﻿<configs>
<!-- Declare AEC ZombieHunter attribute tree -->
	<append xpath="/progression/attributes">
		<attribute name="attBossHunter" name_key="attBossHunterName" desc_key="attBossHunterDesc" icon="ui_game_symbol_skull" min_level="0" max_level="0" base_skill_point_cost="0">
			<effect_group>
				<effect_description level="0" desc_key="attBossHunterDesc" long_desc_key="attBossHunterDesc"/>
			</effect_group>
		</attribute>
	</append>
	<!-- ================================= -->
	<!-- AEC ZOMBIE HUNTER SKILL TREE      -->
	<!-- Passive traits gained by slaying  -->
	<!-- AEC bosses — no skill points req  -->
	<!-- ================================= -->

	<append xpath="/progression/skills">
		<skill name="skillZombieHunter" parent="attBossHunter" name_key="skillZombieHunterName" icon="ui_game_symbol_skull"><effect_group/></skill>
	</append>

	<append xpath="/progression/perks">

		<!-- *** DOOMLORD SLAYER *** -->
		<perk name="perkSlayerDoomlord" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDoomlordName" desc_key="perkSlayerDoomlordDesc" long_desc_key="perkSlayerDoomlordDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="doomlordBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="doomlord,minion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDoomlordRank1Desc" long_desc_key="perkSlayerDoomlordRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDoomlordRank2Desc" long_desc_key="perkSlayerDoomlordRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDoomlordRank3Desc" long_desc_key="perkSlayerDoomlordRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDoomlordRank4Desc" long_desc_key="perkSlayerDoomlordRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDoomlordRank5Desc" long_desc_key="perkSlayerDoomlordRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDoomlordRank6Desc" long_desc_key="perkSlayerDoomlordRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDoomlordRank7Desc" long_desc_key="perkSlayerDoomlordRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDoomlordRank8Desc" long_desc_key="perkSlayerDoomlordRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDoomlordRank9Desc" long_desc_key="perkSlayerDoomlordRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDoomlordRank10Desc" long_desc_key="perkSlayerDoomlordRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** DUMDUM SLAYER (tag bossAECDumdum covers T0 and all tiers) *** -->
		<perk name="perkSlayerDumdum" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDumdumName" desc_key="perkSlayerDumdumDesc" long_desc_key="perkSlayerDumdumDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossAECDumdum"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECDumdumMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDumdumRank1Desc" long_desc_key="perkSlayerDumdumRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDumdumRank2Desc" long_desc_key="perkSlayerDumdumRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDumdumRank3Desc" long_desc_key="perkSlayerDumdumRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDumdumRank4Desc" long_desc_key="perkSlayerDumdumRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDumdumRank5Desc" long_desc_key="perkSlayerDumdumRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDumdumRank6Desc" long_desc_key="perkSlayerDumdumRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDumdumRank7Desc" long_desc_key="perkSlayerDumdumRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDumdumRank8Desc" long_desc_key="perkSlayerDumdumRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDumdumRank9Desc" long_desc_key="perkSlayerDumdumRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDumdumRank10Desc" long_desc_key="perkSlayerDumdumRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** SPARK SLAYER (Electric Demon) *** -->
		<perk name="perkSlayerSpark" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSparkName" desc_key="perkSlayerSparkDesc" long_desc_key="perkSlayerSparkDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="electricdemonBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSparkRank1Desc" long_desc_key="perkSlayerSparkRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSparkRank2Desc" long_desc_key="perkSlayerSparkRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSparkRank3Desc" long_desc_key="perkSlayerSparkRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSparkRank4Desc" long_desc_key="perkSlayerSparkRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSparkRank5Desc" long_desc_key="perkSlayerSparkRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSparkRank6Desc" long_desc_key="perkSlayerSparkRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSparkRank7Desc" long_desc_key="perkSlayerSparkRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSparkRank8Desc" long_desc_key="perkSlayerSparkRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSparkRank9Desc" long_desc_key="perkSlayerSparkRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSparkRank10Desc" long_desc_key="perkSlayerSparkRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** VERDICT SLAYER (Executioner) *** -->
		<perk name="perkSlayerVerdict" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVerdictName" desc_key="perkSlayerVerdictDesc" long_desc_key="perkSlayerVerdictDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="executionerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="executionerMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVerdictRank1Desc" long_desc_key="perkSlayerVerdictRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVerdictRank2Desc" long_desc_key="perkSlayerVerdictRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVerdictRank3Desc" long_desc_key="perkSlayerVerdictRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVerdictRank4Desc" long_desc_key="perkSlayerVerdictRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVerdictRank5Desc" long_desc_key="perkSlayerVerdictRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVerdictRank6Desc" long_desc_key="perkSlayerVerdictRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVerdictRank7Desc" long_desc_key="perkSlayerVerdictRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVerdictRank8Desc" long_desc_key="perkSlayerVerdictRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVerdictRank9Desc" long_desc_key="perkSlayerVerdictRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVerdictRank10Desc" long_desc_key="perkSlayerVerdictRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** TALONS SLAYER (Explosive Eagle) *** -->
		<perk name="perkSlayerTalons" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTalonsName" desc_key="perkSlayerTalonsDesc" long_desc_key="perkSlayerTalonsDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="explosiveeagleBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTalonsRank1Desc" long_desc_key="perkSlayerTalonsRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTalonsRank2Desc" long_desc_key="perkSlayerTalonsRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTalonsRank3Desc" long_desc_key="perkSlayerTalonsRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTalonsRank4Desc" long_desc_key="perkSlayerTalonsRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTalonsRank5Desc" long_desc_key="perkSlayerTalonsRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTalonsRank6Desc" long_desc_key="perkSlayerTalonsRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTalonsRank7Desc" long_desc_key="perkSlayerTalonsRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTalonsRank8Desc" long_desc_key="perkSlayerTalonsRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTalonsRank9Desc" long_desc_key="perkSlayerTalonsRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTalonsRank10Desc" long_desc_key="perkSlayerTalonsRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** SPECTER SLAYER (Ghost) *** -->
		<perk name="perkSlayerSpecter" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpecterName" desc_key="perkSlayerSpecterDesc" long_desc_key="perkSlayerSpecterDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="ghostBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="ghostMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpecterRank1Desc" long_desc_key="perkSlayerSpecterRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpecterRank2Desc" long_desc_key="perkSlayerSpecterRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpecterRank3Desc" long_desc_key="perkSlayerSpecterRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpecterRank4Desc" long_desc_key="perkSlayerSpecterRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpecterRank5Desc" long_desc_key="perkSlayerSpecterRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpecterRank6Desc" long_desc_key="perkSlayerSpecterRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpecterRank7Desc" long_desc_key="perkSlayerSpecterRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpecterRank8Desc" long_desc_key="perkSlayerSpecterRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpecterRank9Desc" long_desc_key="perkSlayerSpecterRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpecterRank10Desc" long_desc_key="perkSlayerSpecterRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** ANVIL SLAYER (Hammer Guardian) *** -->
		<perk name="perkSlayerAnvil" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerAnvilName" desc_key="perkSlayerAnvilDesc" long_desc_key="perkSlayerAnvilDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="hammerguardianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="hammerguardianMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerAnvilRank1Desc" long_desc_key="perkSlayerAnvilRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerAnvilRank2Desc" long_desc_key="perkSlayerAnvilRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerAnvilRank3Desc" long_desc_key="perkSlayerAnvilRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerAnvilRank4Desc" long_desc_key="perkSlayerAnvilRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerAnvilRank5Desc" long_desc_key="perkSlayerAnvilRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerAnvilRank6Desc" long_desc_key="perkSlayerAnvilRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerAnvilRank7Desc" long_desc_key="perkSlayerAnvilRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerAnvilRank8Desc" long_desc_key="perkSlayerAnvilRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerAnvilRank9Desc" long_desc_key="perkSlayerAnvilRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerAnvilRank10Desc" long_desc_key="perkSlayerAnvilRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** INFERNO SLAYER (Hellskyli) *** -->
		<perk name="perkSlayerInferno" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerInfernoName" desc_key="perkSlayerInfernoDesc" long_desc_key="perkSlayerInfernoDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="hellskyliBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerInfernoRank1Desc" long_desc_key="perkSlayerInfernoRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerInfernoRank2Desc" long_desc_key="perkSlayerInfernoRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerInfernoRank3Desc" long_desc_key="perkSlayerInfernoRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerInfernoRank4Desc" long_desc_key="perkSlayerInfernoRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerInfernoRank5Desc" long_desc_key="perkSlayerInfernoRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerInfernoRank6Desc" long_desc_key="perkSlayerInfernoRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerInfernoRank7Desc" long_desc_key="perkSlayerInfernoRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerInfernoRank8Desc" long_desc_key="perkSlayerInfernoRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerInfernoRank9Desc" long_desc_key="perkSlayerInfernoRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerInfernoRank10Desc" long_desc_key="perkSlayerInfernoRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** SPIDER SLAYER (Mykir) *** -->
		<perk name="perkSlayerSpider" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpiderName" desc_key="perkSlayerSpiderDesc" long_desc_key="perkSlayerSpiderDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="mykirBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpiderRank1Desc" long_desc_key="perkSlayerSpiderRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpiderRank2Desc" long_desc_key="perkSlayerSpiderRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpiderRank3Desc" long_desc_key="perkSlayerSpiderRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpiderRank4Desc" long_desc_key="perkSlayerSpiderRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpiderRank5Desc" long_desc_key="perkSlayerSpiderRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpiderRank6Desc" long_desc_key="perkSlayerSpiderRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpiderRank7Desc" long_desc_key="perkSlayerSpiderRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpiderRank8Desc" long_desc_key="perkSlayerSpiderRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpiderRank9Desc" long_desc_key="perkSlayerSpiderRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpiderRank10Desc" long_desc_key="perkSlayerSpiderRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** FRENZY SLAYER (Party Beach) *** -->
		<perk name="perkSlayerFrenzy" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerFrenzyName" desc_key="perkSlayerFrenzyDesc" long_desc_key="perkSlayerFrenzyDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="partybeachBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerFrenzyRank1Desc" long_desc_key="perkSlayerFrenzyRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerFrenzyRank2Desc" long_desc_key="perkSlayerFrenzyRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerFrenzyRank3Desc" long_desc_key="perkSlayerFrenzyRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerFrenzyRank4Desc" long_desc_key="perkSlayerFrenzyRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerFrenzyRank5Desc" long_desc_key="perkSlayerFrenzyRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerFrenzyRank6Desc" long_desc_key="perkSlayerFrenzyRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerFrenzyRank7Desc" long_desc_key="perkSlayerFrenzyRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerFrenzyRank8Desc" long_desc_key="perkSlayerFrenzyRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerFrenzyRank9Desc" long_desc_key="perkSlayerFrenzyRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerFrenzyRank10Desc" long_desc_key="perkSlayerFrenzyRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** TREMOR SLAYER (Rockbreaker) *** -->
		<perk name="perkSlayerTremor" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTremorName" desc_key="perkSlayerTremorDesc" long_desc_key="perkSlayerTremorDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="rockbreakerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTremorRank1Desc" long_desc_key="perkSlayerTremorRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTremorRank2Desc" long_desc_key="perkSlayerTremorRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTremorRank3Desc" long_desc_key="perkSlayerTremorRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTremorRank4Desc" long_desc_key="perkSlayerTremorRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTremorRank5Desc" long_desc_key="perkSlayerTremorRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTremorRank6Desc" long_desc_key="perkSlayerTremorRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTremorRank7Desc" long_desc_key="perkSlayerTremorRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTremorRank8Desc" long_desc_key="perkSlayerTremorRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTremorRank9Desc" long_desc_key="perkSlayerTremorRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTremorRank10Desc" long_desc_key="perkSlayerTremorRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** PRIMATE SLAYER (Singerie) *** -->
		<perk name="perkSlayerPrimate" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerPrimateName" desc_key="perkSlayerPrimateDesc" long_desc_key="perkSlayerPrimateDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="singerieBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="singerieMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerPrimateRank1Desc" long_desc_key="perkSlayerPrimateRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerPrimateRank2Desc" long_desc_key="perkSlayerPrimateRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerPrimateRank3Desc" long_desc_key="perkSlayerPrimateRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerPrimateRank4Desc" long_desc_key="perkSlayerPrimateRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerPrimateRank5Desc" long_desc_key="perkSlayerPrimateRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerPrimateRank6Desc" long_desc_key="perkSlayerPrimateRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerPrimateRank7Desc" long_desc_key="perkSlayerPrimateRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerPrimateRank8Desc" long_desc_key="perkSlayerPrimateRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerPrimateRank9Desc" long_desc_key="perkSlayerPrimateRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerPrimateRank10Desc" long_desc_key="perkSlayerPrimateRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** SHRIEK SLAYER (Siren Head) *** -->
		<perk name="perkSlayerShriek" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerShriekName" desc_key="perkSlayerShriekDesc" long_desc_key="perkSlayerShriekDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="sirenheadBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerShriekRank1Desc" long_desc_key="perkSlayerShriekRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerShriekRank2Desc" long_desc_key="perkSlayerShriekRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerShriekRank3Desc" long_desc_key="perkSlayerShriekRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerShriekRank4Desc" long_desc_key="perkSlayerShriekRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerShriekRank5Desc" long_desc_key="perkSlayerShriekRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerShriekRank6Desc" long_desc_key="perkSlayerShriekRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerShriekRank7Desc" long_desc_key="perkSlayerShriekRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerShriekRank8Desc" long_desc_key="perkSlayerShriekRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerShriekRank9Desc" long_desc_key="perkSlayerShriekRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerShriekRank10Desc" long_desc_key="perkSlayerShriekRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** GROVE SLAYER (Druid) *** -->
		<perk name="perkSlayerGrove" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGroveName" desc_key="perkSlayerGroveDesc" long_desc_key="perkSlayerGroveDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="druidBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="druidMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGroveRank1Desc" long_desc_key="perkSlayerGroveRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGroveRank2Desc" long_desc_key="perkSlayerGroveRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGroveRank3Desc" long_desc_key="perkSlayerGroveRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGroveRank4Desc" long_desc_key="perkSlayerGroveRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGroveRank5Desc" long_desc_key="perkSlayerGroveRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGroveRank6Desc" long_desc_key="perkSlayerGroveRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGroveRank7Desc" long_desc_key="perkSlayerGroveRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGroveRank8Desc" long_desc_key="perkSlayerGroveRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGroveRank9Desc" long_desc_key="perkSlayerGroveRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGroveRank10Desc" long_desc_key="perkSlayerGroveRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** GEARS SLAYER (Mechanician) *** -->
		<perk name="perkSlayerGears" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGearsName" desc_key="perkSlayerGearsDesc" long_desc_key="perkSlayerGearsDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="mechanicianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="mechanicianMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGearsRank1Desc" long_desc_key="perkSlayerGearsRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGearsRank2Desc" long_desc_key="perkSlayerGearsRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGearsRank3Desc" long_desc_key="perkSlayerGearsRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGearsRank4Desc" long_desc_key="perkSlayerGearsRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGearsRank5Desc" long_desc_key="perkSlayerGearsRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGearsRank6Desc" long_desc_key="perkSlayerGearsRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGearsRank7Desc" long_desc_key="perkSlayerGearsRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGearsRank8Desc" long_desc_key="perkSlayerGearsRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGearsRank9Desc" long_desc_key="perkSlayerGearsRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGearsRank10Desc" long_desc_key="perkSlayerGearsRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** CURSE SLAYER (Witch) *** -->
		<perk name="perkSlayerCurse" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerCurseName" desc_key="perkSlayerCurseDesc" long_desc_key="perkSlayerCurseDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="witchBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="witch,minion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerCurseRank1Desc" long_desc_key="perkSlayerCurseRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerCurseRank2Desc" long_desc_key="perkSlayerCurseRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerCurseRank3Desc" long_desc_key="perkSlayerCurseRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerCurseRank4Desc" long_desc_key="perkSlayerCurseRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerCurseRank5Desc" long_desc_key="perkSlayerCurseRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerCurseRank6Desc" long_desc_key="perkSlayerCurseRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerCurseRank7Desc" long_desc_key="perkSlayerCurseRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerCurseRank8Desc" long_desc_key="perkSlayerCurseRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerCurseRank9Desc" long_desc_key="perkSlayerCurseRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerCurseRank10Desc" long_desc_key="perkSlayerCurseRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** SPORES SLAYER (Mushroom) *** -->
		<perk name="perkSlayerSpores" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSporesName" desc_key="perkSlayerSporesDesc" long_desc_key="perkSlayerSporesDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="mushroomBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="mushroomMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSporesRank1Desc" long_desc_key="perkSlayerSporesRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSporesRank2Desc" long_desc_key="perkSlayerSporesRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSporesRank3Desc" long_desc_key="perkSlayerSporesRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSporesRank4Desc" long_desc_key="perkSlayerSporesRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSporesRank5Desc" long_desc_key="perkSlayerSporesRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSporesRank6Desc" long_desc_key="perkSlayerSporesRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSporesRank7Desc" long_desc_key="perkSlayerSporesRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSporesRank8Desc" long_desc_key="perkSlayerSporesRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSporesRank9Desc" long_desc_key="perkSlayerSporesRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSporesRank10Desc" long_desc_key="perkSlayerSporesRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** VOID SLAYER (Headless) *** -->
		<perk name="perkSlayerVoid" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVoidName" desc_key="perkSlayerVoidDesc" long_desc_key="perkSlayerVoidDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="headlessBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="headless,minion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVoidRank1Desc" long_desc_key="perkSlayerVoidRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVoidRank2Desc" long_desc_key="perkSlayerVoidRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVoidRank3Desc" long_desc_key="perkSlayerVoidRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVoidRank4Desc" long_desc_key="perkSlayerVoidRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVoidRank5Desc" long_desc_key="perkSlayerVoidRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVoidRank6Desc" long_desc_key="perkSlayerVoidRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVoidRank7Desc" long_desc_key="perkSlayerVoidRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVoidRank8Desc" long_desc_key="perkSlayerVoidRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVoidRank9Desc" long_desc_key="perkSlayerVoidRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVoidRank10Desc" long_desc_key="perkSlayerVoidRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** QUIVER SLAYER (Archer) *** -->
		<perk name="perkSlayerQuiver" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerQuiverName" desc_key="perkSlayerQuiverDesc" long_desc_key="perkSlayerQuiverDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="archerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="archerMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerQuiverRank1Desc" long_desc_key="perkSlayerQuiverRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerQuiverRank2Desc" long_desc_key="perkSlayerQuiverRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerQuiverRank3Desc" long_desc_key="perkSlayerQuiverRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerQuiverRank4Desc" long_desc_key="perkSlayerQuiverRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerQuiverRank5Desc" long_desc_key="perkSlayerQuiverRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerQuiverRank6Desc" long_desc_key="perkSlayerQuiverRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerQuiverRank7Desc" long_desc_key="perkSlayerQuiverRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerQuiverRank8Desc" long_desc_key="perkSlayerQuiverRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerQuiverRank9Desc" long_desc_key="perkSlayerQuiverRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerQuiverRank10Desc" long_desc_key="perkSlayerQuiverRank10Desc"/>
			</effect_group>
		</perk>

