﻿<configs>
	<!-- === AEC-AIO BOSS === -->

	<!-- === AEC Loot Contracts In Vanilla Zombie Bags === -->
	<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackReg01']">
		<lootgroup name="aecZombieLootContractsStar1" count="1" prob=".2">
			<item name="itemAECDoomlordMinionPatrolContract"/>
			<item name="itemAECDumdumMinionPatrolContract"/>
			<item name="itemAECExecutionerMinionPatrolContract"/>
			<item name="itemAECGhostMinionPatrolContract"/>
			<item name="itemAECMushroomMinionPatrolContract"/>
			<item name="itemAECArcherMinionPatrolContract"/>
			<item name="itemAECHeadlessMinionPatrolContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsStar2" count="1" prob=".15">
			<item name="itemAECDoomlordMinionAssaultContract"/>
			<item name="itemAECDumdumMinionAssaultContract"/>
			<item name="itemAECExecutionerMinionAssaultContract"/>
			<item name="itemAECGhostMinionAssaultContract"/>
			<item name="itemAECMushroomMinionAssaultContract"/>
			<item name="itemAECHeadlessMinionAssaultContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsStar3" count="1" prob=".1">
			<item name="itemAECDumdumWaveContract"/>
			<item name="itemAECExecutionerWaveContract"/>
			<item name="itemAECGhostLanternMarchContract"/>
			<item name="itemAECMechanicianWaveContract"/>
			<item name="itemAECMushroomMinionContract"/>
			<item name="itemAECHeadlessBloodyMarchContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsStar4" count="1" prob=".08">
			<item name="itemAECElectricDemonHuntContract"/>
			<item name="itemAECExplosiveEagleHuntContract"/>
			<item name="itemAECHammerGuardianHuntContract"/>
			<item name="itemAECMykirHuntContract"/>
			<item name="itemAECPartyBeachHuntContract"/>
			<item name="itemAECGhostHuntContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsStar5" count="1" prob=".06">
			<item name="itemAECDoomlordContract_Hunt"/>
			<item name="itemAECDruidHuntContract"/>
			<item name="itemAECKamikazeHuntContract"/>
			<item name="itemAECRockbreakerHuntContract"/>
			<item name="itemAECHeadlessHuntContract"/>
			<item name="itemAECHeadlessDefenseContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsStar6" count="1" prob=".03">
			<item name="itemAECDoomlordContract_LastAssault"/>
			<item name="itemAECDumdumTwinsContract"/>
			<item name="itemAECElectricDemonTrioContract"/>
			<item name="itemAECRockbreakerDoubleContract"/>
			<item name="itemAECHeadlessDoubleBreakContract"/>
			<item name="itemAECHeadlessGhostCourtContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsStar7" count="1" prob=".01">
			<item name="itemAECFivefoldCataclysmContract"/>
			<item name="itemAECKingsOfTheBrokenSkyContract"/>
			<item name="itemAECTheIronFuneralContract"/>
			<item name="itemAECApexCollapseContract"/>
			<item name="itemAECElderCataclysmContract"/>
			<item name="itemAECBloodBroodAndGallowsContract"/>
		</lootgroup>

		<lootgroup name="aecZombieLootContractsScaled" count="1">
			<item group="aecZombieLootContractsStar1" prob="0.55" loot_prob_template="ProbT0"/>
			<item group="aecZombieLootContractsStar2" prob="0.35" loot_prob_template="ProbT0Delayed"/>
			<item group="aecZombieLootContractsStar3" prob="0.20" loot_prob_template="ProbT1"/>
			<item group="aecZombieLootContractsStar4" prob="0.12" loot_prob_template="ProbT1Cap"/>
			<item group="aecZombieLootContractsStar5" prob="0.08" loot_prob_template="ProbT2"/>
			<item group="aecZombieLootContractsStar6" prob="0.04" loot_prob_template="ProbT3"/>
			<item group="aecZombieLootContractsStar7" prob="0.02" loot_prob_template="ProbT3"/>
		</lootgroup>
	</insertBefore>

	<append xpath="/lootcontainers/lootgroup[@name='groupZpackSoldier']">
		<item group="aecZombieLootContractsScaled" loot_prob_template="low"/>
	</append>
	<append xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']">
		<item group="aecZombieLootContractsScaled" loot_prob_template="low"/>
	</append>

<!-- === AEC-Doomlord_Boss === -->

<append xpath="/lootcontainers">
		<lootgroup name="groupDoomlordMinion01Loot" count="1">
			<item name="thrownGrenade" count="2,4"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinionBaseLoot" count="1">
			<item name="ammo762mmBulletBall" count="10,15"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinion02Loot" count="1">
			<item name="ammoRocketHE" count="1,2"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinion03Loot" count="1">
			<item name="ammo9mmBulletBall" count="10,15"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinion04Loot" count="1">
			<item name="ammoShotgunShell" count="10,15"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinion05Loot" count="1">
			<item name="ammo762mmBulletBall" count="10,15"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinion06Loot" count="1">
			<item name="ammo44MagnumBulletBall" count="5,10"/>
		</lootgroup>
		<lootgroup name="groupDoomlordMinion07Loot" count="1">
			<item name="ammo9mmBulletBall" count="10,15"/>
		</lootgroup>

		<lootcontainer name="DoomlordMinion01Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion01Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinionBaseLoot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinionBaseLoot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinion02Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion02Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinion03Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion03Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinion04Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion04Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinion05Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion05Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinion06Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion06Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="DoomlordMinion07Loot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupDoomlordMinion07Loot"/>
			<item name="itemAECDoomlordZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<lootcontainer name="DoomlordBossLoot" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="8000,12000"/>
			<item name="resourceRawDiamond" count="4,8"/>
			<item name="resourceGoldNugget" count="15,30"/>
			<item name="resourceSilverNugget" count="20,40"/>
			<item name="ammoRocketHE" count="4,8"/>
			<item name="ammo762mmBulletAP" count="250,450"/>
			<item name="ammo44MagnumBulletAP" count="120,220"/>
			<item name="ammoShotgunSlug" count="120,220"/>
			<item name="itemAECDoomlordHelmet"    count="1"/>
			<item name="itemAECDoomlordChestplate" count="1"/>
			<item name="itemAECDoomlordGauntlet"  count="1"/>
			<item name="itemAECDoomlordShoulder"  count="1"/>
			<item name="itemAECDoomlordCore"      count="1"/>
        </lootcontainer>

		<!-- ============================================================ -->
		<!-- DOOMLORD QUEST REWARD BUNDLE CONTAINERS                       -->
		<!-- ============================================================ -->

		<!-- T3 Horde Bundle — -->
		<lootcontainer name="AECDoomlordHordeBundle" count="2" size="4,2"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
				<item name="casinoCoin"              count="200,500"/>
				<item name="itemAECDoomlordGauntlet" count="1" prob="0.5"/>
				<item name="itemAECDoomlordShoulder" count="1" prob="0.4"/>
				<item name="ammo762mmBulletBall"     count="100,200"/>
				<item name="ammo9mmBulletBall"       count="80,160"/>
		</lootcontainer>

		<!-- T4 Assault Bundle — -->
		<lootcontainer name="AECDoomlordAssaultBundle" count="3" size="5,2"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
				<item name="casinoCoin"               count="500,1000"/>
				<item name="itemAECDoomlordGauntlet"  count="1" prob="0.5"/>
				<item name="itemAECDoomlordShoulder"  count="1" prob="0.5"/>
				<item name="itemAECDoomlordHelmet"    count="1" prob="0.3"/>
				<item name="itemAECDoomlordChestplate" count="1" prob="0.2"/>
				<item name="ammo762mmBulletBall"      count="150,300"/>
				<item name="ammo44MagnumBulletBall"   count="60,120"/>
		</lootcontainer>

		<!-- T5 Hunt Bundle — -->
		<lootcontainer name="AECDoomlordHuntBundle" count="4" size="6,3"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
				<item name="casinoCoin"               count="800,1500"/>
				<item name="resourceRawDiamond"       count="2,5"/>
				<item name="itemAECDoomlordGauntlet"  count="1" prob="0.7"/>
				<item name="itemAECDoomlordShoulder"  count="1" prob="0.65"/>
				<item name="itemAECDoomlordHelmet"    count="1" prob="0.5"/>
				<item name="itemAECDoomlordChestplate" count="1" prob="0.4"/>
				<item name="itemAECDoomlordCore"      count="1" prob="0.1"/>
				<item name="ammo762mmBulletAP"        count="200,400"/>
		</lootcontainer>

		<!-- T5 Siege Bundle — -->
		<lootcontainer name="AECDoomlordSiegeBundle" count="4" size="6,3"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
				<item name="casinoCoin"               count="1000,2000"/>
				<item name="resourceRawDiamond"       count="3,8"/>
				<item name="resourceGoldNugget"       count="20,40"/>
				<item name="itemAECDoomlordGauntlet"  count="1" prob="0.75"/>
				<item name="itemAECDoomlordShoulder"  count="1" prob="0.7"/>
				<item name="itemAECDoomlordHelmet"    count="1" prob="0.55"/>
				<item name="itemAECDoomlordChestplate" count="1" prob="0.45"/>
				<item name="itemAECDoomlordCore"      count="1" prob="0.15"/>
				<item name="ammo762mmBulletAP"        count="250,500"/>
				<item name="ammo44MagnumBulletAP"     count="100,200"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Dumdum_Boss === -->

<append xpath="/lootcontainers">
		<lootgroup name="groupAECDumdumMinionLoot" count="1">
			<item name="resourceCoal" count="20,45" prob="1"/>
			<item name="resourceGunPowder" count="10,25" prob="0.35"/>
			<item name="resourcePotassiumNitratePowder" count="8,20" prob="0.25"/>
			<item name="resourceOil" count="5,12" prob="0.15"/>
		</lootgroup>

		<!-- Lootcontainers pour bundles de récompense de quête -->
		<!-- Hunt : 3 slots, chacun tire 1 item parmi les 5 morceaux, proba décroissante -->
		<lootcontainer name="AECDumdumHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECDumdumArm"   count="2" prob="1.00"/>
			<item name="itemAECDumdumLeg"   count="2" prob="0.85"/>
			<item name="itemAECDumdumTorso" count="1" prob="0.65"/>
			<item name="itemAECDumdumHead"  count="1" prob="0.45"/>
			<item name="itemAECDumdumHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<!-- Twins : 5 slots, morceaux des deux boss, tès rares -->
		<lootcontainer name="AECDumdumTwinsBundle" count="5" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECDumdumArm"   count="4" prob="1.00"/>
			<item name="itemAECDumdumLeg"   count="4" prob="1.00"/>
			<item name="itemAECDumdumTorso" count="2" prob="0.90"/>
			<item name="itemAECDumdumHead"  count="2" prob="0.75"/>
			<item name="itemAECDumdumHeart" count="2" prob="0.50"/>
		</lootcontainer>

		<!-- Wave : 2 slots, morceaux moins rares -->
		<lootcontainer name="AECDumdumWaveBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECDumdumArm"   count="1" prob="0.60"/>
			<item name="itemAECDumdumLeg"   count="1" prob="0.45"/>
			<item name="itemAECDumdumTorso" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumBossLoot" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="3000"/>
			<item name="resourceCoal" count="3000"/>
			<item name="resourceRawDiamond" count="2"/>
			<item name="resourceGoldNugget" count="2"/>
			<item name="resourceSilverNugget" count="2"/>
			<item name="itemAECDumdumArm" count="2" prob="0.65"/>
			<item name="itemAECDumdumLeg" count="2" prob="0.60"/>
			<item name="itemAECDumdumTorso" count="1" prob="0.50"/>
			<item name="itemAECDumdumHead" count="1" prob="0.40"/>
			<item name="itemAECDumdumHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumMinionLoot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECDumdumMinionLoot"/>
			<item name="itemAECDumdumZombiePart" count="1" prob="1"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Electric_demon === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECElectricDemonBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceAcid" count="20,40"/>
			<item name="carBattery" count="2,4"/>
			<item name="smallEngine" count="2,4"/>
			<item name="solarCell" count="1"/>
			<item name="meleeToolWireTool" count="1"/>
			<item name="ammoGasCan" count="2500,5000"/>
			<item name="itemAECElectricDemonArm" count="2"/>
			<item name="itemAECElectricDemonLeg" count="2"/>
			<item name="itemAECElectricDemonTorso" count="1"/>
			<item name="itemAECElectricDemonHead" count="1"/>
			<item name="itemAECElectricDemonCore" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECElectricDemonArm" count="2" prob="1.00"/>
			<item name="itemAECElectricDemonLeg" count="2" prob="0.85"/>
			<item name="itemAECElectricDemonTorso" count="1" prob="0.65"/>
			<item name="itemAECElectricDemonHead" count="1" prob="0.45"/>
			<item name="itemAECElectricDemonCore" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECElectricDemonArm" count="1" prob="0.70"/>
			<item name="itemAECElectricDemonLeg" count="1" prob="0.55"/>
			<item name="itemAECElectricDemonTorso" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonTrioBundle" count="5" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECElectricDemonArm" count="4" prob="1.00"/>
			<item name="itemAECElectricDemonLeg" count="4" prob="1.00"/>
			<item name="itemAECElectricDemonTorso" count="2" prob="0.90"/>
			<item name="itemAECElectricDemonHead" count="2" prob="0.75"/>
			<item name="itemAECElectricDemonCore" count="2" prob="0.50"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Executioner_Boss === -->

<!-- === AEC-Executioner_Boss === -->

	<append xpath="/lootcontainers">
		<lootcontainer name="AECExecutionerHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECExecutionerArm" count="2" prob="1.00"/>
			<item name="itemAECExecutionerLeg" count="2" prob="0.85"/>
			<item name="itemAECExecutionerTorso" count="1" prob="0.65"/>
			<item name="itemAECExecutionerHead" count="1" prob="0.45"/>
			<item name="itemAECExecutionerHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerWaveBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECExecutionerArm" count="1" prob="0.60"/>
			<item name="itemAECExecutionerLeg" count="1" prob="0.45"/>
			<item name="itemAECExecutionerTorso" count="1" prob="0.20"/>
		</lootcontainer>

		<!-- Loot group: executioner theme (forged, precious) -->
		<lootgroup name="groupAECExecutionerBossLoot" count="1">
			<item name="casinoCoin"             count="6000,10000"/>
			<item name="resourceRawDiamond"     count="5,10"/>
			<item name="resourceGoldNugget"     count="40,80"/>
			<item name="resourceSilverNugget"   count="80,120"/>
			<item name="resourceForgedSteel"    count="30,60"/>
			<item name="resourceForgedIron"     count="60,100"/>
		</lootgroup>

		<!-- Loot container (referenced by AECExecutionerBossLootBag) -->
		<lootcontainer name="AECExecutionerBossLoot" count="12" size="6,3"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="5"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item group="groupAECExecutionerBossLoot"/>
			<item name="itemAECExecutionerArm" count="2"/>
			<item name="itemAECExecutionerLeg" count="2"/>
			<item name="itemAECExecutionerTorso" count="1"/>
			<item name="itemAECExecutionerHead" count="1"/>
			<item name="itemAECExecutionerHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerMinionLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="4"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="resourcePaper" count="4,10"/>
			<item name="resourceCloth" count="4,10"/>
			<item name="resourceBone" count="2,6"/>
			<item name="resourceCoal" count="4,12"/>
			<item name="resourceAnimalFat" count="2,6" prob="0.50"/>
			<item name="itemAECExecutionerZombiePart" count="1" prob="1"/>
		</lootcontainer>

	</append>

	<!-- === AEC-Explosive_Eagle_Boss_2 === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECExplosiveEagleBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="3000,5000"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="resourceGunPowder" count="1200,2200"/>
			<item name="resourcePotassiumNitratePowder" count="900,1600"/>
			<item name="resourceCoal" count="900,1600"/>
			<item name="resourceOil" count="300,600"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="resourceMechanicalParts" count="40,80"/>
			<item name="itemAECExplosiveEagleTalon" count="2" prob="0.70"/>
			<item name="itemAECExplosiveEagleWing" count="2" prob="0.60"/>
			<item name="itemAECExplosiveEagleTorso" count="1" prob="0.50"/>
			<item name="itemAECExplosiveEagleHead" count="1" prob="0.35"/>
			<item name="itemAECExplosiveEagleHeart" count="1" prob="0.15"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECExplosiveEagleTalon" count="2" prob="1.00"/>
			<item name="itemAECExplosiveEagleWing" count="2" prob="0.85"/>
			<item name="itemAECExplosiveEagleTorso" count="1" prob="0.65"/>
			<item name="itemAECExplosiveEagleHead" count="1" prob="0.45"/>
			<item name="itemAECExplosiveEagleHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECExplosiveEagleTalon" count="1" prob="0.70"/>
			<item name="itemAECExplosiveEagleWing" count="1" prob="0.55"/>
			<item name="itemAECExplosiveEagleTorso" count="1" prob="0.30"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Ghost_Boss === -->

<append xpath="/lootcontainers">

		<!-- ============================================================ -->
		<!--  AEC - GHOST BOSS : Modifier pool (20 mods)                 -->
		<!-- ============================================================ -->
		<lootgroup name="groupAECGhostBossModifiers" count="1">
			<!-- Gun mods T1 -->
			<item name="modGunBipod"                       prob="1"/>
			<item name="modGunFlashlight"                  prob="1"/>
			<item name="modGunForegrip"                    prob="1"/>
			<item name="modGunMagazineExtender"            prob="1"/>
			<item name="modGunChoke"                       prob="1"/>
			<!-- Gun mods T2 -->
			<item name="modGunBarrelExtender"              prob="0.8"/>
			<item name="modGunCrippleEm"                   prob="0.8"/>
			<item name="modGunLaserSight"                  prob="0.8"/>
			<item name="modGunReflexSight"                 prob="0.8"/>
			<item name="modGunRetractingStock"             prob="0.8"/>
			<item name="modGunScopeMedium"                 prob="0.8"/>
			<item name="modGunSoundSuppressorSilencer"     prob="0.8"/>
			<item name="modGunTriggerGroupBurst3"          prob="0.8"/>
			<!-- Gun mods T3 -->
			<item name="modGunScopeLarge"                  prob="0.5"/>
			<item name="modGunTriggerGroupAutomatic"       prob="0.5"/>
			<!-- Melee mods -->
			<item name="modMeleeGraveDigger"               prob="0.8"/>
			<item name="modMeleeSerratedBlade"             prob="0.8"/>
			<item name="modMeleeWeightedHead"              prob="0.8"/>
			<item name="modMeleeTemperedBlade"             prob="0.5"/>
			<item name="modMeleeClubBurningShaft"          prob="0.5"/>
			<item name="modMeleeClubMetalSpikes"           prob="0.5"/>
		</lootgroup>

		<!-- ============================================================ -->
		<!--  AEC - GHOST BOSS : Loot container                          -->
		<!-- ============================================================ -->
		<lootcontainer name="AECGhostBossLoot" count="12" size="7,3"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="5"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">

			<!-- Thématique fantôme / Halloween -->
			<item name="foodRottingFlesh"           count="5,15"/>
			<item name="foodCropPumpkin"            count="1,3"/>

			<!-- Dukes -->
			<item name="casinoCoin"                 count="500,1500"/>

			<!-- Modifiers (1 tiré au sort dans le pool) -->
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>

			<!-- Minerais précieux -->
			<item name="resourceGoldNugget"         count="20,50"/>
			<item name="resourceSilverNugget"       count="40,80"/>
			<item name="resourceRawDiamond"         count="2,6"/>

			<!-- Minerais courants -->
			<item name="resourceCoal"               count="100,300"/>
			<item name="resourceScrapIron"          count="100,250"/>
			<item name="resourceScrapBrass"         count="40,100"/>
			<item name="resourceForgedSteel"        count="20,50"/>
			<item name="resourceMechanicalParts"    count="15,40"/>
			<item name="resourceElectricParts"      count="15,40"/>
			<item name="resourceGunPowder"          count="20,60"/>
			<item name="itemAECGhostArm"            count="2"/>
			<item name="itemAECGhostLeg"            count="2"/>
			<item name="itemAECGhostTorso"          count="1"/>
			<item name="itemAECGhostHead"           count="1"/>
			<item name="itemAECGhostHeart"          count="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostHordeBundle" count="2" size="3,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="1" prob="0.80"/>
			<item name="itemAECGhostLeg" count="1" prob="0.65"/>
		</lootcontainer>

		<lootcontainer name="AECGhostDefenseBundle" count="2" size="3,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="1" prob="0.70"/>
			<item name="itemAECGhostLeg" count="1" prob="0.55"/>
		</lootcontainer>

		<lootcontainer name="AECGhostAssaultBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="2" prob="1.00"/>
			<item name="itemAECGhostLeg" count="1" prob="0.90"/>
			<item name="itemAECGhostTorso" count="1" prob="0.35"/>
		</lootcontainer>

		<lootcontainer name="AECGhostFortressBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="1" prob="0.95"/>
			<item name="itemAECGhostLeg" count="1" prob="0.85"/>
			<item name="itemAECGhostTorso" count="1" prob="0.45"/>
		</lootcontainer>

		<lootcontainer name="AECGhostStalkBundle" count="4" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="2" prob="1.00"/>
			<item name="itemAECGhostLeg" count="2" prob="0.95"/>
			<item name="itemAECGhostTorso" count="1" prob="0.70"/>
			<item name="itemAECGhostHead" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostWardBundle" count="4" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="2" prob="1.00"/>
			<item name="itemAECGhostLeg" count="2" prob="0.95"/>
			<item name="itemAECGhostTorso" count="1" prob="0.70"/>
			<item name="itemAECGhostHead" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostHuntBundle" count="5" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="2" prob="1.00"/>
			<item name="itemAECGhostLeg" count="2" prob="1.00"/>
			<item name="itemAECGhostTorso" count="1" prob="0.90"/>
			<item name="itemAECGhostHead" count="1" prob="0.75"/>
			<item name="itemAECGhostHeart" count="1" prob="0.35"/>
		</lootcontainer>

		<lootcontainer name="AECGhostNightDefenseBundle" count="5" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="2" prob="1.00"/>
			<item name="itemAECGhostLeg" count="2" prob="1.00"/>
			<item name="itemAECGhostTorso" count="1" prob="0.90"/>
			<item name="itemAECGhostHead" count="1" prob="0.75"/>
			<item name="itemAECGhostHeart" count="1" prob="0.35"/>
		</lootcontainer>

		<lootcontainer name="AECGhostCourtBundle" count="5" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="3" prob="1.00"/>
			<item name="itemAECGhostLeg" count="3" prob="1.00"/>
			<item name="itemAECGhostTorso" count="2" prob="0.95"/>
			<item name="itemAECGhostHead" count="2" prob="0.80"/>
			<item name="itemAECGhostHeart" count="1" prob="0.50"/>
		</lootcontainer>

		<lootcontainer name="AECGhostSiegeBundle" count="5" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECGhostArm" count="4" prob="1.00"/>
			<item name="itemAECGhostLeg" count="4" prob="1.00"/>
			<item name="itemAECGhostTorso" count="2" prob="1.00"/>
			<item name="itemAECGhostHead" count="2" prob="0.90"/>
			<item name="itemAECGhostHeart" count="1" prob="0.50"/>
		</lootcontainer>

