{
  "_comment": "Vanilla languages: english, german, spanish, french, italian, japanese, koreana, polish, brazilian, russian, turkish, schinese, tchinese.",
  "language": "english",
  "packs": [
    {
      "code": "english",
      "messages": {
        "ally.both": "Whispers spread that both warlords have summoned blood-bound allies.",
        "ally.challenger": "Rumors say the challenger has called a blood-bound ally to the war.",
        "ally.defender": "Rumors say the defender has called a blood-bound ally to hold the line.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Territory war declared: {challenger} [FFFFFF]challenges {defender} [FFFFFF]at ({x},{z}) within {minutes} minutes. [FFFFFF]Only worthy opponents can provoke them (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]Territory war at ({x},{z}) is cancelled: it was disturbed by [{player}]. {challenger} [FFFFFF]and {defender} [FFFFFF]turn their rage toward this survivor.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]wins the territory war against {defender} [FFFFFF]and rises to {challengerBlueRank} [FFFFFF]- now known as {challengerGoldTitle}! {defender} [FFFFFF]falls to {defenderBlueRank} [FFFFFF]- now known as {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]holds territory against {challenger} [FFFFFF]- rank maintained at {defenderBlueRank}. {challenger} [FFFFFF]is now known as {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]A faint trail of rot leads away from ({X},{Z})... {NAME} [FFFFFF]has moved on.",
        "migration.rank0.variant2": "[FFFFFF]Something disturbed {NAME} [FFFFFF]at ({OX},{OZ}). It now lurks near ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]The shambling presence of {NAME} [FFFFFF]has drifted to new grounds near ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]abandons its hunting ground at ({OX},{OZ}) and stalks toward ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Tracks and ichor mark the path of {NAME} [FFFFFF]- now prowling near ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]The hunter {NAME} [FFFFFF]has claimed new territory around ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]has forsaken ({OX},{OZ}) for darker grounds near ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]The killing fields shift - {NAME} [FFFFFF]now reigns over the area around ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Bones and silence mark the old lair of {NAME}. [FFFFFF]It now broods near ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]The warlord {NAME} {TITLE} [FFFFFF]marches. Its new stronghold: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Blood and shadow - {NAME} [FFFFFF]has chosen ({X},{Z}) as its new domain.",
        "migration.rank3.variant3": "[FFFFFF]Witnesses speak of the champion {NAME} [FFFFFF]moving its forces toward ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]The forsaken one - {NAME} {TITLE} [FFFFFF]- rises from the ruins of ({OX},{OZ}) and descends upon ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]The earth itself trembles as {NAME} [FFFFFF]relocates its infernal seat to ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]A dark omen settles over ({X},{Z}) - {NAME} [FFFFFF]has arrived.",
        "migration.rank5.variant1": "[FFFFFF]The apocalypse walks. {NAME} {TITLE} [FFFFFF]has abandoned ({OX},{OZ}) - the horizon near ({X},{Z}) now burns.",
        "migration.rank5.variant2": "[FFFFFF]Even the dead flee as {NAME} [FFFFFF]claims ({X},{Z}) as its new seat of ruin.",
        "migration.rank5.variant3": "[FFFFFF]The world shivers. {NAME} {TITLE} [FFFFFF]has chosen ({X},{Z}) as its new throne.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]A new shadow stirs in the wasteland — {NAME} {TITLE} [FFFFFF]has risen.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— has found [FFFFFF][{PLAYER}]. [FFFFFF]It has not forgotten.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]has been slain by [{PLAYER}]. It will not forget.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]retreats, wounded... it will return as {RANK} [FFFFFF]— now known as {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]A {RELATION} of {NAME} [FFFFFF]emerges from the shadows — drawn by the scent of blood. [FFFFFF][{KILLER}] is not safe yet.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]has been defeated for the last time. A successor will rise from the ashes.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]claims the throne of the fallen — now a {RANK} [FFFFFF]— now known as {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]has killed [{VICTIM}]. Its hunger grows.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]grows stronger through bloodshed — now a {RANK} [FFFFFF]— now known as {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]has slain the {RELATION} of {NAME} {TITLE}. [FFFFFF]The {RANK} [FFFFFF]has marked them for death.[-]"
      }
    },
    {
      "code": "german",
      "messages": {
        "ally.both": "Man munkelt, dass beide Kriegsherren blutgebundene Verbundete beschworen haben.",
        "ally.challenger": "Geruechte sagen, der Herausforderer hat einen blutgebundenen Verbuendeten gerufen.",
        "ally.defender": "Geruechte sagen, der Verteidiger hat einen blutgebundenen Verbuendeten zur Verteidigung gerufen.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Territoriumskrieg erklaert: {challenger} [FFFFFF]fordert {defender} [FFFFFF]bei ({x},{z}) in {minutes} Minuten heraus. [FFFFFF]Nur wuerdige Gegner koennen sie provozieren (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]Der Territoriumskrieg bei ({x},{z}) wurde abgebrochen: Er wurde von [{player}] gestoert. {challenger} [FFFFFF]und {defender} [FFFFFF]richten ihre Wut auf diesen Ueberlebenden.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]gewinnt den Territoriumskrieg gegen {defender} [FFFFFF]und steigt auf zu {challengerBlueRank} [FFFFFF]- nun bekannt als {challengerGoldTitle}! {defender} [FFFFFF]faellt auf {defenderBlueRank} [FFFFFF]- nun bekannt als {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]haelt sein Territorium gegen {challenger} [FFFFFF]- Rang bleibt bei {defenderBlueRank}. {challenger} [FFFFFF]ist nun bekannt als {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Eine schwache Faeulnisspur fuehrt von ({X},{Z}) fort... {NAME} [FFFFFF]ist weitergezogen.",
        "migration.rank0.variant2": "[FFFFFF]Etwas hat {NAME} [FFFFFF]bei ({OX},{OZ}) gestoert. Nun lauert es nahe ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]Die schlurfende Praesenz von {NAME} [FFFFFF]ist zu neuen Gruenden nahe ({X},{Z}) gewandert.",
        "migration.rank1.variant1": "{NAME} [FFFFFF]verlaesst sein Jagdgebiet bei ({OX},{OZ}) und schleicht nach ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Spuren und Blut markieren den Weg von {NAME} [FFFFFF]- nun jagt es nahe ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]Der Jaeger {NAME} [FFFFFF]hat neues Gebiet um ({X},{Z}) beansprucht.",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]hat ({OX},{OZ}) fuer dunklere Gruende nahe ({X},{Z}) verlassen.",
        "migration.rank2.variant2": "[FFFFFF]Die Schlachtfelder verschieben sich - {NAME} [FFFFFF]herrscht nun ueber das Gebiet um ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Knochen und Stille kennzeichnen das alte Lager von {NAME}. [FFFFFF]Nun bruetet es nahe ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]Der Kriegsherr {NAME} {TITLE} [FFFFFF]marschiert. Seine neue Festung: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Blut und Schatten - {NAME} [FFFFFF]hat ({X},{Z}) als neue Domaene gewaehlt.",
        "migration.rank3.variant3": "[FFFFFF]Zeugen berichten vom Champion {NAME}, [FFFFFF]der seine Truppen nach ({X},{Z}) bewegt.",
        "migration.rank4.variant1": "[FFFFFF]Der Verlassene - {NAME} {TITLE} [FFFFFF]- erhebt sich aus den Ruinen von ({OX},{OZ}) und faellt ueber ({X},{Z}) her.",
        "migration.rank4.variant2": "[FFFFFF]Die Erde selbst bebt, als {NAME} [FFFFFF]seinen infernalischen Sitz nach ({X},{Z}) verlegt.",