		<!-- *** BADGE SLAYER (Sheriff) *** -->
		<perk name="perkSlayerBadge" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBadgeName" desc_key="perkSlayerBadgeDesc" long_desc_key="perkSlayerBadgeDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="sheriffBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="sheriffMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.50"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBadgeRank1Desc" long_desc_key="perkSlayerBadgeRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBadgeRank2Desc" long_desc_key="perkSlayerBadgeRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBadgeRank3Desc" long_desc_key="perkSlayerBadgeRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBadgeRank4Desc" long_desc_key="perkSlayerBadgeRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBadgeRank5Desc" long_desc_key="perkSlayerBadgeRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBadgeRank6Desc" long_desc_key="perkSlayerBadgeRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBadgeRank7Desc" long_desc_key="perkSlayerBadgeRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBadgeRank8Desc" long_desc_key="perkSlayerBadgeRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBadgeRank9Desc" long_desc_key="perkSlayerBadgeRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBadgeRank10Desc" long_desc_key="perkSlayerBadgeRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Running Kamikaze (Blast) -->
		<perk name="perkSlayerBlast" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBlastName" desc_key="perkSlayerBlastDesc" long_desc_key="perkSlayerBlastDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="RunningKamikaze"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBlastRank1Desc" long_desc_key="perkSlayerBlastRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBlastRank2Desc" long_desc_key="perkSlayerBlastRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBlastRank3Desc" long_desc_key="perkSlayerBlastRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBlastRank4Desc" long_desc_key="perkSlayerBlastRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBlastRank5Desc" long_desc_key="perkSlayerBlastRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBlastRank6Desc" long_desc_key="perkSlayerBlastRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBlastRank7Desc" long_desc_key="perkSlayerBlastRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBlastRank8Desc" long_desc_key="perkSlayerBlastRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBlastRank9Desc" long_desc_key="perkSlayerBlastRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBlastRank10Desc" long_desc_key="perkSlayerBlastRank10Desc"/>
			</effect_group>
		</perk>

	
		<!-- ============================================= -->
		<!-- ZombieHunter TIER VARIANTS (1-Star to 5-Star) -->
		<!-- ============================================= -->

		<!-- ~~~ Doomlord TIER VARIANTS ~~~ -->

		<!-- Doomlord 1-Star -->
		<perk name="perkSlayerDoomlord1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDoomlord1sName" desc_key="perkSlayerDoomlord1sDesc" long_desc_key="perkSlayerDoomlord1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECDoomlordDemolishmanBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDoomlord1sRank1Desc" long_desc_key="perkSlayerDoomlord1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDoomlord1sRank2Desc" long_desc_key="perkSlayerDoomlord1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDoomlord1sRank3Desc" long_desc_key="perkSlayerDoomlord1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDoomlord1sRank4Desc" long_desc_key="perkSlayerDoomlord1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDoomlord1sRank5Desc" long_desc_key="perkSlayerDoomlord1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDoomlord1sRank6Desc" long_desc_key="perkSlayerDoomlord1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDoomlord1sRank7Desc" long_desc_key="perkSlayerDoomlord1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDoomlord1sRank8Desc" long_desc_key="perkSlayerDoomlord1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDoomlord1sRank9Desc" long_desc_key="perkSlayerDoomlord1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDoomlord1sRank10Desc" long_desc_key="perkSlayerDoomlord1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Doomlord 2-Star -->
		<perk name="perkSlayerDoomlord2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDoomlord2sName" desc_key="perkSlayerDoomlord2sDesc" long_desc_key="perkSlayerDoomlord2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECDoomlordDemolishmanBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDoomlord2sRank1Desc" long_desc_key="perkSlayerDoomlord2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDoomlord2sRank2Desc" long_desc_key="perkSlayerDoomlord2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDoomlord2sRank3Desc" long_desc_key="perkSlayerDoomlord2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDoomlord2sRank4Desc" long_desc_key="perkSlayerDoomlord2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDoomlord2sRank5Desc" long_desc_key="perkSlayerDoomlord2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDoomlord2sRank6Desc" long_desc_key="perkSlayerDoomlord2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDoomlord2sRank7Desc" long_desc_key="perkSlayerDoomlord2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDoomlord2sRank8Desc" long_desc_key="perkSlayerDoomlord2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDoomlord2sRank9Desc" long_desc_key="perkSlayerDoomlord2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDoomlord2sRank10Desc" long_desc_key="perkSlayerDoomlord2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Doomlord 3-Star -->
		<perk name="perkSlayerDoomlord3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDoomlord3sName" desc_key="perkSlayerDoomlord3sDesc" long_desc_key="perkSlayerDoomlord3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECDoomlordDemolishmanBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDoomlord3sRank1Desc" long_desc_key="perkSlayerDoomlord3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDoomlord3sRank2Desc" long_desc_key="perkSlayerDoomlord3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDoomlord3sRank3Desc" long_desc_key="perkSlayerDoomlord3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDoomlord3sRank4Desc" long_desc_key="perkSlayerDoomlord3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDoomlord3sRank5Desc" long_desc_key="perkSlayerDoomlord3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDoomlord3sRank6Desc" long_desc_key="perkSlayerDoomlord3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDoomlord3sRank7Desc" long_desc_key="perkSlayerDoomlord3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDoomlord3sRank8Desc" long_desc_key="perkSlayerDoomlord3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDoomlord3sRank9Desc" long_desc_key="perkSlayerDoomlord3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDoomlord3sRank10Desc" long_desc_key="perkSlayerDoomlord3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Doomlord 4-Star -->
		<perk name="perkSlayerDoomlord4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDoomlord4sName" desc_key="perkSlayerDoomlord4sDesc" long_desc_key="perkSlayerDoomlord4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECDoomlordDemolishmanBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDoomlord4sRank1Desc" long_desc_key="perkSlayerDoomlord4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDoomlord4sRank2Desc" long_desc_key="perkSlayerDoomlord4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDoomlord4sRank3Desc" long_desc_key="perkSlayerDoomlord4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDoomlord4sRank4Desc" long_desc_key="perkSlayerDoomlord4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDoomlord4sRank5Desc" long_desc_key="perkSlayerDoomlord4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDoomlord4sRank6Desc" long_desc_key="perkSlayerDoomlord4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDoomlord4sRank7Desc" long_desc_key="perkSlayerDoomlord4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDoomlord4sRank8Desc" long_desc_key="perkSlayerDoomlord4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDoomlord4sRank9Desc" long_desc_key="perkSlayerDoomlord4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDoomlord4sRank10Desc" long_desc_key="perkSlayerDoomlord4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Doomlord 5-Star -->
		<perk name="perkSlayerDoomlord5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDoomlord5sName" desc_key="perkSlayerDoomlord5sDesc" long_desc_key="perkSlayerDoomlord5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDoomlord5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECDoomlordDemolishmanBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDoomlord5sRank1Desc" long_desc_key="perkSlayerDoomlord5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDoomlord5sRank2Desc" long_desc_key="perkSlayerDoomlord5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDoomlord5sRank3Desc" long_desc_key="perkSlayerDoomlord5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDoomlord5sRank4Desc" long_desc_key="perkSlayerDoomlord5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDoomlord5sRank5Desc" long_desc_key="perkSlayerDoomlord5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDoomlord5sRank6Desc" long_desc_key="perkSlayerDoomlord5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDoomlord5sRank7Desc" long_desc_key="perkSlayerDoomlord5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDoomlord5sRank8Desc" long_desc_key="perkSlayerDoomlord5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDoomlord5sRank9Desc" long_desc_key="perkSlayerDoomlord5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDoomlord5sRank10Desc" long_desc_key="perkSlayerDoomlord5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Dumdum TIER VARIANTS ~~~ -->

		<!-- Dumdum 1-Star -->
		<perk name="perkSlayerDumdum1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDumdum1sName" desc_key="perkSlayerDumdum1sDesc" long_desc_key="perkSlayerDumdum1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossAECDumdum"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDumdum1sRank1Desc" long_desc_key="perkSlayerDumdum1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDumdum1sRank2Desc" long_desc_key="perkSlayerDumdum1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDumdum1sRank3Desc" long_desc_key="perkSlayerDumdum1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDumdum1sRank4Desc" long_desc_key="perkSlayerDumdum1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDumdum1sRank5Desc" long_desc_key="perkSlayerDumdum1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDumdum1sRank6Desc" long_desc_key="perkSlayerDumdum1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDumdum1sRank7Desc" long_desc_key="perkSlayerDumdum1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDumdum1sRank8Desc" long_desc_key="perkSlayerDumdum1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDumdum1sRank9Desc" long_desc_key="perkSlayerDumdum1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDumdum1sRank10Desc" long_desc_key="perkSlayerDumdum1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Dumdum 2-Star -->
		<perk name="perkSlayerDumdum2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDumdum2sName" desc_key="perkSlayerDumdum2sDesc" long_desc_key="perkSlayerDumdum2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossAECDumdum"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDumdum2sRank1Desc" long_desc_key="perkSlayerDumdum2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDumdum2sRank2Desc" long_desc_key="perkSlayerDumdum2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDumdum2sRank3Desc" long_desc_key="perkSlayerDumdum2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDumdum2sRank4Desc" long_desc_key="perkSlayerDumdum2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDumdum2sRank5Desc" long_desc_key="perkSlayerDumdum2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDumdum2sRank6Desc" long_desc_key="perkSlayerDumdum2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDumdum2sRank7Desc" long_desc_key="perkSlayerDumdum2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDumdum2sRank8Desc" long_desc_key="perkSlayerDumdum2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDumdum2sRank9Desc" long_desc_key="perkSlayerDumdum2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDumdum2sRank10Desc" long_desc_key="perkSlayerDumdum2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Dumdum 3-Star -->
		<perk name="perkSlayerDumdum3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDumdum3sName" desc_key="perkSlayerDumdum3sDesc" long_desc_key="perkSlayerDumdum3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossAECDumdum"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDumdum3sRank1Desc" long_desc_key="perkSlayerDumdum3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDumdum3sRank2Desc" long_desc_key="perkSlayerDumdum3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDumdum3sRank3Desc" long_desc_key="perkSlayerDumdum3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDumdum3sRank4Desc" long_desc_key="perkSlayerDumdum3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDumdum3sRank5Desc" long_desc_key="perkSlayerDumdum3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDumdum3sRank6Desc" long_desc_key="perkSlayerDumdum3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDumdum3sRank7Desc" long_desc_key="perkSlayerDumdum3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDumdum3sRank8Desc" long_desc_key="perkSlayerDumdum3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDumdum3sRank9Desc" long_desc_key="perkSlayerDumdum3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDumdum3sRank10Desc" long_desc_key="perkSlayerDumdum3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Dumdum 4-Star -->
		<perk name="perkSlayerDumdum4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDumdum4sName" desc_key="perkSlayerDumdum4sDesc" long_desc_key="perkSlayerDumdum4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossAECDumdum"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDumdum4sRank1Desc" long_desc_key="perkSlayerDumdum4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDumdum4sRank2Desc" long_desc_key="perkSlayerDumdum4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDumdum4sRank3Desc" long_desc_key="perkSlayerDumdum4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDumdum4sRank4Desc" long_desc_key="perkSlayerDumdum4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDumdum4sRank5Desc" long_desc_key="perkSlayerDumdum4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDumdum4sRank6Desc" long_desc_key="perkSlayerDumdum4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDumdum4sRank7Desc" long_desc_key="perkSlayerDumdum4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDumdum4sRank8Desc" long_desc_key="perkSlayerDumdum4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDumdum4sRank9Desc" long_desc_key="perkSlayerDumdum4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDumdum4sRank10Desc" long_desc_key="perkSlayerDumdum4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Dumdum 5-Star -->
		<perk name="perkSlayerDumdum5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerDumdum5sName" desc_key="perkSlayerDumdum5sDesc" long_desc_key="perkSlayerDumdum5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerDumdum5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossAECDumdum"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerDumdum5sRank1Desc" long_desc_key="perkSlayerDumdum5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerDumdum5sRank2Desc" long_desc_key="perkSlayerDumdum5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerDumdum5sRank3Desc" long_desc_key="perkSlayerDumdum5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerDumdum5sRank4Desc" long_desc_key="perkSlayerDumdum5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerDumdum5sRank5Desc" long_desc_key="perkSlayerDumdum5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerDumdum5sRank6Desc" long_desc_key="perkSlayerDumdum5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerDumdum5sRank7Desc" long_desc_key="perkSlayerDumdum5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerDumdum5sRank8Desc" long_desc_key="perkSlayerDumdum5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerDumdum5sRank9Desc" long_desc_key="perkSlayerDumdum5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerDumdum5sRank10Desc" long_desc_key="perkSlayerDumdum5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Running Kamikaze TIER VARIANTS ~~~ -->