	</append>

	<!-- === AEC-Hammer_Guardian === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECHammerGuardianBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="resourceForgedSteel" count="150,260"/>
			<item name="resourceMechanicalParts" count="70,120"/>
			<item name="resourceDuctTape" count="30,60"/>
			<item name="resourceRepairKit" count="10,20"/>
			<item name="resourceGunPowder" count="900,1600"/>
			<item name="ammoRocketHE" count="4,10"/>
			<item name="itemAECHammerGuardianArm" count="2"/>
			<item name="itemAECHammerGuardianLeg" count="2"/>
			<item name="itemAECHammerGuardianTorso" count="1"/>
			<item name="itemAECHammerGuardianHead" count="1"/>
			<item name="itemAECHammerGuardianHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianMinionLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapPolymers" count="20,50"/>
			<item name="resourceMechanicalParts" count="4,10"/>
			<item name="resourceForgedIron" count="6,16"/>
			<item name="resourceDuctTape" count="1,4"/>
			<item name="resourceRepairKit" count="1,1"/>
			<item name="itemAECHammerGuardianZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECHammerGuardianArm" count="2" prob="1.00"/>
			<item name="itemAECHammerGuardianLeg" count="2" prob="0.85"/>
			<item name="itemAECHammerGuardianTorso" count="1" prob="0.65"/>
			<item name="itemAECHammerGuardianHead" count="1" prob="0.45"/>
			<item name="itemAECHammerGuardianHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECHammerGuardianArm" count="1" prob="0.70"/>
			<item name="itemAECHammerGuardianLeg" count="1" prob="0.55"/>
			<item name="itemAECHammerGuardianTorso" count="1" prob="0.30"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Hellskyli_Boss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECHellskyliLoot" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin"                    count="10000,18000"/>
			<item name="resourceRawDiamond"            count="8,14"/>
			<item name="resourceGoldNugget"            count="45,80"/>
			<item name="resourceSilverNugget"          count="70,120"/>
			<item name="medicalFirstAidKit"            count="5,10"/>
			<item name="ammoRocketHE"                  count="6,12"/>
			<item name="ammo762mmBulletAP"             count="200,380"/>
			<item name="thrownAmmoMolotovCocktail"     count="8,16"/>
			<item name="resourceScrapPolymers"         count="100,200"/>
			<item name="resourceScrapIron"             count="250,450"/>
			<item name="resourcePotassiumNitratePowder" count="50,100"/>
			<item name="resourceMechanicalParts"       count="20,40"/>
			<item name="itemAECHellskyliArm" count="2" prob="0.75"/>
			<item name="itemAECHellskyliLeg" count="2" prob="0.65"/>
			<item name="itemAECHellskyliTorso" count="1" prob="0.50"/>
			<item name="itemAECHellskyliHead" count="1" prob="0.35"/>
			<item name="itemAECHellskyliHeart" count="1" prob="0.15"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECHellskyliArm" count="2" prob="1.00"/>
			<item name="itemAECHellskyliLeg" count="2" prob="0.85"/>
			<item name="itemAECHellskyliTorso" count="1" prob="0.65"/>
			<item name="itemAECHellskyliHead" count="1" prob="0.45"/>
			<item name="itemAECHellskyliHeart" count="1" prob="0.18"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECHellskyliArm" count="1" prob="0.70"/>
			<item name="itemAECHellskyliLeg" count="1" prob="0.55"/>
			<item name="itemAECHellskyliTorso" count="1" prob="0.30"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Mykir === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECMykirBossLoot" count="16" size="8,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="25000,45000"/>
			<item name="resourceRawDiamond" count="20,35"/>
			<item name="resourceGoldNugget" count="100,180"/>
			<item name="resourceSilverNugget" count="140,240"/>
			<item name="medicalFirstAidKit" count="10,16"/>
			<item name="ammoRocketHE" count="12,22"/>
			<item name="ammo762mmBulletAP" count="450,750"/>
			<item name="thrownAmmoMolotovCocktail" count="18,30"/>
			<item name="resourceScrapPolymers" count="250,450"/>
			<item name="resourceScrapIron" count="650,1000"/>
			<item name="resourcePotassiumNitratePowder" count="140,220"/>
			<item name="resourceMechanicalParts" count="60,100"/>
			<item name="resourceForgedSteel" count="80,140"/>
			<item name="drugRecog" count="4,8"/>
			<item name="itemAECMykirArm" count="2"/>
			<item name="itemAECMykirLeg" count="2"/>
			<item name="itemAECMykirTorso" count="1"/>
			<item name="itemAECMykirHead" count="1"/>
			<item name="itemAECMykirHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMykirHuntBundle" count="4" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECMykirArm" count="2" prob="1.00"/>
			<item name="itemAECMykirLeg" count="2" prob="0.90"/>
			<item name="itemAECMykirTorso" count="1" prob="0.70"/>
			<item name="itemAECMykirHead" count="1" prob="0.45"/>
			<item name="itemAECMykirHeart" count="1" prob="0.22"/>
		</lootcontainer>

		<lootcontainer name="AECMykirDefenseBundle" count="3" size="4,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECMykirArm" count="2" prob="0.85"/>
			<item name="itemAECMykirLeg" count="1" prob="0.65"/>
			<item name="itemAECMykirTorso" count="1" prob="0.40"/>
		</lootcontainer>
	</append>

	<!-- === AEC-PartyBeachBoss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECPartyBeachBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="6000,10000"/>
			<item name="resourceRawDiamond" count="6,12"/>
			<item name="resourceGoldNugget" count="30,60"/>
			<item name="resourceSilverNugget" count="60,120"/>
			<item name="foodCanPears" count="8,16"/>
			<item name="foodCanChili" count="8,16"/>
			<item name="drinkJarBoiledWater" count="10,20"/>
			<item name="medicalFirstAidKit" count="3,6"/>
			<item name="itemAECPartyBeachArm" count="2"/>
			<item name="itemAECPartyBeachLeg" count="2"/>
			<item name="itemAECPartyBeachTorso" count="1"/>
			<item name="itemAECPartyBeachHead" count="1"/>
			<item name="itemAECPartyBeachHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECPartyBeachArm" count="2" prob="1.00"/>
			<item name="itemAECPartyBeachLeg" count="2" prob="0.85"/>
			<item name="itemAECPartyBeachTorso" count="1" prob="0.65"/>
			<item name="itemAECPartyBeachHead" count="1" prob="0.45"/>
			<item name="itemAECPartyBeachHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECPartyBeachArm" count="1" prob="0.70"/>
			<item name="itemAECPartyBeachLeg" count="1" prob="0.55"/>
			<item name="itemAECPartyBeachTorso" count="1" prob="0.30"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Rockbreaker_Boss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECRockbreakerGolemIronLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapIron" count="10,40" prob="1"/>
		</lootcontainer>
		<lootcontainer name="AECRockbreakerGolemRockLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceRockSmall" count="10,40" prob="1"/>
		</lootcontainer>
		<lootcontainer name="AECRockbreakerGolemNitrateLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourcePotassiumNitratePowder" count="10,40" prob="1"/>
		</lootcontainer>
		<lootcontainer name="AECRockbreakerGolemOilShaleLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceOilShale" count="10,40" prob="1"/>
		</lootcontainer>
		<lootcontainer name="AECRockbreakerGolemCoalLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="10,40" prob="1"/>
		</lootcontainer>
		<lootcontainer name="AECRockbreakerGolemLeadLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapLead" count="10,40" prob="1"/>
		</lootcontainer>
		<!-- ============================================================ -->
		<!--          AEC ROCKBREAKER BOSS — LOOT TABLE                  -->
		<!-- ============================================================ -->
		<lootcontainer name="AECRockbreakerLoot" count="20" size="8,4" sound_open="UseActions/open_bag" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">

			<!-- Monnaie & métal de base -->
			<item name="casinoCoin"          count="1000,5000"/>
			<item name="resourceForgedSteel" count="60,120"/>

			<!-- Blocs minerais (boulders, posables) -->
			<item name="oreCoalBoulder"             count="3,8"/>
			<item name="oreIronBoulder"             count="3,8"/>
			<item name="oreLeadBoulder"             count="3,8"/>
			<item name="orePotassiumNitrateBoulder" count="3,8"/>
			<item name="oreShaleBoulder"            count="3,8"/>

			<!-- Minerais en vrac -->
			<item name="resourceCoal"                   count="100,250"/>
			<item name="resourceScrapIron"              count="100,250"/>
			<item name="resourceScrapLead"              count="80,180"/>
			<item name="resourcePotassiumNitratePowder" count="80,160"/>

			<!-- Métaux précieux -->
			<item name="resourceGoldNugget"   count="10,25"/>
			<item name="resourceSilverNugget" count="10,25"/>
			<item name="resourceRawDiamond"   count="2,2"/>

			<!-- Outils de minage -->
			<item name="meleeToolPickT1IronPickaxe"     count="1"/>
			<item name="meleeToolPickT2SteelPickaxe"    count="1"/>
			<item name="meleeToolPickT3Auger"           count="1"/>
			<item name="meleeWpnSledgeT1IronSledgehammer"  count="1"/>
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="itemAECRockbreakerArm" count="2" prob="0.75"/>
			<item name="itemAECRockbreakerLeg" count="2" prob="0.65"/>
			<item name="itemAECRockbreakerTorso" count="1" prob="0.50"/>
			<item name="itemAECRockbreakerHead" count="1" prob="0.35"/>
			<item name="itemAECRockbreakerCore" count="1" prob="0.15"/>

		</lootcontainer>

		<lootcontainer name="AECRockbreakerHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECRockbreakerArm" count="2" prob="1.00"/>
			<item name="itemAECRockbreakerLeg" count="2" prob="0.85"/>
			<item name="itemAECRockbreakerTorso" count="1" prob="0.65"/>
			<item name="itemAECRockbreakerHead" count="1" prob="0.45"/>
			<item name="itemAECRockbreakerCore" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECRockbreakerArm" count="1" prob="0.70"/>
			<item name="itemAECRockbreakerLeg" count="1" prob="0.55"/>
			<item name="itemAECRockbreakerTorso" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerDoubleBundle" count="5" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECRockbreakerArm" count="4" prob="1.00"/>
			<item name="itemAECRockbreakerLeg" count="4" prob="1.00"/>
			<item name="itemAECRockbreakerTorso" count="2" prob="0.90"/>
			<item name="itemAECRockbreakerHead" count="2" prob="0.75"/>
			<item name="itemAECRockbreakerCore" count="2" prob="0.50"/>

		</lootcontainer>

	</append>

	<!-- === AEC-RunningKamikaze_Boss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="RunningKamikazeBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="14"/>
			<item name="thrownGrenade" count="10"/>
			<item name="thrownGrenadeContact" count="10"/>
			<item name="thrownTimedCharge" count="2"/>
			<item name="ammoRocketHE" count="2"/>
			<item name="ammoRocketFrag" count="2"/>
			<item name="resourceGunPowder" count="2500"/>
			<item name="resourcePotassiumNitratePowder" count="2500"/>
			<item name="resourceDuctTape" count="120"/>
			<item name="resourceMechanicalParts" count="120"/>
			<item name="itemAECKamikazeArm"    count="2"/>
			<item name="itemAECKamikazeLeg"    count="2"/>
			<item name="itemAECKamikazeTorso"  count="1"/>
			<item name="itemAECKamikazeHead"   count="1"/>
			<item name="itemAECKamikazeFuseBox" count="1"/>
		</lootcontainer>

		<!-- Hunt : 3 slots, probabilités décroissantes par rareté -->
		<lootcontainer name="AECKamikazeHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECKamikazeArm"    count="2" prob="1.00"/>
			<item name="itemAECKamikazeLeg"    count="2" prob="0.85"/>
			<item name="itemAECKamikazeTorso"  count="1" prob="0.65"/>
			<item name="itemAECKamikazeHead"   count="1" prob="0.45"/>
			<item name="itemAECKamikazeFuseBox" count="1" prob="0.20"/>
		</lootcontainer>

		<!-- Defense : 2 slots, morceaux communs seulement -->
		<lootcontainer name="AECKamikazeDefenseBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECKamikazeArm"   count="1" prob="0.70"/>
			<item name="itemAECKamikazeLeg"   count="1" prob="0.55"/>
			<item name="itemAECKamikazeTorso" count="1" prob="0.30"/>
		</lootcontainer>
	</append>

	<!-- === AEC-Singerie_Boss === -->

<append xpath="/lootcontainers">

		<!-- Boss Singerie — primal / nature loot + AEC trophies -->
		<lootcontainer name="AECSingerieBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="plantedCorn1" count="3,16"/>
			<item name="plantedYucca1" count="3,16"/>
			<item name="plantedAloe1" count="2,12"/>
			<item name="plantedMushroom1" count="2,12"/>
			<item name="plantedBlueberry1" count="2,12"/>
			<item name="resourceCropAloeLeaf" count="6,20"/>
			<item name="resourceYuccaFibers" count="20,60"/>
			<item name="resourceWood" count="800,1800"/>
			<item name="foodHoney" count="1,6"/>
			<item name="foodCornBread" count="1,4"/>
			<item name="drugHerbalAntibiotics" count="1,4"/>
			<item name="itemAECSingerieArm" count="2"/>
			<item name="itemAECSingerieLeg" count="2"/>
			<item name="itemAECSingerieTorso" count="1"/>
			<item name="itemAECSingerieHead" count="1"/>
			<item name="itemAECSingerieHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieHordeBundle" count="2" size="3,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="1" prob="0.80"/>
			<item name="itemAECSingerieLeg" count="1" prob="0.65"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieDefenseBundle" count="2" size="3,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="1" prob="0.70"/>
			<item name="itemAECSingerieLeg" count="1" prob="0.55"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieAssaultBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="2" prob="1.00"/>
			<item name="itemAECSingerieLeg" count="1" prob="0.90"/>
			<item name="itemAECSingerieTorso" count="1" prob="0.35"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieFortressBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="1" prob="0.95"/>
			<item name="itemAECSingerieLeg" count="1" prob="0.85"/>
			<item name="itemAECSingerieTorso" count="1" prob="0.45"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieHuntBundle" count="4" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="2" prob="1.00"/>
			<item name="itemAECSingerieLeg" count="2" prob="0.95"/>
			<item name="itemAECSingerieTorso" count="1" prob="0.70"/>
			<item name="itemAECSingerieHead" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieSiegeBundle" count="5" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="2" prob="1.00"/>
			<item name="itemAECSingerieLeg" count="2" prob="1.00"/>
			<item name="itemAECSingerieTorso" count="1" prob="0.90"/>
			<item name="itemAECSingerieHead" count="1" prob="0.75"/>
			<item name="itemAECSingerieHeart" count="1" prob="0.35"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieBrothersBundle" count="6" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSingerieArm" count="3" prob="1.00"/>
			<item name="itemAECSingerieLeg" count="3" prob="1.00"/>
			<item name="itemAECSingerieTorso" count="2" prob="1.00"/>
			<item name="itemAECSingerieHead" count="1" prob="0.90"/>
			<item name="itemAECSingerieHeart" count="1" prob="0.55"/>
		</lootcontainer>

	</append>

	<!-- === AEC-SirenHead_Boss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECSirenHeadBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="medicalFirstAidKit" count="2,4"/>
			<item name="resourceForgedSteel" count="100,200"/>
			<item name="resourceMechanicalParts" count="50,100"/>
			<item name="resourceDuctTape" count="20,50"/>
			<item name="resourceRepairKit" count="5,15"/>
			<item name="resourceGunPowder" count="500,1200"/>
			<item name="ammoRocketHE" count="2,6"/>
			<item name="drinkJarGoldenRodTea" count="2,5"/>
			<item name="itemAECSirenHeadArm" count="2"/>
			<item name="itemAECSirenHeadLeg" count="2"/>
			<item name="itemAECSirenHeadTorso" count="1"/>
			<item name="itemAECSirenHeadHead" count="1"/>
			<item name="itemAECSirenHeadCore" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadHuntBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSirenHeadArm" count="2" prob="1.00"/>
			<item name="itemAECSirenHeadLeg" count="1" prob="0.90"/>
			<item name="itemAECSirenHeadTorso" count="1" prob="0.40"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadDefenseBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECSirenHeadArm" count="1" prob="0.95"/>
			<item name="itemAECSirenHeadLeg" count="1" prob="0.85"/>
			<item name="itemAECSirenHeadTorso" count="1" prob="0.45"/>
		</lootcontainer>
	</append>

	<!-- === AEC-The_Druid === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECDruidHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECDruidArm" count="2" prob="1.00"/>
			<item name="itemAECDruidLeg" count="2" prob="0.85"/>
			<item name="itemAECDruidTorso" count="1" prob="0.65"/>
			<item name="itemAECDruidHead" count="1" prob="0.45"/>
			<item name="itemAECDruidHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECDruidWaveBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECDruidArm" count="1" prob="0.60"/>
			<item name="itemAECDruidLeg" count="1" prob="0.45"/>
			<item name="itemAECDruidTorso" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECDruidGauntletBundle" count="5" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECDruidArm" count="4" prob="1.00"/>
			<item name="itemAECDruidLeg" count="4" prob="1.00"/>
			<item name="itemAECDruidTorso" count="2" prob="0.90"/>
			<item name="itemAECDruidHead" count="2" prob="0.75"/>
			<item name="itemAECDruidHeart" count="2" prob="0.50"/>
		</lootcontainer>

		<lootcontainer name="AECDruidBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
				<item name="foodRawMeat"                     count="80,150"/>
				<item name="resourceAnimalFat"               count="60,100"/>
				<item name="resourceBone"                    count="40,80"/>
				<item name="foodHoney"                       count="10,20"/>
				<item name="resourceFeather"                 count="50,100"/>
				<item name="resourceLeather"                 count="30,60"/>
				<item name="resourcePotassiumNitratePowder"  count="60,120"/>
				<item name="itemAECDruidArm" count="2"/>
				<item name="itemAECDruidLeg" count="2"/>
				<item name="itemAECDruidTorso" count="1"/>
				<item name="itemAECDruidHead" count="1"/>
				<item name="itemAECDruidHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDruidMinionLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="8,20"/>
			<item name="resourceAnimalFat" count="4,12"/>
			<item name="resourceLeather" count="2,8"/>
			<item name="resourceBone" count="2,8"/>
			<item name="foodHoney" count="1,3" prob="0.25"/>
			<item name="itemAECDruidZombiePart" count="1" prob="1"/>
		</lootcontainer>
	</append>

	<!-- === AEC-The_Mechanician_Boss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECMechanicianBossLoot" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="vehicleMotorcyclePlaceable" count="1" prob="1"/>
			<item name="resourceMechanicalParts" count="120,220"/>
			<item name="resourceForgedSteel" count="120,220"/>
			<item name="smallEngine" count="2,5"/>
			<item name="resourceElectricParts" count="80,160"/>
			<item name="resourceHeadlight" count="8,16"/>
			<item name="carBattery" count="2,5"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="itemAECMechanicianArm" count="2"/>
			<item name="itemAECMechanicianLeg" count="2"/>
			<item name="itemAECMechanicianTorso" count="1"/>
			<item name="itemAECMechanicianHead" count="1"/>
			<item name="itemAECMechanicianHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianMinionLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceMechanicalParts" count="3,10"/>
			<item name="resourceScrapPolymers" count="20,60"/>
			<item name="resourceForgedIron" count="5,14"/>
			<item name="resourceElectricParts" count="3,10"/>
			<item name="resourceOil" count="2,10"/>
			<item name="itemAECMechanicianZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianHuntBundle" count="3" size="5,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECMechanicianArm" count="2" prob="1.00"/>
			<item name="itemAECMechanicianLeg" count="2" prob="0.85"/>
			<item name="itemAECMechanicianTorso" count="1" prob="0.65"/>
			<item name="itemAECMechanicianHead" count="1" prob="0.45"/>
			<item name="itemAECMechanicianHeart" count="1" prob="0.20"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianWaveBundle" count="2" size="3,1"
			sound_open="UseActions/open_garbage" sound_close="silencefiller"
			loot_quality_template="qualBaseTemplate" destroy_on_close="empty"
			unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECMechanicianArm" count="1" prob="0.70"/>
			<item name="itemAECMechanicianLeg" count="1" prob="0.55"/>
			<item name="itemAECMechanicianTorso" count="1" prob="0.30"/>
		</lootcontainer>
	</append>

	<!-- === AEC-TheWitch_Boss === -->

<append xpath="/lootcontainers">
		<lootcontainer name="AECWitchBossLoot" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="ammoArrowFlaming" count="120"/>
			<item name="resourceRawDiamond" count="3,6"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="ammoCrossbowBoltFlaming" count="120"/>
			<item name="resourceCoal" count="6000"/>
			<item name="resourceGunPowder" count="3000"/>
			<item name="resourceOil" count="1500"/>
			<item name="itemAECWitchAshBone" count="3"/>
			<item name="itemAECWitchClaw" count="2"/>
			<item name="itemAECWitchWing" count="2"/>
			<item name="itemAECWitchEye" count="1"/>
			<item name="itemAECWitchHeart" count="1"/>
		</lootcontainer>

		<!-- ============================================================ -->
		<!-- QUEST REWARD BUNDLES                                         -->
		<!-- ============================================================ -->

		<lootcontainer name="AECWitchHordeBundle" count="2" size="3,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" open_time="3" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECWitchAshBone" count="1,2" prob="1.00"/>
			<item name="itemAECWitchClaw" count="1" prob="0.55"/>
			<item name="itemAECWitchWing" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECWitchAssaultBundle" count="3" size="4,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" open_time="3" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECWitchAshBone" count="2" prob="1.00"/>
			<item name="itemAECWitchClaw" count="1" prob="0.90"/>
			<item name="itemAECWitchWing" count="1" prob="0.65"/>
			<item name="itemAECWitchEye" count="1" prob="0.35"/>
		</lootcontainer>