        "migration.rank4.variant3": "[FFFFFF]Ein dunkles Omen legt sich ueber ({X},{Z}) - {NAME} [FFFFFF]ist angekommen.",
        "migration.rank5.variant1": "[FFFFFF]Die Apokalypse wandert. {NAME} {TITLE} [FFFFFF]hat ({OX},{OZ}) verlassen - der Horizont nahe ({X},{Z}) brennt.",
        "migration.rank5.variant2": "[FFFFFF]Selbst die Toten fliehen, als {NAME} [FFFFFF]({X},{Z}) zum neuen Sitz des Verderbens macht.",
        "migration.rank5.variant3": "[FFFFFF]Die Welt erbebt. {NAME} {TITLE} [FFFFFF]hat ({X},{Z}) als neuen Thron gewaehlt.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Ein neuer Schatten regt sich in der Einoede — {NAME} {TITLE} [FFFFFF]ist erstanden.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— hat [FFFFFF][{PLAYER}] [FFFFFF]gefunden. [FFFFFF]Er hat nicht vergessen.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]wurde von [{PLAYER}] erschlagen. Er wird es nicht vergessen.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]zieht sich verwundet zurueck... er kehrt zurueck als {RANK} [FFFFFF]— nun bekannt als {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]Ein {RELATION} von {NAME} [FFFFFF]erhebt sich aus den Schatten — angelockt vom Geruch des Blutes. [FFFFFF][{KILLER}] ist noch nicht sicher.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]wurde ein letztes Mal besiegt. Ein Nachfolger wird aus der Asche erstehen.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]beansprucht den Thron des Gefallenen — nun ein {RANK} [FFFFFF]— nun bekannt als {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]hat [{VICTIM}] getoetet. Sein Hunger waechst.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]wird staerker durch Blutvergiessen — nun ein {RANK} [FFFFFF]— nun bekannt als {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]hat den {RELATION} von {NAME} {TITLE} [FFFFFF]erschlagen. [FFFFFF]Der {RANK} [FFFFFF]hat ihn zum Tode verurteilt.[-]"
      }
    },
    {
      "code": "spanish",
      "messages": {
        "ally.both": "Se rumorea que ambos senores de la guerra han invocado aliados ligados por sangre.",
        "ally.challenger": "Dicen que el retador ha invocado a un aliado ligado por sangre.",
        "ally.defender": "Dicen que el defensor ha invocado a un aliado ligado por sangre para mantener la linea.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Guerra territorial declarada: {challenger} [FFFFFF]desafia a {defender} [FFFFFF]en ({x},{z}) en {minutes} minutos. [FFFFFF]Solo los oponentes dignos pueden provocarlos (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]La guerra territorial en ({x},{z}) ha sido cancelada: fue interrumpida por [{player}]. {challenger} [FFFFFF]y {defender} [FFFFFF]dirigen su furia hacia este superviviente.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]gana la guerra territorial contra {defender} [FFFFFF]y asciende a {challengerBlueRank} [FFFFFF]- ahora conocido como {challengerGoldTitle}! {defender} [FFFFFF]cae a {defenderBlueRank} [FFFFFF]- ahora conocido como {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]mantiene el territorio contra {challenger} [FFFFFF]- rango mantenido en {defenderBlueRank}. {challenger} [FFFFFF]ahora es conocido como {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Un tenue rastro de podredumbre se aleja de ({X},{Z})... {NAME} [FFFFFF]se ha marchado.",
        "migration.rank0.variant2": "[FFFFFF]Algo perturbo a {NAME} [FFFFFF]en ({OX},{OZ}). Ahora acecha cerca de ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]La presencia tambaleante de {NAME} [FFFFFF]se ha desplazado a nuevas tierras cerca de ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]abandona su coto de caza en ({OX},{OZ}) y avanza hacia ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Huellas e icor marcan el camino de {NAME} [FFFFFF]- ahora merodea cerca de ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]El cazador {NAME} [FFFFFF]ha reclamado un nuevo territorio alrededor de ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]ha abandonado ({OX},{OZ}) por tierras mas oscuras cerca de ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]Los campos de muerte cambian - {NAME} [FFFFFF]ahora reina sobre la zona de ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Huesos y silencio marcan la antigua guarida de {NAME}. [FFFFFF]Ahora medita cerca de ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]El senor de la guerra {NAME} {TITLE} [FFFFFF]marcha. Su nueva fortaleza: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Sangre y sombras - {NAME} [FFFFFF]ha elegido ({X},{Z}) como su nuevo dominio.",
        "migration.rank3.variant3": "[FFFFFF]Los testigos hablan del campeon {NAME} [FFFFFF]moviendo sus fuerzas hacia ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]El olvidado - {NAME} {TITLE} [FFFFFF]- se alza de las ruinas de ({OX},{OZ}) y desciende sobre ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]La tierra tiembla cuando {NAME} [FFFFFF]traslada su sede infernal a ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]Un oscuro presagio cae sobre ({X},{Z}) - {NAME} [FFFFFF]ha llegado.",
        "migration.rank5.variant1": "[FFFFFF]El apocalipsis camina. {NAME} {TITLE} [FFFFFF]ha abandonado ({OX},{OZ}) - el horizonte cerca de ({X},{Z}) arde.",
        "migration.rank5.variant2": "[FFFFFF]Hasta los muertos huyen cuando {NAME} [FFFFFF]reclama ({X},{Z}) como su nueva sede de ruina.",
        "migration.rank5.variant3": "[FFFFFF]El mundo tiembla. {NAME} {TITLE} [FFFFFF]ha elegido ({X},{Z}) como su nuevo trono.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Una nueva sombra se agita en el yermo — {NAME} {TITLE} [FFFFFF]ha resurgido.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— ha encontrado a [FFFFFF][{PLAYER}]. [FFFFFF]No lo ha olvidado.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]ha sido abatido por [{PLAYER}]. No lo olvidara.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]se retira, herido... regresara como {RANK} [FFFFFF]— ahora conocido como {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]Un {RELATION} de {NAME} [FFFFFF]emerge de las sombras — atraido por el olor a sangre. [FFFFFF][{KILLER}] aun no esta a salvo.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]ha sido derrotado por ultima vez. Un sucesor se alzara de las cenizas.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]reclama el trono del caido — ahora un {RANK} [FFFFFF]— ahora conocido como {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]ha matado a [{VICTIM}]. Su hambre crece.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]se fortalece con el derramamiento de sangre — ahora un {RANK} [FFFFFF]— ahora conocido como {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]ha matado al {RELATION} de {NAME} {TITLE}. [FFFFFF]El {RANK} [FFFFFF]lo ha marcado para la muerte.[-]"
      }
    },
    {
      "code": "french",
      "messages": {
        "ally.both": "Des murmures racontent que les deux seigneurs ont invoque des allies lies par le sang.",
        "ally.challenger": "Des rumeurs disent que le challenger a appele un allie lie par le sang.",
        "ally.defender": "Des rumeurs disent que le defenseur a appele un allie lie par le sang pour tenir la ligne.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Guerre de territoire declaree: {challenger} [FFFFFF]defie {defender} [FFFFFF]a ({x},{z}) dans {minutes} minutes. [FFFFFF]Seuls les adversaires dignes peuvent les provoquer (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]La guerre de territoire a ({x},{z}) est annulee: elle a ete perturbee par [{player}]. {challenger} [FFFFFF]et {defender} [FFFFFF]tournent leur rage vers ce survivant.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]remporte la guerre de territoire contre {defender} [FFFFFF]et monte a {challengerBlueRank} [FFFFFF]- desormais connu sous le nom {challengerGoldTitle}! {defender} [FFFFFF]chute a {defenderBlueRank} [FFFFFF]- desormais connu sous le nom {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]tient son territoire contre {challenger} [FFFFFF]- rang maintenu a {defenderBlueRank}. {challenger} [FFFFFF]est maintenant connu sous le nom {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Une faible piste de pourriture s'eloigne de ({X},{Z})... {NAME} [FFFFFF]est parti.",