		<!-- Running Kamikaze 1-Star -->
		<perk name="perkSlayerBlast1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBlast1sName" desc_key="perkSlayerBlast1sDesc" long_desc_key="perkSlayerBlast1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="RunningKamikaze"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBlast1sRank1Desc" long_desc_key="perkSlayerBlast1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBlast1sRank2Desc" long_desc_key="perkSlayerBlast1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBlast1sRank3Desc" long_desc_key="perkSlayerBlast1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBlast1sRank4Desc" long_desc_key="perkSlayerBlast1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBlast1sRank5Desc" long_desc_key="perkSlayerBlast1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBlast1sRank6Desc" long_desc_key="perkSlayerBlast1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBlast1sRank7Desc" long_desc_key="perkSlayerBlast1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBlast1sRank8Desc" long_desc_key="perkSlayerBlast1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBlast1sRank9Desc" long_desc_key="perkSlayerBlast1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBlast1sRank10Desc" long_desc_key="perkSlayerBlast1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Running Kamikaze 2-Star -->
		<perk name="perkSlayerBlast2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBlast2sName" desc_key="perkSlayerBlast2sDesc" long_desc_key="perkSlayerBlast2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="RunningKamikaze"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBlast2sRank1Desc" long_desc_key="perkSlayerBlast2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBlast2sRank2Desc" long_desc_key="perkSlayerBlast2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBlast2sRank3Desc" long_desc_key="perkSlayerBlast2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBlast2sRank4Desc" long_desc_key="perkSlayerBlast2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBlast2sRank5Desc" long_desc_key="perkSlayerBlast2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBlast2sRank6Desc" long_desc_key="perkSlayerBlast2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBlast2sRank7Desc" long_desc_key="perkSlayerBlast2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBlast2sRank8Desc" long_desc_key="perkSlayerBlast2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBlast2sRank9Desc" long_desc_key="perkSlayerBlast2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBlast2sRank10Desc" long_desc_key="perkSlayerBlast2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Running Kamikaze 3-Star -->
		<perk name="perkSlayerBlast3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBlast3sName" desc_key="perkSlayerBlast3sDesc" long_desc_key="perkSlayerBlast3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="RunningKamikaze"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBlast3sRank1Desc" long_desc_key="perkSlayerBlast3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBlast3sRank2Desc" long_desc_key="perkSlayerBlast3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBlast3sRank3Desc" long_desc_key="perkSlayerBlast3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBlast3sRank4Desc" long_desc_key="perkSlayerBlast3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBlast3sRank5Desc" long_desc_key="perkSlayerBlast3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBlast3sRank6Desc" long_desc_key="perkSlayerBlast3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBlast3sRank7Desc" long_desc_key="perkSlayerBlast3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBlast3sRank8Desc" long_desc_key="perkSlayerBlast3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBlast3sRank9Desc" long_desc_key="perkSlayerBlast3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBlast3sRank10Desc" long_desc_key="perkSlayerBlast3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Running Kamikaze 4-Star -->
		<perk name="perkSlayerBlast4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBlast4sName" desc_key="perkSlayerBlast4sDesc" long_desc_key="perkSlayerBlast4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="RunningKamikaze"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBlast4sRank1Desc" long_desc_key="perkSlayerBlast4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBlast4sRank2Desc" long_desc_key="perkSlayerBlast4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBlast4sRank3Desc" long_desc_key="perkSlayerBlast4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBlast4sRank4Desc" long_desc_key="perkSlayerBlast4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBlast4sRank5Desc" long_desc_key="perkSlayerBlast4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBlast4sRank6Desc" long_desc_key="perkSlayerBlast4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBlast4sRank7Desc" long_desc_key="perkSlayerBlast4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBlast4sRank8Desc" long_desc_key="perkSlayerBlast4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBlast4sRank9Desc" long_desc_key="perkSlayerBlast4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBlast4sRank10Desc" long_desc_key="perkSlayerBlast4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Running Kamikaze 5-Star -->
		<perk name="perkSlayerBlast5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBlast5sName" desc_key="perkSlayerBlast5sDesc" long_desc_key="perkSlayerBlast5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBlast5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="RunningKamikaze"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBlast5sRank1Desc" long_desc_key="perkSlayerBlast5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBlast5sRank2Desc" long_desc_key="perkSlayerBlast5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBlast5sRank3Desc" long_desc_key="perkSlayerBlast5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBlast5sRank4Desc" long_desc_key="perkSlayerBlast5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBlast5sRank5Desc" long_desc_key="perkSlayerBlast5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBlast5sRank6Desc" long_desc_key="perkSlayerBlast5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBlast5sRank7Desc" long_desc_key="perkSlayerBlast5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBlast5sRank8Desc" long_desc_key="perkSlayerBlast5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBlast5sRank9Desc" long_desc_key="perkSlayerBlast5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBlast5sRank10Desc" long_desc_key="perkSlayerBlast5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Electric Demon TIER VARIANTS ~~~ -->

		<!-- Electric Demon 1-Star -->
		<perk name="perkSlayerSpark1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpark1sName" desc_key="perkSlayerSpark1sDesc" long_desc_key="perkSlayerSpark1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECElectricDemonRunnerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpark1sRank1Desc" long_desc_key="perkSlayerSpark1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpark1sRank2Desc" long_desc_key="perkSlayerSpark1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpark1sRank3Desc" long_desc_key="perkSlayerSpark1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpark1sRank4Desc" long_desc_key="perkSlayerSpark1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpark1sRank5Desc" long_desc_key="perkSlayerSpark1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpark1sRank6Desc" long_desc_key="perkSlayerSpark1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpark1sRank7Desc" long_desc_key="perkSlayerSpark1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpark1sRank8Desc" long_desc_key="perkSlayerSpark1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpark1sRank9Desc" long_desc_key="perkSlayerSpark1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpark1sRank10Desc" long_desc_key="perkSlayerSpark1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Electric Demon 2-Star -->
		<perk name="perkSlayerSpark2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpark2sName" desc_key="perkSlayerSpark2sDesc" long_desc_key="perkSlayerSpark2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECElectricDemonRunnerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpark2sRank1Desc" long_desc_key="perkSlayerSpark2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpark2sRank2Desc" long_desc_key="perkSlayerSpark2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpark2sRank3Desc" long_desc_key="perkSlayerSpark2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpark2sRank4Desc" long_desc_key="perkSlayerSpark2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpark2sRank5Desc" long_desc_key="perkSlayerSpark2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpark2sRank6Desc" long_desc_key="perkSlayerSpark2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpark2sRank7Desc" long_desc_key="perkSlayerSpark2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpark2sRank8Desc" long_desc_key="perkSlayerSpark2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpark2sRank9Desc" long_desc_key="perkSlayerSpark2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpark2sRank10Desc" long_desc_key="perkSlayerSpark2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Electric Demon 3-Star -->
		<perk name="perkSlayerSpark3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpark3sName" desc_key="perkSlayerSpark3sDesc" long_desc_key="perkSlayerSpark3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECElectricDemonRunnerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpark3sRank1Desc" long_desc_key="perkSlayerSpark3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpark3sRank2Desc" long_desc_key="perkSlayerSpark3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpark3sRank3Desc" long_desc_key="perkSlayerSpark3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpark3sRank4Desc" long_desc_key="perkSlayerSpark3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpark3sRank5Desc" long_desc_key="perkSlayerSpark3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpark3sRank6Desc" long_desc_key="perkSlayerSpark3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpark3sRank7Desc" long_desc_key="perkSlayerSpark3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpark3sRank8Desc" long_desc_key="perkSlayerSpark3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpark3sRank9Desc" long_desc_key="perkSlayerSpark3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpark3sRank10Desc" long_desc_key="perkSlayerSpark3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Electric Demon 4-Star -->
		<perk name="perkSlayerSpark4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpark4sName" desc_key="perkSlayerSpark4sDesc" long_desc_key="perkSlayerSpark4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECElectricDemonRunnerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpark4sRank1Desc" long_desc_key="perkSlayerSpark4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpark4sRank2Desc" long_desc_key="perkSlayerSpark4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpark4sRank3Desc" long_desc_key="perkSlayerSpark4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpark4sRank4Desc" long_desc_key="perkSlayerSpark4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpark4sRank5Desc" long_desc_key="perkSlayerSpark4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpark4sRank6Desc" long_desc_key="perkSlayerSpark4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpark4sRank7Desc" long_desc_key="perkSlayerSpark4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpark4sRank8Desc" long_desc_key="perkSlayerSpark4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpark4sRank9Desc" long_desc_key="perkSlayerSpark4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpark4sRank10Desc" long_desc_key="perkSlayerSpark4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Electric Demon 5-Star -->
		<perk name="perkSlayerSpark5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpark5sName" desc_key="perkSlayerSpark5sDesc" long_desc_key="perkSlayerSpark5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpark5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECElectricDemonRunnerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpark5sRank1Desc" long_desc_key="perkSlayerSpark5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpark5sRank2Desc" long_desc_key="perkSlayerSpark5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpark5sRank3Desc" long_desc_key="perkSlayerSpark5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpark5sRank4Desc" long_desc_key="perkSlayerSpark5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpark5sRank5Desc" long_desc_key="perkSlayerSpark5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpark5sRank6Desc" long_desc_key="perkSlayerSpark5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpark5sRank7Desc" long_desc_key="perkSlayerSpark5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpark5sRank8Desc" long_desc_key="perkSlayerSpark5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpark5sRank9Desc" long_desc_key="perkSlayerSpark5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpark5sRank10Desc" long_desc_key="perkSlayerSpark5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Executioner TIER VARIANTS ~~~ -->

		<!-- Executioner 1-Star -->
		<perk name="perkSlayerVerdict1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVerdict1sName" desc_key="perkSlayerVerdict1sDesc" long_desc_key="perkSlayerVerdict1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheExecutionerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVerdict1sRank1Desc" long_desc_key="perkSlayerVerdict1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVerdict1sRank2Desc" long_desc_key="perkSlayerVerdict1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVerdict1sRank3Desc" long_desc_key="perkSlayerVerdict1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVerdict1sRank4Desc" long_desc_key="perkSlayerVerdict1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVerdict1sRank5Desc" long_desc_key="perkSlayerVerdict1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVerdict1sRank6Desc" long_desc_key="perkSlayerVerdict1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVerdict1sRank7Desc" long_desc_key="perkSlayerVerdict1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVerdict1sRank8Desc" long_desc_key="perkSlayerVerdict1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVerdict1sRank9Desc" long_desc_key="perkSlayerVerdict1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVerdict1sRank10Desc" long_desc_key="perkSlayerVerdict1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Executioner 2-Star -->
		<perk name="perkSlayerVerdict2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVerdict2sName" desc_key="perkSlayerVerdict2sDesc" long_desc_key="perkSlayerVerdict2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheExecutionerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVerdict2sRank1Desc" long_desc_key="perkSlayerVerdict2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVerdict2sRank2Desc" long_desc_key="perkSlayerVerdict2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVerdict2sRank3Desc" long_desc_key="perkSlayerVerdict2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVerdict2sRank4Desc" long_desc_key="perkSlayerVerdict2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVerdict2sRank5Desc" long_desc_key="perkSlayerVerdict2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVerdict2sRank6Desc" long_desc_key="perkSlayerVerdict2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVerdict2sRank7Desc" long_desc_key="perkSlayerVerdict2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVerdict2sRank8Desc" long_desc_key="perkSlayerVerdict2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVerdict2sRank9Desc" long_desc_key="perkSlayerVerdict2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVerdict2sRank10Desc" long_desc_key="perkSlayerVerdict2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Executioner 3-Star -->
		<perk name="perkSlayerVerdict3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVerdict3sName" desc_key="perkSlayerVerdict3sDesc" long_desc_key="perkSlayerVerdict3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheExecutionerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVerdict3sRank1Desc" long_desc_key="perkSlayerVerdict3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVerdict3sRank2Desc" long_desc_key="perkSlayerVerdict3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVerdict3sRank3Desc" long_desc_key="perkSlayerVerdict3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVerdict3sRank4Desc" long_desc_key="perkSlayerVerdict3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVerdict3sRank5Desc" long_desc_key="perkSlayerVerdict3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVerdict3sRank6Desc" long_desc_key="perkSlayerVerdict3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVerdict3sRank7Desc" long_desc_key="perkSlayerVerdict3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVerdict3sRank8Desc" long_desc_key="perkSlayerVerdict3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVerdict3sRank9Desc" long_desc_key="perkSlayerVerdict3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVerdict3sRank10Desc" long_desc_key="perkSlayerVerdict3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Executioner 4-Star -->
		<perk name="perkSlayerVerdict4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVerdict4sName" desc_key="perkSlayerVerdict4sDesc" long_desc_key="perkSlayerVerdict4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheExecutionerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVerdict4sRank1Desc" long_desc_key="perkSlayerVerdict4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVerdict4sRank2Desc" long_desc_key="perkSlayerVerdict4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVerdict4sRank3Desc" long_desc_key="perkSlayerVerdict4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVerdict4sRank4Desc" long_desc_key="perkSlayerVerdict4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVerdict4sRank5Desc" long_desc_key="perkSlayerVerdict4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVerdict4sRank6Desc" long_desc_key="perkSlayerVerdict4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVerdict4sRank7Desc" long_desc_key="perkSlayerVerdict4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVerdict4sRank8Desc" long_desc_key="perkSlayerVerdict4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVerdict4sRank9Desc" long_desc_key="perkSlayerVerdict4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVerdict4sRank10Desc" long_desc_key="perkSlayerVerdict4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Executioner 5-Star -->
		<perk name="perkSlayerVerdict5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVerdict5sName" desc_key="perkSlayerVerdict5sDesc" long_desc_key="perkSlayerVerdict5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVerdict5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheExecutionerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVerdict5sRank1Desc" long_desc_key="perkSlayerVerdict5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVerdict5sRank2Desc" long_desc_key="perkSlayerVerdict5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVerdict5sRank3Desc" long_desc_key="perkSlayerVerdict5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVerdict5sRank4Desc" long_desc_key="perkSlayerVerdict5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVerdict5sRank5Desc" long_desc_key="perkSlayerVerdict5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVerdict5sRank6Desc" long_desc_key="perkSlayerVerdict5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVerdict5sRank7Desc" long_desc_key="perkSlayerVerdict5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVerdict5sRank8Desc" long_desc_key="perkSlayerVerdict5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVerdict5sRank9Desc" long_desc_key="perkSlayerVerdict5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVerdict5sRank10Desc" long_desc_key="perkSlayerVerdict5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Explosive Eagle TIER VARIANTS ~~~ -->

