlessDeadeyeGauntlet_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15,AECArcherMinionCrossbowT15"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECArcherWaveX3_EndlessDeadeyeGauntlet_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECArcherMinionBowT15,AECArcherMinionCrossbowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_EndlessGrenadier_T03">
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge armed. Hold the lure and prepare for the contract."/>
				<property name="text_key" value="eventAECWaveChallengeArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_Hunt_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD HUNT:[-] You've entered Doomlord territory. Survive the gauntlet to face him!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Hunt_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordBossSpawn_Hunt_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman himself descends upon you. Finish this!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordCleanup_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordStart_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="AddChatMessage">
				<property name="phase" value="2"/>
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge active. The timer drops every five waves from 60 seconds to 20."/>
				<property name="text_key" value="eventAECWaveChallengeStart_msg_T03"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02T03,AECDemolishmanMinion04T03,AECDemolishmanMinion06T03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03T03,AECDemolishmanMinion05T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01T03,AECDemolishmanMinion04T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion02_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion03_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion04_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion05_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion06_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion07_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] All Doomlord forces converge â€” hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] All Doomlord forces â€” second wave incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] Final wave â€” the full Doomlord army descends!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] Doomlord elites keep converging on your lure!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final elite wave â€” survive this and the boss is next!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessCombinedArms_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Doomlord Combined Arms has committed its last reserve. Break the command core."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The Grenadier boss joins the last assault."/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessCombinedArms_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion03T03,AECDemolishmanMinion05T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion02_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion03_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion04_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion05_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion06_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion07_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessCombinedArms_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion02_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion03_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion04_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion05_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion06_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion07_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessCombinedArms_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessGrenadier_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion02_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion03_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion04_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion05_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion06_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion07_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_EndlessGrenadier_T06">
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge armed. Hold the lure and prepare for the contract."/>
				<property name="text_key" value="eventAECWaveChallengeArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_Hunt_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD HUNT:[-] You've entered Doomlord territory. Survive the gauntlet to face him!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Hunt_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordBossSpawn_Hunt_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman himself descends upon you. Finish this!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordCleanup_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordStart_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="AddChatMessage">
				<property name="phase" value="2"/>
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge active. The timer drops every five waves from 60 seconds to 20."/>
				<property name="text_key" value="eventAECWaveChallengeStart_msg_T06"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02T06,AECDemolishmanMinion04T06,AECDemolishmanMinion06T06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03T06,AECDemolishmanMinion05T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01T06,AECDemolishmanMinion04T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion02_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion03_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion04_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion05_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion06_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion07_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] All Doomlord forces converge â€” hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] All Doomlord forces â€” second wave incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] Final wave â€” the full Doomlord army descends!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] Doomlord elites keep converging on your lure!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final elite wave â€” survive this and the boss is next!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessCombinedArms_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Doomlord Combined Arms has committed its last reserve. Break the command core."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The Grenadier boss joins the last assault."/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessCombinedArms_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion03T06,AECDemolishmanMinion05T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion02_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion03_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion04_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion05_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion06_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion07_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessCombinedArms_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion02_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion03_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion04_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion05_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion06_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion07_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessCombinedArms_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECDemolishmanMinion01T06,AECDemolishmanMinion02T06,AECDemolishmanMinion03T06,AECDemolishmanMinion04T06,AECDemolishmanMinion05T06,AECDemolishmanMinion06T06,AECDemolishmanMinion07T06"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessGrenadier_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion02_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion03_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion04_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion05_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion06_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion07_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_EndlessGrenadier_T09">
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge armed. Hold the lure and prepare for the contract."/>
				<property name="text_key" value="eventAECWaveChallengeArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_Hunt_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD HUNT:[-] You've entered Doomlord territory. Survive the gauntlet to face him!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Hunt_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordBossSpawn_Hunt_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman himself descends upon you. Finish this!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordCleanup_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordStart_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="AddChatMessage">
				<property name="phase" value="2"/>
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge active. The timer drops every five waves from 60 seconds to 20."/>
				<property name="text_key" value="eventAECWaveChallengeStart_msg_T09"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02T09,AECDemolishmanMinion04T09,AECDemolishmanMinion06T09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03T09,AECDemolishmanMinion05T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01T09,AECDemolishmanMinion04T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion02_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion03_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion04_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion05_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion06_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion07_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] All Doomlord forces converge â€” hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] All Doomlord forces â€” second wave incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] Final wave â€” the full Doomlord army descends!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] Doomlord elites keep converging on your lure!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final elite wave â€” survive this and the boss is next!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessCombinedArms_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Doomlord Combined Arms has committed its last reserve. Break the command core."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The Grenadier boss joins the last assault."/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessCombinedArms_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion03T09,AECDemolishmanMinion05T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion02_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion03_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion04_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion05_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion06_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion07_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessCombinedArms_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion02_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion03_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion04_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion05_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion06_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion07_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessCombinedArms_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECDemolishmanMinion01T09,AECDemolishmanMinion02T09,AECDemolishmanMinion03T09,AECDemolishmanMinion04T09,AECDemolishmanMinion05T09,AECDemolishmanMinion06T09,AECDemolishmanMinion07T09"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessGrenadier_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion02_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion03_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion04_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion05_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion06_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion07_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_EndlessGrenadier_T12">
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge armed. Hold the lure and prepare for the contract."/>
				<property name="text_key" value="eventAECWaveChallengeArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_Hunt_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD HUNT:[-] You've entered Doomlord territory. Survive the gauntlet to face him!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Hunt_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordBossSpawn_Hunt_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman himself descends upon you. Finish this!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordCleanup_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordStart_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="AddChatMessage">
				<property name="phase" value="2"/>
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge active. The timer drops every five waves from 60 seconds to 20."/>
				<property name="text_key" value="eventAECWaveChallengeStart_msg_T12"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02T12,AECDemolishmanMinion04T12,AECDemolishmanMinion06T12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03T12,AECDemolishmanMinion05T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01T12,AECDemolishmanMinion04T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion02_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion03_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion04_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion05_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion06_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion07_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] All Doomlord forces converge â€” hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] All Doomlord forces â€” second wave incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] Final wave â€” the full Doomlord army descends!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] Doomlord elites keep converging on your lure!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final elite wave â€” survive this and the boss is next!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessCombinedArms_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Doomlord Combined Arms has committed its last reserve. Break the command core."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The Grenadier boss joins the last assault."/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessCombinedArms_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion03T12,AECDemolishmanMinion05T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion02_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion03_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion04_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion05_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion06_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion07_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessCombinedArms_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion02_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion03_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion04_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion05_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion06_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion07_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessCombinedArms_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECDemolishmanMinion01T12,AECDemolishmanMinion02T12,AECDemolishmanMinion03T12,AECDemolishmanMinion04T12,AECDemolishmanMinion05T12,AECDemolishmanMinion06T12,AECDemolishmanMinion07T12"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessGrenadier_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion02_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion03_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion04_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion05_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion06_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion07_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_EndlessGrenadier_T15">
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="AddChatMessage">
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge armed. Hold the lure and prepare for the contract."/>
				<property name="text_key" value="eventAECWaveChallengeArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArrival_Hunt_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]DOOMLORD HUNT:[-] You've entered Doomlord territory. Survive the gauntlet to face him!"/>
				<property name="text_key" value="eventAECDoomlordArrival_Hunt_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordBossSpawn_Hunt_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]THE DOOMLORD ARRIVES:[-] Demolishman himself descends upon you. Finish this!"/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordCleanup_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordStart_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddEntitiesToGroup">
				<property name="phase" value="1"/>
				<property name="group_name" value="party"/>
				<property name="entity_tags" value="player"/>
				<property name="max_distance" value="80"/>
				<property name="allow_player" value="true"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECDoomlordEndlessGrenadier"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="1"/>
				<property name="buff_name" value="buffAECWaveChallengeNextWave"/>
				<property name="target_group" value="party"/>
			</action>
			<action class="AddChatMessage">
				<property name="phase" value="2"/>
				<property name="text" value="| [00E5FF]AEC BONUS:[-] Wave challenge active. The timer drops every five waves from 60 seconds to 20."/>
				<property name="text_key" value="eventAECWaveChallengeStart_msg_T15"/>
				<property name="target_group" value="party"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion02T15,AECDemolishmanMinion04T15,AECDemolishmanMinion06T15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion03T15,AECDemolishmanMinion05T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessCombinedArmsD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDemolishmanMinion01T15,AECDemolishmanMinion04T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion02_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion03_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion04_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion05_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion06_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_EndlessMinion07_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 1:[-] All Doomlord forces converge â€” hold your ground!"/>
				<property name="text_key" value="eventAECDoomlordWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 2:[-] All Doomlord forces â€” second wave incoming!"/>
				<property name="text_key" value="eventAECDoomlordWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 3:[-] Final wave â€” the full Doomlord army descends!"/>
				<property name="text_key" value="eventAECDoomlordWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 4:[-] Doomlord elites keep converging on your lure!"/>
				<property name="text_key" value="eventAECDoomlordWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave_Hunt5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final elite wave â€” survive this and the boss is next!"/>
				<property name="text_key" value="eventAECDoomlordWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessCombinedArms_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Doomlord Combined Arms has committed its last reserve. Break the command core."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECDoomlordDemolishmanBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWave100Boss_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The Grenadier boss joins the last assault."/>