        "migration.rank0.variant2": "[FFFFFF]Quelque chose a derange {NAME} [FFFFFF]a ({OX},{OZ}). Il rode maintenant pres de ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]La presence chancelante de {NAME} [FFFFFF]a derive vers de nouvelles terres pres de ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]abandonne son terrain de chasse a ({OX},{OZ}) et se dirige vers ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Des traces et de l'ichor marquent le chemin de {NAME} [FFFFFF]- qui rode maintenant pres de ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]Le chasseur {NAME} [FFFFFF]a revendique un nouveau territoire autour de ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]a abandonne ({OX},{OZ}) pour des terres plus sombres pres de ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]Les champs de mort se deplacent - {NAME} [FFFFFF]regne maintenant sur la zone de ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Les os et le silence marquent l'ancien repaire de {NAME}. [FFFFFF]Il medite maintenant pres de ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]Le seigneur de guerre {NAME} {TITLE} [FFFFFF]marche. Sa nouvelle forteresse : ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Sang et ombre - {NAME} [FFFFFF]a choisi ({X},{Z}) comme nouveau domaine.",
        "migration.rank3.variant3": "[FFFFFF]Des temoins parlent du champion {NAME} [FFFFFF]deplacant ses forces vers ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]L'abandonne - {NAME} {TITLE} [FFFFFF]- se releve des ruines de ({OX},{OZ}) et s'abat sur ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]La terre elle-meme tremble lorsque {NAME} [FFFFFF]deplace son siege infernal vers ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]Un sombre presage s'installe sur ({X},{Z}) - {NAME} [FFFFFF]est arrive.",
        "migration.rank5.variant1": "[FFFFFF]L'apocalypse marche. {NAME} {TITLE} [FFFFFF]a abandonne ({OX},{OZ}) - l'horizon pres de ({X},{Z}) brule.",
        "migration.rank5.variant2": "[FFFFFF]Meme les morts fuient lorsque {NAME} [FFFFFF]revendique ({X},{Z}) comme nouveau siege de la ruine.",
        "migration.rank5.variant3": "[FFFFFF]Le monde tremble. {NAME} {TITLE} [FFFFFF]a choisi ({X},{Z}) comme nouveau trone.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Une nouvelle ombre s'agite dans les terres desolees — {NAME} {TITLE} [FFFFFF]s'est levee.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— a trouve [FFFFFF][{PLAYER}]. [FFFFFF]Il n'a pas oublie.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]a ete abattu par [{PLAYER}]. Il n'oubliera pas.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]se retire, blesse... il reviendra en tant que {RANK} [FFFFFF]— desormais connu sous le nom {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]Un {RELATION} de {NAME} [FFFFFF]surgit des ombres — attire par l'odeur du sang. [FFFFFF][{KILLER}] n'est pas encore en securite.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]a ete vaincu pour la derniere fois. Un successeur renaitra des cendres.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]revendique le trone du dechu — desormais un {RANK} [FFFFFF]— desormais connu sous le nom {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]a tue [{VICTIM}]. Sa faim grandit.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]se renforce par le sang verse — desormais un {RANK} [FFFFFF]— desormais connu sous le nom {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]a tue le {RELATION} de {NAME} {TITLE}. [FFFFFF]Le {RANK} [FFFFFF]l'a marque pour la mort.[-]"
      }
    },
    {
      "code": "italian",
      "messages": {
        "ally.both": "Si mormora che entrambi i signori della guerra abbiano evocato alleati legati dal sangue.",
        "ally.challenger": "Si dice che lo sfidante abbia chiamato un alleato legato dal sangue.",
        "ally.defender": "Si dice che il difensore abbia chiamato un alleato legato dal sangue per tenere la linea.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Guerra territoriale dichiarata: {challenger} [FFFFFF]sfida {defender} [FFFFFF]a ({x},{z}) entro {minutes} minuti. [FFFFFF]Solo avversari degni possono provocarli (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]La guerra territoriale a ({x},{z}) e annullata: e stata disturbata da [{player}]. {challenger} [FFFFFF]e {defender} [FFFFFF]rivolgono la loro rabbia verso questo sopravvissuto.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]vince la guerra territoriale contro {defender} [FFFFFF]e sale a {challengerBlueRank} [FFFFFF]- ora noto come {challengerGoldTitle}! {defender} [FFFFFF]scende a {defenderBlueRank} [FFFFFF]- ora noto come {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]mantiene il territorio contro {challenger} [FFFFFF]- grado mantenuto a {defenderBlueRank}. {challenger} [FFFFFF]ora e noto come {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Una debole scia di marciume si allontana da ({X},{Z})... {NAME} [FFFFFF]se n'e andato.",
        "migration.rank0.variant2": "[FFFFFF]Qualcosa ha disturbato {NAME} [FFFFFF]a ({OX},{OZ}). Ora si nasconde vicino a ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]La presenza barcollante di {NAME} [FFFFFF]si e spostata verso nuove terre vicino a ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]abbandona il terreno di caccia a ({OX},{OZ}) e avanza verso ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Tracce e icore segnano il cammino di {NAME} [FFFFFF]- ora si aggira vicino a ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]Il cacciatore {NAME} [FFFFFF]ha rivendicato un nuovo territorio intorno a ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]ha abbandonato ({OX},{OZ}) per terre piu oscure vicino a ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]I campi di morte cambiano - {NAME} [FFFFFF]ora regna sull'area intorno a ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Ossa e silenzio segnano il vecchio covo di {NAME}. [FFFFFF]Ora cova vicino a ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]Il signore della guerra {NAME} {TITLE} [FFFFFF]marcia. La sua nuova roccaforte: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Sangue e ombra - {NAME} [FFFFFF]ha scelto ({X},{Z}) come nuovo dominio.",
        "migration.rank3.variant3": "[FFFFFF]I testimoni parlano del campione {NAME} [FFFFFF]che muove le sue forze verso ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]Il rinnegato - {NAME} {TITLE} [FFFFFF]- risorge dalle rovine di ({OX},{OZ}) e cala su ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]La terra stessa trema mentre {NAME} [FFFFFF]sposta la sua sede infernale a ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]Un oscuro presagio cala su ({X},{Z}) - {NAME} [FFFFFF]e arrivato.",
        "migration.rank5.variant1": "[FFFFFF]L'apocalisse cammina. {NAME} {TITLE} [FFFFFF]ha abbandonato ({OX},{OZ}) - l'orizzonte vicino a ({X},{Z}) brucia.",
        "migration.rank5.variant2": "[FFFFFF]Persino i morti fuggono mentre {NAME} [FFFFFF]rivendica ({X},{Z}) come nuova sede della rovina.",
        "migration.rank5.variant3": "[FFFFFF]Il mondo trema. {NAME} {TITLE} [FFFFFF]ha scelto ({X},{Z}) come nuovo trono.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Una nuova ombra si agita nelle terre desolate — {NAME} {TITLE} [FFFFFF]e risorto.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— ha trovato [FFFFFF][{PLAYER}]. [FFFFFF]Non ha dimenticato.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]e stato ucciso da [{PLAYER}]. Non dimentichera.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]si ritira, ferito... tornera come {RANK} [FFFFFF]— ora noto come {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]Un {RELATION} di {NAME} [FFFFFF]emerge dalle ombre — attratto dall'odore del sangue. [FFFFFF][{KILLER}] non e ancora al sicuro.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]e stato sconfitto per l'ultima volta. Un successore risorgera dalle ceneri.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]rivendica il trono del caduto — ora un {RANK} [FFFFFF]— ora noto come {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]ha ucciso [{VICTIM}]. La sua fame cresce.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]si rafforza attraverso il sangue versato — ora un {RANK} [FFFFFF]— ora noto come {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]ha ucciso il {RELATION} di {NAME} {TITLE}. [FFFFFF]Il {RANK} [FFFFFF]lo ha segnato per la morte.[-]"