		<!-- Explosive Eagle 1-Star -->
		<perk name="perkSlayerTalons1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTalons1sName" desc_key="perkSlayerTalons1sDesc" long_desc_key="perkSlayerTalons1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECExplosiveEagleBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTalons1sRank1Desc" long_desc_key="perkSlayerTalons1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTalons1sRank2Desc" long_desc_key="perkSlayerTalons1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTalons1sRank3Desc" long_desc_key="perkSlayerTalons1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTalons1sRank4Desc" long_desc_key="perkSlayerTalons1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTalons1sRank5Desc" long_desc_key="perkSlayerTalons1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTalons1sRank6Desc" long_desc_key="perkSlayerTalons1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTalons1sRank7Desc" long_desc_key="perkSlayerTalons1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTalons1sRank8Desc" long_desc_key="perkSlayerTalons1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTalons1sRank9Desc" long_desc_key="perkSlayerTalons1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTalons1sRank10Desc" long_desc_key="perkSlayerTalons1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Explosive Eagle 2-Star -->
		<perk name="perkSlayerTalons2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTalons2sName" desc_key="perkSlayerTalons2sDesc" long_desc_key="perkSlayerTalons2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECExplosiveEagleBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTalons2sRank1Desc" long_desc_key="perkSlayerTalons2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTalons2sRank2Desc" long_desc_key="perkSlayerTalons2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTalons2sRank3Desc" long_desc_key="perkSlayerTalons2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTalons2sRank4Desc" long_desc_key="perkSlayerTalons2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTalons2sRank5Desc" long_desc_key="perkSlayerTalons2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTalons2sRank6Desc" long_desc_key="perkSlayerTalons2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTalons2sRank7Desc" long_desc_key="perkSlayerTalons2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTalons2sRank8Desc" long_desc_key="perkSlayerTalons2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTalons2sRank9Desc" long_desc_key="perkSlayerTalons2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTalons2sRank10Desc" long_desc_key="perkSlayerTalons2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Explosive Eagle 3-Star -->
		<perk name="perkSlayerTalons3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTalons3sName" desc_key="perkSlayerTalons3sDesc" long_desc_key="perkSlayerTalons3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECExplosiveEagleBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTalons3sRank1Desc" long_desc_key="perkSlayerTalons3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTalons3sRank2Desc" long_desc_key="perkSlayerTalons3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTalons3sRank3Desc" long_desc_key="perkSlayerTalons3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTalons3sRank4Desc" long_desc_key="perkSlayerTalons3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTalons3sRank5Desc" long_desc_key="perkSlayerTalons3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTalons3sRank6Desc" long_desc_key="perkSlayerTalons3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTalons3sRank7Desc" long_desc_key="perkSlayerTalons3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTalons3sRank8Desc" long_desc_key="perkSlayerTalons3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTalons3sRank9Desc" long_desc_key="perkSlayerTalons3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTalons3sRank10Desc" long_desc_key="perkSlayerTalons3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Explosive Eagle 4-Star -->
		<perk name="perkSlayerTalons4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTalons4sName" desc_key="perkSlayerTalons4sDesc" long_desc_key="perkSlayerTalons4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECExplosiveEagleBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTalons4sRank1Desc" long_desc_key="perkSlayerTalons4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTalons4sRank2Desc" long_desc_key="perkSlayerTalons4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTalons4sRank3Desc" long_desc_key="perkSlayerTalons4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTalons4sRank4Desc" long_desc_key="perkSlayerTalons4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTalons4sRank5Desc" long_desc_key="perkSlayerTalons4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTalons4sRank6Desc" long_desc_key="perkSlayerTalons4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTalons4sRank7Desc" long_desc_key="perkSlayerTalons4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTalons4sRank8Desc" long_desc_key="perkSlayerTalons4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTalons4sRank9Desc" long_desc_key="perkSlayerTalons4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTalons4sRank10Desc" long_desc_key="perkSlayerTalons4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Explosive Eagle 5-Star -->
		<perk name="perkSlayerTalons5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTalons5sName" desc_key="perkSlayerTalons5sDesc" long_desc_key="perkSlayerTalons5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTalons5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECExplosiveEagleBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTalons5sRank1Desc" long_desc_key="perkSlayerTalons5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTalons5sRank2Desc" long_desc_key="perkSlayerTalons5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTalons5sRank3Desc" long_desc_key="perkSlayerTalons5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTalons5sRank4Desc" long_desc_key="perkSlayerTalons5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTalons5sRank5Desc" long_desc_key="perkSlayerTalons5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTalons5sRank6Desc" long_desc_key="perkSlayerTalons5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTalons5sRank7Desc" long_desc_key="perkSlayerTalons5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTalons5sRank8Desc" long_desc_key="perkSlayerTalons5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTalons5sRank9Desc" long_desc_key="perkSlayerTalons5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTalons5sRank10Desc" long_desc_key="perkSlayerTalons5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Hammer Guardian TIER VARIANTS ~~~ -->

		<!-- Hammer Guardian 1-Star -->
		<perk name="perkSlayerAnvil1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerAnvil1sName" desc_key="perkSlayerAnvil1sDesc" long_desc_key="perkSlayerAnvil1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHammerGuardian"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerAnvil1sRank1Desc" long_desc_key="perkSlayerAnvil1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerAnvil1sRank2Desc" long_desc_key="perkSlayerAnvil1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerAnvil1sRank3Desc" long_desc_key="perkSlayerAnvil1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerAnvil1sRank4Desc" long_desc_key="perkSlayerAnvil1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerAnvil1sRank5Desc" long_desc_key="perkSlayerAnvil1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerAnvil1sRank6Desc" long_desc_key="perkSlayerAnvil1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerAnvil1sRank7Desc" long_desc_key="perkSlayerAnvil1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerAnvil1sRank8Desc" long_desc_key="perkSlayerAnvil1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerAnvil1sRank9Desc" long_desc_key="perkSlayerAnvil1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerAnvil1sRank10Desc" long_desc_key="perkSlayerAnvil1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hammer Guardian 2-Star -->
		<perk name="perkSlayerAnvil2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerAnvil2sName" desc_key="perkSlayerAnvil2sDesc" long_desc_key="perkSlayerAnvil2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHammerGuardian"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerAnvil2sRank1Desc" long_desc_key="perkSlayerAnvil2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerAnvil2sRank2Desc" long_desc_key="perkSlayerAnvil2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerAnvil2sRank3Desc" long_desc_key="perkSlayerAnvil2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerAnvil2sRank4Desc" long_desc_key="perkSlayerAnvil2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerAnvil2sRank5Desc" long_desc_key="perkSlayerAnvil2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerAnvil2sRank6Desc" long_desc_key="perkSlayerAnvil2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerAnvil2sRank7Desc" long_desc_key="perkSlayerAnvil2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerAnvil2sRank8Desc" long_desc_key="perkSlayerAnvil2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerAnvil2sRank9Desc" long_desc_key="perkSlayerAnvil2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerAnvil2sRank10Desc" long_desc_key="perkSlayerAnvil2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hammer Guardian 3-Star -->
		<perk name="perkSlayerAnvil3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerAnvil3sName" desc_key="perkSlayerAnvil3sDesc" long_desc_key="perkSlayerAnvil3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHammerGuardian"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerAnvil3sRank1Desc" long_desc_key="perkSlayerAnvil3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerAnvil3sRank2Desc" long_desc_key="perkSlayerAnvil3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerAnvil3sRank3Desc" long_desc_key="perkSlayerAnvil3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerAnvil3sRank4Desc" long_desc_key="perkSlayerAnvil3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerAnvil3sRank5Desc" long_desc_key="perkSlayerAnvil3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerAnvil3sRank6Desc" long_desc_key="perkSlayerAnvil3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerAnvil3sRank7Desc" long_desc_key="perkSlayerAnvil3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerAnvil3sRank8Desc" long_desc_key="perkSlayerAnvil3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerAnvil3sRank9Desc" long_desc_key="perkSlayerAnvil3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerAnvil3sRank10Desc" long_desc_key="perkSlayerAnvil3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hammer Guardian 4-Star -->
		<perk name="perkSlayerAnvil4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerAnvil4sName" desc_key="perkSlayerAnvil4sDesc" long_desc_key="perkSlayerAnvil4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHammerGuardian"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerAnvil4sRank1Desc" long_desc_key="perkSlayerAnvil4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerAnvil4sRank2Desc" long_desc_key="perkSlayerAnvil4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerAnvil4sRank3Desc" long_desc_key="perkSlayerAnvil4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerAnvil4sRank4Desc" long_desc_key="perkSlayerAnvil4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerAnvil4sRank5Desc" long_desc_key="perkSlayerAnvil4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerAnvil4sRank6Desc" long_desc_key="perkSlayerAnvil4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerAnvil4sRank7Desc" long_desc_key="perkSlayerAnvil4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerAnvil4sRank8Desc" long_desc_key="perkSlayerAnvil4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerAnvil4sRank9Desc" long_desc_key="perkSlayerAnvil4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerAnvil4sRank10Desc" long_desc_key="perkSlayerAnvil4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hammer Guardian 5-Star -->
		<perk name="perkSlayerAnvil5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerAnvil5sName" desc_key="perkSlayerAnvil5sDesc" long_desc_key="perkSlayerAnvil5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerAnvil5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHammerGuardian"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerAnvil5sRank1Desc" long_desc_key="perkSlayerAnvil5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerAnvil5sRank2Desc" long_desc_key="perkSlayerAnvil5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerAnvil5sRank3Desc" long_desc_key="perkSlayerAnvil5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerAnvil5sRank4Desc" long_desc_key="perkSlayerAnvil5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerAnvil5sRank5Desc" long_desc_key="perkSlayerAnvil5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerAnvil5sRank6Desc" long_desc_key="perkSlayerAnvil5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerAnvil5sRank7Desc" long_desc_key="perkSlayerAnvil5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerAnvil5sRank8Desc" long_desc_key="perkSlayerAnvil5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerAnvil5sRank9Desc" long_desc_key="perkSlayerAnvil5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerAnvil5sRank10Desc" long_desc_key="perkSlayerAnvil5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Hellskyli TIER VARIANTS ~~~ -->

		<!-- Hellskyli 1-Star -->
		<perk name="perkSlayerInferno1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerInferno1sName" desc_key="perkSlayerInferno1sDesc" long_desc_key="perkSlayerInferno1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHellskyliBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerInferno1sRank1Desc" long_desc_key="perkSlayerInferno1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerInferno1sRank2Desc" long_desc_key="perkSlayerInferno1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerInferno1sRank3Desc" long_desc_key="perkSlayerInferno1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerInferno1sRank4Desc" long_desc_key="perkSlayerInferno1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerInferno1sRank5Desc" long_desc_key="perkSlayerInferno1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerInferno1sRank6Desc" long_desc_key="perkSlayerInferno1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerInferno1sRank7Desc" long_desc_key="perkSlayerInferno1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerInferno1sRank8Desc" long_desc_key="perkSlayerInferno1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerInferno1sRank9Desc" long_desc_key="perkSlayerInferno1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerInferno1sRank10Desc" long_desc_key="perkSlayerInferno1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hellskyli 2-Star -->
		<perk name="perkSlayerInferno2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerInferno2sName" desc_key="perkSlayerInferno2sDesc" long_desc_key="perkSlayerInferno2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHellskyliBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerInferno2sRank1Desc" long_desc_key="perkSlayerInferno2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerInferno2sRank2Desc" long_desc_key="perkSlayerInferno2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerInferno2sRank3Desc" long_desc_key="perkSlayerInferno2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerInferno2sRank4Desc" long_desc_key="perkSlayerInferno2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerInferno2sRank5Desc" long_desc_key="perkSlayerInferno2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerInferno2sRank6Desc" long_desc_key="perkSlayerInferno2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerInferno2sRank7Desc" long_desc_key="perkSlayerInferno2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerInferno2sRank8Desc" long_desc_key="perkSlayerInferno2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerInferno2sRank9Desc" long_desc_key="perkSlayerInferno2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerInferno2sRank10Desc" long_desc_key="perkSlayerInferno2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hellskyli 3-Star -->
		<perk name="perkSlayerInferno3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerInferno3sName" desc_key="perkSlayerInferno3sDesc" long_desc_key="perkSlayerInferno3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHellskyliBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerInferno3sRank1Desc" long_desc_key="perkSlayerInferno3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerInferno3sRank2Desc" long_desc_key="perkSlayerInferno3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerInferno3sRank3Desc" long_desc_key="perkSlayerInferno3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerInferno3sRank4Desc" long_desc_key="perkSlayerInferno3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerInferno3sRank5Desc" long_desc_key="perkSlayerInferno3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerInferno3sRank6Desc" long_desc_key="perkSlayerInferno3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerInferno3sRank7Desc" long_desc_key="perkSlayerInferno3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerInferno3sRank8Desc" long_desc_key="perkSlayerInferno3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerInferno3sRank9Desc" long_desc_key="perkSlayerInferno3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerInferno3sRank10Desc" long_desc_key="perkSlayerInferno3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hellskyli 4-Star -->
		<perk name="perkSlayerInferno4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerInferno4sName" desc_key="perkSlayerInferno4sDesc" long_desc_key="perkSlayerInferno4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHellskyliBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerInferno4sRank1Desc" long_desc_key="perkSlayerInferno4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerInferno4sRank2Desc" long_desc_key="perkSlayerInferno4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerInferno4sRank3Desc" long_desc_key="perkSlayerInferno4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerInferno4sRank4Desc" long_desc_key="perkSlayerInferno4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerInferno4sRank5Desc" long_desc_key="perkSlayerInferno4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerInferno4sRank6Desc" long_desc_key="perkSlayerInferno4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerInferno4sRank7Desc" long_desc_key="perkSlayerInferno4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerInferno4sRank8Desc" long_desc_key="perkSlayerInferno4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerInferno4sRank9Desc" long_desc_key="perkSlayerInferno4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerInferno4sRank10Desc" long_desc_key="perkSlayerInferno4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Hellskyli 5-Star -->
		<perk name="perkSlayerInferno5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerInferno5sName" desc_key="perkSlayerInferno5sDesc" long_desc_key="perkSlayerInferno5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerInferno5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHellskyliBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerInferno5sRank1Desc" long_desc_key="perkSlayerInferno5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerInferno5sRank2Desc" long_desc_key="perkSlayerInferno5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerInferno5sRank3Desc" long_desc_key="perkSlayerInferno5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerInferno5sRank4Desc" long_desc_key="perkSlayerInferno5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerInferno5sRank5Desc" long_desc_key="perkSlayerInferno5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerInferno5sRank6Desc" long_desc_key="perkSlayerInferno5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerInferno5sRank7Desc" long_desc_key="perkSlayerInferno5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerInferno5sRank8Desc" long_desc_key="perkSlayerInferno5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerInferno5sRank9Desc" long_desc_key="perkSlayerInferno5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerInferno5sRank10Desc" long_desc_key="perkSlayerInferno5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Mykir TIER VARIANTS ~~~ -->