		<lootcontainer name="AECWitchHuntBundle" count="4" size="5,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" open_time="3" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item name="itemAECWitchAshBone" count="3" prob="1.00"/>
			<item name="itemAECWitchClaw" count="2" prob="0.90"/>
			<item name="itemAECWitchWing" count="2" prob="0.75"/>
			<item name="itemAECWitchEye" count="1" prob="0.55"/>
			<item name="itemAECWitchHeart" count="1" prob="0.25"/>
		</lootcontainer>
        <!-- AEC Airdrop Quest Reward Containers -->
        <lootcontainer name="reward_AEC_DoomlordAssault" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECDoomlordZombiePart" count="8,12"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DoomlordHorde" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECDoomlordZombiePart" count="6,10"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DoomlordHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECDoomlordHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
			</lootcontainer>
		<lootgroup name="groupAECGenericRewardBundlesT1">
			<item group="groupQuestBicycle"/>
			<item group="groupQuestFarmPlotsT1"/>
			<item group="groupQuestAmmoCraftingBundle"/>
			<item group="groupQuestT2Food"/>
			<item group="groupQuestT1Books"/>
			<item group="groupQuestT1Traps"/>
			<item group="groupQuestT1MeleeMods"/>
			<item group="groupQuestT1RangedMods"/>
		</lootgroup>
		<lootgroup name="groupAECGenericRewardBundlesT2">
			<item group="groupQuestMinibikeParts"/>
			<item group="groupQuestFarmPlotsT2"/>
			<item group="groupQuestT2Traps"/>
			<item group="groupQuestT3Food"/>
			<item group="groupQuestT2MeleeMods"/>
			<item group="groupQuestT2RangedMods"/>
		</lootgroup>
		<lootgroup name="groupAECGenericRewardBundlesT3">
			<item group="groupQuestMotorcycleParts"/>
			<item group="groupQuestFarmPlotsT3"/>
			<item group="groupQuestDartTrap"/>
			<item group="groupQuestSecuritySystem"/>
			<item group="groupQuestGeneratorBank"/>
			<item group="groupQuestMeleeCrafting"/>
			<item group="groupQuestRangedCrafting"/>
			<item group="groupQuestT3MeleeMods"/>
			<item group="groupQuestT3RangedMods"/>
		</lootgroup>
		<lootgroup name="groupAECGenericRewardBundlesT4">
			<item group="groupQuest4x4Parts"/>
			<item group="groupQuestBatteryBank"/>
			<item group="groupQuestMeleeCrafting"/>
			<item group="groupQuestRangedCrafting"/>
			<item group="groupQuestBladeTrap"/>
			<item group="groupQuestT4Food"/>
			<item group="groupQuestT3MeleeMods"/>
			<item group="groupQuestT3RangedMods"/>
		</lootgroup>
		<lootgroup name="groupAECGenericRewardBundlesT5">
			<item group="groupQuestGyrocopterParts"/>
			<item group="groupQuestSolarBank"/>
			<item group="groupQuestShotgunTurret"/>
			<item group="groupQuestAutoTurret"/>
			<item group="groupQuestMeleeCrafting"/>
			<item group="groupQuestRangedCrafting"/>
			<item group="groupQuestT3MeleeMods"/>
			<item group="groupQuestT3RangedMods"/>
			<item group="groupQuestAmmoCraftingBundle"/>
		</lootgroup>
		<lootgroup name="groupAECGenericRewardBundlesT6">
			<item group="groupQuestGyrocopterParts"/>
			<item group="groupQuestSolarBank"/>
			<item group="groupQuestShotgunTurret"/>
			<item group="groupQuestAutoTurret"/>
			<item group="groupQuestLegendaryMeleeCrafting"/>
			<item group="groupQuestLegendaryRangedCrafting"/>
			<item group="groupQuestT3MeleeMods"/>
			<item group="groupQuestT3RangedMods"/>
			<item group="groupQuestAmmoCraftingBundle"/>
		</lootgroup>
			<lootcontainer name="reward_AEC_GenericRewardAmmo" count="4" size="8,4"
				destroy_on_close="true"
				sound_open="SupplyDrops/open_supply_crate"
				sound_close="SupplyDrops/close_supply_crate"
				loot_quality_template="qualBaseTemplate"
				ignore_loot_abundance="true">
				<item group="groupQuestAmmo" count="1"/>
				<item group="groupQuestAmmoCraftingBundle" count="1"/>
				<item name="medicalFirstAidBandage" count="2,4"/>
				<item name="medicalFirstAidKit" count="1,2"/>
				<item name="resourceGunPowder" count="75,100"/>
				<item name="resourceBulletCasing" count="60,120"/>
				<item name="resourceBulletTip" count="60,120"/>
				<item name="resourceBuckshot" count="60,120"/>
				<item name="resourcePaper" count="60,120"/>
				<item name="ammoRocketFrag" count="2,6" prob="0.35"/>
			</lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT01" count="4" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="300,600"/><item group="groupQuestAmmo" count="1"/><item group="groupQuestMedical" count="1" prob="0.25"/><item group="groupAECGenericRewardBundlesT1" count="1"/><item group="groupAECGenericRewardBundlesT1" count="1" prob="0.70"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT02" count="4" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="400,700"/><item group="groupQuestAmmo" count="1"/><item group="groupQuestMedical" count="1" prob="0.30"/><item group="groupAECGenericRewardBundlesT1" count="1"/><item group="groupAECGenericRewardBundlesT1" count="1" prob="0.80"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT03" count="5" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="500,900"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.35"/><item group="groupAECGenericRewardBundlesT1" count="1"/><item group="groupAECGenericRewardBundlesT1" count="1"/><item group="groupAECGenericRewardBundlesT1" count="1" prob="0.55"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT04" count="5" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="600,1000"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.40"/><item group="groupAECGenericRewardBundlesT2" count="1"/><item group="groupAECGenericRewardBundlesT2" count="1" prob="0.75"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT05" count="6" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="700,1200"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.40"/><item group="groupAECGenericRewardBundlesT2" count="1"/><item group="groupAECGenericRewardBundlesT2" count="1"/><item group="groupAECGenericRewardBundlesT2" count="1" prob="0.45"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT06" count="6" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="800,1300"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.45"/><item group="groupAECGenericRewardBundlesT2" count="1"/><item group="groupAECGenericRewardBundlesT2" count="1"/><item group="groupAECGenericRewardBundlesT2" count="1" prob="0.60"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT07" count="6" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="900,1500"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.45"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupAECGenericRewardBundlesT3" count="1" prob="0.45"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT08" count="6" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1000,1600"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.50"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupAECGenericRewardBundlesT3" count="1" prob="0.60"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT09" count="7" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1100,1700"/><item group="groupQuestAmmo" count="2"/><item group="groupQuestMedical" count="1" prob="0.50"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupAECGenericRewardBundlesT3" count="1"/><item group="groupQuestSchematics" count="1" prob="0.30"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT10" count="7" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1200,1800"/><item group="groupQuestAmmo" count="3"/><item group="groupQuestMedical" count="1" prob="0.50"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupAECGenericRewardBundlesT4" count="1" prob="0.55"/><item group="groupQuestSchematics" count="1" prob="0.30"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT11" count="7" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1300,1900"/><item group="groupQuestAmmo" count="3"/><item group="groupQuestMedical" count="1" prob="0.55"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupAECGenericRewardBundlesT4" count="1" prob="0.70"/><item group="groupQuestSchematics" count="1" prob="0.30"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT12" count="12" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1500,2200"/><item group="groupQuestAmmo" count="3"/><item group="groupQuestMedical" count="1" prob="0.55"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupAECGenericRewardBundlesT4" count="1"/><item group="groupQuestSchematics" count="1" prob="0.35"/><item group="groupQuestAmmoCraftingBundle" count="1" prob="0.20"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT13" count="12" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1600,2400"/><item group="groupQuestAmmo" count="3"/><item group="groupQuestMedical" count="2" prob="0.60"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1" prob="0.45"/><item group="groupQuestSchematics" count="1" prob="0.35"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT14" count="12" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="1800,2600"/><item group="groupQuestAmmo" count="3"/><item group="groupQuestMedical" count="2" prob="0.60"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1" prob="0.60"/><item group="groupQuestSchematics" count="1" prob="0.40"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT15" count="9" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="2000,2800"/><item group="groupQuestAmmo" count="4"/><item group="groupQuestMedical" count="2" prob="0.65"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupAECGenericRewardBundlesT5" count="1"/><item group="groupQuestSchematics" count="1" prob="0.40"/><item group="groupQuestAmmoCraftingBundle" count="1" prob="0.20"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT16" count="9" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="2200,3200"/><item group="groupQuestAmmo" count="4"/><item group="groupQuestMedical" count="2" prob="0.65"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1" prob="0.50"/><item group="groupQuestSchematics" count="1" prob="0.40"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT17" count="9" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="2400,3400"/><item group="groupQuestAmmo" count="4"/><item group="groupQuestMedical" count="2" prob="0.70"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1" prob="0.65"/><item group="groupQuestSchematics" count="2" prob="0.45"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT18" count="14" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="2800,3800"/><item group="groupQuestAmmo" count="4"/><item group="groupQuestMedical" count="2" prob="0.75"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupQuestSchematics" count="2" prob="0.50"/><item group="groupQuestAmmoCraftingBundle" count="1" prob="0.25"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT19" count="14" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="3200,4200"/><item group="groupQuestAmmo" count="5"/><item group="groupQuestMedical" count="2" prob="0.80"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1" prob="0.45"/><item group="groupQuestSchematics" count="2" prob="0.55"/></lootcontainer>
			<lootcontainer name="reward_AEC_GenericRewardT20" count="11" size="7,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="casinoCoin" count="3600,4800"/><item group="groupQuestAmmo" count="5"/><item group="groupQuestMedical" count="3" prob="0.80"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1"/><item group="groupAECGenericRewardBundlesT6" count="1" prob="0.60"/><item group="groupQuestSchematics" count="2" prob="0.60"/><item group="groupQuestAmmoCraftingBundle" count="1" prob="0.30"/></lootcontainer>
	        <lootcontainer name="reward_AEC_DruidGauntlet" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECDruidGauntletBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
		</lootcontainer>        <lootcontainer name="AECAllInOneHuntBundle" count="12" size="8,3"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECDumdumHuntBundle" count="1" prob="0.22"/>
			<item name="itemAECKamikazeHuntBundle" count="1" prob="0.22"/>
			<item name="itemAECDoomlordHuntBundle" count="1" prob="0.22"/>
			<item name="itemAECWitchHuntBundle" count="1" prob="0.22"/>
			<item name="itemAECElectricDemonHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECExplosiveEagleHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECHammerGuardianHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECMechanicianHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECDruidHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECExecutionerHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECPartyBeachHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECMykirHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECHellskyliHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECRockbreakerHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECGhostHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECSingerieHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECSirenHeadHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECMushroomHuntBundle" count="1" prob="0.2"/>
			<item name="itemAECArcherT6Bundle" count="1" prob="0.18"/>
			<item name="itemAECHeadlessHead" count="1" prob="0.2"/>
			<item name="itemAECHeadlessHeart" count="1" prob="0.18"/>
			<item name="itemAECHeadlessTorso" count="1" prob="0.2"/>
			<item name="resourceLegendaryParts" count="10,18"/>
			<item group="groupQuestRewardSkillMagazinesAll" count="3"/>
			<item name="casinoCoin" count="20000"/>
			<item group="groupQuestAmmo" count="8"/>
			<item group="groupQuestMedical" count="4" prob="0.8"/>
			<item group="groupQuestSchematics" count="2" prob="0.5"/>
		</lootcontainer>        <lootcontainer name="reward_AEC_AllInOneHunt" count="14" size="8,4"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECAllInOneHuntBundle" count="1"/>
			<item name="itemAECDumdumHuntBundle" count="1" prob="0.28"/>
			<item name="itemAECKamikazeHuntBundle" count="1" prob="0.28"/>
			<item name="itemAECDoomlordHuntBundle" count="1" prob="0.28"/>
			<item name="itemAECWitchHuntBundle" count="1" prob="0.28"/>
			<item name="itemAECElectricDemonHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECExplosiveEagleHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECHammerGuardianHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECMechanicianHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECDruidHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECExecutionerHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECPartyBeachHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECMykirHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECHellskyliHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECRockbreakerHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECGhostHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECSingerieHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECSirenHeadHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECMushroomHuntBundle" count="1" prob="0.25"/>
			<item name="itemAECArcherT6Bundle" count="1" prob="0.22"/>
			<item name="itemAECHeadlessHead" count="1" prob="0.25"/>
			<item name="itemAECHeadlessHeart" count="1" prob="0.22"/>
			<item name="itemAECHeadlessTorso" count="1" prob="0.25"/>
			<item name="resourceLegendaryParts" count="12,22"/>
			<item name="casinoCoin" count="20000"/>
			<item group="groupQuestAmmo" count="8"/>
			<item group="groupQuestMedical" count="4" prob="0.8"/>
			<item group="groupQuestSchematics" count="2" prob="0.5"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DruidHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECDruidHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DruidWave" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECDruidZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DumdumHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECDumdumHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DumdumTwins" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECDumdumTwinsBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_DumdumWave" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECDumdumZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_ElectricDemonHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECElectricDemonHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_ElectricDemonTrio" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECElectricDemonTrioBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_ExecutionerHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECExecutionerHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_ExecutionerWave" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECExecutionerZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_ExplosiveEagleHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECExplosiveEagleHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_GhostAssault" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart" count="6,10"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_GhostCourt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECGhostCourtBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_GhostHorde" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_GhostHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECGhostHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_GhostStalk" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECGhostStalkBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_HammerGuardianDefense" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECHammerGuardianDefenseBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_HammerGuardianHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECHammerGuardianHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_HellskyliHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECHellskyliHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_KamikazeHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECKamikazeHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_MechanicianHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECMechanicianHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_MechanicianWave" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECMechanicianZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_MykirHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECMykirHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_PartyBeachHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECPartyBeachHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_RockbreakerDouble" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECRockbreakerDoubleBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_RockbreakerHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECRockbreakerHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_SingerieAssault" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart" count="6,10"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_SingerieBrothers" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECSingerieBrothersBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_SingerieHorde" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_SingerieHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECSingerieHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_SirenHeadHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECSirenHeadHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_WitchAssault" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart" count="6,10"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_WitchHorde" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart" count="5,9"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>        <lootcontainer name="reward_AEC_WitchHunt" count="3" size="6,2"
            destroy_on_close="true"
            sound_open="SupplyDrops/open_supply_crate"
            sound_close="SupplyDrops/close_supply_crate"
            loot_quality_template="qualBaseTemplate"
            ignore_loot_abundance="true">
            <item name="itemAECWitchHuntBundle" count="1"/>
            <item name="casinoCoin" count="500,2000"/>
            <item group="groupQuestAmmo" count="4"/>
            <item group="groupQuestMedical" count="2" prob="0.5"/>
            <item group="groupQuestSchematics" count="1" prob="0.3"/>
        </lootcontainer>
    </append>

	<!-- === mushrroom zombie - Copie === -->

<!-- === AEC Mushroom Boss — Loot === -->

	<append xpath="/lootcontainers">

		<!-- Minion loot group: mushroom-themed drops -->
		<lootgroup name="groupAECMushroomMinionLoot" count="1">
			<item name="foodCropMushrooms" count="3,8" prob="1"/>
			<item name="resourceYuccaFibers" count="5,12" prob="0.6"/>
			<item name="drugAntibiotics" count="1" prob="0.15"/>
		</lootgroup>

		<!-- Minion loot container (dropped on death via LootBag entity) -->
		<lootcontainer name="AECMushroomMinionLoot" count="1" size="4,2"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECMushroomMinionLoot"/>
			<item name="itemAECMushroomZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<!-- Boss loot container (dropped on boss death, kept 20 minutes) -->
		<lootcontainer name="AECMushroomBossLoot" count="12" size="7,3"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin"                  count="5000,6000"/>
			<item name="resourceRawDiamond"          count="2,3"/>
			<item name="resourceGoldNugget"          count="10,15"/>
			<item name="foodCropMushrooms"           count="50,100"/>
			<item name="drugAntibiotics"             count="3,6"/>
			<item name="ammo762mmBulletAP"           count="150,160"/>
			<item name="ammo9mmBulletBall"           count="100,150"/>
			<item name="itemAECMushroomSpore"        count="2,4"/>
			<item name="itemAECMushroomCapFragment"  count="1,2"/>
			<item name="itemAECMushroomMycelium"     count="1"/>
			<item name="itemAECMushroomToxin"        count="1"/>
			<item name="itemAECMushroomCore"         count="1"/>
		</lootcontainer>

		<!-- =========================================================== -->
		<!-- QUEST REWARD BUNDLE CONTAINERS                               -->
		<!-- =========================================================== -->

		<!-- Horde Minion bundle: T3 reward -->
		<lootcontainer name="AECMushroomMinionBundle" count="2" size="4,2"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="casinoCoin"           count="200,500"/>
			<item name="foodCropMushrooms"    count="20,40"/>
			<item name="ammo9mmBulletBall"    count="80,150"/>
			<item name="ammo762mmBulletBall"  count="80,150"/>
			<item name="itemAECMushroomSpore" count="1" prob="0.5"/>
		</lootcontainer>

		<!-- Hunt bundle: T4 reward -->
		<lootcontainer name="AECMushroomHuntBundle" count="3" size="5,2"
			sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack"
			open_time=".1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin"           count="600,1200"/>
			<item name="resourceRawDiamond"   count="1,3"/>
			<item name="resourceGoldNugget"   count="10,15"/>
			<item name="foodCropMushrooms"    count="30,60"/>
			<item name="ammo762mmBulletAP"    count="100,160"/>
			<item name="itemAECMushroomSpore" count="1,2" prob="0.7"/>
			<item name="itemAECMushroomCore"  count="1"   prob="0.15"/>
		</lootcontainer>

		<!-- =========================================================== -->
		<!-- AIRDROP REWARD CONTAINERS                                    -->
		<!-- =========================================================== -->

		<lootcontainer name="reward_AEC_MushroomHordeMinion" count="3" size="6,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECMushroomZombiePart" count="5,9"/>
			<item name="casinoCoin"                  count="500,1500"/>
			<item group="groupQuestAmmo"             count="4"/>
			<item group="groupQuestMedical"          count="2" prob="0.5"/>
			<item group="groupQuestSchematics"       count="1" prob="0.3"/>
		</lootcontainer>

		<lootcontainer name="reward_AEC_MushroomHunt" count="3" size="6,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECMushroomHuntBundle" count="1"/>
			<item name="casinoCoin"                count="800,2000"/>
			<item group="groupQuestAmmo"           count="4"/>
			<item group="groupQuestMedical"        count="2" prob="0.5"/>
			<item group="groupQuestSchematics"     count="1" prob="0.3"/>
		</lootcontainer>

		<!-- ===== T1 Bundle loot ===== -->

		<lootcontainer name="AECMushroomT1Bundle" count="1" size="4,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="foodCropMushrooms"        count="5,10"/>
			<item name="casinoCoin"              count="100,300"/>
			<item group="groupQuestAmmo"         count="2"/>
			<item group="groupQuestMedical"      count="1" prob="0.4"/>
		</lootcontainer>

		<lootcontainer name="reward_AEC_MushroomT1" count="3" size="4,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECMushroomT1Bundle" count="1"/>
			<item name="casinoCoin"              count="100,300"/>
			<item group="groupQuestAmmo"         count="2"/>
			<item group="groupQuestMedical"      count="1" prob="0.4"/>
		</lootcontainer>

		<!-- ===== T2 Bundle loot ===== -->

		<lootcontainer name="AECMushroomT2Bundle" count="1" size="5,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="foodCropMushrooms"        count="10,20"/>
			<item name="casinoCoin"              count="300,700"/>
			<item group="groupQuestAmmo"         count="3"/>
			<item group="groupQuestMedical"      count="1" prob="0.5"/>
			<item group="groupQuestSchematics"   count="1" prob="0.2"/>
		</lootcontainer>

		<lootcontainer name="reward_AEC_MushroomT2" count="3" size="5,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECMushroomT2Bundle" count="1"/>
			<item name="casinoCoin"              count="300,700"/>
			<item group="groupQuestAmmo"         count="3"/>
			<item group="groupQuestMedical"      count="1" prob="0.5"/>
			<item group="groupQuestSchematics"   count="1" prob="0.2"/>
		</lootcontainer>

		<!-- ===== Archer T1 Bundle loot ===== -->

		<lootcontainer name="AECArcherT1Bundle" count="1" size="4,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECArcherMinionPart" count="2,4"/>
			<item name="casinoCoin" count="125,325"/>
			<item group="groupQuestAmmo" count="2"/>
			<item group="groupQuestMedical" count="1" prob="0.4"/>
		</lootcontainer>

		<lootcontainer name="reward_AEC_ArcherT1" count="3" size="4,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECArcherT1Bundle" count="1"/>
			<item name="casinoCoin" count="125,325"/>
			<item group="groupQuestAmmo" count="2"/>
			<item group="groupQuestMedical" count="1" prob="0.4"/>
		</lootcontainer>

		<lootcontainer name="AECArcherT2Bundle" count="1" size="5,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECArcherMinionPart" count="3,6"/>
			<item name="casinoCoin" count="300,700"/>
			<item group="groupQuestAmmo" count="3"/>
			<item group="groupQuestMedical" count="1" prob="0.5"/>
			<item group="groupQuestSchematics" count="1" prob="0.2"/>
		</lootcontainer>

		<lootcontainer name="reward_AEC_ArcherT2" count="3" size="5,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item name="itemAECArcherT2Bundle" count="1"/>
			<item name="casinoCoin" count="300,700"/>
			<item group="groupQuestAmmo" count="3"/>
			<item group="groupQuestMedical" count="1" prob="0.5"/>
			<item group="groupQuestSchematics" count="1" prob="0.2"/>
		</lootcontainer>

		<lootcontainer name="AECArcherT3Bundle" count="1" size="5,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="itemAECArcherMinionPart" count="4,8"/>
			<item name="itemAECArcherArrow" count="1,2" prob="0.75"/>
			<item name="itemAECArcherQuiver" count="1" prob="0.4"/>
			<item name="casinoCoin" count="700,1400"/>
			<item group="groupQuestAmmo" count="4"/>
			<item group="groupQuestMedical" count="2" prob="0.6"/>
			<item group="groupQuestSchematics" count="1" prob="0.3"/>
		</lootcontainer>

		<lootcontainer name="reward_AEC_ArcherT3" count="3" size="5,2"
			destroy_on_close="true"
			sound_open="SupplyDrops/open_supply_crate"
			sound_close="SupplyDrops/close_supply_crate"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="itemAECArcherT3Bundle" count="1"/>
			<item name="casinoCoin" count="700,1400"/>
			<item group="groupQuestAmmo" count="4"/>
			<item group="groupQuestMedical" count="2" prob="0.6"/>
			<item group="groupQuestSchematics" count="1" prob="0.3"/>
		</lootcontainer>

		<lootcontainer name="AECArcherT4Bundle" count="1" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true"><item name="itemAECArcherMinionPart" count="5,9"/><item name="itemAECArcherArrow" count="2,4" prob="0.8"/><item name="itemAECArcherQuiver" count="1,2" prob="0.6"/><item name="itemAECArcherBracer" count="1" prob="0.45"/><item name="casinoCoin" count="1100,1900"/><item group="groupQuestAmmo" count="4"/><item group="groupQuestMedical" count="2" prob="0.7"/></lootcontainer>
		<lootcontainer name="reward_AEC_ArcherT4" count="3" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true"><item name="itemAECArcherT4Bundle" count="1"/><item name="casinoCoin" count="1100,1900"/><item group="groupQuestAmmo" count="4"/><item group="groupQuestMedical" count="2" prob="0.7"/></lootcontainer>
		<lootcontainer name="AECArcherT5Bundle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true"><item name="itemAECArcherMinionPart" count="6,10"/><item name="itemAECArcherArrow" count="2,5" prob="0.85"/><item name="itemAECArcherQuiver" count="1,2" prob="0.7"/><item name="itemAECArcherBracer" count="1,2" prob="0.55"/><item name="itemAECArcherMask" count="1" prob="0.4"/><item name="casinoCoin" count="1800,2800"/><item group="groupQuestAmmo" count="5"/><item group="groupQuestMedical" count="2" prob="0.75"/></lootcontainer>
		<lootcontainer name="reward_AEC_ArcherT5" count="3" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true"><item name="itemAECArcherT5Bundle" count="1"/><item name="casinoCoin" count="1800,2800"/><item group="groupQuestAmmo" count="5"/><item group="groupQuestMedical" count="2" prob="0.75"/></lootcontainer>
		<lootcontainer name="AECArcherT6Bundle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true"><item name="itemAECArcherMinionPart" count="8,12"/><item name="itemAECArcherArrow" count="3,6" prob="0.9"/><item name="itemAECArcherQuiver" count="2" prob="0.8"/><item name="itemAECArcherBracer" count="1,2" prob="0.7"/><item name="itemAECArcherMask" count="1" prob="0.55"/><item name="itemAECArcherCore" count="1" prob="0.35"/><item name="casinoCoin" count="2600,3800"/><item group="groupQuestAmmo" count="6"/><item group="groupQuestMedical" count="3" prob="0.8"/></lootcontainer>
		<lootcontainer name="reward_AEC_ArcherT6" count="3" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true"><item name="itemAECArcherT6Bundle" count="1"/><item name="casinoCoin" count="2600,3800"/><item group="groupQuestAmmo" count="6"/><item group="groupQuestMedical" count="3" prob="0.8"/></lootcontainer>

		<lootgroup name="groupAECHeadlessBossModifiers" count="1">
			<item name="modMeleeSerratedBlade" prob="1"/>
			<item name="modMeleeWeightedHead" prob="1"/>
			<item name="modMeleeTemperedBlade" prob="0.8"/>
			<item name="modArmorPlatingReinforced" prob="0.8"/>
			<item name="modArmorCustomizedFittings" prob="0.8"/>
			<item name="modArmorImprovedFittings" prob="0.8"/>
			<item name="modGunMeleeRadRemover" prob="0.5"/>
			<item name="modArmorMuffledConnectors" prob="0.5"/>
		</lootgroup>

		<lootcontainer name="AECHeadlessBossLoot" count="12" size="7,3"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="5"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,25"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="40,90"/>
			<item name="resourceAnimalFat" count="15,35"/>
			<item name="casinoCoin" count="1200,3200"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item name="resourceForgedSteel" count="20,45"/>
			<item name="resourceForgedIron" count="35,75"/>
			<item name="resourceMechanicalParts" count="10,30"/>
			<item name="resourceScrapIron" count="120,260"/>
			<item name="itemAECHeadlessArm" count="2"/>
			<item name="itemAECHeadlessLeg" count="2"/>
			<item name="itemAECHeadlessTorso" count="1"/>
			<item name="itemAECHeadlessHead" count="1"/>
			<item name="itemAECHeadlessHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessMinionLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="4"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceAnimalFat" count="1,4" prob="0.50"/>
			<item name="itemAECHeadlessZombiePart" count="1" prob="1"/>
		</lootcontainer>

	</append>
	<append xpath="/lootcontainers">
		<lootcontainer name="reward_AEC_HeadlessHorde" count="4" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECHeadlessZombiePart" count="16,26"/>
			<item name="casinoCoin" count="800,2200"/>
			<item group="groupQuestAmmo" count="4"/>
			<item group="groupQuestMedical" count="2" prob="0.5"/>
			<item group="groupQuestSchematics" count="1" prob="0.3"/>
		</lootcontainer>
		<lootcontainer name="reward_AEC_HeadlessHunt" count="5" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECHeadlessZombiePart" count="16,28"/>
			<item name="itemAECHeadlessHead" count="1,2"/>
			<item name="itemAECHeadlessHeart" count="1"/>
			<item name="itemAECHeadlessTorso" count="1,2"/>
			<item name="casinoCoin" count="1800,4200"/>
			<item group="groupQuestAmmo" count="5"/>
			<item group="groupQuestMedical" count="3" prob="0.6"/>
			<item group="groupQuestSchematics" count="1" prob="0.4"/>
		</lootcontainer>
		<lootcontainer name="reward_AEC_HeadlessCourt" count="6" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECHeadlessZombiePart" count="24,40"/>
			<item name="itemAECHeadlessHead" count="2"/>
			<item name="itemAECHeadlessHeart" count="1,2"/>
			<item name="itemAECHeadlessTorso" count="2"/>
			<item name="resourceLegendaryParts" count="8,14"/>
			<item name="casinoCoin" count="3500,7000"/>
			<item group="groupQuestAmmo" count="6"/>
			<item group="groupQuestMedical" count="3" prob="0.75"/>
			<item group="groupQuestSchematics" count="1" prob="0.5"/>
		</lootcontainer>
	</append>
	<!-- === AEC-Archer_Boss === -->
	<!-- loot container names referenced by LootListOnDeath in entityclasses.xml -->

	<append xpath="/lootcontainers">

		<!-- ============================================================ -->
		<!-- BOSS LOOT                                                     -->
		<!-- ============================================================ -->
		<lootgroup name="groupAECArcherBossLoot" count="1">
			<item name="casinoCoin"           count="5000,8000"/>
			<item name="resourceRawDiamond"   count="4,8"/>
			<item name="resourceGoldNugget"   count="10,20"/>
			<item name="resourceSilverNugget" count="10,20"/>
			<item name="ammoArrowSteelAP"     count="200,350"/>
			<item name="gunBowT3CompoundBow"  count="1" prob="0.8"/>
		</lootgroup>

		<!-- Boss loot container (referenced by AECArcherBossLootBag entity) -->
		<lootcontainer name="AECArcherBossLoot" count="12" size="6,3"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="5"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item group="groupAECArcherBossLoot"/>
			<item name="itemAECArcherArrow"  count="2,4"/>
			<item name="itemAECArcherQuiver" count="1,2"/>
			<item name="itemAECArcherBracer" count="1,2"/>
			<item name="itemAECArcherMask"   count="1"/>
			<item name="itemAECArcherCore"   count="1"/>
		</lootcontainer>

		<!-- ============================================================ -->
		<!-- MINION LOOT                                                   -->
		<!-- ============================================================ -->

		<!-- Bow minion -->
		<lootgroup name="groupAECArcherMinionBowLoot" count="1">
			<item name="ammoArrowSteelAP"    count="10,25"/>
			<item name="resourceFeather"     count="4,10"/>
			<item name="resourceWood"        count="8,20"/>
			<item name="resourceCloth"       count="2,6" prob="0.50"/>
		</lootgroup>
		<lootcontainer name="AECArcherMinionBowLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="3"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item group="groupAECArcherMinionBowLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.25"/>
		</lootcontainer>

		<!-- Explosive crossbow minion -->
		<lootgroup name="groupAECArcherMinionExplosiveLoot" count="1">
			<item name="resourceGunPowder"          count="6,15"/>
			<item name="ammoCrossbowBoltExploding"  count="4,10"/>
			<item name="resourceScrapIron"          count="8,20"/>
			<item name="resourceCoal"               count="4,10" prob="0.50"/>
		</lootgroup>
		<lootcontainer name="AECArcherMinionExplosiveLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="3"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item group="groupAECArcherMinionExplosiveLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.25"/>
		</lootcontainer>

		<!-- Flaming crossbow minion -->
		<lootgroup name="groupAECArcherMinionFlamingLoot" count="1">
			<item name="ammoArrowFlaming"    count="6,15"/>
			<item name="ammoGasCan"          count="1,2"  prob="0.60"/>
			<item name="resourceCoal"        count="6,15"/>
			<item name="resourceAnimalFat"   count="2,6"  prob="0.50"/>
		</lootgroup>
		<lootcontainer name="AECArcherMinionFlamingLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="3"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item group="groupAECArcherMinionFlamingLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.25"/>
		</lootcontainer>