      }
    },
    {
      "code": "japanese",
      "messages": {
        "ally.both": "両方のウォーロードが血縛の同盟者を召喚したという噂が広がっている。",
        "ally.challenger": "挑戦者が血縛の同盟者を呼んだという噂がある。",
        "ally.defender": "防衛側が戦線維持のため血縛の同盟者を呼んだという噂がある。",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]領土戦争が宣言された: {challenger} [FFFFFF]が {defender} [FFFFFF]に挑戦。座標 ({x},{z})、{minutes} 分以内。 [FFFFFF]彼らを挑発できるのは相応しい相手だけ (GS >= {requiredGs})。{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]({x},{z}) の領土戦争は中止された: [{player}] に妨害された。{challenger} [FFFFFF]と {defender} [FFFFFF]はこの生存者へ怒りを向ける。{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]が {defender} [FFFFFF]との領土戦争に勝利し、{challengerBlueRank} [FFFFFF]へ昇格 - 新たな名は {challengerGoldTitle}! {defender} [FFFFFF]は {defenderBlueRank} [FFFFFF]へ降格 - 新たな名は {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]は {challenger} [FFFFFF]に対して領土を守り切った - ランクは {defenderBlueRank} のまま。 {challenger} [FFFFFF]の新たな名は {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]腐敗の痕跡が ({X},{Z}) から遠ざかっている... {NAME} [FFFFFF]は移動した。",
        "migration.rank0.variant2": "[FFFFFF]何かが ({OX},{OZ}) の {NAME} [FFFFFF]を刺激した。今は ({X},{Z}) 付近に潜んでいる。",
        "migration.rank0.variant3": "[FFFFFF]{NAME} [FFFFFF]のよろめく気配は ({X},{Z}) 付近の新たな土地へ移った。",
        "migration.rank1.variant1": "{NAME} [FFFFFF]は ({OX},{OZ}) の狩場を捨て、({X},{Z}) へ向かっている。",
        "migration.rank1.variant2": "[FFFFFF]足跡と体液が {NAME} [FFFFFF]の道を示す。今は ({X},{Z}) 付近を徘徊している。",
        "migration.rank1.variant3": "[FFFFFF]狩人 {NAME} [FFFFFF]は ({X},{Z}) 周辺を新たな領地とした。",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]は ({OX},{OZ}) を捨て、({X},{Z}) 付近の暗き地へ移った。",
        "migration.rank2.variant2": "[FFFFFF]殺戮の地が移る。{NAME} [FFFFFF]は今や ({X},{Z}) 周辺を支配している。",
        "migration.rank2.variant3": "[FFFFFF]骨と静寂が {NAME} の古い巣を示す。[FFFFFF]今は ({X},{Z}) 付近に潜伏している。",
        "migration.rank3.variant1": "[FFFFFF]将軍 {NAME} {TITLE} [FFFFFF]が進軍する。新たな要塞は ({X},{Z})。",
        "migration.rank3.variant2": "[FFFFFF]血と影。{NAME} [FFFFFF]は ({X},{Z}) を新たな領土に選んだ。",
        "migration.rank3.variant3": "[FFFFFF]覇者 {NAME} [FFFFFF]が軍勢を ({X},{Z}) へ動かしたと目撃者は語る。",
        "migration.rank4.variant1": "[FFFFFF]見捨てられし者 {NAME} {TITLE} [FFFFFF]が ({OX},{OZ}) の廃墟から蘇り、({X},{Z}) へ迫る。",
        "migration.rank4.variant2": "[FFFFFF]{NAME} [FFFFFF]が地獄の座を ({X},{Z}) へ移し、大地そのものが震える。",
        "migration.rank4.variant3": "[FFFFFF]暗い前兆が ({X},{Z}) を覆う。{NAME} [FFFFFF]が到着した。",
        "migration.rank5.variant1": "[FFFFFF]終末が歩く。{NAME} {TITLE} [FFFFFF]は ({OX},{OZ}) を捨て、({X},{Z}) の地平線が燃えている。",
        "migration.rank5.variant2": "[FFFFFF]{NAME} [FFFFFF]が ({X},{Z}) を破滅の玉座とし、死者さえ逃げ出す。",
        "migration.rank5.variant3": "[FFFFFF]世界が震える。{NAME} {TITLE} [FFFFFF]は ({X},{Z}) を新たな玉座に選んだ。",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]荒野に新たな影が蠢く — {NAME} {TITLE} [FFFFFF]が蘇った。",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— は [FFFFFF][{PLAYER}] [FFFFFF]を見つけた。忘れてはいない。",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]は [{PLAYER}] に討たれた。忘れることはないだろう。",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]は傷を負い撤退する… {RANK} [FFFFFF]として戻るだろう — 新たな名は {TITLE}。",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{NAME} の{RELATION} [FFFFFF]が影から現れる — 血の匂いに引かれて。 [FFFFFF][{KILLER}] はまだ安全ではない。",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]は最後に倒された。灰の中から後継者が現れるだろう。",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]が倒れし者の玉座を奪う — 今や {RANK} [FFFFFF]— 新たな名は {TITLE}！",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]は [{VICTIM}] を殺した。その飢えは増していく。",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]は流血によりさらに強くなった — 今や {RANK} [FFFFFF]— 新たな名は {TITLE}！",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]は {NAME} {TITLE} の{RELATION}を殺した。 [FFFFFF]{RANK} [FFFFFF]は彼らに死の刻印を刻んだ。"
      }
    },
    {
      "code": "koreana",
      "messages": {
        "ally.both": "두 군주 모두 피의 결속 동맹을 소환했다는 소문이 퍼지고 있다.",
        "ally.challenger": "도전자가 피의 결속 동맹을 불렀다는 소문이 있다.",
        "ally.defender": "수비자가 전선을 지키기 위해 피의 결속 동맹을 불렀다는 소문이 있다.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]영토 전쟁 선포: {challenger} [FFFFFF]가 {defender} [FFFFFF]에게 도전했다. 위치 ({x},{z}), {minutes}분 내. [FFFFFF]자격 있는 상대만 그들을 도발할 수 있다 (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]({x},{z})의 영토 전쟁은 취소되었다: [{player}]의 개입으로 중단됨. {challenger} [FFFFFF]와 {defender} [FFFFFF]가 이 생존자에게 분노를 돌린다.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]가 {defender} [FFFFFF]와의 영토 전쟁에서 승리하여 {challengerBlueRank} [FFFFFF]로 상승 - 이제 {challengerGoldTitle}로 불린다! {defender} [FFFFFF]는 {defenderBlueRank} [FFFFFF]로 하락 - 이제 {defenderGoldTitle}로 불린다.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]가 {challenger} [FFFFFF]를 상대로 영토를 지켜냈다 - 등급은 {defenderBlueRank} 유지. {challenger} [FFFFFF]는 이제 {challengerGoldTitle}로 불린다.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]희미한 부패의 흔적이 ({X},{Z})에서 멀어진다... {NAME} [FFFFFF]가 이동했다.",
        "migration.rank0.variant2": "[FFFFFF]무언가 ({OX},{OZ})의 {NAME} [FFFFFF]를 방해했다. 이제 ({X},{Z}) 근처에 숨어 있다.",
        "migration.rank0.variant3": "[FFFFFF]{NAME} [FFFFFF]의 비틀거리는 기척이 ({X},{Z}) 근처의 새로운 땅으로 옮겨 갔다.",
        "migration.rank1.variant1": "{NAME} [FFFFFF]가 ({OX},{OZ})의 사냥터를 버리고 ({X},{Z})로 향한다.",
        "migration.rank1.variant2": "[FFFFFF]발자국과 체액이 {NAME} [FFFFFF]의 길을 표시한다. 이제 ({X},{Z}) 근처를 배회한다.",
        "migration.rank1.variant3": "[FFFFFF]사냥꾼 {NAME} [FFFFFF]가 ({X},{Z}) 주변을 새로운 영토로 차지했다.",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]가 ({OX},{OZ})를 버리고 ({X},{Z}) 근처의 더 어두운 땅으로 옮겼다.",
        "migration.rank2.variant2": "[FFFFFF]살육의 들판이 이동한다. {NAME} [FFFFFF]가 이제 ({X},{Z}) 주변을 지배한다.",
        "migration.rank2.variant3": "[FFFFFF]뼈와 침묵이 {NAME}의 옛 소굴을 표시한다. [FFFFFF]이제 ({X},{Z}) 근처에 도사린다.",
        "migration.rank3.variant1": "[FFFFFF]군주 {NAME} {TITLE} [FFFFFF]가 진군한다. 새로운 요새는 ({X},{Z})다.",
        "migration.rank3.variant2": "[FFFFFF]피와 그림자. {NAME} [FFFFFF]가 ({X},{Z})를 새로운 영토로 선택했다.",
        "migration.rank3.variant3": "[FFFFFF]목격자들은 투사 {NAME} [FFFFFF]가 병력을 ({X},{Z})로 이동시킨다고 말한다.",
        "migration.rank4.variant1": "[FFFFFF]버림받은 자 {NAME} {TITLE} [FFFFFF]가 ({OX},{OZ})의 폐허에서 일어나 ({X},{Z})를 덮친다.",
        "migration.rank4.variant2": "[FFFFFF]{NAME} [FFFFFF]가 지옥의 자리를 ({X},{Z})로 옮기자 대지가 떨린다.",
        "migration.rank4.variant3": "[FFFFFF]어두운 징조가 ({X},{Z})를 덮는다. {NAME} [FFFFFF]가 도착했다.",
        "migration.rank5.variant1": "[FFFFFF]종말이 걷는다. {NAME} {TITLE} [FFFFFF]가 ({OX},{OZ})를 버렸고 ({X},{Z}) 근처의 지평선이 불탄다.",
        "migration.rank5.variant2": "[FFFFFF]{NAME} [FFFFFF]가 ({X},{Z})를 새로운 파멸의 자리로 삼자 죽은 자들조차 달아난다.",
        "migration.rank5.variant3": "[FFFFFF]세계가 떨린다. {NAME} {TITLE} [FFFFFF]가 ({X},{Z})를 새로운 왕좌로 선택했다.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]황무지에 새로운 그림자가 꿈틀거린다 — {NAME} {TITLE} [FFFFFF]가 부활했다.",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— 가 [FFFFFF][{PLAYER}] [FFFFFF]를 찾아냈다. [FFFFFF]잊지 않았다.",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]가 [{PLAYER}]에게 쓰러졌다. 잊지 않을 것이다.",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]가 부상을 입고 후퇴한다… {RANK} [FFFFFF]로 돌아올 것이다 — 이제 {TITLE}로 불린다.",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{NAME}의 {RELATION} [FFFFFF]가 그림자에서 나타난다 — 피 냄새에 이끌려. [FFFFFF][{KILLER}]는 아직 안전하지 않다.",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]가 마지막으로 패배했다. 후계자가 잿더미에서 일어날 것이다.",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]가 쓰러진 자의 왕좌를 차지한다 — 이제 {RANK} [FFFFFF]— 이제 {TITLE}로 불린다!",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]가 [{VICTIM}]를 죽였다. 굶주림이 커진다.",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]가 유혈로 더욱 강해졌다 — 이제 {RANK} [FFFFFF]— 이제 {TITLE}로 불린다!",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]가 {NAME} {TITLE}의 {RELATION}를 죽였다. [FFFFFF]{RANK} [FFFFFF]가 그들에게 죽음의 표식을 남겼다."