		<!-- Mykir 1-Star -->
		<perk name="perkSlayerSpider1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpider1sName" desc_key="perkSlayerSpider1sDesc" long_desc_key="perkSlayerSpider1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMykirBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpider1sRank1Desc" long_desc_key="perkSlayerSpider1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpider1sRank2Desc" long_desc_key="perkSlayerSpider1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpider1sRank3Desc" long_desc_key="perkSlayerSpider1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpider1sRank4Desc" long_desc_key="perkSlayerSpider1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpider1sRank5Desc" long_desc_key="perkSlayerSpider1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpider1sRank6Desc" long_desc_key="perkSlayerSpider1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpider1sRank7Desc" long_desc_key="perkSlayerSpider1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpider1sRank8Desc" long_desc_key="perkSlayerSpider1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpider1sRank9Desc" long_desc_key="perkSlayerSpider1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpider1sRank10Desc" long_desc_key="perkSlayerSpider1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mykir 2-Star -->
		<perk name="perkSlayerSpider2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpider2sName" desc_key="perkSlayerSpider2sDesc" long_desc_key="perkSlayerSpider2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMykirBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpider2sRank1Desc" long_desc_key="perkSlayerSpider2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpider2sRank2Desc" long_desc_key="perkSlayerSpider2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpider2sRank3Desc" long_desc_key="perkSlayerSpider2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpider2sRank4Desc" long_desc_key="perkSlayerSpider2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpider2sRank5Desc" long_desc_key="perkSlayerSpider2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpider2sRank6Desc" long_desc_key="perkSlayerSpider2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpider2sRank7Desc" long_desc_key="perkSlayerSpider2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpider2sRank8Desc" long_desc_key="perkSlayerSpider2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpider2sRank9Desc" long_desc_key="perkSlayerSpider2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpider2sRank10Desc" long_desc_key="perkSlayerSpider2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mykir 3-Star -->
		<perk name="perkSlayerSpider3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpider3sName" desc_key="perkSlayerSpider3sDesc" long_desc_key="perkSlayerSpider3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMykirBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpider3sRank1Desc" long_desc_key="perkSlayerSpider3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpider3sRank2Desc" long_desc_key="perkSlayerSpider3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpider3sRank3Desc" long_desc_key="perkSlayerSpider3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpider3sRank4Desc" long_desc_key="perkSlayerSpider3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpider3sRank5Desc" long_desc_key="perkSlayerSpider3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpider3sRank6Desc" long_desc_key="perkSlayerSpider3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpider3sRank7Desc" long_desc_key="perkSlayerSpider3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpider3sRank8Desc" long_desc_key="perkSlayerSpider3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpider3sRank9Desc" long_desc_key="perkSlayerSpider3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpider3sRank10Desc" long_desc_key="perkSlayerSpider3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mykir 4-Star -->
		<perk name="perkSlayerSpider4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpider4sName" desc_key="perkSlayerSpider4sDesc" long_desc_key="perkSlayerSpider4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMykirBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpider4sRank1Desc" long_desc_key="perkSlayerSpider4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpider4sRank2Desc" long_desc_key="perkSlayerSpider4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpider4sRank3Desc" long_desc_key="perkSlayerSpider4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpider4sRank4Desc" long_desc_key="perkSlayerSpider4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpider4sRank5Desc" long_desc_key="perkSlayerSpider4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpider4sRank6Desc" long_desc_key="perkSlayerSpider4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpider4sRank7Desc" long_desc_key="perkSlayerSpider4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpider4sRank8Desc" long_desc_key="perkSlayerSpider4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpider4sRank9Desc" long_desc_key="perkSlayerSpider4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpider4sRank10Desc" long_desc_key="perkSlayerSpider4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mykir 5-Star -->
		<perk name="perkSlayerSpider5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpider5sName" desc_key="perkSlayerSpider5sDesc" long_desc_key="perkSlayerSpider5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpider5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMykirBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpider5sRank1Desc" long_desc_key="perkSlayerSpider5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpider5sRank2Desc" long_desc_key="perkSlayerSpider5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpider5sRank3Desc" long_desc_key="perkSlayerSpider5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpider5sRank4Desc" long_desc_key="perkSlayerSpider5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpider5sRank5Desc" long_desc_key="perkSlayerSpider5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpider5sRank6Desc" long_desc_key="perkSlayerSpider5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpider5sRank7Desc" long_desc_key="perkSlayerSpider5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpider5sRank8Desc" long_desc_key="perkSlayerSpider5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpider5sRank9Desc" long_desc_key="perkSlayerSpider5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpider5sRank10Desc" long_desc_key="perkSlayerSpider5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Party Beach TIER VARIANTS ~~~ -->

		<!-- Party Beach 1-Star -->
		<perk name="perkSlayerFrenzy1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerFrenzy1sName" desc_key="perkSlayerFrenzy1sDesc" long_desc_key="perkSlayerFrenzy1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECPartyBeachBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerFrenzy1sRank1Desc" long_desc_key="perkSlayerFrenzy1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerFrenzy1sRank2Desc" long_desc_key="perkSlayerFrenzy1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerFrenzy1sRank3Desc" long_desc_key="perkSlayerFrenzy1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerFrenzy1sRank4Desc" long_desc_key="perkSlayerFrenzy1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerFrenzy1sRank5Desc" long_desc_key="perkSlayerFrenzy1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerFrenzy1sRank6Desc" long_desc_key="perkSlayerFrenzy1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerFrenzy1sRank7Desc" long_desc_key="perkSlayerFrenzy1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerFrenzy1sRank8Desc" long_desc_key="perkSlayerFrenzy1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerFrenzy1sRank9Desc" long_desc_key="perkSlayerFrenzy1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerFrenzy1sRank10Desc" long_desc_key="perkSlayerFrenzy1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Party Beach 2-Star -->
		<perk name="perkSlayerFrenzy2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerFrenzy2sName" desc_key="perkSlayerFrenzy2sDesc" long_desc_key="perkSlayerFrenzy2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECPartyBeachBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerFrenzy2sRank1Desc" long_desc_key="perkSlayerFrenzy2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerFrenzy2sRank2Desc" long_desc_key="perkSlayerFrenzy2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerFrenzy2sRank3Desc" long_desc_key="perkSlayerFrenzy2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerFrenzy2sRank4Desc" long_desc_key="perkSlayerFrenzy2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerFrenzy2sRank5Desc" long_desc_key="perkSlayerFrenzy2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerFrenzy2sRank6Desc" long_desc_key="perkSlayerFrenzy2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerFrenzy2sRank7Desc" long_desc_key="perkSlayerFrenzy2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerFrenzy2sRank8Desc" long_desc_key="perkSlayerFrenzy2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerFrenzy2sRank9Desc" long_desc_key="perkSlayerFrenzy2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerFrenzy2sRank10Desc" long_desc_key="perkSlayerFrenzy2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Party Beach 3-Star -->
		<perk name="perkSlayerFrenzy3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerFrenzy3sName" desc_key="perkSlayerFrenzy3sDesc" long_desc_key="perkSlayerFrenzy3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECPartyBeachBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerFrenzy3sRank1Desc" long_desc_key="perkSlayerFrenzy3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerFrenzy3sRank2Desc" long_desc_key="perkSlayerFrenzy3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerFrenzy3sRank3Desc" long_desc_key="perkSlayerFrenzy3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerFrenzy3sRank4Desc" long_desc_key="perkSlayerFrenzy3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerFrenzy3sRank5Desc" long_desc_key="perkSlayerFrenzy3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerFrenzy3sRank6Desc" long_desc_key="perkSlayerFrenzy3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerFrenzy3sRank7Desc" long_desc_key="perkSlayerFrenzy3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerFrenzy3sRank8Desc" long_desc_key="perkSlayerFrenzy3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerFrenzy3sRank9Desc" long_desc_key="perkSlayerFrenzy3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerFrenzy3sRank10Desc" long_desc_key="perkSlayerFrenzy3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Party Beach 4-Star -->
		<perk name="perkSlayerFrenzy4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerFrenzy4sName" desc_key="perkSlayerFrenzy4sDesc" long_desc_key="perkSlayerFrenzy4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECPartyBeachBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerFrenzy4sRank1Desc" long_desc_key="perkSlayerFrenzy4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerFrenzy4sRank2Desc" long_desc_key="perkSlayerFrenzy4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerFrenzy4sRank3Desc" long_desc_key="perkSlayerFrenzy4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerFrenzy4sRank4Desc" long_desc_key="perkSlayerFrenzy4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerFrenzy4sRank5Desc" long_desc_key="perkSlayerFrenzy4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerFrenzy4sRank6Desc" long_desc_key="perkSlayerFrenzy4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerFrenzy4sRank7Desc" long_desc_key="perkSlayerFrenzy4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerFrenzy4sRank8Desc" long_desc_key="perkSlayerFrenzy4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerFrenzy4sRank9Desc" long_desc_key="perkSlayerFrenzy4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerFrenzy4sRank10Desc" long_desc_key="perkSlayerFrenzy4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Party Beach 5-Star -->
		<perk name="perkSlayerFrenzy5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerFrenzy5sName" desc_key="perkSlayerFrenzy5sDesc" long_desc_key="perkSlayerFrenzy5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerFrenzy5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECPartyBeachBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerFrenzy5sRank1Desc" long_desc_key="perkSlayerFrenzy5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerFrenzy5sRank2Desc" long_desc_key="perkSlayerFrenzy5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerFrenzy5sRank3Desc" long_desc_key="perkSlayerFrenzy5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerFrenzy5sRank4Desc" long_desc_key="perkSlayerFrenzy5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerFrenzy5sRank5Desc" long_desc_key="perkSlayerFrenzy5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerFrenzy5sRank6Desc" long_desc_key="perkSlayerFrenzy5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerFrenzy5sRank7Desc" long_desc_key="perkSlayerFrenzy5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerFrenzy5sRank8Desc" long_desc_key="perkSlayerFrenzy5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerFrenzy5sRank9Desc" long_desc_key="perkSlayerFrenzy5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerFrenzy5sRank10Desc" long_desc_key="perkSlayerFrenzy5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Rockbreaker TIER VARIANTS ~~~ -->

		<!-- Rockbreaker 1-Star -->
		<perk name="perkSlayerTremor1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTremor1sName" desc_key="perkSlayerTremor1sDesc" long_desc_key="perkSlayerTremor1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECRockbreakerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTremor1sRank1Desc" long_desc_key="perkSlayerTremor1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTremor1sRank2Desc" long_desc_key="perkSlayerTremor1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTremor1sRank3Desc" long_desc_key="perkSlayerTremor1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTremor1sRank4Desc" long_desc_key="perkSlayerTremor1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTremor1sRank5Desc" long_desc_key="perkSlayerTremor1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTremor1sRank6Desc" long_desc_key="perkSlayerTremor1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTremor1sRank7Desc" long_desc_key="perkSlayerTremor1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTremor1sRank8Desc" long_desc_key="perkSlayerTremor1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTremor1sRank9Desc" long_desc_key="perkSlayerTremor1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTremor1sRank10Desc" long_desc_key="perkSlayerTremor1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Rockbreaker 2-Star -->
		<perk name="perkSlayerTremor2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTremor2sName" desc_key="perkSlayerTremor2sDesc" long_desc_key="perkSlayerTremor2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECRockbreakerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTremor2sRank1Desc" long_desc_key="perkSlayerTremor2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTremor2sRank2Desc" long_desc_key="perkSlayerTremor2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTremor2sRank3Desc" long_desc_key="perkSlayerTremor2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTremor2sRank4Desc" long_desc_key="perkSlayerTremor2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTremor2sRank5Desc" long_desc_key="perkSlayerTremor2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTremor2sRank6Desc" long_desc_key="perkSlayerTremor2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTremor2sRank7Desc" long_desc_key="perkSlayerTremor2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTremor2sRank8Desc" long_desc_key="perkSlayerTremor2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTremor2sRank9Desc" long_desc_key="perkSlayerTremor2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTremor2sRank10Desc" long_desc_key="perkSlayerTremor2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Rockbreaker 3-Star -->
		<perk name="perkSlayerTremor3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTremor3sName" desc_key="perkSlayerTremor3sDesc" long_desc_key="perkSlayerTremor3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECRockbreakerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTremor3sRank1Desc" long_desc_key="perkSlayerTremor3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTremor3sRank2Desc" long_desc_key="perkSlayerTremor3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTremor3sRank3Desc" long_desc_key="perkSlayerTremor3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTremor3sRank4Desc" long_desc_key="perkSlayerTremor3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTremor3sRank5Desc" long_desc_key="perkSlayerTremor3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTremor3sRank6Desc" long_desc_key="perkSlayerTremor3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTremor3sRank7Desc" long_desc_key="perkSlayerTremor3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTremor3sRank8Desc" long_desc_key="perkSlayerTremor3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTremor3sRank9Desc" long_desc_key="perkSlayerTremor3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTremor3sRank10Desc" long_desc_key="perkSlayerTremor3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Rockbreaker 4-Star -->
		<perk name="perkSlayerTremor4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTremor4sName" desc_key="perkSlayerTremor4sDesc" long_desc_key="perkSlayerTremor4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECRockbreakerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTremor4sRank1Desc" long_desc_key="perkSlayerTremor4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTremor4sRank2Desc" long_desc_key="perkSlayerTremor4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTremor4sRank3Desc" long_desc_key="perkSlayerTremor4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTremor4sRank4Desc" long_desc_key="perkSlayerTremor4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTremor4sRank5Desc" long_desc_key="perkSlayerTremor4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTremor4sRank6Desc" long_desc_key="perkSlayerTremor4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTremor4sRank7Desc" long_desc_key="perkSlayerTremor4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTremor4sRank8Desc" long_desc_key="perkSlayerTremor4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTremor4sRank9Desc" long_desc_key="perkSlayerTremor4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTremor4sRank10Desc" long_desc_key="perkSlayerTremor4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Rockbreaker 5-Star -->
		<perk name="perkSlayerTremor5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerTremor5sName" desc_key="perkSlayerTremor5sDesc" long_desc_key="perkSlayerTremor5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerTremor5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECRockbreakerBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerTremor5sRank1Desc" long_desc_key="perkSlayerTremor5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerTremor5sRank2Desc" long_desc_key="perkSlayerTremor5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerTremor5sRank3Desc" long_desc_key="perkSlayerTremor5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerTremor5sRank4Desc" long_desc_key="perkSlayerTremor5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerTremor5sRank5Desc" long_desc_key="perkSlayerTremor5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerTremor5sRank6Desc" long_desc_key="perkSlayerTremor5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerTremor5sRank7Desc" long_desc_key="perkSlayerTremor5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerTremor5sRank8Desc" long_desc_key="perkSlayerTremor5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerTremor5sRank9Desc" long_desc_key="perkSlayerTremor5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerTremor5sRank10Desc" long_desc_key="perkSlayerTremor5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Singerie TIER VARIANTS ~~~ -->