				<property name="text_key" value="eventAECDoomlordBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECDoomlordDemolishmanBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessCombinedArms_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion03T15,AECDemolishmanMinion05T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion02_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion03_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion04_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion05_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion06_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX1_5_EndlessMinion07_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessCombinedArms_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion02_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion03_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion04_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion05_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion06_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX2_5_EndlessMinion07_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessCombinedArms_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECDemolishmanMinion01T15,AECDemolishmanMinion02T15,AECDemolishmanMinion03T15,AECDemolishmanMinion04T15,AECDemolishmanMinion05T15,AECDemolishmanMinion06T15,AECDemolishmanMinion07T15"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessGrenadier_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion01T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDoomlordDemolishmanMinionT15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion02_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion02T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion03_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion03T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion04_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion04T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion05_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion05T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion06_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion06T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordWaveX3_EndlessMinion07_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDemolishmanMinion07T15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDoomlordArcherArrival_MixedAssault_T03"><action class="AddChatMessage"><property name="text" value="| [FF6A00]JOINT ASSAULT:[-] Doomlord troops are advancing under Archer cover fire!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedAssault_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 1:[-] Mixed assault vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 2:[-] More mixed troops press the attack!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 3:[-] The mixed assault keeps coming â€” hold!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]FINAL WAVE:[-] Last mixed breach incoming â€” cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT03,AECArcherMinionBowT03,AECArcherMinionFlamingCrossbowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherArrival_MixedAssault_T06"><action class="AddChatMessage"><property name="text" value="| [FF6A00]JOINT ASSAULT:[-] Doomlord troops are advancing under Archer cover fire!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedAssault_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 1:[-] Mixed assault vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 2:[-] More mixed troops press the attack!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 3:[-] The mixed assault keeps coming â€” hold!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]FINAL WAVE:[-] Last mixed breach incoming â€” cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT06,AECArcherMinionBowT06,AECArcherMinionFlamingCrossbowT06,AECArcherMinionCrossbowT06,AECArcherMinionExplosiveCrossbowT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherArrival_MixedAssault_T09"><action class="AddChatMessage"><property name="text" value="| [FF6A00]JOINT ASSAULT:[-] Doomlord troops are advancing under Archer cover fire!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedAssault_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 1:[-] Mixed assault vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 2:[-] More mixed troops press the attack!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 3:[-] The mixed assault keeps coming â€” hold!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]FINAL WAVE:[-] Last mixed breach incoming â€” cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT09,AECArcherMinionBowT09,AECArcherMinionFlamingCrossbowT09,AECArcherMinionCrossbowT09,AECArcherMinionExplosiveCrossbowT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherArrival_MixedAssault_T12"><action class="AddChatMessage"><property name="text" value="| [FF6A00]JOINT ASSAULT:[-] Doomlord troops are advancing under Archer cover fire!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedAssault_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 1:[-] Mixed assault vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 2:[-] More mixed troops press the attack!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 3:[-] The mixed assault keeps coming â€” hold!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]FINAL WAVE:[-] Last mixed breach incoming â€” cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT12,AECArcherMinionBowT12,AECArcherMinionFlamingCrossbowT12,AECArcherMinionCrossbowT12,AECArcherMinionExplosiveCrossbowT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherArrival_MixedAssault_T15"><action class="AddChatMessage"><property name="text" value="| [FF6A00]JOINT ASSAULT:[-] Doomlord troops are advancing under Archer cover fire!"/><property name="text_key" value="eventAECDoomlordArcherArrival_MixedAssault_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 1:[-] Mixed assault vanguard incoming!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 2:[-] More mixed troops press the attack!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]WAVE 3:[-] The mixed assault keeps coming â€” hold!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDoomlordArcherWave_MixedAssault4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF6A00]FINAL WAVE:[-] Last mixed breach incoming â€” cut them down!"/><property name="text_key" value="eventAECDoomlordArcherWave_MixedAssault4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDoomlordDemolishmanMinionT15,AECArcherMinionBowT15,AECArcherMinionFlamingCrossbowT15,AECArcherMinionCrossbowT15,AECArcherMinionExplosiveCrossbowT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID HUNT:[-] Survive the animal waves, then face The Druid herself!"/>
				<property name="text_key" value="eventAECDruidHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntBossSpawn_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid steps into the fight!"/>
				<property name="text_key" value="eventAECDruidHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/><property name="text_key" value="eventAECDruidT4Wave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/><property name="text_key" value="eventAECDruidT4Wave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/><property name="text_key" value="eventAECDruidT4Wave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/><property name="text_key" value="eventAECDruidT4Wave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03,AECDruidMinionBearT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the stampede before The Druid arrives!"/><property name="text_key" value="eventAECDruidT4Wave5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03,AECDruidMinionBearT03,AECDruidMinionZombieBearT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT03,animalZombieDog"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionBossBoarT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03,AECDruidMinionBearT03,AECDruidMinionZombieBearT03,AECDruidMinionGiantChickenT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave100Boss_EndlessWildMenagerie_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Druid unleashes her whole wild menagerie and steps into the kill zone herself."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheDruidBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03,AECDruidMinionBearT03,AECDruidMinionBossBoarT03,AECDruidMinionGiantChickenT03,AECDruidMinionZombieBearT03,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX1_5_EndlessWildMenagerie_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,animalZombieDog"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX2_5_EndlessWildMenagerie_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03,AECDruidMinionBearT03,AECDruidMinionZombieBearT03,AECDruidMinionBossBoarT03,AECDruidMinionGiantChickenT03"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX3_EndlessWildMenagerie_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT03,AECDruidMinionWolfAggroT03,AECDruidMinionStagAggroT03,AECDruidMinionBoarAggroT03,AECDruidMinionC4WolfT03,AECDruidMinionDireWolfT03,AECDruidMinionBearT03,AECDruidMinionBossBoarT03,AECDruidMinionGiantChickenT03,AECDruidMinionZombieBearT03,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID HUNT:[-] Survive the animal waves, then face The Druid herself!"/>
				<property name="text_key" value="eventAECDruidHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntBossSpawn_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid steps into the fight!"/>
				<property name="text_key" value="eventAECDruidHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/><property name="text_key" value="eventAECDruidT4Wave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/><property name="text_key" value="eventAECDruidT4Wave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/><property name="text_key" value="eventAECDruidT4Wave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/><property name="text_key" value="eventAECDruidT4Wave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06,AECDruidMinionBearT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the stampede before The Druid arrives!"/><property name="text_key" value="eventAECDruidT4Wave5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06,AECDruidMinionBearT06,AECDruidMinionZombieBearT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT06,animalZombieDog"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionBossBoarT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06,AECDruidMinionBearT06,AECDruidMinionZombieBearT06,AECDruidMinionGiantChickenT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave100Boss_EndlessWildMenagerie_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Druid unleashes her whole wild menagerie and steps into the kill zone herself."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheDruidBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06,AECDruidMinionBearT06,AECDruidMinionBossBoarT06,AECDruidMinionGiantChickenT06,AECDruidMinionZombieBearT06,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX1_5_EndlessWildMenagerie_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,animalZombieDog"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX2_5_EndlessWildMenagerie_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06,AECDruidMinionBearT06,AECDruidMinionZombieBearT06,AECDruidMinionBossBoarT06,AECDruidMinionGiantChickenT06"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX3_EndlessWildMenagerie_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT06,AECDruidMinionWolfAggroT06,AECDruidMinionStagAggroT06,AECDruidMinionBoarAggroT06,AECDruidMinionC4WolfT06,AECDruidMinionDireWolfT06,AECDruidMinionBearT06,AECDruidMinionBossBoarT06,AECDruidMinionGiantChickenT06,AECDruidMinionZombieBearT06,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID HUNT:[-] Survive the animal waves, then face The Druid herself!"/>
				<property name="text_key" value="eventAECDruidHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntBossSpawn_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid steps into the fight!"/>
				<property name="text_key" value="eventAECDruidHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/><property name="text_key" value="eventAECDruidT4Wave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/><property name="text_key" value="eventAECDruidT4Wave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/><property name="text_key" value="eventAECDruidT4Wave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/><property name="text_key" value="eventAECDruidT4Wave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09,AECDruidMinionBearT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the stampede before The Druid arrives!"/><property name="text_key" value="eventAECDruidT4Wave5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09,AECDruidMinionBearT09,AECDruidMinionZombieBearT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT09,animalZombieDog"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionBossBoarT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09,AECDruidMinionBearT09,AECDruidMinionZombieBearT09,AECDruidMinionGiantChickenT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave100Boss_EndlessWildMenagerie_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Druid unleashes her whole wild menagerie and steps into the kill zone herself."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheDruidBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09,AECDruidMinionBearT09,AECDruidMinionBossBoarT09,AECDruidMinionGiantChickenT09,AECDruidMinionZombieBearT09,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX1_5_EndlessWildMenagerie_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,animalZombieDog"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX2_5_EndlessWildMenagerie_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09,AECDruidMinionBearT09,AECDruidMinionZombieBearT09,AECDruidMinionBossBoarT09,AECDruidMinionGiantChickenT09"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX3_EndlessWildMenagerie_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT09,AECDruidMinionWolfAggroT09,AECDruidMinionStagAggroT09,AECDruidMinionBoarAggroT09,AECDruidMinionC4WolfT09,AECDruidMinionDireWolfT09,AECDruidMinionBearT09,AECDruidMinionBossBoarT09,AECDruidMinionGiantChickenT09,AECDruidMinionZombieBearT09,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID HUNT:[-] Survive the animal waves, then face The Druid herself!"/>
				<property name="text_key" value="eventAECDruidHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntBossSpawn_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid steps into the fight!"/>
				<property name="text_key" value="eventAECDruidHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/><property name="text_key" value="eventAECDruidT4Wave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/><property name="text_key" value="eventAECDruidT4Wave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/><property name="text_key" value="eventAECDruidT4Wave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/><property name="text_key" value="eventAECDruidT4Wave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12,AECDruidMinionBearT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the stampede before The Druid arrives!"/><property name="text_key" value="eventAECDruidT4Wave5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12,AECDruidMinionBearT12,AECDruidMinionZombieBearT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT12,animalZombieDog"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionBossBoarT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12,AECDruidMinionBearT12,AECDruidMinionZombieBearT12,AECDruidMinionGiantChickenT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave100Boss_EndlessWildMenagerie_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Druid unleashes her whole wild menagerie and steps into the kill zone herself."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheDruidBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12,AECDruidMinionBearT12,AECDruidMinionBossBoarT12,AECDruidMinionGiantChickenT12,AECDruidMinionZombieBearT12,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX1_5_EndlessWildMenagerie_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,animalZombieDog"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX2_5_EndlessWildMenagerie_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12,AECDruidMinionBearT12,AECDruidMinionZombieBearT12,AECDruidMinionBossBoarT12,AECDruidMinionGiantChickenT12"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX3_EndlessWildMenagerie_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT12,AECDruidMinionWolfAggroT12,AECDruidMinionStagAggroT12,AECDruidMinionBoarAggroT12,AECDruidMinionC4WolfT12,AECDruidMinionDireWolfT12,AECDruidMinionBearT12,AECDruidMinionBossBoarT12,AECDruidMinionGiantChickenT12,AECDruidMinionZombieBearT12,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [2E8B57]DRUID HUNT:[-] Survive the animal waves, then face The Druid herself!"/>
				<property name="text_key" value="eventAECDruidHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidHuntBossSpawn_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Druid steps into the fight!"/>
				<property name="text_key" value="eventAECDruidHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheDruidBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 1:[-] The first pack is charging in!"/><property name="text_key" value="eventAECDruidT4Wave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 2:[-] Larger beasts are joining the hunt!"/><property name="text_key" value="eventAECDruidT4Wave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 3:[-] The forest pack is surging in from every side!"/><property name="text_key" value="eventAECDruidT4Wave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 4:[-] The Druid is driving heavier beasts into the fight!"/><property name="text_key" value="eventAECDruidT4Wave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15,AECDruidMinionBearT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidT4Wave5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [2E8B57]WAVE 5:[-] Final rush. Break the stampede before The Druid arrives!"/><property name="text_key" value="eventAECDruidT4Wave5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15,AECDruidMinionBearT15,AECDruidMinionZombieBearT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionWolfAggroT15,animalZombieDog"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionBossBoarT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave_EndlessWildMenagerieD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15,AECDruidMinionBearT15,AECDruidMinionZombieBearT15,AECDruidMinionGiantChickenT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWave100Boss_EndlessWildMenagerie_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Druid unleashes her whole wild menagerie and steps into the kill zone herself."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheDruidBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15,AECDruidMinionBearT15,AECDruidMinionBossBoarT15,AECDruidMinionGiantChickenT15,AECDruidMinionZombieBearT15,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX1_5_EndlessWildMenagerie_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,animalZombieDog"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX2_5_EndlessWildMenagerie_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15,AECDruidMinionBearT15,AECDruidMinionZombieBearT15,AECDruidMinionBossBoarT15,AECDruidMinionGiantChickenT15"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDruidWaveX3_EndlessWildMenagerie_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECDruidMinionChickenAggroT15,AECDruidMinionWolfAggroT15,AECDruidMinionStagAggroT15,AECDruidMinionBoarAggroT15,AECDruidMinionC4WolfT15,AECDruidMinionDireWolfT15,AECDruidMinionBearT15,AECDruidMinionBossBoarT15,AECDruidMinionGiantChickenT15,AECDruidMinionZombieBearT15,animalZombieDog,animalZombieVulture"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's army is mobilizing. Survive the waves â€” then face the boss!"/>
				<property name="text_key" value="eventAECDumdumHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final breaker wave inbound. Stop them here!"/><property name="text_key" value="eventAECDumdumMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumT4Wave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's hunt opens with a full push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] The pressure does not let up!"/>
				<property name="text_key" value="eventAECDumdumT4Wave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's raiders regroup and rush again!"/>
				<property name="text_key" value="eventAECDumdumT4Wave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Dumdum sends a heavier push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last escort is closing before the boss!"/>
				<property name="text_key" value="eventAECDumdumT4Wave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave100Boss_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX1_5_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX2_5_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX3_EndlessMinion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT03"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's army is mobilizing. Survive the waves â€” then face the boss!"/>
				<property name="text_key" value="eventAECDumdumHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final breaker wave inbound. Stop them here!"/><property name="text_key" value="eventAECDumdumMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumT4Wave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's hunt opens with a full push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] The pressure does not let up!"/>
				<property name="text_key" value="eventAECDumdumT4Wave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's raiders regroup and rush again!"/>
				<property name="text_key" value="eventAECDumdumT4Wave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Dumdum sends a heavier push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last escort is closing before the boss!"/>
				<property name="text_key" value="eventAECDumdumT4Wave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave100Boss_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX1_5_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX2_5_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX3_EndlessMinion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT06"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's army is mobilizing. Survive the waves â€” then face the boss!"/>
				<property name="text_key" value="eventAECDumdumHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final breaker wave inbound. Stop them here!"/><property name="text_key" value="eventAECDumdumMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumT4Wave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's hunt opens with a full push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] The pressure does not let up!"/>
				<property name="text_key" value="eventAECDumdumT4Wave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's raiders regroup and rush again!"/>
				<property name="text_key" value="eventAECDumdumT4Wave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Dumdum sends a heavier push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last escort is closing before the boss!"/>
				<property name="text_key" value="eventAECDumdumT4Wave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave100Boss_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX1_5_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX2_5_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX3_EndlessMinion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT09"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's army is mobilizing. Survive the waves â€” then face the boss!"/>
				<property name="text_key" value="eventAECDumdumHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final breaker wave inbound. Stop them here!"/><property name="text_key" value="eventAECDumdumMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumT4Wave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's hunt opens with a full push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] The pressure does not let up!"/>
				<property name="text_key" value="eventAECDumdumT4Wave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's raiders regroup and rush again!"/>
				<property name="text_key" value="eventAECDumdumT4Wave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Dumdum sends a heavier push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last escort is closing before the boss!"/>
				<property name="text_key" value="eventAECDumdumT4Wave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave100Boss_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX1_5_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX2_5_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX3_EndlessMinion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT12"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]ALERT:[-] Dumdum's army is mobilizing. Survive the waves â€” then face the boss!"/>
				<property name="text_key" value="eventAECDumdumHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final breaker wave inbound. Stop them here!"/><property name="text_key" value="eventAECDumdumMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECDumdumMinionT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECDumdumT4Wave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 1:[-] Dumdum's hunt opens with a full push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 2:[-] The pressure does not let up!"/>
				<property name="text_key" value="eventAECDumdumT4Wave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 3:[-] Dumdum's raiders regroup and rush again!"/>
				<property name="text_key" value="eventAECDumdumT4Wave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]WAVE 4:[-] Dumdum sends a heavier push!"/>
				<property name="text_key" value="eventAECDumdumT4Wave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumT4Wave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]FINAL WAVE:[-] Dumdum's last escort is closing before the boss!"/>
				<property name="text_key" value="eventAECDumdumT4Wave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWave100Boss_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] Dumdum himself arrives. Finish this!"/>