      }
    },
    {
      "code": "polish",
      "messages": {
        "ally.both": "Szepty niosa, ze obaj wodzowie przyzwali krwia zwiazanych sojusznikow.",
        "ally.challenger": "Plotki mowia, ze pretendent przyzwal krwia zwiazanego sojusznika.",
        "ally.defender": "Plotki mowia, ze obronca przyzwal krwia zwiazanego sojusznika, by utrzymac linie.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Wojna o terytorium ogloszona: {challenger} [FFFFFF]rzuca wyzwanie {defender} [FFFFFF]w punkcie ({x},{z}) w ciagu {minutes} minut. [FFFFFF]Tylko godni przeciwnicy moga ich sprowokowac (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]Wojna o terytorium w ({x},{z}) zostala anulowana: zostala zaklocona przez [{player}]. {challenger} [FFFFFF]i {defender} [FFFFFF]kieruja gniew na tego ocalelego.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]wygrywa wojne o terytorium z {defender} [FFFFFF]i awansuje do {challengerBlueRank} [FFFFFF]- teraz znany jako {challengerGoldTitle}! {defender} [FFFFFF]spada do {defenderBlueRank} [FFFFFF]- teraz znany jako {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]utrzymuje terytorium przeciw {challenger} [FFFFFF]- ranga pozostaje {defenderBlueRank}. {challenger} [FFFFFF]jest teraz znany jako {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Slaby slad zgnilizny prowadzi od ({X},{Z})... {NAME} [FFFFFF]ruszyl dalej.",
        "migration.rank0.variant2": "[FFFFFF]Cos zaniepokoilo {NAME} [FFFFFF]w ({OX},{OZ}). Teraz czai sie blisko ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]Chwiejna obecnosc {NAME} [FFFFFF]przeniosla sie na nowe tereny w poblizu ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]opuszcza lowisko w ({OX},{OZ}) i skrada sie w strone ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Slady i posoka wyznaczaja droge {NAME} [FFFFFF]- teraz poluje blisko ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]Lowca {NAME} [FFFFFF]przejal nowe terytorium wokol ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]porzucil ({OX},{OZ}) dla mroczniejszych ziem blisko ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]Pola smierci sie przesuwaja - {NAME} [FFFFFF]rzadzi teraz obszarem wokol ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Kosci i cisza znacza dawne legowisko {NAME}. [FFFFFF]Teraz czai sie blisko ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]Wladca wojny {NAME} {TITLE} [FFFFFF]maszeruje. Jego nowa twierdza: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Krew i cien - {NAME} [FFFFFF]wybral ({X},{Z}) na swoja nowa domene.",
        "migration.rank3.variant3": "[FFFFFF]Swiadkowie mowia o czempionie {NAME} [FFFFFF]prowadzacym sily ku ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]Porzucony - {NAME} {TITLE} [FFFFFF]- powstaje z ruin ({OX},{OZ}) i spada na ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]Ziemia drzy, gdy {NAME} [FFFFFF]przenosi swa piekielna siedzibe do ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]Mroczny omen osiada nad ({X},{Z}) - {NAME} [FFFFFF]przybyl.",
        "migration.rank5.variant1": "[FFFFFF]Apokalipsa kroczy. {NAME} {TITLE} [FFFFFF]porzucil ({OX},{OZ}) - horyzont blisko ({X},{Z}) plonie.",
        "migration.rank5.variant2": "[FFFFFF]Nawet umarli uciekaja, gdy {NAME} [FFFFFF]czyni ({X},{Z}) nowa siedziba zaglady.",
        "migration.rank5.variant3": "[FFFFFF]Swiat drzy. {NAME} {TITLE} [FFFFFF]wybral ({X},{Z}) na swoj nowy tron.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Nowy cien porusza sie na pustkowiu — {NAME} {TITLE} [FFFFFF]powstal.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— odnalazl [FFFFFF][{PLAYER}]. [FFFFFF]Nie zapomnial.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]zostal zabity przez [{PLAYER}]. Nie zapomni.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]wycofuje sie ranny... powroci jako {RANK} [FFFFFF]— teraz znany jako {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{RELATION} {NAME} [FFFFFF]wylania sie z cieni — przyciagniety zapachem krwi. [FFFFFF][{KILLER}] wciaz nie jest bezpieczny.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]zostal pokonany po raz ostatni. Nastepca powstanie z popiolow.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]przejmuje tron poleglego — teraz {RANK} [FFFFFF]— teraz znany jako {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]zabil [{VICTIM}]. Jego glod rosnie.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]staje sie silniejszy dzieki rozlewowi krwi — teraz {RANK} [FFFFFF]— teraz znany jako {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]zabil {RELATION} {NAME} {TITLE}. [FFFFFF]{RANK} [FFFFFF]naznaczyl ich na smierc.[-]"
      }
    },
    {
      "code": "brazilian",
      "messages": {
        "ally.both": "Sussurros se espalham: ambos os senhores da guerra invocaram aliados ligados por sangue.",
        "ally.challenger": "Rumores dizem que o desafiante chamou um aliado ligado por sangue.",
        "ally.defender": "Rumores dizem que o defensor chamou um aliado ligado por sangue para segurar a linha.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Guerra territorial declarada: {challenger} [FFFFFF]desafia {defender} [FFFFFF]em ({x},{z}) dentro de {minutes} minutos. [FFFFFF]Apenas oponentes dignos podem provoca-los (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]A guerra territorial em ({x},{z}) foi cancelada: foi interrompida por [{player}]. {challenger} [FFFFFF]e {defender} [FFFFFF]voltam sua furia para este sobrevivente.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]vence a guerra territorial contra {defender} [FFFFFF]e sobe para {challengerBlueRank} [FFFFFF]- agora conhecido como {challengerGoldTitle}! {defender} [FFFFFF]cai para {defenderBlueRank} [FFFFFF]- agora conhecido como {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]mantem o territorio contra {challenger} [FFFFFF]- rank mantido em {defenderBlueRank}. {challenger} [FFFFFF]agora e conhecido como {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Um leve rastro de podridao se afasta de ({X},{Z})... {NAME} [FFFFFF]seguiu adiante.",
        "migration.rank0.variant2": "[FFFFFF]Algo perturbou {NAME} [FFFFFF]em ({OX},{OZ}). Agora espreita perto de ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]A presenca cambaleante de {NAME} [FFFFFF]migrou para novas terras perto de ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]abandona seu territorio de caca em ({OX},{OZ}) e segue para ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Rastros e icor marcam o caminho de {NAME} [FFFFFF]- agora rondando perto de ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]O cacador {NAME} [FFFFFF]reivindicou novo territorio ao redor de ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]abandonou ({OX},{OZ}) por terras mais sombrias perto de ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]Os campos de matanca mudam - {NAME} [FFFFFF]agora reina sobre a area de ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Ossos e silencio marcam o antigo covil de {NAME}. [FFFFFF]Agora ele espera perto de ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]O senhor da guerra {NAME} {TITLE} [FFFFFF]marcha. Sua nova fortaleza: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Sangue e sombra - {NAME} [FFFFFF]escolheu ({X},{Z}) como seu novo dominio.",