		<!-- Singerie 1-Star -->
		<perk name="perkSlayerPrimate1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerPrimate1sName" desc_key="perkSlayerPrimate1sDesc" long_desc_key="perkSlayerPrimate1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSingerieBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerPrimate1sRank1Desc" long_desc_key="perkSlayerPrimate1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerPrimate1sRank2Desc" long_desc_key="perkSlayerPrimate1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerPrimate1sRank3Desc" long_desc_key="perkSlayerPrimate1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerPrimate1sRank4Desc" long_desc_key="perkSlayerPrimate1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerPrimate1sRank5Desc" long_desc_key="perkSlayerPrimate1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerPrimate1sRank6Desc" long_desc_key="perkSlayerPrimate1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerPrimate1sRank7Desc" long_desc_key="perkSlayerPrimate1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerPrimate1sRank8Desc" long_desc_key="perkSlayerPrimate1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerPrimate1sRank9Desc" long_desc_key="perkSlayerPrimate1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerPrimate1sRank10Desc" long_desc_key="perkSlayerPrimate1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Singerie 2-Star -->
		<perk name="perkSlayerPrimate2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerPrimate2sName" desc_key="perkSlayerPrimate2sDesc" long_desc_key="perkSlayerPrimate2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSingerieBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerPrimate2sRank1Desc" long_desc_key="perkSlayerPrimate2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerPrimate2sRank2Desc" long_desc_key="perkSlayerPrimate2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerPrimate2sRank3Desc" long_desc_key="perkSlayerPrimate2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerPrimate2sRank4Desc" long_desc_key="perkSlayerPrimate2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerPrimate2sRank5Desc" long_desc_key="perkSlayerPrimate2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerPrimate2sRank6Desc" long_desc_key="perkSlayerPrimate2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerPrimate2sRank7Desc" long_desc_key="perkSlayerPrimate2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerPrimate2sRank8Desc" long_desc_key="perkSlayerPrimate2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerPrimate2sRank9Desc" long_desc_key="perkSlayerPrimate2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerPrimate2sRank10Desc" long_desc_key="perkSlayerPrimate2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Singerie 3-Star -->
		<perk name="perkSlayerPrimate3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerPrimate3sName" desc_key="perkSlayerPrimate3sDesc" long_desc_key="perkSlayerPrimate3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSingerieBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerPrimate3sRank1Desc" long_desc_key="perkSlayerPrimate3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerPrimate3sRank2Desc" long_desc_key="perkSlayerPrimate3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerPrimate3sRank3Desc" long_desc_key="perkSlayerPrimate3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerPrimate3sRank4Desc" long_desc_key="perkSlayerPrimate3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerPrimate3sRank5Desc" long_desc_key="perkSlayerPrimate3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerPrimate3sRank6Desc" long_desc_key="perkSlayerPrimate3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerPrimate3sRank7Desc" long_desc_key="perkSlayerPrimate3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerPrimate3sRank8Desc" long_desc_key="perkSlayerPrimate3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerPrimate3sRank9Desc" long_desc_key="perkSlayerPrimate3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerPrimate3sRank10Desc" long_desc_key="perkSlayerPrimate3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Singerie 4-Star -->
		<perk name="perkSlayerPrimate4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerPrimate4sName" desc_key="perkSlayerPrimate4sDesc" long_desc_key="perkSlayerPrimate4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSingerieBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerPrimate4sRank1Desc" long_desc_key="perkSlayerPrimate4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerPrimate4sRank2Desc" long_desc_key="perkSlayerPrimate4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerPrimate4sRank3Desc" long_desc_key="perkSlayerPrimate4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerPrimate4sRank4Desc" long_desc_key="perkSlayerPrimate4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerPrimate4sRank5Desc" long_desc_key="perkSlayerPrimate4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerPrimate4sRank6Desc" long_desc_key="perkSlayerPrimate4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerPrimate4sRank7Desc" long_desc_key="perkSlayerPrimate4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerPrimate4sRank8Desc" long_desc_key="perkSlayerPrimate4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerPrimate4sRank9Desc" long_desc_key="perkSlayerPrimate4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerPrimate4sRank10Desc" long_desc_key="perkSlayerPrimate4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Singerie 5-Star -->
		<perk name="perkSlayerPrimate5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerPrimate5sName" desc_key="perkSlayerPrimate5sDesc" long_desc_key="perkSlayerPrimate5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerPrimate5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSingerieBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerPrimate5sRank1Desc" long_desc_key="perkSlayerPrimate5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerPrimate5sRank2Desc" long_desc_key="perkSlayerPrimate5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerPrimate5sRank3Desc" long_desc_key="perkSlayerPrimate5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerPrimate5sRank4Desc" long_desc_key="perkSlayerPrimate5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerPrimate5sRank5Desc" long_desc_key="perkSlayerPrimate5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerPrimate5sRank6Desc" long_desc_key="perkSlayerPrimate5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerPrimate5sRank7Desc" long_desc_key="perkSlayerPrimate5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerPrimate5sRank8Desc" long_desc_key="perkSlayerPrimate5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerPrimate5sRank9Desc" long_desc_key="perkSlayerPrimate5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerPrimate5sRank10Desc" long_desc_key="perkSlayerPrimate5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Siren Head TIER VARIANTS ~~~ -->

		<!-- Siren Head 1-Star -->
		<perk name="perkSlayerShriek1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerShriek1sName" desc_key="perkSlayerShriek1sDesc" long_desc_key="perkSlayerShriek1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSirenHeadBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerShriek1sRank1Desc" long_desc_key="perkSlayerShriek1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerShriek1sRank2Desc" long_desc_key="perkSlayerShriek1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerShriek1sRank3Desc" long_desc_key="perkSlayerShriek1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerShriek1sRank4Desc" long_desc_key="perkSlayerShriek1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerShriek1sRank5Desc" long_desc_key="perkSlayerShriek1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerShriek1sRank6Desc" long_desc_key="perkSlayerShriek1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerShriek1sRank7Desc" long_desc_key="perkSlayerShriek1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerShriek1sRank8Desc" long_desc_key="perkSlayerShriek1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerShriek1sRank9Desc" long_desc_key="perkSlayerShriek1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerShriek1sRank10Desc" long_desc_key="perkSlayerShriek1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Siren Head 2-Star -->
		<perk name="perkSlayerShriek2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerShriek2sName" desc_key="perkSlayerShriek2sDesc" long_desc_key="perkSlayerShriek2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSirenHeadBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerShriek2sRank1Desc" long_desc_key="perkSlayerShriek2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerShriek2sRank2Desc" long_desc_key="perkSlayerShriek2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerShriek2sRank3Desc" long_desc_key="perkSlayerShriek2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerShriek2sRank4Desc" long_desc_key="perkSlayerShriek2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerShriek2sRank5Desc" long_desc_key="perkSlayerShriek2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerShriek2sRank6Desc" long_desc_key="perkSlayerShriek2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerShriek2sRank7Desc" long_desc_key="perkSlayerShriek2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerShriek2sRank8Desc" long_desc_key="perkSlayerShriek2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerShriek2sRank9Desc" long_desc_key="perkSlayerShriek2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerShriek2sRank10Desc" long_desc_key="perkSlayerShriek2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Siren Head 3-Star -->
		<perk name="perkSlayerShriek3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerShriek3sName" desc_key="perkSlayerShriek3sDesc" long_desc_key="perkSlayerShriek3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSirenHeadBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerShriek3sRank1Desc" long_desc_key="perkSlayerShriek3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerShriek3sRank2Desc" long_desc_key="perkSlayerShriek3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerShriek3sRank3Desc" long_desc_key="perkSlayerShriek3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerShriek3sRank4Desc" long_desc_key="perkSlayerShriek3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerShriek3sRank5Desc" long_desc_key="perkSlayerShriek3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerShriek3sRank6Desc" long_desc_key="perkSlayerShriek3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerShriek3sRank7Desc" long_desc_key="perkSlayerShriek3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerShriek3sRank8Desc" long_desc_key="perkSlayerShriek3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerShriek3sRank9Desc" long_desc_key="perkSlayerShriek3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerShriek3sRank10Desc" long_desc_key="perkSlayerShriek3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Siren Head 4-Star -->
		<perk name="perkSlayerShriek4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerShriek4sName" desc_key="perkSlayerShriek4sDesc" long_desc_key="perkSlayerShriek4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSirenHeadBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerShriek4sRank1Desc" long_desc_key="perkSlayerShriek4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerShriek4sRank2Desc" long_desc_key="perkSlayerShriek4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerShriek4sRank3Desc" long_desc_key="perkSlayerShriek4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerShriek4sRank4Desc" long_desc_key="perkSlayerShriek4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerShriek4sRank5Desc" long_desc_key="perkSlayerShriek4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerShriek4sRank6Desc" long_desc_key="perkSlayerShriek4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerShriek4sRank7Desc" long_desc_key="perkSlayerShriek4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerShriek4sRank8Desc" long_desc_key="perkSlayerShriek4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerShriek4sRank9Desc" long_desc_key="perkSlayerShriek4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerShriek4sRank10Desc" long_desc_key="perkSlayerShriek4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Siren Head 5-Star -->
		<perk name="perkSlayerShriek5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerShriek5sName" desc_key="perkSlayerShriek5sDesc" long_desc_key="perkSlayerShriek5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerShriek5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSirenHeadBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerShriek5sRank1Desc" long_desc_key="perkSlayerShriek5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerShriek5sRank2Desc" long_desc_key="perkSlayerShriek5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerShriek5sRank3Desc" long_desc_key="perkSlayerShriek5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerShriek5sRank4Desc" long_desc_key="perkSlayerShriek5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerShriek5sRank5Desc" long_desc_key="perkSlayerShriek5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerShriek5sRank6Desc" long_desc_key="perkSlayerShriek5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerShriek5sRank7Desc" long_desc_key="perkSlayerShriek5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerShriek5sRank8Desc" long_desc_key="perkSlayerShriek5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerShriek5sRank9Desc" long_desc_key="perkSlayerShriek5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerShriek5sRank10Desc" long_desc_key="perkSlayerShriek5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Druid TIER VARIANTS ~~~ -->

		<!-- Druid 1-Star -->
		<perk name="perkSlayerGrove1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGrove1sName" desc_key="perkSlayerGrove1sDesc" long_desc_key="perkSlayerGrove1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheDruidBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGrove1sRank1Desc" long_desc_key="perkSlayerGrove1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGrove1sRank2Desc" long_desc_key="perkSlayerGrove1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGrove1sRank3Desc" long_desc_key="perkSlayerGrove1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGrove1sRank4Desc" long_desc_key="perkSlayerGrove1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGrove1sRank5Desc" long_desc_key="perkSlayerGrove1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGrove1sRank6Desc" long_desc_key="perkSlayerGrove1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGrove1sRank7Desc" long_desc_key="perkSlayerGrove1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGrove1sRank8Desc" long_desc_key="perkSlayerGrove1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGrove1sRank9Desc" long_desc_key="perkSlayerGrove1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGrove1sRank10Desc" long_desc_key="perkSlayerGrove1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Druid 2-Star -->
		<perk name="perkSlayerGrove2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGrove2sName" desc_key="perkSlayerGrove2sDesc" long_desc_key="perkSlayerGrove2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheDruidBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGrove2sRank1Desc" long_desc_key="perkSlayerGrove2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGrove2sRank2Desc" long_desc_key="perkSlayerGrove2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGrove2sRank3Desc" long_desc_key="perkSlayerGrove2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGrove2sRank4Desc" long_desc_key="perkSlayerGrove2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGrove2sRank5Desc" long_desc_key="perkSlayerGrove2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGrove2sRank6Desc" long_desc_key="perkSlayerGrove2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGrove2sRank7Desc" long_desc_key="perkSlayerGrove2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGrove2sRank8Desc" long_desc_key="perkSlayerGrove2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGrove2sRank9Desc" long_desc_key="perkSlayerGrove2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGrove2sRank10Desc" long_desc_key="perkSlayerGrove2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Druid 3-Star -->
		<perk name="perkSlayerGrove3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGrove3sName" desc_key="perkSlayerGrove3sDesc" long_desc_key="perkSlayerGrove3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheDruidBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGrove3sRank1Desc" long_desc_key="perkSlayerGrove3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGrove3sRank2Desc" long_desc_key="perkSlayerGrove3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGrove3sRank3Desc" long_desc_key="perkSlayerGrove3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGrove3sRank4Desc" long_desc_key="perkSlayerGrove3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGrove3sRank5Desc" long_desc_key="perkSlayerGrove3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGrove3sRank6Desc" long_desc_key="perkSlayerGrove3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGrove3sRank7Desc" long_desc_key="perkSlayerGrove3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGrove3sRank8Desc" long_desc_key="perkSlayerGrove3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGrove3sRank9Desc" long_desc_key="perkSlayerGrove3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGrove3sRank10Desc" long_desc_key="perkSlayerGrove3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Druid 4-Star -->
		<perk name="perkSlayerGrove4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGrove4sName" desc_key="perkSlayerGrove4sDesc" long_desc_key="perkSlayerGrove4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheDruidBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGrove4sRank1Desc" long_desc_key="perkSlayerGrove4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGrove4sRank2Desc" long_desc_key="perkSlayerGrove4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGrove4sRank3Desc" long_desc_key="perkSlayerGrove4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGrove4sRank4Desc" long_desc_key="perkSlayerGrove4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGrove4sRank5Desc" long_desc_key="perkSlayerGrove4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGrove4sRank6Desc" long_desc_key="perkSlayerGrove4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGrove4sRank7Desc" long_desc_key="perkSlayerGrove4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGrove4sRank8Desc" long_desc_key="perkSlayerGrove4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGrove4sRank9Desc" long_desc_key="perkSlayerGrove4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGrove4sRank10Desc" long_desc_key="perkSlayerGrove4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Druid 5-Star -->
		<perk name="perkSlayerGrove5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGrove5sName" desc_key="perkSlayerGrove5sDesc" long_desc_key="perkSlayerGrove5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGrove5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheDruidBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGrove5sRank1Desc" long_desc_key="perkSlayerGrove5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGrove5sRank2Desc" long_desc_key="perkSlayerGrove5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGrove5sRank3Desc" long_desc_key="perkSlayerGrove5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGrove5sRank4Desc" long_desc_key="perkSlayerGrove5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGrove5sRank5Desc" long_desc_key="perkSlayerGrove5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGrove5sRank6Desc" long_desc_key="perkSlayerGrove5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGrove5sRank7Desc" long_desc_key="perkSlayerGrove5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGrove5sRank8Desc" long_desc_key="perkSlayerGrove5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGrove5sRank9Desc" long_desc_key="perkSlayerGrove5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGrove5sRank10Desc" long_desc_key="perkSlayerGrove5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Mechanician TIER VARIANTS ~~~ -->

		<!-- Mechanician 1-Star -->
		<perk name="perkSlayerGears1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGears1sName" desc_key="perkSlayerGears1sDesc" long_desc_key="perkSlayerGears1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheMechanicianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGears1sRank1Desc" long_desc_key="perkSlayerGears1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGears1sRank2Desc" long_desc_key="perkSlayerGears1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGears1sRank3Desc" long_desc_key="perkSlayerGears1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGears1sRank4Desc" long_desc_key="perkSlayerGears1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGears1sRank5Desc" long_desc_key="perkSlayerGears1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGears1sRank6Desc" long_desc_key="perkSlayerGears1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGears1sRank7Desc" long_desc_key="perkSlayerGears1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGears1sRank8Desc" long_desc_key="perkSlayerGears1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGears1sRank9Desc" long_desc_key="perkSlayerGears1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGears1sRank10Desc" long_desc_key="perkSlayerGears1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mechanician 2-Star -->
		<perk name="perkSlayerGears2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGears2sName" desc_key="perkSlayerGears2sDesc" long_desc_key="perkSlayerGears2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheMechanicianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGears2sRank1Desc" long_desc_key="perkSlayerGears2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGears2sRank2Desc" long_desc_key="perkSlayerGears2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGears2sRank3Desc" long_desc_key="perkSlayerGears2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGears2sRank4Desc" long_desc_key="perkSlayerGears2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGears2sRank5Desc" long_desc_key="perkSlayerGears2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGears2sRank6Desc" long_desc_key="perkSlayerGears2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGears2sRank7Desc" long_desc_key="perkSlayerGears2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGears2sRank8Desc" long_desc_key="perkSlayerGears2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGears2sRank9Desc" long_desc_key="perkSlayerGears2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGears2sRank10Desc" long_desc_key="perkSlayerGears2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mechanician 3-Star -->
		<perk name="perkSlayerGears3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGears3sName" desc_key="perkSlayerGears3sDesc" long_desc_key="perkSlayerGears3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheMechanicianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGears3sRank1Desc" long_desc_key="perkSlayerGears3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGears3sRank2Desc" long_desc_key="perkSlayerGears3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGears3sRank3Desc" long_desc_key="perkSlayerGears3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGears3sRank4Desc" long_desc_key="perkSlayerGears3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGears3sRank5Desc" long_desc_key="perkSlayerGears3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGears3sRank6Desc" long_desc_key="perkSlayerGears3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGears3sRank7Desc" long_desc_key="perkSlayerGears3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGears3sRank8Desc" long_desc_key="perkSlayerGears3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGears3sRank9Desc" long_desc_key="perkSlayerGears3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGears3sRank10Desc" long_desc_key="perkSlayerGears3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mechanician 4-Star -->
		<perk name="perkSlayerGears4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGears4sName" desc_key="perkSlayerGears4sDesc" long_desc_key="perkSlayerGears4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheMechanicianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGears4sRank1Desc" long_desc_key="perkSlayerGears4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGears4sRank2Desc" long_desc_key="perkSlayerGears4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGears4sRank3Desc" long_desc_key="perkSlayerGears4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGears4sRank4Desc" long_desc_key="perkSlayerGears4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGears4sRank5Desc" long_desc_key="perkSlayerGears4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGears4sRank6Desc" long_desc_key="perkSlayerGears4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGears4sRank7Desc" long_desc_key="perkSlayerGears4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGears4sRank8Desc" long_desc_key="perkSlayerGears4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGears4sRank9Desc" long_desc_key="perkSlayerGears4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGears4sRank10Desc" long_desc_key="perkSlayerGears4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mechanician 5-Star -->
		<perk name="perkSlayerGears5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerGears5sName" desc_key="perkSlayerGears5sDesc" long_desc_key="perkSlayerGears5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerGears5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheMechanicianBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerGears5sRank1Desc" long_desc_key="perkSlayerGears5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerGears5sRank2Desc" long_desc_key="perkSlayerGears5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerGears5sRank3Desc" long_desc_key="perkSlayerGears5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerGears5sRank4Desc" long_desc_key="perkSlayerGears5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerGears5sRank5Desc" long_desc_key="perkSlayerGears5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerGears5sRank6Desc" long_desc_key="perkSlayerGears5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerGears5sRank7Desc" long_desc_key="perkSlayerGears5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerGears5sRank8Desc" long_desc_key="perkSlayerGears5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerGears5sRank9Desc" long_desc_key="perkSlayerGears5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerGears5sRank10Desc" long_desc_key="perkSlayerGears5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Witch TIER VARIANTS ~~~ -->