				<property name="text_key" value="eventAECDumdumHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="bossAECDumdumT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX1_5_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="15"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX2_5_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="25"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECDumdumWaveX3_EndlessMinion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="alarm1_oneshot"/>
				<property name="phase" value="0"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECDumdumMinionT15"/>
				<property name="spawn_count" value="30"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="15"/>
				<property name="max_distance" value="25"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] The Electric Demon has been spotted in the area. Stay grounded."/>
				<property name="text_key" value="eventAECElectricDemonHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon is here. Expect shock damage and ranged pressure."/>
				<property name="text_key" value="eventAECElectricDemonHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Electric Demon's scouts are closing in."/>
				<property name="text_key" value="eventAECElectricDemonWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger infected incoming. Feral and radiated signatures detected."/>
				<property name="text_key" value="eventAECElectricDemonWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Charged and infernal infected are here. The Electric Demon is next."/>
				<property name="text_key" value="eventAECElectricDemonWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] The charged assault is intensifying. Hold your ground."/>
				<property name="text_key" value="eventAECElectricDemonWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final surge. Burn through the horde and brace for the boss."/>
				<property name="text_key" value="eventAECElectricDemonWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] The Electric Demon has been spotted in the area. Stay grounded."/>
				<property name="text_key" value="eventAECElectricDemonHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon is here. Expect shock damage and ranged pressure."/>
				<property name="text_key" value="eventAECElectricDemonHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Electric Demon's scouts are closing in."/>
				<property name="text_key" value="eventAECElectricDemonWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger infected incoming. Feral and radiated signatures detected."/>
				<property name="text_key" value="eventAECElectricDemonWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Charged and infernal infected are here. The Electric Demon is next."/>
				<property name="text_key" value="eventAECElectricDemonWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] The charged assault is intensifying. Hold your ground."/>
				<property name="text_key" value="eventAECElectricDemonWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final surge. Burn through the horde and brace for the boss."/>
				<property name="text_key" value="eventAECElectricDemonWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] The Electric Demon has been spotted in the area. Stay grounded."/>
				<property name="text_key" value="eventAECElectricDemonHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon is here. Expect shock damage and ranged pressure."/>
				<property name="text_key" value="eventAECElectricDemonHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Electric Demon's scouts are closing in."/>
				<property name="text_key" value="eventAECElectricDemonWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger infected incoming. Feral and radiated signatures detected."/>
				<property name="text_key" value="eventAECElectricDemonWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Charged and infernal infected are here. The Electric Demon is next."/>
				<property name="text_key" value="eventAECElectricDemonWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] The charged assault is intensifying. Hold your ground."/>
				<property name="text_key" value="eventAECElectricDemonWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final surge. Burn through the horde and brace for the boss."/>
				<property name="text_key" value="eventAECElectricDemonWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] The Electric Demon has been spotted in the area. Stay grounded."/>
				<property name="text_key" value="eventAECElectricDemonHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon is here. Expect shock damage and ranged pressure."/>
				<property name="text_key" value="eventAECElectricDemonHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Electric Demon's scouts are closing in."/>
				<property name="text_key" value="eventAECElectricDemonWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger infected incoming. Feral and radiated signatures detected."/>
				<property name="text_key" value="eventAECElectricDemonWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Charged and infernal infected are here. The Electric Demon is next."/>
				<property name="text_key" value="eventAECElectricDemonWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] The charged assault is intensifying. Hold your ground."/>
				<property name="text_key" value="eventAECElectricDemonWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final surge. Burn through the horde and brace for the boss."/>
				<property name="text_key" value="eventAECElectricDemonWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] The Electric Demon has been spotted in the area. Stay grounded."/>
				<property name="text_key" value="eventAECElectricDemonHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] The Electric Demon is here. Expect shock damage and ranged pressure."/>
				<property name="text_key" value="eventAECElectricDemonHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECElectricDemonRunnerBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Electric Demon's scouts are closing in."/>
				<property name="text_key" value="eventAECElectricDemonWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger infected incoming. Feral and radiated signatures detected."/>
				<property name="text_key" value="eventAECElectricDemonWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Charged and infernal infected are here. The Electric Demon is next."/>
				<property name="text_key" value="eventAECElectricDemonWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] The charged assault is intensifying. Hold your ground."/>
				<property name="text_key" value="eventAECElectricDemonWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECElectricDemonWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final surge. Burn through the horde and brace for the boss."/>
				<property name="text_key" value="eventAECElectricDemonWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal,zombieMutatedRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER HUNT:[-] Survive the cultist waves, then execute The Executioner."/>
				<property name="text_key" value="eventAECExecutionerHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntBossSpawn_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner has entered the fight!"/>
				<property name="text_key" value="eventAECExecutionerHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerT5Wave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT03"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT03"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] The line keeps burning!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave6_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave6_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT03"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER HUNT:[-] Survive the cultist waves, then execute The Executioner."/>
				<property name="text_key" value="eventAECExecutionerHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntBossSpawn_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner has entered the fight!"/>
				<property name="text_key" value="eventAECExecutionerHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerT5Wave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT06"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT06"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] The line keeps burning!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave6_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave6_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT06"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER HUNT:[-] Survive the cultist waves, then execute The Executioner."/>
				<property name="text_key" value="eventAECExecutionerHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntBossSpawn_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner has entered the fight!"/>
				<property name="text_key" value="eventAECExecutionerHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerT5Wave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT09"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT09"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] The line keeps burning!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave6_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave6_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT09"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER HUNT:[-] Survive the cultist waves, then execute The Executioner."/>
				<property name="text_key" value="eventAECExecutionerHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntBossSpawn_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner has entered the fight!"/>
				<property name="text_key" value="eventAECExecutionerHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerT5Wave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT12"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT12"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] The line keeps burning!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave6_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave6_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT12"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]EXECUTIONER HUNT:[-] Survive the cultist waves, then execute The Executioner."/>
				<property name="text_key" value="eventAECExecutionerHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerHuntBossSpawn_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF4500]BOSS:[-] The Executioner has entered the fight!"/>
				<property name="text_key" value="eventAECExecutionerHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheExecutionerBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="18"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECExecutionerMinionT15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECExecutionerT5Wave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 1:[-] The first executioner cultists are rushing in!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT15"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 2:[-] More burning servants answer the bell!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT15"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 3:[-] The cult is pressing in from every side!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 4:[-] More burning zealots are flooding the line!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]WAVE 5:[-] The line keeps burning!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExecutionerT5Wave6_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [8B0000]FINAL WAVE:[-] Break the last cultist push before The Executioner arrives!"/>
				<property name="text_key" value="eventAECExecutionerT5Wave6_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECExecutionerMinionT15"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="22"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] The Explosive Eagle has been spotted overhead. Expect fire and blast damage."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle is in the air. Watch for fire, gas, and blast pressure."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The first vultures are diving in under the Eagle's shadow."/>
				<property name="text_key" value="eventAECExplosiveEagleWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More vultures incoming. The air is filling with radiated flyers."/>
				<property name="text_key" value="eventAECExplosiveEagleWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVultureRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] A full murder of vultures is diving in. The Explosive Eagle is next."/>
				<property name="text_key" value="eventAECExplosiveEagleWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More radiated vultures are circling in. Stay moving."/>
				<property name="text_key" value="eventAECExplosiveEagleWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final dive. Break the flock and brace for the Eagle."/>
				<property name="text_key" value="eventAECExplosiveEagleWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] The Explosive Eagle has been spotted overhead. Expect fire and blast damage."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle is in the air. Watch for fire, gas, and blast pressure."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The first vultures are diving in under the Eagle's shadow."/>
				<property name="text_key" value="eventAECExplosiveEagleWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More vultures incoming. The air is filling with radiated flyers."/>
				<property name="text_key" value="eventAECExplosiveEagleWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVultureRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] A full murder of vultures is diving in. The Explosive Eagle is next."/>
				<property name="text_key" value="eventAECExplosiveEagleWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More radiated vultures are circling in. Stay moving."/>
				<property name="text_key" value="eventAECExplosiveEagleWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final dive. Break the flock and brace for the Eagle."/>
				<property name="text_key" value="eventAECExplosiveEagleWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] The Explosive Eagle has been spotted overhead. Expect fire and blast damage."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle is in the air. Watch for fire, gas, and blast pressure."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The first vultures are diving in under the Eagle's shadow."/>
				<property name="text_key" value="eventAECExplosiveEagleWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More vultures incoming. The air is filling with radiated flyers."/>
				<property name="text_key" value="eventAECExplosiveEagleWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVultureRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] A full murder of vultures is diving in. The Explosive Eagle is next."/>
				<property name="text_key" value="eventAECExplosiveEagleWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More radiated vultures are circling in. Stay moving."/>
				<property name="text_key" value="eventAECExplosiveEagleWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final dive. Break the flock and brace for the Eagle."/>
				<property name="text_key" value="eventAECExplosiveEagleWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] The Explosive Eagle has been spotted overhead. Expect fire and blast damage."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle is in the air. Watch for fire, gas, and blast pressure."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The first vultures are diving in under the Eagle's shadow."/>
				<property name="text_key" value="eventAECExplosiveEagleWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More vultures incoming. The air is filling with radiated flyers."/>
				<property name="text_key" value="eventAECExplosiveEagleWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVultureRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] A full murder of vultures is diving in. The Explosive Eagle is next."/>
				<property name="text_key" value="eventAECExplosiveEagleWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More radiated vultures are circling in. Stay moving."/>
				<property name="text_key" value="eventAECExplosiveEagleWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final dive. Break the flock and brace for the Eagle."/>
				<property name="text_key" value="eventAECExplosiveEagleWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] The Explosive Eagle has been spotted overhead. Expect fire and blast damage."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] The Explosive Eagle is in the air. Watch for fire, gas, and blast pressure."/>
				<property name="text_key" value="eventAECExplosiveEagleHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECExplosiveEagleBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The first vultures are diving in under the Eagle's shadow."/>
				<property name="text_key" value="eventAECExplosiveEagleWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More vultures incoming. The air is filling with radiated flyers."/>
				<property name="text_key" value="eventAECExplosiveEagleWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVultureRadiated"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] A full murder of vultures is diving in. The Explosive Eagle is next."/>
				<property name="text_key" value="eventAECExplosiveEagleWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="14"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 4:[-] More radiated vultures are circling in. Stay moving."/>
				<property name="text_key" value="eventAECExplosiveEagleWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="15"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECExplosiveEagleWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]WAVE 5:[-] Final dive. Break the flock and brace for the Eagle."/>
				<property name="text_key" value="eventAECExplosiveEagleWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalZombieVulture,animalZombieVultureRadiated"/>
				<property name="spawn_count" value="16"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="true"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECGhostArrival_Hunt_T03"><action class="AddChatMessage"><property name="text" value="The hunt begins under cover of night. Push through the servants and kill The Ghost."/><property name="text_key" value="eventAECGhostArrival_Hunt_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECGhostArrival_PhantomCourt_T03"><action class="AddChatMessage"><property name="text" value="The Phantom Court gathers. Survive the royal procession and slay its ruler."/><property name="text_key" value="eventAECGhostArrival_PhantomCourt_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECGhostBossSpawn_Hunt_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost answers your challenge."/><property name="text_key" value="eventAECGhostBossSpawn_Hunt_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowlerT03,AECGhostScreamerT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT03,AECGhostArleneT03,AECGhostSkateboarderT03,AECGhostRancherT03"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurseT03,AECGhostSoldierT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_Hunt1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite ghost minions are advancing."/><property name="text_key" value="eventAECGhostWave_Hunt1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The elite escort grows heavier."/><property name="text_key" value="eventAECGhostWave_Hunt2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The elite escort keeps pressing forward."/><property name="text_key" value="eventAECGhostWave_Hunt3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03,AECGhostRancherT03"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave100Boss_EndlessPhantomMosaic_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Phantom Court collapses into a full spectral maelstrom as The Ghost takes the field."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX1_5_EndlessPhantomMosaic_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT03,AECGhostArleneT03,AECGhostSkateboarderT03,AECGhostRancherT03,AECGhostBowlerT03"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX2_5_EndlessPhantomMosaic_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostBowlerT03,AECGhostNurseT03,AECGhostSoldierT03,AECGhostRancherT03"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX3_EndlessPhantomMosaic_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT03,AECGhostScreamerT03,AECGhostArleneT03,AECGhostBowlerT03,AECGhostRancherT03,AECGhostPartyGirlT03,AECGhostNurseT03,AECGhostSkateboarderT03,AECGhostSoldierT03"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostArrival_Hunt_T06"><action class="AddChatMessage"><property name="text" value="The hunt begins under cover of night. Push through the servants and kill The Ghost."/><property name="text_key" value="eventAECGhostArrival_Hunt_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECGhostArrival_PhantomCourt_T06"><action class="AddChatMessage"><property name="text" value="The Phantom Court gathers. Survive the royal procession and slay its ruler."/><property name="text_key" value="eventAECGhostArrival_PhantomCourt_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECGhostBossSpawn_Hunt_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost answers your challenge."/><property name="text_key" value="eventAECGhostBossSpawn_Hunt_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowlerT06,AECGhostScreamerT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT06,AECGhostArleneT06,AECGhostSkateboarderT06,AECGhostRancherT06"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurseT06,AECGhostSoldierT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_Hunt1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite ghost minions are advancing."/><property name="text_key" value="eventAECGhostWave_Hunt1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The elite escort grows heavier."/><property name="text_key" value="eventAECGhostWave_Hunt2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The elite escort keeps pressing forward."/><property name="text_key" value="eventAECGhostWave_Hunt3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06,AECGhostRancherT06"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave100Boss_EndlessPhantomMosaic_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Phantom Court collapses into a full spectral maelstrom as The Ghost takes the field."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX1_5_EndlessPhantomMosaic_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT06,AECGhostArleneT06,AECGhostSkateboarderT06,AECGhostRancherT06,AECGhostBowlerT06"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX2_5_EndlessPhantomMosaic_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostBowlerT06,AECGhostNurseT06,AECGhostSoldierT06,AECGhostRancherT06"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX3_EndlessPhantomMosaic_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT06,AECGhostScreamerT06,AECGhostArleneT06,AECGhostBowlerT06,AECGhostRancherT06,AECGhostPartyGirlT06,AECGhostNurseT06,AECGhostSkateboarderT06,AECGhostSoldierT06"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostArrival_Hunt_T09"><action class="AddChatMessage"><property name="text" value="The hunt begins under cover of night. Push through the servants and kill The Ghost."