        "migration.rank3.variant3": "[FFFFFF]Testemunhas falam do campeao {NAME} [FFFFFF]movendo suas forcas para ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]O abandonado - {NAME} {TITLE} [FFFFFF]- se ergue das ruinas de ({OX},{OZ}) e avanca sobre ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]A propria terra treme enquanto {NAME} [FFFFFF]transfere seu trono infernal para ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]Um pressagio sombrio cai sobre ({X},{Z}) - {NAME} [FFFFFF]chegou.",
        "migration.rank5.variant1": "[FFFFFF]O apocalipse caminha. {NAME} {TITLE} [FFFFFF]abandonou ({OX},{OZ}) - o horizonte perto de ({X},{Z}) arde.",
        "migration.rank5.variant2": "[FFFFFF]Ate os mortos fogem quando {NAME} [FFFFFF]reivindica ({X},{Z}) como nova sede da ruina.",
        "migration.rank5.variant3": "[FFFFFF]O mundo estremece. {NAME} {TITLE} [FFFFFF]escolheu ({X},{Z}) como seu novo trono.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Uma nova sombra se agita no ermo — {NAME} {TITLE} [FFFFFF]ressurgiu.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— encontrou [FFFFFF][{PLAYER}]. [FFFFFF]Ele nao esqueceu.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]foi abatido por [{PLAYER}]. Ele nao esquecera.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]recua, ferido... retornara como {RANK} [FFFFFF]— agora conhecido como {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]Um {RELATION} de {NAME} [FFFFFF]emerge das sombras — atraido pelo cheiro de sangue. [FFFFFF][{KILLER}] ainda nao esta seguro.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]foi derrotado pela ultima vez. Um sucessor se erguera das cinzas.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]reivindica o trono do caido — agora um {RANK} [FFFFFF]— agora conhecido como {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]matou [{VICTIM}]. Sua fome cresce.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]fica mais forte com o derramamento de sangue — agora um {RANK} [FFFFFF]— agora conhecido como {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]matou o {RELATION} de {NAME} {TITLE}. [FFFFFF]O {RANK} [FFFFFF]o marcou para a morte.[-]"
      }
    },
    {
      "code": "russian",
      "messages": {
        "ally.both": "Шепчутся, что оба воеводы призвали кровных союзников.",
        "ally.challenger": "Ходят слухи, что претендент призвал кровного союзника.",
        "ally.defender": "Ходят слухи, что защитник призвал кровного союзника, чтобы удержать линию.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Объявлена война за территорию: {challenger} [FFFFFF]бросает вызов {defender} [FFFFFF]в точке ({x},{z}) в течение {minutes} минут. [FFFFFF]Только достойные противники могут их спровоцировать (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]Война за территорию в ({x},{z}) отменена: ее сорвал [{player}]. {challenger} [FFFFFF]и {defender} [FFFFFF]обращают ярость на этого выжившего.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]побеждает {defender} [FFFFFF]в войне за территорию и повышается до {challengerBlueRank} [FFFFFF]- теперь известен как {challengerGoldTitle}! {defender} [FFFFFF]падает до {defenderBlueRank} [FFFFFF]- теперь известен как {defenderGoldTitle}.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]удерживает территорию против {challenger} [FFFFFF]- ранг сохраняется: {defenderBlueRank}. {challenger} [FFFFFF]теперь известен как {challengerGoldTitle}.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Слабый след гнили уходит от ({X},{Z})... {NAME} [FFFFFF]двинулся дальше.",
        "migration.rank0.variant2": "[FFFFFF]Что-то потревожило {NAME} [FFFFFF]в ({OX},{OZ}). Теперь он таится возле ({X},{Z}).",
        "migration.rank0.variant3": "[FFFFFF]Шаткое присутствие {NAME} [FFFFFF]переместилось на новые земли возле ({X},{Z}).",
        "migration.rank1.variant1": "{NAME} [FFFFFF]покидает охотничьи угодья в ({OX},{OZ}) и крадется к ({X},{Z}).",
        "migration.rank1.variant2": "[FFFFFF]Следы и сукровица отмечают путь {NAME} [FFFFFF]- теперь он охотится возле ({X},{Z}).",
        "migration.rank1.variant3": "[FFFFFF]Охотник {NAME} [FFFFFF]захватил новую территорию вокруг ({X},{Z}).",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]покинул ({OX},{OZ}) ради темных земель возле ({X},{Z}).",
        "migration.rank2.variant2": "[FFFFFF]Поля смерти смещаются - {NAME} [FFFFFF]теперь правит областью вокруг ({X},{Z}).",
        "migration.rank2.variant3": "[FFFFFF]Кости и тишина отмечают старое логово {NAME}. [FFFFFF]Теперь он таится возле ({X},{Z}).",
        "migration.rank3.variant1": "[FFFFFF]Воевода {NAME} {TITLE} [FFFFFF]марширует. Его новая крепость: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Кровь и тень - {NAME} [FFFFFF]выбрал ({X},{Z}) своим новым владением.",
        "migration.rank3.variant3": "[FFFFFF]Свидетели говорят, что чемпион {NAME} [FFFFFF]ведет силы к ({X},{Z}).",
        "migration.rank4.variant1": "[FFFFFF]Отверженный {NAME} {TITLE} [FFFFFF]восстает из руин ({OX},{OZ}) и обрушивается на ({X},{Z}).",
        "migration.rank4.variant2": "[FFFFFF]Сама земля дрожит, когда {NAME} [FFFFFF]переносит адский престол в ({X},{Z}).",
        "migration.rank4.variant3": "[FFFFFF]Темное знамение нависло над ({X},{Z}) - {NAME} [FFFFFF]прибыл.",
        "migration.rank5.variant1": "[FFFFFF]Апокалипсис шагает. {NAME} {TITLE} [FFFFFF]покинул ({OX},{OZ}) - горизонт возле ({X},{Z}) пылает.",
        "migration.rank5.variant2": "[FFFFFF]Даже мертвые бегут, когда {NAME} [FFFFFF]делает ({X},{Z}) новым престолом погибели.",
        "migration.rank5.variant3": "[FFFFFF]Мир содрогается. {NAME} {TITLE} [FFFFFF]выбрал ({X},{Z}) своим новым троном.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Новая тень шевелится в пустоши — {NAME} {TITLE} [FFFFFF]восстал.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— нашел [FFFFFF][{PLAYER}]. [FFFFFF]Он не забыл.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]был убит игроком [{PLAYER}]. Он не забудет.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]отступает, раненый... он вернется как {RANK} [FFFFFF]— теперь известен как {TITLE}.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{RELATION} {NAME} [FFFFFF]появляется из теней — привлеченный запахом крови. [FFFFFF][{KILLER}] еще не в безопасности.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]побежден в последний раз. Преемник восстанет из пепла.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]претендует на трон павшего — теперь {RANK} [FFFFFF]— теперь известен как {TITLE}![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]убил [{VICTIM}]. Его голод растет.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]становится сильнее через кровопролитие — теперь {RANK} [FFFFFF]— теперь известен как {TITLE}![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]убил {RELATION} {NAME} {TITLE}. [FFFFFF]{RANK} [FFFFFF]обрек их на смерть.[-]"