		<!-- Crossbow (crawler) minion -->
		<lootgroup name="groupAECArcherMinionCrossbowLoot" count="1">
			<item name="ammoCrossbowBoltSteelAP" count="8,20"/>
			<item name="resourceLeather"         count="4,10"/>
			<item name="resourceBone"            count="4,10"/>
			<item name="resourceCloth"           count="2,6" prob="0.50"/>
		</lootgroup>
		<lootcontainer name="AECArcherMinionCrossbowLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="3"
			loot_quality_template="qualBaseTemplate"
			ignore_loot_abundance="true">
			<item group="groupAECArcherMinionCrossbowLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.25"/>
		</lootcontainer>

	</append>

		<!-- AEC T03-T15 MODULE-->
	<append xpath="/lootcontainers">
		<lootcontainer name="AECSheriffBossLoot" count="12" size="7,3"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="5"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,24"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="24,60"/>
			<item name="resourceAnimalFat" count="10,24"/>
			<item name="casinoCoin" count="1500,3500"/>
			<item name="resourceForgedSteel" count="16,34"/>
			<item name="resourceForgedIron" count="28,60"/>
			<item name="resourceMechanicalParts" count="8,20"/>
			<item name="resourceScrapIron" count="80,180"/>
			<item name="resourceGunPowder" count="20,50"/>
			<item name="ammoGasCan" count="2,5" prob="0.65"/>
			<item name="ammo9mmBulletBall" count="45,120"/>
			<item name="ammo9mmBulletAP" count="20,55"/>
			<item name="itemAECSheriffArm" count="2"/>
			<item name="itemAECSheriffSkull" count="1"/>
			<item name="itemAECSheriffHeart" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffMinionLoot" count="2" size="5,2"
			sound_open="UseActions/open_backpack"
			sound_close="UseActions/close_backpack"
			open_time="4"
			loot_quality_template="qualPlus1Template"
			ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceScrapIron" count="6,18"/>
			<item name="resourceGunPowder" count="2,6" prob="0.55"/>
			<item name="ammo9mmBulletBall" count="8,24" prob="0.65"/>
			<item name="itemAECSheriffMinionPart" count="1" prob="1"/>
		</lootcontainer>
		<lootcontainer name="AECDumdumBossLootT03" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="3000"/>
			<item name="resourceCoal" count="3000"/>
			<item name="resourceRawDiamond" count="2"/>
			<item name="resourceGoldNugget" count="2"/>
			<item name="resourceSilverNugget" count="2"/>
			<item name="itemAECDumdumArm" count="2"/>
			<item name="itemAECDumdumLeg" count="2"/>
			<item name="itemAECDumdumTorso" count="1"/>
			<item name="itemAECDumdumHead" count="1"/>
			<item name="itemAECDumdumHeart" count="1"/>
			<item name="itemAECDumdumArm1star" count="2"/>
			<item name="itemAECDumdumLeg1star" count="2"/>
			<item name="itemAECDumdumTorso1star" count="1"/>
			<item name="itemAECDumdumHead1star" count="1"/>
			<item name="itemAECDumdumHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumBossLootT06" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="3000"/>
			<item name="resourceCoal" count="3000"/>
			<item name="resourceRawDiamond" count="2"/>
			<item name="resourceGoldNugget" count="2"/>
			<item name="resourceSilverNugget" count="2"/>
			<item name="itemAECDumdumArm1star" count="2"/>
			<item name="itemAECDumdumLeg1star" count="2"/>
			<item name="itemAECDumdumTorso1star" count="1"/>
			<item name="itemAECDumdumHead1star" count="1"/>
			<item name="itemAECDumdumHeart1star" count="1"/>
			<item name="itemAECDumdumArm2star" count="2"/>
			<item name="itemAECDumdumLeg2star" count="2"/>
			<item name="itemAECDumdumTorso2star" count="1"/>
			<item name="itemAECDumdumHead2star" count="1"/>
			<item name="itemAECDumdumHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumBossLootT09" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="3000"/>
			<item name="resourceCoal" count="3000"/>
			<item name="resourceRawDiamond" count="2"/>
			<item name="resourceGoldNugget" count="2"/>
			<item name="resourceSilverNugget" count="2"/>
			<item name="itemAECDumdumArm2star" count="2"/>
			<item name="itemAECDumdumLeg2star" count="2"/>
			<item name="itemAECDumdumTorso2star" count="1"/>
			<item name="itemAECDumdumHead2star" count="1"/>
			<item name="itemAECDumdumHeart2star" count="1"/>
			<item name="itemAECDumdumArm3star" count="2"/>
			<item name="itemAECDumdumLeg3star" count="2"/>
			<item name="itemAECDumdumTorso3star" count="1"/>
			<item name="itemAECDumdumHead3star" count="1"/>
			<item name="itemAECDumdumHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumBossLootT12" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="3000"/>
			<item name="resourceCoal" count="3000"/>
			<item name="resourceRawDiamond" count="2"/>
			<item name="resourceGoldNugget" count="2"/>
			<item name="resourceSilverNugget" count="2"/>
			<item name="itemAECDumdumArm3star" count="2"/>
			<item name="itemAECDumdumLeg3star" count="2"/>
			<item name="itemAECDumdumTorso3star" count="1"/>
			<item name="itemAECDumdumHead3star" count="1"/>
			<item name="itemAECDumdumHeart3star" count="1"/>
			<item name="itemAECDumdumArm4star" count="2"/>
			<item name="itemAECDumdumLeg4star" count="2"/>
			<item name="itemAECDumdumTorso4star" count="1"/>
			<item name="itemAECDumdumHead4star" count="1"/>
			<item name="itemAECDumdumHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumBossLootT15" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceCoal" count="3000"/>
			<item name="resourceCoal" count="3000"/>
			<item name="resourceRawDiamond" count="2"/>
			<item name="resourceGoldNugget" count="2"/>
			<item name="resourceSilverNugget" count="2"/>
			<item name="itemAECDumdumArm4star" count="2"/>
			<item name="itemAECDumdumLeg4star" count="2"/>
			<item name="itemAECDumdumTorso4star" count="1"/>
			<item name="itemAECDumdumHead4star" count="1"/>
			<item name="itemAECDumdumHeart4star" count="1"/>
			<item name="itemAECDumdumArm5star" count="2"/>
			<item name="itemAECDumdumLeg5star" count="2"/>
			<item name="itemAECDumdumTorso5star" count="1"/>
			<item name="itemAECDumdumHead5star" count="1"/>
			<item name="itemAECDumdumHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumMinionLootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECDumdumMinionLoot"/>
			<item name="itemAECDumdumZombiePart" count="1" prob="0.70"/>
			<item name="itemAECDumdumZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumMinionLootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECDumdumMinionLoot"/>
			<item name="itemAECDumdumZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECDumdumZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumMinionLootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECDumdumMinionLoot"/>
			<item name="itemAECDumdumZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECDumdumZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumMinionLootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECDumdumMinionLoot"/>
			<item name="itemAECDumdumZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECDumdumZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDumdumMinionLootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECDumdumMinionLoot"/>
			<item name="itemAECDumdumZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECDumdumZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<!-- === AEC-RunningKamikaze_Boss TIERED LOOT === -->
		<lootcontainer name="RunningKamikazeBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="14"/>
			<item name="thrownGrenade" count="10"/>
			<item name="thrownGrenadeContact" count="10"/>
			<item name="thrownTimedCharge" count="2"/>
			<item name="ammoRocketHE" count="2"/>
			<item name="ammoRocketFrag" count="2"/>
			<item name="resourceGunPowder" count="2500"/>
			<item name="resourcePotassiumNitratePowder" count="2500"/>
			<item name="resourceDuctTape" count="120"/>
			<item name="resourceMechanicalParts" count="120"/>
			<item name="itemAECKamikazeArm" count="2"/>
			<item name="itemAECKamikazeLeg" count="2"/>
			<item name="itemAECKamikazeTorso" count="1"/>
			<item name="itemAECKamikazeHead" count="1"/>
			<item name="itemAECKamikazeFuseBox" count="1"/>
			<item name="itemAECKamikazeArm1star" count="2"/>
			<item name="itemAECKamikazeLeg1star" count="2"/>
			<item name="itemAECKamikazeTorso1star" count="1"/>
			<item name="itemAECKamikazeHead1star" count="1"/>
			<item name="itemAECKamikazeFuseBox1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="RunningKamikazeBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="14"/>
			<item name="thrownGrenade" count="10"/>
			<item name="thrownGrenadeContact" count="10"/>
			<item name="thrownTimedCharge" count="2"/>
			<item name="ammoRocketHE" count="2"/>
			<item name="ammoRocketFrag" count="2"/>
			<item name="resourceGunPowder" count="2500"/>
			<item name="resourcePotassiumNitratePowder" count="2500"/>
			<item name="resourceDuctTape" count="120"/>
			<item name="resourceMechanicalParts" count="120"/>
			<item name="itemAECKamikazeArm1star" count="2"/>
			<item name="itemAECKamikazeLeg1star" count="2"/>
			<item name="itemAECKamikazeTorso1star" count="1"/>
			<item name="itemAECKamikazeHead1star" count="1"/>
			<item name="itemAECKamikazeFuseBox1star" count="1"/>
			<item name="itemAECKamikazeArm2star" count="2"/>
			<item name="itemAECKamikazeLeg2star" count="2"/>
			<item name="itemAECKamikazeTorso2star" count="1"/>
			<item name="itemAECKamikazeHead2star" count="1"/>
			<item name="itemAECKamikazeFuseBox2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="RunningKamikazeBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="14"/>
			<item name="thrownGrenade" count="10"/>
			<item name="thrownGrenadeContact" count="10"/>
			<item name="thrownTimedCharge" count="2"/>
			<item name="ammoRocketHE" count="2"/>
			<item name="ammoRocketFrag" count="2"/>
			<item name="resourceGunPowder" count="2500"/>
			<item name="resourcePotassiumNitratePowder" count="2500"/>
			<item name="resourceDuctTape" count="120"/>
			<item name="resourceMechanicalParts" count="120"/>
			<item name="itemAECKamikazeArm2star" count="2"/>
			<item name="itemAECKamikazeLeg2star" count="2"/>
			<item name="itemAECKamikazeTorso2star" count="1"/>
			<item name="itemAECKamikazeHead2star" count="1"/>
			<item name="itemAECKamikazeFuseBox2star" count="1"/>
			<item name="itemAECKamikazeArm3star" count="2"/>
			<item name="itemAECKamikazeLeg3star" count="2"/>
			<item name="itemAECKamikazeTorso3star" count="1"/>
			<item name="itemAECKamikazeHead3star" count="1"/>
			<item name="itemAECKamikazeFuseBox3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="RunningKamikazeBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="14"/>
			<item name="thrownGrenade" count="10"/>
			<item name="thrownGrenadeContact" count="10"/>
			<item name="thrownTimedCharge" count="2"/>
			<item name="ammoRocketHE" count="2"/>
			<item name="ammoRocketFrag" count="2"/>
			<item name="resourceGunPowder" count="2500"/>
			<item name="resourcePotassiumNitratePowder" count="2500"/>
			<item name="resourceDuctTape" count="120"/>
			<item name="resourceMechanicalParts" count="120"/>
			<item name="itemAECKamikazeArm3star" count="2"/>
			<item name="itemAECKamikazeLeg3star" count="2"/>
			<item name="itemAECKamikazeTorso3star" count="1"/>
			<item name="itemAECKamikazeHead3star" count="1"/>
			<item name="itemAECKamikazeFuseBox3star" count="1"/>
			<item name="itemAECKamikazeArm4star" count="2"/>
			<item name="itemAECKamikazeLeg4star" count="2"/>
			<item name="itemAECKamikazeTorso4star" count="1"/>
			<item name="itemAECKamikazeHead4star" count="1"/>
			<item name="itemAECKamikazeFuseBox4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="RunningKamikazeBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="14"/>
			<item name="thrownGrenade" count="10"/>
			<item name="thrownGrenadeContact" count="10"/>
			<item name="thrownTimedCharge" count="2"/>
			<item name="ammoRocketHE" count="2"/>
			<item name="ammoRocketFrag" count="2"/>
			<item name="resourceGunPowder" count="2500"/>
			<item name="resourcePotassiumNitratePowder" count="2500"/>
			<item name="resourceDuctTape" count="120"/>
			<item name="resourceMechanicalParts" count="120"/>
			<item name="itemAECKamikazeArm4star" count="2"/>
			<item name="itemAECKamikazeLeg4star" count="2"/>
			<item name="itemAECKamikazeTorso4star" count="1"/>
			<item name="itemAECKamikazeHead4star" count="1"/>
			<item name="itemAECKamikazeFuseBox4star" count="1"/>
			<item name="itemAECKamikazeArm5star" count="2"/>
			<item name="itemAECKamikazeLeg5star" count="2"/>
			<item name="itemAECKamikazeTorso5star" count="1"/>
			<item name="itemAECKamikazeHead5star" count="1"/>
			<item name="itemAECKamikazeFuseBox5star" count="1"/>
		</lootcontainer>

		<!-- === AEC-Doomlord_Boss TIERED LOOT === -->
		<lootcontainer name="DoomlordMinion01LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion01Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion01LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion01Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion01LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion01Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion01LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion01Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion01LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion01Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinionBaseLootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinionBaseLoot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinionBaseLootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinionBaseLoot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinionBaseLootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinionBaseLoot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinionBaseLootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinionBaseLoot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinionBaseLootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinionBaseLoot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinion02LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion02Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion02LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion02Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion02LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion02Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion02LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion02Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion02LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion02Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinion03LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion03Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion03LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion03Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion03LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion03Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion03LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion03Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion03LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion03Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinion04LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion04Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion04LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion04Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion04LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion04Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion04LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion04Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion04LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion04Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinion05LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion05Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion05LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion05Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion05LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion05Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion05LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion05Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion05LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion05Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinion06LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion06Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion06LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion06Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion06LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion06Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion06LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion06Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion06LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion06Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordMinion07LootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion07Loot"/><item name="itemAECDoomlordZombiePart" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion07LootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion07Loot"/><item name="itemAECDoomlordZombiePart1star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion07LootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion07Loot"/><item name="itemAECDoomlordZombiePart2star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion07LootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion07Loot"/><item name="itemAECDoomlordZombiePart3star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.30"/></lootcontainer>
		<lootcontainer name="DoomlordMinion07LootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time=".1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item group="groupDoomlordMinion07Loot"/><item name="itemAECDoomlordZombiePart4star" count="1" prob="0.70"/><item name="itemAECDoomlordZombiePart5star" count="1" prob="0.30"/></lootcontainer>