/><property name="text_key" value="eventAECGhostArrival_Hunt_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECGhostArrival_PhantomCourt_T09"><action class="AddChatMessage"><property name="text" value="The Phantom Court gathers. Survive the royal procession and slay its ruler."/><property name="text_key" value="eventAECGhostArrival_PhantomCourt_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECGhostBossSpawn_Hunt_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost answers your challenge."/><property name="text_key" value="eventAECGhostBossSpawn_Hunt_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowlerT09,AECGhostScreamerT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT09,AECGhostArleneT09,AECGhostSkateboarderT09,AECGhostRancherT09"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurseT09,AECGhostSoldierT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_Hunt1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite ghost minions are advancing."/><property name="text_key" value="eventAECGhostWave_Hunt1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The elite escort grows heavier."/><property name="text_key" value="eventAECGhostWave_Hunt2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The elite escort keeps pressing forward."/><property name="text_key" value="eventAECGhostWave_Hunt3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09,AECGhostRancherT09"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave100Boss_EndlessPhantomMosaic_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Phantom Court collapses into a full spectral maelstrom as The Ghost takes the field."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX1_5_EndlessPhantomMosaic_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT09,AECGhostArleneT09,AECGhostSkateboarderT09,AECGhostRancherT09,AECGhostBowlerT09"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX2_5_EndlessPhantomMosaic_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostBowlerT09,AECGhostNurseT09,AECGhostSoldierT09,AECGhostRancherT09"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX3_EndlessPhantomMosaic_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT09,AECGhostScreamerT09,AECGhostArleneT09,AECGhostBowlerT09,AECGhostRancherT09,AECGhostPartyGirlT09,AECGhostNurseT09,AECGhostSkateboarderT09,AECGhostSoldierT09"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostArrival_Hunt_T12"><action class="AddChatMessage"><property name="text" value="The hunt begins under cover of night. Push through the servants and kill The Ghost."/><property name="text_key" value="eventAECGhostArrival_Hunt_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECGhostArrival_PhantomCourt_T12"><action class="AddChatMessage"><property name="text" value="The Phantom Court gathers. Survive the royal procession and slay its ruler."/><property name="text_key" value="eventAECGhostArrival_PhantomCourt_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECGhostBossSpawn_Hunt_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost answers your challenge."/><property name="text_key" value="eventAECGhostBossSpawn_Hunt_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowlerT12,AECGhostScreamerT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT12,AECGhostArleneT12,AECGhostSkateboarderT12,AECGhostRancherT12"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurseT12,AECGhostSoldierT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_Hunt1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite ghost minions are advancing."/><property name="text_key" value="eventAECGhostWave_Hunt1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The elite escort grows heavier."/><property name="text_key" value="eventAECGhostWave_Hunt2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The elite escort keeps pressing forward."/><property name="text_key" value="eventAECGhostWave_Hunt3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12,AECGhostRancherT12"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave100Boss_EndlessPhantomMosaic_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Phantom Court collapses into a full spectral maelstrom as The Ghost takes the field."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX1_5_EndlessPhantomMosaic_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT12,AECGhostArleneT12,AECGhostSkateboarderT12,AECGhostRancherT12,AECGhostBowlerT12"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX2_5_EndlessPhantomMosaic_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostBowlerT12,AECGhostNurseT12,AECGhostSoldierT12,AECGhostRancherT12"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX3_EndlessPhantomMosaic_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT12,AECGhostScreamerT12,AECGhostArleneT12,AECGhostBowlerT12,AECGhostRancherT12,AECGhostPartyGirlT12,AECGhostNurseT12,AECGhostSkateboarderT12,AECGhostSoldierT12"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostArrival_Hunt_T15"><action class="AddChatMessage"><property name="text" value="The hunt begins under cover of night. Push through the servants and kill The Ghost."/><property name="text_key" value="eventAECGhostArrival_Hunt_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECGhostArrival_PhantomCourt_T15"><action class="AddChatMessage"><property name="text" value="The Phantom Court gathers. Survive the royal procession and slay its ruler."/><property name="text_key" value="eventAECGhostArrival_PhantomCourt_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECGhostBossSpawn_Hunt_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Ghost answers your challenge."/><property name="text_key" value="eventAECGhostBossSpawn_Hunt_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostBowlerT15,AECGhostScreamerT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT15,AECGhostArleneT15,AECGhostSkateboarderT15,AECGhostRancherT15"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_EndlessPhantomMosaicD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostNurseT15,AECGhostSoldierT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWave_Hunt1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite ghost minions are advancing."/><property name="text_key" value="eventAECGhostWave_Hunt1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The elite escort grows heavier."/><property name="text_key" value="eventAECGhostWave_Hunt2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="14"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave_Hunt3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3: The elite escort keeps pressing forward."/><property name="text_key" value="eventAECGhostWave_Hunt3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15,AECGhostRancherT15"/><property name="spawn_count" value="15"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECGhostWave100Boss_EndlessPhantomMosaic_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Phantom Court collapses into a full spectral maelstrom as The Ghost takes the field."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECGhostBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX1_5_EndlessPhantomMosaic_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostPartyGirlT15,AECGhostArleneT15,AECGhostSkateboarderT15,AECGhostRancherT15,AECGhostBowlerT15"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX2_5_EndlessPhantomMosaic_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostBowlerT15,AECGhostNurseT15,AECGhostSoldierT15,AECGhostRancherT15"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECGhostWaveX3_EndlessPhantomMosaic_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECGhostWightT15,AECGhostScreamerT15,AECGhostArleneT15,AECGhostBowlerT15,AECGhostRancherT15,AECGhostPartyGirlT15,AECGhostNurseT15,AECGhostSkateboarderT15,AECGhostSoldierT15"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Hammer Guardian has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECHammerGuardianHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian is here. Expect crushing melee and relentless pressure."/>
				<property name="text_key" value="eventAECHammerGuardianHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardianT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/><property name="text_key" value="eventAECHammerGuardianT5Wave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/><property name="text_key" value="eventAECHammerGuardianT5Wave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/><property name="text_key" value="eventAECHammerGuardianT5Wave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECHammerGuardianT5Wave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Hammer line keeps breaking through."/><property name="text_key" value="eventAECHammerGuardianT5Wave5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave6_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Hammer Guardian arrives."/><property name="text_key" value="eventAECHammerGuardianT5Wave6_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T03"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Hammer Guardian has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECHammerGuardianHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian is here. Expect crushing melee and relentless pressure."/>
				<property name="text_key" value="eventAECHammerGuardianHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardianT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/><property name="text_key" value="eventAECHammerGuardianT5Wave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/><property name="text_key" value="eventAECHammerGuardianT5Wave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/><property name="text_key" value="eventAECHammerGuardianT5Wave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECHammerGuardianT5Wave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Hammer line keeps breaking through."/><property name="text_key" value="eventAECHammerGuardianT5Wave5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave6_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Hammer Guardian arrives."/><property name="text_key" value="eventAECHammerGuardianT5Wave6_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T06"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Hammer Guardian has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECHammerGuardianHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian is here. Expect crushing melee and relentless pressure."/>
				<property name="text_key" value="eventAECHammerGuardianHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardianT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/><property name="text_key" value="eventAECHammerGuardianT5Wave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/><property name="text_key" value="eventAECHammerGuardianT5Wave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/><property name="text_key" value="eventAECHammerGuardianT5Wave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECHammerGuardianT5Wave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Hammer line keeps breaking through."/><property name="text_key" value="eventAECHammerGuardianT5Wave5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave6_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Hammer Guardian arrives."/><property name="text_key" value="eventAECHammerGuardianT5Wave6_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T09"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Hammer Guardian has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECHammerGuardianHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian is here. Expect crushing melee and relentless pressure."/>
				<property name="text_key" value="eventAECHammerGuardianHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardianT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/><property name="text_key" value="eventAECHammerGuardianT5Wave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/><property name="text_key" value="eventAECHammerGuardianT5Wave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/><property name="text_key" value="eventAECHammerGuardianT5Wave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECHammerGuardianT5Wave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Hammer line keeps breaking through."/><property name="text_key" value="eventAECHammerGuardianT5Wave5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave6_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Hammer Guardian arrives."/><property name="text_key" value="eventAECHammerGuardianT5Wave6_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T12"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Hammer Guardian has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECHammerGuardianHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Hammer Guardian is here. Expect crushing melee and relentless pressure."/>
				<property name="text_key" value="eventAECHammerGuardianHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHammerGuardianT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Hammer Guardian scouts are closing in."/><property name="text_key" value="eventAECHammerGuardianT5Wave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Hammer Guardian minions are pushing forward."/><property name="text_key" value="eventAECHammerGuardianT5Wave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The ground shakes as heavier Hammer Guardian minions close in."/><property name="text_key" value="eventAECHammerGuardianT5Wave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Hammer Guardian brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECHammerGuardianT5Wave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Hammer line keeps breaking through."/><property name="text_key" value="eventAECHammerGuardianT5Wave5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHammerGuardianT5Wave6_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Hammer Guardian arrives."/><property name="text_key" value="eventAECHammerGuardianT5Wave6_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHammerGuardianMinion01T15"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessArrival_GoryProcession_T03"><action class="AddChatMessage"><property name="text" value="The gory procession has begun. Cut down the Headless before they overrun the line."/><property name="text_key" value="eventAECHeadlessArrival_GoryProcession_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECHeadlessArrival_Hunt_T03"><action class="AddChatMessage"><property name="text" value="The hunt begins. Break the Headless escorts and drag the boss into the open."/><property name="text_key" value="eventAECHeadlessArrival_Hunt_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECHeadlessBossSpawn_Hunt_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless answers your lure."/><property name="text_key" value="eventAECHeadlessBossSpawn_Hunt_msg_T03"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy Headless wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More Headless bodies are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy Headless wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion08T03"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite Headless escorts are advancing."/><property name="text_key" value="eventAECHeadlessWave_Hunt1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03"/><property name="spawn_count" value="14"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The escort grows heavier."/><property name="text_key" value="eventAECHeadlessWave_Hunt2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03"/><property name="spawn_count" value="16"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Headless boss."/><property name="text_key" value="eventAECHeadlessWave_Hunt3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave100Boss_EndlessGoryLegion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The gory legion peaks as both Headless bosses enter behind the last full procession."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT03"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="22"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX1_5_EndlessGoryLegion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX2_5_EndlessGoryLegion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="17"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX3_EndlessGoryLegion_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessArrival_GoryProcession_T06"><action class="AddChatMessage"><property name="text" value="The gory procession has begun. Cut down the Headless before they overrun the line."/><property name="text_key" value="eventAECHeadlessArrival_GoryProcession_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECHeadlessArrival_Hunt_T06"><action class="AddChatMessage"><property name="text" value="The hunt begins. Break the Headless escorts and drag the boss into the open."/><property name="text_key" value="eventAECHeadlessArrival_Hunt_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECHeadlessBossSpawn_Hunt_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless answers your lure."/><property name="text_key" value="eventAECHeadlessBossSpawn_Hunt_msg_T06"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy Headless wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More Headless bodies are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy Headless wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion08T06"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite Headless escorts are advancing."/><property name="text_key" value="eventAECHeadlessWave_Hunt1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06"/><property name="spawn_count" value="14"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The escort grows heavier."/><property name="text_key" value="eventAECHeadlessWave_Hunt2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06"/><property name="spawn_count" value="16"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Headless boss."/><property name="text_key" value="eventAECHeadlessWave_Hunt3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave100Boss_EndlessGoryLegion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The gory legion peaks as both Headless bosses enter behind the last full procession."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT06"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="22"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX1_5_EndlessGoryLegion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX2_5_EndlessGoryLegion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="17"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX3_EndlessGoryLegion_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T06,AECHeadlessMinion02T06,AECHeadlessMinion03T06,AECHeadlessMinion04T06,AECHeadlessMinion05T06,AECHeadlessMinion06T06,AECHeadlessMinion07T06,AECHeadlessMinion08T06,AECHeadlessMinion09T06,AECHeadlessMinion10T06"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessArrival_GoryProcession_T09"><action class="AddChatMessage"><property name="text" value="The gory procession has begun. Cut down the Headless before they overrun the line."/><property name="text_key" value="eventAECHeadlessArrival_GoryProcession_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECHeadlessArrival_Hunt_T09"><action class="AddChatMessage"><property name="text" value="The hunt begins. Break the Headless escorts and drag the boss into the open."/><property name="text_key" value="eventAECHeadlessArrival_Hunt_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECHeadlessBossSpawn_Hunt_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless answers your lure."/><property name="text_key" value="eventAECHeadlessBossSpawn_Hunt_msg_T09"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy Headless wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More Headless bodies are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy Headless wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion08T09"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite Headless escorts are advancing."/><property name="text_key" value="eventAECHeadlessWave_Hunt1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09"/><property name="spawn_count" value="14"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The escort grows heavier."/><property name="text_key" value="eventAECHeadlessWave_Hunt2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09"/><property name="spawn_count" value="16"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Headless boss."/><property name="text_key" value="eventAECHeadlessWave_Hunt3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave100Boss_EndlessGoryLegion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The gory legion peaks as both Headless bosses enter behind the last full procession."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT09"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="22"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX1_5_EndlessGoryLegion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX2_5_EndlessGoryLegion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="17"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX3_EndlessGoryLegion_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T09,AECHeadlessMinion02T09,AECHeadlessMinion03T09,AECHeadlessMinion04T09,AECHeadlessMinion05T09,AECHeadlessMinion06T09,AECHeadlessMinion07T09,AECHeadlessMinion08T09,AECHeadlessMinion09T09,AECHeadlessMinion10T09"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessArrival_GoryProcession_T12"><action class="AddChatMessage"><property name="text" value="The gory procession has begun. Cut down the Headless before they overrun the line."/><property name="text_key" value="eventAECHeadlessArrival_GoryProcession_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECHeadlessArrival_Hunt_T12"><action class="AddChatMessage"><property name="text" value="The hunt begins. Break the Headless escorts and drag the boss into the open."/><property name="text_key" value="eventAECHeadlessArrival_Hunt_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECHeadlessBossSpawn_Hunt_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless answers your lure."/><property name="text_key" value="eventAECHeadlessBossSpawn_Hunt_msg_T12"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy Headless wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More Headless bodies are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy Headless wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion08T12"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite Headless escorts are advancing."/><property name="text_key" value="eventAECHeadlessWave_Hunt1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12"/><property name="spawn_count" value="14"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The escort grows heavier."/><property name="text_key" value="eventAECHeadlessWave_Hunt2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12"/><property name="spawn_count" value="16"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Headless boss."