      }
    },
    {
      "code": "turkish",
      "messages": {
        "ally.both": "Fisildayan soylentilere gore her iki savas lordu da kan bagli muhafizlar cagirdi.",
        "ally.challenger": "Soylemlere gore meydan okuyan taraf kan bagli bir muhafiz cagirdi.",
        "ally.defender": "Soylemlere gore savunucu, hatti tutmak icin kan bagli bir muhafiz cagirdi.",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]Bolge savasi ilan edildi: {challenger} [FFFFFF], {defender} [FFFFFF]ile ({x},{z}) konumunda {minutes} dakika icinde carpismaya giriyor. [FFFFFF]Yalnizca layik rakipler onları tahrik edebilir (GS >= {requiredGs}).{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]({x},{z}) konumundaki bolge savasi iptal edildi: [{player}] tarafindan bozuldu. {challenger} [FFFFFF]ve {defender} [FFFFFF]ofkelerini bu hayatta kalana yoneltiyor.{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF], {defender} [FFFFFF]karsisinda bolge savasini kazanir ve {challengerBlueRank} [FFFFFF]seviyesine yukselir - artik {challengerGoldTitle} olarak biliniyor! {defender} [FFFFFF]{defenderBlueRank} [FFFFFF]seviyesine duser - artik {defenderGoldTitle} olarak biliniyor.{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF], {challenger} [FFFFFF]karsisinda bolgesini korur - rutbe {defenderBlueRank} olarak kalir. {challenger} [FFFFFF]artik {challengerGoldTitle} olarak biliniyor.{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]Hafif bir curume izi ({X},{Z}) konumundan uzaklasiyor... {NAME} [FFFFFF]yoluna devam etti.",
        "migration.rank0.variant2": "[FFFFFF]Bir sey ({OX},{OZ}) konumunda {NAME} [FFFFFF]adli varligi rahatsiz etti. Simdi ({X},{Z}) yakininda gizleniyor.",
        "migration.rank0.variant3": "[FFFFFF]{NAME} [FFFFFF]adli varligin sendeleyen varligi ({X},{Z}) yakinindaki yeni topraklara suruklendi.",
        "migration.rank1.variant1": "{NAME} [FFFFFF], ({OX},{OZ}) av sahasini terk edip ({X},{Z}) konumuna ilerliyor.",
        "migration.rank1.variant2": "[FFFFFF]Izler ve irin {NAME} [FFFFFF]adli varligin yolunu gosteriyor; artik ({X},{Z}) yakininda avlaniyor.",
        "migration.rank1.variant3": "[FFFFFF]Avci {NAME} [FFFFFF], ({X},{Z}) cevresinde yeni bir bolge ele gecirdi.",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF], ({OX},{OZ}) konumunu terk ederek ({X},{Z}) yakinindaki karanlik topraklara gitti.",
        "migration.rank2.variant2": "[FFFFFF]Olum tarlalari degisiyor - {NAME} [FFFFFF]artik ({X},{Z}) cevresine hukmediyor.",
        "migration.rank2.variant3": "[FFFFFF]Kemikler ve sessizlik {NAME} adli varligin eski inini isaretliyor. [FFFFFF]Simdi ({X},{Z}) yakininda bekliyor.",
        "migration.rank3.variant1": "[FFFFFF]Savas lordu {NAME} {TITLE} [FFFFFF]yuruyor. Yeni kalesi: ({X},{Z}).",
        "migration.rank3.variant2": "[FFFFFF]Kan ve golge - {NAME} [FFFFFF], ({X},{Z}) konumunu yeni bolgesi olarak secti.",
        "migration.rank3.variant3": "[FFFFFF]Taniklar sampiyon {NAME} [FFFFFF]adli varligin guclerini ({X},{Z}) konumuna tasidigini anlatiyor.",
        "migration.rank4.variant1": "[FFFFFF]Terk edilmis {NAME} {TITLE} [FFFFFF], ({OX},{OZ}) harabelerinden yukselip ({X},{Z}) uzerine cokuyor.",
        "migration.rank4.variant2": "[FFFFFF]{NAME} [FFFFFF]cehennemlik tahtini ({X},{Z}) konumuna tasirken yer sarsiliyor.",
        "migration.rank4.variant3": "[FFFFFF]Karanlik bir alamet ({X},{Z}) uzerine cokuyor - {NAME} [FFFFFF]geldi.",
        "migration.rank5.variant1": "[FFFFFF]Kiyamet yuruyor. {NAME} {TITLE} [FFFFFF], ({OX},{OZ}) konumunu terk etti - ({X},{Z}) yakinindaki ufuk yaniyor.",
        "migration.rank5.variant2": "[FFFFFF]{NAME} [FFFFFF], ({X},{Z}) konumunu yeni yikim tahti yapinca oluler bile kaciyor.",
        "migration.rank5.variant3": "[FFFFFF]Dunya titriyor. {NAME} {TITLE} [FFFFFF], ({X},{Z}) konumunu yeni tahti olarak secti.",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]Colde yeni bir golge kimildiyor — {NAME} {TITLE} [FFFFFF]dirildi.[-]",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— [FFFFFF][{PLAYER}] [FFFFFF]adli oyuncuyu buldu. [FFFFFF]Unutmadi.[-]",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF][{PLAYER}] tarafindan oldueruldu. Unutmayacak.[-]",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]yaralanmis halde geri cekiliyor... {RANK} [FFFFFF]olarak donecek — artik {TITLE} olarak biliniyor.[-]",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{NAME} adli varligin {RELATION} [FFFFFF]golgelerden cikiyor — kan kokusuna cekilerek. [FFFFFF][{KILLER}] henuz guvende degil.[-]",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]son kez yenildi. Bir halef kullerden yukselecek.[-]",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]dusenin tahtini ele geciriyor — artik {RANK} [FFFFFF]— artik {TITLE} olarak biliniyor![-]",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF][{VICTIM}] adli oyuncuyu oldurdu. Acligi buyuyor.[-]",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]kan dokerek guclendi — artik {RANK} [FFFFFF]— artik {TITLE} olarak biliniyor![-]",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]{NAME} {TITLE} adli varligin {RELATION} adlisini oldurdu. [FFFFFF]{RANK} [FFFFFF]onlari olume mahkum etti.[-]"
      }
    },
    {
      "code": "schinese",
      "messages": {
        "ally.both": "传言四起：两位军阀都召唤了血契盟友。",
        "ally.challenger": "传言称挑战者召唤了血契盟友。",
        "ally.defender": "传言称防守方为守住战线召唤了血契盟友。",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]领地战争已宣告：{challenger} [FFFFFF]向 {defender} [FFFFFF]发起挑战，地点 ({x},{z})，限时 {minutes} 分钟。 [FFFFFF]只有足够强大的对手才能激怒他们 (GS >= {requiredGs})。{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]位于 ({x},{z}) 的领地战争已取消：被 [{player}] 干扰。{challenger} [FFFFFF]和 {defender} [FFFFFF]将怒火转向这名幸存者。{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]在领地战争中击败 {defender} [FFFFFF]，晋升至 {challengerBlueRank} [FFFFFF]- 现称为 {challengerGoldTitle}！ {defender} [FFFFFF]降至 {defenderBlueRank} [FFFFFF]- 现称为 {defenderGoldTitle}。{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]成功守住领地，对抗 {challenger} [FFFFFF]- 等级维持在 {defenderBlueRank}。 {challenger} [FFFFFF]现称为 {challengerGoldTitle}。{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]一缕腐烂痕迹远离了 ({X},{Z})……{NAME} [FFFFFF]已经离开。",