		<lootcontainer name="DoomlordBossLootT03" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="8000,12000"/>
			<item name="resourceRawDiamond" count="4,8"/>
			<item name="resourceGoldNugget" count="15,30"/>
			<item name="resourceSilverNugget" count="20,40"/>
			<item name="ammoRocketHE" count="4,8"/>
			<item name="ammo762mmBulletAP" count="250,450"/>
			<item name="ammo44MagnumBulletAP" count="120,220"/>
			<item name="ammoShotgunSlug" count="120,220"/>
			<item name="itemAECDoomlordHelmet" count="1"/>
			<item name="itemAECDoomlordChestplate" count="1"/>
			<item name="itemAECDoomlordGauntlet" count="1"/>
			<item name="itemAECDoomlordShoulder" count="1"/>
			<item name="itemAECDoomlordCore" count="1"/>
			<item name="itemAECDoomlordHelmet1star" count="1"/>
			<item name="itemAECDoomlordChestplate1star" count="1"/>
			<item name="itemAECDoomlordGauntlet1star" count="1"/>
			<item name="itemAECDoomlordShoulder1star" count="1"/>
			<item name="itemAECDoomlordCore1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="DoomlordBossLootT06" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="8000,12000"/>
			<item name="resourceRawDiamond" count="4,8"/>
			<item name="resourceGoldNugget" count="15,30"/>
			<item name="resourceSilverNugget" count="20,40"/>
			<item name="ammoRocketHE" count="4,8"/>
			<item name="ammo762mmBulletAP" count="250,450"/>
			<item name="ammo44MagnumBulletAP" count="120,220"/>
			<item name="ammoShotgunSlug" count="120,220"/>
			<item name="itemAECDoomlordHelmet1star" count="1"/>
			<item name="itemAECDoomlordChestplate1star" count="1"/>
			<item name="itemAECDoomlordGauntlet1star" count="1"/>
			<item name="itemAECDoomlordShoulder1star" count="1"/>
			<item name="itemAECDoomlordCore1star" count="1"/>
			<item name="itemAECDoomlordHelmet2star" count="1"/>
			<item name="itemAECDoomlordChestplate2star" count="1"/>
			<item name="itemAECDoomlordGauntlet2star" count="1"/>
			<item name="itemAECDoomlordShoulder2star" count="1"/>
			<item name="itemAECDoomlordCore2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="DoomlordBossLootT09" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="8000,12000"/>
			<item name="resourceRawDiamond" count="4,8"/>
			<item name="resourceGoldNugget" count="15,30"/>
			<item name="resourceSilverNugget" count="20,40"/>
			<item name="ammoRocketHE" count="4,8"/>
			<item name="ammo762mmBulletAP" count="250,450"/>
			<item name="ammo44MagnumBulletAP" count="120,220"/>
			<item name="ammoShotgunSlug" count="120,220"/>
			<item name="itemAECDoomlordHelmet2star" count="1"/>
			<item name="itemAECDoomlordChestplate2star" count="1"/>
			<item name="itemAECDoomlordGauntlet2star" count="1"/>
			<item name="itemAECDoomlordShoulder2star" count="1"/>
			<item name="itemAECDoomlordCore2star" count="1"/>
			<item name="itemAECDoomlordHelmet3star" count="1"/>
			<item name="itemAECDoomlordChestplate3star" count="1"/>
			<item name="itemAECDoomlordGauntlet3star" count="1"/>
			<item name="itemAECDoomlordShoulder3star" count="1"/>
			<item name="itemAECDoomlordCore3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="DoomlordBossLootT12" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="8000,12000"/>
			<item name="resourceRawDiamond" count="4,8"/>
			<item name="resourceGoldNugget" count="15,30"/>
			<item name="resourceSilverNugget" count="20,40"/>
			<item name="ammoRocketHE" count="4,8"/>
			<item name="ammo762mmBulletAP" count="250,450"/>
			<item name="ammo44MagnumBulletAP" count="120,220"/>
			<item name="ammoShotgunSlug" count="120,220"/>
			<item name="itemAECDoomlordHelmet3star" count="1"/>
			<item name="itemAECDoomlordChestplate3star" count="1"/>
			<item name="itemAECDoomlordGauntlet3star" count="1"/>
			<item name="itemAECDoomlordShoulder3star" count="1"/>
			<item name="itemAECDoomlordCore3star" count="1"/>
			<item name="itemAECDoomlordHelmet4star" count="1"/>
			<item name="itemAECDoomlordChestplate4star" count="1"/>
			<item name="itemAECDoomlordGauntlet4star" count="1"/>
			<item name="itemAECDoomlordShoulder4star" count="1"/>
			<item name="itemAECDoomlordCore4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="DoomlordBossLootT15" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="8000,12000"/>
			<item name="resourceRawDiamond" count="4,8"/>
			<item name="resourceGoldNugget" count="15,30"/>
			<item name="resourceSilverNugget" count="20,40"/>
			<item name="ammoRocketHE" count="4,8"/>
			<item name="ammo762mmBulletAP" count="250,450"/>
			<item name="ammo44MagnumBulletAP" count="120,220"/>
			<item name="ammoShotgunSlug" count="120,220"/>
			<item name="itemAECDoomlordHelmet4star" count="1"/>
			<item name="itemAECDoomlordChestplate4star" count="1"/>
			<item name="itemAECDoomlordGauntlet4star" count="1"/>
			<item name="itemAECDoomlordShoulder4star" count="1"/>
			<item name="itemAECDoomlordCore4star" count="1"/>
			<item name="itemAECDoomlordHelmet5star" count="1"/>
			<item name="itemAECDoomlordChestplate5star" count="1"/>
			<item name="itemAECDoomlordGauntlet5star" count="1"/>
			<item name="itemAECDoomlordShoulder5star" count="1"/>
			<item name="itemAECDoomlordCore5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECWitchMinionLoot" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<lootcontainer name="AECWitchMinionLootT03" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart" count="1" prob="0.70"/>
			<item name="itemAECWitchZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECWitchMinionLootT06" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECWitchZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECWitchMinionLootT09" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECWitchZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECWitchMinionLootT12" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECWitchZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECWitchMinionLootT15" count="1" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="2" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECWitchZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECWitchZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECWitchBossLootT03" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="ammoArrowFlaming" count="120"/>
			<item name="resourceRawDiamond" count="3,6"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="ammoCrossbowBoltFlaming" count="120"/>
			<item name="resourceCoal" count="6000"/>
			<item name="resourceGunPowder" count="3000"/>
			<item name="resourceOil" count="1500"/>
			<item name="itemAECWitchAshBone" count="3"/>
			<item name="itemAECWitchClaw" count="2"/>
			<item name="itemAECWitchWing" count="2"/>
			<item name="itemAECWitchEye" count="1"/>
			<item name="itemAECWitchHeart" count="1"/>
			<item name="itemAECWitchAshBone1star" count="3"/>
			<item name="itemAECWitchClaw1star" count="2"/>
			<item name="itemAECWitchWing1star" count="2"/>
			<item name="itemAECWitchEye1star" count="1"/>
			<item name="itemAECWitchHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECWitchBossLootT06" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="ammoArrowFlaming" count="120"/>
			<item name="resourceRawDiamond" count="3,6"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="ammoCrossbowBoltFlaming" count="120"/>
			<item name="resourceCoal" count="6000"/>
			<item name="resourceGunPowder" count="3000"/>
			<item name="resourceOil" count="1500"/>
			<item name="itemAECWitchAshBone1star" count="3"/>
			<item name="itemAECWitchClaw1star" count="2"/>
			<item name="itemAECWitchWing1star" count="2"/>
			<item name="itemAECWitchEye1star" count="1"/>
			<item name="itemAECWitchHeart1star" count="1"/>
			<item name="itemAECWitchAshBone2star" count="3"/>
			<item name="itemAECWitchClaw2star" count="2"/>
			<item name="itemAECWitchWing2star" count="2"/>
			<item name="itemAECWitchEye2star" count="1"/>
			<item name="itemAECWitchHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECWitchBossLootT09" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="ammoArrowFlaming" count="120"/>
			<item name="resourceRawDiamond" count="3,6"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="ammoCrossbowBoltFlaming" count="120"/>
			<item name="resourceCoal" count="6000"/>
			<item name="resourceGunPowder" count="3000"/>
			<item name="resourceOil" count="1500"/>
			<item name="itemAECWitchAshBone2star" count="3"/>
			<item name="itemAECWitchClaw2star" count="2"/>
			<item name="itemAECWitchWing2star" count="2"/>
			<item name="itemAECWitchEye2star" count="1"/>
			<item name="itemAECWitchHeart2star" count="1"/>
			<item name="itemAECWitchAshBone3star" count="3"/>
			<item name="itemAECWitchClaw3star" count="2"/>
			<item name="itemAECWitchWing3star" count="2"/>
			<item name="itemAECWitchEye3star" count="1"/>
			<item name="itemAECWitchHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECWitchBossLootT12" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="ammoArrowFlaming" count="120"/>
			<item name="resourceRawDiamond" count="3,6"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="ammoCrossbowBoltFlaming" count="120"/>
			<item name="resourceCoal" count="6000"/>
			<item name="resourceGunPowder" count="3000"/>
			<item name="resourceOil" count="1500"/>
			<item name="itemAECWitchAshBone3star" count="3"/>
			<item name="itemAECWitchClaw3star" count="2"/>
			<item name="itemAECWitchWing3star" count="2"/>
			<item name="itemAECWitchEye3star" count="1"/>
			<item name="itemAECWitchHeart3star" count="1"/>
			<item name="itemAECWitchAshBone4star" count="3"/>
			<item name="itemAECWitchClaw4star" count="2"/>
			<item name="itemAECWitchWing4star" count="2"/>
			<item name="itemAECWitchEye4star" count="1"/>
			<item name="itemAECWitchHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECWitchBossLootT15" count="14" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="thrownAmmoMolotovCocktail" count="25"/>
			<item name="ammoArrowFlaming" count="120"/>
			<item name="resourceRawDiamond" count="3,6"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="ammoCrossbowBoltFlaming" count="120"/>
			<item name="resourceCoal" count="6000"/>
			<item name="resourceGunPowder" count="3000"/>
			<item name="resourceOil" count="1500"/>
			<item name="itemAECWitchAshBone4star" count="3"/>
			<item name="itemAECWitchClaw4star" count="2"/>
			<item name="itemAECWitchWing4star" count="2"/>
			<item name="itemAECWitchEye4star" count="1"/>
			<item name="itemAECWitchHeart4star" count="1"/>
			<item name="itemAECWitchAshBone5star" count="3"/>
			<item name="itemAECWitchClaw5star" count="2"/>
			<item name="itemAECWitchWing5star" count="2"/>
			<item name="itemAECWitchEye5star" count="1"/>
			<item name="itemAECWitchHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceAcid" count="20,40"/>
			<item name="carBattery" count="2,4"/>
			<item name="smallEngine" count="2,4"/>
			<item name="solarCell" count="1"/>
			<item name="meleeToolWireTool" count="1"/>
			<item name="ammoGasCan" count="2500,5000"/>
			<item name="itemAECElectricDemonArm" count="2"/>
			<item name="itemAECElectricDemonLeg" count="2"/>
			<item name="itemAECElectricDemonTorso" count="1"/>
			<item name="itemAECElectricDemonHead" count="1"/>
			<item name="itemAECElectricDemonCore" count="1"/>
			<item name="itemAECElectricDemonArm1star" count="2"/>
			<item name="itemAECElectricDemonLeg1star" count="2"/>
			<item name="itemAECElectricDemonTorso1star" count="1"/>
			<item name="itemAECElectricDemonHead1star" count="1"/>
			<item name="itemAECElectricDemonCore1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceAcid" count="20,40"/>
			<item name="carBattery" count="2,4"/>
			<item name="smallEngine" count="2,4"/>
			<item name="solarCell" count="1"/>
			<item name="meleeToolWireTool" count="1"/>
			<item name="ammoGasCan" count="2500,5000"/>
			<item name="itemAECElectricDemonArm1star" count="2"/>
			<item name="itemAECElectricDemonLeg1star" count="2"/>
			<item name="itemAECElectricDemonTorso1star" count="1"/>
			<item name="itemAECElectricDemonHead1star" count="1"/>
			<item name="itemAECElectricDemonCore1star" count="1"/>
			<item name="itemAECElectricDemonArm2star" count="2"/>
			<item name="itemAECElectricDemonLeg2star" count="2"/>
			<item name="itemAECElectricDemonTorso2star" count="1"/>
			<item name="itemAECElectricDemonHead2star" count="1"/>
			<item name="itemAECElectricDemonCore2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceAcid" count="20,40"/>
			<item name="carBattery" count="2,4"/>
			<item name="smallEngine" count="2,4"/>
			<item name="solarCell" count="1"/>
			<item name="meleeToolWireTool" count="1"/>
			<item name="ammoGasCan" count="2500,5000"/>
			<item name="itemAECElectricDemonArm2star" count="2"/>
			<item name="itemAECElectricDemonLeg2star" count="2"/>
			<item name="itemAECElectricDemonTorso2star" count="1"/>
			<item name="itemAECElectricDemonHead2star" count="1"/>
			<item name="itemAECElectricDemonCore2star" count="1"/>
			<item name="itemAECElectricDemonArm3star" count="2"/>
			<item name="itemAECElectricDemonLeg3star" count="2"/>
			<item name="itemAECElectricDemonTorso3star" count="1"/>
			<item name="itemAECElectricDemonHead3star" count="1"/>
			<item name="itemAECElectricDemonCore3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceAcid" count="20,40"/>
			<item name="carBattery" count="2,4"/>
			<item name="smallEngine" count="2,4"/>
			<item name="solarCell" count="1"/>
			<item name="meleeToolWireTool" count="1"/>
			<item name="ammoGasCan" count="2500,5000"/>
			<item name="itemAECElectricDemonArm3star" count="2"/>
			<item name="itemAECElectricDemonLeg3star" count="2"/>
			<item name="itemAECElectricDemonTorso3star" count="1"/>
			<item name="itemAECElectricDemonHead3star" count="1"/>
			<item name="itemAECElectricDemonCore3star" count="1"/>
			<item name="itemAECElectricDemonArm4star" count="2"/>
			<item name="itemAECElectricDemonLeg4star" count="2"/>
			<item name="itemAECElectricDemonTorso4star" count="1"/>
			<item name="itemAECElectricDemonHead4star" count="1"/>
			<item name="itemAECElectricDemonCore4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECElectricDemonBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceElectricParts" count="120,220"/>
			<item name="resourceAcid" count="20,40"/>
			<item name="carBattery" count="2,4"/>
			<item name="smallEngine" count="2,4"/>
			<item name="solarCell" count="1"/>
			<item name="meleeToolWireTool" count="1"/>
			<item name="ammoGasCan" count="2500,5000"/>
			<item name="itemAECElectricDemonArm4star" count="2"/>
			<item name="itemAECElectricDemonLeg4star" count="2"/>
			<item name="itemAECElectricDemonTorso4star" count="1"/>
			<item name="itemAECElectricDemonHead4star" count="1"/>
			<item name="itemAECElectricDemonCore4star" count="1"/>
			<item name="itemAECElectricDemonArm5star" count="2"/>
			<item name="itemAECElectricDemonLeg5star" count="2"/>
			<item name="itemAECElectricDemonTorso5star" count="1"/>
			<item name="itemAECElectricDemonHead5star" count="1"/>
			<item name="itemAECElectricDemonCore5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="3000,5000"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="resourceGunPowder" count="1200,2200"/>
			<item name="resourcePotassiumNitratePowder" count="900,1600"/>
			<item name="resourceCoal" count="900,1600"/>
			<item name="resourceOil" count="300,600"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="resourceMechanicalParts" count="40,80"/>
			<item name="itemAECExplosiveEagleTalon" count="2"/>
			<item name="itemAECExplosiveEagleWing" count="2"/>
			<item name="itemAECExplosiveEagleTorso" count="1"/>
			<item name="itemAECExplosiveEagleHead" count="1"/>
			<item name="itemAECExplosiveEagleHeart" count="1"/>
			<item name="itemAECExplosiveEagleTalon1star" count="2"/>
			<item name="itemAECExplosiveEagleWing1star" count="2"/>
			<item name="itemAECExplosiveEagleTorso1star" count="1"/>
			<item name="itemAECExplosiveEagleHead1star" count="1"/>
			<item name="itemAECExplosiveEagleHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="3000,5000"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="resourceGunPowder" count="1200,2200"/>
			<item name="resourcePotassiumNitratePowder" count="900,1600"/>
			<item name="resourceCoal" count="900,1600"/>
			<item name="resourceOil" count="300,600"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="resourceMechanicalParts" count="40,80"/>
			<item name="itemAECExplosiveEagleTalon1star" count="2"/>
			<item name="itemAECExplosiveEagleWing1star" count="2"/>
			<item name="itemAECExplosiveEagleTorso1star" count="1"/>
			<item name="itemAECExplosiveEagleHead1star" count="1"/>
			<item name="itemAECExplosiveEagleHeart1star" count="1"/>
			<item name="itemAECExplosiveEagleTalon2star" count="2"/>
			<item name="itemAECExplosiveEagleWing2star" count="2"/>
			<item name="itemAECExplosiveEagleTorso2star" count="1"/>
			<item name="itemAECExplosiveEagleHead2star" count="1"/>
			<item name="itemAECExplosiveEagleHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="3000,5000"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="resourceGunPowder" count="1200,2200"/>
			<item name="resourcePotassiumNitratePowder" count="900,1600"/>
			<item name="resourceCoal" count="900,1600"/>
			<item name="resourceOil" count="300,600"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="resourceMechanicalParts" count="40,80"/>
			<item name="itemAECExplosiveEagleTalon2star" count="2"/>
			<item name="itemAECExplosiveEagleWing2star" count="2"/>
			<item name="itemAECExplosiveEagleTorso2star" count="1"/>
			<item name="itemAECExplosiveEagleHead2star" count="1"/>
			<item name="itemAECExplosiveEagleHeart2star" count="1"/>
			<item name="itemAECExplosiveEagleTalon3star" count="2"/>
			<item name="itemAECExplosiveEagleWing3star" count="2"/>
			<item name="itemAECExplosiveEagleTorso3star" count="1"/>
			<item name="itemAECExplosiveEagleHead3star" count="1"/>
			<item name="itemAECExplosiveEagleHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="3000,5000"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="resourceGunPowder" count="1200,2200"/>
			<item name="resourcePotassiumNitratePowder" count="900,1600"/>
			<item name="resourceCoal" count="900,1600"/>
			<item name="resourceOil" count="300,600"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="resourceMechanicalParts" count="40,80"/>
			<item name="itemAECExplosiveEagleTalon3star" count="2"/>
			<item name="itemAECExplosiveEagleWing3star" count="2"/>
			<item name="itemAECExplosiveEagleTorso3star" count="1"/>
			<item name="itemAECExplosiveEagleHead3star" count="1"/>
			<item name="itemAECExplosiveEagleHeart3star" count="1"/>
			<item name="itemAECExplosiveEagleTalon4star" count="2"/>
			<item name="itemAECExplosiveEagleWing4star" count="2"/>
			<item name="itemAECExplosiveEagleTorso4star" count="1"/>
			<item name="itemAECExplosiveEagleHead4star" count="1"/>
			<item name="itemAECExplosiveEagleHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExplosiveEagleBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="3000,5000"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="resourceGunPowder" count="1200,2200"/>
			<item name="resourcePotassiumNitratePowder" count="900,1600"/>
			<item name="resourceCoal" count="900,1600"/>
			<item name="resourceOil" count="300,600"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="resourceMechanicalParts" count="40,80"/>
			<item name="itemAECExplosiveEagleTalon4star" count="2"/>
			<item name="itemAECExplosiveEagleWing4star" count="2"/>
			<item name="itemAECExplosiveEagleTorso4star" count="1"/>
			<item name="itemAECExplosiveEagleHead4star" count="1"/>
			<item name="itemAECExplosiveEagleHeart4star" count="1"/>
			<item name="itemAECExplosiveEagleTalon5star" count="2"/>
			<item name="itemAECExplosiveEagleWing5star" count="2"/>
			<item name="itemAECExplosiveEagleTorso5star" count="1"/>
			<item name="itemAECExplosiveEagleHead5star" count="1"/>
			<item name="itemAECExplosiveEagleHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="resourceForgedSteel" count="150,260"/>
			<item name="resourceMechanicalParts" count="70,120"/>
			<item name="resourceDuctTape" count="30,60"/>
			<item name="resourceRepairKit" count="10,20"/>
			<item name="resourceGunPowder" count="900,1600"/>
			<item name="ammoRocketHE" count="4,10"/>
			<item name="itemAECHammerGuardianArm" count="2"/>
			<item name="itemAECHammerGuardianLeg" count="2"/>
			<item name="itemAECHammerGuardianTorso" count="1"/>
			<item name="itemAECHammerGuardianHead" count="1"/>
			<item name="itemAECHammerGuardianHeart" count="1"/>
			<item name="itemAECHammerGuardianArm1star" count="2"/>
			<item name="itemAECHammerGuardianLeg1star" count="2"/>
			<item name="itemAECHammerGuardianTorso1star" count="1"/>
			<item name="itemAECHammerGuardianHead1star" count="1"/>
			<item name="itemAECHammerGuardianHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="resourceForgedSteel" count="150,260"/>
			<item name="resourceMechanicalParts" count="70,120"/>
			<item name="resourceDuctTape" count="30,60"/>
			<item name="resourceRepairKit" count="10,20"/>
			<item name="resourceGunPowder" count="900,1600"/>
			<item name="ammoRocketHE" count="4,10"/>
			<item name="itemAECHammerGuardianArm1star" count="2"/>
			<item name="itemAECHammerGuardianLeg1star" count="2"/>
			<item name="itemAECHammerGuardianTorso1star" count="1"/>
			<item name="itemAECHammerGuardianHead1star" count="1"/>
			<item name="itemAECHammerGuardianHeart1star" count="1"/>
			<item name="itemAECHammerGuardianArm2star" count="2"/>
			<item name="itemAECHammerGuardianLeg2star" count="2"/>
			<item name="itemAECHammerGuardianTorso2star" count="1"/>
			<item name="itemAECHammerGuardianHead2star" count="1"/>
			<item name="itemAECHammerGuardianHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="resourceForgedSteel" count="150,260"/>
			<item name="resourceMechanicalParts" count="70,120"/>
			<item name="resourceDuctTape" count="30,60"/>
			<item name="resourceRepairKit" count="10,20"/>
			<item name="resourceGunPowder" count="900,1600"/>
			<item name="ammoRocketHE" count="4,10"/>
			<item name="itemAECHammerGuardianArm2star" count="2"/>
			<item name="itemAECHammerGuardianLeg2star" count="2"/>
			<item name="itemAECHammerGuardianTorso2star" count="1"/>
			<item name="itemAECHammerGuardianHead2star" count="1"/>
			<item name="itemAECHammerGuardianHeart2star" count="1"/>
			<item name="itemAECHammerGuardianArm3star" count="2"/>
			<item name="itemAECHammerGuardianLeg3star" count="2"/>
			<item name="itemAECHammerGuardianTorso3star" count="1"/>
			<item name="itemAECHammerGuardianHead3star" count="1"/>
			<item name="itemAECHammerGuardianHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="resourceForgedSteel" count="150,260"/>
			<item name="resourceMechanicalParts" count="70,120"/>
			<item name="resourceDuctTape" count="30,60"/>
			<item name="resourceRepairKit" count="10,20"/>
			<item name="resourceGunPowder" count="900,1600"/>
			<item name="ammoRocketHE" count="4,10"/>
			<item name="itemAECHammerGuardianArm3star" count="2"/>
			<item name="itemAECHammerGuardianLeg3star" count="2"/>
			<item name="itemAECHammerGuardianTorso3star" count="1"/>
			<item name="itemAECHammerGuardianHead3star" count="1"/>
			<item name="itemAECHammerGuardianHeart3star" count="1"/>
			<item name="itemAECHammerGuardianArm4star" count="2"/>
			<item name="itemAECHammerGuardianLeg4star" count="2"/>
			<item name="itemAECHammerGuardianTorso4star" count="1"/>
			<item name="itemAECHammerGuardianHead4star" count="1"/>
			<item name="itemAECHammerGuardianHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="resourceForgedSteel" count="150,260"/>
			<item name="resourceMechanicalParts" count="70,120"/>
			<item name="resourceDuctTape" count="30,60"/>
			<item name="resourceRepairKit" count="10,20"/>
			<item name="resourceGunPowder" count="900,1600"/>
			<item name="ammoRocketHE" count="4,10"/>
			<item name="itemAECHammerGuardianArm4star" count="2"/>
			<item name="itemAECHammerGuardianLeg4star" count="2"/>
			<item name="itemAECHammerGuardianTorso4star" count="1"/>
			<item name="itemAECHammerGuardianHead4star" count="1"/>
			<item name="itemAECHammerGuardianHeart4star" count="1"/>
			<item name="itemAECHammerGuardianArm5star" count="2"/>
			<item name="itemAECHammerGuardianLeg5star" count="2"/>
			<item name="itemAECHammerGuardianTorso5star" count="1"/>
			<item name="itemAECHammerGuardianHead5star" count="1"/>
			<item name="itemAECHammerGuardianHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapPolymers" count="20,50"/>
			<item name="resourceMechanicalParts" count="4,10"/>
			<item name="resourceForgedIron" count="6,16"/>
			<item name="resourceDuctTape" count="1,4"/>
			<item name="resourceRepairKit" count="1,1"/>
			<item name="itemAECHammerGuardianZombiePart" count="1"/>
			<item name="itemAECHammerGuardianZombiePart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapPolymers" count="20,50"/>
			<item name="resourceMechanicalParts" count="4,10"/>
			<item name="resourceForgedIron" count="6,16"/>
			<item name="resourceDuctTape" count="1,4"/>
			<item name="resourceRepairKit" count="1,1"/>
			<item name="itemAECHammerGuardianZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECHammerGuardianZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapPolymers" count="20,50"/>
			<item name="resourceMechanicalParts" count="4,10"/>
			<item name="resourceForgedIron" count="6,16"/>
			<item name="resourceDuctTape" count="1,4"/>
			<item name="resourceRepairKit" count="1,1"/>
			<item name="itemAECHammerGuardianZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECHammerGuardianZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapPolymers" count="20,50"/>
			<item name="resourceMechanicalParts" count="4,10"/>
			<item name="resourceForgedIron" count="6,16"/>
			<item name="resourceDuctTape" count="1,4"/>
			<item name="resourceRepairKit" count="1,1"/>
			<item name="itemAECHammerGuardianZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECHammerGuardianZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHammerGuardianMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceScrapPolymers" count="20,50"/>
			<item name="resourceMechanicalParts" count="4,10"/>
			<item name="resourceForgedIron" count="6,16"/>
			<item name="resourceDuctTape" count="1,4"/>
			<item name="resourceRepairKit" count="1,1"/>
			<item name="itemAECHammerGuardianZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECHammerGuardianZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="vehicleMotorcyclePlaceable" count="1" prob="1"/>
			<item name="resourceMechanicalParts" count="120,220"/>
			<item name="resourceForgedSteel" count="120,220"/>
			<item name="smallEngine" count="2,5"/>
			<item name="resourceElectricParts" count="80,160"/>
			<item name="resourceHeadlight" count="8,16"/>
			<item name="carBattery" count="2,5"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="itemAECMechanicianArm" count="2"/>
			<item name="itemAECMechanicianLeg" count="2"/>
			<item name="itemAECMechanicianTorso" count="1"/>
			<item name="itemAECMechanicianHead" count="1"/>
			<item name="itemAECMechanicianHeart" count="1"/>
			<item name="itemAECMechanicianArm1star" count="2"/>
			<item name="itemAECMechanicianLeg1star" count="2"/>
			<item name="itemAECMechanicianTorso1star" count="1"/>
			<item name="itemAECMechanicianHead1star" count="1"/>
			<item name="itemAECMechanicianHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="vehicleMotorcyclePlaceable" count="1"/>
			<item name="resourceMechanicalParts" count="120,220"/>
			<item name="resourceForgedSteel" count="120,220"/>
			<item name="smallEngine" count="2,5"/>
			<item name="resourceElectricParts" count="80,160"/>
			<item name="resourceHeadlight" count="8,16"/>
			<item name="carBattery" count="2,5"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="itemAECMechanicianArm1star" count="2"/>
			<item name="itemAECMechanicianLeg1star" count="2"/>
			<item name="itemAECMechanicianTorso1star" count="1"/>
			<item name="itemAECMechanicianHead1star" count="1"/>
			<item name="itemAECMechanicianHeart1star" count="1"/>
			<item name="itemAECMechanicianArm2star" count="2"/>
			<item name="itemAECMechanicianLeg2star" count="2"/>