/><property name="text_key" value="eventAECHeadlessWave_Hunt3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave100Boss_EndlessGoryLegion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The gory legion peaks as both Headless bosses enter behind the last full procession."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT12"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="22"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX1_5_EndlessGoryLegion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX2_5_EndlessGoryLegion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="17"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX3_EndlessGoryLegion_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T12,AECHeadlessMinion02T12,AECHeadlessMinion03T12,AECHeadlessMinion04T12,AECHeadlessMinion05T12,AECHeadlessMinion06T12,AECHeadlessMinion07T12,AECHeadlessMinion08T12,AECHeadlessMinion09T12,AECHeadlessMinion10T12"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessArrival_GoryProcession_T15"><action class="AddChatMessage"><property name="text" value="The gory procession has begun. Cut down the Headless before they overrun the line."/><property name="text_key" value="eventAECHeadlessArrival_GoryProcession_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECHeadlessArrival_Hunt_T15"><action class="AddChatMessage"><property name="text" value="The hunt begins. Break the Headless escorts and drag the boss into the open."/><property name="text_key" value="eventAECHeadlessArrival_Hunt_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECHeadlessBossSpawn_Hunt_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="BOSS: The Headless answers your lure."/><property name="text_key" value="eventAECHeadlessBossSpawn_Hunt_msg_T15"/></action><action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy Headless wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More Headless bodies are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15"/><property name="spawn_count" value="10"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy Headless wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="12"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion08T15"/><property name="spawn_count" value="13"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_EndlessGoryLegionD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1: Elite Headless escorts are advancing."/><property name="text_key" value="eventAECHeadlessWave_Hunt1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15"/><property name="spawn_count" value="14"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2: The escort grows heavier."/><property name="text_key" value="eventAECHeadlessWave_Hunt2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15"/><property name="spawn_count" value="16"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave_Hunt3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Final elite wave. Brace for the Headless boss."/><property name="text_key" value="eventAECHeadlessWave_Hunt3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="18"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECHeadlessWave100Boss_EndlessGoryLegion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The gory legion peaks as both Headless bosses enter behind the last full procession."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECHeadlessBossT15"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="22"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX1_5_EndlessGoryLegion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15"/><property name="spawn_count" value="16"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX2_5_EndlessGoryLegion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="17"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHeadlessWaveX3_EndlessGoryLegion_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECHeadlessMinion01T15,AECHeadlessMinion02T15,AECHeadlessMinion03T15,AECHeadlessMinion04T15,AECHeadlessMinion05T15,AECHeadlessMinion06T15,AECHeadlessMinion07T15,AECHeadlessMinion08T15,AECHeadlessMinion09T15,AECHeadlessMinion10T15"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] Hellskyli has been sighted nearby. Survive the burnt wave before the demon dives in."/>
				<property name="text_key" value="eventAECHellskyliHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli is here. Expect fireballs, dive pressure, and relentless burning damage."/>
				<property name="text_key" value="eventAECHellskyliHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 1:[-] Burnt scouts are closing in beneath Hellskyli's flight path."/>
				<property name="text_key" value="eventAECHellskyliWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 2:[-] Feral and radiated burnt are pushing through the flames."/>
				<property name="text_key" value="eventAECHellskyliWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 3:[-] Charged and infernal burnt are erupting through the fireline."/>
				<property name="text_key" value="eventAECHellskyliWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 4:[-] More infernal burnt are pouring through the blaze."/>
				<property name="text_key" value="eventAECHellskyliWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntCharged,zombieBurntInfernal,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 5:[-] The fireline is still advancing. Hold the burn front."/>
				<property name="text_key" value="eventAECHellskyliWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave6_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 6:[-] Final fire surge. Hold before Hellskyli dives in."/>
				<property name="text_key" value="eventAECHellskyliWave6_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] Hellskyli has been sighted nearby. Survive the burnt wave before the demon dives in."/>
				<property name="text_key" value="eventAECHellskyliHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli is here. Expect fireballs, dive pressure, and relentless burning damage."/>
				<property name="text_key" value="eventAECHellskyliHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 1:[-] Burnt scouts are closing in beneath Hellskyli's flight path."/>
				<property name="text_key" value="eventAECHellskyliWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 2:[-] Feral and radiated burnt are pushing through the flames."/>
				<property name="text_key" value="eventAECHellskyliWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 3:[-] Charged and infernal burnt are erupting through the fireline."/>
				<property name="text_key" value="eventAECHellskyliWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 4:[-] More infernal burnt are pouring through the blaze."/>
				<property name="text_key" value="eventAECHellskyliWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntCharged,zombieBurntInfernal,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 5:[-] The fireline is still advancing. Hold the burn front."/>
				<property name="text_key" value="eventAECHellskyliWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave6_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 6:[-] Final fire surge. Hold before Hellskyli dives in."/>
				<property name="text_key" value="eventAECHellskyliWave6_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] Hellskyli has been sighted nearby. Survive the burnt wave before the demon dives in."/>
				<property name="text_key" value="eventAECHellskyliHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli is here. Expect fireballs, dive pressure, and relentless burning damage."/>
				<property name="text_key" value="eventAECHellskyliHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 1:[-] Burnt scouts are closing in beneath Hellskyli's flight path."/>
				<property name="text_key" value="eventAECHellskyliWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 2:[-] Feral and radiated burnt are pushing through the flames."/>
				<property name="text_key" value="eventAECHellskyliWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 3:[-] Charged and infernal burnt are erupting through the fireline."/>
				<property name="text_key" value="eventAECHellskyliWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 4:[-] More infernal burnt are pouring through the blaze."/>
				<property name="text_key" value="eventAECHellskyliWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntCharged,zombieBurntInfernal,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 5:[-] The fireline is still advancing. Hold the burn front."/>
				<property name="text_key" value="eventAECHellskyliWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave6_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 6:[-] Final fire surge. Hold before Hellskyli dives in."/>
				<property name="text_key" value="eventAECHellskyliWave6_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] Hellskyli has been sighted nearby. Survive the burnt wave before the demon dives in."/>
				<property name="text_key" value="eventAECHellskyliHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli is here. Expect fireballs, dive pressure, and relentless burning damage."/>
				<property name="text_key" value="eventAECHellskyliHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 1:[-] Burnt scouts are closing in beneath Hellskyli's flight path."/>
				<property name="text_key" value="eventAECHellskyliWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 2:[-] Feral and radiated burnt are pushing through the flames."/>
				<property name="text_key" value="eventAECHellskyliWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 3:[-] Charged and infernal burnt are erupting through the fireline."/>
				<property name="text_key" value="eventAECHellskyliWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 4:[-] More infernal burnt are pouring through the blaze."/>
				<property name="text_key" value="eventAECHellskyliWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntCharged,zombieBurntInfernal,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 5:[-] The fireline is still advancing. Hold the burn front."/>
				<property name="text_key" value="eventAECHellskyliWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave6_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 6:[-] Final fire surge. Hold before Hellskyli dives in."/>
				<property name="text_key" value="eventAECHellskyliWave6_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]ALERT:[-] Hellskyli has been sighted nearby. Survive the burnt wave before the demon dives in."/>
				<property name="text_key" value="eventAECHellskyliHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]BOSS:[-] Hellskyli is here. Expect fireballs, dive pressure, and relentless burning damage."/>
				<property name="text_key" value="eventAECHellskyliHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECHellskyliBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 1:[-] Burnt scouts are closing in beneath Hellskyli's flight path."/>
				<property name="text_key" value="eventAECHellskyliWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF6A00]WAVE 2:[-] Feral and radiated burnt are pushing through the flames."/>
				<property name="text_key" value="eventAECHellskyliWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 3:[-] Charged and infernal burnt are erupting through the fireline."/>
				<property name="text_key" value="eventAECHellskyliWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 4:[-] More infernal burnt are pouring through the blaze."/>
				<property name="text_key" value="eventAECHellskyliWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntCharged,zombieBurntInfernal,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 5:[-] The fireline is still advancing. Hold the burn front."/>
				<property name="text_key" value="eventAECHellskyliWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECHellskyliWave6_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF3B00]WAVE 6:[-] Final fire surge. Hold before Hellskyli dives in."/>
				<property name="text_key" value="eventAECHellskyliWave6_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntInfernal,zombieBurntCharged,zombieBurntRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]ALERT:[-] The Running Kamikaze has been spotted in the area. Stay sharp!"/>
				<property name="text_key" value="eventAECKamikazeHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] The Running Kamikaze is here. He runs. He explodes. Don't miss."/>
				<property name="text_key" value="eventAECKamikazeHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikazeT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Kamikaze's scouts are closing in!"/>
				<property name="text_key" value="eventAECKamikazeWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger ones incoming â€” feral and radiated!"/>
				<property name="text_key" value="eventAECKamikazeWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] Charged runners are joining the assault!"/>
				<property name="text_key" value="eventAECKamikazeWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated,zombieMutatedCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged and Infernal runners are breaking through!"/>
				<property name="text_key" value="eventAECKamikazeWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker rush before the Running Kamikaze arrives!"/>
				<property name="text_key" value="eventAECKamikazeWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]ALERT:[-] The Running Kamikaze has been spotted in the area. Stay sharp!"/>
				<property name="text_key" value="eventAECKamikazeHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] The Running Kamikaze is here. He runs. He explodes. Don't miss."/>
				<property name="text_key" value="eventAECKamikazeHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikazeT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Kamikaze's scouts are closing in!"/>
				<property name="text_key" value="eventAECKamikazeWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger ones incoming â€” feral and radiated!"/>
				<property name="text_key" value="eventAECKamikazeWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] Charged runners are joining the assault!"/>
				<property name="text_key" value="eventAECKamikazeWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated,zombieMutatedCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged and Infernal runners are breaking through!"/>
				<property name="text_key" value="eventAECKamikazeWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker rush before the Running Kamikaze arrives!"/>
				<property name="text_key" value="eventAECKamikazeWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]ALERT:[-] The Running Kamikaze has been spotted in the area. Stay sharp!"/>
				<property name="text_key" value="eventAECKamikazeHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] The Running Kamikaze is here. He runs. He explodes. Don't miss."/>
				<property name="text_key" value="eventAECKamikazeHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikazeT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Kamikaze's scouts are closing in!"/>
				<property name="text_key" value="eventAECKamikazeWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger ones incoming â€” feral and radiated!"/>
				<property name="text_key" value="eventAECKamikazeWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] Charged runners are joining the assault!"/>
				<property name="text_key" value="eventAECKamikazeWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated,zombieMutatedCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged and Infernal runners are breaking through!"/>
				<property name="text_key" value="eventAECKamikazeWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker rush before the Running Kamikaze arrives!"/>
				<property name="text_key" value="eventAECKamikazeWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]ALERT:[-] The Running Kamikaze has been spotted in the area. Stay sharp!"/>
				<property name="text_key" value="eventAECKamikazeHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] The Running Kamikaze is here. He runs. He explodes. Don't miss."/>
				<property name="text_key" value="eventAECKamikazeHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikazeT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Kamikaze's scouts are closing in!"/>
				<property name="text_key" value="eventAECKamikazeWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger ones incoming â€” feral and radiated!"/>
				<property name="text_key" value="eventAECKamikazeWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] Charged runners are joining the assault!"/>
				<property name="text_key" value="eventAECKamikazeWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated,zombieMutatedCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged and Infernal runners are breaking through!"/>
				<property name="text_key" value="eventAECKamikazeWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker rush before the Running Kamikaze arrives!"/>
				<property name="text_key" value="eventAECKamikazeWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]ALERT:[-] The Running Kamikaze has been spotted in the area. Stay sharp!"/>
				<property name="text_key" value="eventAECKamikazeHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] The Running Kamikaze is here. He runs. He explodes. Don't miss."/>
				<property name="text_key" value="eventAECKamikazeHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="RunningKamikazeT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] The Kamikaze's scouts are closing in!"/>
				<property name="text_key" value="eventAECKamikazeWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieMarlene,zombieSteve,zombieBoe,zombieMutatedFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] Stronger ones incoming â€” feral and radiated!"/>
				<property name="text_key" value="eventAECKamikazeWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF8800]WAVE 3:[-] Charged runners are joining the assault!"/>
				<property name="text_key" value="eventAECKamikazeWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedFeral,zombieMutatedRadiated,zombieMutatedCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged and Infernal runners are breaking through!"/>
				<property name="text_key" value="eventAECKamikazeWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECKamikazeWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] One last breaker rush before the Running Kamikaze arrives!"/>
				<property name="text_key" value="eventAECKamikazeWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieMutatedCharged,zombieMutatedInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] The Mechanician has been sighted in the area. Survive the crew, then kill the boss."/>
				<property name="text_key" value="eventAECMechanicianHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician is here. Watch for thrown bikes and explosive pressure."/>
				<property name="text_key" value="eventAECMechanicianHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/><property name="text_key" value="eventAECMechanicianT4Wave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/><property name="text_key" value="eventAECMechanicianT4Wave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break this crew before The Mechanician arrives."/><property name="text_key" value="eventAECMechanicianT4Wave5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] The Mechanician has been sighted in the area. Survive the crew, then kill the boss."/>
				<property name="text_key" value="eventAECMechanicianHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician is here. Watch for thrown bikes and explosive pressure."/>
				<property name="text_key" value="eventAECMechanicianHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/><property name="text_key" value="eventAECMechanicianT4Wave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/><property name="text_key" value="eventAECMechanicianT4Wave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break this crew before The Mechanician arrives."/><property name="text_key" value="eventAECMechanicianT4Wave5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] The Mechanician has been sighted in the area. Survive the crew, then kill the boss."/>
				<property name="text_key" value="eventAECMechanicianHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician is here. Watch for thrown bikes and explosive pressure."/>
				<property name="text_key" value="eventAECMechanicianHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/><property name="text_key" value="eventAECMechanicianT4Wave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/><property name="text_key" value="eventAECMechanicianT4Wave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break this crew before The Mechanician arrives."/><property name="text_key" value="eventAECMechanicianT4Wave5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] The Mechanician has been sighted in the area. Survive the crew, then kill the boss."/>
				<property name="text_key" value="eventAECMechanicianHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician is here. Watch for thrown bikes and explosive pressure."/>
				<property name="text_key" value="eventAECMechanicianHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/><property name="text_key" value="eventAECMechanicianT4Wave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/><property name="text_key" value="eventAECMechanicianT4Wave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break this crew before The Mechanician arrives."/><property name="text_key" value="eventAECMechanicianT4Wave5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]ALERT:[-] The Mechanician has been sighted in the area. Survive the crew, then kill the boss."/>
				<property name="text_key" value="eventAECMechanicianHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF7A1A]BOSS:[-] The Mechanician is here. Watch for thrown bikes and explosive pressure."/>
				<property name="text_key" value="eventAECMechanicianHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECTheMechanicianBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] One last assault wave is breaking through!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] The Mechanician's knife crew is closing in."/><property name="text_key" value="eventAECMechanicianT4Wave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Mechanician minions are pushing forward with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Mechanician's heavier crew is crashing into position."/><property name="text_key" value="eventAECMechanicianT4Wave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Mechanician raiders are pushing in with fire and blades."/><property name="text_key" value="eventAECMechanicianT4Wave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMechanicianT4Wave5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final rush. Break this crew before The Mechanician arrives."/><property name="text_key" value="eventAECMechanicianT4Wave5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECMechanicianMinion02T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECMushroomAssaultArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ASSAULT:[-] A mushroom strike group is moving on your position!"/>
				<property name="text_key" value="eventAECMushroomAssaultArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] First assault wave of Mushroom minions!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] Second assault wave incoming!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]HUNT:[-] The Mushroom Boss's colony is mobilizing. Survive the waves â€” then face the Boss!"/>