        "migration.rank0.variant2": "[FFFFFF]某种东西惊扰了位于 ({OX},{OZ}) 的 {NAME}。[FFFFFF]它如今潜伏在 ({X},{Z}) 附近。",
        "migration.rank0.variant3": "[FFFFFF]{NAME} [FFFFFF]蹒跚的身影已游荡到 ({X},{Z}) 附近的新领地。",
        "migration.rank1.variant1": "{NAME} [FFFFFF]放弃了 ({OX},{OZ}) 的猎场，正在逼近 ({X},{Z})。",
        "migration.rank1.variant2": "[FFFFFF]足迹与腐液标记着 {NAME} [FFFFFF]的路线；它如今在 ({X},{Z}) 附近游猎。",
        "migration.rank1.variant3": "[FFFFFF]猎手 {NAME} [FFFFFF]已占据 ({X},{Z}) 周围的新领地。",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]已抛弃 ({OX},{OZ})，迁往 ({X},{Z}) 附近更黑暗的土地。",
        "migration.rank2.variant2": "[FFFFFF]杀戮之地正在转移；{NAME} [FFFFFF]如今统治着 ({X},{Z}) 周围。",
        "migration.rank2.variant3": "[FFFFFF]白骨与死寂标记着 {NAME} 的旧巢穴。[FFFFFF]它如今盘踞在 ({X},{Z}) 附近。",
        "migration.rank3.variant1": "[FFFFFF]军阀 {NAME} {TITLE} [FFFFFF]正在进军。它的新堡垒位于 ({X},{Z})。",
        "migration.rank3.variant2": "[FFFFFF]鲜血与阴影；{NAME} [FFFFFF]已选择 ({X},{Z}) 作为新领地。",
        "migration.rank3.variant3": "[FFFFFF]目击者称霸主 {NAME} [FFFFFF]正将军势移向 ({X},{Z})。",
        "migration.rank4.variant1": "[FFFFFF]被遗弃者 {NAME} {TITLE} [FFFFFF]从 ({OX},{OZ}) 的废墟中崛起，并降临 ({X},{Z})。",
        "migration.rank4.variant2": "[FFFFFF]{NAME} [FFFFFF]将地狱王座迁往 ({X},{Z})，大地也随之震颤。",
        "migration.rank4.variant3": "[FFFFFF]黑暗预兆笼罩 ({X},{Z})；{NAME} [FFFFFF]已经抵达。",
        "migration.rank5.variant1": "[FFFFFF]末日正在行走。{NAME} {TITLE} [FFFFFF]已抛弃 ({OX},{OZ})，({X},{Z}) 附近的天际正在燃烧。",
        "migration.rank5.variant2": "[FFFFFF]{NAME} [FFFFFF]将 ({X},{Z}) 化为新的毁灭王座，连死者也在逃亡。",
        "migration.rank5.variant3": "[FFFFFF]世界为之震颤。{NAME} {TITLE} [FFFFFF]已选择 ({X},{Z}) 作为新的王座。",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]荒地中一道新的阴影正在蠢动 — {NAME} {TITLE} [FFFFFF]已经复活。",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— 找到了 [FFFFFF][{PLAYER}]。[FFFFFF]它没有忘记。",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]被 [{PLAYER}] 击杀。它不会忘记。",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]身负重伤撤退……它将以 {RANK} [FFFFFF]的身份归来 — 现称为 {TITLE}。",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{NAME} 的{RELATION} [FFFFFF]从阴影中浮现 — 被血腥味吸引而来。[FFFFFF][{KILLER}] 尚未安全。",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]最后一次被击败。继承者将从灰烬中崛起。",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]夺取了陨落者的王座 — 现为 {RANK} [FFFFFF]— 现称为 {TITLE}！",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]杀死了 [{VICTIM}]。它的饥饿感与日俱增。",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]通过杀戮变得更强大 — 现为 {RANK} [FFFFFF]— 现称为 {TITLE}！",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]杀死了 {NAME} {TITLE} 的{RELATION}。[FFFFFF]{RANK} [FFFFFF]已将他们标记为死亡目标。"
      }
    },
    {
      "code": "tchinese",
      "messages": {
        "ally.both": "耳語四起：兩位軍閥都召喚了血契盟友。",
        "ally.challenger": "傳聞指出挑戰者召喚了血契盟友。",
        "ally.defender": "傳聞指出防守方為了守住戰線召喚了血契盟友。",
        "territory_war.declared": "[FF8800][NEMESIS][-] [FFFFFF]領地戰爭已宣告：{challenger} [FFFFFF]向 {defender} [FFFFFF]發起挑戰，座標 ({x},{z})，限時 {minutes} 分鐘。 [FFFFFF]只有足夠強大的對手才能激怒他們 (GS >= {requiredGs})。{allyFlavorSuffix}",
        "territory_war.cancelled": "[FF8800][NEMESIS][-] [FFFFFF]位於 ({x},{z}) 的領地戰爭已取消：遭 [{player}] 干擾。{challenger} [FFFFFF]與 {defender} [FFFFFF]將怒火轉向這名倖存者。{allyBossSuffix}",
        "territory_war.resolved_challenger_wins": "[FF8800][NEMESIS][-] [FFFFFF]{challenger} [FFFFFF]在領地戰爭中擊敗 {defender} [FFFFFF]，晉升至 {challengerBlueRank} [FFFFFF]- 現稱為 {challengerGoldTitle}！ {defender} [FFFFFF]降至 {defenderBlueRank} [FFFFFF]- 現稱為 {defenderGoldTitle}。{allyLineSuffix}",
        "territory_war.resolved_defender_holds": "[FF8800][NEMESIS][-] [FFFFFF]{defender} [FFFFFF]成功守住領地，對抗 {challenger} [FFFFFF]- 階級維持在 {defenderBlueRank}。 {challenger} [FFFFFF]現稱為 {challengerGoldTitle}。{allyLineSuffix}",
        "migration.rank0.variant1": "[FFFFFF]一縷腐爛痕跡遠離了 ({X},{Z})……{NAME} [FFFFFF]已經離開。",
        "migration.rank0.variant2": "[FFFFFF]某種東西驚擾了位於 ({OX},{OZ}) 的 {NAME}。[FFFFFF]它如今潛伏在 ({X},{Z}) 附近。",
        "migration.rank0.variant3": "[FFFFFF]{NAME} [FFFFFF]蹣跚的身影已遊蕩到 ({X},{Z}) 附近的新領地。",
        "migration.rank1.variant1": "{NAME} [FFFFFF]放棄了 ({OX},{OZ}) 的獵場，正在逼近 ({X},{Z})。",
        "migration.rank1.variant2": "[FFFFFF]足跡與腐液標記著 {NAME} [FFFFFF]的路線；它如今在 ({X},{Z}) 附近遊獵。",
        "migration.rank1.variant3": "[FFFFFF]獵手 {NAME} [FFFFFF]已佔據 ({X},{Z}) 周圍的新領地。",
        "migration.rank2.variant1": "{NAME} {TITLE} [FFFFFF]已拋棄 ({OX},{OZ})，遷往 ({X},{Z}) 附近更黑暗的土地。",
        "migration.rank2.variant2": "[FFFFFF]殺戮之地正在轉移；{NAME} [FFFFFF]如今統治著 ({X},{Z}) 周圍。",
        "migration.rank2.variant3": "[FFFFFF]白骨與死寂標記著 {NAME} 的舊巢穴。[FFFFFF]它如今盤踞在 ({X},{Z}) 附近。",
        "migration.rank3.variant1": "[FFFFFF]軍閥 {NAME} {TITLE} [FFFFFF]正在進軍。它的新堡壘位於 ({X},{Z})。",
        "migration.rank3.variant2": "[FFFFFF]鮮血與陰影；{NAME} [FFFFFF]已選擇 ({X},{Z}) 作為新領地。",
        "migration.rank3.variant3": "[FFFFFF]目擊者稱霸主 {NAME} [FFFFFF]正將軍勢移向 ({X},{Z})。",
        "migration.rank4.variant1": "[FFFFFF]被遺棄者 {NAME} {TITLE} [FFFFFF]從 ({OX},{OZ}) 的廢墟中崛起，並降臨 ({X},{Z})。",
        "migration.rank4.variant2": "[FFFFFF]{NAME} [FFFFFF]將地獄王座遷往 ({X},{Z})，大地也隨之震顫。",
        "migration.rank4.variant3": "[FFFFFF]黑暗預兆籠罩 ({X},{Z})；{NAME} [FFFFFF]已經抵達。",
        "migration.rank5.variant1": "[FFFFFF]末日正在行走。{NAME} {TITLE} [FFFFFF]已拋棄 ({OX},{OZ})，({X},{Z}) 附近的天際正在燃燒。",
        "migration.rank5.variant2": "[FFFFFF]{NAME} [FFFFFF]將 ({X},{Z}) 化為新的毀滅王座，連死者也在逃亡。",
        "migration.rank5.variant3": "[FFFFFF]世界為之震顫。{NAME} {TITLE} [FFFFFF]已選擇 ({X},{Z}) 作為新的王座。",

        "nemesis.risen": "[886600][NEMESIS][-] [FFFFFF]荒地中一道新的陰影正在蠢動 — {NAME} {TITLE} [FFFFFF]已經復活。",
        "nemesis.grudge_found_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]— {RANK} [FFFFFF]— 找到了 [FFFFFF][{PLAYER}]。[FFFFFF]它沒有忘記。",
        "nemesis.slain_by_player": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]被 [{PLAYER}] 擊殺。它不會忘記。",
        "nemesis.retreat_wounded": "[FF4444][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]身負重傷撤退……它將以 {RANK} [FFFFFF]的身份歸來 — 現稱為 {TITLE}。",
        "nemesis.kin_vengeance": "[CC4400][NEMESIS][-] [FFFFFF]{NAME} 的{RELATION} [FFFFFF]從陰影中浮現 — 被血腥味吸引而來。[FFFFFF][{KILLER}] 尚未安全。",
        "nemesis.permanent_death": "[AA0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]最後一次被擊敗。繼承者將從灰燼中崛起。",
        "nemesis.successor_claims_throne": "[FFAA00][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]奪取了殞落者的王座 — 現為 {RANK} [FFFFFF]— 現稱為 {TITLE}！",
        "nemesis.killed_player": "[CC0000][NEMESIS][-] [FFFFFF]{NAME} {TITLE} [FFFFFF]{RANK} [FFFFFF]殺死了 [{VICTIM}]。它的飢餓感與日俱增。",
        "nemesis.rank_up": "[FF6600][NEMESIS][-] [FFFFFF]{NAME} [FFFFFF]通過殺戮變得更強大 — 現為 {RANK} [FFFFFF]— 現稱為 {TITLE}！",
        "nemesis.family_revenge": "[CC4400][NEMESIS][-] [FFFFFF][{KILLER}] [FFFFFF]殺死了 {NAME} {TITLE} 的{RELATION}。[FFFFFF]{RANK} [FFFFFF]已將他們標記為死亡目標。"
      }
    }
  ]
}