		<!-- Witch 1-Star -->
		<perk name="perkSlayerCurse1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerCurse1sName" desc_key="perkSlayerCurse1sDesc" long_desc_key="perkSlayerCurse1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheWitchAngelBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerCurse1sRank1Desc" long_desc_key="perkSlayerCurse1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerCurse1sRank2Desc" long_desc_key="perkSlayerCurse1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerCurse1sRank3Desc" long_desc_key="perkSlayerCurse1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerCurse1sRank4Desc" long_desc_key="perkSlayerCurse1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerCurse1sRank5Desc" long_desc_key="perkSlayerCurse1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerCurse1sRank6Desc" long_desc_key="perkSlayerCurse1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerCurse1sRank7Desc" long_desc_key="perkSlayerCurse1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerCurse1sRank8Desc" long_desc_key="perkSlayerCurse1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerCurse1sRank9Desc" long_desc_key="perkSlayerCurse1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerCurse1sRank10Desc" long_desc_key="perkSlayerCurse1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Witch 2-Star -->
		<perk name="perkSlayerCurse2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerCurse2sName" desc_key="perkSlayerCurse2sDesc" long_desc_key="perkSlayerCurse2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheWitchAngelBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerCurse2sRank1Desc" long_desc_key="perkSlayerCurse2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerCurse2sRank2Desc" long_desc_key="perkSlayerCurse2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerCurse2sRank3Desc" long_desc_key="perkSlayerCurse2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerCurse2sRank4Desc" long_desc_key="perkSlayerCurse2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerCurse2sRank5Desc" long_desc_key="perkSlayerCurse2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerCurse2sRank6Desc" long_desc_key="perkSlayerCurse2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerCurse2sRank7Desc" long_desc_key="perkSlayerCurse2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerCurse2sRank8Desc" long_desc_key="perkSlayerCurse2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerCurse2sRank9Desc" long_desc_key="perkSlayerCurse2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerCurse2sRank10Desc" long_desc_key="perkSlayerCurse2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Witch 3-Star -->
		<perk name="perkSlayerCurse3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerCurse3sName" desc_key="perkSlayerCurse3sDesc" long_desc_key="perkSlayerCurse3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheWitchAngelBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerCurse3sRank1Desc" long_desc_key="perkSlayerCurse3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerCurse3sRank2Desc" long_desc_key="perkSlayerCurse3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerCurse3sRank3Desc" long_desc_key="perkSlayerCurse3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerCurse3sRank4Desc" long_desc_key="perkSlayerCurse3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerCurse3sRank5Desc" long_desc_key="perkSlayerCurse3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerCurse3sRank6Desc" long_desc_key="perkSlayerCurse3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerCurse3sRank7Desc" long_desc_key="perkSlayerCurse3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerCurse3sRank8Desc" long_desc_key="perkSlayerCurse3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerCurse3sRank9Desc" long_desc_key="perkSlayerCurse3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerCurse3sRank10Desc" long_desc_key="perkSlayerCurse3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Witch 4-Star -->
		<perk name="perkSlayerCurse4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerCurse4sName" desc_key="perkSlayerCurse4sDesc" long_desc_key="perkSlayerCurse4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheWitchAngelBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerCurse4sRank1Desc" long_desc_key="perkSlayerCurse4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerCurse4sRank2Desc" long_desc_key="perkSlayerCurse4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerCurse4sRank3Desc" long_desc_key="perkSlayerCurse4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerCurse4sRank4Desc" long_desc_key="perkSlayerCurse4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerCurse4sRank5Desc" long_desc_key="perkSlayerCurse4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerCurse4sRank6Desc" long_desc_key="perkSlayerCurse4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerCurse4sRank7Desc" long_desc_key="perkSlayerCurse4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerCurse4sRank8Desc" long_desc_key="perkSlayerCurse4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerCurse4sRank9Desc" long_desc_key="perkSlayerCurse4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerCurse4sRank10Desc" long_desc_key="perkSlayerCurse4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Witch 5-Star -->
		<perk name="perkSlayerCurse5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerCurse5sName" desc_key="perkSlayerCurse5sDesc" long_desc_key="perkSlayerCurse5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerCurse5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheWitchAngelBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerCurse5sRank1Desc" long_desc_key="perkSlayerCurse5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerCurse5sRank2Desc" long_desc_key="perkSlayerCurse5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerCurse5sRank3Desc" long_desc_key="perkSlayerCurse5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerCurse5sRank4Desc" long_desc_key="perkSlayerCurse5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerCurse5sRank5Desc" long_desc_key="perkSlayerCurse5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerCurse5sRank6Desc" long_desc_key="perkSlayerCurse5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerCurse5sRank7Desc" long_desc_key="perkSlayerCurse5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerCurse5sRank8Desc" long_desc_key="perkSlayerCurse5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerCurse5sRank9Desc" long_desc_key="perkSlayerCurse5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerCurse5sRank10Desc" long_desc_key="perkSlayerCurse5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Mushroom TIER VARIANTS ~~~ -->

		<!-- Mushroom 1-Star -->
		<perk name="perkSlayerSpores1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpores1sName" desc_key="perkSlayerSpores1sDesc" long_desc_key="perkSlayerSpores1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMushroomBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpores1sRank1Desc" long_desc_key="perkSlayerSpores1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpores1sRank2Desc" long_desc_key="perkSlayerSpores1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpores1sRank3Desc" long_desc_key="perkSlayerSpores1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpores1sRank4Desc" long_desc_key="perkSlayerSpores1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpores1sRank5Desc" long_desc_key="perkSlayerSpores1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpores1sRank6Desc" long_desc_key="perkSlayerSpores1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpores1sRank7Desc" long_desc_key="perkSlayerSpores1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpores1sRank8Desc" long_desc_key="perkSlayerSpores1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpores1sRank9Desc" long_desc_key="perkSlayerSpores1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpores1sRank10Desc" long_desc_key="perkSlayerSpores1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mushroom 2-Star -->
		<perk name="perkSlayerSpores2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpores2sName" desc_key="perkSlayerSpores2sDesc" long_desc_key="perkSlayerSpores2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMushroomBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpores2sRank1Desc" long_desc_key="perkSlayerSpores2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpores2sRank2Desc" long_desc_key="perkSlayerSpores2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpores2sRank3Desc" long_desc_key="perkSlayerSpores2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpores2sRank4Desc" long_desc_key="perkSlayerSpores2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpores2sRank5Desc" long_desc_key="perkSlayerSpores2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpores2sRank6Desc" long_desc_key="perkSlayerSpores2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpores2sRank7Desc" long_desc_key="perkSlayerSpores2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpores2sRank8Desc" long_desc_key="perkSlayerSpores2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpores2sRank9Desc" long_desc_key="perkSlayerSpores2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpores2sRank10Desc" long_desc_key="perkSlayerSpores2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mushroom 3-Star -->
		<perk name="perkSlayerSpores3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpores3sName" desc_key="perkSlayerSpores3sDesc" long_desc_key="perkSlayerSpores3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMushroomBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpores3sRank1Desc" long_desc_key="perkSlayerSpores3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpores3sRank2Desc" long_desc_key="perkSlayerSpores3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpores3sRank3Desc" long_desc_key="perkSlayerSpores3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpores3sRank4Desc" long_desc_key="perkSlayerSpores3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpores3sRank5Desc" long_desc_key="perkSlayerSpores3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpores3sRank6Desc" long_desc_key="perkSlayerSpores3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpores3sRank7Desc" long_desc_key="perkSlayerSpores3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpores3sRank8Desc" long_desc_key="perkSlayerSpores3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpores3sRank9Desc" long_desc_key="perkSlayerSpores3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpores3sRank10Desc" long_desc_key="perkSlayerSpores3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mushroom 4-Star -->
		<perk name="perkSlayerSpores4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpores4sName" desc_key="perkSlayerSpores4sDesc" long_desc_key="perkSlayerSpores4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMushroomBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpores4sRank1Desc" long_desc_key="perkSlayerSpores4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpores4sRank2Desc" long_desc_key="perkSlayerSpores4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpores4sRank3Desc" long_desc_key="perkSlayerSpores4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpores4sRank4Desc" long_desc_key="perkSlayerSpores4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpores4sRank5Desc" long_desc_key="perkSlayerSpores4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpores4sRank6Desc" long_desc_key="perkSlayerSpores4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpores4sRank7Desc" long_desc_key="perkSlayerSpores4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpores4sRank8Desc" long_desc_key="perkSlayerSpores4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpores4sRank9Desc" long_desc_key="perkSlayerSpores4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpores4sRank10Desc" long_desc_key="perkSlayerSpores4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Mushroom 5-Star -->
		<perk name="perkSlayerSpores5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpores5sName" desc_key="perkSlayerSpores5sDesc" long_desc_key="perkSlayerSpores5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpores5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECMushroomBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpores5sRank1Desc" long_desc_key="perkSlayerSpores5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpores5sRank2Desc" long_desc_key="perkSlayerSpores5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpores5sRank3Desc" long_desc_key="perkSlayerSpores5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpores5sRank4Desc" long_desc_key="perkSlayerSpores5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpores5sRank5Desc" long_desc_key="perkSlayerSpores5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpores5sRank6Desc" long_desc_key="perkSlayerSpores5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpores5sRank7Desc" long_desc_key="perkSlayerSpores5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpores5sRank8Desc" long_desc_key="perkSlayerSpores5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpores5sRank9Desc" long_desc_key="perkSlayerSpores5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpores5sRank10Desc" long_desc_key="perkSlayerSpores5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Headless TIER VARIANTS ~~~ -->

		<!-- Headless 1-Star -->
		<perk name="perkSlayerVoid1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVoid1sName" desc_key="perkSlayerVoid1sDesc" long_desc_key="perkSlayerVoid1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHeadlessBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVoid1sRank1Desc" long_desc_key="perkSlayerVoid1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVoid1sRank2Desc" long_desc_key="perkSlayerVoid1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVoid1sRank3Desc" long_desc_key="perkSlayerVoid1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVoid1sRank4Desc" long_desc_key="perkSlayerVoid1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVoid1sRank5Desc" long_desc_key="perkSlayerVoid1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVoid1sRank6Desc" long_desc_key="perkSlayerVoid1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVoid1sRank7Desc" long_desc_key="perkSlayerVoid1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVoid1sRank8Desc" long_desc_key="perkSlayerVoid1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVoid1sRank9Desc" long_desc_key="perkSlayerVoid1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVoid1sRank10Desc" long_desc_key="perkSlayerVoid1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Headless 2-Star -->
		<perk name="perkSlayerVoid2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVoid2sName" desc_key="perkSlayerVoid2sDesc" long_desc_key="perkSlayerVoid2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHeadlessBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVoid2sRank1Desc" long_desc_key="perkSlayerVoid2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVoid2sRank2Desc" long_desc_key="perkSlayerVoid2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVoid2sRank3Desc" long_desc_key="perkSlayerVoid2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVoid2sRank4Desc" long_desc_key="perkSlayerVoid2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVoid2sRank5Desc" long_desc_key="perkSlayerVoid2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVoid2sRank6Desc" long_desc_key="perkSlayerVoid2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVoid2sRank7Desc" long_desc_key="perkSlayerVoid2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVoid2sRank8Desc" long_desc_key="perkSlayerVoid2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVoid2sRank9Desc" long_desc_key="perkSlayerVoid2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVoid2sRank10Desc" long_desc_key="perkSlayerVoid2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Headless 3-Star -->
		<perk name="perkSlayerVoid3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVoid3sName" desc_key="perkSlayerVoid3sDesc" long_desc_key="perkSlayerVoid3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHeadlessBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVoid3sRank1Desc" long_desc_key="perkSlayerVoid3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVoid3sRank2Desc" long_desc_key="perkSlayerVoid3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVoid3sRank3Desc" long_desc_key="perkSlayerVoid3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVoid3sRank4Desc" long_desc_key="perkSlayerVoid3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVoid3sRank5Desc" long_desc_key="perkSlayerVoid3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVoid3sRank6Desc" long_desc_key="perkSlayerVoid3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVoid3sRank7Desc" long_desc_key="perkSlayerVoid3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVoid3sRank8Desc" long_desc_key="perkSlayerVoid3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVoid3sRank9Desc" long_desc_key="perkSlayerVoid3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVoid3sRank10Desc" long_desc_key="perkSlayerVoid3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Headless 4-Star -->
		<perk name="perkSlayerVoid4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVoid4sName" desc_key="perkSlayerVoid4sDesc" long_desc_key="perkSlayerVoid4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHeadlessBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVoid4sRank1Desc" long_desc_key="perkSlayerVoid4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVoid4sRank2Desc" long_desc_key="perkSlayerVoid4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVoid4sRank3Desc" long_desc_key="perkSlayerVoid4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVoid4sRank4Desc" long_desc_key="perkSlayerVoid4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVoid4sRank5Desc" long_desc_key="perkSlayerVoid4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVoid4sRank6Desc" long_desc_key="perkSlayerVoid4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVoid4sRank7Desc" long_desc_key="perkSlayerVoid4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVoid4sRank8Desc" long_desc_key="perkSlayerVoid4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVoid4sRank9Desc" long_desc_key="perkSlayerVoid4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVoid4sRank10Desc" long_desc_key="perkSlayerVoid4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Headless 5-Star -->
		<perk name="perkSlayerVoid5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerVoid5sName" desc_key="perkSlayerVoid5sDesc" long_desc_key="perkSlayerVoid5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerVoid5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECHeadlessBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerVoid5sRank1Desc" long_desc_key="perkSlayerVoid5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerVoid5sRank2Desc" long_desc_key="perkSlayerVoid5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerVoid5sRank3Desc" long_desc_key="perkSlayerVoid5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerVoid5sRank4Desc" long_desc_key="perkSlayerVoid5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerVoid5sRank5Desc" long_desc_key="perkSlayerVoid5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerVoid5sRank6Desc" long_desc_key="perkSlayerVoid5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerVoid5sRank7Desc" long_desc_key="perkSlayerVoid5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerVoid5sRank8Desc" long_desc_key="perkSlayerVoid5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerVoid5sRank9Desc" long_desc_key="perkSlayerVoid5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerVoid5sRank10Desc" long_desc_key="perkSlayerVoid5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Archer TIER VARIANTS ~~~ -->