				<property name="text_key" value="eventAECMushroomHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] THE MUSHROOM BOSS arrives! Finish this!"/>
				<property name="text_key" value="eventAECMushroomHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMushroomBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 1:[-] Mushroom minions guard the boss!"/>
				<property name="text_key" value="eventAECMushroomHuntWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 2:[-] More guardians emerge!"/>
				<property name="text_key" value="eventAECMushroomHuntWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ASSAULT:[-] A mushroom strike group is moving on your position!"/>
				<property name="text_key" value="eventAECMushroomAssaultArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] First assault wave of Mushroom minions!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] Second assault wave incoming!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]HUNT:[-] The Mushroom Boss's colony is mobilizing. Survive the waves â€” then face the Boss!"/>
				<property name="text_key" value="eventAECMushroomHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] THE MUSHROOM BOSS arrives! Finish this!"/>
				<property name="text_key" value="eventAECMushroomHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMushroomBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 1:[-] Mushroom minions guard the boss!"/>
				<property name="text_key" value="eventAECMushroomHuntWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 2:[-] More guardians emerge!"/>
				<property name="text_key" value="eventAECMushroomHuntWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T06,AECMushroomMinion02T06,AECMushroomMinion03T06,AECMushroomMinion04T06"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ASSAULT:[-] A mushroom strike group is moving on your position!"/>
				<property name="text_key" value="eventAECMushroomAssaultArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] First assault wave of Mushroom minions!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] Second assault wave incoming!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]HUNT:[-] The Mushroom Boss's colony is mobilizing. Survive the waves â€” then face the Boss!"/>
				<property name="text_key" value="eventAECMushroomHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] THE MUSHROOM BOSS arrives! Finish this!"/>
				<property name="text_key" value="eventAECMushroomHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMushroomBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 1:[-] Mushroom minions guard the boss!"/>
				<property name="text_key" value="eventAECMushroomHuntWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 2:[-] More guardians emerge!"/>
				<property name="text_key" value="eventAECMushroomHuntWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T09,AECMushroomMinion02T09,AECMushroomMinion03T09,AECMushroomMinion04T09"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ASSAULT:[-] A mushroom strike group is moving on your position!"/>
				<property name="text_key" value="eventAECMushroomAssaultArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] First assault wave of Mushroom minions!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] Second assault wave incoming!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]HUNT:[-] The Mushroom Boss's colony is mobilizing. Survive the waves â€” then face the Boss!"/>
				<property name="text_key" value="eventAECMushroomHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] THE MUSHROOM BOSS arrives! Finish this!"/>
				<property name="text_key" value="eventAECMushroomHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMushroomBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 1:[-] Mushroom minions guard the boss!"/>
				<property name="text_key" value="eventAECMushroomHuntWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 2:[-] More guardians emerge!"/>
				<property name="text_key" value="eventAECMushroomHuntWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T12,AECMushroomMinion02T12,AECMushroomMinion03T12,AECMushroomMinion04T12"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]ASSAULT:[-] A mushroom strike group is moving on your position!"/>
				<property name="text_key" value="eventAECMushroomAssaultArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 1:[-] First assault wave of Mushroom minions!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomAssaultWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C850]WAVE 2:[-] Second assault wave incoming!"/>
				<property name="text_key" value="eventAECMushroomAssaultWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]HUNT:[-] The Mushroom Boss's colony is mobilizing. Survive the waves â€” then face the Boss!"/>
				<property name="text_key" value="eventAECMushroomHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]BOSS:[-] THE MUSHROOM BOSS arrives! Finish this!"/>
				<property name="text_key" value="eventAECMushroomHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMushroomBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 1:[-] Mushroom minions guard the boss!"/>
				<property name="text_key" value="eventAECMushroomHuntWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMushroomHuntWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00DC50]WAVE 2:[-] More guardians emerge!"/>
				<property name="text_key" value="eventAECMushroomHuntWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECMushroomMinion01T15,AECMushroomMinion02T15,AECMushroomMinion03T15,AECMushroomMinion04T15"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]ALERT:[-] Mykir is nearby. Clear the spider brood before the boss descends on you."/>
				<property name="text_key" value="eventAECMykirHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has entered the hunt. Expect burst speed, fire pressure, and relentless jumps."/>
				<property name="text_key" value="eventAECMykirHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]WAVE 1:[-] The first brood of spiders is rushing your position."/>
				<property name="text_key" value="eventAECMykirWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpider,zombieSpiderFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [65FF65]WAVE 2:[-] Feral and radiated spiders are closing in fast."/>
				<property name="text_key" value="eventAECMykirWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderFeral,zombieSpiderRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 3:[-] Charged and infernal spiders are swarming ahead of the brood."/>
				<property name="text_key" value="eventAECMykirWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderRadiated,zombieSpiderCharged,zombieSpiderInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 4:[-] More charged broodlings are rushing the perimeter."/>
				<property name="text_key" value="eventAECMykirWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderCharged,zombieSpiderInfernal,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 5:[-] The brood keeps pressing. Hold the perimeter."/>
				<property name="text_key" value="eventAECMykirWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave6_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 6:[-] Another heavy brood surge is breaking through."/>
				<property name="text_key" value="eventAECMykirWave6_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave7_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 7:[-] Final brood surge. Hold fast before Mykir drops in."/>
				<property name="text_key" value="eventAECMykirWave7_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]ALERT:[-] Mykir is nearby. Clear the spider brood before the boss descends on you."/>
				<property name="text_key" value="eventAECMykirHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has entered the hunt. Expect burst speed, fire pressure, and relentless jumps."/>
				<property name="text_key" value="eventAECMykirHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]WAVE 1:[-] The first brood of spiders is rushing your position."/>
				<property name="text_key" value="eventAECMykirWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpider,zombieSpiderFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [65FF65]WAVE 2:[-] Feral and radiated spiders are closing in fast."/>
				<property name="text_key" value="eventAECMykirWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderFeral,zombieSpiderRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 3:[-] Charged and infernal spiders are swarming ahead of the brood."/>
				<property name="text_key" value="eventAECMykirWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderRadiated,zombieSpiderCharged,zombieSpiderInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 4:[-] More charged broodlings are rushing the perimeter."/>
				<property name="text_key" value="eventAECMykirWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderCharged,zombieSpiderInfernal,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 5:[-] The brood keeps pressing. Hold the perimeter."/>
				<property name="text_key" value="eventAECMykirWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave6_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 6:[-] Another heavy brood surge is breaking through."/>
				<property name="text_key" value="eventAECMykirWave6_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave7_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 7:[-] Final brood surge. Hold fast before Mykir drops in."/>
				<property name="text_key" value="eventAECMykirWave7_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]ALERT:[-] Mykir is nearby. Clear the spider brood before the boss descends on you."/>
				<property name="text_key" value="eventAECMykirHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has entered the hunt. Expect burst speed, fire pressure, and relentless jumps."/>
				<property name="text_key" value="eventAECMykirHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]WAVE 1:[-] The first brood of spiders is rushing your position."/>
				<property name="text_key" value="eventAECMykirWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpider,zombieSpiderFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [65FF65]WAVE 2:[-] Feral and radiated spiders are closing in fast."/>
				<property name="text_key" value="eventAECMykirWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderFeral,zombieSpiderRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 3:[-] Charged and infernal spiders are swarming ahead of the brood."/>
				<property name="text_key" value="eventAECMykirWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderRadiated,zombieSpiderCharged,zombieSpiderInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 4:[-] More charged broodlings are rushing the perimeter."/>
				<property name="text_key" value="eventAECMykirWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderCharged,zombieSpiderInfernal,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 5:[-] The brood keeps pressing. Hold the perimeter."/>
				<property name="text_key" value="eventAECMykirWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave6_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 6:[-] Another heavy brood surge is breaking through."/>
				<property name="text_key" value="eventAECMykirWave6_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave7_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 7:[-] Final brood surge. Hold fast before Mykir drops in."/>
				<property name="text_key" value="eventAECMykirWave7_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]ALERT:[-] Mykir is nearby. Clear the spider brood before the boss descends on you."/>
				<property name="text_key" value="eventAECMykirHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has entered the hunt. Expect burst speed, fire pressure, and relentless jumps."/>
				<property name="text_key" value="eventAECMykirHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]WAVE 1:[-] The first brood of spiders is rushing your position."/>
				<property name="text_key" value="eventAECMykirWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpider,zombieSpiderFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [65FF65]WAVE 2:[-] Feral and radiated spiders are closing in fast."/>
				<property name="text_key" value="eventAECMykirWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderFeral,zombieSpiderRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 3:[-] Charged and infernal spiders are swarming ahead of the brood."/>
				<property name="text_key" value="eventAECMykirWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderRadiated,zombieSpiderCharged,zombieSpiderInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 4:[-] More charged broodlings are rushing the perimeter."/>
				<property name="text_key" value="eventAECMykirWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderCharged,zombieSpiderInfernal,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 5:[-] The brood keeps pressing. Hold the perimeter."/>
				<property name="text_key" value="eventAECMykirWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave6_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 6:[-] Another heavy brood surge is breaking through."/>
				<property name="text_key" value="eventAECMykirWave6_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave7_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 7:[-] Final brood surge. Hold fast before Mykir drops in."/>
				<property name="text_key" value="eventAECMykirWave7_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]ALERT:[-] Mykir is nearby. Clear the spider brood before the boss descends on you."/>
				<property name="text_key" value="eventAECMykirHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]BOSS:[-] Mykir has entered the hunt. Expect burst speed, fire pressure, and relentless jumps."/>
				<property name="text_key" value="eventAECMykirHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECMykirBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [4CFF4C]WAVE 1:[-] The first brood of spiders is rushing your position."/>
				<property name="text_key" value="eventAECMykirWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpider,zombieSpiderFeral"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [65FF65]WAVE 2:[-] Feral and radiated spiders are closing in fast."/>
				<property name="text_key" value="eventAECMykirWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderFeral,zombieSpiderRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 3:[-] Charged and infernal spiders are swarming ahead of the brood."/>
				<property name="text_key" value="eventAECMykirWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderRadiated,zombieSpiderCharged,zombieSpiderInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 4:[-] More charged broodlings are rushing the perimeter."/>
				<property name="text_key" value="eventAECMykirWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderCharged,zombieSpiderInfernal,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 5:[-] The brood keeps pressing. Hold the perimeter."/>
				<property name="text_key" value="eventAECMykirWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave6_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 6:[-] Another heavy brood surge is breaking through."/>
				<property name="text_key" value="eventAECMykirWave6_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECMykirWave7_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [A0FFA0]WAVE 7:[-] Final brood surge. Hold fast before Mykir drops in."/>
				<property name="text_key" value="eventAECMykirWave7_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieSpiderInfernal,zombieSpiderCharged,zombieSpiderRadiated"/>
				<property name="spawn_count" value="9"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]ALERT:[-] Party Beach has been spotted in the area. Survive the suit rush before the boss appears."/>
				<property name="text_key" value="eventAECPartyBeachHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach is here. Expect purse throws, leap pressure, and close-range chaos."/>
				<property name="text_key" value="eventAECPartyBeachHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 1:[-] Party Beach is sending in the first wave of businessmen!"/>
				<property name="text_key" value="eventAECPartyBeachWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessMan,zombieBusinessManFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 2:[-] Feral businessmen are sprinting into the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManFeral,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 3:[-] Radiated and charged businessmen are crashing the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManRadiated,zombieBusinessManCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 4:[-] More charged suits are piling onto the beach!"/>
				<property name="text_key" value="eventAECPartyBeachWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 5:[-] Final suit rush. Hold the line before Party Beach arrives!"/>
				<property name="text_key" value="eventAECPartyBeachWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]ALERT:[-] Party Beach has been spotted in the area. Survive the suit rush before the boss appears."/>
				<property name="text_key" value="eventAECPartyBeachHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach is here. Expect purse throws, leap pressure, and close-range chaos."/>
				<property name="text_key" value="eventAECPartyBeachHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 1:[-] Party Beach is sending in the first wave of businessmen!"/>
				<property name="text_key" value="eventAECPartyBeachWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessMan,zombieBusinessManFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 2:[-] Feral businessmen are sprinting into the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManFeral,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 3:[-] Radiated and charged businessmen are crashing the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManRadiated,zombieBusinessManCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 4:[-] More charged suits are piling onto the beach!"/>
				<property name="text_key" value="eventAECPartyBeachWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 5:[-] Final suit rush. Hold the line before Party Beach arrives!"/>
				<property name="text_key" value="eventAECPartyBeachWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]ALERT:[-] Party Beach has been spotted in the area. Survive the suit rush before the boss appears."/>
				<property name="text_key" value="eventAECPartyBeachHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach is here. Expect purse throws, leap pressure, and close-range chaos."/>
				<property name="text_key" value="eventAECPartyBeachHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 1:[-] Party Beach is sending in the first wave of businessmen!"/>
				<property name="text_key" value="eventAECPartyBeachWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessMan,zombieBusinessManFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 2:[-] Feral businessmen are sprinting into the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManFeral,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 3:[-] Radiated and charged businessmen are crashing the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManRadiated,zombieBusinessManCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 4:[-] More charged suits are piling onto the beach!"/>
				<property name="text_key" value="eventAECPartyBeachWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 5:[-] Final suit rush. Hold the line before Party Beach arrives!"/>
				<property name="text_key" value="eventAECPartyBeachWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]ALERT:[-] Party Beach has been spotted in the area. Survive the suit rush before the boss appears."/>
				<property name="text_key" value="eventAECPartyBeachHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach is here. Expect purse throws, leap pressure, and close-range chaos."/>
				<property name="text_key" value="eventAECPartyBeachHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 1:[-] Party Beach is sending in the first wave of businessmen!"/>
				<property name="text_key" value="eventAECPartyBeachWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessMan,zombieBusinessManFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 2:[-] Feral businessmen are sprinting into the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManFeral,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 3:[-] Radiated and charged businessmen are crashing the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManRadiated,zombieBusinessManCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 4:[-] More charged suits are piling onto the beach!"/>
				<property name="text_key" value="eventAECPartyBeachWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 5:[-] Final suit rush. Hold the line before Party Beach arrives!"/>
				<property name="text_key" value="eventAECPartyBeachWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]ALERT:[-] Party Beach has been spotted in the area. Survive the suit rush before the boss appears."/>
				<property name="text_key" value="eventAECPartyBeachHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]BOSS:[-] Party Beach is here. Expect purse throws, leap pressure, and close-range chaos."/>
				<property name="text_key" value="eventAECPartyBeachHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECPartyBeachBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 1:[-] Party Beach is sending in the first wave of businessmen!"/>
				<property name="text_key" value="eventAECPartyBeachWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessMan,zombieBusinessManFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF69B4]WAVE 2:[-] Feral businessmen are sprinting into the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManFeral,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 3:[-] Radiated and charged businessmen are crashing the party zone!"/>
				<property name="text_key" value="eventAECPartyBeachWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManRadiated,zombieBusinessManCharged"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 4:[-] More charged suits are piling onto the beach!"/>
				<property name="text_key" value="eventAECPartyBeachWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECPartyBeachWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF1493]WAVE 5:[-] Final suit rush. Hold the line before Party Beach arrives!"/>
				<property name="text_key" value="eventAECPartyBeachWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBusinessManCharged,zombieBusinessManRadiated"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] Rockbreaker has surfaced nearby. Expect heavy impact damage."/>
				<property name="text_key" value="eventAECRockbreakerHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker is here. Keep moving and avoid the boulder volleys."/>
				<property name="text_key" value="eventAECRockbreakerHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Rockbreaker sends utility workers to test your line."/>