			<item name="itemAECMechanicianTorso2star" count="1"/>
			<item name="itemAECMechanicianHead2star" count="1"/>
			<item name="itemAECMechanicianHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="vehicleMotorcyclePlaceable" count="1" prob="1"/>
			<item name="resourceMechanicalParts" count="120,220"/>
			<item name="resourceForgedSteel" count="120,220"/>
			<item name="smallEngine" count="2,5"/>
			<item name="resourceElectricParts" count="80,160"/>
			<item name="resourceHeadlight" count="8,16"/>
			<item name="carBattery" count="2,5"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="itemAECMechanicianArm2star" count="2"/>
			<item name="itemAECMechanicianLeg2star" count="2"/>
			<item name="itemAECMechanicianTorso2star" count="1"/>
			<item name="itemAECMechanicianHead2star" count="1"/>
			<item name="itemAECMechanicianHeart2star" count="1"/>
			<item name="itemAECMechanicianArm3star" count="2"/>
			<item name="itemAECMechanicianLeg3star" count="2"/>
			<item name="itemAECMechanicianTorso3star" count="1"/>
			<item name="itemAECMechanicianHead3star" count="1"/>
			<item name="itemAECMechanicianHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="vehicleMotorcyclePlaceable" count="1"/>
			<item name="resourceMechanicalParts" count="120,220"/>
			<item name="resourceForgedSteel" count="120,220"/>
			<item name="smallEngine" count="2,5"/>
			<item name="resourceElectricParts" count="80,160"/>
			<item name="resourceHeadlight" count="8,16"/>
			<item name="carBattery" count="2,5"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="itemAECMechanicianArm3star" count="2"/>
			<item name="itemAECMechanicianLeg3star" count="2"/>
			<item name="itemAECMechanicianTorso3star" count="1"/>
			<item name="itemAECMechanicianHead3star" count="1"/>
			<item name="itemAECMechanicianHeart3star" count="1"/>
			<item name="itemAECMechanicianArm4star" count="2"/>
			<item name="itemAECMechanicianLeg4star" count="2"/>
			<item name="itemAECMechanicianTorso4star" count="1"/>
			<item name="itemAECMechanicianHead4star" count="1"/>
			<item name="itemAECMechanicianHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="vehicleMotorcyclePlaceable" count="1" prob="1"/>
			<item name="resourceMechanicalParts" count="120,220"/>
			<item name="resourceForgedSteel" count="120,220"/>
			<item name="smallEngine" count="2,5"/>
			<item name="resourceElectricParts" count="80,160"/>
			<item name="resourceHeadlight" count="8,16"/>
			<item name="carBattery" count="2,5"/>
			<item name="resourceDuctTape" count="25,50"/>
			<item name="itemAECMechanicianArm4star" count="2"/>
			<item name="itemAECMechanicianLeg4star" count="2"/>
			<item name="itemAECMechanicianTorso4star" count="1"/>
			<item name="itemAECMechanicianHead4star" count="1"/>
			<item name="itemAECMechanicianHeart4star" count="1"/>
			<item name="itemAECMechanicianArm5star" count="2"/>
			<item name="itemAECMechanicianLeg5star" count="2"/>
			<item name="itemAECMechanicianTorso5star" count="1"/>
			<item name="itemAECMechanicianHead5star" count="1"/>
			<item name="itemAECMechanicianHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceMechanicalParts" count="3,10"/>
			<item name="resourceScrapPolymers" count="20,60"/>
			<item name="resourceForgedIron" count="5,14"/>
			<item name="resourceElectricParts" count="3,10"/>
			<item name="resourceOil" count="2,10"/>
			<item name="itemAECMechanicianZombiePart" count="1" prob="0.70"/>
			<item name="itemAECMechanicianZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceMechanicalParts" count="3,10"/>
			<item name="resourceScrapPolymers" count="20,60"/>
			<item name="resourceForgedIron" count="5,14"/>
			<item name="resourceElectricParts" count="3,10"/>
			<item name="resourceOil" count="2,10"/>
			<item name="itemAECMechanicianZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECMechanicianZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceMechanicalParts" count="3,10"/>
			<item name="resourceScrapPolymers" count="20,60"/>
			<item name="resourceForgedIron" count="5,14"/>
			<item name="resourceElectricParts" count="3,10"/>
			<item name="resourceOil" count="2,10"/>
			<item name="itemAECMechanicianZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECMechanicianZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceMechanicalParts" count="3,10"/>
			<item name="resourceScrapPolymers" count="20,60"/>
			<item name="resourceForgedIron" count="5,14"/>
			<item name="resourceElectricParts" count="3,10"/>
			<item name="resourceOil" count="2,10"/>
			<item name="itemAECMechanicianZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECMechanicianZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMechanicianMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourceMechanicalParts" count="3,10"/>
			<item name="resourceScrapPolymers" count="20,60"/>
			<item name="resourceForgedIron" count="5,14"/>
			<item name="resourceElectricParts" count="3,10"/>
			<item name="resourceOil" count="2,10"/>
			<item name="itemAECMechanicianZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECMechanicianZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDruidBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="80,150"/>
			<item name="resourceAnimalFat" count="60,100"/>
			<item name="resourceBone" count="40,80"/>
			<item name="foodHoney" count="10,20"/>
			<item name="resourceFeather" count="50,100"/>
			<item name="resourceLeather" count="30,60"/>
			<item name="resourcePotassiumNitratePowder" count="60,120"/>
			<item name="itemAECDruidArm" count="2"/>
			<item name="itemAECDruidLeg" count="2"/>
			<item name="itemAECDruidTorso" count="1"/>
			<item name="itemAECDruidHead" count="1"/>
			<item name="itemAECDruidHeart" count="1"/>
			<item name="itemAECDruidArm1star" count="2"/>
			<item name="itemAECDruidLeg1star" count="2"/>
			<item name="itemAECDruidTorso1star" count="1"/>
			<item name="itemAECDruidHead1star" count="1"/>
			<item name="itemAECDruidHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDruidBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="80,150"/>
			<item name="resourceAnimalFat" count="60,100"/>
			<item name="resourceBone" count="40,80"/>
			<item name="foodHoney" count="10,20"/>
			<item name="resourceFeather" count="50,100"/>
			<item name="resourceLeather" count="30,60"/>
			<item name="resourcePotassiumNitratePowder" count="60,120"/>
			<item name="itemAECDruidArm1star" count="2"/>
			<item name="itemAECDruidLeg1star" count="2"/>
			<item name="itemAECDruidTorso1star" count="1"/>
			<item name="itemAECDruidHead1star" count="1"/>
			<item name="itemAECDruidHeart1star" count="1"/>
			<item name="itemAECDruidArm2star" count="2"/>
			<item name="itemAECDruidLeg2star" count="2"/>
			<item name="itemAECDruidTorso2star" count="1"/>
			<item name="itemAECDruidHead2star" count="1"/>
			<item name="itemAECDruidHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDruidBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="80,150"/>
			<item name="resourceAnimalFat" count="60,100"/>
			<item name="resourceBone" count="40,80"/>
			<item name="foodHoney" count="10,20"/>
			<item name="resourceFeather" count="50,100"/>
			<item name="resourceLeather" count="30,60"/>
			<item name="resourcePotassiumNitratePowder" count="60,120"/>
			<item name="itemAECDruidArm2star" count="2"/>
			<item name="itemAECDruidLeg2star" count="2"/>
			<item name="itemAECDruidTorso2star" count="1"/>
			<item name="itemAECDruidHead2star" count="1"/>
			<item name="itemAECDruidHeart2star" count="1"/>
			<item name="itemAECDruidArm3star" count="2"/>
			<item name="itemAECDruidLeg3star" count="2"/>
			<item name="itemAECDruidTorso3star" count="1"/>
			<item name="itemAECDruidHead3star" count="1"/>
			<item name="itemAECDruidHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDruidBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="80,150"/>
			<item name="resourceAnimalFat" count="60,100"/>
			<item name="resourceBone" count="40,80"/>
			<item name="foodHoney" count="10,20"/>
			<item name="resourceFeather" count="50,100"/>
			<item name="resourceLeather" count="30,60"/>
			<item name="resourcePotassiumNitratePowder" count="60,120"/>
			<item name="itemAECDruidArm3star" count="2"/>
			<item name="itemAECDruidLeg3star" count="2"/>
			<item name="itemAECDruidTorso3star" count="1"/>
			<item name="itemAECDruidHead3star" count="1"/>
			<item name="itemAECDruidHeart3star" count="1"/>
			<item name="itemAECDruidArm4star" count="2"/>
			<item name="itemAECDruidLeg4star" count="2"/>
			<item name="itemAECDruidTorso4star" count="1"/>
			<item name="itemAECDruidHead4star" count="1"/>
			<item name="itemAECDruidHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDruidBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="80,150"/>
			<item name="resourceAnimalFat" count="60,100"/>
			<item name="resourceBone" count="40,80"/>
			<item name="foodHoney" count="10,20"/>
			<item name="resourceFeather" count="50,100"/>
			<item name="resourceLeather" count="30,60"/>
			<item name="resourcePotassiumNitratePowder" count="60,120"/>
			<item name="itemAECDruidArm4star" count="2"/>
			<item name="itemAECDruidLeg4star" count="2"/>
			<item name="itemAECDruidTorso4star" count="1"/>
			<item name="itemAECDruidHead4star" count="1"/>
			<item name="itemAECDruidHeart4star" count="1"/>
			<item name="itemAECDruidArm5star" count="2"/>
			<item name="itemAECDruidLeg5star" count="2"/>
			<item name="itemAECDruidTorso5star" count="1"/>
			<item name="itemAECDruidHead5star" count="1"/>
			<item name="itemAECDruidHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECDruidMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="8,20"/>
			<item name="resourceAnimalFat" count="4,12"/>
			<item name="resourceLeather" count="2,8"/>
			<item name="resourceBone" count="2,8"/>
			<item name="foodHoney" count="1,3" prob="0.25"/>
			<item name="itemAECDruidZombiePart" count="1" prob="0.70"/>
			<item name="itemAECDruidZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDruidMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="8,20"/>
			<item name="resourceAnimalFat" count="4,12"/>
			<item name="resourceLeather" count="2,8"/>
			<item name="resourceBone" count="2,8"/>
			<item name="foodHoney" count="1,3" prob="0.25"/>
			<item name="itemAECDruidZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECDruidZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDruidMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="8,20"/>
			<item name="resourceAnimalFat" count="4,12"/>
			<item name="resourceLeather" count="2,8"/>
			<item name="resourceBone" count="2,8"/>
			<item name="foodHoney" count="1,3" prob="0.25"/>
			<item name="itemAECDruidZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECDruidZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDruidMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="8,20"/>
			<item name="resourceAnimalFat" count="4,12"/>
			<item name="resourceLeather" count="2,8"/>
			<item name="resourceBone" count="2,8"/>
			<item name="foodHoney" count="1,3" prob="0.25"/>
			<item name="itemAECDruidZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECDruidZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECDruidMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="8,20"/>
			<item name="resourceAnimalFat" count="4,12"/>
			<item name="resourceLeather" count="2,8"/>
			<item name="resourceBone" count="2,8"/>
			<item name="foodHoney" count="1,3" prob="0.25"/>
			<item name="itemAECDruidZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECDruidZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerBossLootT03" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECExecutionerBossLoot"/>
			<item name="itemAECExecutionerArm" count="2"/>
			<item name="itemAECExecutionerLeg" count="2"/>
			<item name="itemAECExecutionerTorso" count="1"/>
			<item name="itemAECExecutionerHead" count="1"/>
			<item name="itemAECExecutionerHeart" count="1"/>
			<item name="itemAECExecutionerArm1star" count="2"/>
			<item name="itemAECExecutionerLeg1star" count="2"/>
			<item name="itemAECExecutionerTorso1star" count="1"/>
			<item name="itemAECExecutionerHead1star" count="1"/>
			<item name="itemAECExecutionerHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerBossLootT06" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECExecutionerBossLoot"/>
			<item name="itemAECExecutionerArm1star" count="2"/>
			<item name="itemAECExecutionerLeg1star" count="2"/>
			<item name="itemAECExecutionerTorso1star" count="1"/>
			<item name="itemAECExecutionerHead1star" count="1"/>
			<item name="itemAECExecutionerHeart1star" count="1"/>
			<item name="itemAECExecutionerArm2star" count="2"/>
			<item name="itemAECExecutionerLeg2star" count="2"/>
			<item name="itemAECExecutionerTorso2star" count="1"/>
			<item name="itemAECExecutionerHead2star" count="1"/>
			<item name="itemAECExecutionerHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerBossLootT09" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECExecutionerBossLoot"/>
			<item name="itemAECExecutionerArm2star" count="2"/>
			<item name="itemAECExecutionerLeg2star" count="2"/>
			<item name="itemAECExecutionerTorso2star" count="1"/>
			<item name="itemAECExecutionerHead2star" count="1"/>
			<item name="itemAECExecutionerHeart2star" count="1"/>
			<item name="itemAECExecutionerArm3star" count="2"/>
			<item name="itemAECExecutionerLeg3star" count="2"/>
			<item name="itemAECExecutionerTorso3star" count="1"/>
			<item name="itemAECExecutionerHead3star" count="1"/>
			<item name="itemAECExecutionerHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerBossLootT12" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECExecutionerBossLoot"/>
			<item name="itemAECExecutionerArm3star" count="2"/>
			<item name="itemAECExecutionerLeg3star" count="2"/>
			<item name="itemAECExecutionerTorso3star" count="1"/>
			<item name="itemAECExecutionerHead3star" count="1"/>
			<item name="itemAECExecutionerHeart3star" count="1"/>
			<item name="itemAECExecutionerArm4star" count="2"/>
			<item name="itemAECExecutionerLeg4star" count="2"/>
			<item name="itemAECExecutionerTorso4star" count="1"/>
			<item name="itemAECExecutionerHead4star" count="1"/>
			<item name="itemAECExecutionerHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerBossLootT15" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECExecutionerBossLoot"/>
			<item name="itemAECExecutionerArm4star" count="2"/>
			<item name="itemAECExecutionerLeg4star" count="2"/>
			<item name="itemAECExecutionerTorso4star" count="1"/>
			<item name="itemAECExecutionerHead4star" count="1"/>
			<item name="itemAECExecutionerHeart4star" count="1"/>
			<item name="itemAECExecutionerArm5star" count="2"/>
			<item name="itemAECExecutionerLeg5star" count="2"/>
			<item name="itemAECExecutionerTorso5star" count="1"/>
			<item name="itemAECExecutionerHead5star" count="1"/>
			<item name="itemAECExecutionerHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourcePaper" count="4,10"/>
			<item name="resourceCloth" count="4,10"/>
			<item name="resourceBone" count="2,6"/>
			<item name="resourceCoal" count="4,12"/>
			<item name="resourceAnimalFat" count="2,6" prob="0.50"/>
			<item name="itemAECExecutionerZombiePart" count="1" prob="0.70"/>
			<item name="itemAECExecutionerZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourcePaper" count="4,10"/>
			<item name="resourceCloth" count="4,10"/>
			<item name="resourceBone" count="2,6"/>
			<item name="resourceCoal" count="4,12"/>
			<item name="resourceAnimalFat" count="2,6" prob="0.50"/>
			<item name="itemAECExecutionerZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECExecutionerZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourcePaper" count="4,10"/>
			<item name="resourceCloth" count="4,10"/>
			<item name="resourceBone" count="2,6"/>
			<item name="resourceCoal" count="4,12"/>
			<item name="resourceAnimalFat" count="2,6" prob="0.50"/>
			<item name="itemAECExecutionerZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECExecutionerZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourcePaper" count="4,10"/>
			<item name="resourceCloth" count="4,10"/>
			<item name="resourceBone" count="2,6"/>
			<item name="resourceCoal" count="4,12"/>
			<item name="resourceAnimalFat" count="2,6" prob="0.50"/>
			<item name="itemAECExecutionerZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECExecutionerZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECExecutionerMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="resourcePaper" count="4,10"/>
			<item name="resourceCloth" count="4,10"/>
			<item name="resourceBone" count="2,6"/>
			<item name="resourceCoal" count="4,12"/>
			<item name="resourceAnimalFat" count="2,6" prob="0.50"/>
			<item name="itemAECExecutionerZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECExecutionerZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="6000,10000"/>
			<item name="resourceRawDiamond" count="6,12"/>
			<item name="resourceGoldNugget" count="30,60"/>
			<item name="resourceSilverNugget" count="60,120"/>
			<item name="foodCanPears" count="8,16"/>
			<item name="foodCanChili" count="8,16"/>
			<item name="drinkJarBoiledWater" count="10,20"/>
			<item name="medicalFirstAidKit" count="3,6"/>
			<item name="itemAECPartyBeachArm" count="2"/>
			<item name="itemAECPartyBeachLeg" count="2"/>
			<item name="itemAECPartyBeachTorso" count="1"/>
			<item name="itemAECPartyBeachHead" count="1"/>
			<item name="itemAECPartyBeachHeart" count="1"/>
			<item name="itemAECPartyBeachArm1star" count="2"/>
			<item name="itemAECPartyBeachLeg1star" count="2"/>
			<item name="itemAECPartyBeachTorso1star" count="1"/>
			<item name="itemAECPartyBeachHead1star" count="1"/>
			<item name="itemAECPartyBeachHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="6000,10000"/>
			<item name="resourceRawDiamond" count="6,12"/>
			<item name="resourceGoldNugget" count="30,60"/>
			<item name="resourceSilverNugget" count="60,120"/>
			<item name="foodCanPears" count="8,16"/>
			<item name="foodCanChili" count="8,16"/>
			<item name="drinkJarBoiledWater" count="10,20"/>
			<item name="medicalFirstAidKit" count="3,6"/>
			<item name="itemAECPartyBeachArm1star" count="2"/>
			<item name="itemAECPartyBeachLeg1star" count="2"/>
			<item name="itemAECPartyBeachTorso1star" count="1"/>
			<item name="itemAECPartyBeachHead1star" count="1"/>
			<item name="itemAECPartyBeachHeart1star" count="1"/>
			<item name="itemAECPartyBeachArm2star" count="2"/>
			<item name="itemAECPartyBeachLeg2star" count="2"/>
			<item name="itemAECPartyBeachTorso2star" count="1"/>
			<item name="itemAECPartyBeachHead2star" count="1"/>
			<item name="itemAECPartyBeachHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="6000,10000"/>
			<item name="resourceRawDiamond" count="6,12"/>
			<item name="resourceGoldNugget" count="30,60"/>
			<item name="resourceSilverNugget" count="60,120"/>
			<item name="foodCanPears" count="8,16"/>
			<item name="foodCanChili" count="8,16"/>
			<item name="drinkJarBoiledWater" count="10,20"/>
			<item name="medicalFirstAidKit" count="3,6"/>
			<item name="itemAECPartyBeachArm2star" count="2"/>
			<item name="itemAECPartyBeachLeg2star" count="2"/>
			<item name="itemAECPartyBeachTorso2star" count="1"/>
			<item name="itemAECPartyBeachHead2star" count="1"/>
			<item name="itemAECPartyBeachHeart2star" count="1"/>
			<item name="itemAECPartyBeachArm3star" count="2"/>
			<item name="itemAECPartyBeachLeg3star" count="2"/>
			<item name="itemAECPartyBeachTorso3star" count="1"/>
			<item name="itemAECPartyBeachHead3star" count="1"/>
			<item name="itemAECPartyBeachHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="6000,10000"/>
			<item name="resourceRawDiamond" count="6,12"/>
			<item name="resourceGoldNugget" count="30,60"/>
			<item name="resourceSilverNugget" count="60,120"/>
			<item name="foodCanPears" count="8,16"/>
			<item name="foodCanChili" count="8,16"/>
			<item name="drinkJarBoiledWater" count="10,20"/>
			<item name="medicalFirstAidKit" count="3,6"/>
			<item name="itemAECPartyBeachArm3star" count="2"/>
			<item name="itemAECPartyBeachLeg3star" count="2"/>
			<item name="itemAECPartyBeachTorso3star" count="1"/>
			<item name="itemAECPartyBeachHead3star" count="1"/>
			<item name="itemAECPartyBeachHeart3star" count="1"/>
			<item name="itemAECPartyBeachArm4star" count="2"/>
			<item name="itemAECPartyBeachLeg4star" count="2"/>
			<item name="itemAECPartyBeachTorso4star" count="1"/>
			<item name="itemAECPartyBeachHead4star" count="1"/>
			<item name="itemAECPartyBeachHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECPartyBeachBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="6000,10000"/>
			<item name="resourceRawDiamond" count="6,12"/>
			<item name="resourceGoldNugget" count="30,60"/>
			<item name="resourceSilverNugget" count="60,120"/>
			<item name="foodCanPears" count="8,16"/>
			<item name="foodCanChili" count="8,16"/>
			<item name="drinkJarBoiledWater" count="10,20"/>
			<item name="medicalFirstAidKit" count="3,6"/>
			<item name="itemAECPartyBeachArm4star" count="2"/>
			<item name="itemAECPartyBeachLeg4star" count="2"/>
			<item name="itemAECPartyBeachTorso4star" count="1"/>
			<item name="itemAECPartyBeachHead4star" count="1"/>
			<item name="itemAECPartyBeachHeart4star" count="1"/>
			<item name="itemAECPartyBeachArm5star" count="2"/>
			<item name="itemAECPartyBeachLeg5star" count="2"/>
			<item name="itemAECPartyBeachTorso5star" count="1"/>
			<item name="itemAECPartyBeachHead5star" count="1"/>
			<item name="itemAECPartyBeachHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMykirBossLootT03" count="16" size="8,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="25000,45000"/>
			<item name="resourceRawDiamond" count="20,35"/>
			<item name="resourceGoldNugget" count="100,180"/>
			<item name="resourceSilverNugget" count="140,240"/>
			<item name="medicalFirstAidKit" count="10,16"/>
			<item name="ammoRocketHE" count="12,22"/>
			<item name="ammo762mmBulletAP" count="450,750"/>
			<item name="thrownAmmoMolotovCocktail" count="18,30"/>
			<item name="resourceScrapPolymers" count="250,450"/>
			<item name="resourceScrapIron" count="650,1000"/>
			<item name="resourcePotassiumNitratePowder" count="140,220"/>
			<item name="resourceMechanicalParts" count="60,100"/>
			<item name="resourceForgedSteel" count="80,140"/>
			<item name="drugRecog" count="4,8"/>
			<item name="itemAECMykirArm" count="2"/>
			<item name="itemAECMykirLeg" count="2"/>
			<item name="itemAECMykirTorso" count="1"/>
			<item name="itemAECMykirHead" count="1"/>
			<item name="itemAECMykirHeart" count="1"/>
			<item name="itemAECMykirArm1star" count="2"/>
			<item name="itemAECMykirLeg1star" count="2"/>
			<item name="itemAECMykirTorso1star" count="1"/>
			<item name="itemAECMykirHead1star" count="1"/>
			<item name="itemAECMykirHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMykirBossLootT06" count="16" size="8,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="25000,45000"/>
			<item name="resourceRawDiamond" count="20,35"/>
			<item name="resourceGoldNugget" count="100,180"/>
			<item name="resourceSilverNugget" count="140,240"/>
			<item name="medicalFirstAidKit" count="10,16"/>
			<item name="ammoRocketHE" count="12,22"/>
			<item name="ammo762mmBulletAP" count="450,750"/>
			<item name="thrownAmmoMolotovCocktail" count="18,30"/>
			<item name="resourceScrapPolymers" count="250,450"/>
			<item name="resourceScrapIron" count="650,1000"/>
			<item name="resourcePotassiumNitratePowder" count="140,220"/>
			<item name="resourceMechanicalParts" count="60,100"/>
			<item name="resourceForgedSteel" count="80,140"/>
			<item name="drugRecog" count="4,8"/>
			<item name="itemAECMykirArm1star" count="2"/>
			<item name="itemAECMykirLeg1star" count="2"/>
			<item name="itemAECMykirTorso1star" count="1"/>
			<item name="itemAECMykirHead1star" count="1"/>
			<item name="itemAECMykirHeart1star" count="1"/>
			<item name="itemAECMykirArm2star" count="2"/>
			<item name="itemAECMykirLeg2star" count="2"/>
			<item name="itemAECMykirTorso2star" count="1"/>
			<item name="itemAECMykirHead2star" count="1"/>
			<item name="itemAECMykirHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMykirBossLootT09" count="16" size="8,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="25000,45000"/>
			<item name="resourceRawDiamond" count="20,35"/>
			<item name="resourceGoldNugget" count="100,180"/>
			<item name="resourceSilverNugget" count="140,240"/>
			<item name="medicalFirstAidKit" count="10,16"/>
			<item name="ammoRocketHE" count="12,22"/>
			<item name="ammo762mmBulletAP" count="450,750"/>
			<item name="thrownAmmoMolotovCocktail" count="18,30"/>
			<item name="resourceScrapPolymers" count="250,450"/>
			<item name="resourceScrapIron" count="650,1000"/>
			<item name="resourcePotassiumNitratePowder" count="140,220"/>
			<item name="resourceMechanicalParts" count="60,100"/>
			<item name="resourceForgedSteel" count="80,140"/>
			<item name="drugRecog" count="4,8"/>
			<item name="itemAECMykirArm2star" count="2"/>
			<item name="itemAECMykirLeg2star" count="2"/>
			<item name="itemAECMykirTorso2star" count="1"/>
			<item name="itemAECMykirHead2star" count="1"/>
			<item name="itemAECMykirHeart2star" count="1"/>
			<item name="itemAECMykirArm3star" count="2"/>
			<item name="itemAECMykirLeg3star" count="2"/>
			<item name="itemAECMykirTorso3star" count="1"/>
			<item name="itemAECMykirHead3star" count="1"/>
			<item name="itemAECMykirHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMykirBossLootT12" count="16" size="8,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="25000,45000"/>
			<item name="resourceRawDiamond" count="20,35"/>
			<item name="resourceGoldNugget" count="100,180"/>
			<item name="resourceSilverNugget" count="140,240"/>
			<item name="medicalFirstAidKit" count="10,16"/>
			<item name="ammoRocketHE" count="12,22"/>
			<item name="ammo762mmBulletAP" count="450,750"/>
			<item name="thrownAmmoMolotovCocktail" count="18,30"/>
			<item name="resourceScrapPolymers" count="250,450"/>
			<item name="resourceScrapIron" count="650,1000"/>
			<item name="resourcePotassiumNitratePowder" count="140,220"/>
			<item name="resourceMechanicalParts" count="60,100"/>
			<item name="resourceForgedSteel" count="80,140"/>
			<item name="drugRecog" count="4,8"/>
			<item name="itemAECMykirArm3star" count="2"/>
			<item name="itemAECMykirLeg3star" count="2"/>
			<item name="itemAECMykirTorso3star" count="1"/>
			<item name="itemAECMykirHead3star" count="1"/>
			<item name="itemAECMykirHeart3star" count="1"/>
			<item name="itemAECMykirArm4star" count="2"/>
			<item name="itemAECMykirLeg4star" count="2"/>
			<item name="itemAECMykirTorso4star" count="1"/>
			<item name="itemAECMykirHead4star" count="1"/>
			<item name="itemAECMykirHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMykirBossLootT15" count="16" size="8,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="25000,45000"/>
			<item name="resourceRawDiamond" count="20,35"/>
			<item name="resourceGoldNugget" count="100,180"/>
			<item name="resourceSilverNugget" count="140,240"/>
			<item name="medicalFirstAidKit" count="10,16"/>
			<item name="ammoRocketHE" count="12,22"/>
			<item name="ammo762mmBulletAP" count="450,750"/>
			<item name="thrownAmmoMolotovCocktail" count="18,30"/>
			<item name="resourceScrapPolymers" count="250,450"/>
			<item name="resourceScrapIron" count="650,1000"/>
			<item name="resourcePotassiumNitratePowder" count="140,220"/>
			<item name="resourceMechanicalParts" count="60,100"/>
			<item name="resourceForgedSteel" count="80,140"/>
			<item name="drugRecog" count="4,8"/>
			<item name="itemAECMykirArm4star" count="2"/>
			<item name="itemAECMykirLeg4star" count="2"/>
			<item name="itemAECMykirTorso4star" count="1"/>
			<item name="itemAECMykirHead4star" count="1"/>
			<item name="itemAECMykirHeart4star" count="1"/>
			<item name="itemAECMykirArm5star" count="2"/>
			<item name="itemAECMykirLeg5star" count="2"/>
			<item name="itemAECMykirTorso5star" count="1"/>
			<item name="itemAECMykirHead5star" count="1"/>
			<item name="itemAECMykirHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliLootT03" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="10000,18000"/>