		<!-- Archer 1-Star -->
		<perk name="perkSlayerQuiver1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerQuiver1sName" desc_key="perkSlayerQuiver1sDesc" long_desc_key="perkSlayerQuiver1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheArcherBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerQuiver1sRank1Desc" long_desc_key="perkSlayerQuiver1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerQuiver1sRank2Desc" long_desc_key="perkSlayerQuiver1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerQuiver1sRank3Desc" long_desc_key="perkSlayerQuiver1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerQuiver1sRank4Desc" long_desc_key="perkSlayerQuiver1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerQuiver1sRank5Desc" long_desc_key="perkSlayerQuiver1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerQuiver1sRank6Desc" long_desc_key="perkSlayerQuiver1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerQuiver1sRank7Desc" long_desc_key="perkSlayerQuiver1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerQuiver1sRank8Desc" long_desc_key="perkSlayerQuiver1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerQuiver1sRank9Desc" long_desc_key="perkSlayerQuiver1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerQuiver1sRank10Desc" long_desc_key="perkSlayerQuiver1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Archer 2-Star -->
		<perk name="perkSlayerQuiver2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerQuiver2sName" desc_key="perkSlayerQuiver2sDesc" long_desc_key="perkSlayerQuiver2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheArcherBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerQuiver2sRank1Desc" long_desc_key="perkSlayerQuiver2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerQuiver2sRank2Desc" long_desc_key="perkSlayerQuiver2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerQuiver2sRank3Desc" long_desc_key="perkSlayerQuiver2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerQuiver2sRank4Desc" long_desc_key="perkSlayerQuiver2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerQuiver2sRank5Desc" long_desc_key="perkSlayerQuiver2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerQuiver2sRank6Desc" long_desc_key="perkSlayerQuiver2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerQuiver2sRank7Desc" long_desc_key="perkSlayerQuiver2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerQuiver2sRank8Desc" long_desc_key="perkSlayerQuiver2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerQuiver2sRank9Desc" long_desc_key="perkSlayerQuiver2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerQuiver2sRank10Desc" long_desc_key="perkSlayerQuiver2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Archer 3-Star -->
		<perk name="perkSlayerQuiver3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerQuiver3sName" desc_key="perkSlayerQuiver3sDesc" long_desc_key="perkSlayerQuiver3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheArcherBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerQuiver3sRank1Desc" long_desc_key="perkSlayerQuiver3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerQuiver3sRank2Desc" long_desc_key="perkSlayerQuiver3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerQuiver3sRank3Desc" long_desc_key="perkSlayerQuiver3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerQuiver3sRank4Desc" long_desc_key="perkSlayerQuiver3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerQuiver3sRank5Desc" long_desc_key="perkSlayerQuiver3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerQuiver3sRank6Desc" long_desc_key="perkSlayerQuiver3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerQuiver3sRank7Desc" long_desc_key="perkSlayerQuiver3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerQuiver3sRank8Desc" long_desc_key="perkSlayerQuiver3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerQuiver3sRank9Desc" long_desc_key="perkSlayerQuiver3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerQuiver3sRank10Desc" long_desc_key="perkSlayerQuiver3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Archer 4-Star -->
		<perk name="perkSlayerQuiver4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerQuiver4sName" desc_key="perkSlayerQuiver4sDesc" long_desc_key="perkSlayerQuiver4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheArcherBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerQuiver4sRank1Desc" long_desc_key="perkSlayerQuiver4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerQuiver4sRank2Desc" long_desc_key="perkSlayerQuiver4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerQuiver4sRank3Desc" long_desc_key="perkSlayerQuiver4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerQuiver4sRank4Desc" long_desc_key="perkSlayerQuiver4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerQuiver4sRank5Desc" long_desc_key="perkSlayerQuiver4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerQuiver4sRank6Desc" long_desc_key="perkSlayerQuiver4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerQuiver4sRank7Desc" long_desc_key="perkSlayerQuiver4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerQuiver4sRank8Desc" long_desc_key="perkSlayerQuiver4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerQuiver4sRank9Desc" long_desc_key="perkSlayerQuiver4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerQuiver4sRank10Desc" long_desc_key="perkSlayerQuiver4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Archer 5-Star -->
		<perk name="perkSlayerQuiver5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerQuiver5sName" desc_key="perkSlayerQuiver5sDesc" long_desc_key="perkSlayerQuiver5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerQuiver5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECTheArcherBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerQuiver5sRank1Desc" long_desc_key="perkSlayerQuiver5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerQuiver5sRank2Desc" long_desc_key="perkSlayerQuiver5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerQuiver5sRank3Desc" long_desc_key="perkSlayerQuiver5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerQuiver5sRank4Desc" long_desc_key="perkSlayerQuiver5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerQuiver5sRank5Desc" long_desc_key="perkSlayerQuiver5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerQuiver5sRank6Desc" long_desc_key="perkSlayerQuiver5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerQuiver5sRank7Desc" long_desc_key="perkSlayerQuiver5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerQuiver5sRank8Desc" long_desc_key="perkSlayerQuiver5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerQuiver5sRank9Desc" long_desc_key="perkSlayerQuiver5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerQuiver5sRank10Desc" long_desc_key="perkSlayerQuiver5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Sheriff TIER VARIANTS ~~~ -->

		<!-- Sheriff 1-Star -->
		<perk name="perkSlayerBadge1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBadge1sName" desc_key="perkSlayerBadge1sDesc" long_desc_key="perkSlayerBadge1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSheriffBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBadge1sRank1Desc" long_desc_key="perkSlayerBadge1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBadge1sRank2Desc" long_desc_key="perkSlayerBadge1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBadge1sRank3Desc" long_desc_key="perkSlayerBadge1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBadge1sRank4Desc" long_desc_key="perkSlayerBadge1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBadge1sRank5Desc" long_desc_key="perkSlayerBadge1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBadge1sRank6Desc" long_desc_key="perkSlayerBadge1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBadge1sRank7Desc" long_desc_key="perkSlayerBadge1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBadge1sRank8Desc" long_desc_key="perkSlayerBadge1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBadge1sRank9Desc" long_desc_key="perkSlayerBadge1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBadge1sRank10Desc" long_desc_key="perkSlayerBadge1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Sheriff 2-Star -->
		<perk name="perkSlayerBadge2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBadge2sName" desc_key="perkSlayerBadge2sDesc" long_desc_key="perkSlayerBadge2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSheriffBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBadge2sRank1Desc" long_desc_key="perkSlayerBadge2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBadge2sRank2Desc" long_desc_key="perkSlayerBadge2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBadge2sRank3Desc" long_desc_key="perkSlayerBadge2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBadge2sRank4Desc" long_desc_key="perkSlayerBadge2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBadge2sRank5Desc" long_desc_key="perkSlayerBadge2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBadge2sRank6Desc" long_desc_key="perkSlayerBadge2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBadge2sRank7Desc" long_desc_key="perkSlayerBadge2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBadge2sRank8Desc" long_desc_key="perkSlayerBadge2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBadge2sRank9Desc" long_desc_key="perkSlayerBadge2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBadge2sRank10Desc" long_desc_key="perkSlayerBadge2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Sheriff 3-Star -->
		<perk name="perkSlayerBadge3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBadge3sName" desc_key="perkSlayerBadge3sDesc" long_desc_key="perkSlayerBadge3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSheriffBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBadge3sRank1Desc" long_desc_key="perkSlayerBadge3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBadge3sRank2Desc" long_desc_key="perkSlayerBadge3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBadge3sRank3Desc" long_desc_key="perkSlayerBadge3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBadge3sRank4Desc" long_desc_key="perkSlayerBadge3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBadge3sRank5Desc" long_desc_key="perkSlayerBadge3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBadge3sRank6Desc" long_desc_key="perkSlayerBadge3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBadge3sRank7Desc" long_desc_key="perkSlayerBadge3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBadge3sRank8Desc" long_desc_key="perkSlayerBadge3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBadge3sRank9Desc" long_desc_key="perkSlayerBadge3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBadge3sRank10Desc" long_desc_key="perkSlayerBadge3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Sheriff 4-Star -->
		<perk name="perkSlayerBadge4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBadge4sName" desc_key="perkSlayerBadge4sDesc" long_desc_key="perkSlayerBadge4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSheriffBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBadge4sRank1Desc" long_desc_key="perkSlayerBadge4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBadge4sRank2Desc" long_desc_key="perkSlayerBadge4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBadge4sRank3Desc" long_desc_key="perkSlayerBadge4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBadge4sRank4Desc" long_desc_key="perkSlayerBadge4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBadge4sRank5Desc" long_desc_key="perkSlayerBadge4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBadge4sRank6Desc" long_desc_key="perkSlayerBadge4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBadge4sRank7Desc" long_desc_key="perkSlayerBadge4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBadge4sRank8Desc" long_desc_key="perkSlayerBadge4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBadge4sRank9Desc" long_desc_key="perkSlayerBadge4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBadge4sRank10Desc" long_desc_key="perkSlayerBadge4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Sheriff 5-Star -->
		<perk name="perkSlayerBadge5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerBadge5sName" desc_key="perkSlayerBadge5sDesc" long_desc_key="perkSlayerBadge5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerBadge5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECSheriffBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerBadge5sRank1Desc" long_desc_key="perkSlayerBadge5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerBadge5sRank2Desc" long_desc_key="perkSlayerBadge5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerBadge5sRank3Desc" long_desc_key="perkSlayerBadge5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerBadge5sRank4Desc" long_desc_key="perkSlayerBadge5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerBadge5sRank5Desc" long_desc_key="perkSlayerBadge5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerBadge5sRank6Desc" long_desc_key="perkSlayerBadge5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerBadge5sRank7Desc" long_desc_key="perkSlayerBadge5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerBadge5sRank8Desc" long_desc_key="perkSlayerBadge5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerBadge5sRank9Desc" long_desc_key="perkSlayerBadge5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerBadge5sRank10Desc" long_desc_key="perkSlayerBadge5sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- ~~~ Ghost TIER VARIANTS ~~~ -->

		<!-- Ghost 1-Star -->
		<perk name="perkSlayerSpecter1s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpecter1sName" desc_key="perkSlayerSpecter1sDesc" long_desc_key="perkSlayerSpecter1sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter1s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECGhostBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpecter1sRank1Desc" long_desc_key="perkSlayerSpecter1sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpecter1sRank2Desc" long_desc_key="perkSlayerSpecter1sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpecter1sRank3Desc" long_desc_key="perkSlayerSpecter1sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpecter1sRank4Desc" long_desc_key="perkSlayerSpecter1sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpecter1sRank5Desc" long_desc_key="perkSlayerSpecter1sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpecter1sRank6Desc" long_desc_key="perkSlayerSpecter1sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpecter1sRank7Desc" long_desc_key="perkSlayerSpecter1sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpecter1sRank8Desc" long_desc_key="perkSlayerSpecter1sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpecter1sRank9Desc" long_desc_key="perkSlayerSpecter1sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpecter1sRank10Desc" long_desc_key="perkSlayerSpecter1sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Ghost 2-Star -->
		<perk name="perkSlayerSpecter2s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpecter2sName" desc_key="perkSlayerSpecter2sDesc" long_desc_key="perkSlayerSpecter2sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter2s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECGhostBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpecter2sRank1Desc" long_desc_key="perkSlayerSpecter2sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpecter2sRank2Desc" long_desc_key="perkSlayerSpecter2sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpecter2sRank3Desc" long_desc_key="perkSlayerSpecter2sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpecter2sRank4Desc" long_desc_key="perkSlayerSpecter2sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpecter2sRank5Desc" long_desc_key="perkSlayerSpecter2sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpecter2sRank6Desc" long_desc_key="perkSlayerSpecter2sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpecter2sRank7Desc" long_desc_key="perkSlayerSpecter2sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpecter2sRank8Desc" long_desc_key="perkSlayerSpecter2sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpecter2sRank9Desc" long_desc_key="perkSlayerSpecter2sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpecter2sRank10Desc" long_desc_key="perkSlayerSpecter2sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Ghost 3-Star -->
		<perk name="perkSlayerSpecter3s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpecter3sName" desc_key="perkSlayerSpecter3sDesc" long_desc_key="perkSlayerSpecter3sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter3s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECGhostBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpecter3sRank1Desc" long_desc_key="perkSlayerSpecter3sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpecter3sRank2Desc" long_desc_key="perkSlayerSpecter3sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpecter3sRank3Desc" long_desc_key="perkSlayerSpecter3sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpecter3sRank4Desc" long_desc_key="perkSlayerSpecter3sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpecter3sRank5Desc" long_desc_key="perkSlayerSpecter3sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpecter3sRank6Desc" long_desc_key="perkSlayerSpecter3sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpecter3sRank7Desc" long_desc_key="perkSlayerSpecter3sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpecter3sRank8Desc" long_desc_key="perkSlayerSpecter3sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpecter3sRank9Desc" long_desc_key="perkSlayerSpecter3sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpecter3sRank10Desc" long_desc_key="perkSlayerSpecter3sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Ghost 4-Star -->
		<perk name="perkSlayerSpecter4s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpecter4sName" desc_key="perkSlayerSpecter4sDesc" long_desc_key="perkSlayerSpecter4sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter4s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECGhostBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpecter4sRank1Desc" long_desc_key="perkSlayerSpecter4sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpecter4sRank2Desc" long_desc_key="perkSlayerSpecter4sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpecter4sRank3Desc" long_desc_key="perkSlayerSpecter4sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpecter4sRank4Desc" long_desc_key="perkSlayerSpecter4sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpecter4sRank5Desc" long_desc_key="perkSlayerSpecter4sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpecter4sRank6Desc" long_desc_key="perkSlayerSpecter4sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpecter4sRank7Desc" long_desc_key="perkSlayerSpecter4sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpecter4sRank8Desc" long_desc_key="perkSlayerSpecter4sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpecter4sRank9Desc" long_desc_key="perkSlayerSpecter4sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpecter4sRank10Desc" long_desc_key="perkSlayerSpecter4sRank10Desc"/>
			</effect_group>
		</perk>

		<!-- Ghost 5-Star -->
		<perk name="perkSlayerSpecter5s" max_level="10" parent="skillZombieHunter" base_skill_point_cost="0" name_key="perkSlayerSpecter5sName" desc_key="perkSlayerSpecter5sDesc" long_desc_key="perkSlayerSpecter5sDesc" icon="ui_game_symbol_skull">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attBossHunter" operation="Equals" value="0" desc_key="reqPerkSlayerSpecter5s"/></level_requirements>
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="AECGhostBoss"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".02,.20"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".02,.20"/>
			</effect_group>
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSlayerSpecter5sRank1Desc" long_desc_key="perkSlayerSpecter5sRank1Desc"/>
				<effect_description level="2" desc_key="perkSlayerSpecter5sRank2Desc" long_desc_key="perkSlayerSpecter5sRank2Desc"/>
				<effect_description level="3" desc_key="perkSlayerSpecter5sRank3Desc" long_desc_key="perkSlayerSpecter5sRank3Desc"/>
				<effect_description level="4" desc_key="perkSlayerSpecter5sRank4Desc" long_desc_key="perkSlayerSpecter5sRank4Desc"/>
				<effect_description level="5" desc_key="perkSlayerSpecter5sRank5Desc" long_desc_key="perkSlayerSpecter5sRank5Desc"/>
				<effect_description level="6" desc_key="perkSlayerSpecter5sRank6Desc" long_desc_key="perkSlayerSpecter5sRank6Desc"/>
				<effect_description level="7" desc_key="perkSlayerSpecter5sRank7Desc" long_desc_key="perkSlayerSpecter5sRank7Desc"/>
				<effect_description level="8" desc_key="perkSlayerSpecter5sRank8Desc" long_desc_key="perkSlayerSpecter5sRank8Desc"/>
				<effect_description level="9" desc_key="perkSlayerSpecter5sRank9Desc" long_desc_key="perkSlayerSpecter5sRank9Desc"/>
				<effect_description level="10" desc_key="perkSlayerSpecter5sRank10Desc" long_desc_key="perkSlayerSpecter5sRank10Desc"/>
			</effect_group>
		</perk>

</append>

</configs>