				<property name="text_key" value="eventAECRockbreakerWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More workers incoming. Feral signatures are mixed in."/>
				<property name="text_key" value="eventAECRockbreakerWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Radiated workers are pushing behind the next break-in."/>
				<property name="text_key" value="eventAECRockbreakerWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerFeral,zombieUtilityWorkerRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave4_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged workers are entering the pit. Pressure is rising."/>
				<property name="text_key" value="eventAECRockbreakerWave4_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerRadiated,zombieUtilityWorkerCharged"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave5_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Infernal workers are breaking through. The quarry is about to open."/>
				<property name="text_key" value="eventAECRockbreakerWave5_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerCharged,zombieUtilityWorkerInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] Rockbreaker has surfaced nearby. Expect heavy impact damage."/>
				<property name="text_key" value="eventAECRockbreakerHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker is here. Keep moving and avoid the boulder volleys."/>
				<property name="text_key" value="eventAECRockbreakerHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Rockbreaker sends utility workers to test your line."/>
				<property name="text_key" value="eventAECRockbreakerWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More workers incoming. Feral signatures are mixed in."/>
				<property name="text_key" value="eventAECRockbreakerWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Radiated workers are pushing behind the next break-in."/>
				<property name="text_key" value="eventAECRockbreakerWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerFeral,zombieUtilityWorkerRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave4_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged workers are entering the pit. Pressure is rising."/>
				<property name="text_key" value="eventAECRockbreakerWave4_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerRadiated,zombieUtilityWorkerCharged"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave5_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Infernal workers are breaking through. The quarry is about to open."/>
				<property name="text_key" value="eventAECRockbreakerWave5_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerCharged,zombieUtilityWorkerInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] Rockbreaker has surfaced nearby. Expect heavy impact damage."/>
				<property name="text_key" value="eventAECRockbreakerHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker is here. Keep moving and avoid the boulder volleys."/>
				<property name="text_key" value="eventAECRockbreakerHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Rockbreaker sends utility workers to test your line."/>
				<property name="text_key" value="eventAECRockbreakerWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More workers incoming. Feral signatures are mixed in."/>
				<property name="text_key" value="eventAECRockbreakerWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Radiated workers are pushing behind the next break-in."/>
				<property name="text_key" value="eventAECRockbreakerWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerFeral,zombieUtilityWorkerRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave4_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged workers are entering the pit. Pressure is rising."/>
				<property name="text_key" value="eventAECRockbreakerWave4_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerRadiated,zombieUtilityWorkerCharged"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave5_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Infernal workers are breaking through. The quarry is about to open."/>
				<property name="text_key" value="eventAECRockbreakerWave5_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerCharged,zombieUtilityWorkerInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] Rockbreaker has surfaced nearby. Expect heavy impact damage."/>
				<property name="text_key" value="eventAECRockbreakerHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker is here. Keep moving and avoid the boulder volleys."/>
				<property name="text_key" value="eventAECRockbreakerHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Rockbreaker sends utility workers to test your line."/>
				<property name="text_key" value="eventAECRockbreakerWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More workers incoming. Feral signatures are mixed in."/>
				<property name="text_key" value="eventAECRockbreakerWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Radiated workers are pushing behind the next break-in."/>
				<property name="text_key" value="eventAECRockbreakerWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerFeral,zombieUtilityWorkerRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave4_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged workers are entering the pit. Pressure is rising."/>
				<property name="text_key" value="eventAECRockbreakerWave4_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerRadiated,zombieUtilityWorkerCharged"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave5_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Infernal workers are breaking through. The quarry is about to open."/>
				<property name="text_key" value="eventAECRockbreakerWave5_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerCharged,zombieUtilityWorkerInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]ALERT:[-] Rockbreaker has surfaced nearby. Expect heavy impact damage."/>
				<property name="text_key" value="eventAECRockbreakerHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [00C8FF]BOSS:[-] Rockbreaker is here. Keep moving and avoid the boulder volleys."/>
				<property name="text_key" value="eventAECRockbreakerHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECRockbreakerBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Rockbreaker sends utility workers to test your line."/>
				<property name="text_key" value="eventAECRockbreakerWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More workers incoming. Feral signatures are mixed in."/>
				<property name="text_key" value="eventAECRockbreakerWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 3:[-] Radiated workers are pushing behind the next break-in."/>
				<property name="text_key" value="eventAECRockbreakerWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerFeral,zombieUtilityWorkerRadiated"/>
				<property name="spawn_count" value="5"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave4_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF5500]WAVE 4:[-] Charged workers are entering the pit. Pressure is rising."/>
				<property name="text_key" value="eventAECRockbreakerWave4_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerRadiated,zombieUtilityWorkerCharged"/>
				<property name="spawn_count" value="6"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECRockbreakerWave5_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] Infernal workers are breaking through. The quarry is about to open."/>
				<property name="text_key" value="eventAECRockbreakerWave5_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieUtilityWorkerCharged,zombieUtilityWorkerInfernal"/>
				<property name="spawn_count" value="7"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Sheriff has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECSheriffHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff is here. Expect burning shots and relentless pressure."/>
				<property name="text_key" value="eventAECSheriffHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffT5Wave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffT5Wave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffT5Wave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are tightening the ring."/><property name="text_key" value="eventAECSheriffT5Wave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffT5Wave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Sheriff line keeps breaking through."/><property name="text_key" value="eventAECSheriffT5Wave5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave6_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Sheriff arrives."/><property name="text_key" value="eventAECSheriffT5Wave6_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are joining the assault."/><property name="text_key" value="eventAECSheriffWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Sheriff wave."/><property name="text_key" value="eventAECSheriffWave5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffWolfMinion01T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03,AECSheriffMinion02T03"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Sheriff has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECSheriffHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff is here. Expect burning shots and relentless pressure."/>
				<property name="text_key" value="eventAECSheriffHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffT5Wave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffT5Wave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffT5Wave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are tightening the ring."/><property name="text_key" value="eventAECSheriffT5Wave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffT5Wave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Sheriff line keeps breaking through."/><property name="text_key" value="eventAECSheriffT5Wave5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave6_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Sheriff arrives."/><property name="text_key" value="eventAECSheriffT5Wave6_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are joining the assault."/><property name="text_key" value="eventAECSheriffWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Sheriff wave."/><property name="text_key" value="eventAECSheriffWave5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffWolfMinion01T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06,AECSheriffMinion02T06"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Sheriff has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECSheriffHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff is here. Expect burning shots and relentless pressure."/>
				<property name="text_key" value="eventAECSheriffHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffT5Wave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffT5Wave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffT5Wave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are tightening the ring."/><property name="text_key" value="eventAECSheriffT5Wave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffT5Wave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Sheriff line keeps breaking through."/><property name="text_key" value="eventAECSheriffT5Wave5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave6_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Sheriff arrives."/><property name="text_key" value="eventAECSheriffT5Wave6_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are joining the assault."/><property name="text_key" value="eventAECSheriffWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Sheriff wave."/><property name="text_key" value="eventAECSheriffWave5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffWolfMinion01T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09,AECSheriffMinion02T09"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Sheriff has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECSheriffHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff is here. Expect burning shots and relentless pressure."/>
				<property name="text_key" value="eventAECSheriffHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffT5Wave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffT5Wave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffT5Wave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are tightening the ring."/><property name="text_key" value="eventAECSheriffT5Wave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffT5Wave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Sheriff line keeps breaking through."/><property name="text_key" value="eventAECSheriffT5Wave5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave6_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Sheriff arrives."/><property name="text_key" value="eventAECSheriffT5Wave6_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are joining the assault."/><property name="text_key" value="eventAECSheriffWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Sheriff wave."/><property name="text_key" value="eventAECSheriffWave5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffWolfMinion01T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12,AECSheriffMinion02T12"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]ALERT:[-] The Sheriff has been sighted in the area. Prepare for impact."/>
				<property name="text_key" value="eventAECSheriffHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [C58A3A]BOSS:[-] The Sheriff is here. Expect burning shots and relentless pressure."/>
				<property name="text_key" value="eventAECSheriffHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSheriffBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSheriffT5Wave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffT5Wave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffT5Wave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are tightening the ring."/><property name="text_key" value="eventAECSheriffT5Wave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffT5Wave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 5:[-] The Sheriff line keeps breaking through."/><property name="text_key" value="eventAECSheriffT5Wave5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="7"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffT5Wave6_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 6:[-] Final impact. Break this last wave before the Sheriff arrives."/><property name="text_key" value="eventAECSheriffT5Wave6_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="9"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 1:[-] Sheriff hellhounds are closing in."/><property name="text_key" value="eventAECSheriffWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 2:[-] More Sheriff minions are pushing forward."/><property name="text_key" value="eventAECSheriffWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF8800]WAVE 3:[-] The Sheriff deputies are joining the assault."/><property name="text_key" value="eventAECSheriffWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FFAA00]WAVE 4:[-] More Sheriff brutes are breaking through. Hold your ground."/><property name="text_key" value="eventAECSheriffWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="5"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSheriffWave5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [FF0000]WAVE 5:[-] Final impact. Break the last Sheriff wave."/><property name="text_key" value="eventAECSheriffWave5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffWolfMinion01T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15,AECSheriffMinion02T15"/><property name="spawn_count" value="8"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieArrival_TheBrothers_T03"><action class="AddChatMessage"><property name="text" value="Two Singerie alphas are moving together. Survive the full siege before the brothers arrive."/><property name="text_key" value="eventAECSingerieArrival_TheBrothers_msg_T03"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03T03"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T03,AECSingerieMinion04T03"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave100Boss_EndlessPrimalStampede_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The jungle erupts into a twin-alpha stampede as the Singerie brothers crash in with the last warband."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT03"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX1_5_EndlessPrimalStampede_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX2_5_EndlessPrimalStampede_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion04T03"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX3_EndlessPrimalStampede_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T03,AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieArrival_TheBrothers_T06"><action class="AddChatMessage"><property name="text" value="Two Singerie alphas are moving together. Survive the full siege before the brothers arrive."/><property name="text_key" value="eventAECSingerieArrival_TheBrothers_msg_T06"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03T06"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T06,AECSingerieMinion04T06"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave100Boss_EndlessPrimalStampede_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The jungle erupts into a twin-alpha stampede as the Singerie brothers crash in with the last warband."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT06"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX1_5_EndlessPrimalStampede_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX2_5_EndlessPrimalStampede_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion04T06"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX3_EndlessPrimalStampede_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T06,AECSingerieMinion01T06,AECSingerieMinion02T06,AECSingerieMinion03T06,AECSingerieMinion04T06"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieArrival_TheBrothers_T09"><action class="AddChatMessage"><property name="text" value="Two Singerie alphas are moving together. Survive the full siege before the brothers arrive."/><property name="text_key" value="eventAECSingerieArrival_TheBrothers_msg_T09"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03T09"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T09,AECSingerieMinion04T09"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave100Boss_EndlessPrimalStampede_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The jungle erupts into a twin-alpha stampede as the Singerie brothers crash in with the last warband."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT09"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX1_5_EndlessPrimalStampede_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX2_5_EndlessPrimalStampede_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion04T09"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX3_EndlessPrimalStampede_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T09,AECSingerieMinion01T09,AECSingerieMinion02T09,AECSingerieMinion03T09,AECSingerieMinion04T09"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieArrival_TheBrothers_T12"><action class="AddChatMessage"><property name="text" value="Two Singerie alphas are moving together. Survive the full siege before the brothers arrive."/><property name="text_key" value="eventAECSingerieArrival_TheBrothers_msg_T12"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03T12"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T12,AECSingerieMinion04T12"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave100Boss_EndlessPrimalStampede_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The jungle erupts into a twin-alpha stampede as the Singerie brothers crash in with the last warband."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT12"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX1_5_EndlessPrimalStampede_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX2_5_EndlessPrimalStampede_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion04T12"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX3_EndlessPrimalStampede_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T12,AECSingerieMinion01T12,AECSingerieMinion02T12,AECSingerieMinion03T12,AECSingerieMinion04T12"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieArrival_TheBrothers_T15"><action class="AddChatMessage"><property name="text" value="Two Singerie alphas are moving together. Survive the full siege before the brothers arrive."/><property name="text_key" value="eventAECSingerieArrival_TheBrothers_msg_T15"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinionT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion03T15"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T15,AECSingerieMinion04T15"/><property name="spawn_count" value="11"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave_EndlessPrimalStampedeD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="12"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWave100Boss_EndlessPrimalStampede_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The jungle erupts into a twin-alpha stampede as the Singerie brothers crash in with the last warband."/>
			</action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECSingerieBossT15"/><property name="spawn_count" value="2"/><property name="min_distance" value="6"/><property name="max_distance" value="18"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="20"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="20"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX1_5_EndlessPrimalStampede_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="14"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX2_5_EndlessPrimalStampede_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion04T15"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSingerieWaveX3_EndlessPrimalStampede_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECSingerieMinion01T15,AECSingerieMinion01T15,AECSingerieMinion02T15,AECSingerieMinion03T15,AECSingerieMinion04T15"/><property name="spawn_count" value="18"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="15"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntArrival_T03">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]ALERT:[-] Siren Head has been heard in the wilderness. Reach the zone during the night and hold."/>
				<property name="text_key" value="eventAECSirenHeadHuntArrival_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntBossSpawn_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head is moving in through the dark. Keep your distance if you can."/>
				<property name="text_key" value="eventAECSirenHeadHuntBossSpawn_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave1_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Burnt zombies are staggering out of the dark toward the siren."/>
				<property name="text_key" value="eventAECSirenHeadWave1_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave2_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More burnt infected are locking onto the signal."/>
				<property name="text_key" value="eventAECSirenHeadWave2_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave3_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The burnt horde is peaking. Siren Head is next."/>
				<property name="text_key" value="eventAECSirenHeadWave3_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntArrival_T06">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]ALERT:[-] Siren Head has been heard in the wilderness. Reach the zone during the night and hold."/>