			<item name="resourceRawDiamond" count="8,14"/>
			<item name="resourceGoldNugget" count="45,80"/>
			<item name="resourceSilverNugget" count="70,120"/>
			<item name="medicalFirstAidKit" count="5,10"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="ammo762mmBulletAP" count="200,380"/>
			<item name="thrownAmmoMolotovCocktail" count="8,16"/>
			<item name="resourceScrapPolymers" count="100,200"/>
			<item name="resourceScrapIron" count="250,450"/>
			<item name="resourcePotassiumNitratePowder" count="50,100"/>
			<item name="resourceMechanicalParts" count="20,40"/>
			<item name="itemAECHellskyliArm" count="2"/>
			<item name="itemAECHellskyliLeg" count="2"/>
			<item name="itemAECHellskyliTorso" count="1"/>
			<item name="itemAECHellskyliHead" count="1"/>
			<item name="itemAECHellskyliHeart" count="1"/>
			<item name="itemAECHellskyliArm1star" count="2"/>
			<item name="itemAECHellskyliLeg1star" count="2"/>
			<item name="itemAECHellskyliTorso1star" count="1"/>
			<item name="itemAECHellskyliHead1star" count="1"/>
			<item name="itemAECHellskyliHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliLootT06" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="10000,18000"/>
			<item name="resourceRawDiamond" count="8,14"/>
			<item name="resourceGoldNugget" count="45,80"/>
			<item name="resourceSilverNugget" count="70,120"/>
			<item name="medicalFirstAidKit" count="5,10"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="ammo762mmBulletAP" count="200,380"/>
			<item name="thrownAmmoMolotovCocktail" count="8,16"/>
			<item name="resourceScrapPolymers" count="100,200"/>
			<item name="resourceScrapIron" count="250,450"/>
			<item name="resourcePotassiumNitratePowder" count="50,100"/>
			<item name="resourceMechanicalParts" count="20,40"/>
			<item name="itemAECHellskyliArm1star" count="2"/>
			<item name="itemAECHellskyliLeg1star" count="2"/>
			<item name="itemAECHellskyliTorso1star" count="1"/>
			<item name="itemAECHellskyliHead1star" count="1"/>
			<item name="itemAECHellskyliHeart1star" count="1"/>
			<item name="itemAECHellskyliArm2star" count="2"/>
			<item name="itemAECHellskyliLeg2star" count="2"/>
			<item name="itemAECHellskyliTorso2star" count="1"/>
			<item name="itemAECHellskyliHead2star" count="1"/>
			<item name="itemAECHellskyliHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliLootT09" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="10000,18000"/>
			<item name="resourceRawDiamond" count="8,14"/>
			<item name="resourceGoldNugget" count="45,80"/>
			<item name="resourceSilverNugget" count="70,120"/>
			<item name="medicalFirstAidKit" count="5,10"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="ammo762mmBulletAP" count="200,380"/>
			<item name="thrownAmmoMolotovCocktail" count="8,16"/>
			<item name="resourceScrapPolymers" count="100,200"/>
			<item name="resourceScrapIron" count="250,450"/>
			<item name="resourcePotassiumNitratePowder" count="50,100"/>
			<item name="resourceMechanicalParts" count="20,40"/>
			<item name="itemAECHellskyliArm2star" count="2"/>
			<item name="itemAECHellskyliLeg2star" count="2"/>
			<item name="itemAECHellskyliTorso2star" count="1"/>
			<item name="itemAECHellskyliHead2star" count="1"/>
			<item name="itemAECHellskyliHeart2star" count="1"/>
			<item name="itemAECHellskyliArm3star" count="2"/>
			<item name="itemAECHellskyliLeg3star" count="2"/>
			<item name="itemAECHellskyliTorso3star" count="1"/>
			<item name="itemAECHellskyliHead3star" count="1"/>
			<item name="itemAECHellskyliHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliLootT12" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="10000,18000"/>
			<item name="resourceRawDiamond" count="8,14"/>
			<item name="resourceGoldNugget" count="45,80"/>
			<item name="resourceSilverNugget" count="70,120"/>
			<item name="medicalFirstAidKit" count="5,10"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="ammo762mmBulletAP" count="200,380"/>
			<item name="thrownAmmoMolotovCocktail" count="8,16"/>
			<item name="resourceScrapPolymers" count="100,200"/>
			<item name="resourceScrapIron" count="250,450"/>
			<item name="resourcePotassiumNitratePowder" count="50,100"/>
			<item name="resourceMechanicalParts" count="20,40"/>
			<item name="itemAECHellskyliArm3star" count="2"/>
			<item name="itemAECHellskyliLeg3star" count="2"/>
			<item name="itemAECHellskyliTorso3star" count="1"/>
			<item name="itemAECHellskyliHead3star" count="1"/>
			<item name="itemAECHellskyliHeart3star" count="1"/>
			<item name="itemAECHellskyliArm4star" count="2"/>
			<item name="itemAECHellskyliLeg4star" count="2"/>
			<item name="itemAECHellskyliTorso4star" count="1"/>
			<item name="itemAECHellskyliHead4star" count="1"/>
			<item name="itemAECHellskyliHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHellskyliLootT15" count="14" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="10000,18000"/>
			<item name="resourceRawDiamond" count="8,14"/>
			<item name="resourceGoldNugget" count="45,80"/>
			<item name="resourceSilverNugget" count="70,120"/>
			<item name="medicalFirstAidKit" count="5,10"/>
			<item name="ammoRocketHE" count="6,12"/>
			<item name="ammo762mmBulletAP" count="200,380"/>
			<item name="thrownAmmoMolotovCocktail" count="8,16"/>
			<item name="resourceScrapPolymers" count="100,200"/>
			<item name="resourceScrapIron" count="250,450"/>
			<item name="resourcePotassiumNitratePowder" count="50,100"/>
			<item name="resourceMechanicalParts" count="20,40"/>
			<item name="itemAECHellskyliArm4star" count="2"/>
			<item name="itemAECHellskyliLeg4star" count="2"/>
			<item name="itemAECHellskyliTorso4star" count="1"/>
			<item name="itemAECHellskyliHead4star" count="1"/>
			<item name="itemAECHellskyliHeart4star" count="1"/>
			<item name="itemAECHellskyliArm5star" count="2"/>
			<item name="itemAECHellskyliLeg5star" count="2"/>
			<item name="itemAECHellskyliTorso5star" count="1"/>
			<item name="itemAECHellskyliHead5star" count="1"/>
			<item name="itemAECHellskyliHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerLootT03" count="20" size="8,4" sound_open="UseActions/open_bag" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="1000,5000"/>
			<item name="resourceForgedSteel" count="60,120"/>
			<item name="oreCoalBoulder" count="3,8"/>
			<item name="oreIronBoulder" count="3,8"/>
			<item name="oreLeadBoulder" count="3,8"/>
			<item name="orePotassiumNitrateBoulder" count="3,8"/>
			<item name="oreShaleBoulder" count="3,8"/>
			<item name="resourceCoal" count="100,250"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapLead" count="80,180"/>
			<item name="resourcePotassiumNitratePowder" count="80,160"/>
			<item name="resourceGoldNugget" count="10,25"/>
			<item name="resourceSilverNugget" count="10,25"/>
			<item name="resourceRawDiamond" count="2,2"/>
			<item name="meleeToolPickT1IronPickaxe" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="meleeToolPickT3Auger" count="1"/>
			<item name="meleeWpnSledgeT1IronSledgehammer" count="1"/>
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="itemAECRockbreakerArm" count="2"/>
			<item name="itemAECRockbreakerLeg" count="2"/>
			<item name="itemAECRockbreakerTorso" count="1"/>
			<item name="itemAECRockbreakerHead" count="1"/>
			<item name="itemAECRockbreakerCore" count="1"/>
			<item name="itemAECRockbreakerArm1star" count="2"/>
			<item name="itemAECRockbreakerLeg1star" count="2"/>
			<item name="itemAECRockbreakerTorso1star" count="1"/>
			<item name="itemAECRockbreakerHead1star" count="1"/>
			<item name="itemAECRockbreakerCore1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerLootT06" count="20" size="8,4" sound_open="UseActions/open_bag" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="1000,5000"/>
			<item name="resourceForgedSteel" count="60,120"/>
			<item name="oreCoalBoulder" count="3,8"/>
			<item name="oreIronBoulder" count="3,8"/>
			<item name="oreLeadBoulder" count="3,8"/>
			<item name="orePotassiumNitrateBoulder" count="3,8"/>
			<item name="oreShaleBoulder" count="3,8"/>
			<item name="resourceCoal" count="100,250"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapLead" count="80,180"/>
			<item name="resourcePotassiumNitratePowder" count="80,160"/>
			<item name="resourceGoldNugget" count="10,25"/>
			<item name="resourceSilverNugget" count="10,25"/>
			<item name="resourceRawDiamond" count="2,2"/>
			<item name="meleeToolPickT1IronPickaxe" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="meleeToolPickT3Auger" count="1"/>
			<item name="meleeWpnSledgeT1IronSledgehammer" count="1"/>
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="itemAECRockbreakerArm1star" count="2"/>
			<item name="itemAECRockbreakerLeg1star" count="2"/>
			<item name="itemAECRockbreakerTorso1star" count="1"/>
			<item name="itemAECRockbreakerHead1star" count="1"/>
			<item name="itemAECRockbreakerCore1star" count="1"/>
			<item name="itemAECRockbreakerArm2star" count="2"/>
			<item name="itemAECRockbreakerLeg2star" count="2"/>
			<item name="itemAECRockbreakerTorso2star" count="1"/>
			<item name="itemAECRockbreakerHead2star" count="1"/>
			<item name="itemAECRockbreakerCore2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerLootT09" count="20" size="8,4" sound_open="UseActions/open_bag" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="1000,5000"/>
			<item name="resourceForgedSteel" count="60,120"/>
			<item name="oreCoalBoulder" count="3,8"/>
			<item name="oreIronBoulder" count="3,8"/>
			<item name="oreLeadBoulder" count="3,8"/>
			<item name="orePotassiumNitrateBoulder" count="3,8"/>
			<item name="oreShaleBoulder" count="3,8"/>
			<item name="resourceCoal" count="100,250"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapLead" count="80,180"/>
			<item name="resourcePotassiumNitratePowder" count="80,160"/>
			<item name="resourceGoldNugget" count="10,25"/>
			<item name="resourceSilverNugget" count="10,25"/>
			<item name="resourceRawDiamond" count="2,2"/>
			<item name="meleeToolPickT1IronPickaxe" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="meleeToolPickT3Auger" count="1"/>
			<item name="meleeWpnSledgeT1IronSledgehammer" count="1"/>
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="itemAECRockbreakerArm2star" count="2"/>
			<item name="itemAECRockbreakerLeg2star" count="2"/>
			<item name="itemAECRockbreakerTorso2star" count="1"/>
			<item name="itemAECRockbreakerHead2star" count="1"/>
			<item name="itemAECRockbreakerCore2star" count="1"/>
			<item name="itemAECRockbreakerArm3star" count="2"/>
			<item name="itemAECRockbreakerLeg3star" count="2"/>
			<item name="itemAECRockbreakerTorso3star" count="1"/>
			<item name="itemAECRockbreakerHead3star" count="1"/>
			<item name="itemAECRockbreakerCore3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerLootT12" count="20" size="8,4" sound_open="UseActions/open_bag" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="1000,5000"/>
			<item name="resourceForgedSteel" count="60,120"/>
			<item name="oreCoalBoulder" count="3,8"/>
			<item name="oreIronBoulder" count="3,8"/>
			<item name="oreLeadBoulder" count="3,8"/>
			<item name="orePotassiumNitrateBoulder" count="3,8"/>
			<item name="oreShaleBoulder" count="3,8"/>
			<item name="resourceCoal" count="100,250"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapLead" count="80,180"/>
			<item name="resourcePotassiumNitratePowder" count="80,160"/>
			<item name="resourceGoldNugget" count="10,25"/>
			<item name="resourceSilverNugget" count="10,25"/>
			<item name="resourceRawDiamond" count="2,2"/>
			<item name="meleeToolPickT1IronPickaxe" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="meleeToolPickT3Auger" count="1"/>
			<item name="meleeWpnSledgeT1IronSledgehammer" count="1"/>
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="itemAECRockbreakerArm3star" count="2"/>
			<item name="itemAECRockbreakerLeg3star" count="2"/>
			<item name="itemAECRockbreakerTorso3star" count="1"/>
			<item name="itemAECRockbreakerHead3star" count="1"/>
			<item name="itemAECRockbreakerCore3star" count="1"/>
			<item name="itemAECRockbreakerArm4star" count="2"/>
			<item name="itemAECRockbreakerLeg4star" count="2"/>
			<item name="itemAECRockbreakerTorso4star" count="1"/>
			<item name="itemAECRockbreakerHead4star" count="1"/>
			<item name="itemAECRockbreakerCore4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECRockbreakerLootT15" count="20" size="8,4" sound_open="UseActions/open_bag" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="1000,5000"/>
			<item name="resourceForgedSteel" count="60,120"/>
			<item name="oreCoalBoulder" count="3,8"/>
			<item name="oreIronBoulder" count="3,8"/>
			<item name="oreLeadBoulder" count="3,8"/>
			<item name="orePotassiumNitrateBoulder" count="3,8"/>
			<item name="oreShaleBoulder" count="3,8"/>
			<item name="resourceCoal" count="100,250"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapLead" count="80,180"/>
			<item name="resourcePotassiumNitratePowder" count="80,160"/>
			<item name="resourceGoldNugget" count="10,25"/>
			<item name="resourceSilverNugget" count="10,25"/>
			<item name="resourceRawDiamond" count="2,2"/>
			<item name="meleeToolPickT1IronPickaxe" count="1"/>
			<item name="meleeToolPickT2SteelPickaxe" count="1"/>
			<item name="meleeToolPickT3Auger" count="1"/>
			<item name="meleeWpnSledgeT1IronSledgehammer" count="1"/>
			<item name="meleeWpnSledgeT3SteelSledgehammer" count="1"/>
			<item name="itemAECRockbreakerArm4star" count="2"/>
			<item name="itemAECRockbreakerLeg4star" count="2"/>
			<item name="itemAECRockbreakerTorso4star" count="1"/>
			<item name="itemAECRockbreakerHead4star" count="1"/>
			<item name="itemAECRockbreakerCore4star" count="1"/>
			<item name="itemAECRockbreakerArm5star" count="2"/>
			<item name="itemAECRockbreakerLeg5star" count="2"/>
			<item name="itemAECRockbreakerTorso5star" count="1"/>
			<item name="itemAECRockbreakerHead5star" count="1"/>
			<item name="itemAECRockbreakerCore5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieMinionLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="plantedCorn1" count="3,16"/>
			<item name="plantedYucca1" count="3,16"/>
			<item name="plantedAloe1" count="2,12"/>
			<item name="plantedMushroom1" count="2,12"/>
			<item name="plantedBlueberry1" count="2,12"/>
			<item name="resourceCropAloeLeaf" count="6,20"/>
			<item name="resourceYuccaFibers" count="20,60"/>
			<item name="resourceWood" count="800,1800"/>
			<item name="foodHoney" count="1,6"/>
			<item name="foodCornBread" count="1,4"/>
			<item name="drugHerbalAntibiotics" count="1,4"/>
			<item name="itemAECSingerieArm" count="2"/>
			<item name="itemAECSingerieLeg" count="2"/>
			<item name="itemAECSingerieTorso" count="1"/>
			<item name="itemAECSingerieHead" count="1"/>
			<item name="itemAECSingerieHeart" count="1"/>
			<item name="itemAECSingerieArm1star" count="2"/>
			<item name="itemAECSingerieLeg1star" count="2"/>
			<item name="itemAECSingerieTorso1star" count="1"/>
			<item name="itemAECSingerieHead1star" count="1"/>
			<item name="itemAECSingerieHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="plantedCorn1" count="3,16"/>
			<item name="plantedYucca1" count="3,16"/>
			<item name="plantedAloe1" count="2,12"/>
			<item name="plantedMushroom1" count="2,12"/>
			<item name="plantedBlueberry1" count="2,12"/>
			<item name="resourceCropAloeLeaf" count="6,20"/>
			<item name="resourceYuccaFibers" count="20,60"/>
			<item name="resourceWood" count="800,1800"/>
			<item name="foodHoney" count="1,6"/>
			<item name="foodCornBread" count="1,4"/>
			<item name="drugHerbalAntibiotics" count="1,4"/>
			<item name="itemAECSingerieArm1star" count="2"/>
			<item name="itemAECSingerieLeg1star" count="2"/>
			<item name="itemAECSingerieTorso1star" count="1"/>
			<item name="itemAECSingerieHead1star" count="1"/>
			<item name="itemAECSingerieHeart1star" count="1"/>
			<item name="itemAECSingerieArm2star" count="2"/>
			<item name="itemAECSingerieLeg2star" count="2"/>
			<item name="itemAECSingerieTorso2star" count="1"/>
			<item name="itemAECSingerieHead2star" count="1"/>
			<item name="itemAECSingerieHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="plantedCorn1" count="3,16"/>
			<item name="plantedYucca1" count="3,16"/>
			<item name="plantedAloe1" count="2,12"/>
			<item name="plantedMushroom1" count="2,12"/>
			<item name="plantedBlueberry1" count="2,12"/>
			<item name="resourceCropAloeLeaf" count="6,20"/>
			<item name="resourceYuccaFibers" count="20,60"/>
			<item name="resourceWood" count="800,1800"/>
			<item name="foodHoney" count="1,6"/>
			<item name="foodCornBread" count="1,4"/>
			<item name="drugHerbalAntibiotics" count="1,4"/>
			<item name="itemAECSingerieArm2star" count="2"/>
			<item name="itemAECSingerieLeg2star" count="2"/>
			<item name="itemAECSingerieTorso2star" count="1"/>
			<item name="itemAECSingerieHead2star" count="1"/>
			<item name="itemAECSingerieHeart2star" count="1"/>
			<item name="itemAECSingerieArm3star" count="2"/>
			<item name="itemAECSingerieLeg3star" count="2"/>
			<item name="itemAECSingerieTorso3star" count="1"/>
			<item name="itemAECSingerieHead3star" count="1"/>
			<item name="itemAECSingerieHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="plantedCorn1" count="3,16"/>
			<item name="plantedYucca1" count="3,16"/>
			<item name="plantedAloe1" count="2,12"/>
			<item name="plantedMushroom1" count="2,12"/>
			<item name="plantedBlueberry1" count="2,12"/>
			<item name="resourceCropAloeLeaf" count="6,20"/>
			<item name="resourceYuccaFibers" count="20,60"/>
			<item name="resourceWood" count="800,1800"/>
			<item name="foodHoney" count="1,6"/>
			<item name="foodCornBread" count="1,4"/>
			<item name="drugHerbalAntibiotics" count="1,4"/>
			<item name="itemAECSingerieArm3star" count="2"/>
			<item name="itemAECSingerieLeg3star" count="2"/>
			<item name="itemAECSingerieTorso3star" count="1"/>
			<item name="itemAECSingerieHead3star" count="1"/>
			<item name="itemAECSingerieHeart3star" count="1"/>
			<item name="itemAECSingerieArm4star" count="2"/>
			<item name="itemAECSingerieLeg4star" count="2"/>
			<item name="itemAECSingerieTorso4star" count="1"/>
			<item name="itemAECSingerieHead4star" count="1"/>
			<item name="itemAECSingerieHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="plantedCorn1" count="3,16"/>
			<item name="plantedYucca1" count="3,16"/>
			<item name="plantedAloe1" count="2,12"/>
			<item name="plantedMushroom1" count="2,12"/>
			<item name="plantedBlueberry1" count="2,12"/>
			<item name="resourceCropAloeLeaf" count="6,20"/>
			<item name="resourceYuccaFibers" count="20,60"/>
			<item name="resourceWood" count="800,1800"/>
			<item name="foodHoney" count="1,6"/>
			<item name="foodCornBread" count="1,4"/>
			<item name="drugHerbalAntibiotics" count="1,4"/>
			<item name="itemAECSingerieArm4star" count="2"/>
			<item name="itemAECSingerieLeg4star" count="2"/>
			<item name="itemAECSingerieTorso4star" count="1"/>
			<item name="itemAECSingerieHead4star" count="1"/>
			<item name="itemAECSingerieHeart4star" count="1"/>
			<item name="itemAECSingerieArm5star" count="2"/>
			<item name="itemAECSingerieLeg5star" count="2"/>
			<item name="itemAECSingerieTorso5star" count="1"/>
			<item name="itemAECSingerieHead5star" count="1"/>
			<item name="itemAECSingerieHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart" count="1" prob="0.70"/>
			<item name="itemAECSingerieZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECSingerieZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECSingerieZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECSingerieZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSingerieMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECSingerieZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECSingerieZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostMinionLoot" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart" count="1" prob="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="5,15"/>
			<item name="foodCropPumpkin" count="1,3"/>
			<item name="casinoCoin" count="500,1500"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item name="resourceGoldNugget" count="20,50"/>
			<item name="resourceSilverNugget" count="40,80"/>
			<item name="resourceRawDiamond" count="2,6"/>
			<item name="resourceCoal" count="100,300"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapBrass" count="40,100"/>
			<item name="resourceForgedSteel" count="20,50"/>
			<item name="resourceMechanicalParts" count="15,40"/>
			<item name="resourceElectricParts" count="15,40"/>
			<item name="resourceGunPowder" count="20,60"/>
			<item name="itemAECGhostArm" count="2"/>
			<item name="itemAECGhostLeg" count="2"/>
			<item name="itemAECGhostTorso" count="1"/>
			<item name="itemAECGhostHead" count="1"/>
			<item name="itemAECGhostHeart" count="1"/>
			<item name="itemAECGhostArm1star" count="2"/>
			<item name="itemAECGhostLeg1star" count="2"/>
			<item name="itemAECGhostTorso1star" count="1"/>
			<item name="itemAECGhostHead1star" count="1"/>
			<item name="itemAECGhostHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="5,15"/>
			<item name="foodCropPumpkin" count="1,3"/>
			<item name="casinoCoin" count="500,1500"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item name="resourceGoldNugget" count="20,50"/>
			<item name="resourceSilverNugget" count="40,80"/>
			<item name="resourceRawDiamond" count="2,6"/>
			<item name="resourceCoal" count="100,300"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapBrass" count="40,100"/>
			<item name="resourceForgedSteel" count="20,50"/>
			<item name="resourceMechanicalParts" count="15,40"/>
			<item name="resourceElectricParts" count="15,40"/>
			<item name="resourceGunPowder" count="20,60"/>
			<item name="itemAECGhostArm1star" count="2"/>
			<item name="itemAECGhostLeg1star" count="2"/>
			<item name="itemAECGhostTorso1star" count="1"/>
			<item name="itemAECGhostHead1star" count="1"/>
			<item name="itemAECGhostHeart1star" count="1"/>
			<item name="itemAECGhostArm2star" count="2"/>
			<item name="itemAECGhostLeg2star" count="2"/>
			<item name="itemAECGhostTorso2star" count="1"/>
			<item name="itemAECGhostHead2star" count="1"/>
			<item name="itemAECGhostHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="5,15"/>
			<item name="foodCropPumpkin" count="1,3"/>
			<item name="casinoCoin" count="500,1500"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item name="resourceGoldNugget" count="20,50"/>
			<item name="resourceSilverNugget" count="40,80"/>
			<item name="resourceRawDiamond" count="2,6"/>
			<item name="resourceCoal" count="100,300"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapBrass" count="40,100"/>
			<item name="resourceForgedSteel" count="20,50"/>
			<item name="resourceMechanicalParts" count="15,40"/>
			<item name="resourceElectricParts" count="15,40"/>
			<item name="resourceGunPowder" count="20,60"/>
			<item name="itemAECGhostArm2star" count="2"/>
			<item name="itemAECGhostLeg2star" count="2"/>
			<item name="itemAECGhostTorso2star" count="1"/>
			<item name="itemAECGhostHead2star" count="1"/>
			<item name="itemAECGhostHeart2star" count="1"/>
			<item name="itemAECGhostArm3star" count="2"/>
			<item name="itemAECGhostLeg3star" count="2"/>
			<item name="itemAECGhostTorso3star" count="1"/>
			<item name="itemAECGhostHead3star" count="1"/>
			<item name="itemAECGhostHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="5,15"/>
			<item name="foodCropPumpkin" count="1,3"/>
			<item name="casinoCoin" count="500,1500"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item name="resourceGoldNugget" count="20,50"/>
			<item name="resourceSilverNugget" count="40,80"/>
			<item name="resourceRawDiamond" count="2,6"/>
			<item name="resourceCoal" count="100,300"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapBrass" count="40,100"/>
			<item name="resourceForgedSteel" count="20,50"/>
			<item name="resourceMechanicalParts" count="15,40"/>
			<item name="resourceElectricParts" count="15,40"/>
			<item name="resourceGunPowder" count="20,60"/>
			<item name="itemAECGhostArm3star" count="2"/>
			<item name="itemAECGhostLeg3star" count="2"/>
			<item name="itemAECGhostTorso3star" count="1"/>
			<item name="itemAECGhostHead3star" count="1"/>
			<item name="itemAECGhostHeart3star" count="1"/>
			<item name="itemAECGhostArm4star" count="2"/>
			<item name="itemAECGhostLeg4star" count="2"/>
			<item name="itemAECGhostTorso4star" count="1"/>
			<item name="itemAECGhostHead4star" count="1"/>
			<item name="itemAECGhostHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="5,15"/>
			<item name="foodCropPumpkin" count="1,3"/>
			<item name="casinoCoin" count="500,1500"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item group="groupAECGhostBossModifiers"/>
			<item name="resourceGoldNugget" count="20,50"/>
			<item name="resourceSilverNugget" count="40,80"/>
			<item name="resourceRawDiamond" count="2,6"/>
			<item name="resourceCoal" count="100,300"/>
			<item name="resourceScrapIron" count="100,250"/>
			<item name="resourceScrapBrass" count="40,100"/>
			<item name="resourceForgedSteel" count="20,50"/>
			<item name="resourceMechanicalParts" count="15,40"/>
			<item name="resourceElectricParts" count="15,40"/>
			<item name="resourceGunPowder" count="20,60"/>
			<item name="itemAECGhostArm4star" count="2"/>
			<item name="itemAECGhostLeg4star" count="2"/>
			<item name="itemAECGhostTorso4star" count="1"/>
			<item name="itemAECGhostHead4star" count="1"/>
			<item name="itemAECGhostHeart4star" count="1"/>
			<item name="itemAECGhostArm5star" count="2"/>
			<item name="itemAECGhostLeg5star" count="2"/>
			<item name="itemAECGhostTorso5star" count="1"/>
			<item name="itemAECGhostHead5star" count="1"/>
			<item name="itemAECGhostHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECGhostMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart" count="1" prob="0.70"/>
			<item name="itemAECGhostZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECGhostZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECGhostZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECGhostZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECGhostMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="itemAECGhostZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECGhostZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="medicalFirstAidKit" count="2,4"/>
			<item name="resourceForgedSteel" count="100,200"/>
			<item name="resourceMechanicalParts" count="50,100"/>
			<item name="resourceDuctTape" count="20,50"/>
			<item name="resourceRepairKit" count="5,15"/>
			<item name="resourceGunPowder" count="500,1200"/>
			<item name="ammoRocketHE" count="2,6"/>
			<item name="drinkJarGoldenRodTea" count="2,5"/>
			<item name="itemAECSirenHeadArm" count="2"/>
			<item name="itemAECSirenHeadLeg" count="2"/>
			<item name="itemAECSirenHeadTorso" count="1"/>
			<item name="itemAECSirenHeadHead" count="1"/>
			<item name="itemAECSirenHeadCore" count="1"/>
			<item name="itemAECSirenHeadArm1star" count="2"/>
			<item name="itemAECSirenHeadLeg1star" count="2"/>
			<item name="itemAECSirenHeadTorso1star" count="1"/>
			<item name="itemAECSirenHeadHead1star" count="1"/>
			<item name="itemAECSirenHeadCore1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="medicalFirstAidKit" count="2,4"/>
			<item name="resourceForgedSteel" count="100,200"/>
			<item name="resourceMechanicalParts" count="50,100"/>
			<item name="resourceDuctTape" count="20,50"/>
			<item name="resourceRepairKit" count="5,15"/>
			<item name="resourceGunPowder" count="500,1200"/>
			<item name="ammoRocketHE" count="2,6"/>
			<item name="drinkJarGoldenRodTea" count="2,5"/>
			<item name="itemAECSirenHeadArm1star" count="2"/>
			<item name="itemAECSirenHeadLeg1star" count="2"/>
			<item name="itemAECSirenHeadTorso1star" count="1"/>
			<item name="itemAECSirenHeadHead1star" count="1"/>
			<item name="itemAECSirenHeadCore1star" count="1"/>
			<item name="itemAECSirenHeadArm2star" count="2"/>
			<item name="itemAECSirenHeadLeg2star" count="2"/>
			<item name="itemAECSirenHeadTorso2star" count="1"/>
			<item name="itemAECSirenHeadHead2star" count="1"/>