				<property name="text_key" value="eventAECSirenHeadHuntArrival_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntBossSpawn_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head is moving in through the dark. Keep your distance if you can."/>
				<property name="text_key" value="eventAECSirenHeadHuntBossSpawn_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave1_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Burnt zombies are staggering out of the dark toward the siren."/>
				<property name="text_key" value="eventAECSirenHeadWave1_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave2_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More burnt infected are locking onto the signal."/>
				<property name="text_key" value="eventAECSirenHeadWave2_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave3_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The burnt horde is peaking. Siren Head is next."/>
				<property name="text_key" value="eventAECSirenHeadWave3_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntArrival_T09">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]ALERT:[-] Siren Head has been heard in the wilderness. Reach the zone during the night and hold."/>
				<property name="text_key" value="eventAECSirenHeadHuntArrival_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntBossSpawn_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head is moving in through the dark. Keep your distance if you can."/>
				<property name="text_key" value="eventAECSirenHeadHuntBossSpawn_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave1_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Burnt zombies are staggering out of the dark toward the siren."/>
				<property name="text_key" value="eventAECSirenHeadWave1_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave2_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More burnt infected are locking onto the signal."/>
				<property name="text_key" value="eventAECSirenHeadWave2_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave3_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The burnt horde is peaking. Siren Head is next."/>
				<property name="text_key" value="eventAECSirenHeadWave3_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntArrival_T12">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]ALERT:[-] Siren Head has been heard in the wilderness. Reach the zone during the night and hold."/>
				<property name="text_key" value="eventAECSirenHeadHuntArrival_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntBossSpawn_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head is moving in through the dark. Keep your distance if you can."/>
				<property name="text_key" value="eventAECSirenHeadHuntBossSpawn_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave1_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Burnt zombies are staggering out of the dark toward the siren."/>
				<property name="text_key" value="eventAECSirenHeadWave1_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave2_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More burnt infected are locking onto the signal."/>
				<property name="text_key" value="eventAECSirenHeadWave2_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave3_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The burnt horde is peaking. Siren Head is next."/>
				<property name="text_key" value="eventAECSirenHeadWave3_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntArrival_T15">
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]ALERT:[-] Siren Head has been heard in the wilderness. Reach the zone during the night and hold."/>
				<property name="text_key" value="eventAECSirenHeadHuntArrival_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadHuntBossSpawn_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [B85C38]BOSS:[-] Siren Head is moving in through the dark. Keep your distance if you can."/>
				<property name="text_key" value="eventAECSirenHeadHuntBossSpawn_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="safe_spawn" value="true"/>
				<property name="entity_names" value="AECSirenHeadBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="min_distance" value="5"/>
				<property name="max_distance" value="15"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave1_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 1:[-] Burnt zombies are staggering out of the dark toward the siren."/>
				<property name="text_key" value="eventAECSirenHeadWave1_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurnt,zombieBurntFeral"/>
				<property name="spawn_count" value="10"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave2_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FFAA00]WAVE 2:[-] More burnt infected are locking onto the signal."/>
				<property name="text_key" value="eventAECSirenHeadWave2_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated"/>
				<property name="spawn_count" value="11"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECSirenHeadWave3_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="| [FF0000]FINAL WAVE:[-] The burnt horde is peaking. Siren Head is next."/>
				<property name="text_key" value="eventAECSirenHeadWave3_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/>
				<property name="spawn_count" value="12"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="20"/>
				<property name="air_spawn" value="false"/>
				<property name="spawn_type" value="WanderingHorde"/>
				<property name="is_aggressive" value="true"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchArrival_Hunt_T03">
			<action class="AddChatMessage">
				<property name="text" value="The hunt begins. Fight through the servants and draw out The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Hunt_msg_T03"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchBossSpawn_Hunt_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The Witch reveals herself. Kill her now."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Hunt_msg_T03"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBossT03"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Last assault wave inbound. Hold the line!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave1_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/><property name="text_key" value="eventAECWitchT5Wave1_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave2_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2 begins. The mixed assault is growing."/><property name="text_key" value="eventAECWitchT5Wave2_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave3_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/><property name="text_key" value="eventAECWitchT5Wave3_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave4_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4 begins. The coven doubles down."/><property name="text_key" value="eventAECWitchT5Wave4_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave5_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 5 begins. The coven keeps pressing."/><property name="text_key" value="eventAECWitchT5Wave5_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave6_T03"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 6 begins. Break the coven's last push before The Witch arrives."/><property name="text_key" value="eventAECWitchT5Wave6_msg_T03"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmA_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmB_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT03,zombieBurnt,zombieBurntFeral"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmC_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmD_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03,zombieBurnt,zombieBurntFeral,animalZombieVulture"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave100Boss_EndlessInfernalSwarm_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Witch enters the infernal storm herself. Burn through the last swarm."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheWitchAngelBossT03"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX1_5_EndlessInfernalSwarm_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03,zombieBurnt,zombieBurntFeral,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX2_5_EndlessInfernalSwarm_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT03,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX3_EndlessInfernalSwarm_T03">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT03,AECTheWitchMinionCrouchT03,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchArrival_Hunt_T06">
			<action class="AddChatMessage">
				<property name="text" value="The hunt begins. Fight through the servants and draw out The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Hunt_msg_T06"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchBossSpawn_Hunt_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The Witch reveals herself. Kill her now."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Hunt_msg_T06"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBossT06"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Last assault wave inbound. Hold the line!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave1_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/><property name="text_key" value="eventAECWitchT5Wave1_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave2_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2 begins. The mixed assault is growing."/><property name="text_key" value="eventAECWitchT5Wave2_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave3_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/><property name="text_key" value="eventAECWitchT5Wave3_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave4_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4 begins. The coven doubles down."/><property name="text_key" value="eventAECWitchT5Wave4_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave5_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 5 begins. The coven keeps pressing."/><property name="text_key" value="eventAECWitchT5Wave5_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave6_T06"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 6 begins. Break the coven's last push before The Witch arrives."/><property name="text_key" value="eventAECWitchT5Wave6_msg_T06"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmA_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmB_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT06,zombieBurnt,zombieBurntFeral"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmC_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmD_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06,zombieBurnt,zombieBurntFeral,animalZombieVulture"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave100Boss_EndlessInfernalSwarm_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Witch enters the infernal storm herself. Burn through the last swarm."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheWitchAngelBossT06"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX1_5_EndlessInfernalSwarm_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06,zombieBurnt,zombieBurntFeral,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX2_5_EndlessInfernalSwarm_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT06,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX3_EndlessInfernalSwarm_T06">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT06,AECTheWitchMinionCrouchT06,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchArrival_Hunt_T09">
			<action class="AddChatMessage">
				<property name="text" value="The hunt begins. Fight through the servants and draw out The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Hunt_msg_T09"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchBossSpawn_Hunt_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The Witch reveals herself. Kill her now."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Hunt_msg_T09"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBossT09"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Last assault wave inbound. Hold the line!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave1_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/><property name="text_key" value="eventAECWitchT5Wave1_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave2_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2 begins. The mixed assault is growing."/><property name="text_key" value="eventAECWitchT5Wave2_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave3_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/><property name="text_key" value="eventAECWitchT5Wave3_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave4_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4 begins. The coven doubles down."/><property name="text_key" value="eventAECWitchT5Wave4_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave5_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 5 begins. The coven keeps pressing."/><property name="text_key" value="eventAECWitchT5Wave5_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave6_T09"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 6 begins. Break the coven's last push before The Witch arrives."/><property name="text_key" value="eventAECWitchT5Wave6_msg_T09"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmA_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmB_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT09,zombieBurnt,zombieBurntFeral"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmC_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmD_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09,zombieBurnt,zombieBurntFeral,animalZombieVulture"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave100Boss_EndlessInfernalSwarm_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Witch enters the infernal storm herself. Burn through the last swarm."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheWitchAngelBossT09"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX1_5_EndlessInfernalSwarm_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09,zombieBurnt,zombieBurntFeral,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX2_5_EndlessInfernalSwarm_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT09,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX3_EndlessInfernalSwarm_T09">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT09,AECTheWitchMinionCrouchT09,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchArrival_Hunt_T12">
			<action class="AddChatMessage">
				<property name="text" value="The hunt begins. Fight through the servants and draw out The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Hunt_msg_T12"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchBossSpawn_Hunt_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The Witch reveals herself. Kill her now."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Hunt_msg_T12"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBossT12"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Last assault wave inbound. Hold the line!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave1_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/><property name="text_key" value="eventAECWitchT5Wave1_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave2_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2 begins. The mixed assault is growing."/><property name="text_key" value="eventAECWitchT5Wave2_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave3_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/><property name="text_key" value="eventAECWitchT5Wave3_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave4_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4 begins. The coven doubles down."/><property name="text_key" value="eventAECWitchT5Wave4_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave5_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 5 begins. The coven keeps pressing."/><property name="text_key" value="eventAECWitchT5Wave5_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave6_T12"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 6 begins. Break the coven's last push before The Witch arrives."/><property name="text_key" value="eventAECWitchT5Wave6_msg_T12"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmA_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmB_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT12,zombieBurnt,zombieBurntFeral"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmC_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmD_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12,zombieBurnt,zombieBurntFeral,animalZombieVulture"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave100Boss_EndlessInfernalSwarm_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Witch enters the infernal storm herself. Burn through the last swarm."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheWitchAngelBossT12"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX1_5_EndlessInfernalSwarm_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12,zombieBurnt,zombieBurntFeral,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX2_5_EndlessInfernalSwarm_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT12,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX3_EndlessInfernalSwarm_T12">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT12,AECTheWitchMinionCrouchT12,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchArrival_Hunt_T15">
			<action class="AddChatMessage">
				<property name="text" value="The hunt begins. Fight through the servants and draw out The Witch."/>
				<property name="text_key" value="eventAECWitchArrival_Hunt_msg_T15"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchBossSpawn_Hunt_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage">
				<property name="text" value="The Witch reveals herself. Kill her now."/>
				<property name="text_key" value="eventAECWitchBossSpawn_Hunt_msg_T15"/>
			</action>
			<action class="SpawnEntity">
				<property name="entity_names" value="AECTheWitchAngelBossT15"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="29"/>
				<property name="max_distance" value="30"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Heavy minion wave incoming!"/><property name="text_key" value="eventAECMinionAssaultWave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] More minions are pushing in!"/><property name="text_key" value="eventAECMinionAssaultWave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Final heavy wave inbound. Clear them all!"/><property name="text_key" value="eventAECMinionAssaultWave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchMinionAssaultWave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="| [32CD32]GREEN CONTRACT:[-] Last assault wave inbound. Hold the line!"/><property name="text_key" value="eventAECMinionAssaultWave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="4"/><property name="min_distance" value="8"/><property name="max_distance" value="20"/><property name="air_spawn" value="false"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave1_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 1 begins. The Witch sends a mixed pack."/><property name="text_key" value="eventAECWitchT5Wave1_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave2_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 2 begins. The mixed assault is growing."/><property name="text_key" value="eventAECWitchT5Wave2_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="6"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave3_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 3 begins. The Witch's mixed assault keeps building."/><property name="text_key" value="eventAECWitchT5Wave3_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave4_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 4 begins. The coven doubles down."/><property name="text_key" value="eventAECWitchT5Wave4_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave5_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 5 begins. The coven keeps pressing."/><property name="text_key" value="eventAECWitchT5Wave5_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="7"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchT5Wave6_T15"><property name="refund_inactivity" value="false"/><action class="AddChatMessage"><property name="text" value="Wave 6 begins. Break the coven's last push before The Witch arrives."/><property name="text_key" value="eventAECWitchT5Wave6_msg_T15"/></action><action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15"/><property name="spawn_count" value="9"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="false"/><property name="min_distance" value="29"/><property name="max_distance" value="30"/><property name="spawn_type" value="Position"/></action></action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmA_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmB_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT15,zombieBurnt,zombieBurntFeral"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmC_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave_EndlessInfernalSwarmD_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15,zombieBurnt,zombieBurntFeral,animalZombieVulture"/><property name="spawn_count" value="10"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWave100Boss_EndlessInfernalSwarm_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="AddChatMessage"><property name="text" value="| [FF0000]FINAL WAVE:[-] The Witch enters the infernal storm herself. Burn through the last swarm."/></action>
			<action class="SpawnEntity"><property name="safe_spawn" value="true"/><property name="entity_names" value="AECTheWitchAngelBossT15"/><property name="spawn_count" value="1"/><property name="min_distance" value="5"/><property name="max_distance" value="15"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="8"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="10"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX1_5_EndlessInfernalSwarm_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15,zombieBurnt,zombieBurntFeral,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="15"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX2_5_EndlessInfernalSwarm_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionCrouchT15,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="25"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>

<action_sequence name="eventAECWitchWaveX3_EndlessInfernalSwarm_T15">
			<property name="refund_inactivity" value="false"/>
			<action class="PlaySound"><property name="sound" value="alarm1_oneshot"/><property name="phase" value="0"/></action>
			<action class="SpawnEntity"><property name="entity_names" value="AECTheWitchMinionSpiderT15,AECTheWitchMinionCrouchT15,zombieBurnt,zombieBurntFeral,zombieBurntRadiated,zombieBurntCharged,zombieBurntInfernal,animalZombieVulture,animalZombieVultureRadiated"/><property name="spawn_count" value="30"/><property name="air_spawn" value="false"/><property name="safe_spawn" value="true"/><property name="min_distance" value="12"/><property name="max_distance" value="25"/><property name="spawn_type" value="WanderingHorde"/><property name="is_aggressive" value="true"/></action>
		</action_sequence>
	</append>
</configs>