			<item name="itemAECSirenHeadCore2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="medicalFirstAidKit" count="2,4"/>
			<item name="resourceForgedSteel" count="100,200"/>
			<item name="resourceMechanicalParts" count="50,100"/>
			<item name="resourceDuctTape" count="20,50"/>
			<item name="resourceRepairKit" count="5,15"/>
			<item name="resourceGunPowder" count="500,1200"/>
			<item name="ammoRocketHE" count="2,6"/>
			<item name="drinkJarGoldenRodTea" count="2,5"/>
			<item name="itemAECSirenHeadArm2star" count="2"/>
			<item name="itemAECSirenHeadLeg2star" count="2"/>
			<item name="itemAECSirenHeadTorso2star" count="1"/>
			<item name="itemAECSirenHeadHead2star" count="1"/>
			<item name="itemAECSirenHeadCore2star" count="1"/>
			<item name="itemAECSirenHeadArm3star" count="2"/>
			<item name="itemAECSirenHeadLeg3star" count="2"/>
			<item name="itemAECSirenHeadTorso3star" count="1"/>
			<item name="itemAECSirenHeadHead3star" count="1"/>
			<item name="itemAECSirenHeadCore3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="medicalFirstAidKit" count="2,4"/>
			<item name="resourceForgedSteel" count="100,200"/>
			<item name="resourceMechanicalParts" count="50,100"/>
			<item name="resourceDuctTape" count="20,50"/>
			<item name="resourceRepairKit" count="5,15"/>
			<item name="resourceGunPowder" count="500,1200"/>
			<item name="ammoRocketHE" count="2,6"/>
			<item name="drinkJarGoldenRodTea" count="2,5"/>
			<item name="itemAECSirenHeadArm3star" count="2"/>
			<item name="itemAECSirenHeadLeg3star" count="2"/>
			<item name="itemAECSirenHeadTorso3star" count="1"/>
			<item name="itemAECSirenHeadHead3star" count="1"/>
			<item name="itemAECSirenHeadCore3star" count="1"/>
			<item name="itemAECSirenHeadArm4star" count="2"/>
			<item name="itemAECSirenHeadLeg4star" count="2"/>
			<item name="itemAECSirenHeadTorso4star" count="1"/>
			<item name="itemAECSirenHeadHead4star" count="1"/>
			<item name="itemAECSirenHeadCore4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSirenHeadBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="medicalFirstAidKit" count="2,4"/>
			<item name="resourceForgedSteel" count="100,200"/>
			<item name="resourceMechanicalParts" count="50,100"/>
			<item name="resourceDuctTape" count="20,50"/>
			<item name="resourceRepairKit" count="5,15"/>
			<item name="resourceGunPowder" count="500,1200"/>
			<item name="ammoRocketHE" count="2,6"/>
			<item name="drinkJarGoldenRodTea" count="2,5"/>
			<item name="itemAECSirenHeadArm4star" count="2"/>
			<item name="itemAECSirenHeadLeg4star" count="2"/>
			<item name="itemAECSirenHeadTorso4star" count="1"/>
			<item name="itemAECSirenHeadHead4star" count="1"/>
			<item name="itemAECSirenHeadCore4star" count="1"/>
			<item name="itemAECSirenHeadArm5star" count="2"/>
			<item name="itemAECSirenHeadLeg5star" count="2"/>
			<item name="itemAECSirenHeadTorso5star" count="1"/>
			<item name="itemAECSirenHeadHead5star" count="1"/>
			<item name="itemAECSirenHeadCore5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="5000,6000"/>
			<item name="resourceRawDiamond" count="2,3"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="foodCropMushrooms" count="50,100"/>
			<item name="drugAntibiotics" count="3,6"/>
			<item name="ammo762mmBulletAP" count="150,160"/>
			<item name="ammo9mmBulletBall" count="100,150"/>
			<item name="itemAECMushroomSpore" count="2,4"/>
			<item name="itemAECMushroomCapFragment" count="1,2"/>
			<item name="itemAECMushroomMycelium" count="1"/>
			<item name="itemAECMushroomToxin" count="1"/>
			<item name="itemAECMushroomCore" count="1"/>
			<item name="itemAECMushroomSpore1star" count="2,4"/>
			<item name="itemAECMushroomCapFragment1star" count="1,2"/>
			<item name="itemAECMushroomMycelium1star" count="1"/>
			<item name="itemAECMushroomToxin1star" count="1"/>
			<item name="itemAECMushroomCore1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="5000,6000"/>
			<item name="resourceRawDiamond" count="2,3"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="foodCropMushrooms" count="50,100"/>
			<item name="drugAntibiotics" count="3,6"/>
			<item name="ammo762mmBulletAP" count="150,160"/>
			<item name="ammo9mmBulletBall" count="100,150"/>
			<item name="itemAECMushroomSpore1star" count="2,4"/>
			<item name="itemAECMushroomCapFragment1star" count="1,2"/>
			<item name="itemAECMushroomMycelium1star" count="1"/>
			<item name="itemAECMushroomToxin1star" count="1"/>
			<item name="itemAECMushroomCore1star" count="1"/>
			<item name="itemAECMushroomSpore2star" count="2,4"/>
			<item name="itemAECMushroomCapFragment2star" count="1,2"/>
			<item name="itemAECMushroomMycelium2star" count="1"/>
			<item name="itemAECMushroomToxin2star" count="1"/>
			<item name="itemAECMushroomCore2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="5000,6000"/>
			<item name="resourceRawDiamond" count="2,3"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="foodCropMushrooms" count="50,100"/>
			<item name="drugAntibiotics" count="3,6"/>
			<item name="ammo762mmBulletAP" count="150,160"/>
			<item name="ammo9mmBulletBall" count="100,150"/>
			<item name="itemAECMushroomSpore2star" count="2,4"/>
			<item name="itemAECMushroomCapFragment2star" count="1,2"/>
			<item name="itemAECMushroomMycelium2star" count="1"/>
			<item name="itemAECMushroomToxin2star" count="1"/>
			<item name="itemAECMushroomCore2star" count="1"/>
			<item name="itemAECMushroomSpore3star" count="2,4"/>
			<item name="itemAECMushroomCapFragment3star" count="1,2"/>
			<item name="itemAECMushroomMycelium3star" count="1"/>
			<item name="itemAECMushroomToxin3star" count="1"/>
			<item name="itemAECMushroomCore3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="5000,6000"/>
			<item name="resourceRawDiamond" count="2,3"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="foodCropMushrooms" count="50,100"/>
			<item name="drugAntibiotics" count="3,6"/>
			<item name="ammo762mmBulletAP" count="150,160"/>
			<item name="ammo9mmBulletBall" count="100,150"/>
			<item name="itemAECMushroomSpore3star" count="2,4"/>
			<item name="itemAECMushroomCapFragment3star" count="1,2"/>
			<item name="itemAECMushroomMycelium3star" count="1"/>
			<item name="itemAECMushroomToxin3star" count="1"/>
			<item name="itemAECMushroomCore3star" count="1"/>
			<item name="itemAECMushroomSpore4star" count="2,4"/>
			<item name="itemAECMushroomCapFragment4star" count="1,2"/>
			<item name="itemAECMushroomMycelium4star" count="1"/>
			<item name="itemAECMushroomToxin4star" count="1"/>
			<item name="itemAECMushroomCore4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="casinoCoin" count="5000,6000"/>
			<item name="resourceRawDiamond" count="2,3"/>
			<item name="resourceGoldNugget" count="10,15"/>
			<item name="foodCropMushrooms" count="50,100"/>
			<item name="drugAntibiotics" count="3,6"/>
			<item name="ammo762mmBulletAP" count="150,160"/>
			<item name="ammo9mmBulletBall" count="100,150"/>
			<item name="itemAECMushroomSpore4star" count="2,4"/>
			<item name="itemAECMushroomCapFragment4star" count="1,2"/>
			<item name="itemAECMushroomMycelium4star" count="1"/>
			<item name="itemAECMushroomToxin4star" count="1"/>
			<item name="itemAECMushroomCore4star" count="1"/>
			<item name="itemAECMushroomSpore5star" count="2,4"/>
			<item name="itemAECMushroomCapFragment5star" count="1,2"/>
			<item name="itemAECMushroomMycelium5star" count="1"/>
			<item name="itemAECMushroomToxin5star" count="1"/>
			<item name="itemAECMushroomCore5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomMinionLootT03" count="2" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECMushroomZombiePart" count="1" prob="0.70"/>
			<item name="itemAECMushroomZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomMinionLootT06" count="2" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECMushroomZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECMushroomZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomMinionLootT09" count="2" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECMushroomZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECMushroomZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomMinionLootT12" count="2" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECMushroomZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECMushroomZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECMushroomMinionLootT15" count="2" size="4,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="itemAECMushroomZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECMushroomZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,25"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="40,90"/>
			<item name="resourceAnimalFat" count="15,35"/>
			<item name="casinoCoin" count="1200,3200"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item name="resourceForgedSteel" count="20,45"/>
			<item name="resourceForgedIron" count="35,75"/>
			<item name="resourceMechanicalParts" count="10,30"/>
			<item name="resourceScrapIron" count="120,260"/>
			<item name="itemAECHeadlessArm" count="2"/>
			<item name="itemAECHeadlessLeg" count="2"/>
			<item name="itemAECHeadlessTorso" count="1"/>
			<item name="itemAECHeadlessHead" count="1"/>
			<item name="itemAECHeadlessHeart" count="1"/>
			<item name="itemAECHeadlessArm1star" count="2"/>
			<item name="itemAECHeadlessLeg1star" count="2"/>
			<item name="itemAECHeadlessTorso1star" count="1"/>
			<item name="itemAECHeadlessHead1star" count="1"/>
			<item name="itemAECHeadlessHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,25"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="40,90"/>
			<item name="resourceAnimalFat" count="15,35"/>
			<item name="casinoCoin" count="1200,3200"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item name="resourceForgedSteel" count="20,45"/>
			<item name="resourceForgedIron" count="35,75"/>
			<item name="resourceMechanicalParts" count="10,30"/>
			<item name="resourceScrapIron" count="120,260"/>
			<item name="itemAECHeadlessArm1star" count="2"/>
			<item name="itemAECHeadlessLeg1star" count="2"/>
			<item name="itemAECHeadlessTorso1star" count="1"/>
			<item name="itemAECHeadlessHead1star" count="1"/>
			<item name="itemAECHeadlessHeart1star" count="1"/>
			<item name="itemAECHeadlessArm2star" count="2"/>
			<item name="itemAECHeadlessLeg2star" count="2"/>
			<item name="itemAECHeadlessTorso2star" count="1"/>
			<item name="itemAECHeadlessHead2star" count="1"/>
			<item name="itemAECHeadlessHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,25"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="40,90"/>
			<item name="resourceAnimalFat" count="15,35"/>
			<item name="casinoCoin" count="1200,3200"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item name="resourceForgedSteel" count="20,45"/>
			<item name="resourceForgedIron" count="35,75"/>
			<item name="resourceMechanicalParts" count="10,30"/>
			<item name="resourceScrapIron" count="120,260"/>
			<item name="itemAECHeadlessArm2star" count="2"/>
			<item name="itemAECHeadlessLeg2star" count="2"/>
			<item name="itemAECHeadlessTorso2star" count="1"/>
			<item name="itemAECHeadlessHead2star" count="1"/>
			<item name="itemAECHeadlessHeart2star" count="1"/>
			<item name="itemAECHeadlessArm3star" count="2"/>
			<item name="itemAECHeadlessLeg3star" count="2"/>
			<item name="itemAECHeadlessTorso3star" count="1"/>
			<item name="itemAECHeadlessHead3star" count="1"/>
			<item name="itemAECHeadlessHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,25"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="40,90"/>
			<item name="resourceAnimalFat" count="15,35"/>
			<item name="casinoCoin" count="1200,3200"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item name="resourceForgedSteel" count="20,45"/>
			<item name="resourceForgedIron" count="35,75"/>
			<item name="resourceMechanicalParts" count="10,30"/>
			<item name="resourceScrapIron" count="120,260"/>
			<item name="itemAECHeadlessArm3star" count="2"/>
			<item name="itemAECHeadlessLeg3star" count="2"/>
			<item name="itemAECHeadlessTorso3star" count="1"/>
			<item name="itemAECHeadlessHead3star" count="1"/>
			<item name="itemAECHeadlessHeart3star" count="1"/>
			<item name="itemAECHeadlessArm4star" count="2"/>
			<item name="itemAECHeadlessLeg4star" count="2"/>
			<item name="itemAECHeadlessTorso4star" count="1"/>
			<item name="itemAECHeadlessHead4star" count="1"/>
			<item name="itemAECHeadlessHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,25"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="40,90"/>
			<item name="resourceAnimalFat" count="15,35"/>
			<item name="casinoCoin" count="1200,3200"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item group="groupAECHeadlessBossModifiers"/>
			<item name="resourceForgedSteel" count="20,45"/>
			<item name="resourceForgedIron" count="35,75"/>
			<item name="resourceMechanicalParts" count="10,30"/>
			<item name="resourceScrapIron" count="120,260"/>
			<item name="itemAECHeadlessArm4star" count="2"/>
			<item name="itemAECHeadlessLeg4star" count="2"/>
			<item name="itemAECHeadlessTorso4star" count="1"/>
			<item name="itemAECHeadlessHead4star" count="1"/>
			<item name="itemAECHeadlessHeart4star" count="1"/>
			<item name="itemAECHeadlessArm5star" count="2"/>
			<item name="itemAECHeadlessLeg5star" count="2"/>
			<item name="itemAECHeadlessTorso5star" count="1"/>
			<item name="itemAECHeadlessHead5star" count="1"/>
			<item name="itemAECHeadlessHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceAnimalFat" count="1,4" prob="0.50"/>
			<item name="itemAECHeadlessZombiePart" count="1" prob="0.70"/>
			<item name="itemAECHeadlessZombiePart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceAnimalFat" count="1,4" prob="0.50"/>
			<item name="itemAECHeadlessZombiePart1star" count="1" prob="0.70"/>
			<item name="itemAECHeadlessZombiePart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceAnimalFat" count="1,4" prob="0.50"/>
			<item name="itemAECHeadlessZombiePart2star" count="1" prob="0.70"/>
			<item name="itemAECHeadlessZombiePart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceAnimalFat" count="1,4" prob="0.50"/>
			<item name="itemAECHeadlessZombiePart3star" count="1" prob="0.70"/>
			<item name="itemAECHeadlessZombiePart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECHeadlessMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceAnimalFat" count="1,4" prob="0.50"/>
			<item name="itemAECHeadlessZombiePart4star" count="1" prob="0.70"/>
			<item name="itemAECHeadlessZombiePart5star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECArcherBossLootT03" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECArcherBossLoot"/>
			<item name="itemAECArcherArrow" count="2,4"/>
			<item name="itemAECArcherQuiver" count="1,2"/>
			<item name="itemAECArcherBracer" count="1,2"/>
			<item name="itemAECArcherMask" count="1"/>
			<item name="itemAECArcherCore" count="1"/>
			<item name="itemAECArcherArrow1star" count="2,4"/>
			<item name="itemAECArcherQuiver1star" count="1,2"/>
			<item name="itemAECArcherBracer1star" count="1,2"/>
			<item name="itemAECArcherMask1star" count="1"/>
			<item name="itemAECArcherCore1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECArcherBossLootT06" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECArcherBossLoot"/>
			<item name="itemAECArcherArrow1star" count="2,4"/>
			<item name="itemAECArcherQuiver1star" count="1,2"/>
			<item name="itemAECArcherBracer1star" count="1,2"/>
			<item name="itemAECArcherMask1star" count="1"/>
			<item name="itemAECArcherCore1star" count="1"/>
			<item name="itemAECArcherArrow2star" count="2,4"/>
			<item name="itemAECArcherQuiver2star" count="1,2"/>
			<item name="itemAECArcherBracer2star" count="1,2"/>
			<item name="itemAECArcherMask2star" count="1"/>
			<item name="itemAECArcherCore2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECArcherBossLootT09" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECArcherBossLoot"/>
			<item name="itemAECArcherArrow2star" count="2,4"/>
			<item name="itemAECArcherQuiver2star" count="1,2"/>
			<item name="itemAECArcherBracer2star" count="1,2"/>
			<item name="itemAECArcherMask2star" count="1"/>
			<item name="itemAECArcherCore2star" count="1"/>
			<item name="itemAECArcherArrow3star" count="2,4"/>
			<item name="itemAECArcherQuiver3star" count="1,2"/>
			<item name="itemAECArcherBracer3star" count="1,2"/>
			<item name="itemAECArcherMask3star" count="1"/>
			<item name="itemAECArcherCore3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECArcherBossLootT12" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECArcherBossLoot"/>
			<item name="itemAECArcherArrow3star" count="2,4"/>
			<item name="itemAECArcherQuiver3star" count="1,2"/>
			<item name="itemAECArcherBracer3star" count="1,2"/>
			<item name="itemAECArcherMask3star" count="1"/>
			<item name="itemAECArcherCore3star" count="1"/>
			<item name="itemAECArcherArrow4star" count="2,4"/>
			<item name="itemAECArcherQuiver4star" count="1,2"/>
			<item name="itemAECArcherBracer4star" count="1,2"/>
			<item name="itemAECArcherMask4star" count="1"/>
			<item name="itemAECArcherCore4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECArcherBossLootT15" count="12" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAECArcherBossLoot"/>
			<item name="itemAECArcherArrow4star" count="2,4"/>
			<item name="itemAECArcherQuiver4star" count="1,2"/>
			<item name="itemAECArcherBracer4star" count="1,2"/>
			<item name="itemAECArcherMask4star" count="1"/>
			<item name="itemAECArcherCore4star" count="1"/>
			<item name="itemAECArcherArrow5star" count="2,4"/>
			<item name="itemAECArcherQuiver5star" count="1,2"/>
			<item name="itemAECArcherBracer5star" count="1,2"/>
			<item name="itemAECArcherMask5star" count="1"/>
			<item name="itemAECArcherCore5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionBowLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionBowLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionBowLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionBowLoot"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionBowLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionBowLoot"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionBowLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionBowLoot"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionBowLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionBowLoot"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart5star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionExplosiveLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionExplosiveLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionExplosiveLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionExplosiveLoot"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionExplosiveLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionExplosiveLoot"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionExplosiveLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionExplosiveLoot"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionExplosiveLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionExplosiveLoot"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart5star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionFlamingLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionFlamingLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionFlamingLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionFlamingLoot"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionFlamingLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionFlamingLoot"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionFlamingLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionFlamingLoot"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionFlamingLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionFlamingLoot"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart5star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionCrossbowLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionCrossbowLoot"/>
			<item name="itemAECArcherMinionPart" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionCrossbowLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionCrossbowLoot"/>
			<item name="itemAECArcherMinionPart1star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionCrossbowLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionCrossbowLoot"/>
			<item name="itemAECArcherMinionPart2star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionCrossbowLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionCrossbowLoot"/>
			<item name="itemAECArcherMinionPart3star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECArcherMinionCrossbowLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="3" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupAECArcherMinionCrossbowLoot"/>
			<item name="itemAECArcherMinionPart4star" count="1" prob="0.175"/>
			<item name="itemAECArcherMinionPart5star" count="1" prob="0.075"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffBossLootT03" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,24"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="24,60"/>
			<item name="resourceAnimalFat" count="10,24"/>
			<item name="casinoCoin" count="1500,3500"/>
			<item name="resourceForgedSteel" count="16,34"/>
			<item name="resourceForgedIron" count="28,60"/>
			<item name="resourceMechanicalParts" count="8,20"/>
			<item name="resourceScrapIron" count="80,180"/>
			<item name="resourceGunPowder" count="20,50"/>
			<item name="ammoGasCan" count="2,5"/>
			<item name="ammo9mmBulletBall" count="45,120"/>
			<item name="ammo9mmBulletAP" count="20,55"/>
			<item name="itemAECSheriffArm" count="2"/>
			<item name="itemAECSheriffSkull" count="1"/>
			<item name="itemAECSheriffHeart" count="1"/>
			<item name="itemAECSheriffArm1star" count="2"/>
			<item name="itemAECSheriffSkull1star" count="1"/>
			<item name="itemAECSheriffHeart1star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffBossLootT06" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,24"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="24,60"/>
			<item name="resourceAnimalFat" count="10,24"/>
			<item name="casinoCoin" count="1500,3500"/>
			<item name="resourceForgedSteel" count="16,34"/>
			<item name="resourceForgedIron" count="28,60"/>
			<item name="resourceMechanicalParts" count="8,20"/>
			<item name="resourceScrapIron" count="80,180"/>
			<item name="resourceGunPowder" count="20,50"/>
			<item name="ammoGasCan" count="2,5"/>
			<item name="ammo9mmBulletBall" count="45,120"/>
			<item name="ammo9mmBulletAP" count="20,55"/>
			<item name="itemAECSheriffArm1star" count="2"/>
			<item name="itemAECSheriffSkull1star" count="1"/>
			<item name="itemAECSheriffHeart1star" count="1"/>
			<item name="itemAECSheriffArm2star" count="2"/>
			<item name="itemAECSheriffSkull2star" count="1"/>
			<item name="itemAECSheriffHeart2star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffBossLootT09" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,24"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="24,60"/>
			<item name="resourceAnimalFat" count="10,24"/>
			<item name="casinoCoin" count="1500,3500"/>
			<item name="resourceForgedSteel" count="16,34"/>
			<item name="resourceForgedIron" count="28,60"/>
			<item name="resourceMechanicalParts" count="8,20"/>
			<item name="resourceScrapIron" count="80,180"/>
			<item name="resourceGunPowder" count="20,50"/>
			<item name="ammoGasCan" count="2,5" prob="0.65"/>
			<item name="ammo9mmBulletBall" count="45,120"/>
			<item name="ammo9mmBulletAP" count="20,55"/>
			<item name="itemAECSheriffArm2star" count="2"/>
			<item name="itemAECSheriffSkull2star" count="1"/>
			<item name="itemAECSheriffHeart2star" count="1"/>
			<item name="itemAECSheriffArm3star" count="2"/>
			<item name="itemAECSheriffSkull3star" count="1"/>
			<item name="itemAECSheriffHeart3star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffBossLootT12" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,24"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="24,60"/>
			<item name="resourceAnimalFat" count="10,24"/>
			<item name="casinoCoin" count="1500,3500"/>
			<item name="resourceForgedSteel" count="16,34"/>
			<item name="resourceForgedIron" count="28,60"/>
			<item name="resourceMechanicalParts" count="8,20"/>
			<item name="resourceScrapIron" count="80,180"/>
			<item name="resourceGunPowder" count="20,50"/>
			<item name="ammoGasCan" count="2,5" prob="0.65"/>
			<item name="ammo9mmBulletBall" count="45,120"/>
			<item name="ammo9mmBulletAP" count="20,55" prob="0.70"/>
			<item name="itemAECSheriffArm3star" count="2"/>
			<item name="itemAECSheriffSkull3star" count="1"/>
			<item name="itemAECSheriffHeart3star" count="1"/>
			<item name="itemAECSheriffArm4star" count="2"/>
			<item name="itemAECSheriffSkull4star" count="1"/>
			<item name="itemAECSheriffHeart4star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffBossLootT15" count="12" size="7,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="10,24"/>
			<item name="foodRawMeat" count="8,18"/>
			<item name="resourceBone" count="24,60"/>
			<item name="resourceAnimalFat" count="10,24"/>
			<item name="casinoCoin" count="1500,3500"/>
			<item name="resourceForgedSteel" count="16,34"/>
			<item name="resourceForgedIron" count="28,60"/>
			<item name="resourceMechanicalParts" count="8,20"/>
			<item name="resourceScrapIron" count="80,180"/>
			<item name="resourceGunPowder" count="20,50"/>
			<item name="ammoGasCan" count="2,5" prob="0.65"/>
			<item name="ammo9mmBulletBall" count="45,120"/>
			<item name="ammo9mmBulletAP" count="20,55"/>
			<item name="itemAECSheriffArm4star" count="2"/>
			<item name="itemAECSheriffSkull4star" count="1"/>
			<item name="itemAECSheriffHeart4star" count="1"/>
			<item name="itemAECSheriffArm5star" count="2"/>
			<item name="itemAECSheriffSkull5star" count="1"/>
			<item name="itemAECSheriffHeart5star" count="1"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffMinionLootT03" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceScrapIron" count="6,18"/>
			<item name="resourceGunPowder" count="2,6" prob="0.55"/>
			<item name="ammo9mmBulletBall" count="8,24" prob="0.65"/>
			<item name="itemAECSheriffMinionPart" count="1" prob="0.70"/>
			<item name="itemAECSheriffMinionPart1star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffMinionLootT06" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceScrapIron" count="6,18"/>
			<item name="resourceGunPowder" count="2,6" prob="0.55"/>
			<item name="ammo9mmBulletBall" count="8,24" prob="0.65"/>
			<item name="itemAECSheriffMinionPart1star" count="1" prob="0.70"/>
			<item name="itemAECSheriffMinionPart2star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffMinionLootT09" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceScrapIron" count="6,18"/>
			<item name="resourceGunPowder" count="2,6" prob="0.55"/>
			<item name="ammo9mmBulletBall" count="8,24" prob="0.65"/>
			<item name="itemAECSheriffMinionPart2star" count="1" prob="0.70"/>
			<item name="itemAECSheriffMinionPart3star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffMinionLootT12" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceScrapIron" count="6,18"/>
			<item name="resourceGunPowder" count="2,6" prob="0.55"/>
			<item name="ammo9mmBulletBall" count="8,24" prob="0.65"/>
			<item name="itemAECSheriffMinionPart3star" count="1" prob="0.70"/>
			<item name="itemAECSheriffMinionPart4star" count="1" prob="0.30"/>
		</lootcontainer>

		<lootcontainer name="AECSheriffMinionLootT15" count="2" size="5,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="4" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item name="foodRottingFlesh" count="2,6"/>
			<item name="foodRawMeat" count="1,4"/>
			<item name="resourceBone" count="2,8"/>
			<item name="resourceCloth" count="3,8"/>
			<item name="resourceScrapIron" count="6,18"/>
			<item name="resourceGunPowder" count="2,6" prob="0.55"/>
			<item name="ammo9mmBulletBall" count="8,24" prob="0.65"/>
			<item name="itemAECSheriffMinionPart4star" count="1" prob="0.70"/>
			<item name="itemAECSheriffMinionPart5star" count="1" prob="0.30"/>
		</lootcontainer>
	</append>
	</configs>
